@signe/room 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +209 -183
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
- package/readme.md +72 -12
package/dist/index.js
CHANGED
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@@ -1,3 +1,6 @@
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1
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var __defProp = Object.defineProperty;
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var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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1
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// src/decorators.ts
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function Action(name, bodyValidation) {
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return function(target, propertyKey) {
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@@ -10,6 +13,7 @@ function Action(name, bodyValidation) {
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});
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};
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}
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__name(Action, "Action");
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function Room(options) {
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return function(target) {
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target.path = options.path;
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@@ -18,12 +22,14 @@ function Room(options) {
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target.throttleSync = options.throttleSync;
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};
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}
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__name(Room, "Room");
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// ../sync/src/utils.ts
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function isClass(obj) {
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return typeof obj === "function" && obj.prototype && obj.prototype.constructor === obj;
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}
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-
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__name(isClass, "isClass");
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var isObject = /* @__PURE__ */ __name((item) => item && typeof item === "object" && !Array.isArray(item) && item !== null, "isObject");
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function generateShortUUID() {
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const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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let uuid = "";
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@@ -33,13 +39,15 @@ function generateShortUUID() {
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}
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return uuid;
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}
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__name(generateShortUUID, "generateShortUUID");
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// src/mock.ts
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var MockPartySocket = class {
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-
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this
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this.id = generateShortUUID();
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var MockPartySocket = class MockPartySocket2 {
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static {
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__name(this, "MockPartySocket");
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}
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events = /* @__PURE__ */ new Map();
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id = generateShortUUID();
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addEventListener(event, cb) {
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this.events.set(event, cb);
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}
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@@ -50,10 +58,11 @@ var MockPartySocket = class {
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this.events.get(event)?.(data);
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}
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};
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var MockStorage = class {
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this
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var MockStorage = class MockStorage2 {
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static {
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__name(this, "MockStorage");
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}
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storage = /* @__PURE__ */ new Map();
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async get(key) {
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return this.storage.get(key);
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}
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@@ -64,7 +73,13 @@ var MockStorage = class {
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return this.storage;
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}
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};
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-
var MockPartyRoom = class {
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var MockPartyRoom = class MockPartyRoom2 {
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static {
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__name(this, "MockPartyRoom");
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}
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id;
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clients;
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storage;
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constructor(id) {
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this.id = id;
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this.clients = /* @__PURE__ */ new Map();
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@@ -86,9 +101,10 @@ var MockPartyRoom = class {
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}
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};
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var MockConnection = class {
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this
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static {
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__name(this, "MockConnection");
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}
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state = {};
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setState(value) {
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this.state = value;
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}
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@@ -101,33 +117,29 @@ import { dset as dset2 } from "dset";
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import z from "zod";
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// ../sync/src/core.ts
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import {
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ObjectSubject,
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isSignal
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} from "@signe/reactive";
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var syncClass = (instance, options = {}) => {
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import { ArraySubject, ObjectSubject, isSignal } from "@signe/reactive";
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var syncClass = /* @__PURE__ */ __name((instance, options = {}) => {
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const cacheSync = /* @__PURE__ */ new Map();
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const cachePersist = /* @__PURE__ */ new Set();
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instance.$valuesChanges = {
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set: (path, value) => {
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set: /* @__PURE__ */ __name((path, value) => {
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cacheSync.set(path, value);
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options.onSync?.(cacheSync);
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},
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setPersist: (path) => {
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}, "set"),
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setPersist: /* @__PURE__ */ __name((path) => {
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if (path == "") path = ".";
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cachePersist.add(path);
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options.onPersist?.(cachePersist);
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},
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has: (path) => {
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}, "setPersist"),
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has: /* @__PURE__ */ __name((path) => {
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return cacheSync.has(path);
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},
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get: (path) => {
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}, "has"),
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get: /* @__PURE__ */ __name((path) => {
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return cacheSync.get(path);
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-
}
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}, "get")
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};
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createSyncClass(instance);
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};
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}, "syncClass");
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function createStatesSnapshot(instance) {
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let persistObject = {};
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if (instance.$snapshot) {
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@@ -145,6 +157,7 @@ function createStatesSnapshot(instance) {
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}
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return persistObject;
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}
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__name(createStatesSnapshot, "createStatesSnapshot");
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function setMetadata(target, key, value) {
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const meta = target.constructor._propertyMetadata;
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const propId = meta?.get(key);
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@@ -156,7 +169,8 @@ function setMetadata(target, key, value) {
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}
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}
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}
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-
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__name(setMetadata, "setMetadata");
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var createSyncClass = /* @__PURE__ */ __name((currentClass, parentKey = null, parentClass = null, path = "") => {
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currentClass.$path = path;
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if (parentClass) {
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currentClass.$valuesChanges = parentClass.$valuesChanges;
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const persist = signal.options.persist ?? true;
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let value = signal();
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if (isObject(value) || Array.isArray(value)) {
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value = {
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value = {
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...value
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};
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}
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const newPath = (path ? path + "." : "") + key;
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if (syncToClient) {
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}
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}
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}
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};
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}, "createSyncClass");
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// ../sync/src/load.ts
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import { isSignal as isSignal2 } from "@signe/reactive";
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@@ -193,16 +209,19 @@ function load(rootInstance, values, valueIsObject) {
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loadFromPaths(rootInstance, values);
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}
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}
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__name(load, "load");
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function loadFromPaths(rootInstance, values) {
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for (const [path, value] of Object.entries(values)) {
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const parts = path.split(".");
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loadValue(rootInstance, parts, value);
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}
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}
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__name(loadFromPaths, "loadFromPaths");
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function loadFromObject(rootInstance, values, currentPath = "") {
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for (
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for (let key in values) {
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const value = values[key];
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const newPath = currentPath ? `${currentPath}.${key}` : key;
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if (typeof value === "object" && !Array.isArray(value) && value !== null) {
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loadFromObject(rootInstance, value, newPath);
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} else {
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__name(loadFromObject, "loadFromObject");
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function loadValue(rootInstance, parts, value) {
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const currentValue = current[part];
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const parentInstance = getByPath(
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rootInstance,
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parts.slice(0, i).join(".")
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);
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const parentInstance = getByPath(rootInstance, parts.slice(0, i).join("."));
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__name(loadValue, "loadValue");
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// src/utils.ts
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function isPromise(value) {
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__name(isPromise, "isPromise");
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async function awaitReturn(val) {
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function isClass2(obj) {
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__name(isClass2, "isClass");
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function throttle(func, wait) {
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__name(throttle, "throttle");
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__name(extractParams, "extractParams");
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function dremove(obj, keys) {
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__name(dremove, "dremove");
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function buildObject(valuesMap, allMemory) {
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__name(buildObject, "buildObject");
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// src/server.ts
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var Message = z.object({
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value: z.any()
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var Server = class {
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__name(this, "Server");
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}
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room;
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subRoom;
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rooms;
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/**
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* @constructor
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* @param {Party.Room} room - The room object representing the current game or application instance.
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*
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* @example
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* ```typescript
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* const server = new MyServer(new ServerIo("game"));
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* ```
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*/
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constructor(room) {
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this.room = room;
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this.subRoom = null;
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this.rooms = [];
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}
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/**
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* @readonly
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* @property {boolean} isHibernate - Indicates whether the server is in hibernate mode.
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*
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* if (!server.isHibernate) {
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* console.log("Server is active");
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* }
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* ```
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*/
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get isHibernate() {
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|
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* @method onStart
|
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|
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|
|
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|
+
* @description Initializes the server and creates the initial room if not in hibernate mode.
|
|
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* @returns {Promise<void>}
|
|
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|
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*
|
|
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|
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* @example
|
|
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|
+
* ```typescript
|
|
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|
+
* async function initServer() {
|
|
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|
+
* await server.onStart();
|
|
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|
+
* console.log("Server started");
|
|
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|
+
* }
|
|
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|
+
* ```
|
|
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|
+
*/
|
|
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418
|
async onStart() {
|
|
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419
|
if (!this.isHibernate) {
|
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420
|
this.subRoom = await this.createRoom();
|
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}
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}
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|
/**
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|
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* @private
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* @async
|
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+
* @param {CreateRoomOptions} [options={}] - Options for creating the room.
|
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|
+
* @returns {Promise<Object>} The created room instance.
|
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|
+
* @throws {Error} If no matching room is found.
