@signalsandsorcery/plugin-sdk 1.3.2 → 1.3.3

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package/dist/index.d.mts CHANGED
@@ -145,6 +145,20 @@ interface PluginHost {
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  setTrackSolo(trackId: string, solo: boolean): Promise<void>;
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  /** Rename a track. Only works on owned tracks. */
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  setTrackName(trackId: string, name: string): Promise<void>;
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+ /**
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+ * Persist a track's musical role to the `tracks.role` column. Call this
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+ * after an LLM generation classifies the track (e.g. `'bass'`, `'lead'`,
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+ * `'pad'`, `'fx'`, `'kicks'`) so downstream features — especially the v1
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+ * transition generator's layer classifier — can see the role.
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+ *
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+ * Canonical values understood by the transition classifier include
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+ * `bass`, `drums`, `lead`, `chords`, `pad`, `arp`, `fx`, `kicks`,
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+ * `snares`, `hats`, `clap`, `perc`, `riser`, `impact`. Anything else is
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+ * stored verbatim but won't match the neutral-role set.
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+ *
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+ * Only works on owned tracks.
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+ */
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+ setTrackRole(trackId: string, role: string): Promise<void>;
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  /** Shuffle preset: keep MIDI, apply a random preset from the same category. Only works on owned tracks. */
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  shufflePreset(trackId: string): Promise<ShufflePresetResult>;
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  /** Duplicate track: copy MIDI + role to a new track with a different preset. Only works on owned tracks. */
package/dist/index.d.ts CHANGED
@@ -145,6 +145,20 @@ interface PluginHost {
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  setTrackSolo(trackId: string, solo: boolean): Promise<void>;
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  /** Rename a track. Only works on owned tracks. */
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  setTrackName(trackId: string, name: string): Promise<void>;
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+ /**
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+ * Persist a track's musical role to the `tracks.role` column. Call this
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+ * after an LLM generation classifies the track (e.g. `'bass'`, `'lead'`,
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+ * `'pad'`, `'fx'`, `'kicks'`) so downstream features — especially the v1
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+ * transition generator's layer classifier — can see the role.
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+ *
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+ * Canonical values understood by the transition classifier include
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+ * `bass`, `drums`, `lead`, `chords`, `pad`, `arp`, `fx`, `kicks`,
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+ * `snares`, `hats`, `clap`, `perc`, `riser`, `impact`. Anything else is
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+ * stored verbatim but won't match the neutral-role set.
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+ *
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+ * Only works on owned tracks.
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+ */
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+ setTrackRole(trackId: string, role: string): Promise<void>;
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  /** Shuffle preset: keep MIDI, apply a random preset from the same category. Only works on owned tracks. */
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  shufflePreset(trackId: string): Promise<ShufflePresetResult>;
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  /** Duplicate track: copy MIDI + role to a new track with a different preset. Only works on owned tracks. */