@shopware-ag/dive 2.3.3 → 2.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/chunks/AssetCache-DttAo0pU.cjs +1 -0
- package/build/chunks/{AssetCache-DdUtVfGq.mjs → AssetCache-kb8UDcP9.mjs} +4 -3
- package/build/chunks/{AssetLoader-CNeU4PUY.mjs → AssetLoader-CVnGc8ew.mjs} +6 -5
- package/build/chunks/AssetLoader-CnLydpHL.cjs +5 -0
- package/build/chunks/DIVEShaderMaterial-Bt0d8oJB.mjs +3468 -0
- package/build/chunks/DIVEShaderMaterial-DE8YRWj9.cjs +1554 -0
- package/build/chunks/FileTypes-CKWhR_0s.cjs +33 -0
- package/build/chunks/{FileTypes-Cexyn_dj.mjs → FileTypes-D5DAP02R.mjs} +283 -256
- package/build/chunks/{isFileTypeSupported-DfpEEKa6.cjs → isFileTypeSupported-C-N7j2WF.cjs} +1 -1
- package/build/chunks/{isFileTypeSupported-Bs33wicI.mjs → isFileTypeSupported-sf2q0yiH.mjs} +1 -1
- package/build/components/grid/Grid.d.ts +15 -3
- package/build/constants/GridColors.d.ts +2 -2
- package/build/dive.cjs +1 -1
- package/build/dive.mjs +11 -11
- package/build/engine/scene/Scene.d.ts +13 -0
- package/build/plugins/ar/index.cjs +1 -1
- package/build/plugins/ar/index.mjs +1 -1
- package/build/plugins/assetcache/index.cjs +1 -1
- package/build/plugins/assetcache/index.mjs +1 -1
- package/build/plugins/assetloader/index.cjs +1 -1
- package/build/plugins/assetloader/index.mjs +2 -2
- package/build/plugins/orbitcontroller/index.cjs +1 -1
- package/build/plugins/orbitcontroller/index.mjs +1 -1
- package/build/plugins/orientationdisplay/index.cjs +1 -1
- package/build/plugins/orientationdisplay/index.mjs +4 -3
- package/build/plugins/quickview/index.cjs +1 -1
- package/build/plugins/quickview/index.mjs +6 -5
- package/build/plugins/shader/index.cjs +1 -0
- package/build/plugins/shader/index.d.ts +1 -0
- package/build/plugins/shader/index.mjs +5 -0
- package/build/plugins/shader/src/index.d.ts +3 -0
- package/build/plugins/shader/src/material/DIVEShaderMaterial.d.ts +5 -0
- package/build/plugins/shader/src/shaders/DIVEShaderLib.d.ts +2 -0
- package/build/plugins/shader/src/shaders/grid/index.d.ts +40 -0
- package/build/plugins/state/index.cjs +1 -1
- package/build/plugins/state/index.mjs +501 -500
- package/build/plugins/toolbox/index.cjs +1 -1
- package/build/plugins/toolbox/index.mjs +10 -9
- package/package.json +6 -1
- package/build/chunks/AssetCache-HN9PKZuL.cjs +0 -1
- package/build/chunks/AssetLoader-DYNhFhnl.cjs +0 -5
- package/build/chunks/FileTypes-vMPAX_0H.cjs +0 -33
|
@@ -0,0 +1,3468 @@
|
|
|
1
|
+
import { Color as O, ShaderMaterial as ie } from "three";
|
|
2
|
+
const ne = (
|
|
3
|
+
/* glsl */
|
|
4
|
+
`
|
|
5
|
+
varying vec2 vUv;
|
|
6
|
+
uniform mat3 uvTransform;
|
|
7
|
+
|
|
8
|
+
void main() {
|
|
9
|
+
|
|
10
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
11
|
+
|
|
12
|
+
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
13
|
+
|
|
14
|
+
}
|
|
15
|
+
`
|
|
16
|
+
), re = (
|
|
17
|
+
/* glsl */
|
|
18
|
+
`
|
|
19
|
+
uniform sampler2D t2D;
|
|
20
|
+
uniform float backgroundIntensity;
|
|
21
|
+
|
|
22
|
+
varying vec2 vUv;
|
|
23
|
+
|
|
24
|
+
void main() {
|
|
25
|
+
|
|
26
|
+
vec4 texColor = texture2D( t2D, vUv );
|
|
27
|
+
|
|
28
|
+
#ifdef DECODE_VIDEO_TEXTURE
|
|
29
|
+
|
|
30
|
+
// use inline sRGB decode until browsers properly support SRGB8_APLHA8 with video textures
|
|
31
|
+
|
|
32
|
+
texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
|
|
33
|
+
|
|
34
|
+
#endif
|
|
35
|
+
|
|
36
|
+
texColor.rgb *= backgroundIntensity;
|
|
37
|
+
|
|
38
|
+
gl_FragColor = texColor;
|
|
39
|
+
|
|
40
|
+
#include <tonemapping_fragment>
|
|
41
|
+
#include <colorspace_fragment>
|
|
42
|
+
|
|
43
|
+
}
|
|
44
|
+
`
|
|
45
|
+
), ae = (
|
|
46
|
+
/* glsl */
|
|
47
|
+
`
|
|
48
|
+
varying vec3 vWorldDirection;
|
|
49
|
+
|
|
50
|
+
#include <common>
|
|
51
|
+
|
|
52
|
+
void main() {
|
|
53
|
+
|
|
54
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
55
|
+
|
|
56
|
+
#include <begin_vertex>
|
|
57
|
+
#include <project_vertex>
|
|
58
|
+
|
|
59
|
+
gl_Position.z = gl_Position.w; // set z to camera.far
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
`
|
|
63
|
+
), se = (
|
|
64
|
+
/* glsl */
|
|
65
|
+
`
|
|
66
|
+
|
|
67
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
68
|
+
|
|
69
|
+
uniform samplerCube envMap;
|
|
70
|
+
|
|
71
|
+
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
72
|
+
|
|
73
|
+
uniform sampler2D envMap;
|
|
74
|
+
|
|
75
|
+
#endif
|
|
76
|
+
|
|
77
|
+
uniform float flipEnvMap;
|
|
78
|
+
uniform float backgroundBlurriness;
|
|
79
|
+
uniform float backgroundIntensity;
|
|
80
|
+
uniform mat3 backgroundRotation;
|
|
81
|
+
|
|
82
|
+
varying vec3 vWorldDirection;
|
|
83
|
+
|
|
84
|
+
#include <cube_uv_reflection_fragment>
|
|
85
|
+
|
|
86
|
+
void main() {
|
|
87
|
+
|
|
88
|
+
#ifdef ENVMAP_TYPE_CUBE
|
|
89
|
+
|
|
90
|
+
vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
|
|
91
|
+
|
|
92
|
+
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
93
|
+
|
|
94
|
+
vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
|
|
95
|
+
|
|
96
|
+
#else
|
|
97
|
+
|
|
98
|
+
vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
99
|
+
|
|
100
|
+
#endif
|
|
101
|
+
|
|
102
|
+
texColor.rgb *= backgroundIntensity;
|
|
103
|
+
|
|
104
|
+
gl_FragColor = texColor;
|
|
105
|
+
|
|
106
|
+
#include <tonemapping_fragment>
|
|
107
|
+
#include <colorspace_fragment>
|
|
108
|
+
|
|
109
|
+
}
|
|
110
|
+
`
|
|
111
|
+
), le = (
|
|
112
|
+
/* glsl */
|
|
113
|
+
`
|
|
114
|
+
varying vec3 vWorldDirection;
|
|
115
|
+
|
|
116
|
+
#include <common>
|
|
117
|
+
|
|
118
|
+
void main() {
|
|
119
|
+
|
|
120
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
121
|
+
|
|
122
|
+
#include <begin_vertex>
|
|
123
|
+
#include <project_vertex>
|
|
124
|
+
|
|
125
|
+
gl_Position.z = gl_Position.w; // set z to camera.far
|
|
126
|
+
|
|
127
|
+
}
|
|
128
|
+
`
|
|
129
|
+
), oe = (
|
|
130
|
+
/* glsl */
|
|
131
|
+
`
|
|
132
|
+
uniform samplerCube tCube;
|
|
133
|
+
uniform float tFlip;
|
|
134
|
+
uniform float opacity;
|
|
135
|
+
|
|
136
|
+
varying vec3 vWorldDirection;
|
|
137
|
+
|
|
138
|
+
void main() {
|
|
139
|
+
|
|
140
|
+
vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
|
|
141
|
+
|
|
142
|
+
gl_FragColor = texColor;
|
|
143
|
+
gl_FragColor.a *= opacity;
|
|
144
|
+
|
|
145
|
+
#include <tonemapping_fragment>
|
|
146
|
+
#include <colorspace_fragment>
|
|
147
|
+
|
|
148
|
+
}
|
|
149
|
+
`
|
|
150
|
+
), ce = (
|
|
151
|
+
/* glsl */
|
|
152
|
+
`
|
|
153
|
+
#include <common>
|
|
154
|
+
#include <batching_pars_vertex>
|
|
155
|
+
#include <uv_pars_vertex>
|
|
156
|
+
#include <displacementmap_pars_vertex>
|
|
157
|
+
#include <morphtarget_pars_vertex>
|
|
158
|
+
#include <skinning_pars_vertex>
|
|
159
|
+
#include <logdepthbuf_pars_vertex>
|
|
160
|
+
#include <clipping_planes_pars_vertex>
|
|
161
|
+
|
|
162
|
+
// This is used for computing an equivalent of gl_FragCoord.z that is as high precision as possible.
|
|
163
|
+
// Some platforms compute gl_FragCoord at a lower precision which makes the manually computed value better for
|
|
164
|
+
// depth-based postprocessing effects. Reproduced on iPad with A10 processor / iPadOS 13.3.1.
|
|
165
|
+
varying vec2 vHighPrecisionZW;
|
|
166
|
+
|
|
167
|
+
void main() {
|
|
168
|
+
|
|
169
|
+
#include <uv_vertex>
|
|
170
|
+
|
|
171
|
+
#include <batching_vertex>
|
|
172
|
+
#include <skinbase_vertex>
|
|
173
|
+
|
|
174
|
+
#include <morphinstance_vertex>
|
|
175
|
+
|
|
176
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
177
|
+
|
|
178
|
+
#include <beginnormal_vertex>
|
|
179
|
+
#include <morphnormal_vertex>
|
|
180
|
+
#include <skinnormal_vertex>
|
|
181
|
+
|
|
182
|
+
#endif
|
|
183
|
+
|
|
184
|
+
#include <begin_vertex>
|
|
185
|
+
#include <morphtarget_vertex>
|
|
186
|
+
#include <skinning_vertex>
|
|
187
|
+
#include <displacementmap_vertex>
|
|
188
|
+
#include <project_vertex>
|
|
189
|
+
#include <logdepthbuf_vertex>
|
|
190
|
+
#include <clipping_planes_vertex>
|
|
191
|
+
|
|
192
|
+
vHighPrecisionZW = gl_Position.zw;
|
|
193
|
+
|
|
194
|
+
}
|
|
195
|
+
`
|
|
196
|
+
), ue = (
|
|
197
|
+
/* glsl */
|
|
198
|
+
`
|
|
199
|
+
#if DEPTH_PACKING == 3200
|
|
200
|
+
|
|
201
|
+
uniform float opacity;
|
|
202
|
+
|
|
203
|
+
#endif
|
|
204
|
+
|
|
205
|
+
#include <common>
|
|
206
|
+
#include <packing>
|
|
207
|
+
#include <uv_pars_fragment>
|
|
208
|
+
#include <map_pars_fragment>
|
|
209
|
+
#include <alphamap_pars_fragment>
|
|
210
|
+
#include <alphatest_pars_fragment>
|
|
211
|
+
#include <alphahash_pars_fragment>
|
|
212
|
+
#include <logdepthbuf_pars_fragment>
|
|
213
|
+
#include <clipping_planes_pars_fragment>
|
|
214
|
+
|
|
215
|
+
varying vec2 vHighPrecisionZW;
|
|
216
|
+
|
|
217
|
+
void main() {
|
|
218
|
+
|
|
219
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
220
|
+
#include <clipping_planes_fragment>
|
|
221
|
+
|
|
222
|
+
#if DEPTH_PACKING == 3200
|
|
223
|
+
|
|
224
|
+
diffuseColor.a = opacity;
|
|
225
|
+
|
|
226
|
+
#endif
|
|
227
|
+
|
|
228
|
+
#include <map_fragment>
|
|
229
|
+
#include <alphamap_fragment>
|
|
230
|
+
#include <alphatest_fragment>
|
|
231
|
+
#include <alphahash_fragment>
|
|
232
|
+
|
|
233
|
+
#include <logdepthbuf_fragment>
|
|
234
|
+
|
|
235
|
+
// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.