|
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|
+
*
|
|
431
|
+
* @example
|
|
432
|
+
* ```typescript
|
|
433
|
+
* // This method is private and called internally
|
|
434
|
+
* async function internalCreateRoom() {
|
|
435
|
+
* const room = await this.createRoom({ getMemoryAll: true });
|
|
436
|
+
* console.log("Room created:", room);
|
|
437
|
+
* }
|
|
438
|
+
* ```
|
|
439
|
+
*/
|
|
408
440
|
async createRoom(options = {}) {
|
|
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441
|
let instance;
|
|
410
442
|
let init = true;
|
|
@@ -418,7 +450,7 @@ var Server = class {
|
|
|
418
450
|
if (!instance) {
|
|
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451
|
throw new Error("Room not found");
|
|
420
452
|
}
|
|
421
|
-
const loadMemory = async () => {
|
|
453
|
+
const loadMemory = /* @__PURE__ */ __name(async () => {
|
|
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454
|
const root = await this.room.storage.get(".");
|
|
423
455
|
const memory = await this.room.storage.list();
|
|
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456
|
const tmpObject = root || {};
|
|
@@ -429,10 +461,10 @@ var Server = class {
|
|
|
429
461
|
dset2(tmpObject, key, value);
|
|
430
462
|
}
|
|
431
463
|
load(instance, tmpObject);
|
|
432
|
-
};
|
|
464
|
+
}, "loadMemory");
|
|
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465
|
await loadMemory();
|
|
434
466
|
instance.$memoryAll = {};
|
|
435
|
-
const syncCb = (values) => {
|
|
467
|
+
const syncCb = /* @__PURE__ */ __name((values) => {
|
|
436
468
|
if (options.getMemoryAll) {
|
|
437
469
|
buildObject(values, instance.$memoryAll);
|
|
438
470
|
}
|
|
@@ -441,22 +473,20 @@ var Server = class {
|
|
|
441
473
|
return;
|
|
442
474
|
}
|
|
443
475
|
const packet = buildObject(values, instance.$memoryAll);
|
|
444
|
-
this.room.broadcast(
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
})
|
|
449
|
-
);
|
|
476
|
+
this.room.broadcast(JSON.stringify({
|
|
477
|
+
type: "sync",
|
|
478
|
+
value: packet
|
|
479
|
+
}));
|
|
450
480
|
values.clear();
|
|
451
|
-
};
|
|
452
|
-
const persistCb = async (values) => {
|
|
481
|
+
}, "syncCb");
|
|
482
|
+
const persistCb = /* @__PURE__ */ __name(async (values) => {
|
|
453
483
|
for (let path of values) {
|
|
454
484
|
const _instance = path == "." ? instance : getByPath(instance, path);
|
|
455
485
|
const itemValue = createStatesSnapshot(_instance);
|
|
456
486
|
await this.room.storage.put(path, itemValue);
|
|
457
487
|
}
|
|
458
488
|
values.clear();
|
|
459
|
-
};
|
|
489
|
+
}, "persistCb");
|
|
460
490
|
syncClass(instance, {
|
|
461
491
|
onSync: throttle(syncCb, instance["throttleSync"] ?? 500),
|
|
462
492
|
onPersist: throttle(persistCb, instance["throttleStorage"] ?? 2e3)
|
|
@@ -464,21 +494,21 @@ var Server = class {
|
|
|
464
494
|
return instance;
|
|
465
495
|
}
|
|
466
496
|
/**
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
470
|
-
|
|
471
|
-
|
|
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|
-
|
|
473
|
-
|
|
474
|
-
|
|
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|
-
|
|
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|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
497
|
+
* @method getSubRoom
|
|
498
|
+
* @private
|
|
499
|
+
* @async
|
|
500
|
+
* @param {Object} [options={}] - Options for getting the sub-room.
|
|
501
|
+
* @returns {Promise<Object>} The sub-room instance.
|
|
502
|
+
*
|
|
503
|
+
* @example
|
|
504
|
+
* ```typescript
|
|
505
|
+
* // This method is private and called internally
|
|
506
|
+
* async function internalGetSubRoom() {
|
|
507
|
+
* const subRoom = await this.getSubRoom();
|
|
508
|
+
* console.log("Sub-room retrieved:", subRoom);
|
|
509
|
+
* }
|
|
510
|
+
* ```
|
|
511
|
+
*/
|
|
482
512
|
async getSubRoom(options = {}) {
|
|
483
513
|
let subRoom;
|
|
484
514
|
if (this.isHibernate) {
|
|
@@ -489,20 +519,20 @@ var Server = class {
|
|
|
489
519
|
return subRoom;
|
|
490
520
|
}
|
|
491
521
|
/**
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
522
|
+
* @method getUsersProperty
|
|
523
|
+
* @private
|
|
524
|
+
* @param {Object} subRoom - The sub-room instance.
|
|
525
|
+
* @returns {Object|null} The users property of the sub-room, or null if not found.
|
|
526
|
+
*
|
|
527
|
+
* @example
|
|
528
|
+
* ```typescript
|
|
529
|
+
* // This method is private and called internally
|
|
530
|
+
* function internalGetUsers(subRoom) {
|
|
531
|
+
* const users = this.getUsersProperty(subRoom);
|
|
532
|
+
* console.log("Users:", users);
|
|
533
|
+
* }
|
|
534
|
+
* ```
|
|
535
|
+
*/
|
|
506
536
|
getUsersProperty(subRoom) {
|
|
507
537
|
const meta = subRoom.constructor["_propertyMetadata"];
|
|
508
538
|
const propId = meta?.get("users");
|
|
@@ -512,21 +542,21 @@ var Server = class {
|
|
|
512
542
|
return null;
|
|
513
543
|
}
|
|
514
544
|
/**
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
545
|
+
* @method onConnect
|
|
546
|
+
* @async
|
|
547
|
+
* @param {Party.Connection} conn - The connection object for the new user.
|
|
548
|
+
* @param {Party.ConnectionContext} ctx - The context of the connection.
|
|
549
|
+
* @description Handles a new user connection, creates a user object, and sends initial sync data.
|
|
550
|
+
* @returns {Promise<void>}
|
|
551
|
+
*
|
|
552
|
+
* @example
|
|
553
|
+
* ```typescript
|
|
554
|
+
* server.onConnect = async (conn, ctx) => {
|
|
555
|
+
* await server.onConnect(conn, ctx);
|
|
556
|
+
* console.log("New user connected:", conn.id);
|
|
557
|
+
* };
|
|
558
|
+
* ```
|
|
559
|
+
*/
|
|
530
560
|
async onConnect(conn, ctx) {
|
|
531
561
|
const subRoom = await this.getSubRoom({
|
|
532
562
|
getMemoryAll: true
|
|
@@ -540,33 +570,33 @@ var Server = class {
|
|
|
540
570
|
signal()[publicId] = user;
|
|
541
571
|
}
|
|
542
572
|
await awaitReturn(subRoom["onJoin"]?.(user, conn, ctx));
|
|
543
|
-
conn.setState({
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
}
|
|
552
|
-
);
|
|
573
|
+
conn.setState({
|
|
574
|
+
publicId
|
|
575
|
+
});
|
|
576
|
+
conn.send(JSON.stringify({
|
|
577
|
+
type: "sync",
|
|
578
|
+
value: {
|
|
579
|
+
pId: publicId,
|
|
580
|
+
...subRoom.$memoryAll
|
|
581
|
+
}
|
|
582
|
+
}));
|
|
553
583
|
}
|
|
554
584
|
/**
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
585
|
+
* @method onMessage
|
|
586
|
+
* @async
|
|
587
|
+
* @param {string} message - The message received from a user.
|
|
588
|
+
* @param {Party.Connection} sender - The connection object of the sender.
|
|
589
|
+
* @description Processes incoming messages and triggers corresponding actions in the sub-room.
|
|
590
|
+
* @returns {Promise<void>}
|
|
591
|
+
*
|
|
592
|
+
* @example
|
|
593
|
+
* ```typescript
|
|
594
|
+
* server.onMessage = async (message, sender) => {
|
|
595
|
+
* await server.onMessage(message, sender);
|
|
596
|
+
* console.log("Message processed from:", sender.id);
|
|
597
|
+
* };
|
|
598
|
+
* ```
|
|
599
|
+
*/
|
|
570
600
|
async onMessage(message, sender) {
|
|
571
601
|
let json;
|
|
572
602
|
try {
|
|
@@ -587,34 +617,30 @@ var Server = class {
|
|
|
587
617
|
const actionName = actions.get(result.data.action);
|
|
588
618
|
if (actionName) {
|
|
589
619
|
if (actionName.bodyValidation) {
|
|
590
|
-
const bodyResult = actionName.bodyValidation.safeParse(
|
|
591
|
-
result.data.value
|
|
592
|
-
);
|
|
620
|
+
const bodyResult = actionName.bodyValidation.safeParse(result.data.value);
|
|
593
621
|
if (!bodyResult.success) {
|
|
594
622
|
return;
|
|
595
623
|
}
|
|
596
624
|
}
|
|
597
|
-
await awaitReturn(
|
|
598
|
-
subRoom[actionName.key](user, result.data.value, sender)
|
|
599
|
-
);
|
|
625
|
+
await awaitReturn(subRoom[actionName.key](user, result.data.value, sender));
|
|
600
626
|
}
|
|
601
627
|
}
|
|
602
628
|
}
|
|
603
629
|
/**
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
609
|
-
|
|
610
|
-
|
|
611
|
-
|
|
612
|
-
|
|
613
|
-
|
|
614
|
-
|
|
615
|
-
|
|
616
|
-
|
|
617
|
-
|
|
630
|
+
* @method onClose
|
|
631
|
+
* @async
|
|
632
|
+
* @param {Party.Connection} conn - The connection object of the disconnecting user.
|
|
633
|
+
* @description Handles user disconnection, removing them from the room and triggering the onLeave event.
