@shotstack/shotstack-studio 2.11.3 → 2.11.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +38 -3
- package/dist/internal.d.ts +21 -1
- package/dist/internal.es.js +7575 -7432
- package/dist/internal.umd.js +149 -86
- package/dist/shotstack-studio.es.js +23726 -17012
- package/dist/shotstack-studio.umd.js +396 -245
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -48,12 +48,28 @@ export declare class Canvas {
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setZoom(zoom: number): void;
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getZoom(): number;
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/**
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-
* Capture the
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51
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* Capture the rendered output frame as a base64-encoded data URL.
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52
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*
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* Renders the composition full-bleed at the edit's output resolution, independent of the
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* editor's current zoom and pan — the rendered frame only, without the surrounding canvas
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* margin, selection handles, or alignment guides. Use {@link captureViewport} to capture
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* the on-screen editor view instead.
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*/
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captureFrame(options?: {
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format?: "png" | "jpeg" | "webp";
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quality?: number;
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}): Promise<string>;
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/**
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* Capture the on-screen editor viewport as a base64-encoded data URL.
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*
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* Reflects the editor's current zoom, pan, and surrounding canvas — what the user sees.
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* Use {@link captureFrame} for the full-bleed rendered output frame.
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*/
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captureViewport(options?: {
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format?: "png" | "jpeg" | "webp";
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quality?: number;
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}): Promise<string>;
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private extractBase64;
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/**
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* Sync overlay container and toolbar positions after content transforms change.
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* Single point of update for all position-dependent UI elements.
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@@ -304,13 +320,33 @@ export declare class Edit {
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getOutputResolution(): string | undefined;
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setOutputAspectRatio(aspectRatio: string): Promise<void>;
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/**
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* Capture the
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* Capture the rendered output frame as a base64 data URL.
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*
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* Full-bleed at the edit's output resolution, independent of the editor's zoom and pan. Pass
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* `time` to capture a specific playhead position. Use {@link captureViewport} for the
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* on-screen editor view.
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*/
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captureFrame(options?: {
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time?: number;
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format?: "png" | "jpeg" | "webp";
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quality?: number;
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}): Promise<string>;
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/**
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* Capture the on-screen editor viewport as a base64 data URL.
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*
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* Reflects the editor's current zoom, pan, and surrounding canvas. Pass `time` to capture a
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* specific playhead position. Use {@link captureFrame} for the full-bleed output frame.
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*/
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captureViewport(options?: {
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time?: number;
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format?: "png" | "jpeg" | "webp";
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quality?: number;
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}): Promise<string>;
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/**
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* Seek (when `time` is given), project html5 video frames into the scene, run `capture`, then
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* release the static-render state. Shared by {@link captureFrame} and {@link captureViewport}.
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*/
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private captureStatic;
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/**
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* Atomically apply multiple output settings.
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*/
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@@ -793,7 +829,6 @@ export declare class VideoExporter {
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private prepareConfig;
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private saveEditState;
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private restoreEditState;
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private isVideoPlayer;
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}
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export { }
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package/dist/internal.d.ts
CHANGED
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@@ -209,13 +209,33 @@ export declare class Edit {
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getOutputResolution(): string | undefined;
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setOutputAspectRatio(aspectRatio: string): Promise<void>;
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/**
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* Capture the
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* Capture the rendered output frame as a base64 data URL.
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*
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* Full-bleed at the edit's output resolution, independent of the editor's zoom and pan. Pass
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* `time` to capture a specific playhead position. Use {@link captureViewport} for the
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* on-screen editor view.
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*/
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captureFrame(options?: {
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time?: number;
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format?: "png" | "jpeg" | "webp";
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quality?: number;
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}): Promise<string>;
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/**
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* Capture the on-screen editor viewport as a base64 data URL.
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*
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* Reflects the editor's current zoom, pan, and surrounding canvas. Pass `time` to capture a
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* specific playhead position. Use {@link captureFrame} for the full-bleed output frame.
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*/
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captureViewport(options?: {
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time?: number;
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format?: "png" | "jpeg" | "webp";
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quality?: number;
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}): Promise<string>;
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/**
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* Seek (when `time` is given), project html5 video frames into the scene, run `capture`, then
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* release the static-render state. Shared by {@link captureFrame} and {@link captureViewport}.
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*/
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private captureStatic;
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/**
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* Atomically apply multiple output settings.
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*/
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