@shotstack/shotstack-studio 1.0.0

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Files changed (45) hide show
  1. package/LICENSE +164 -0
  2. package/dist/core/animations/curve-interpolator.d.ts +6 -0
  3. package/dist/core/animations/effect-preset-builder.d.ts +18 -0
  4. package/dist/core/animations/keyframe-builder.d.ts +12 -0
  5. package/dist/core/animations/transition-preset-builder.d.ts +20 -0
  6. package/dist/core/entities/audio-player.d.ts +17 -0
  7. package/dist/core/entities/edit.d.ts +46 -0
  8. package/dist/core/entities/entity.d.ts +5 -0
  9. package/dist/core/entities/html-player.d.ts +17 -0
  10. package/dist/core/entities/image-player.d.ts +15 -0
  11. package/dist/core/entities/inspector.d.ts +18 -0
  12. package/dist/core/entities/luma-player.d.ts +18 -0
  13. package/dist/core/entities/player.d.ts +73 -0
  14. package/dist/core/entities/shape-player.d.ts +15 -0
  15. package/dist/core/entities/text-player.d.ts +18 -0
  16. package/dist/core/entities/video-player.d.ts +22 -0
  17. package/dist/core/events/asset-load-tracker.d.ts +16 -0
  18. package/dist/core/events/event-emitter.d.ts +10 -0
  19. package/dist/core/export/video-exporter.d.ts +17 -0
  20. package/dist/core/inputs/controls.d.ts +11 -0
  21. package/dist/core/inputs/pointer.d.ts +4 -0
  22. package/dist/core/layouts/geometry.d.ts +8 -0
  23. package/dist/core/layouts/position-builder.d.ts +8 -0
  24. package/dist/core/loaders/asset-loader.d.ts +9 -0
  25. package/dist/core/loaders/audio-load-parser.d.ts +11 -0
  26. package/dist/core/loaders/font-load-parser.d.ts +13 -0
  27. package/dist/core/schemas/asset.d.ts +648 -0
  28. package/dist/core/schemas/audio-asset.d.ts +82 -0
  29. package/dist/core/schemas/clip.d.ts +1185 -0
  30. package/dist/core/schemas/edit.d.ts +4061 -0
  31. package/dist/core/schemas/html-asset.d.ts +27 -0
  32. package/dist/core/schemas/image-asset.d.ts +57 -0
  33. package/dist/core/schemas/keyframe.d.ts +26 -0
  34. package/dist/core/schemas/luma-asset.d.ts +13 -0
  35. package/dist/core/schemas/shape-asset.d.ts +199 -0
  36. package/dist/core/schemas/text-asset.d.ts +155 -0
  37. package/dist/core/schemas/track.d.ts +1491 -0
  38. package/dist/core/schemas/video-asset.d.ts +126 -0
  39. package/dist/core/shotstack-canvas.d.ts +24 -0
  40. package/dist/index.d.ts +4 -0
  41. package/dist/main.d.ts +1 -0
  42. package/dist/shotstack-studio.es.js +5546 -0
  43. package/dist/shotstack-studio.umd.js +183 -0
  44. package/package.json +56 -0
  45. package/readme.md +298 -0
package/LICENSE ADDED
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+ # PolyForm Shield License 1.0.0
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+
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+ <https://polyformproject.org/licenses/shield/1.0.0>
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+
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+ ## Acceptance
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+
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+ In order to get any license under these terms, you must agree
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+ to them as both strict obligations and conditions to all
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+ your licenses.
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+
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+ ## Copyright License
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+
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+ The licensor grants you a copyright license for the
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+ software to do everything you might do with the software
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+ that would otherwise infringe the licensor's copyright
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+ in it for any permitted purpose. However, you may
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+ only distribute the software according to [Distribution
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+ License](#distribution-license) and make changes or new works
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+ based on the software according to [Changes and New Works
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+ License](#changes-and-new-works-license).
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+
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+ ## Distribution License
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+
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+ The licensor grants you an additional copyright license
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+ to distribute copies of the software. Your license
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+ to distribute covers distributing the software with
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+ changes and new works permitted by [Changes and New Works
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+ License](#changes-and-new-works-license).