|
|
634
|
+
* @returns {Promise<void>}
|
|
635
|
+
*
|
|
636
|
+
* @example
|
|
637
|
+
* ```typescript
|
|
638
|
+
* server.onClose = async (conn) => {
|
|
639
|
+
* await server.onClose(conn);
|
|
640
|
+
* console.log("User disconnected:", conn.id);
|
|
641
|
+
* };
|
|
642
|
+
* ```
|
|
643
|
+
*/
|
|
618
644
|
async onClose(conn) {
|
|
619
645
|
const subRoom = await this.getSubRoom();
|
|
620
646
|
const signal = this.getUsersProperty(subRoom);
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/decorators.ts","../../sync/src/utils.ts","../src/mock.ts","../src/server.ts","../../sync/src/core.ts","../../sync/src/load.ts","../src/utils.ts"],"sourcesContent":["export function Action(name: string, bodyValidation?) {\n return function (target: any, propertyKey: string) {\n if (!target.constructor._actionMetadata) {\n target.constructor._actionMetadata = new Map();\n }\n target.constructor._actionMetadata.set(name, {\n key: propertyKey,\n bodyValidation,\n });\n };\n}\n\nexport interface RoomOptions {\n path: string;\n maxUsers?: number;\n throttleStorage?: number;\n throttleSync?: number;\n hibernate?: boolean;\n}\n\nexport function Room(options: RoomOptions) {\n return function (target: any) {\n target.path = options.path;\n target.maxUsers = options.maxUsers;\n target.throttleStorage = options.throttleStorage;\n target.throttleSync = options.throttleSync;\n };\n}\n","/**\n * Checks if the given value is a function.\n *\n * @param {unknown} val - The value to check.\n * @returns {boolean} - True if the value is a function, false otherwise.\n * @example\n * isFunction(function() {}); // true\n * isFunction(() => {}); // true\n * isFunction(123); // false\n */\nexport function isFunction(val: unknown): boolean {\n return {}.toString.call(val) === \"[object Function]\";\n}\n\n/**\n * Checks if the given object is a class.\n *\n * @param {any} obj - The object to check.\n * @returns {boolean} - True if the object is a class, false otherwise.\n * @example\n * class MyClass {}\n * isClass(MyClass); // true\n * isClass(() => {}); // false\n */\nexport function isClass(obj: any): boolean {\n return (\n typeof obj === \"function\" &&\n obj.prototype &&\n obj.prototype.constructor === obj\n );\n}\n\n/**\n * Checks if the given item is an object.\n *\n * @param {any} item - The item to check.\n * @returns {boolean} - True if the item is an object, false otherwise.\n * @example\n * isObject({}); // true\n * isObject(null); // false\n * isObject([]); // false\n */\nexport const isObject = (item: any): boolean =>\n item && typeof item === \"object\" && !Array.isArray(item) && item !== null;\n\n/**\n * Checks if the given value is an instance of a class.\n *\n * @param {unknown} value - The value to check.\n * @returns {boolean} - True if the value is an instance of a class, false otherwise.\n * @example\n * class MyClass {}\n * const instance = new MyClass();\n * isInstanceOfClass(instance); // true\n * isInstanceOfClass({}); // false\n */\nexport function isInstanceOfClass(value: unknown): boolean {\n if (\n value === null ||\n typeof value !== \"object\" ||\n value === undefined ||\n Array.isArray(value)\n ) {\n return false;\n }\n return Object.getPrototypeOf(value) !== Object.prototype;\n}\n\nexport function generateShortUUID(): string {\n const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n let uuid = '';\n for (let i = 0; i < 8; i++) {\n const randomIndex = Math.floor(Math.random() * chars.length);\n uuid += chars[randomIndex];\n }\n return uuid;\n}","import { generateShortUUID } from \"../../sync/src/utils\";\n\nclass MockPartySocket {\n private events: Map<string, Function> = new Map();\n id = generateShortUUID()\n \n addEventListener(event, cb) {\n this.events.set(event, cb);\n }\n\n removeEventListener(event, cb) {\n this.events.delete(event);\n }\n\n _trigger(event, data) {\n this.events.get(event)?.(data);\n }\n}\n\nclass MockStorage {\n private storage: Map<string, any> = new Map();\n \n async get(key: string) {\n return this.storage.get(key);\n }\n \n async put(key: string, value: any) {\n this.storage.set(key, value);\n }\n \n async list() {\n return this.storage\n }\n}\n\nclass MockPartyRoom {\n private clients: Map<string, MockPartySocket> = new Map();\n storage = new MockStorage();\n\n constructor(public id?: string) {\n this.id = id || generateShortUUID()\n }\n\n connection(client) {\n const socket = new MockPartySocket();\n this.clients.set(socket.id, client);\n client.id = socket.id;\n }\n\n broadcast(data: any) {\n this.clients.forEach((client) => {\n client._trigger('message', data);\n });\n }\n\n clear() {\n this.clients.clear();\n }\n}\n\nexport class MockConnection {\n state: any = {};\n\n setState(value: any) {\n this.state = value;\n }\n}\n\nexport const ServerIo = MockPartyRoom;\nexport const ClientIo = MockPartySocket;\n","import { dset } from \"dset\";\nimport z from \"zod\";\nimport {\n createStatesSnapshot,\n getByPath,\n load,\n syncClass,\n} from \"../../sync/src\";\nimport { generateShortUUID } from \"../../sync/src/utils\";\nimport type * as Party from \"./types/party\";\nimport {\n awaitReturn,\n buildObject,\n extractParams,\n isClass,\n throttle,\n} from \"./utils\";\n\nconst Message = z.object({\n action: z.string(),\n value: z.any(),\n});\n\ntype CreateRoomOptions = {\n getMemoryAll?: boolean;\n};\n\n/**\n * @class Server\n * @implements {Party.Server}\n * @description Represents a server that manages rooms and connections for a multiplayer game or application.\n * \n * @example\n * ```typescript\n * import { Room, Server, ServerIo } from \"@yourpackage/room\";\n * \n * @Room({ path: \"game\" })\n * class GameRoom {\n * // Room implementation\n * }\n * \n * class MyServer extends Server {\n * rooms = [GameRoom];\n * }\n * \n * const server = new MyServer(new ServerIo(\"game\"));\n * server.onStart();\n * ```\n */\nexport class Server implements Party.Server {\n subRoom = null;\n rooms: any[] = [];\n\n /**\n * @constructor\n * @param {Party.Room} room - The room object representing the current game or application instance.\n * \n * @example\n * ```typescript\n * const server = new MyServer(new ServerIo(\"game\"));\n * ```\n */\n constructor(readonly room: Party.Room) {}\n\n /**\n * @readonly\n * @property {boolean} isHibernate - Indicates whether the server is in hibernate mode.\n * \n * @example\n * ```typescript\n * if (!server.isHibernate) {\n * console.log(\"Server is active\");\n * }\n * ```\n */\n get isHibernate(): boolean {\n return !!this[\"options\"]?.hibernate;\n }\n\n /**\n * @method onStart\n * @async\n * @description Initializes the server and creates the initial room if not in hibernate mode.\n * @returns {Promise<void>}\n * \n * @example\n * ```typescript\n * async function initServer() {\n * await server.onStart();\n * console.log(\"Server started\");\n * }\n * ```\n */\n\n async onStart() {\n // Only create a room if not in hibernate mode\n // This prevents unnecessary resource allocation for inactive rooms\n if (!this.isHibernate) {\n this.subRoom = await this.createRoom();\n }\n }\n\n /**\n * @method createRoom\n * @private\n * @async\n * @param {CreateRoomOptions} [options={}] - Options for creating the room.\n * @returns {Promise<Object>} The created room instance.\n * @throws {Error} If no matching room is found.\n * \n * @example\n * ```typescript\n * // This method is private and called internally\n * async function internalCreateRoom() {\n * const room = await this.createRoom({ getMemoryAll: true });\n * console.log(\"Room created:\", room);\n * }\n * ```\n */\n private async createRoom(options: CreateRoomOptions = {}) {\n let instance\n let init = true\n\n // Find the appropriate room based on the current room ID\n for (let room of this.rooms) {\n const params = extractParams(room.path, this.room.id);\n if (params) {\n instance = new room(this.room, params);\n break;\n }\n }\n\n if (!instance) {\n throw new Error(\"Room not found\");\n }\n\n // Load the room's memory from storage\n // This ensures persistence across server restarts\n const loadMemory = async () => {\n const root = await this.room.storage.get(\".\");\n const memory = await this.room.storage.list();\n const tmpObject: any = root || {};\n for (let [key, value] of memory) {\n if (key == \".\") {\n continue;\n }\n dset(tmpObject, key, value);\n }\n load(instance, tmpObject);\n };\n\n await loadMemory();\n\n instance.$memoryAll = {}\n\n // Sync callback: Broadcast changes to all clients\n const syncCb = (values) => {\n if (options.getMemoryAll) {\n buildObject(values, instance.$memoryAll);\n }\n if (init && this.isHibernate) {\n init = false;\n return;\n }\n const packet = buildObject(values, instance.$memoryAll);\n this.room.broadcast(\n JSON.stringify({\n type: \"sync\",\n value: packet,\n })\n );\n values.clear();\n }\n\n // Persist callback: Save changes to storage\n const persistCb = async (values) => {\n for (let path of values) {\n const _instance =\n path == \".\" ? instance : getByPath(instance, path);\n const itemValue = createStatesSnapshot(_instance);\n await this.room.storage.put(path, itemValue);\n }\n values.clear();\n }\n\n // Set up syncing and persistence with throttling to optimize performance\n syncClass(instance, {\n onSync: throttle(syncCb, instance[\"throttleSync\"] ?? 500),\n onPersist: throttle(persistCb, instance[\"throttleStorage\"] ?? 2000),\n });\n\n return instance\n }\n\n /**\n * @method getSubRoom\n * @private\n * @async\n * @param {Object} [options={}] - Options for getting the sub-room.\n * @returns {Promise<Object>} The sub-room instance.\n * \n * @example\n * ```typescript\n * // This method is private and called internally\n * async function internalGetSubRoom() {\n * const subRoom = await this.getSubRoom();\n * console.log(\"Sub-room retrieved:\", subRoom);\n * }\n * ```\n */\n private async getSubRoom(options = {}) {\n let subRoom\n if (this.isHibernate) {\n subRoom = await this.createRoom(options)\n }\n else {\n subRoom = this.subRoom\n }\n return subRoom\n }\n\n /**\n * @method getUsersProperty\n * @private\n * @param {Object} subRoom - The sub-room instance.