|
|
236
|
+
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
237
|
+
|
|
238
|
+
#if DEPTH_PACKING == 3200
|
|
239
|
+
|
|
240
|
+
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
241
|
+
|
|
242
|
+
#elif DEPTH_PACKING == 3201
|
|
243
|
+
|
|
244
|
+
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
245
|
+
|
|
246
|
+
#endif
|
|
247
|
+
|
|
248
|
+
}
|
|
249
|
+
`
|
|
250
|
+
), he = (
|
|
251
|
+
/* glsl */
|
|
252
|
+
`
|
|
253
|
+
#define DISTANCE
|
|
254
|
+
|
|
255
|
+
varying vec3 vWorldPosition;
|
|
256
|
+
|
|
257
|
+
#include <common>
|
|
258
|
+
#include <batching_pars_vertex>
|
|
259
|
+
#include <uv_pars_vertex>
|
|
260
|
+
#include <displacementmap_pars_vertex>
|
|
261
|
+
#include <morphtarget_pars_vertex>
|
|
262
|
+
#include <skinning_pars_vertex>
|
|
263
|
+
#include <clipping_planes_pars_vertex>
|
|
264
|
+
|
|
265
|
+
void main() {
|
|
266
|
+
|
|
267
|
+
#include <uv_vertex>
|
|
268
|
+
|
|
269
|
+
#include <batching_vertex>
|
|
270
|
+
#include <skinbase_vertex>
|
|
271
|
+
|
|
272
|
+
#include <morphinstance_vertex>
|
|
273
|
+
|
|
274
|
+
#ifdef USE_DISPLACEMENTMAP
|
|
275
|
+
|
|
276
|
+
#include <beginnormal_vertex>
|
|
277
|
+
#include <morphnormal_vertex>
|
|
278
|
+
#include <skinnormal_vertex>
|
|
279
|
+
|
|
280
|
+
#endif
|
|
281
|
+
|
|
282
|
+
#include <begin_vertex>
|
|
283
|
+
#include <morphtarget_vertex>
|
|
284
|
+
#include <skinning_vertex>
|
|
285
|
+
#include <displacementmap_vertex>
|
|
286
|
+
#include <project_vertex>
|
|
287
|
+
#include <worldpos_vertex>
|
|
288
|
+
#include <clipping_planes_vertex>
|
|
289
|
+
|
|
290
|
+
vWorldPosition = worldPosition.xyz;
|
|
291
|
+
|
|
292
|
+
}
|
|
293
|
+
`
|
|
294
|
+
), de = (
|
|
295
|
+
/* glsl */
|
|
296
|
+
`
|
|
297
|
+
#define DISTANCE
|
|
298
|
+
|
|
299
|
+
uniform vec3 referencePosition;
|
|
300
|
+
uniform float nearDistance;
|
|
301
|
+
uniform float farDistance;
|
|
302
|
+
varying vec3 vWorldPosition;
|
|
303
|
+
|
|
304
|
+
#include <common>
|
|
305
|
+
#include <packing>
|
|
306
|
+
#include <uv_pars_fragment>
|
|
307
|
+
#include <map_pars_fragment>
|
|
308
|
+
#include <alphamap_pars_fragment>
|
|
309
|
+
#include <alphatest_pars_fragment>
|
|
310
|
+
#include <alphahash_pars_fragment>
|
|
311
|
+
#include <clipping_planes_pars_fragment>
|
|
312
|
+
|
|
313
|
+
void main () {
|
|
314
|
+
|
|
315
|
+
vec4 diffuseColor = vec4( 1.0 );
|
|
316
|
+
#include <clipping_planes_fragment>
|
|
317
|
+
|
|
318
|
+
#include <map_fragment>
|
|
319
|
+
#include <alphamap_fragment>
|
|
320
|
+
#include <alphatest_fragment>
|
|
321
|
+
#include <alphahash_fragment>
|
|
322
|
+
|
|
323
|
+
float dist = length( vWorldPosition - referencePosition );
|
|
324
|
+
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
325
|
+
dist = saturate( dist ); // clamp to [ 0, 1 ]
|
|
326
|
+
|
|
327
|
+
gl_FragColor = packDepthToRGBA( dist );
|
|
328
|
+
|
|
329
|
+
}
|
|
330
|
+
`
|
|
331
|
+
), me = (
|
|
332
|
+
/* glsl */
|
|
333
|
+
`
|
|
334
|
+
varying vec3 vWorldDirection;
|
|
335
|
+
|
|
336
|
+
#include <common>
|
|
337
|
+
|
|
338
|
+
void main() {
|
|
339
|
+
|
|
340
|
+
vWorldDirection = transformDirection( position, modelMatrix );
|
|
341
|
+
|
|
342
|
+
#include <begin_vertex>
|
|
343
|
+
#include <project_vertex>
|
|
344
|
+
|
|
345
|
+
}
|
|
346
|
+
`
|
|
347
|
+
), pe = (
|
|
348
|
+
/* glsl */
|
|
349
|
+
`
|
|
350
|
+
uniform sampler2D tEquirect;
|
|
351
|
+
|
|
352
|
+
varying vec3 vWorldDirection;
|
|
353
|
+
|
|
354
|
+
#include <common>
|
|
355
|
+
|
|
356
|
+
void main() {
|
|
357
|
+
|
|
358
|
+
vec3 direction = normalize( vWorldDirection );
|
|
359
|
+
|
|
360
|
+
vec2 sampleUV = equirectUv( direction );
|
|
361
|
+
|
|
362
|
+
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|
363
|
+
|
|
364
|
+
#include <tonemapping_fragment>
|
|
365
|
+
#include <colorspace_fragment>
|
|
366
|
+
|
|
367
|
+
}
|
|
368
|
+
`
|
|
369
|
+
), _e = (
|
|
370
|
+
/* glsl */
|
|
371
|
+
`
|
|
372
|
+
uniform float scale;
|
|
373
|
+
attribute float lineDistance;
|
|
374
|
+
|
|
375
|
+
varying float vLineDistance;
|
|
376
|
+
|
|
377
|
+
#include <common>
|
|
378
|
+
#include <uv_pars_vertex>
|
|
379
|
+
#include <color_pars_vertex>
|
|
380
|
+
#include <fog_pars_vertex>
|
|
381
|
+
#include <morphtarget_pars_vertex>
|
|
382
|
+
#include <logdepthbuf_pars_vertex>
|
|
383
|
+
#include <clipping_planes_pars_vertex>
|
|
384
|
+
|
|
385
|
+
void main() {
|
|
386
|
+
|
|
387
|
+
vLineDistance = scale * lineDistance;
|
|
388
|
+
|
|
389
|
+
#include <uv_vertex>
|
|
390
|
+
#include <color_vertex>
|
|
391
|
+
#include <morphinstance_vertex>
|
|
392
|
+
#include <morphcolor_vertex>
|
|
393
|
+
#include <begin_vertex>
|
|
394
|
+
#include <morphtarget_vertex>
|
|
395
|
+
#include <project_vertex>
|
|
396
|
+
#include <logdepthbuf_vertex>
|
|
397
|
+
#include <clipping_planes_vertex>
|
|
398
|
+
#include <fog_vertex>
|
|
399
|
+
|
|
400
|
+
}
|
|
401
|
+
`
|
|
402
|
+
), ge = (
|
|
403
|
+
/* glsl */
|
|
404
|
+
`
|
|
405
|
+
uniform vec3 diffuse;
|
|
406
|
+
uniform float opacity;
|
|
407
|
+
|
|
408
|
+
uniform float dashSize;
|
|
409
|
+
uniform float totalSize;
|
|
410
|
+
|
|
411
|
+
varying float vLineDistance;
|
|
412
|
+
|
|
413
|
+
#include <common>
|
|
414
|
+
#include <color_pars_fragment>
|
|
415
|
+
#include <uv_pars_fragment>
|
|
416
|
+
#include <map_pars_fragment>
|
|
417
|
+
#include <fog_pars_fragment>
|
|
418
|
+
#include <logdepthbuf_pars_fragment>
|
|
419
|
+
#include <clipping_planes_pars_fragment>
|
|
420
|
+
|
|
421
|
+
void main() {
|
|
422
|
+
|
|
423
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
424
|
+
#include <clipping_planes_fragment>
|
|
425
|
+
|
|
426
|
+
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
427
|
+
|
|
428
|
+
discard;
|
|
429
|
+
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
433
|
+
|
|
434
|
+
#include <logdepthbuf_fragment>
|
|
435
|
+
#include <map_fragment>
|
|
436
|
+
#include <color_fragment>
|
|
437
|
+
|
|
438
|
+
outgoingLight = diffuseColor.rgb; // simple shader
|
|
439
|
+
|
|
440
|
+
#include <opaque_fragment>
|
|
441
|
+
#include <tonemapping_fragment>
|
|
442
|
+
#include <colorspace_fragment>
|
|
443
|
+
#include <fog_fragment>
|
|
444
|
+
#include <premultiplied_alpha_fragment>
|
|
445
|
+
|
|
446
|
+
}
|
|
447
|
+
`
|
|
448
|
+
), fe = (
|
|
449
|
+
/* glsl */
|
|
450
|
+
`
|
|
451
|
+
#include <common>
|
|
452
|
+
#include <batching_pars_vertex>
|
|
453
|
+
#include <uv_pars_vertex>
|
|
454
|
+
#include <envmap_pars_vertex>
|
|
455
|
+
#include <color_pars_vertex>
|
|
456
|
+
#include <fog_pars_vertex>
|
|
457
|
+
#include <morphtarget_pars_vertex>
|
|
458
|
+
#include <skinning_pars_vertex>
|
|
459
|
+
#include <logdepthbuf_pars_vertex>
|
|
460
|
+
#include <clipping_planes_pars_vertex>
|
|
461
|
+
|
|
462
|
+
void main() {
|
|
463
|
+
|
|
464
|
+
#include <uv_vertex>
|
|
465
|
+
#include <color_vertex>
|
|
466
|
+
#include <morphinstance_vertex>
|
|
467
|
+
#include <morphcolor_vertex>
|
|
468
|
+
#include <batching_vertex>
|
|
469
|
+
|
|
470
|
+
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
471
|
+
|
|
472
|
+
#include <beginnormal_vertex>
|
|
473
|
+
#include <morphnormal_vertex>
|
|
474
|
+
#include <skinbase_vertex>
|
|
475
|
+
#include <skinnormal_vertex>
|
|
476
|
+
#include <defaultnormal_vertex>
|
|
477
|
+
|
|
478
|
+
#endif
|
|
479
|
+
|
|
480
|
+
#include <begin_vertex>
|
|
481
|
+
#include <morphtarget_vertex>
|
|
482
|
+
#include <skinning_vertex>
|
|
483
|
+
#include <project_vertex>
|
|
484
|
+
#include <logdepthbuf_vertex>
|
|
485
|
+
#include <clipping_planes_vertex>
|
|
486
|
+
|
|
487
|
+
#include <worldpos_vertex>
|
|
488
|
+
#include <envmap_vertex>
|
|
489
|
+
#include <fog_vertex>
|
|
490
|
+
|
|
491
|
+
}
|
|
492
|
+
`
|
|
493
|
+
), ve = (
|
|
494
|
+
/* glsl */
|
|
495
|
+
`
|
|
496
|
+
uniform vec3 diffuse;
|
|
497
|
+
uniform float opacity;
|
|
498
|
+
|
|
499
|
+
#ifndef FLAT_SHADED
|
|
500
|
+
|
|
501
|
+
varying vec3 vNormal;
|
|
502
|
+
|
|
503
|
+
#endif
|
|
504
|
+
|
|
505
|
+
#include <common>
|
|
506
|
+
#include <dithering_pars_fragment>
|
|
507
|
+
#include <color_pars_fragment>
|
|
508
|
+
#include <uv_pars_fragment>
|
|
509
|
+
#include <map_pars_fragment>
|
|
510
|
+
#include <alphamap_pars_fragment>
|
|
511
|
+
#include <alphatest_pars_fragment>
|
|
512
|
+
#include <alphahash_pars_fragment>
|
|
513
|
+
#include <aomap_pars_fragment>
|
|
514
|
+
#include <lightmap_pars_fragment>
|
|
515
|
+
#include <envmap_common_pars_fragment>
|
|
516
|
+
#include <envmap_pars_fragment>
|
|
517
|
+
#include <fog_pars_fragment>
|
|
518
|
+
#include <specularmap_pars_fragment>
|
|
519
|
+
#include <logdepthbuf_pars_fragment>
|
|
520
|
+
#include <clipping_planes_pars_fragment>
|
|
521
|
+
|
|
522
|
+
void main() {
|
|
523
|
+
|
|
524
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
525
|
+
#include <clipping_planes_fragment>
|
|
526
|
+
|
|
527
|
+
#include <logdepthbuf_fragment>
|
|
528
|
+
#include <map_fragment>
|
|
529
|
+
#include <color_fragment>
|
|
530
|
+
#include <alphamap_fragment>
|
|
531
|
+
#include <alphatest_fragment>
|
|
532
|
+
#include <alphahash_fragment>
|
|
533
|
+
#include <specularmap_fragment>
|
|
534
|
+
|
|
535
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
536
|
+
|
|
537
|
+
// accumulation (baked indirect lighting only)
|
|
538
|
+
#ifdef USE_LIGHTMAP
|
|
539
|
+
|
|
540
|
+
vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
|
|
541
|
+
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
|
|
542
|
+
|
|
543
|
+
#else
|
|
544
|
+
|
|
545
|
+
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
546
|
+
|
|
547
|
+
#endif
|
|
548
|
+
|
|
549
|
+
// modulation
|
|
550
|
+
#include <aomap_fragment>
|
|
551
|
+
|
|
552
|
+
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
553
|
+
|
|
554
|
+
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
555
|
+
|
|
556
|
+
#include <envmap_fragment>
|
|
557
|
+
|
|
558
|
+
#include <opaque_fragment>
|
|
559
|
+
#include <tonemapping_fragment>
|
|
560
|
+
#include <colorspace_fragment>
|
|
561
|
+
#include <fog_fragment>
|
|
562
|
+
#include <premultiplied_alpha_fragment>
