@sigil-dev/runtime 0.7.5 → 0.7.6

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package/easing.ts ADDED
@@ -0,0 +1,66 @@
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+ // A8: 15 standard easing functions (cubic bezier approximations)
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+ // All take t in [0, 1] and return eased value in [0, 1].
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+
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+ export function linear(t: number): number {
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+ return t;
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+ }
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+
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+ export function easeInQuad(t: number): number {
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+ return t * t;
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+ }
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+
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+ export function easeOutQuad(t: number): number {
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+ return t * (2 - t);
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+ }
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+
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+ export function easeInOutQuad(t: number): number {
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+ return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
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+ }
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+
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+ export function easeInCubic(t: number): number {
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+ return t * t * t;
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+ }
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+
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+ export function easeOutCubic(t: number): number {
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+ return --t * t * t + 1;
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+ }
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+
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+ export function easeInOutCubic(t: number): number {
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+ return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1;
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+ }
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+
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+ export function easeInQuart(t: number): number {
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+ return t * t * t * t;
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+ }
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+
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+ export function easeOutQuart(t: number): number {
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+ return 1 - --t * t * t * t;
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+ }
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+
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+ export function easeInOutQuart(t: number): number {
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+ return t < 0.5 ? 8 * t * t * t * t : 1 - 8 * --t * t * t * t;
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+ }
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+
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+ export function easeInQuint(t: number): number {
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+ return t * t * t * t * t;
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+ }
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+
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+ export function easeOutQuint(t: number): number {
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+ return 1 + --t * t * t * t * t;
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+ }
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+
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+ export function easeInOutQuint(t: number): number {
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+ return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * --t * t * t * t * t;
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+ }
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+
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+ export function easeInSine(t: number): number {
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+ return 1 - Math.cos((t * Math.PI) / 2);
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+ }
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+
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+ export function easeOutSine(t: number): number {
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+ return Math.sin((t * Math.PI) / 2);
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+ }
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+
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+ export function easeInOutSine(t: number): number {
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+ return -(Math.cos(Math.PI * t) - 1) / 2;
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+ }