\n * @returns {Object|null} The users property of the sub-room, or null if not found.\n * \n * @example\n * ```typescript\n * // This method is private and called internally\n * function internalGetUsers(subRoom) {\n * const users = this.getUsersProperty(subRoom);\n * console.log(\"Users:\", users);\n * }\n * ```\n */\n\n private getUsersProperty(subRoom) {\n const meta = subRoom.constructor[\"_propertyMetadata\"];\n const propId = meta?.get(\"users\");\n if (propId) {\n return subRoom[propId];\n }\n return null;\n }\n\n /**\n * @method onConnect\n * @async\n * @param {Party.Connection} conn - The connection object for the new user.\n * @param {Party.ConnectionContext} ctx - The context of the connection.\n * @description Handles a new user connection, creates a user object, and sends initial sync data.\n * @returns {Promise<void>}\n * \n * @example\n * ```typescript\n * server.onConnect = async (conn, ctx) => {\n * await server.onConnect(conn, ctx);\n * console.log(\"New user connected:\", conn.id);\n * };\n * ```\n */\n async onConnect(conn: Party.Connection, ctx: Party.ConnectionContext) {\n const subRoom = await this.getSubRoom({\n getMemoryAll: true,\n })\n // Generate a unique public ID for the user\n const publicId = generateShortUUID()\n let user = null;\n const signal = this.getUsersProperty(subRoom);\n if (signal) {\n const { classType } = signal.options;\n // Create a new user instance based on the defined class type\n user = isClass(classType) ? new classType() : classType(conn, ctx);\n signal()[publicId] = user;\n }\n // Call the room's onJoin method if it exists\n await awaitReturn(subRoom[\"onJoin\"]?.(user, conn, ctx));\n conn.setState({ publicId });\n // Send initial sync data to the new connection\n conn.send(\n JSON.stringify({\n type: \"sync\",\n value: {\n pId: publicId,\n ...subRoom.$memoryAll,\n },\n })\n );\n }\n\n /**\n * @method onMessage\n * @async\n * @param {string} message - The message received from a user.\n * @param {Party.Connection} sender - The connection object of the sender.\n * @description Processes incoming messages and triggers corresponding actions in the sub-room.\n * @returns {Promise<void>}\n * \n * @example\n * ```typescript\n * server.onMessage = async (message, sender) => {\n * await server.onMessage(message, sender);\n * console.log(\"Message processed from:\", sender.id);\n * };\n * ```\n */\n\n async onMessage(message: string, sender: Party.Connection) {\n let json\n try {\n json = JSON.parse(message)\n }\n catch (e) {\n return;\n }\n // Validate incoming messages\n const result = Message.safeParse(json);\n if (!result.success) {\n return;\n }\n const subRoom = await this.getSubRoom()\n const actions = subRoom.constructor[\"_actionMetadata\"];\n if (actions) {\n const signal = this.getUsersProperty(subRoom);\n const { publicId } = sender.state as any;\n const user = signal?.()[publicId];\n const actionName = actions.get(result.data.action);\n if (actionName) {\n // Validate action body if a validation schema is defined\n if (actionName.bodyValidation) {\n const bodyResult = actionName.bodyValidation.safeParse(\n result.data.value\n );\n if (!bodyResult.success) {\n return;\n }\n }\n // Execute the action\n await awaitReturn(\n subRoom[actionName.key](user, result.data.value, sender)\n );\n }\n }\n }\n\n /**\n * @method onClose\n * @async\n * @param {Party.Connection} conn - The connection object of the disconnecting user.\n * @description Handles user disconnection, removing them from the room and triggering the onLeave event.\n * @returns {Promise<void>}\n * \n * @example\n * ```typescript\n * server.onClose = async (conn) => {\n * await server.onClose(conn);\n * console.log(\"User disconnected:\", conn.id);\n * };\n * ```\n */\n async onClose(conn: Party.Connection) {\n const subRoom = await this.getSubRoom()\n const signal = this.getUsersProperty(subRoom);\n const { publicId } = conn.state as any;\n const user = signal?.()[publicId];\n // Call the room's onLeave method if it exists\n await awaitReturn(subRoom[\"onLeave\"]?.(user, conn));\n if (signal) {\n // Remove the user from the room\n delete signal()[publicId];\n }\n }\n}\n","import {\n ArraySubject,\n ObjectSubject,\n isSignal,\n type WritableSignal,\n} from \"@signe/reactive\";\nimport { isInstanceOfClass, isObject } from \"./utils\";\n\ninterface SyncOptions {\n onSync?: (value: Map<string, any>) => void;\n onPersist?: (value: Set<string>) => void;\n}\n\ninterface TypeOptions {\n syncToClient?: boolean;\n persist?: boolean;\n classType?: any;\n}\n\n/**\n * Synchronizes an instance by adding `$valuesChanges` methods for state management.\n *\n * This function initializes a cache for syncing and persisting values. It adds methods to the instance\n * to set values, mark values for persistence, and check and retrieve values from the cache.\n * Optionally, callbacks can be provided to handle synchronization and persistence events.\n *\n * @param {Record<string, any>} instance - The instance to be synchronized.\n * @param {SyncOptions} [options={}] - Optional synchronization options.\n * @param {Function} [options.onSync] - Callback function to be called on value sync with the current cache.\n * @param {Function} [options.onPersist] - Callback function to be called on value persistence with the current cache.\n *\n * @example\n * class TestClass {\n * @sync() count = signal(0);\n * @sync() text = signal('hello');\n * }\n * const instance = new TestClass();\n * syncClass(instance, {\n * onSync: (cache) => console.log('Sync cache:', cache),\n * onPersist: (cache) => console.log('Persist cache:', cache),\n * });\n */\nexport const syncClass = (instance: any, options: SyncOptions = {}) => {\n const cacheSync = new Map();\n const cachePersist = new Set<string>();\n instance.$valuesChanges = {\n set: (path: string, value: any) => {\n cacheSync.set(path, value);\n options.onSync?.(cacheSync);\n },\n setPersist: (path: string) => {\n if (path == \"\") path = \".\";\n cachePersist.add(path);\n options.onPersist?.(cachePersist);\n },\n has: (path: string) => {\n return cacheSync.has(path);\n },\n get: (path: string) => {\n return cacheSync.get(path);\n },\n };\n createSyncClass(instance);\n};\n\n/**\n * Creates a snapshot of the current state of an instance's signals.\n *\n * This function iterates over the signals stored in the instance's $snapshot property.\n * If a signal's value is not an object or array and the signal's persist option is true or undefined,\n * it adds the signal's value to the returned snapshot object.\n *\n * @param {Record<string, any>} instance - The instance containing the $snapshot map of signals.\n * @returns {Record<string, any>} - An object representing the persisted snapshot of the instance's state.\n *\n * @example\n * ```typescript\n * class TestClass {\n * @sync() count = signal(0);\n * @sync() text = signal('hello');\n * }\n * const instance = new TestClass();\n * syncClass(instance);\n * const snapshot = createStatesSnapshot(instance);\n * console.log(snapshot); // { count: 0, text: 'hello' }\n * ```\n */\nexport function createStatesSnapshot(instance: Record<string, any>): Record<string, any> {\n let persistObject: any = {};\n if (instance.$snapshot) {\n for (const key of instance.$snapshot.keys()) {\n const signal = instance.$snapshot.get(key);\n const persist = signal.options.persist ?? true;\n let value = signal();\n if (isObject(value) || Array.isArray(value)) {\n break;\n }\n if (persist) {\n persistObject[key] = value;\n }\n }\n }\n return persistObject;\n}\n\nexport function setMetadata(target: any, key: string, value: any) {\n const meta = target.constructor._propertyMetadata;\n const propId = meta?.get(key);\n if (propId) {\n if (isSignal(target[propId])) {\n target[propId].set(value);\n } else {\n target[propId] = value;\n }\n }\n}\n\nexport const createSyncClass = (\n currentClass: any,\n parentKey: any = null,\n parentClass = null,\n path = \"\"\n) => {\n currentClass.$path = path;\n if (parentClass) {\n currentClass.$valuesChanges = parentClass.$valuesChanges;\n }\n if (parentKey) {\n setMetadata(currentClass, \"id\", parentKey);\n }\n if (currentClass.$snapshot) {\n for (const key of currentClass.$snapshot.keys()) {\n const signal = currentClass.$snapshot.get(key);\n const syncToClient = signal.options.syncToClient ?? true;\n const persist = signal.options.persist ?? true;\n let value = signal();\n if (isObject(value) || Array.isArray(value)) {\n value = { ...value };\n }\n const newPath = (path ? path + \".\" : \"\") + key;\n if (syncToClient) {\n currentClass.$valuesChanges.set(newPath, value);\n }\n if (persist) {\n if (parentClass) currentClass.$valuesChanges.setPersist(path);\n }\n }\n }\n};\n\nexport const type = (\n _signal: any,\n path: string,\n options: TypeOptions = {},\n currentInstance: any\n): WritableSignal<any> => {\n const syncToClient = options.syncToClient ?? true;\n const persist = options.persist ?? true;\n let init = true;\n _signal.options = options;\n _signal.observable.subscribe((value) => {\n const check = currentInstance.$valuesChanges;\n\n function savePath(propPath, value) {\n if (syncToClient) check.set(propPath, value);\n if (persist) {\n check.setPersist(currentInstance.$path);\n }\n }\n\n if (init) {\n init = false;\n return;\n }\n if (currentInstance.$path !== undefined) {\n const propPath =\n (currentInstance.$path ? currentInstance.$path + \".\" : \"\") + path;\n if (_signal._subject instanceof ObjectSubject) {\n const newPath =\n (currentInstance.$path ? currentInstance.$path + \".\" : \"\") +\n path +\n \".