|
|
563
|
+
#include <dithering_fragment>
|
|
564
|
+
|
|
565
|
+
}
|
|
566
|
+
`
|
|
567
|
+
), xe = (
|
|
568
|
+
/* glsl */
|
|
569
|
+
`
|
|
570
|
+
#define LAMBERT
|
|
571
|
+
|
|
572
|
+
varying vec3 vViewPosition;
|
|
573
|
+
|
|
574
|
+
#include <common>
|
|
575
|
+
#include <batching_pars_vertex>
|
|
576
|
+
#include <uv_pars_vertex>
|
|
577
|
+
#include <displacementmap_pars_vertex>
|
|
578
|
+
#include <envmap_pars_vertex>
|
|
579
|
+
#include <color_pars_vertex>
|
|
580
|
+
#include <fog_pars_vertex>
|
|
581
|
+
#include <normal_pars_vertex>
|
|
582
|
+
#include <morphtarget_pars_vertex>
|
|
583
|
+
#include <skinning_pars_vertex>
|
|
584
|
+
#include <shadowmap_pars_vertex>
|
|
585
|
+
#include <logdepthbuf_pars_vertex>
|
|
586
|
+
#include <clipping_planes_pars_vertex>
|
|
587
|
+
|
|
588
|
+
void main() {
|
|
589
|
+
|
|
590
|
+
#include <uv_vertex>
|
|
591
|
+
#include <color_vertex>
|
|
592
|
+
#include <morphinstance_vertex>
|
|
593
|
+
#include <morphcolor_vertex>
|
|
594
|
+
#include <batching_vertex>
|
|
595
|
+
|
|
596
|
+
#include <beginnormal_vertex>
|
|
597
|
+
#include <morphnormal_vertex>
|
|
598
|
+
#include <skinbase_vertex>
|
|
599
|
+
#include <skinnormal_vertex>
|
|
600
|
+
#include <defaultnormal_vertex>
|
|
601
|
+
#include <normal_vertex>
|
|
602
|
+
|
|
603
|
+
#include <begin_vertex>
|
|
604
|
+
#include <morphtarget_vertex>
|
|
605
|
+
#include <skinning_vertex>
|
|
606
|
+
#include <displacementmap_vertex>
|
|
607
|
+
#include <project_vertex>
|
|
608
|
+
#include <logdepthbuf_vertex>
|
|
609
|
+
#include <clipping_planes_vertex>
|
|
610
|
+
|
|
611
|
+
vViewPosition = - mvPosition.xyz;
|
|
612
|
+
|
|
613
|
+
#include <worldpos_vertex>
|
|
614
|
+
#include <envmap_vertex>
|
|
615
|
+
#include <shadowmap_vertex>
|
|
616
|
+
#include <fog_vertex>
|
|
617
|
+
|
|
618
|
+
}
|
|
619
|
+
`
|
|
620
|
+
), ye = (
|
|
621
|
+
/* glsl */
|
|
622
|
+
`
|
|
623
|
+
#define LAMBERT
|
|
624
|
+
|
|
625
|
+
uniform vec3 diffuse;
|
|
626
|
+
uniform vec3 emissive;
|
|
627
|
+
uniform float opacity;
|
|
628
|
+
|
|
629
|
+
#include <common>
|
|
630
|
+
#include <packing>
|
|
631
|
+
#include <dithering_pars_fragment>
|
|
632
|
+
#include <color_pars_fragment>
|
|
633
|
+
#include <uv_pars_fragment>
|
|
634
|
+
#include <map_pars_fragment>
|
|
635
|
+
#include <alphamap_pars_fragment>
|
|
636
|
+
#include <alphatest_pars_fragment>
|
|
637
|
+
#include <alphahash_pars_fragment>
|
|
638
|
+
#include <aomap_pars_fragment>
|
|
639
|
+
#include <lightmap_pars_fragment>
|
|
640
|
+
#include <emissivemap_pars_fragment>
|
|
641
|
+
#include <envmap_common_pars_fragment>
|
|
642
|
+
#include <envmap_pars_fragment>
|
|
643
|
+
#include <fog_pars_fragment>
|
|
644
|
+
#include <bsdfs>
|
|
645
|
+
#include <lights_pars_begin>
|
|
646
|
+
#include <normal_pars_fragment>
|
|
647
|
+
#include <lights_lambert_pars_fragment>
|
|
648
|
+
#include <shadowmap_pars_fragment>
|
|
649
|
+
#include <bumpmap_pars_fragment>
|
|
650
|
+
#include <normalmap_pars_fragment>
|
|
651
|
+
#include <specularmap_pars_fragment>
|
|
652
|
+
#include <logdepthbuf_pars_fragment>
|
|
653
|
+
#include <clipping_planes_pars_fragment>
|
|
654
|
+
|
|
655
|
+
void main() {
|
|
656
|
+
|
|
657
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
658
|
+
#include <clipping_planes_fragment>
|
|
659
|
+
|
|
660
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
661
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
662
|
+
|
|
663
|
+
#include <logdepthbuf_fragment>
|
|
664
|
+
#include <map_fragment>
|
|
665
|
+
#include <color_fragment>
|
|
666
|
+
#include <alphamap_fragment>
|
|
667
|
+
#include <alphatest_fragment>
|
|
668
|
+
#include <alphahash_fragment>
|
|
669
|
+
#include <specularmap_fragment>
|
|
670
|
+
#include <normal_fragment_begin>
|
|
671
|
+
#include <normal_fragment_maps>
|
|
672
|
+
#include <emissivemap_fragment>
|
|
673
|
+
|
|
674
|
+
// accumulation
|
|
675
|
+
#include <lights_lambert_fragment>
|
|
676
|
+
#include <lights_fragment_begin>
|
|
677
|
+
#include <lights_fragment_maps>
|
|
678
|
+
#include <lights_fragment_end>
|
|
679
|
+
|
|
680
|
+
// modulation
|
|
681
|
+
#include <aomap_fragment>
|
|
682
|
+
|
|
683
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
684
|
+
|
|
685
|
+
#include <envmap_fragment>
|
|
686
|
+
#include <opaque_fragment>
|
|
687
|
+
#include <tonemapping_fragment>
|
|
688
|
+
#include <colorspace_fragment>
|
|
689
|
+
#include <fog_fragment>
|
|
690
|
+
#include <premultiplied_alpha_fragment>
|
|
691
|
+
#include <dithering_fragment>
|
|
692
|
+
|
|
693
|
+
}
|
|
694
|
+
`
|
|
695
|
+
), be = (
|
|
696
|
+
/* glsl */
|
|
697
|
+
`
|
|
698
|
+
#define MATCAP
|
|
699
|
+
|
|
700
|
+
varying vec3 vViewPosition;
|
|
701
|
+
|
|
702
|
+
#include <common>
|
|
703
|
+
#include <batching_pars_vertex>
|
|
704
|
+
#include <uv_pars_vertex>
|
|
705
|
+
#include <color_pars_vertex>
|
|
706
|
+
#include <displacementmap_pars_vertex>
|
|
707
|
+
#include <fog_pars_vertex>
|
|
708
|
+
#include <normal_pars_vertex>
|
|
709
|
+
#include <morphtarget_pars_vertex>
|
|
710
|
+
#include <skinning_pars_vertex>
|
|
711
|
+
|
|
712
|
+
#include <logdepthbuf_pars_vertex>
|
|
713
|
+
#include <clipping_planes_pars_vertex>
|
|
714
|
+
|
|
715
|
+
void main() {
|
|
716
|
+
|
|
717
|
+
#include <uv_vertex>
|
|
718
|
+
#include <color_vertex>
|
|
719
|
+
#include <morphinstance_vertex>
|
|
720
|
+
#include <morphcolor_vertex>
|
|
721
|
+
#include <batching_vertex>
|
|
722
|
+
|
|
723
|
+
#include <beginnormal_vertex>
|
|
724
|
+
#include <morphnormal_vertex>
|
|
725
|
+
#include <skinbase_vertex>
|
|
726
|
+
#include <skinnormal_vertex>
|
|
727
|
+
#include <defaultnormal_vertex>
|
|
728
|
+
#include <normal_vertex>
|
|
729
|
+
|
|
730
|
+
#include <begin_vertex>
|
|
731
|
+
#include <morphtarget_vertex>
|
|
732
|
+
#include <skinning_vertex>
|
|
733
|
+
#include <displacementmap_vertex>
|
|
734
|
+
#include <project_vertex>
|
|
735
|
+
|
|
736
|
+
#include <logdepthbuf_vertex>
|
|
737
|
+
#include <clipping_planes_vertex>
|
|
738
|
+
#include <fog_vertex>
|
|
739
|
+
|
|
740
|
+
vViewPosition = - mvPosition.xyz;
|
|
741
|
+
|
|
742
|
+
}
|
|
743
|
+
`
|
|
744
|
+
), Me = (
|
|
745
|
+
/* glsl */
|
|
746
|
+
`
|
|
747
|
+
#define MATCAP
|
|
748
|
+
|
|
749
|
+
uniform vec3 diffuse;
|
|
750
|
+
uniform float opacity;
|
|
751
|
+
uniform sampler2D matcap;
|
|
752
|
+
|
|
753
|
+
varying vec3 vViewPosition;
|
|
754
|
+
|
|
755
|
+
#include <common>
|
|
756
|
+
#include <dithering_pars_fragment>
|
|
757
|
+
#include <color_pars_fragment>
|
|
758
|
+
#include <uv_pars_fragment>
|
|
759
|
+
#include <map_pars_fragment>
|
|
760
|
+
#include <alphamap_pars_fragment>
|
|
761
|
+
#include <alphatest_pars_fragment>
|
|
762
|
+
#include <alphahash_pars_fragment>
|
|
763
|
+
#include <fog_pars_fragment>
|
|
764
|
+
#include <normal_pars_fragment>
|
|
765
|
+
#include <bumpmap_pars_fragment>
|
|
766
|
+
#include <normalmap_pars_fragment>
|
|
767
|
+
#include <logdepthbuf_pars_fragment>
|
|
768
|
+
#include <clipping_planes_pars_fragment>
|
|
769
|
+
|
|
770
|
+
void main() {
|
|
771
|
+
|
|
772
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
773
|
+
#include <clipping_planes_fragment>
|
|
774
|
+
|
|
775
|
+
#include <logdepthbuf_fragment>
|
|
776
|
+
#include <map_fragment>
|
|
777
|
+
#include <color_fragment>
|
|
778
|
+
#include <alphamap_fragment>
|
|
779
|
+
#include <alphatest_fragment>
|
|
780
|
+
#include <alphahash_fragment>
|
|
781
|
+
#include <normal_fragment_begin>
|
|
782
|
+
#include <normal_fragment_maps>
|
|
783
|
+
|
|
784
|
+
vec3 viewDir = normalize( vViewPosition );
|
|
785
|
+
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
786
|
+
vec3 y = cross( viewDir, x );
|
|
787
|
+
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
|
|
788
|
+
|
|
789
|
+
#ifdef USE_MATCAP
|
|
790
|
+
|
|
791
|
+
vec4 matcapColor = texture2D( matcap, uv );
|
|
792
|
+
|
|
793
|
+
#else
|
|
794
|
+
|
|
795
|
+
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); // default if matcap is missing
|
|
796
|
+
|
|
797
|
+
#endif
|
|
798
|
+
|
|
799
|
+
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
800
|
+
|
|
801
|
+
#include <opaque_fragment>
|
|
802
|
+
#include <tonemapping_fragment>
|
|
803
|
+
#include <colorspace_fragment>
|
|
804
|
+
#include <fog_fragment>
|
|
805
|
+
#include <premultiplied_alpha_fragment>
|
|
806
|
+
#include <dithering_fragment>
|
|
807
|
+
|
|
808
|
+
}
|
|
809
|
+
`
|
|
810
|
+
), we = (
|
|
811
|
+
/* glsl */
|
|
812
|
+
`
|
|
813
|
+
#define NORMAL
|
|
814
|
+
|
|
815
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
816
|
+
|
|
817
|
+
varying vec3 vViewPosition;
|
|
818
|
+
|
|
819
|
+
#endif
|
|
820
|
+
|
|
821
|
+
#include <common>
|
|
822
|
+
#include <batching_pars_vertex>
|
|
823
|
+
#include <uv_pars_vertex>
|
|
824
|
+
#include <displacementmap_pars_vertex>
|
|
825
|
+
#include <normal_pars_vertex>
|
|
826
|
+
#include <morphtarget_pars_vertex>
|
|
827
|
+
#include <skinning_pars_vertex>
|
|
828
|
+
#include <logdepthbuf_pars_vertex>
|
|
829
|
+
#include <clipping_planes_pars_vertex>
|
|
830
|
+
|
|
831
|
+
void main() {
|
|
832
|
+
|
|
833
|
+
#include <uv_vertex>
|
|
834
|
+
#include <batching_vertex>
|
|
835
|
+
|
|
836
|
+
#include <beginnormal_vertex>
|
|
837
|
+
#include <morphinstance_vertex>
|
|
838
|
+
#include <morphnormal_vertex>
|
|
839
|
+
#include <skinbase_vertex>
|
|
840
|
+
#include <skinnormal_vertex>
|
|
841
|
+
#include <defaultnormal_vertex>
|
|
842
|
+
#include <normal_vertex>
|
|
843
|
+
|
|
844
|
+
#include <begin_vertex>
|
|
845
|
+
#include <morphtarget_vertex>
|
|
846
|
+
#include <skinning_vertex>
|
|
847
|
+
#include <displacementmap_vertex>
|
|
848
|
+
#include <project_vertex>
|
|
849
|
+
#include <logdepthbuf_vertex>
|
|
850
|
+
#include <clipping_planes_vertex>
|
|
851
|
+
|
|
852
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
853
|
+
|
|
854
|
+
vViewPosition = - mvPosition.xyz;
|
|
855
|
+
|
|
856
|
+
#endif
|
|
857
|
+
|
|
858
|
+
}
|
|
859
|
+
`
|
|
860
|
+
), Ce = (
|
|
861
|
+
/* glsl */
|
|
862
|
+
`
|
|
863
|
+
#define NORMAL
|
|
864
|
+
|
|
865
|
+