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+
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+ ## Notices
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+
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+ You must ensure that anyone who gets a copy of any part of
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+ the software from you also gets a copy of these terms or the
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+ URL for them above, as well as copies of any plain-text lines
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+ beginning with `Required Notice:` that the licensor provided
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+ with the software. For example:
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+
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+ > Required Notice: Copyright Yoyodyne, Inc. (http://example.com)
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+
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+ ## Changes and New Works License
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+
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+ The licensor grants you an additional copyright license to
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+ make changes and new works based on the software for any
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+ permitted purpose.
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+
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+ ## Patent License
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+
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+ The licensor grants you a patent license for the software that
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+ covers patent claims the licensor can license, or becomes able
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+ to license, that you would infringe by using the software.
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+
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+ ## Noncompete
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+
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+ Any purpose is a permitted purpose, except for providing any
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+ product that competes with the software or any product the
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+ licensor or any of its affiliates provides using the software.
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+
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+ ## Competition
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+ Goods and services compete even when they provide functionality
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+ through different kinds of interfaces or for different technical
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+ platforms. Applications can compete with services, libraries
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+ with plugins, frameworks with development tools, and so on,
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+ even if they're written in different programming languages
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+ or for different computer architectures. Goods and services
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+ compete even when provided free of charge. If you market a
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+ product as a practical substitute for the software or another
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+ product, it definitely competes.
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+ ## New Products
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+ If you are using the software to provide a product that does
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+ not compete, but the licensor or any of its affiliates brings
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+ your product into competition by providing a new version of
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+ the software or another product using the software, you may
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+ continue using versions of the software available under these
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+ ## Discontinued Products
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+ You may begin using the software to compete with a product
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+ or service that the licensor or any of its affiliates has
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+ stopped providing, unless the licensor includes a plain-text
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+ > System (http://example.com/cms)
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+ ## Sales of Business
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+ If the licensor or any of its affiliates sells a line of
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+ business developing the software or using the software
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+ to provide a product, the buyer can also enforce
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+ [Noncompete](#noncompete) for that product.
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+
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+ ## Fair Use
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+
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+ You may have "fair use" rights for the software under the
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+ law. These terms do not limit them.
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+ ## No Other Rights
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+ These terms do not allow you to sublicense or transfer any of
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+ your licenses to anyone else, or prevent the licensor from
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+ granting licenses to anyone else. These terms do not imply
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+ any other licenses.
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+
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+ ## Patent Defense
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+
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+ If you make any written claim that the software infringes or
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+ contributes to infringement of any patent, your patent license
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+ for the software granted under these terms ends immediately. If
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+ your company makes such a claim, your patent license ends
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+ immediately for work on behalf of your company.
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+
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+ ## Violations
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+
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+ The first time you are notified in writing that you have
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+ violated any of these terms, or done anything with the software
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+ not covered by your licenses, your licenses can nonetheless
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+ continue if you come into full compliance with these terms,
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+ and take practical steps to correct past violations, within
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+ 32 days of receiving notice. Otherwise, all your licenses
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+ end immediately.
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+
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+ ## No Liability
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+
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+ **_As far as the law allows, the software comes as is, without
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+ any warranty or condition, and the licensor will not be liable
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+ to you for any damages arising out of these terms or the use
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+ or nature of the software, under any kind of legal claim._**
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+
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+ ## Definitions
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+
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+ The **licensor** is the individual or entity offering these
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+ terms, and the **software** is the software the licensor makes
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+ available under these terms.
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+ A **product** can be a good or service, or a combination
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+ of them.
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+
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+ **You** refers to the individual or entity agreeing to these
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+ terms.
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+ **Your company** is any legal entity, sole proprietorship,
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+ or other kind of organization that you work for, plus all
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+ its affiliates.
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+ **Affiliates** means the other organizations than an
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+ organization has control over, is under the control of, or is
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+ under common control with.
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+ **Control** means ownership of substantially all the assets of
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+ an entity, or the power to direct its management and policies
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+ by vote, contract, or otherwise. Control can be direct or
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+ indirect.
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+
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+ **Your licenses** are all the licenses granted to you for the
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+ software under these terms.