\" +\n value.key;\n\n if (value.type == \"add\") {\n if (isInstanceOfClass(value.value)) {\n createSyncClass(value.value, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, value.value);\n }\n } else if (value.type == \"update\") {\n if (isObject(value.value) || Array.isArray(value.value)) {\n createSyncClass(value.value, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, value.value);\n }\n } else if (value.type == \"remove\") {\n savePath(newPath, \"$delete\");\n }\n } else if (_signal._subject instanceof ArraySubject) {\n const newPath = propPath + \".\" + value.index;\n const firstItem = value.items[0];\n if (value.type == \"add\") {\n if (isInstanceOfClass(firstItem)) {\n createSyncClass(firstItem, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, firstItem);\n }\n } else if (value.type == \"update\") {\n if (isObject(firstItem) || Array.isArray(firstItem)) {\n createSyncClass(firstItem, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, firstItem);\n }\n } else if (value.type == \"remove\") {\n savePath(newPath, \"$delete\");\n }\n } else {\n savePath(propPath, value);\n }\n }\n });\n\n if (!currentInstance.$snapshot) {\n currentInstance.$snapshot = new Map();\n }\n\n currentInstance.$snapshot.set(path, _signal);\n\n return _signal;\n};\n","import { isSignal } from \"@signe/reactive\";\nimport { setMetadata } from \"./core\";\nimport { isClass } from \"./utils\";\n\n/**\n * Loads values into the root instance by paths or from an object.\n * \n * @param {object} rootInstance - The instance into which values will be loaded.\n * @param {object} values - The values to load, either as paths or an object.\n * @param {boolean} [valueIsObject=false] - If true, `values` is treated as an object.\n * @example\n * // Using paths:\n * load(instance, { 'position.x': 10, 'position.y': 20 });\n * \n * // Using an object:\n * load(instance, { position: { x: 10, y: 20 } }, true);\n */\nexport function load(rootInstance: any, values: { [path: string]: any }): void;\nexport function load(\n rootInstance: any,\n values: object,\n valueIsObject: true\n): void;\nexport function load(\n rootInstance: any,\n values: { [path: string]: any } | object,\n valueIsObject?: boolean\n) {\n if (valueIsObject) {\n loadFromObject(rootInstance, values);\n } else {\n loadFromPaths(rootInstance, values);\n }\n}\n\n/**\n * Loads values into the root instance using paths.\n * \n * @param {object} rootInstance - The instance into which values will be loaded.\n * @param {object} values - The values to load, with keys as paths.\n * @example\n * loadFromPaths(instance, { 'position.x': 10, 'position.y': 20 });\n */\nfunction loadFromPaths(rootInstance: any, values: { [path: string]: any }) {\n for (const [path, value] of Object.entries(values)) {\n const parts = path.split(\".\");\n loadValue(rootInstance, parts, value);\n }\n}\n\n/**\n * Recursively loads values from an object into the root instance.\n * \n * @param {object} rootInstance - The instance into which values will be loaded.\n * @param {object} values - The values to load.\n * @param {string} [currentPath=\"\"] - The current path in the recursion.\n * @example\n * loadFromObject(instance, { position: { x: 10, y: 20 } });\n */\nfunction loadFromObject(\n rootInstance: any,\n values: object,\n currentPath: string = \"\"\n) {\n for (const [key, value] of Object.entries(values)) {\n const newPath = currentPath ? `${currentPath}.${key}` : key;\n if (typeof value === \"object\" && !Array.isArray(value)) {\n loadFromObject(rootInstance, value, newPath);\n } else {\n const parts = newPath.split(\".\");\n loadValue(rootInstance, parts, value);\n }\n }\n}\n\n/**\n * Sets a value in the root instance by navigating through the path parts.\n * \n * @param {object} rootInstance - The instance into which the value will be set.\n * @param {string[]} parts - The parts of the path.\n * @param {any} value - The value to set.\n * @example\n * loadValue(instance, ['position', 'x'], 10);\n */\nfunction loadValue(rootInstance: any, parts: string[], value: any) {\n let current: any = rootInstance;\n\n for (let i = 0; i < parts.length; i++) {\n const part = parts[i];\n\n if (i === parts.length - 1) {\n if (value == '$delete') {\n if (isSignal(current)) {\n current = current();\n }\n Reflect.deleteProperty(current, part);\n }\n else if (current[part]?._subject) {\n current[part].set(value);\n }\n } else {\n if (isSignal(current)) {\n current = current();\n }\n const currentValue = current[part];\n if (currentValue === undefined) {\n const parentInstance = getByPath(\n rootInstance,\n parts.slice(0, i).join(\".\")\n );\n const classType = parentInstance?.options?.classType;\n if (classType) {\n current[part] = !isClass(classType) ? classType(part) : new classType();\n setMetadata(current[part], 'id', part)\n } else {\n current[part] = {};\n }\n }\n current = current[part];\n }\n }\n}\n\n/**\n * Retrieves a value from the root instance by a path.\n * \n * @param {object} root - The root instance.\n * @param {string} path - The path to the value.\n * @returns {any} - The value at the specified path.\n * @example\n * const value = getByPath(instance, 'position.x');\n */\nexport function getByPath(root: any, path: string) {\n const parts = path.split(\".\");\n let current = root;\n for (const part of parts) {\n if (isSignal(current)) {\n current = current();\n }\n if (current[part]) {\n current = current[part];\n } else {\n return undefined;\n }\n }\n return current;\n}\n","import { dset } from \"dset\";\n\n/**\n * Checks if a value is a Promise.\n *\n * @param {unknown} value - The value to check.\n * @returns {boolean} - Returns true if the value is a Promise, otherwise false.\n *\n * @example\n * isPromise(Promise.resolve()); // true\n * isPromise(42); // false\n */\nexport function isPromise(value: unknown): value is Promise<any> {\n return value instanceof Promise;\n}\n\n/**\n * Awaits the given value if it is a Promise, otherwise returns the value directly.\n *\n * @param {unknown} val - The value to await or return.\n * @returns {Promise<any>} - Returns a Promise that resolves to the value.\n *\n * @example\n * awaitReturn(Promise.resolve(42)); // 42\n * awaitReturn(42); // 42\n */\nexport async function awaitReturn(val: unknown): Promise<any> {\n return isPromise(val) ? 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+
{"version":3,"sources":["../src/decorators.ts","../../sync/src/utils.ts","../src/mock.ts","../src/server.ts","../../sync/src/core.ts","../../sync/src/load.ts","../src/utils.ts"],"sourcesContent":["export function Action(name: string, bodyValidation?) {\n return function (target: any, propertyKey: string) {\n if (!target.constructor._actionMetadata) {\n target.constructor._actionMetadata = new Map();\n }\n target.constructor._actionMetadata.set(name, {\n key: propertyKey,\n bodyValidation,\n });\n };\n}\n\nexport interface RoomOptions {\n path: string;\n maxUsers?: number;\n throttleStorage?: number;\n throttleSync?: number;\n hibernate?: boolean;\n}\n\nexport function Room(options: RoomOptions) {\n return function (target: any) {\n target.path = options.path;\n target.maxUsers = options.maxUsers;\n target.throttleStorage = options.throttleStorage;\n target.throttleSync = options.throttleSync;\n };\n}\n","/**\n * Checks if the given value is a function.\n *\n * @param {unknown} val - The value to check.\n * @returns {boolean} - True if the value is a function, false otherwise.\n * @example\n * isFunction(function() {}); // true\n * isFunction(() => {}); // true\n * isFunction(123); // false\n */\nexport function isFunction(val: unknown): boolean {\n return {}.toString.call(val) === \"[object Function]\";\n}\n\n/**\n * Checks if the given object is a class.\n *\n * @param {any} obj - The object to check.\n * @returns {boolean} - True if the object is a class, false otherwise.\n * @example\n * class MyClass {}\n * isClass(MyClass); // true\n * isClass(() => {}); // false\n */\nexport function isClass(obj: any): boolean {\n return (\n typeof obj === \"function\" &&\n obj.prototype &&\n obj.prototype.constructor === obj\n );\n}\n\n/**\n * Checks if the given item is an object.\n *\n * @param {any} item - The item to check.\n * @returns {boolean} - True if the item is an object, false otherwise.\n * @example\n * isObject({}); // true\n * isObject(null); // false\n * isObject([]); // false\n */\nexport const isObject = (item: any): boolean =>\n item && typeof item === \"object\" && !Array.isArray(item) && item !== null;\n\n/**\n * Checks if the given value is an instance of a class.\n *\n * @param {unknown} value - The value to check.\n * @returns {boolean} - True if the value is an instance of a class, false otherwise.\n * @example\n * class MyClass {}\n * const instance = new MyClass();\n * isInstanceOfClass(instance); // true\n * isInstanceOfClass({}); // false\n */\nexport function isInstanceOfClass(value: unknown): boolean {\n if (\n value === null ||\n typeof value !== \"object\" ||\n value === undefined ||\n Array.isArray(value)\n ) {\n return false;\n }\n return Object.getPrototypeOf(value) !== Object.prototype;\n}\n\nexport function generateShortUUID(): string {\n const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n let uuid = '';\n for (let i = 0; i < 8; i++) {\n const randomIndex = Math.floor(Math.random() * chars.length);\n uuid += chars[randomIndex];\n }\n return uuid;\n}","import { generateShortUUID } from \"../../sync/src/utils\";\n\nclass MockPartySocket {\n private events: Map<string, Function> = new Map();\n id = generateShortUUID()\n \n addEventListener(event, cb) {\n this.events.set(event, cb);\n }\n\n removeEventListener(event, cb) {\n this.events.delete(event);\n }\n\n _trigger(event, data) {\n this.events.get(event)?.