uniform float opacity;
|
|
866
|
+
|
|
867
|
+
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
|
|
868
|
+
|
|
869
|
+
varying vec3 vViewPosition;
|
|
870
|
+
|
|
871
|
+
#endif
|
|
872
|
+
|
|
873
|
+
#include <packing>
|
|
874
|
+
#include <uv_pars_fragment>
|
|
875
|
+
#include <normal_pars_fragment>
|
|
876
|
+
#include <bumpmap_pars_fragment>
|
|
877
|
+
#include <normalmap_pars_fragment>
|
|
878
|
+
#include <logdepthbuf_pars_fragment>
|
|
879
|
+
#include <clipping_planes_pars_fragment>
|
|
880
|
+
|
|
881
|
+
void main() {
|
|
882
|
+
|
|
883
|
+
vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
|
|
884
|
+
|
|
885
|
+
#include <clipping_planes_fragment>
|
|
886
|
+
#include <logdepthbuf_fragment>
|
|
887
|
+
#include <normal_fragment_begin>
|
|
888
|
+
#include <normal_fragment_maps>
|
|
889
|
+
|
|
890
|
+
gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
|
|
891
|
+
|
|
892
|
+
#ifdef OPAQUE
|
|
893
|
+
|
|
894
|
+
gl_FragColor.a = 1.0;
|
|
895
|
+
|
|
896
|
+
#endif
|
|
897
|
+
|
|
898
|
+
}
|
|
899
|
+
`
|
|
900
|
+
), Se = (
|
|
901
|
+
/* glsl */
|
|
902
|
+
`
|
|
903
|
+
#define PHONG
|
|
904
|
+
|
|
905
|
+
varying vec3 vViewPosition;
|
|
906
|
+
|
|
907
|
+
#include <common>
|
|
908
|
+
#include <batching_pars_vertex>
|
|
909
|
+
#include <uv_pars_vertex>
|
|
910
|
+
#include <displacementmap_pars_vertex>
|
|
911
|
+
#include <envmap_pars_vertex>
|
|
912
|
+
#include <color_pars_vertex>
|
|
913
|
+
#include <fog_pars_vertex>
|
|
914
|
+
#include <normal_pars_vertex>
|
|
915
|
+
#include <morphtarget_pars_vertex>
|
|
916
|
+
#include <skinning_pars_vertex>
|
|
917
|
+
#include <shadowmap_pars_vertex>
|
|
918
|
+
#include <logdepthbuf_pars_vertex>
|
|
919
|
+
#include <clipping_planes_pars_vertex>
|
|
920
|
+
|
|
921
|
+
void main() {
|
|
922
|
+
|
|
923
|
+
#include <uv_vertex>
|
|
924
|
+
#include <color_vertex>
|
|
925
|
+
#include <morphcolor_vertex>
|
|
926
|
+
#include <batching_vertex>
|
|
927
|
+
|
|
928
|
+
#include <beginnormal_vertex>
|
|
929
|
+
#include <morphinstance_vertex>
|
|
930
|
+
#include <morphnormal_vertex>
|
|
931
|
+
#include <skinbase_vertex>
|
|
932
|
+
#include <skinnormal_vertex>
|
|
933
|
+
#include <defaultnormal_vertex>
|
|
934
|
+
#include <normal_vertex>
|
|
935
|
+
|
|
936
|
+
#include <begin_vertex>
|
|
937
|
+
#include <morphtarget_vertex>
|
|
938
|
+
#include <skinning_vertex>
|
|
939
|
+
#include <displacementmap_vertex>
|
|
940
|
+
#include <project_vertex>
|
|
941
|
+
#include <logdepthbuf_vertex>
|
|
942
|
+
#include <clipping_planes_vertex>
|
|
943
|
+
|
|
944
|
+
vViewPosition = - mvPosition.xyz;
|
|
945
|
+
|
|
946
|
+
#include <worldpos_vertex>
|
|
947
|
+
#include <envmap_vertex>
|
|
948
|
+
#include <shadowmap_vertex>
|
|
949
|
+
#include <fog_vertex>
|
|
950
|
+
|
|
951
|
+
}
|
|
952
|
+
`
|
|
953
|
+
), Fe = (
|
|
954
|
+
/* glsl */
|
|
955
|
+
`
|
|
956
|
+
#define PHONG
|
|
957
|
+
|
|
958
|
+
uniform vec3 diffuse;
|
|
959
|
+
uniform vec3 emissive;
|
|
960
|
+
uniform vec3 specular;
|
|
961
|
+
uniform float shininess;
|
|
962
|
+
uniform float opacity;
|
|
963
|
+
|
|
964
|
+
#include <common>
|
|
965
|
+
#include <packing>
|
|
966
|
+
#include <dithering_pars_fragment>
|
|
967
|
+
#include <color_pars_fragment>
|
|
968
|
+
#include <uv_pars_fragment>
|
|
969
|
+
#include <map_pars_fragment>
|
|
970
|
+
#include <alphamap_pars_fragment>
|
|
971
|
+
#include <alphatest_pars_fragment>
|
|
972
|
+
#include <alphahash_pars_fragment>
|
|
973
|
+
#include <aomap_pars_fragment>
|
|
974
|
+
#include <lightmap_pars_fragment>
|
|
975
|
+
#include <emissivemap_pars_fragment>
|
|
976
|
+
#include <envmap_common_pars_fragment>
|
|
977
|
+
#include <envmap_pars_fragment>
|
|
978
|
+
#include <fog_pars_fragment>
|
|
979
|
+
#include <bsdfs>
|
|
980
|
+
#include <lights_pars_begin>
|
|
981
|
+
#include <normal_pars_fragment>
|
|
982
|
+
#include <lights_phong_pars_fragment>
|
|
983
|
+
#include <shadowmap_pars_fragment>
|
|
984
|
+
#include <bumpmap_pars_fragment>
|
|
985
|
+
#include <normalmap_pars_fragment>
|
|
986
|
+
#include <specularmap_pars_fragment>
|
|
987
|
+
#include <logdepthbuf_pars_fragment>
|
|
988
|
+
#include <clipping_planes_pars_fragment>
|
|
989
|
+
|
|
990
|
+
void main() {
|
|
991
|
+
|
|
992
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
993
|
+
#include <clipping_planes_fragment>
|
|
994
|
+
|
|
995
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
996
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
997
|
+
|
|
998
|
+
#include <logdepthbuf_fragment>
|
|
999
|
+
#include <map_fragment>
|
|
1000
|
+
#include <color_fragment>
|
|
1001
|
+
#include <alphamap_fragment>
|
|
1002
|
+
#include <alphatest_fragment>
|
|
1003
|
+
#include <alphahash_fragment>
|
|
1004
|
+
#include <specularmap_fragment>
|
|
1005
|
+
#include <normal_fragment_begin>
|
|
1006
|
+
#include <normal_fragment_maps>
|
|
1007
|
+
#include <emissivemap_fragment>
|
|
1008
|
+
|
|
1009
|
+
// accumulation
|
|
1010
|
+
#include <lights_phong_fragment>
|
|
1011
|
+
#include <lights_fragment_begin>
|
|
1012
|
+
#include <lights_fragment_maps>
|
|
1013
|
+
#include <lights_fragment_end>
|
|
1014
|
+
|
|
1015
|
+
// modulation
|
|
1016
|
+
#include <aomap_fragment>
|
|
1017
|
+
|
|
1018
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
1019
|
+
|
|
1020
|
+
#include <envmap_fragment>
|
|
1021
|
+
#include <opaque_fragment>
|
|
1022
|
+
#include <tonemapping_fragment>
|
|
1023
|
+
#include <colorspace_fragment>
|
|
1024
|
+
#include <fog_fragment>
|
|
1025
|
+
#include <premultiplied_alpha_fragment>
|
|
1026
|
+
#include <dithering_fragment>
|
|
1027
|
+
|
|
1028
|
+
}
|
|
1029
|
+
`
|
|
1030
|
+
), ze = (
|
|
1031
|
+
/* glsl */
|
|
1032
|
+
`
|
|
1033
|
+
#define STANDARD
|
|
1034
|
+
|
|
1035
|
+
varying vec3 vViewPosition;
|
|
1036
|
+
|
|
1037
|
+
#ifdef USE_TRANSMISSION
|
|
1038
|
+
|
|
1039
|
+
varying vec3 vWorldPosition;
|
|
1040
|
+
|
|
1041
|
+
#endif
|
|
1042
|
+
|
|
1043
|
+
#include <common>
|
|
1044
|
+
#include <batching_pars_vertex>
|
|
1045
|
+
#include <uv_pars_vertex>
|
|
1046
|
+
#include <displacementmap_pars_vertex>
|
|
1047
|
+
#include <color_pars_vertex>
|
|
1048
|
+
#include <fog_pars_vertex>
|
|
1049
|
+
#include <normal_pars_vertex>
|
|
1050
|
+
#include <morphtarget_pars_vertex>
|
|
1051
|
+
#include <skinning_pars_vertex>
|
|
1052
|
+
#include <shadowmap_pars_vertex>
|
|
1053
|
+
#include <logdepthbuf_pars_vertex>
|
|
1054
|
+
#include <clipping_planes_pars_vertex>
|
|
1055
|
+
|
|
1056
|
+
void main() {
|
|
1057
|
+
|
|
1058
|
+
#include <uv_vertex>
|
|
1059
|
+
#include <color_vertex>
|
|
1060
|
+
#include <morphinstance_vertex>
|
|
1061
|
+
#include <morphcolor_vertex>
|
|
1062
|
+
#include <batching_vertex>
|
|
1063
|
+
|
|
1064
|
+
#include <beginnormal_vertex>
|
|
1065
|
+
#include <morphnormal_vertex>
|
|
1066
|
+
#include <skinbase_vertex>
|
|
1067
|
+
#include <skinnormal_vertex>
|
|
1068
|
+
#include <defaultnormal_vertex>
|
|
1069
|
+
#include <normal_vertex>
|
|
1070
|
+
|
|
1071
|
+
#include <begin_vertex>
|
|
1072
|
+
#include <morphtarget_vertex>
|
|
1073
|
+
#include <skinning_vertex>
|
|
1074
|
+
#include <displacementmap_vertex>
|
|
1075
|
+
#include <project_vertex>
|
|
1076
|
+
#include <logdepthbuf_vertex>
|
|
1077
|
+
#include <clipping_planes_vertex>
|
|
1078
|
+
|
|
1079
|
+
vViewPosition = - mvPosition.xyz;
|
|
1080
|
+
|
|
1081
|
+
#include <worldpos_vertex>
|
|
1082
|
+
#include <shadowmap_vertex>
|
|
1083
|
+
#include <fog_vertex>
|
|
1084
|
+
|
|
1085
|
+
#ifdef USE_TRANSMISSION
|
|
1086
|
+
|
|
1087
|
+
vWorldPosition = worldPosition.xyz;
|
|
1088
|
+
|
|
1089
|
+
#endif
|
|
1090
|
+
}
|
|
1091
|
+
`
|
|
1092
|
+
), Ee = (
|
|
1093
|
+
/* glsl */
|
|
1094
|
+
`
|
|
1095
|
+
#define STANDARD
|
|
1096
|
+
|
|
1097
|
+
#ifdef PHYSICAL
|
|
1098
|
+
#define IOR
|
|
1099
|
+
#define USE_SPECULAR
|
|
1100
|
+
#endif
|
|
1101
|
+
|
|
1102
|
+
uniform vec3 diffuse;
|
|
1103
|
+
uniform vec3 emissive;
|
|
1104
|
+
uniform float roughness;
|
|
1105
|
+
uniform float metalness;
|
|
1106
|
+
uniform float opacity;
|
|
1107
|
+
|
|
1108
|
+
#ifdef IOR
|
|
1109
|
+
uniform float ior;
|
|
1110
|
+
#endif
|
|
1111
|
+
|
|
1112
|
+
#ifdef USE_SPECULAR
|
|
1113
|
+
uniform float specularIntensity;
|
|
1114
|
+
uniform vec3 specularColor;
|
|
1115
|
+
|
|
1116
|
+
#ifdef USE_SPECULAR_COLORMAP
|
|
1117
|
+
uniform sampler2D specularColorMap;
|
|
1118
|
+
#endif
|
|
1119
|
+
|
|
1120
|
+
#ifdef USE_SPECULAR_INTENSITYMAP
|
|
1121
|
+
uniform sampler2D specularIntensityMap;
|
|
1122
|
+
#endif
|
|
1123
|
+
#endif
|
|
1124
|
+
|
|
1125
|
+
#ifdef USE_CLEARCOAT
|
|
1126
|
+
uniform float clearcoat;
|
|
1127
|
+
uniform float clearcoatRoughness;
|
|
1128
|
+
#endif
|
|
1129
|
+
|
|
1130
|
+
#ifdef USE_IRIDESCENCE
|
|
1131
|
+
uniform float iridescence;
|
|
1132
|
+
uniform float iridescenceIOR;
|
|
1133
|
+
uniform float iridescenceThicknessMinimum;
|
|
1134
|
+
uniform float iridescenceThicknessMaximum;
|
|
1135
|
+
#endif
|
|
1136
|
+
|
|
1137
|
+
#ifdef USE_SHEEN
|
|
1138
|
+
uniform vec3 sheenColor;
|
|
1139
|
+
uniform float sheenRoughness;
|
|
1140
|
+
|
|
1141
|
+
#ifdef USE_SHEEN_COLORMAP
|
|
1142
|
+
uniform sampler2D sheenColorMap;
|
|
1143
|
+
#endif
|
|
1144
|
+
|
|
1145
|
+
#ifdef USE_SHEEN_ROUGHNESSMAP
|
|
1146
|
+
uniform sampler2D sheenRoughnessMap;
|
|
1147
|
+
#endif
|
|
1148
|
+
#endif
|
|
1149
|
+
|
|
1150
|
+
#ifdef USE_ANISOTROPY
|
|
1151
|
+
uniform vec2 anisotropyVector;
|
|
1152
|
+
|
|
1153
|
+
#ifdef USE_ANISOTROPYMAP
|
|
1154
|
+
uniform sampler2D anisotropyMap;
|
|
1155
|
+
#endif
|
|
1156
|
+
#endif
|
|
1157
|
+
|
|
1158
|
+
varying vec3 vViewPosition;
|
|
1159
|
+
|
|
1160
|
+
#include <common>
|
|
1161
|
+
#include <packing>
|
|
1162
|
+
#include <dithering_pars_fragment>
|
|
1163
|
+
#include <color_pars_fragment>
|
|
1164
|
+
#include <uv_pars_fragment>
|
|
1165
|
+
#include <map_pars_fragment>
|
|
1166
|
+
#include <alphamap_pars_fragment>
|
|
1167
|
+
#include <alphatest_pars_fragment>
|
|
1168
|
+
#include <alphahash_pars_fragment>
|
|
1169
|
+
#include <aomap_pars_fragment>
|
|
1170
|
+
#include <lightmap_pars_fragment>
