@signosoft/signpad-js 0.3.4 → 0.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -10
- package/dist/index.d.ts +11 -8
- package/dist/signosoft-signpad.js +109 -106
- package/dist/signosoft-signpad.umd.cjs +17 -17
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -680,6 +680,8 @@ The complete list of keys that can be translated is maintained in `src/i18n/en.j
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| `INVALID_LICENSE_KEY` | Invalid license key. |
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| `READY_TO_CONNECT` | Ready to connect. |
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| `SIGNPAD_DETECTED` | Signpad detected. Click 'Connect Signpad' to begin. |
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| `READY_TO_SIGN_MOUSE` | Ready to sign. Use your mouse. |
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| `READY_TO_SIGN_PHYSICAL` | Ready to sign. Use the device pen. |
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If you add any new keys, mirror them in every language file you provide to guarantee they fall back gracefully to English.
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@@ -704,6 +706,7 @@ Standard event listeners triggered _after_ specific actions. Useful for observin
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| Callback | Payload | Description |
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| :------------- | :----------------------------------------------- | :------------------------------------------------------------------------------------------------- |
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| `onPen` | `event: CustomEvent<IPenData>` | Dispatched when a device or mouse fallback are in contact with component or signature pad display. |
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| `onConnecting` | `event: CustomEvent<void>` | Dispatched when a device is in loading state. |
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| `onConnect` | `event: CustomEvent<{ deviceInfo: any }>` | Dispatched when a device or mouse fallback connects. |
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| `onDisconnect` | `event: CustomEvent<void>` | Dispatched when the hardware connection is closed. |
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| `onOk` | `event: CustomEvent<ISignatureConfirmationData>` | Dispatched when signature is confirmed. |
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| Method | Returns | Description |
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| :--------------- | :------------------------------------------------- | :------------------------------------------------------------------------------- |
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| `connect()` | `Promise<
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| `connect()` | `Promise<void>` | Connects device to component |
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| `disconnect()` | `Promise<void>` | Disconnects device from component |
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| `startSigning()` | `Promise<void>` | Initializes a new signing session on the canvas and hardware. |
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| `stopSigning()` | `Promise<any>` | Low-level session stop that returns the raw driver payload. |
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---
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-
#### 📜 `connect(
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#### 📜 `connect()`
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This is the primary method to start using the Signpad. Because it uses the **WebHID API**,
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This is the primary method to start using the Signpad. Because it uses the **WebHID API**, this must be triggered by a **user gesture** (like a button click) to satisfy browser security requirements.
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- **`autoConnect`** (`boolean`): If set to `true`, the browser will attempt to reconnect to a previously paired and authorized device without opening the device selection dialog from WebHID.
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- **`allowFallback`** (`boolean`): If `true` and no physical device is found or connected, the component will automatically transition to **Mouse/Touch mode**, allowing the user to sign using their cursor.
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The method first attempts to silently reconnect to a previously authorized device. If that fails, it opens the browser's device selection dialog and, if no physical device is selected, falls back to mouse/touch mode automatically.
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**Returns:**
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- A `Promise<
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- A `Promise<void>` that resolves once the connection attempt (or fallback) is complete.
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#### 📜 `disconnect()`
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@@ -782,8 +782,8 @@ Safely terminates the communication channel with the signature tablet.
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#### 💡 Best Practices
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- **Initial Connection:** Always call `connect(
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- **Auto-Reconnect:**
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- **Initial Connection:** Always call `connect()` from a click handler so the user can select their device from the browser list.
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- **Auto-Reconnect:** Use `autoconnectOptions.autoConnect: true` in the config to silently reconnect to a previously authorized device on startup without a user gesture.
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- **Cleanup:** It is good practice to call `disconnect()` when the component is being destroyed or the user navigates away from the signing page to free up the USB port.
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#### 📜 `startSigning(options?: IDrawingOptions)`
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package/dist/index.d.ts
CHANGED
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@@ -338,6 +338,7 @@ export declare interface IEventCallbacks {
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onConnect?: (event: CustomEvent<{
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deviceInfo: any;
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}>) => void;
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onConnecting?: (event: CustomEvent<void>) => void;
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onDisconnect?: (event: CustomEvent<void>) => void;
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onPen?: (event: CustomEvent<IPenData_2>) => void;
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onOk?: (event: CustomEvent<ISignatureConfirmationData>) => void;
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@@ -669,9 +670,9 @@ export declare class SignosoftSignpad extends LitElement {
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* @param allowFallback - If true, enables mouse/touch signing if no device is found.
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* @returns A promise resolving to true if connection (or fallback) succeeded.
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*/
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private connectWith;
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/**
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* Closes the active tablet connection and
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* Closes the active tablet connection and switches to mouse fallback mode.
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* @returns A promise that resolves when disconnection is complete.
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*/
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disconnect(): Promise<void>;
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*/
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private handleWindowResize;
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/**
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*
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* Runs the full connect flow:
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* - if currently in mouse fallback, disconnect it first
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* - then silently reconnect already-authorized HID devices that are plugged in
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* - otherwise run the interactive physical-device connect flow
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* - if physical is not available, allow fallback as a secondary attempt
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*/
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connect: () => Promise<void>;
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private prepareForManualConnect;
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private tryAuthorizedManualConnect;
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private tryInteractiveManualConnectFallback;
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/**
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* UI disconnect action:
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* switches from physical device to mouse fallback without reconnecting the tablet.
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* UI disconnect action: delegates to the public disconnect method.
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*/
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private handleDisconnectClick;
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/**
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SIGN_CANCEL = "sign-cancel",
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SIGN_ERROR = "sign-error",
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SIGN_CONNECT = "sign-connect",
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SIGN_DISCONNECT = "sign-disconnect"
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SIGN_DISCONNECT = "sign-disconnect",
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SIGN_CONNECTING = "sign-connecting"
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}
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export declare enum SignpadMessage {
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SIGNPAD_DISCONNECTED = "SIGNPAD_DISCONNECTED",
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INVALID_LICENSE_KEY = "INVALID_LICENSE_KEY",
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READY_TO_CONNECT = "READY_TO_CONNECT",
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SIGNPAD_DETECTED = "SIGNPAD_DETECTED"
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SIGNPAD_DETECTED = "SIGNPAD_DETECTED",
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READY_TO_SIGN_MOUSE = "READY_TO_SIGN_MOUSE",
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READY_TO_SIGN_PHYSICAL = "READY_TO_SIGN_PHYSICAL"
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}
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export declare enum SignpadState {
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