(data);\n }\n}\n\nclass MockStorage {\n private storage: Map<string, any> = new Map();\n \n async get(key: string) {\n return this.storage.get(key);\n }\n \n async put(key: string, value: any) {\n this.storage.set(key, value);\n }\n \n async list() {\n return this.storage\n }\n}\n\nclass MockPartyRoom {\n private clients: Map<string, MockPartySocket> = new Map();\n storage = new MockStorage();\n\n constructor(public id?: string) {\n this.id = id || generateShortUUID()\n }\n\n connection(client) {\n const socket = new MockPartySocket();\n this.clients.set(socket.id, client);\n client.id = socket.id;\n }\n\n broadcast(data: any) {\n this.clients.forEach((client) => {\n client._trigger('message', data);\n });\n }\n\n clear() {\n this.clients.clear();\n }\n}\n\nexport class MockConnection {\n state: any = {};\n\n setState(value: any) {\n this.state = value;\n }\n}\n\nexport const ServerIo = MockPartyRoom;\nexport const ClientIo = MockPartySocket;\n","import { dset } from \"dset\";\nimport z from \"zod\";\nimport {\n createStatesSnapshot,\n getByPath,\n load,\n syncClass,\n} from \"../../sync/src\";\nimport { generateShortUUID } from \"../../sync/src/utils\";\nimport type * as Party from \"./types/party\";\nimport {\n awaitReturn,\n buildObject,\n extractParams,\n isClass,\n throttle,\n} from \"./utils\";\n\nconst Message = z.object({\n action: z.string(),\n value: z.any(),\n});\n\ntype CreateRoomOptions = {\n getMemoryAll?: boolean;\n};\n\n/**\n * @class Server\n * @implements {Party.Server}\n * @description Represents a server that manages rooms and connections for a multiplayer game or application.\n * \n * @example\n * ```typescript\n * import { Room, Server, ServerIo } from \"@yourpackage/room\";\n * \n * @Room({ path: \"game\" })\n * class GameRoom {\n * // Room implementation\n * }\n * \n * class MyServer extends Server {\n * rooms = [GameRoom];\n * }\n * \n * const server = new MyServer(new ServerIo(\"game\"));\n * server.onStart();\n * ```\n */\nexport class Server implements Party.Server {\n subRoom = null;\n rooms: any[] = [];\n\n /**\n * @constructor\n * @param {Party.Room} room - The room object representing the current game or application instance.\n * \n * @example\n * ```typescript\n * const server = new MyServer(new ServerIo(\"game\"));\n * ```\n */\n constructor(readonly room: Party.Room) {}\n\n /**\n * @readonly\n * @property {boolean} isHibernate - Indicates whether the server is in hibernate mode.\n * \n * @example\n * ```typescript\n * if (!server.isHibernate) {\n * console.log(\"Server is active\");\n * }\n * ```\n */\n get isHibernate(): boolean {\n return !!this[\"options\"]?.hibernate;\n }\n\n /**\n * @method onStart\n * @async\n * @description Initializes the server and creates the initial room if not in hibernate mode.\n * @returns {Promise<void>}\n * \n * @example\n * ```typescript\n * async function initServer() {\n * await server.onStart();\n * console.log(\"Server started\");\n * }\n * ```\n */\n\n async onStart() {\n // Only create a room if not in hibernate mode\n // This prevents unnecessary resource allocation for inactive rooms\n if (!this.isHibernate) {\n this.subRoom = await this.createRoom();\n }\n }\n\n /**\n * @method createRoom\n * @private\n * @async\n * @param {CreateRoomOptions} [options={}] - Options for creating the room.\n * @returns {Promise<Object>} The created room instance.\n * @throws {Error} If no matching room is found.\n * \n * @example\n * ```typescript\n * // This method is private and called internally\n * async function internalCreateRoom() {\n * const room = await this.createRoom({ getMemoryAll: true });\n * console.log(\"Room created:\", room);\n * }\n * ```\n */\n private async createRoom(options: CreateRoomOptions = {}) {\n let instance\n let init = true\n\n // Find the appropriate room based on the current room ID\n for (let room of this.rooms) {\n const params = extractParams(room.path, this.room.id);\n if (params) {\n instance = new room(this.room, params);\n break;\n }\n }\n\n if (!instance) {\n throw new Error(\"Room not found\");\n }\n\n // Load the room's memory from storage\n // This ensures persistence across server restarts\n const loadMemory = async () => {\n const root = await this.room.storage.get(\".\");\n const memory = await this.room.storage.list();\n const tmpObject: any = root || {};\n for (let [key, value] of memory) {\n if (key == \".\") {\n continue;\n }\n dset(tmpObject, key, value);\n }\n load(instance, tmpObject);\n };\n\n await loadMemory();\n\n instance.$memoryAll = {}\n\n // Sync callback: Broadcast changes to all clients\n const syncCb = (values) => {\n if (options.getMemoryAll) {\n buildObject(values, instance.$memoryAll);\n }\n if (init && this.isHibernate) {\n init = false;\n return;\n }\n const packet = buildObject(values, instance.$memoryAll);\n this.room.broadcast(\n JSON.stringify({\n type: \"sync\",\n value: packet,\n })\n );\n values.clear();\n }\n\n // Persist callback: Save changes to storage\n const persistCb = async (values) => {\n for (let path of values) {\n const _instance =\n path == \".\" ? instance : getByPath(instance, path);\n const itemValue = createStatesSnapshot(_instance);\n await this.room.storage.put(path, itemValue);\n }\n values.clear();\n }\n\n // Set up syncing and persistence with throttling to optimize performance\n syncClass(instance, {\n onSync: throttle(syncCb, instance[\"throttleSync\"] ?? 500),\n onPersist: throttle(persistCb, instance[\"throttleStorage\"] ?? 2000),\n });\n\n return instance\n }\n\n /**\n * @method getSubRoom\n * @private\n * @async\n * @param {Object} [options={}] - Options for getting the sub-room.\n * @returns {Promise<Object>} The sub-room instance.\n * \n * @example\n * ```typescript\n * // This method is private and called internally\n * async function internalGetSubRoom() {\n * const subRoom = await this.getSubRoom();\n * console.log(\"Sub-room retrieved:\", subRoom);\n * }\n * ```\n */\n private async getSubRoom(options = {}) {\n let subRoom\n if (this.isHibernate) {\n subRoom = await this.createRoom(options)\n }\n else {\n subRoom = this.subRoom\n }\n return subRoom\n }\n\n /**\n * @method getUsersProperty\n * @private\n * @param {Object} subRoom - The sub-room instance.\n * @returns {Object|null} The users property of the sub-room, or null if not found.\n * \n * @example\n * ```typescript\n * // This method is private and called internally\n * function internalGetUsers(subRoom) {\n * const users = this.getUsersProperty(subRoom);\n * console.log(\"Users:\", users);\n * }\n * ```\n */\n\n private getUsersProperty(subRoom) {\n const meta = subRoom.constructor[\"_propertyMetadata\"];\n const propId = meta?.get(\"users\");\n if (propId) {\n return subRoom[propId];\n }\n return null;\n }\n\n /**\n * @method onConnect\n * @async\n * @param {Party.Connection} conn - The connection object for the new user.\n * @param {Party.ConnectionContext} ctx - The context of the connection.\n * @description Handles a new user connection, creates a user object, and sends initial sync data.\n * @returns {Promise<void>}\n * \n * @example\n * ```typescript\n * server.onConnect = async (conn, ctx) => {\n * await server.onConnect(conn, ctx);\n * console.log(\"New user connected:\", conn.id);\n * };\n * ```\n */\n async onConnect(conn: Party.Connection, ctx: Party.ConnectionContext) {\n const subRoom = await this.getSubRoom({\n getMemoryAll: true,\n })\n // Generate a unique public ID for the user\n const publicId = generateShortUUID()\n let user = null;\n const signal = this.getUsersProperty(subRoom);\n if (signal) {\n const { classType } = signal.options;\n // Create a new user instance based on the defined class type\n user = isClass(classType) ? new classType() : classType(conn, ctx);\n signal()[publicId] = user;\n }\n // Call the room's onJoin method if it exists\n await awaitReturn(subRoom[\"onJoin\"]?.(user, conn, ctx));\n conn.setState({ publicId });\n // Send initial sync data to the new connection\n conn.send(\n JSON.stringify({\n type: \"sync\",\n value: {\n pId: publicId,\n ...subRoom.$memoryAll,\n },\n })\n );\n }\n\n /**\n * @method onMessage\n * @async\n * @param {string} message - The message received from a user.\n * @param {Party.Connection} sender - The connection object of the sender.\n * @description Processes incoming messages and triggers corresponding actions in the sub-room.\n * @returns {Promise<void>}\n * \n * @example\n * ```typescript\n * server.onMessage = async (message, sender) => {\n * await server.onMessage(message, sender);\n * console.log(\"Message processed from:\", sender.id);\n * };\n * ```\n */\n\n async onMessage(message: string, sender: Party.Connection) {\n let json\n try {\n json = JSON.parse(message)\n }\n catch (e) {\n return;\n }\n // Validate incoming messages\n const result = Message.safeParse(json);\n if (!result.success) {\n return;\n }\n const subRoom = await this.getSubRoom()\n const actions = subRoom.constructor[\"_actionMetadata\"];\n if (actions) {\n const signal = this.getUsersProperty(subRoom);\n const { publicId } = sender.state as any;\n const user = signal?.()[publicId];\n const actionName = actions.get(result.data.action);\n if (actionName) {\n // Validate action body if a validation schema is defined\n if (actionName.bodyValidation) {\n const bodyResult = actionName.bodyValidation.safeParse(\n result.data.value\n );\n if (!bodyResult.success) {\n return;\n }\n }\n // Execute the action\n await awaitReturn(\n subRoom[actionName.key](user, result.data.value, sender)\n );\n }\n }\n }\n\n /**\n * @method onClose\n * @async\n * @param {Party.Connection} conn - The connection object of the disconnecting user.\n * @description Handles user disconnection, removing them from the room and triggering the onLeave event.\n * @returns {Promise<void>}\n * \n * @example\n * ```typescript\n * server.onClose = async (conn) => {\n * await server.onClose(conn);\n * console.log(\"User disconnected:\", conn.id);\n * };\n * ```\n */\n async onClose(conn: Party.Connection) {\n const subRoom = await this.getSubRoom()\n const signal = this.getUsersProperty(subRoom);\n const { publicId } = conn.state as any;\n const user = signal?.