|
|
1171
|
+
#include <emissivemap_pars_fragment>
|
|
1172
|
+
#include <iridescence_fragment>
|
|
1173
|
+
#include <cube_uv_reflection_fragment>
|
|
1174
|
+
#include <envmap_common_pars_fragment>
|
|
1175
|
+
#include <envmap_physical_pars_fragment>
|
|
1176
|
+
#include <fog_pars_fragment>
|
|
1177
|
+
#include <lights_pars_begin>
|
|
1178
|
+
#include <normal_pars_fragment>
|
|
1179
|
+
#include <lights_physical_pars_fragment>
|
|
1180
|
+
#include <transmission_pars_fragment>
|
|
1181
|
+
#include <shadowmap_pars_fragment>
|
|
1182
|
+
#include <bumpmap_pars_fragment>
|
|
1183
|
+
#include <normalmap_pars_fragment>
|
|
1184
|
+
#include <clearcoat_pars_fragment>
|
|
1185
|
+
#include <iridescence_pars_fragment>
|
|
1186
|
+
#include <roughnessmap_pars_fragment>
|
|
1187
|
+
#include <metalnessmap_pars_fragment>
|
|
1188
|
+
#include <logdepthbuf_pars_fragment>
|
|
1189
|
+
#include <clipping_planes_pars_fragment>
|
|
1190
|
+
|
|
1191
|
+
void main() {
|
|
1192
|
+
|
|
1193
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
1194
|
+
#include <clipping_planes_fragment>
|
|
1195
|
+
|
|
1196
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
1197
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
1198
|
+
|
|
1199
|
+
#include <logdepthbuf_fragment>
|
|
1200
|
+
#include <map_fragment>
|
|
1201
|
+
#include <color_fragment>
|
|
1202
|
+
#include <alphamap_fragment>
|
|
1203
|
+
#include <alphatest_fragment>
|
|
1204
|
+
#include <alphahash_fragment>
|
|
1205
|
+
#include <roughnessmap_fragment>
|
|
1206
|
+
#include <metalnessmap_fragment>
|
|
1207
|
+
#include <normal_fragment_begin>
|
|
1208
|
+
#include <normal_fragment_maps>
|
|
1209
|
+
#include <clearcoat_normal_fragment_begin>
|
|
1210
|
+
#include <clearcoat_normal_fragment_maps>
|
|
1211
|
+
#include <emissivemap_fragment>
|
|
1212
|
+
|
|
1213
|
+
// accumulation
|
|
1214
|
+
#include <lights_physical_fragment>
|
|
1215
|
+
#include <lights_fragment_begin>
|
|
1216
|
+
#include <lights_fragment_maps>
|
|
1217
|
+
#include <lights_fragment_end>
|
|
1218
|
+
|
|
1219
|
+
// modulation
|
|
1220
|
+
#include <aomap_fragment>
|
|
1221
|
+
|
|
1222
|
+
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
1223
|
+
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
1224
|
+
|
|
1225
|
+
#include <transmission_fragment>
|
|
1226
|
+
|
|
1227
|
+
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
1228
|
+
|
|
1229
|
+
#ifdef USE_SHEEN
|
|
1230
|
+
|
|
1231
|
+
// Sheen energy compensation approximation calculation can be found at the end of
|
|
1232
|
+
// https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
|
|
1233
|
+
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
1234
|
+
|
|
1235
|
+
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
|
|
1236
|
+
|
|
1237
|
+
#endif
|
|
1238
|
+
|
|
1239
|
+
#ifdef USE_CLEARCOAT
|
|
1240
|
+
|
|
1241
|
+
float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
|
|
1242
|
+
|
|
1243
|
+
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
1244
|
+
|
|
1245
|
+
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
|
|
1246
|
+
|
|
1247
|
+
#endif
|
|
1248
|
+
|
|
1249
|
+
#include <opaque_fragment>
|
|
1250
|
+
#include <tonemapping_fragment>
|
|
1251
|
+
#include <colorspace_fragment>
|
|
1252
|
+
#include <fog_fragment>
|
|
1253
|
+
#include <premultiplied_alpha_fragment>
|
|
1254
|
+
#include <dithering_fragment>
|
|
1255
|
+
|
|
1256
|
+
}
|
|
1257
|
+
`
|
|
1258
|
+
), Ae = (
|
|
1259
|
+
/* glsl */
|
|
1260
|
+
`
|
|
1261
|
+
#define TOON
|
|
1262
|
+
|
|
1263
|
+
varying vec3 vViewPosition;
|
|
1264
|
+
|
|
1265
|
+
#include <common>
|
|
1266
|
+
#include <batching_pars_vertex>
|
|
1267
|
+
#include <uv_pars_vertex>
|
|
1268
|
+
#include <displacementmap_pars_vertex>
|
|
1269
|
+
#include <color_pars_vertex>
|
|
1270
|
+
#include <fog_pars_vertex>
|
|
1271
|
+
#include <normal_pars_vertex>
|
|
1272
|
+
#include <morphtarget_pars_vertex>
|
|
1273
|
+
#include <skinning_pars_vertex>
|
|
1274
|
+
#include <shadowmap_pars_vertex>
|
|
1275
|
+
#include <logdepthbuf_pars_vertex>
|
|
1276
|
+
#include <clipping_planes_pars_vertex>
|
|
1277
|
+
|
|
1278
|
+
void main() {
|
|
1279
|
+
|
|
1280
|
+
#include <uv_vertex>
|
|
1281
|
+
#include <color_vertex>
|
|
1282
|
+
#include <morphinstance_vertex>
|
|
1283
|
+
#include <morphcolor_vertex>
|
|
1284
|
+
#include <batching_vertex>
|
|
1285
|
+
|
|
1286
|
+
#include <beginnormal_vertex>
|
|
1287
|
+
#include <morphnormal_vertex>
|
|
1288
|
+
#include <skinbase_vertex>
|
|
1289
|
+
#include <skinnormal_vertex>
|
|
1290
|
+
#include <defaultnormal_vertex>
|
|
1291
|
+
#include <normal_vertex>
|
|
1292
|
+
|
|
1293
|
+
#include <begin_vertex>
|
|
1294
|
+
#include <morphtarget_vertex>
|
|
1295
|
+
#include <skinning_vertex>
|
|
1296
|
+
#include <displacementmap_vertex>
|
|
1297
|
+
#include <project_vertex>
|
|
1298
|
+
#include <logdepthbuf_vertex>
|
|
1299
|
+
#include <clipping_planes_vertex>
|
|
1300
|
+
|
|
1301
|
+
vViewPosition = - mvPosition.xyz;
|
|
1302
|
+
|
|
1303
|
+
#include <worldpos_vertex>
|
|
1304
|
+
#include <shadowmap_vertex>
|
|
1305
|
+
#include <fog_vertex>
|
|
1306
|
+
|
|
1307
|
+
}
|
|
1308
|
+
`
|
|
1309
|
+
), ke = (
|
|
1310
|
+
/* glsl */
|
|
1311
|
+
`
|
|
1312
|
+
#define TOON
|
|
1313
|
+
|
|
1314
|
+
uniform vec3 diffuse;
|
|
1315
|
+
uniform vec3 emissive;
|
|
1316
|
+
uniform float opacity;
|
|
1317
|
+
|
|
1318
|
+
#include <common>
|
|
1319
|
+
#include <packing>
|
|
1320
|
+
#include <dithering_pars_fragment>
|
|
1321
|
+
#include <color_pars_fragment>
|
|
1322
|
+
#include <uv_pars_fragment>
|
|
1323
|
+
#include <map_pars_fragment>
|
|
1324
|
+
#include <alphamap_pars_fragment>
|
|
1325
|
+
#include <alphatest_pars_fragment>
|
|
1326
|
+
#include <alphahash_pars_fragment>
|
|
1327
|
+
#include <aomap_pars_fragment>
|
|
1328
|
+
#include <lightmap_pars_fragment>
|
|
1329
|
+
#include <emissivemap_pars_fragment>
|
|
1330
|
+
#include <gradientmap_pars_fragment>
|
|
1331
|
+
#include <fog_pars_fragment>
|
|
1332
|
+
#include <bsdfs>
|
|
1333
|
+
#include <lights_pars_begin>
|
|
1334
|
+
#include <normal_pars_fragment>
|
|
1335
|
+
#include <lights_toon_pars_fragment>
|
|
1336
|
+
#include <shadowmap_pars_fragment>
|
|
1337
|
+
#include <bumpmap_pars_fragment>
|
|
1338
|
+
#include <normalmap_pars_fragment>
|
|
1339
|
+
#include <logdepthbuf_pars_fragment>
|
|
1340
|
+
#include <clipping_planes_pars_fragment>
|
|
1341
|
+
|
|
1342
|
+
void main() {
|
|
1343
|
+
|
|
1344
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
1345
|
+
#include <clipping_planes_fragment>
|
|
1346
|
+
|
|
1347
|
+
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
1348
|
+
vec3 totalEmissiveRadiance = emissive;
|
|
1349
|
+
|
|
1350
|
+
#include <logdepthbuf_fragment>
|
|
1351
|
+
#include <map_fragment>
|
|
1352
|
+
#include <color_fragment>
|
|
1353
|
+
#include <alphamap_fragment>
|
|
1354
|
+
#include <alphatest_fragment>
|
|
1355
|
+
#include <alphahash_fragment>
|
|
1356
|
+
#include <normal_fragment_begin>
|
|
1357
|
+
#include <normal_fragment_maps>
|
|
1358
|
+
#include <emissivemap_fragment>
|
|
1359
|
+
|
|
1360
|
+
// accumulation
|
|
1361
|
+
#include <lights_toon_fragment>
|
|
1362
|
+
#include <lights_fragment_begin>
|
|
1363
|
+
#include <lights_fragment_maps>
|
|
1364
|
+
#include <lights_fragment_end>
|
|
1365
|
+
|
|
1366
|
+
// modulation
|
|
1367
|
+
#include <aomap_fragment>
|
|
1368
|
+
|
|
1369
|
+
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
1370
|
+
|
|
1371
|
+
#include <opaque_fragment>
|
|
1372
|
+
#include <tonemapping_fragment>
|
|
1373
|
+
#include <colorspace_fragment>
|
|
1374
|
+
#include <fog_fragment>
|
|
1375
|
+
#include <premultiplied_alpha_fragment>
|
|
1376
|
+
#include <dithering_fragment>
|
|
1377
|
+
|
|
1378
|
+
}
|
|
1379
|
+
`
|
|
1380
|
+
), De = (
|
|
1381
|
+
/* glsl */
|
|
1382
|
+
`
|
|
1383
|
+
uniform float size;
|
|
1384
|
+
uniform float scale;
|
|
1385
|
+
|
|
1386
|
+
#include <common>
|
|
1387
|
+
#include <color_pars_vertex>
|
|
1388
|
+
#include <fog_pars_vertex>
|
|
1389
|
+
#include <morphtarget_pars_vertex>
|
|
1390
|
+
#include <logdepthbuf_pars_vertex>
|
|
1391
|
+
#include <clipping_planes_pars_vertex>
|
|
1392
|
+
|
|
1393
|
+
#ifdef USE_POINTS_UV
|
|
1394
|
+
|
|
1395
|
+
varying vec2 vUv;
|
|
1396
|
+
uniform mat3 uvTransform;
|
|
1397
|
+
|
|
1398
|
+
#endif
|
|
1399
|
+
|
|
1400
|
+
void main() {
|
|
1401
|
+
|
|
1402
|
+
#ifdef USE_POINTS_UV
|
|
1403
|
+
|
|
1404
|
+
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1405
|
+
|
|
1406
|
+
#endif
|
|
1407
|
+
|
|
1408
|
+
#include <color_vertex>
|
|
1409
|
+
#include <morphinstance_vertex>
|
|
1410
|
+
#include <morphcolor_vertex>
|
|
1411
|
+
#include <begin_vertex>
|
|
1412
|
+
#include <morphtarget_vertex>
|
|
1413
|
+
#include <project_vertex>
|
|
1414
|
+
|
|
1415
|
+
gl_PointSize = size;
|
|
1416
|
+
|
|
1417
|
+
#ifdef USE_SIZEATTENUATION
|
|
1418
|
+
|
|
1419
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
1420
|
+
|
|
1421
|
+
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
1422
|
+
|
|
1423
|
+
#endif
|
|
1424
|
+
|
|
1425
|
+
#include <logdepthbuf_vertex>
|
|
1426
|
+
#include <clipping_planes_vertex>
|
|
1427
|
+
#include <worldpos_vertex>
|
|
1428
|
+
#include <fog_vertex>
|
|
1429
|
+
|
|
1430
|
+
}
|
|
1431
|
+
`
|
|
1432
|
+
), Pe = (
|
|
1433
|
+
/* glsl */
|
|
1434
|
+
`
|
|
1435
|
+
uniform vec3 diffuse;
|
|
1436
|
+
uniform float opacity;
|
|
1437
|
+
|
|
1438
|
+
#include <common>
|
|
1439
|
+
#include <color_pars_fragment>
|
|
1440
|
+
#include <map_particle_pars_fragment>
|
|
1441
|
+
#include <alphatest_pars_fragment>
|
|
1442
|
+
#include <alphahash_pars_fragment>
|
|
1443
|
+
#include <fog_pars_fragment>
|
|
1444
|
+
#include <logdepthbuf_pars_fragment>
|
|
1445
|
+
#include <clipping_planes_pars_fragment>
|
|
1446
|
+
|
|
1447
|
+
void main() {
|
|
1448
|
+
|
|
1449
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
1450
|
+
#include <clipping_planes_fragment>
|
|
1451
|
+
|
|
1452
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
1453
|
+
|
|
1454
|
+
#include <logdepthbuf_fragment>
|
|
1455
|
+