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+
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+ **Use** means anything you do with the software requiring one
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+ of your licenses.
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+ export declare class CurveInterpolator {
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+ private curves;
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+ constructor();
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+ private initializeCurves;
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+ getValue(from: number, to: number, progress: number, easing?: string): number;
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+ }
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+ import { type Size } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import { type Keyframe } from "../schemas/keyframe";
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+ export type EffectKeyframeSet = {
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+ offsetXKeyframes: Keyframe[];
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+ offsetYKeyframes: Keyframe[];
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+ opacityKeyframes: Keyframe[];
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+ scaleKeyframes: Keyframe[];
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+ rotationKeyframes: Keyframe[];
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+ };
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+ export declare class EffectPresetBuilder {
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+ private clipConfiguration;
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+ constructor(clipConfiguration: Clip);
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+ build(editSize: Size, clipSize: Size): EffectKeyframeSet;
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+ private getPresetName;
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+ private getZoomSpeed;
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+ private getSlideStart;
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+ }
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+ import { type Keyframe } from "../schemas/keyframe";
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+ export declare class KeyframeBuilder {
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+ private readonly property;
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+ private readonly length;
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+ private readonly cubicBuilder;
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+ constructor(value: Keyframe[] | number, length: number, initialValue?: number);
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+ getValue(time: number): number;
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+ private createKeyframes;
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+ private createNormalizedKeyframes;
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+ private validateKeyframes;
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+ private insertFillerKeyframes;
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+ }
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+ import { type Clip } from "../schemas/clip";
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+ import { type Keyframe } from "../schemas/keyframe";
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+ export type TransitionKeyframeSet = {
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+ offsetXKeyframes: Keyframe[];
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+ offsetYKeyframes: Keyframe[];
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+ opacityKeyframes: Keyframe[];
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+ scaleKeyframes: Keyframe[];
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+ rotationKeyframes: Keyframe[];
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+ };
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+ export declare class TransitionPresetBuilder {
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+ private clipConfiguration;
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+ constructor(clipConfiguration: Clip);
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+ build(): TransitionKeyframeSet;
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+ private buildInPreset;
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+ private buildOutPreset;
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+ private getInPresetName;
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+ private getOutPresetName;
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+ private getInPresetLength;
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+ private getOutPresetLength;
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+ }
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+ import { type Size } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import type { Edit } from "./edit";
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+ import { Player } from "./player";
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+ export declare class AudioPlayer extends Player {
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+ private audioResource;
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+ private isPlaying;
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+ private volumeKeyframeBuilder;
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+ private syncTimer;
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+ constructor(edit: Edit, clipConfiguration: Clip);
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+ load(): Promise<void>;
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+ update(deltaTime: number, elapsed: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ getSize(): Size;
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+ getVolume(): number;
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+ }
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+ import { z } from "zod";
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+ import { EventEmitter } from "../events/event-emitter";
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+ import type { Size } from "../layouts/geometry";
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+ import { AssetLoader } from "../loaders/asset-loader";
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+ import { ClipSchema } from "../schemas/clip";
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+ import { EditSchema } from "../schemas/edit";
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+ import { TrackSchema } from "../schemas/track";
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+ import { Entity } from "./entity";
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+ type EditType = z.infer<typeof EditSchema>;
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+ type ClipType = z.infer<typeof ClipSchema>;
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+ type TrackType = z.infer<typeof TrackSchema>;
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+ export declare class Edit extends Entity {
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+ private static readonly ZIndexPadding;
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+ assetLoader: AssetLoader;
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+ events: EventEmitter;
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+ private edit;
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+ private tracks;
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+ private clipsToDispose;
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+ private clips;
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+ playbackTime: number;
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+ totalDuration: number;
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+ constructor(size: Size, backgroundColor?: string);