()[publicId];\n // Call the room's onLeave method if it exists\n await awaitReturn(subRoom[\"onLeave\"]?.(user, conn));\n if (signal) {\n // Remove the user from the room\n delete signal()[publicId];\n }\n }\n}\n","import {\n ArraySubject,\n ObjectSubject,\n isSignal,\n type WritableSignal,\n} from \"@signe/reactive\";\nimport { isInstanceOfClass, isObject } from \"./utils\";\n\ninterface SyncOptions {\n onSync?: (value: Map<string, any>) => void;\n onPersist?: (value: Set<string>) => void;\n}\n\ninterface TypeOptions {\n syncToClient?: boolean;\n persist?: boolean;\n classType?: any;\n}\n\n/**\n * Synchronizes an instance by adding `$valuesChanges` methods for state management.\n *\n * This function initializes a cache for syncing and persisting values. It adds methods to the instance\n * to set values, mark values for persistence, and check and retrieve values from the cache.\n * Optionally, callbacks can be provided to handle synchronization and persistence events.\n *\n * @param {Record<string, any>} instance - The instance to be synchronized.\n * @param {SyncOptions} [options={}] - Optional synchronization options.\n * @param {Function} [options.onSync] - Callback function to be called on value sync with the current cache.\n * @param {Function} [options.onPersist] - Callback function to be called on value persistence with the current cache.\n *\n * @example\n * class TestClass {\n * @sync() count = signal(0);\n * @sync() text = signal('hello');\n * }\n * const instance = new TestClass();\n * syncClass(instance, {\n * onSync: (cache) => console.log('Sync cache:', cache),\n * onPersist: (cache) => console.log('Persist cache:', cache),\n * });\n */\nexport const syncClass = (instance: any, options: SyncOptions = {}) => {\n const cacheSync = new Map();\n const cachePersist = new Set<string>();\n instance.$valuesChanges = {\n set: (path: string, value: any) => {\n cacheSync.set(path, value);\n options.onSync?.(cacheSync);\n },\n setPersist: (path: string) => {\n if (path == \"\") path = \".\";\n cachePersist.add(path);\n options.onPersist?.(cachePersist);\n },\n has: (path: string) => {\n return cacheSync.has(path);\n },\n get: (path: string) => {\n return cacheSync.get(path);\n },\n };\n createSyncClass(instance);\n};\n\n/**\n * Creates a snapshot of the current state of an instance's signals.\n *\n * This function iterates over the signals stored in the instance's $snapshot property.\n * If a signal's value is not an object or array and the signal's persist option is true or undefined,\n * it adds the signal's value to the returned snapshot object.\n *\n * @param {Record<string, any>} instance - The instance containing the $snapshot map of signals.\n * @returns {Record<string, any>} - An object representing the persisted snapshot of the instance's state.\n *\n * @example\n * ```typescript\n * class TestClass {\n * @sync() count = signal(0);\n * @sync() text = signal('hello');\n * }\n * const instance = new TestClass();\n * syncClass(instance);\n * const snapshot = createStatesSnapshot(instance);\n * console.log(snapshot); // { count: 0, text: 'hello' }\n * ```\n */\nexport function createStatesSnapshot(instance: Record<string, any>): Record<string, any> {\n let persistObject: any = {};\n if (instance.$snapshot) {\n for (const key of instance.$snapshot.keys()) {\n const signal = instance.$snapshot.get(key);\n const persist = signal.options.persist ?? true;\n let value = signal();\n if (isObject(value) || Array.isArray(value)) {\n break;\n }\n if (persist) {\n persistObject[key] = value;\n }\n }\n }\n return persistObject;\n}\n\nexport function setMetadata(target: any, key: string, value: any) {\n const meta = target.constructor._propertyMetadata;\n const propId = meta?.get(key);\n if (propId) {\n if (isSignal(target[propId])) {\n target[propId].set(value);\n } else {\n target[propId] = value;\n }\n }\n}\n\nexport const createSyncClass = (\n currentClass: any,\n parentKey: any = null,\n parentClass = null,\n path = \"\"\n) => {\n currentClass.$path = path;\n if (parentClass) {\n currentClass.$valuesChanges = parentClass.$valuesChanges;\n }\n if (parentKey) {\n setMetadata(currentClass, \"id\", parentKey);\n }\n if (currentClass.$snapshot) {\n for (const key of currentClass.$snapshot.keys()) {\n const signal = currentClass.$snapshot.get(key);\n const syncToClient = signal.options.syncToClient ?? true;\n const persist = signal.options.persist ?? true;\n let value = signal();\n if (isObject(value) || Array.isArray(value)) {\n value = { ...value };\n }\n const newPath = (path ? path + \".\" : \"\") + key;\n if (syncToClient) {\n currentClass.$valuesChanges.set(newPath, value);\n }\n if (persist) {\n if (parentClass) currentClass.$valuesChanges.setPersist(path);\n }\n }\n }\n};\n\nexport const type = (\n _signal: any,\n path: string,\n options: TypeOptions = {},\n currentInstance: any\n): WritableSignal<any> => {\n const syncToClient = options.syncToClient ?? true;\n const persist = options.persist ?? true;\n let init = true;\n _signal.options = options;\n _signal.observable.subscribe((value) => {\n const check = currentInstance.$valuesChanges;\n\n function savePath(propPath, value) {\n if (syncToClient) check.set(propPath, value);\n if (persist) {\n check.setPersist(currentInstance.$path);\n }\n }\n\n if (init) {\n init = false;\n return;\n }\n if (currentInstance.$path !== undefined) {\n const propPath =\n (currentInstance.$path ? currentInstance.$path + \".\" : \"\") + path;\n if (_signal._subject instanceof ObjectSubject) {\n const newPath =\n (currentInstance.$path ? currentInstance.$path + \".\" : \"\") +\n path +\n \".\" +\n value.key;\n\n if (value.type == \"add\") {\n if (isInstanceOfClass(value.value)) {\n createSyncClass(value.value, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, value.value);\n }\n } else if (value.type == \"update\") {\n if (isObject(value.value) || Array.isArray(value.value)) {\n createSyncClass(value.value, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, value.value);\n }\n } else if (value.type == \"remove\") {\n savePath(newPath, \"$delete\");\n }\n } else if (_signal._subject instanceof ArraySubject) {\n const newPath = propPath + \".\" + value.index;\n const firstItem = value.items[0];\n if (value.type == \"add\") {\n if (isInstanceOfClass(firstItem)) {\n createSyncClass(firstItem, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, firstItem);\n }\n } else if (value.type == \"update\") {\n if (isObject(firstItem) || Array.isArray(firstItem)) {\n createSyncClass(firstItem, value.key, currentInstance, newPath);\n } else {\n savePath(newPath, firstItem);\n }\n } else if (value.type == \"remove\") {\n savePath(newPath, \"$delete\");\n }\n } else {\n savePath(propPath, value);\n }\n }\n });\n\n if (!currentInstance.$snapshot) {\n currentInstance.$snapshot = new Map();\n }\n\n currentInstance.$snapshot.set(path, _signal);\n\n return _signal;\n};\n","import { isSignal } from \"@signe/reactive\";\nimport { setMetadata } from \"./core\";\nimport { isClass } from \"./utils\";\n\n/**\n * Loads values into the root instance by paths or from an object.\n * \n * @param {object} rootInstance - The instance into which values will be loaded.\n * @param {object} values - The values to load, either as paths or an object.\n * @param {boolean} [valueIsObject=false] - If true, `values` is treated as an object.\n * @example\n * // Using paths:\n * load(instance, { 'position.x': 10, 'position.y': 20 });\n * \n * // Using an object:\n * load(instance, { position: { x: 10, y: 20 } }, true);\n */\nexport function load(rootInstance: any, values: { [path: string]: any }): void;\nexport function load(\n rootInstance: any,\n values: object,\n valueIsObject: true\n): void;\nexport function load(\n rootInstance: any,\n values: { [path: string]: any } | object,\n valueIsObject?: boolean\n) {\n if (valueIsObject) {\n loadFromObject(rootInstance, values);\n } else {\n loadFromPaths(rootInstance, values);\n }\n}\n\n/**\n * Loads values into the root instance using paths.\n * \n * @param {object} rootInstance - The instance into which values will be loaded.\n * @param {object} values - The values to load, with keys as paths.\n * @example\n * loadFromPaths(instance, { 'position.x': 10, 'position.y': 20 });\n */\nfunction loadFromPaths(rootInstance: any, values: { [path: string]: any }) {\n for (const [path, value] of Object.entries(values)) {\n const parts = path.split(\".\");\n loadValue(rootInstance, parts, value);\n }\n}\n\n/**\n * Recursively loads values from an object into the root instance.\n * \n * @param {object} rootInstance - The instance into which values will be loaded.\n * @param {object} values - The values to load.\n * @param {string} [currentPath=\"\"] - The current path in the recursion.\n * @example\n * loadFromObject(instance, { position: { x: 10, y: 20 } });\n */\nfunction loadFromObject(\n rootInstance: any,\n values: object,\n currentPath: string = \"\"\n) {\n for (let key in values) {\n const value = values[key];\n const newPath = currentPath ? `${currentPath}.${key}` : key;\n if (typeof value === \"object\" && !Array.isArray(value) && value !== null) {\n loadFromObject(rootInstance, value, newPath);\n } else {\n const parts = newPath.split(\".\");\n loadValue(rootInstance, parts, value);\n }\n }\n}\n\n/**\n * Sets a value in the root instance by navigating through the path parts.\n * \n * @param {object} rootInstance - The instance into which the value will be set.\n * @param {string[]} parts - The parts of the path.\n * @param {any} value - The value to set.