#include <map_particle_fragment>
|
|
1456
|
+
#include <color_fragment>
|
|
1457
|
+
#include <alphatest_fragment>
|
|
1458
|
+
#include <alphahash_fragment>
|
|
1459
|
+
|
|
1460
|
+
outgoingLight = diffuseColor.rgb;
|
|
1461
|
+
|
|
1462
|
+
#include <opaque_fragment>
|
|
1463
|
+
#include <tonemapping_fragment>
|
|
1464
|
+
#include <colorspace_fragment>
|
|
1465
|
+
#include <fog_fragment>
|
|
1466
|
+
#include <premultiplied_alpha_fragment>
|
|
1467
|
+
|
|
1468
|
+
}
|
|
1469
|
+
`
|
|
1470
|
+
), Te = (
|
|
1471
|
+
/* glsl */
|
|
1472
|
+
`
|
|
1473
|
+
#include <common>
|
|
1474
|
+
#include <batching_pars_vertex>
|
|
1475
|
+
#include <fog_pars_vertex>
|
|
1476
|
+
#include <morphtarget_pars_vertex>
|
|
1477
|
+
#include <skinning_pars_vertex>
|
|
1478
|
+
#include <logdepthbuf_pars_vertex>
|
|
1479
|
+
#include <shadowmap_pars_vertex>
|
|
1480
|
+
|
|
1481
|
+
void main() {
|
|
1482
|
+
|
|
1483
|
+
#include <batching_vertex>
|
|
1484
|
+
|
|
1485
|
+
#include <beginnormal_vertex>
|
|
1486
|
+
#include <morphinstance_vertex>
|
|
1487
|
+
#include <morphnormal_vertex>
|
|
1488
|
+
#include <skinbase_vertex>
|
|
1489
|
+
#include <skinnormal_vertex>
|
|
1490
|
+
#include <defaultnormal_vertex>
|
|
1491
|
+
|
|
1492
|
+
#include <begin_vertex>
|
|
1493
|
+
#include <morphtarget_vertex>
|
|
1494
|
+
#include <skinning_vertex>
|
|
1495
|
+
#include <project_vertex>
|
|
1496
|
+
#include <logdepthbuf_vertex>
|
|
1497
|
+
|
|
1498
|
+
#include <worldpos_vertex>
|
|
1499
|
+
#include <shadowmap_vertex>
|
|
1500
|
+
#include <fog_vertex>
|
|
1501
|
+
|
|
1502
|
+
}
|
|
1503
|
+
`
|
|
1504
|
+
), Le = (
|
|
1505
|
+
/* glsl */
|
|
1506
|
+
`
|
|
1507
|
+
uniform vec3 color;
|
|
1508
|
+
uniform float opacity;
|
|
1509
|
+
|
|
1510
|
+
#include <common>
|
|
1511
|
+
#include <packing>
|
|
1512
|
+
#include <fog_pars_fragment>
|
|
1513
|
+
#include <bsdfs>
|
|
1514
|
+
#include <lights_pars_begin>
|
|
1515
|
+
#include <logdepthbuf_pars_fragment>
|
|
1516
|
+
#include <shadowmap_pars_fragment>
|
|
1517
|
+
#include <shadowmask_pars_fragment>
|
|
1518
|
+
|
|
1519
|
+
void main() {
|
|
1520
|
+
|
|
1521
|
+
#include <logdepthbuf_fragment>
|
|
1522
|
+
|
|
1523
|
+
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
1524
|
+
|
|
1525
|
+
#include <tonemapping_fragment>
|
|
1526
|
+
#include <colorspace_fragment>
|
|
1527
|
+
#include <fog_fragment>
|
|
1528
|
+
|
|
1529
|
+
}
|
|
1530
|
+
`
|
|
1531
|
+
), Re = (
|
|
1532
|
+
/* glsl */
|
|
1533
|
+
`
|
|
1534
|
+
uniform float rotation;
|
|
1535
|
+
uniform vec2 center;
|
|
1536
|
+
|
|
1537
|
+
#include <common>
|
|
1538
|
+
#include <uv_pars_vertex>
|
|
1539
|
+
#include <fog_pars_vertex>
|
|
1540
|
+
#include <logdepthbuf_pars_vertex>
|
|
1541
|
+
#include <clipping_planes_pars_vertex>
|
|
1542
|
+
|
|
1543
|
+
void main() {
|
|
1544
|
+
|
|
1545
|
+
#include <uv_vertex>
|
|
1546
|
+
|
|
1547
|
+
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
1548
|
+
|
|
1549
|
+
vec2 scale;
|
|
1550
|
+
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
1551
|
+
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
1552
|
+
|
|
1553
|
+
#ifndef USE_SIZEATTENUATION
|
|
1554
|
+
|
|
1555
|
+
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
1556
|
+
|
|
1557
|
+
if ( isPerspective ) scale *= - mvPosition.z;
|
|
1558
|
+
|
|
1559
|
+
#endif
|
|
1560
|
+
|
|
1561
|
+
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
1562
|
+
|
|
1563
|
+
vec2 rotatedPosition;
|
|
1564
|
+
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
1565
|
+
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
1566
|
+
|
|
1567
|
+
mvPosition.xy += rotatedPosition;
|
|
1568
|
+
|
|
1569
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
1570
|
+
|
|
1571
|
+
#include <logdepthbuf_vertex>
|
|
1572
|
+
#include <clipping_planes_vertex>
|
|
1573
|
+
#include <fog_vertex>
|
|
1574
|
+
|
|
1575
|
+
}
|
|
1576
|
+
`
|
|
1577
|
+
), Be = (
|
|
1578
|
+
/* glsl */
|
|
1579
|
+
`
|
|
1580
|
+
uniform vec3 diffuse;
|
|
1581
|
+
uniform float opacity;
|
|
1582
|
+
|
|
1583
|
+
#include <common>
|
|
1584
|
+
#include <uv_pars_fragment>
|
|
1585
|
+
#include <map_pars_fragment>
|
|
1586
|
+
#include <alphamap_pars_fragment>
|
|
1587
|
+
#include <alphatest_pars_fragment>
|
|
1588
|
+
#include <alphahash_pars_fragment>
|
|
1589
|
+
#include <fog_pars_fragment>
|
|
1590
|
+
#include <logdepthbuf_pars_fragment>
|
|
1591
|
+
#include <clipping_planes_pars_fragment>
|
|
1592
|
+
|
|
1593
|
+
void main() {
|
|
1594
|
+
|
|
1595
|
+
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
1596
|
+
#include <clipping_planes_fragment>
|
|
1597
|
+
|
|
1598
|
+
vec3 outgoingLight = vec3( 0.0 );
|
|
1599
|
+
|
|
1600
|
+
#include <logdepthbuf_fragment>
|
|
1601
|
+
#include <map_fragment>
|
|
1602
|
+
#include <alphamap_fragment>
|
|
1603
|
+
#include <alphatest_fragment>
|
|
1604
|
+
#include <alphahash_fragment>
|
|
1605
|
+
|
|
1606
|
+
outgoingLight = diffuseColor.rgb;
|
|
1607
|
+
|
|
1608
|
+
#include <opaque_fragment>
|
|
1609
|
+
#include <tonemapping_fragment>
|
|
1610
|
+
#include <colorspace_fragment>
|
|
1611
|
+
#include <fog_fragment>
|
|
1612
|
+
|
|
1613
|
+
}
|
|
1614
|
+
`
|
|
1615
|
+
), g = {
|
|
1616
|
+
background_vert: ne,
|
|
1617
|
+
background_frag: re,
|
|
1618
|
+
backgroundCube_vert: ae,
|
|
1619
|
+
backgroundCube_frag: se,
|
|
1620
|
+
cube_vert: le,
|
|
1621
|
+
cube_frag: oe,
|
|
1622
|
+
depth_vert: ce,
|
|
1623
|
+
depth_frag: ue,
|
|
1624
|
+
distanceRGBA_vert: he,
|
|
1625
|
+
distanceRGBA_frag: de,
|
|
1626
|
+
equirect_vert: me,
|
|
1627
|
+
equirect_frag: pe,
|
|
1628
|
+
linedashed_vert: _e,
|
|
1629
|
+
linedashed_frag: ge,
|
|
1630
|
+
meshbasic_vert: fe,
|
|
1631
|
+
meshbasic_frag: ve,
|
|
1632
|
+
meshlambert_vert: xe,
|
|
1633
|
+
meshlambert_frag: ye,
|
|
1634
|
+
meshmatcap_vert: be,
|
|
1635
|
+
meshmatcap_frag: Me,
|
|
1636
|
+
meshnormal_vert: we,
|
|
1637
|
+
meshnormal_frag: Ce,
|
|
1638
|
+
meshphong_vert: Se,
|
|
1639
|
+
meshphong_frag: Fe,
|
|
1640
|
+
meshphysical_vert: ze,
|
|
1641
|
+
meshphysical_frag: Ee,
|
|
1642
|
+
meshtoon_vert: Ae,
|
|
1643
|
+
meshtoon_frag: ke,
|
|
1644
|
+
points_vert: De,
|
|
1645
|
+
points_frag: Pe,
|
|
1646
|
+
shadow_vert: Te,
|
|
1647
|
+
shadow_frag: Le,
|
|
1648
|
+
sprite_vert: Re,
|
|
1649
|
+
sprite_frag: Be
|
|
1650
|
+
}, Ie = "", E = "srgb", W = "srgb-linear", Ne = "display-p3", ee = "display-p3-linear", H = "linear", Y = "srgb", Z = "rec709", Q = "p3";
|
|
1651
|
+
class f {
|
|
1652
|
+
constructor(e, t, i, n, r, l, o, h, a) {
|
|
1653
|
+
f.prototype.isMatrix3 = !0, this.elements = [
|
|
1654
|
+
1,
|
|
1655
|
+
0,
|
|
1656
|
+
0,
|
|
1657
|
+
0,
|
|
1658
|
+
1,
|
|
1659
|
+
0,
|
|
1660
|
+
0,
|
|
1661
|
+
0,
|
|
1662
|
+
1
|
|
1663
|
+
], e !== void 0 && this.set(e, t, i, n, r, l, o, h, a);
|
|
1664
|
+
}
|
|
1665
|
+
set(e, t, i, n, r, l, o, h, a) {
|
|
1666
|
+
const s = this.elements;
|
|
1667
|
+
return s[0] = e, s[1] = n, s[2] = o, s[3] = t, s[4] = r, s[5] = h, s[6] = i, s[7] = l, s[8] = a, this;
|
|
1668
|
+
}
|
|
1669
|
+
identity() {
|
|
1670
|
+
return this.set(
|
|
1671
|
+
1,
|
|
1672
|
+
0,
|
|
1673
|
+
0,
|
|
1674
|
+
0,
|
|
1675
|
+
1,
|
|
1676
|
+
0,
|
|
1677
|
+
0,
|
|
1678
|
+
0,
|
|
1679
|
+
1
|
|
1680
|
+
), this;
|
|
1681
|
+
}
|
|
1682
|
+
copy(e) {
|
|
1683
|
+
const t = this.elements, i = e.elements;
|
|
1684
|
+
return t[0] = i[0], t[1] = i[1], t[2] = i[2], t[3] = i[3], t[4] = i[4], t[5] = i[5], t[6] = i[6], t[7] = i[7], t[8] = i[8], this;
|
|
1685
|
+
}
|
|
1686
|
+
extractBasis(e, t, i) {
|
|
1687
|
+
return e.setFromMatrix3Column(this, 0), t.setFromMatrix3Column(this, 1), i.setFromMatrix3Column(this, 2), this;
|
|
1688
|
+
}
|
|
1689
|
+
setFromMatrix4(e) {
|
|
1690
|
+
const t = e.elements;
|
|
1691
|
+
return this.set(
|
|
1692
|
+
t[0],
|
|
1693
|
+
t[4],
|
|
1694
|
+
t[8],
|
|
1695
|
+
t[1],
|
|
1696
|
+
t[5],
|
|
1697
|
+
t[9],
|
|
1698
|
+
t[2],
|
|
1699
|
+
t[6],
|
|
1700
|
+
t[10]
|
|
1701
|
+
), this;
|
|
1702
|
+
}
|
|
1703
|
+
multiply(e) {
|
|
1704
|
+
return this.multiplyMatrices(this, e);
|
|
1705
|
+
}
|
|
1706
|
+
premultiply(e) {
|
|
1707
|
+
return this.multiplyMatrices(e, this);
|
|
1708
|
+
}
|
|
1709
|
+
multiplyMatrices(e, t) {
|
|
1710
|
+
const i = e.elements, n = t.elements, r = this.elements, l = i[0], o = i[3], h = i[6], a = i[1], s = i[4], u = i[7], p = i[2], d = i[5], _ = i[8], v = n[0], w = n[3], S = n[6], D = n[1], P = n[4], F = n[7], M = n[2], T = n[5], I = n[8];
|
|
1711
|
+
return r[0] = l * v + o * D + h * M, r[3] = l * w + o * P + h * T, r[6] = l * S + o * F + h * I, r[1] = a * v + s * D + u * M, r[4] = a * w + s * P + u * T, r[7] = a * S + s * F + u * I, r[2] = p * v + d * D + _ * M, r[5] = p * w + d * P + _ * T, r[8] = p * S + d * F + _ * I, this;
|
|
1712
|
+
}
|
|
1713
|
+
multiplyScalar(e) {
|
|
1714
|
+
const t = this.elements;
|
|
1715
|
+
return t[0] *= e, t[3] *= e, t[6] *= e, t[1] *= e, t[4] *= e, t[7] *= e, t[2] *= e, t[5] *= e, t[8] *= e, this;
|
|
1716
|
+
}
|
|
1717
|
+
determinant() {
|
|
1718
|
+
const e = this.elements, t = e[0], i = e[1], n = e[2], r = e[3], l = e[4], o = e[5], h = e[6], a = e[7], s = e[8];
|
|
1719
|
+
return t * l * s - t * o * a - i * r * s + i * o * h + n * r * a - n * l * h;
|
|
1720
|
+
}
|
|
1721
|
+
invert() {
|
|
1722
|
+
const e = this.elements, t = e[0], i = e[1], n = e[2], r = e[3], l = e[4], o = e[5], h = e[6], a = e[7], s = e[8], u = s * l - o * a, p = o * h - s * r, d = a * r - l * h, _ = t * u + i * p + n * d;
|
|
1723
|
+
if (_ === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
|
1724
|
+
const v = 1 / _;
|
|
1725
|
+
return e[0] = u * v, e[1] = (n * a - s * i) * v, e[2] = (o * i - n * l) * v, e[3] = p * v, e[4] = (s * t - n * h) * v, e[5] = (n * r - o * t) * v, e[6] = d * v, e[7] = (i * h - a * t) * v, e[8] = (l * t - i * r) * v, this;
|
|
1726
|
+
}
|
|
1727
|
+
transpose() {
|
|
1728
|
+
let e;
|
|
1729
|
+
const t = this.elements;
|
|
1730
|
+
return e = t[1], t[1] = t[3], t[3] = e, e = t[2], t[2] = t[6], t[6] = e, e = t[5], t[5] = t[7], t[7] = e, this;
|
|
1731
|
+
}
|
|
1732
|
+
getNormalMatrix(e) {
|
|
1733
|
+