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+ load(): Promise<void>;
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+ play(): void;
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+ pause(): void;
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+ seek(target: number): void;
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+ stop(): void;
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+ loadEdit(edit: EditType): Promise<void>;
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+ getEdit(): EditType;
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+ addClip(trackIdx: number, clip: ClipType): void;
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+ getClip(trackIdx: number, clipIdx: number): ClipType | null;
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+ deleteClip(trackIdx: number, clipIdx: number): void;
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+ addTrack(trackIdx: number, track: TrackType): void;
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+ getTrack(trackIdx: number): TrackType | null;
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+ deleteTrack(trackIdx: number): void;
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+ getTotalDuration(): number;
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+ private queueDisposeClip;
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+ protected disposeClips(): void;
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+ private disposeClip;
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+ private unloadClipAssets;
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+ protected clearClips(): void;
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+ private updateTotalDuration;
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+ private createPlayerFromAssetType;
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+ private addPlayer;
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+ }
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+ export {};
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+ export declare abstract class Entity {
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+ private readonly container;
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+ constructor();
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+ abstract load(): Promise<void>;
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+ }
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+ import { type Size } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import type { Edit } from "./edit";
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+ import { Player } from "./player";
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+ export declare class HtmlPlayer extends Player {
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+ private background;
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+ private text;
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+ constructor(timeline: Edit, clipConfiguration: Clip);
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+ load(): Promise<void>;
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+ update(deltaTime: number, elapsed: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ getSize(): Size;
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+ protected getFitScale(): number;
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+ private parseDocument;
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+ private parseAlignment;
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+ }
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+ import { type Size } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import type { Edit } from "./edit";
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+ import { Player } from "./player";
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+ export declare class ImagePlayer extends Player {
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+ private texture;
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+ private sprite;
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+ constructor(timeline: Edit, clipConfiguration: Clip);
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+ load(): Promise<void>;
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+ update(deltaTime: number, elapsed: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ getSize(): Size;
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+ private createCroppedTexture;
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+ }
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+ import { Entity } from "./entity";
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+ export declare class Inspector extends Entity {
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+ private static readonly Width;
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+ private static readonly Height;
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+ fps: number;
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+ playbackTime: number;
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+ playbackDuration: number;
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+ isPlaying: boolean;
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+ private background;
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+ private text;
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+ constructor();
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+ load(): Promise<void>;
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+ update(_: number, __: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ private getMemoryInfo;
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+ private bytesToMegabytes;
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+ }
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+ import * as pixi from "pixi.js";
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+ import { type Size } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import type { Edit } from "./edit";
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+ import { Player } from "./player";
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+ export declare class LumaPlayer extends Player {
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+ private texture;
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+ private sprite;
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+ private isPlaying;
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+ constructor(edit: Edit, clipConfiguration: Clip);
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+ load(): Promise<void>;
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+ update(deltaTime: number, elapsed: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ getSize(): Size;
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+ getVolume(): number;
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+ getMask(): pixi.Sprite | null;
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+ }
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+ import { type Size, type Vector } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import { type Edit } from "./edit";
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+ import { Entity } from "./entity";
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+ /**
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+ * TODO: Move handles on UI level (screen space)
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+ * TODO: Handle overlapping frames - ex: length of a clip is 1.5s but there's an in (1s) and out (1s) transition
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+ * TODO: Scale X and Y needs to be implemented separately for getFitScale cover
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+ * TODO: Move animation effects and transitions out of player
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+ * TODO: On pointer down and custom keyframe, add a keyframe at the current time. Get current and time and push a keyframe into the state, and then reconfigure the keyframes.