\n * @example\n * loadValue(instance, ['position', 'x'], 10);\n */\nfunction loadValue(rootInstance: any, parts: string[], value: any) {\n let current: any = rootInstance;\n\n for (let i = 0; i < parts.length; i++) {\n const part = parts[i];\n\n if (i === parts.length - 1) {\n if (value == '$delete') {\n if (isSignal(current)) {\n current = current();\n }\n Reflect.deleteProperty(current, part);\n }\n else if (current[part]?._subject) {\n current[part].set(value);\n }\n } else {\n if (isSignal(current)) {\n current = current();\n }\n const currentValue = current[part];\n if (currentValue === undefined) {\n const parentInstance = getByPath(\n rootInstance,\n parts.slice(0, i).join(\".\")\n );\n const classType = parentInstance?.options?.classType;\n if (classType) {\n current[part] = !isClass(classType) ? classType(part) : new classType();\n setMetadata(current[part], 'id', part)\n } else {\n current[part] = {};\n }\n }\n current = current[part];\n }\n }\n}\n\n/**\n * Retrieves a value from the root instance by a path.\n * \n * @param {object} root - The root instance.\n * @param {string} path - The path to the value.\n * @returns {any} - The value at the specified path.\n * @example\n * const value = getByPath(instance, 'position.x');\n */\nexport function getByPath(root: any, path: string) {\n const parts = path.split(\".\");\n let current = root;\n for (const part of parts) {\n if (isSignal(current)) {\n current = current();\n }\n if (current[part]) {\n current = current[part];\n } else {\n return undefined;\n }\n }\n return current;\n}\n","import { dset } from \"dset\";\n\n/**\n * Checks if a value is a Promise.\n *\n * @param {unknown} value - The value to check.\n * @returns {boolean} - Returns true if the value is a Promise, otherwise false.\n *\n * @example\n * isPromise(Promise.resolve()); // true\n * isPromise(42); // false\n */\nexport function isPromise(value: unknown): value is Promise<any> {\n return value instanceof Promise;\n}\n\n/**\n * Awaits the given value if it is a Promise, otherwise returns the value directly.\n *\n * @param {unknown} val - The value to await or return.\n * @returns {Promise<any>} - Returns a Promise that resolves to the value.\n *\n * @example\n * awaitReturn(Promise.resolve(42)); // 42\n * awaitReturn(42); // 42\n */\nexport async function awaitReturn(val: unknown): Promise<any> {\n return isPromise(val) ? 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|
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@signe/room",
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"version": "1.0.
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"version": "1.0.3",
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4
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"description": "",
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5
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"main": "./dist/index.js",
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"keywords": [],
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@@ -17,7 +17,7 @@
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17
17
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"dset": "^3.1.3",
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18
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"partysocket": "^1.0.1",
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19
19
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"zod": "^3.23.8",
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20
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-
"@signe/sync": "1.0.
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20
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+
"@signe/sync": "1.0.3"
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21
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},
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22
22
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"publishConfig": {
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23
23
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"access": "public"
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package/readme.md
CHANGED
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@@ -1,10 +1,31 @@
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1
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-
#
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1
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+
# @signe/room
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2
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+
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3
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A real-time multiplayer room system for Signe applications, providing seamless state synchronization and user management.
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5
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+
## Installation
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+
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```bash
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8
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npm install @signe/room @signe/reactive @signe/sync
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9
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+
```
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|
10
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+
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11
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+
## Features
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12
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+
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- 🔄 Automatic state synchronization
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14
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- 👥 Built-in user management
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+
- 🎮 Action-based message handling
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16
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- 🔐 Authentication support
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17
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- 🎯 TypeScript support
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18
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+
|
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## Usage
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+
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+
Here's a complete example of how to create a multiplayer room:
|
|
2
22
|
|
|
3
23
|
```ts
|
|
4
24
|
import { signal } from "@signe/reactive";
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|
5
25
|
import { Room, Server, action } from "@signe/room";
|
|
6
26
|
import { id, sync, users } from "@signe/sync";
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|
7
27
|
|
|
28
|
+
// Define a Player class to represent connected users
|
|
8
29
|
export class Player {
|
|
9
30
|
@id() id = signal("");
|
|
10
31
|
@sync() x = signal(0);
|
|
@@ -17,38 +38,77 @@ export class Player {
|
|
|
17
38
|
}
|
|
18
39
|
}
|
|
19
40
|
|
|
41
|
+
// Define your room's state schema
|
|
20
42
|
export class RoomSchema {
|
|
21
43
|
@sync() count = signal(0);
|
|
22
44
|
@users(Player) players = signal({});
|
|
23
45
|
}
|
|
24
46
|
|
|
47
|
+
// Create your room with custom logic
|
|
25
48
|
@Room({
|
|
26
|
-
path: "chess-{id}",
|
|
27
|
-
maxUsers: 2,
|
|
49
|
+
path: "chess-{id}", // Dynamic room path with parameters
|
|
50
|
+
maxUsers: 2, // Limit number of users per room
|
|
28
51
|
})
|
|
29
52
|
export class MyRoom extends RoomSchema {
|
|
30
|
-
|
|
53
|
+
// Authentication hook
|
|
54
|
+
static onAuth() {
|
|
55
|
+
// Add your authentication logic here
|
|
56
|
+
}
|
|
31
57
|
|
|
32
58
|
constructor(readonly room, readonly params: { id: string }) {
|
|
33
59
|
super();
|
|
34
60
|
}
|
|
35
61
|
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
move(player: Player, data: any) {
|
|
40
|
-
player.x.set(data.x);
|
|
41
|
-
player.y.set(data.y);
|
|
62
|
+
// Room lifecycle hooks
|
|
63
|
+
onCreate() {
|
|
64
|
+
// Called when the room is created
|
|
42
65
|
}
|
|
43
66
|
|
|
44
67
|
onJoin(player: Player) {
|
|
45
68
|
console.log(player.id(), "joined");
|
|
69
|
+
// Handle player joining
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
onLeave() {
|
|
73
|
+
// Handle player leaving
|
|
46
74
|
}
|
|
47
75
|
|
|
48
|
-
|
|
76
|
+
// Custom actions
|
|
77
|
+
@action("move")
|
|
78
|
+
move(player: Player, data: any) {
|
|
79
|
+
player.x.set(data.x);
|
|
80
|
+
player.y.set(data.y);
|
|
81
|
+
}
|
|
49
82
|
}
|
|
50
83
|
|
|
84
|
+
// Create your server with room definitions
|
|
51
85
|
export default class MyServer extends Server {
|
|
52
86
|
rooms = [MyRoom];
|
|
53
87
|
}
|
|
54
|
-
```
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
## Decorators
|
|
91
|
+
|
|
92
|
+
- `@Room(options)`: Defines a room with configuration options
|
|
93
|
+
- `@sync()`: Marks a property for automatic synchronization
|
|
94
|
+
- `@id()`: Marks a property as the unique identifier
|
|
95
|
+
- `@users(PlayerClass)`: Creates a synchronized collection of users
|
|
96
|
+
- `@action(name)`: Defines a method as a callable action from clients
|
|
97
|
+
|
|
98
|
+
## Lifecycle Hooks
|
|
99
|
+
|
|
100
|
+
- `onAuth()`: Called during authentication
|
|
101
|
+
- `onCreate()`: Called when the room is created
|
|
102
|
+
- `onJoin(player)`: Called when a player joins
|
|
103
|
+
- `onLeave()`: Called when a player leaves
|
|
104
|
+
|
|
105
|
+
## Best Practices
|
|
106
|
+
|
|
107
|
+
1. Always define proper types for your actions' data parameters
|
|
108
|
+
2. Implement proper authentication in the `onAuth` hook
|
|
109
|
+
3. Clean up resources in the `onLeave` hook
|
|
110
|
+
4. Use TypeScript for better type safety and development experience
|
|
111
|
+
|
|
112
|
+
## License
|
|
113
|
+
|
|
114
|
+
MIT
|