return this.setFromMatrix4(e).invert().transpose();
|
|
1734
|
+
}
|
|
1735
|
+
transposeIntoArray(e) {
|
|
1736
|
+
const t = this.elements;
|
|
1737
|
+
return e[0] = t[0], e[1] = t[3], e[2] = t[6], e[3] = t[1], e[4] = t[4], e[5] = t[7], e[6] = t[2], e[7] = t[5], e[8] = t[8], this;
|
|
1738
|
+
}
|
|
1739
|
+
setUvTransform(e, t, i, n, r, l, o) {
|
|
1740
|
+
const h = Math.cos(r), a = Math.sin(r);
|
|
1741
|
+
return this.set(
|
|
1742
|
+
i * h,
|
|
1743
|
+
i * a,
|
|
1744
|
+
-i * (h * l + a * o) + l + e,
|
|
1745
|
+
-n * a,
|
|
1746
|
+
n * h,
|
|
1747
|
+
-n * (-a * l + h * o) + o + t,
|
|
1748
|
+
0,
|
|
1749
|
+
0,
|
|
1750
|
+
1
|
|
1751
|
+
), this;
|
|
1752
|
+
}
|
|
1753
|
+
//
|
|
1754
|
+
scale(e, t) {
|
|
1755
|
+
return this.premultiply(N.makeScale(e, t)), this;
|
|
1756
|
+
}
|
|
1757
|
+
rotate(e) {
|
|
1758
|
+
return this.premultiply(N.makeRotation(-e)), this;
|
|
1759
|
+
}
|
|
1760
|
+
translate(e, t) {
|
|
1761
|
+
return this.premultiply(N.makeTranslation(e, t)), this;
|
|
1762
|
+
}
|
|
1763
|
+
// for 2D Transforms
|
|
1764
|
+
makeTranslation(e, t) {
|
|
1765
|
+
return e.isVector2 ? this.set(
|
|
1766
|
+
1,
|
|
1767
|
+
0,
|
|
1768
|
+
e.x,
|
|
1769
|
+
0,
|
|
1770
|
+
1,
|
|
1771
|
+
e.y,
|
|
1772
|
+
0,
|
|
1773
|
+
0,
|
|
1774
|
+
1
|
|
1775
|
+
) : this.set(
|
|
1776
|
+
1,
|
|
1777
|
+
0,
|
|
1778
|
+
e,
|
|
1779
|
+
0,
|
|
1780
|
+
1,
|
|
1781
|
+
t,
|
|
1782
|
+
0,
|
|
1783
|
+
0,
|
|
1784
|
+
1
|
|
1785
|
+
), this;
|
|
1786
|
+
}
|
|
1787
|
+
makeRotation(e) {
|
|
1788
|
+
const t = Math.cos(e), i = Math.sin(e);
|
|
1789
|
+
return this.set(
|
|
1790
|
+
t,
|
|
1791
|
+
-i,
|
|
1792
|
+
0,
|
|
1793
|
+
i,
|
|
1794
|
+
t,
|
|
1795
|
+
0,
|
|
1796
|
+
0,
|
|
1797
|
+
0,
|
|
1798
|
+
1
|
|
1799
|
+
), this;
|
|
1800
|
+
}
|
|
1801
|
+
makeScale(e, t) {
|
|
1802
|
+
return this.set(
|
|
1803
|
+
e,
|
|
1804
|
+
0,
|
|
1805
|
+
0,
|
|
1806
|
+
0,
|
|
1807
|
+
t,
|
|
1808
|
+
0,
|
|
1809
|
+
0,
|
|
1810
|
+
0,
|
|
1811
|
+
1
|
|
1812
|
+
), this;
|
|
1813
|
+
}
|
|
1814
|
+
//
|
|
1815
|
+
equals(e) {
|
|
1816
|
+
const t = this.elements, i = e.elements;
|
|
1817
|
+
for (let n = 0; n < 9; n++)
|
|
1818
|
+
if (t[n] !== i[n]) return !1;
|
|
1819
|
+
return !0;
|
|
1820
|
+
}
|
|
1821
|
+
fromArray(e, t = 0) {
|
|
1822
|
+
for (let i = 0; i < 9; i++)
|
|
1823
|
+
this.elements[i] = e[i + t];
|
|
1824
|
+
return this;
|
|
1825
|
+
}
|
|
1826
|
+
toArray(e = [], t = 0) {
|
|
1827
|
+
const i = this.elements;
|
|
1828
|
+
return e[t] = i[0], e[t + 1] = i[1], e[t + 2] = i[2], e[t + 3] = i[3], e[t + 4] = i[4], e[t + 5] = i[5], e[t + 6] = i[6], e[t + 7] = i[7], e[t + 8] = i[8], e;
|
|
1829
|
+
}
|
|
1830
|
+
clone() {
|
|
1831
|
+
return new this.constructor().fromArray(this.elements);
|
|
1832
|
+
}
|
|
1833
|
+
}
|
|
1834
|
+
const N = /* @__PURE__ */ new f(), X = /* @__PURE__ */ new f().set(
|
|
1835
|
+
0.8224621,
|
|
1836
|
+
0.177538,
|
|
1837
|
+
0,
|
|
1838
|
+
0.0331941,
|
|
1839
|
+
0.9668058,
|
|
1840
|
+
0,
|
|
1841
|
+
0.0170827,
|
|
1842
|
+
0.0723974,
|
|
1843
|
+
0.9105199
|
|
1844
|
+
), K = /* @__PURE__ */ new f().set(
|
|
1845
|
+
1.2249401,
|
|
1846
|
+
-0.2249404,
|
|
1847
|
+
0,
|
|
1848
|
+
-0.0420569,
|
|
1849
|
+
1.0420571,
|
|
1850
|
+
0,
|
|
1851
|
+
-0.0196376,
|
|
1852
|
+
-0.0786361,
|
|
1853
|
+
1.0982735
|
|
1854
|
+
), L = {
|
|
1855
|
+
[W]: {
|
|
1856
|
+
transfer: H,
|
|
1857
|
+
primaries: Z,
|
|
1858
|
+
toReference: (m) => m,
|
|
1859
|
+
fromReference: (m) => m
|
|
1860
|
+
},
|
|
1861
|
+
[E]: {
|
|
1862
|
+
transfer: Y,
|
|
1863
|
+
primaries: Z,
|
|
1864
|
+
toReference: (m) => m.convertSRGBToLinear(),
|
|
1865
|
+
fromReference: (m) => m.convertLinearToSRGB()
|
|
1866
|
+
},
|
|
1867
|
+
[ee]: {
|
|
1868
|
+
transfer: H,
|
|
1869
|
+
primaries: Q,
|
|
1870
|
+
toReference: (m) => m.applyMatrix3(K),
|
|
1871
|
+
fromReference: (m) => m.applyMatrix3(X)
|
|
1872
|
+
},
|
|
1873
|
+
[Ne]: {
|
|
1874
|
+
transfer: Y,
|
|
1875
|
+
primaries: Q,
|
|
1876
|
+
toReference: (m) => m.convertSRGBToLinear().applyMatrix3(K),
|
|
1877
|
+
fromReference: (m) => m.applyMatrix3(X).convertLinearToSRGB()
|
|
1878
|
+
}
|
|
1879
|
+
}, Ue = /* @__PURE__ */ new Set([W, ee]), C = {
|
|
1880
|
+
enabled: !0,
|
|
1881
|
+
_workingColorSpace: W,
|
|
1882
|
+
get workingColorSpace() {
|
|
1883
|
+
return this._workingColorSpace;
|
|
1884
|
+
},
|
|
1885
|
+
set workingColorSpace(m) {
|
|
1886
|
+
if (!Ue.has(m))
|
|
1887
|
+
throw new Error(`Unsupported working color space, "${m}".`);
|
|
1888
|
+
this._workingColorSpace = m;
|
|
1889
|
+
},
|
|
1890
|
+
convert: function(m, e, t) {
|
|
1891
|
+
if (this.enabled === !1 || e === t || !e || !t)
|
|
1892
|
+
return m;
|
|
1893
|
+
const i = L[e].toReference, n = L[t].fromReference;
|
|
1894
|
+
return n(i(m));
|
|
1895
|
+
},
|
|
1896
|
+
fromWorkingColorSpace: function(m, e) {
|
|
1897
|
+
return this.convert(m, this._workingColorSpace, e);
|
|
1898
|
+
},
|
|
1899
|
+
toWorkingColorSpace: function(m, e) {
|
|
1900
|
+
return this.convert(m, e, this._workingColorSpace);
|
|
1901
|
+
},
|
|
1902
|
+
getPrimaries: function(m) {
|
|
1903
|
+
return L[m].primaries;
|
|
1904
|
+
},
|
|
1905
|
+
getTransfer: function(m) {
|
|
1906
|
+
return m === Ie ? H : L[m].transfer;
|
|
1907
|
+
}
|
|
1908
|
+
};
|
|
1909
|
+
function U(m) {
|
|
1910
|
+
return m < 0.04045 ? m * 0.0773993808 : Math.pow(m * 0.9478672986 + 0.0521327014, 2.4);
|
|
1911
|
+
}
|
|
1912
|
+
function q(m) {
|
|
1913
|
+
return m < 31308e-7 ? m * 12.92 : 1.055 * Math.pow(m, 0.41666) - 0.055;
|
|
1914
|
+
}
|
|
1915
|
+
function qe(m) {
|
|
1916
|
+
const e = {};
|
|
1917
|
+
for (const t in m) {
|
|
1918
|
+
e[t] = {};
|
|
1919
|
+
for (const i in m[t]) {
|
|
1920
|
+
const n = m[t][i];
|
|
1921
|
+
n && (n.isColor || n.isMatrix3 || n.isMatrix4 || n.isVector2 || n.isVector3 || n.isVector4 || n.isTexture || n.isQuaternion) ? n.isRenderTargetTexture ? (console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."), e[t][i] = null) : e[t][i] = n.clone() : Array.isArray(n) ? e[t][i] = n.slice() : e[t][i] = n;
|
|
1922
|
+
}
|
|
1923
|
+
}
|
|
1924
|
+
return e;
|
|
1925
|
+
}
|
|
1926
|
+
function b(m) {
|
|
1927
|
+
const e = {};
|
|
1928
|
+
for (let t = 0; t < m.length; t++) {
|
|
1929
|
+
const i = qe(m[t]);
|
|
1930
|
+
for (const n in i)
|
|
1931
|
+
e[n] = i[n];
|
|
1932
|
+
}
|
|
1933
|
+
return e;
|
|
1934
|
+
}
|
|
1935
|
+
function A(m, e, t) {
|
|
1936
|
+
return Math.max(e, Math.min(t, m));
|
|
1937
|
+
}
|
|
1938
|
+
function Ge(m, e) {
|
|
1939
|
+
return (m % e + e) % e;
|
|
1940
|
+
}
|
|
1941
|
+
function G(m, e, t) {
|
|
1942
|
+
return (1 - t) * m + t * e;
|
|
1943
|
+
}
|
|
1944
|
+
class k {
|
|
1945
|
+
constructor(e = 0, t = 0) {
|
|
1946
|
+
k.prototype.isVector2 = !0, this.x = e, this.y = t;
|
|
1947
|
+
}
|
|
1948
|
+
get width() {
|
|
1949
|
+
return this.x;
|
|
1950
|
+
}
|
|
1951
|
+
set width(e) {
|
|
1952
|
+
this.x = e;
|
|
1953
|
+
}
|
|
1954
|
+
get height() {
|
|
1955
|
+
return this.y;
|
|
1956
|
+
}
|
|
1957
|
+
set height(e) {
|
|
1958
|
+
this.y = e;
|
|
1959
|
+
}
|
|
1960
|
+
set(e, t) {
|
|
1961
|
+
return this.x = e, this.y = t, this;
|
|
1962
|
+
}
|
|
1963
|
+
setScalar(e) {
|
|
1964
|
+
return this.x = e, this.y = e, this;
|
|
1965
|
+
}
|
|
1966
|
+
setX(e) {
|
|
1967
|
+
return this.x = e, this;
|
|
1968
|
+
}
|
|
1969
|
+
setY(e) {
|
|
1970
|
+
return this.y = e, this;
|
|
1971
|
+
}
|
|
1972
|
+
setComponent(e, t) {
|
|
1973
|
+
switch (e) {
|
|
1974
|
+
case 0:
|
|
1975
|
+
this.x = t;
|
|
1976
|
+
break;
|
|
1977
|
+
case 1:
|
|
1978
|
+
this.y = t;
|
|
1979
|
+
break;
|
|
1980
|
+
default:
|
|
1981
|
+
throw new Error("index is out of range: " + e);
|
|
1982
|
+
}
|
|
1983
|
+
return this;
|
|
1984
|
+
}
|
|
1985
|
+
getComponent(e) {
|
|
1986
|
+
switch (e) {
|
|
1987
|
+
case 0:
|
|
1988
|
+
return this.x;
|
|
1989
|
+
case 1:
|
|
1990
|
+
return this.y;
|
|
1991
|
+
default:
|
|
1992
|
+
throw new Error("index is out of range: " + e);
|
|
1993
|
+
}
|
|
1994
|
+
}
|
|
1995
|
+
clone() {
|
|
1996
|
+
return new this.constructor(this.x, this.y);
|
|
1997
|
+
}
|
|
1998
|
+
copy(e) {
|
|
1999
|
+
return this.x = e.x, this.y = e.y, this;
|
|
2000
|
+
}
|
|
2001
|
+
add(e) {
|
|
2002
|
+
return this.x += e.x, this.y += e.y, this;
|
|
2003
|
+
}
|
|
2004
|
+
addScalar(e) {
|
|
2005
|
+
return this.x += e, this.y += e, this;
|
|
2006
|
+
}
|
|
2007
|
+
addVectors(e, t) {
|
|
2008
|
+
return this.x = e.x + t.x, this.y = e.y + t.y, this;
|
|
2009
|
+
}
|
|
2010
|
+
addScaledVector(e, t) {
|
|
2011
|
+
return this.x += e.x * t, this.y += e.y * t, this;
|
|
2012
|
+
}
|
|
2013
|
+
sub(e) {
|
|
2014
|
+
return this.x -= e.x, this.y -= e.y, this;
|
|
2015
|
+
}
|
|
2016
|
+
subScalar(e) {
|
|
2017
|
+
return this.x -= e, this.y -= e, this;
|
|
2018
|
+
}
|
|
2019
|
+
subVectors(e, t) {
|
|
2020
|
+
return this.x = e.x - t.x, this.y = e.y - t.y, this;
|
|
2021
|
+
}
|
|
2022
|
+
multiply(e) {
|
|
2023
|
+
return this.x *= e.x, this.y *= e.y, this;
|
|
2024
|
+
}
|
|
2025
|
+
multiplyScalar(e) {
|
|
2026
|
+
return this.x *= e, this.y *= e, this;
|
|
2027
|
+
}
|
|
2028
|
+
divide(e) {
|
|
2029
|
+
return this.x /= e.x, this.y /= e.y, this;
|
|
2030
|
+
}
|
|
2031
|
+
divideScalar(e) {
|
|
2032
|
+
return this.multiplyScalar(1 / e);
|
|
2033
|
+
}
|
|
2034
|
+
applyMatrix3(e) {
|
|
2035
|
+
const t = this.x, i = this.y, n = e.elements;
|
|
2036
|
+
return this.x = n[0] * t + n[3] * i + n[6], this.y = n[1] * t + n[4] * i + n[7], this;
|
|
2037
|
+
}
|
|
2038
|
+
min(e) {
|
|
2039
|
+
return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this;
|
|
2040
|
+
}
|
|
2041
|
+
max(e) {
|
|
2042
|
+
return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this;
|
|
2043
|
+
}
|
|
2044
|
+
clamp(e, t) {
|
|
2045
|
+
return this.x = Math.max(e.x, Math.min(t.x, this.x)), this.y = Math.max(e.y, Math.min(t.y, this.y)), this;
|
|
2046
|
+
}
|
|
2047
|
+
clampScalar(e, t) {
|
|
2048
|
+
return this.x = Math.max(e, Math.min(t, this.x)), this.y = Math.max(e, Math.min(t, this.y)), this;
|
|
2049
|
+
}
|
|
2050
|
+
clampLength(e, t) {
|
|
2051
|
+
const i = this.length();
|
|
2052
|
+