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+ * TODO: Move bounding box to a separate entity
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+ */
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+ export declare abstract class Player extends Entity {
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+ private static readonly SnapThreshold;
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+ private static readonly DiscardedFrameCount;
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+ private static readonly ScaleHandleRadius;
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+ private static readonly RotationHandleRadius;
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+ private static readonly RotationHandleOffset;
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+ private static readonly OutlineWidth;
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+ private static readonly MinScale;
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+ private static readonly MaxScale;
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+ layer: number;
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+ shouldDispose: boolean;
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+ protected edit: Edit;
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+ clipConfiguration: Clip;
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+ private positionBuilder;
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+ private offsetXKeyframeBuilder?;
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+ private offsetYKeyframeBuilder?;
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+ private scaleKeyframeBuilder?;
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+ private opacityKeyframeBuilder?;
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+ private rotationKeyframeBuilder?;
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+ private outline;
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+ private topLeftScaleHandle;
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+ private topRightScaleHandle;
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+ private bottomLeftScaleHandle;
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+ private bottomRightScaleHandle;
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+ private rotationHandle;
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+ private isHovering;
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+ private isDragging;
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+ private dragOffset;
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+ private scaleDirection;
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+ private scaleStart;
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+ private scaleOffset;
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+ private isRotating;
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+ private rotationStart;
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+ private rotationOffset;
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+ constructor(edit: Edit, clipConfiguration: Clip);
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+ protected configureKeyframes(): void;
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+ load(): Promise<void>;
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+ update(_: number, __: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ getStart(): number;
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+ getLength(): number;
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+ getEnd(): number;
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+ getPlaybackTime(): number;
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+ abstract getSize(): Size;
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+ getOpacity(): number;
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+ getPosition(): Vector;
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+ getPivot(): Vector;
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+ protected getFitScale(): number;
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+ getScale(): number;
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+ getRotation(): number;
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+ isActive(): boolean;
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+ shouldDiscardFrame(): boolean;
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+ private onPointerStart;
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+ private onPointerMove;
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+ private onPointerUp;
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+ private onPointerOver;
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+ private onPointerOut;
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+ private clipHasPresets;
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+ private clipHasKeyframes;
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+ }
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+ import { type Size } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import type { Edit } from "./edit";
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+ import { Player } from "./player";
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+ export declare class ShapePlayer extends Player {
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+ private shape;
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+ private shapeBackground;
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+ constructor(timeline: Edit, clipConfiguration: Clip);
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+ load(): Promise<void>;
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+ update(deltaTime: number, elapsed: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ getSize(): Size;
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+ protected getFitScale(): number;
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+ }
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+ import { type Size } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import type { Edit } from "./edit";
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+ import { Player } from "./player";
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+ /**
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+ * TODO: Add constants for text defaults
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+ */
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+ export declare class TextPlayer extends Player {
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+ private background;
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+ private text;
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+ constructor(timeline: Edit, clipConfiguration: Clip);
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+ load(): Promise<void>;
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+ update(deltaTime: number, elapsed: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ getSize(): Size;
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+ protected getFitScale(): number;
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+ }
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+ import { type Size } from "../layouts/geometry";
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+ import { type Clip } from "../schemas/clip";
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+ import type { Edit } from "./edit";
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+ import { Player } from "./player";
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+ export declare class VideoPlayer extends Player {
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+ private texture;
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+ private sprite;
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+ private isPlaying;
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+ private volumeKeyframeBuilder;
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+ private syncTimer;
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+ constructor(edit: Edit, clipConfiguration: Clip);
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+ /**
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+ * TODO: Add support for .mov and .webm files
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+ */
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+ load(): Promise<void>;
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+ update(deltaTime: number, elapsed: number): void;
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+ draw(): void;
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+ dispose(): void;
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+ getSize(): Size;
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+ getVolume(): number;
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+ private createCroppedTexture;
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+ }
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+ import { EventEmitter } from "./event-emitter";
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+ export type AssetLoadInfoStatus = "pending" | "loading" | "success" | "failed";
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+ export type AssetLoadInfo = {
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+ progress: number;
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+ status: AssetLoadInfoStatus;
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+ };
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+ export type AssetLoadInfoUpdatedPayload = {
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+ registry: Record<string, AssetLoadInfo>;
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+ };
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+ export type AssetEventMap = {
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+ onAssetLoadInfoUpdated: AssetLoadInfoUpdatedPayload;
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+ };
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+ export declare class AssetLoadTracker extends EventEmitter<AssetEventMap> {
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+ registry: Record<string, AssetLoadInfo>;
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+ constructor();
16
+ }
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+ export type Listener<TPayload = any> = (payload: TPayload) => void;
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+ export type EventPayloadMap<TPayload = any> = Record<string, TPayload>;
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+ export declare class EventEmitter<TEventPayloadMap extends EventPayloadMap = EventPayloadMap> {
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+ private readonly events;
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+ constructor();
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+ on<TEventName extends keyof TEventPayloadMap>(name: TEventName, listener: Listener<TEventPayloadMap[TEventName]>): void;
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+ off<TEventName extends keyof TEventPayloadMap>(name: TEventName, listener: Listener<TEventPayloadMap[TEventName]>): void;
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+ clear(name: keyof TEventPayloadMap): void;
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+ emit<TEventName extends keyof TEventPayloadMap>(name: TEventName, payload: TEventPayloadMap[TEventName]): void;
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+ }
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+ import { Edit } from "../entities/edit";
2
+ import { Canvas } from "../shotstack-canvas";
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+ export declare class VideoExporter {
4
+ private readonly ffmpeg;
5
+ private isReady;
6
+ private readonly edit;
7
+ private readonly application;
8
+ constructor(edit: Edit, canvas: Canvas);
9
+ private init;
10
+ export(filename?: string, fps?: number): Promise<void>;
11
+ private findAudioPlayers;
12
+ private searchContainerForPlayers;
13
+ private processAudioTrack;
14
+ private createProgressOverlay;
15
+ private updateProgressOverlay;
16
+ private removeProgressOverlay;
17
+ }
@@ -0,0 +1,11 @@
1
+ import { Edit } from "../entities/edit";
2
+ export declare class Controls {
3
+ private edit;
4
+ private seekDistance;
5
+ private seekDistanceLarge;
6
+ private frameTime;
7
+ constructor(timeline: Edit);
8
+ load(): Promise<void>;
9
+ private handleKeyDown;
10
+ private handleKeyUp;
11
+ }
@@ -0,0 +1,4 @@
1
+ export declare class Pointer {
2
+ static readonly ButtonLeftClick = 0;
3
+ static readonly ButtonRightClick = 3;
4
+ }
@@ -0,0 +1,8 @@
1
+ export type Vector = {
2
+ x: number;
3
+ y: number;
4
+ };
5
+ export type Size = {
6
+ width: number;
7
+ height: number;
8
+ };
@@ -0,0 +1,8 @@
1
+ import { type ClipAnchor } from "../schemas/clip";
2
+ import { type Size, type Vector } from "./geometry";
3
+ export declare class PositionBuilder {
4
+ private containerSize;
5
+ constructor(containerSize: Size);
6
+ relativeToAbsolute(entitySize: Size, anchor: ClipAnchor, relativePosition: Vector): Vector;
7
+ absoluteToRelative(entitySize: Size, anchor: ClipAnchor, absolutePosition: Vector): Vector;
8
+ }
@@ -0,0 +1,9 @@
1
+ import * as pixi from "pixi.js";
2
+ import { AssetLoadTracker } from "../events/asset-load-tracker";
3
+ export declare class AssetLoader {
4
+ loadTracker: AssetLoadTracker;
5
+ constructor();
6
+ load<TResolvedAsset>(identifier: string, loadOptions: pixi.UnresolvedAsset): Promise<TResolvedAsset | null>;
7
+ getProgress(): number;
8
+ private updateAssetLoadMetadata;
9
+ }
@@ -0,0 +1,11 @@
1
+ import * as pixi from "pixi.js";
2
+ export declare class AudioLoadParser implements pixi.LoaderParser<Howl | null> {
3
+ static readonly Name = "AudioLoadParser";
4
+ name: string;
5
+ extension: pixi.ExtensionFormat;
6
+ private validAudioExtensions;
7
+ constructor();
8
+ test(url: string): boolean;
9
+ load(url: string, _?: pixi.ResolvedAsset<Howl>, __?: pixi.Loader): Promise<Howl | null>;
10
+ unload(asset: Howl | null): void;
11
+ }
@@ -0,0 +1,13 @@
1
+ import * as pixi from "pixi.js";
2
+ export declare class FontLoadParser implements pixi.LoaderParser<FontFace | null> {
3
+ static readonly Name = "FontLoadParser";
4
+ name: string;
5
+ extension: pixi.ExtensionFormat;
6
+ private validFontExtensions;
7
+ private woff2Decompressor;
8
+ constructor();
9
+ test(url: string): boolean;
10
+ load(url: string, _?: pixi.ResolvedAsset<FontFace>, __?: pixi.Loader): Promise<FontFace | null>;
11
+ private loadWoff2Decompressor;
12
+ unload(asset: FontFace | null): void;
13
+ }