return this.divideScalar(i || 1).multiplyScalar(Math.max(e, Math.min(t, i)));
|
|
2053
|
+
}
|
|
2054
|
+
floor() {
|
|
2055
|
+
return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this;
|
|
2056
|
+
}
|
|
2057
|
+
ceil() {
|
|
2058
|
+
return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this;
|
|
2059
|
+
}
|
|
2060
|
+
round() {
|
|
2061
|
+
return this.x = Math.round(this.x), this.y = Math.round(this.y), this;
|
|
2062
|
+
}
|
|
2063
|
+
roundToZero() {
|
|
2064
|
+
return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this;
|
|
2065
|
+
}
|
|
2066
|
+
negate() {
|
|
2067
|
+
return this.x = -this.x, this.y = -this.y, this;
|
|
2068
|
+
}
|
|
2069
|
+
dot(e) {
|
|
2070
|
+
return this.x * e.x + this.y * e.y;
|
|
2071
|
+
}
|
|
2072
|
+
cross(e) {
|
|
2073
|
+
return this.x * e.y - this.y * e.x;
|
|
2074
|
+
}
|
|
2075
|
+
lengthSq() {
|
|
2076
|
+
return this.x * this.x + this.y * this.y;
|
|
2077
|
+
}
|
|
2078
|
+
length() {
|
|
2079
|
+
return Math.sqrt(this.x * this.x + this.y * this.y);
|
|
2080
|
+
}
|
|
2081
|
+
manhattanLength() {
|
|
2082
|
+
return Math.abs(this.x) + Math.abs(this.y);
|
|
2083
|
+
}
|
|
2084
|
+
normalize() {
|
|
2085
|
+
return this.divideScalar(this.length() || 1);
|
|
2086
|
+
}
|
|
2087
|
+
angle() {
|
|
2088
|
+
return Math.atan2(-this.y, -this.x) + Math.PI;
|
|
2089
|
+
}
|
|
2090
|
+
angleTo(e) {
|
|
2091
|
+
const t = Math.sqrt(this.lengthSq() * e.lengthSq());
|
|
2092
|
+
if (t === 0) return Math.PI / 2;
|
|
2093
|
+
const i = this.dot(e) / t;
|
|
2094
|
+
return Math.acos(A(i, -1, 1));
|
|
2095
|
+
}
|
|
2096
|
+
distanceTo(e) {
|
|
2097
|
+
return Math.sqrt(this.distanceToSquared(e));
|
|
2098
|
+
}
|
|
2099
|
+
distanceToSquared(e) {
|
|
2100
|
+
const t = this.x - e.x, i = this.y - e.y;
|
|
2101
|
+
return t * t + i * i;
|
|
2102
|
+
}
|
|
2103
|
+
manhattanDistanceTo(e) {
|
|
2104
|
+
return Math.abs(this.x - e.x) + Math.abs(this.y - e.y);
|
|
2105
|
+
}
|
|
2106
|
+
setLength(e) {
|
|
2107
|
+
return this.normalize().multiplyScalar(e);
|
|
2108
|
+
}
|
|
2109
|
+
lerp(e, t) {
|
|
2110
|
+
return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this;
|
|
2111
|
+
}
|
|
2112
|
+
lerpVectors(e, t, i) {
|
|
2113
|
+
return this.x = e.x + (t.x - e.x) * i, this.y = e.y + (t.y - e.y) * i, this;
|
|
2114
|
+
}
|
|
2115
|
+
equals(e) {
|
|
2116
|
+
return e.x === this.x && e.y === this.y;
|
|
2117
|
+
}
|
|
2118
|
+
fromArray(e, t = 0) {
|
|
2119
|
+
return this.x = e[t], this.y = e[t + 1], this;
|
|
2120
|
+
}
|
|
2121
|
+
toArray(e = [], t = 0) {
|
|
2122
|
+
return e[t] = this.x, e[t + 1] = this.y, e;
|
|
2123
|
+
}
|
|
2124
|
+
fromBufferAttribute(e, t) {
|
|
2125
|
+
return this.x = e.getX(t), this.y = e.getY(t), this;
|
|
2126
|
+
}
|
|
2127
|
+
rotateAround(e, t) {
|
|
2128
|
+
const i = Math.cos(t), n = Math.sin(t), r = this.x - e.x, l = this.y - e.y;
|
|
2129
|
+
return this.x = r * i - l * n + e.x, this.y = r * n + l * i + e.y, this;
|
|
2130
|
+
}
|
|
2131
|
+
random() {
|
|
2132
|
+
return this.x = Math.random(), this.y = Math.random(), this;
|
|
2133
|
+
}
|
|
2134
|
+
*[Symbol.iterator]() {
|
|
2135
|
+
yield this.x, yield this.y;
|
|
2136
|
+
}
|
|
2137
|
+
}
|
|
2138
|
+
class Ve {
|
|
2139
|
+
constructor(e = 0, t = 0, i = 0, n = 1) {
|
|
2140
|
+
this.isQuaternion = !0, this._x = e, this._y = t, this._z = i, this._w = n;
|
|
2141
|
+
}
|
|
2142
|
+
static slerpFlat(e, t, i, n, r, l, o) {
|
|
2143
|
+
let h = i[n + 0], a = i[n + 1], s = i[n + 2], u = i[n + 3];
|
|
2144
|
+
const p = r[l + 0], d = r[l + 1], _ = r[l + 2], v = r[l + 3];
|
|
2145
|
+
if (o === 0) {
|
|
2146
|
+
e[t + 0] = h, e[t + 1] = a, e[t + 2] = s, e[t + 3] = u;
|
|
2147
|
+
return;
|
|
2148
|
+
}
|
|
2149
|
+
if (o === 1) {
|
|
2150
|
+
e[t + 0] = p, e[t + 1] = d, e[t + 2] = _, e[t + 3] = v;
|
|
2151
|
+
return;
|
|
2152
|
+
}
|
|
2153
|
+
if (u !== v || h !== p || a !== d || s !== _) {
|
|
2154
|
+
let w = 1 - o;
|
|
2155
|
+
const S = h * p + a * d + s * _ + u * v, D = S >= 0 ? 1 : -1, P = 1 - S * S;
|
|
2156
|
+
if (P > Number.EPSILON) {
|
|
2157
|
+
const M = Math.sqrt(P), T = Math.atan2(M, S * D);
|
|
2158
|
+
w = Math.sin(w * T) / M, o = Math.sin(o * T) / M;
|
|
2159
|
+
}
|
|
2160
|
+
const F = o * D;
|
|
2161
|
+
if (h = h * w + p * F, a = a * w + d * F, s = s * w + _ * F, u = u * w + v * F, w === 1 - o) {
|
|
2162
|
+
const M = 1 / Math.sqrt(h * h + a * a + s * s + u * u);
|
|
2163
|
+
h *= M, a *= M, s *= M, u *= M;
|
|
2164
|
+
}
|
|
2165
|
+
}
|
|
2166
|
+
e[t] = h, e[t + 1] = a, e[t + 2] = s, e[t + 3] = u;
|
|
2167
|
+
}
|
|
2168
|
+
static multiplyQuaternionsFlat(e, t, i, n, r, l) {
|
|
2169
|
+
const o = i[n], h = i[n + 1], a = i[n + 2], s = i[n + 3], u = r[l], p = r[l + 1], d = r[l + 2], _ = r[l + 3];
|
|
2170
|
+
return e[t] = o * _ + s * u + h * d - a * p, e[t + 1] = h * _ + s * p + a * u - o * d, e[t + 2] = a * _ + s * d + o * p - h * u, e[t + 3] = s * _ - o * u - h * p - a * d, e;
|
|
2171
|
+
}
|
|
2172
|
+
get x() {
|
|
2173
|
+
return this._x;
|
|
2174
|
+
}
|
|
2175
|
+
set x(e) {
|
|
2176
|
+
this._x = e, this._onChangeCallback();
|
|
2177
|
+
}
|
|
2178
|
+
get y() {
|
|
2179
|
+
return this._y;
|
|
2180
|
+
}
|
|
2181
|
+
set y(e) {
|
|
2182
|
+
this._y = e, this._onChangeCallback();
|
|
2183
|
+
}
|
|
2184
|
+
get z() {
|
|
2185
|
+
return this._z;
|
|
2186
|
+
}
|
|
2187
|
+
set z(e) {
|
|
2188
|
+
this._z = e, this._onChangeCallback();
|
|
2189
|
+
}
|
|
2190
|
+
get w() {
|
|
2191
|
+
return this._w;
|
|
2192
|
+
}
|
|
2193
|
+
set w(e) {
|
|
2194
|
+
this._w = e, this._onChangeCallback();
|
|
2195
|
+
}
|
|
2196
|
+
set(e, t, i, n) {
|
|
2197
|
+
return this._x = e, this._y = t, this._z = i, this._w = n, this._onChangeCallback(), this;
|
|
2198
|
+
}
|
|
2199
|
+
clone() {
|
|
2200
|
+
return new this.constructor(this._x, this._y, this._z, this._w);
|
|
2201
|
+
}
|
|
2202
|
+
copy(e) {
|
|
2203
|
+
return this._x = e.x, this._y = e.y, this._z = e.z, this._w = e.w, this._onChangeCallback(), this;
|
|
2204
|
+
}
|
|
2205
|
+
setFromEuler(e, t = !0) {
|
|
2206
|
+
const i = e._x, n = e._y, r = e._z, l = e._order, o = Math.cos, h = Math.sin, a = o(i / 2), s = o(n / 2), u = o(r / 2), p = h(i / 2), d = h(n / 2), _ = h(r / 2);
|
|
2207
|
+
switch (l) {
|
|
2208
|
+
case "XYZ":
|
|
2209
|
+
this._x = p * s * u + a * d * _, this._y = a * d * u - p * s * _, this._z = a * s * _ + p * d * u, this._w = a * s * u - p * d * _;
|
|
2210
|
+
break;
|
|
2211
|
+
case "YXZ":
|
|
2212
|
+
this._x = p * s * u + a * d * _, this._y = a * d * u - p * s * _, this._z = a * s * _ - p * d * u, this._w = a * s * u + p * d * _;
|
|
2213
|
+
break;
|
|
2214
|
+
case "ZXY":
|
|
2215
|
+
this._x = p * s * u - a * d * _, this._y = a * d * u + p * s * _, this._z = a * s * _ + p * d * u, this._w = a * s * u - p * d * _;
|
|
2216
|
+
break;
|
|
2217
|
+
case "ZYX":
|
|
2218
|
+
this._x = p * s * u - a * d * _, this._y = a * d * u + p * s * _, this._z = a * s * _ - p * d * u, this._w = a * s * u + p * d * _;
|
|
2219
|
+
break;
|
|
2220
|
+
case "YZX":
|
|
2221
|
+
this._x = p * s * u + a * d * _, this._y = a * d * u + p * s * _, this._z = a * s * _ - p * d * u, this._w = a * s * u - p * d * _;
|
|
2222
|
+
break;
|
|
2223
|
+
case "XZY":
|
|
2224
|
+
this._x = p * s * u - a * d * _, this._y = a * d * u - p * s * _, this._z = a * s * _ + p * d * u, this._w = a * s * u + p * d * _;
|
|
2225
|
+
break;
|
|
2226
|
+
default:
|
|
2227
|
+
console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + l);
|
|
2228
|
+
}
|
|
2229
|
+
return t === !0 && this._onChangeCallback(), this;
|
|
2230
|
+
}
|
|
2231
|
+
setFromAxisAngle(e, t) {
|
|
2232
|
+
const i = t / 2, n = Math.sin(i);
|
|
2233
|
+
return this._x = e.x * n, this._y = e.y * n, this._z = e.z * n, this._w = Math.cos(i), this._onChangeCallback(), this;
|
|
2234
|
+
}
|
|
2235
|
+
setFromRotationMatrix(e) {
|
|
2236
|
+
const t = e.elements, i = t[0], n = t[4], r = t[8], l = t[1], o = t[5], h = t[9], a = t[2], s = t[6], u = t[10], p = i + o + u;
|
|
2237
|
+
if (p > 0) {
|
|
2238
|
+
const d = 0.5 / Math.sqrt(p + 1);
|
|
2239
|
+
this._w = 0.25 / d, this._x = (s - h) * d, this._y = (r - a) * d, this._z = (l - n) * d;
|
|
2240
|
+
} else if (i > o && i > u) {
|
|
2241
|
+
const d = 2 * Math.sqrt(1 + i - o - u);
|
|
2242
|
+
this._w = (s - h) / d, this._x = 0.25 * d, this._y = (n + l) / d, this._z = (r + a) / d;
|
|
2243
|
+
} else if (o > u) {
|
|
2244
|
+
const d = 2 * Math.sqrt(1 + o - i - u);
|
|
2245
|
+
this._w = (r - a) / d, this._x = (n + l) / d, this._y = 0.25 * d, this._z = (h + s) / d;
|
|
2246
|
+
} else {
|
|
2247
|
+
const d = 2 * Math.sqrt(1 + u - i - o);
|
|
2248
|
+
this._w = (l - n) / d, this._x = (r + a) / d, this._y = (h + s) / d, this._z = 0.25 * d;
|
|
2249
|
+
}
|
|
2250
|
+
return this._onChangeCallback(), this;
|
|
2251
|
+
}
|
|
2252
|
+
setFromUnitVectors(e, t) {
|
|
2253
|
+
let i = e.dot(t) + 1;
|
|
2254
|
+
return i < Number.EPSILON ? (i = 0, Math.abs(e.x) > Math.abs(e.z) ? (this._x = -e.y, this._y = e.x, this._z = 0, this._w = i) : (this._x = 0, this._y = -e.z, this._z = e.y, this._w = i)) : (this._x = e.y * t.z - e.z * t.y, this._y = e.z * t.x - e.x * t.z, this._z = e.x * t.y - e.y * t.x, this._w = i), this.normalize();
|
|
2255
|
+
}
|
|
2256
|
+
angleTo(e) {
|
|
2257
|
+
return 2 * Math.acos(Math.abs(A(this.dot(e), -1, 1)));
|
|
2258
|
+
}
|
|
2259
|
+
rotateTowards(e, t) {
|
|
2260
|
+
const i = this.angleTo(e);
|
|
2261
|
+
if (i === 0) return this;
|
|
2262
|
+
const n = Math.min(1, t / i);
|
|
2263
|
+
return this.slerp(e, n), this;
|
|
2264
|
+
}
|
|
2265
|
+
identity() {
|
|
2266
|
+
return this.set(0, 0, 0, 1);
|
|
2267
|
+
}
|
|
2268
|
+
invert() {
|
|
2269
|
+
return this.conjugate();
|
|
2270
|
+
}
|
|
2271
|
+
conjugate() {
|
|
2272
|
+
return this._x *= -1, this._y *= -1, this._z *= -1, this._onChangeCallback(), this;
|
|
2273
|
+
}
|
|
2274
|
+
dot(e) {
|
|
2275
|
+
return this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w;
|
|
2276
|
+
}
|
|
2277
|
+
lengthSq() {
|
|
2278
|
+
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
|
|
2279
|
+
}
|
|
2280
|
+
length() {
|
|
2281
|
+
return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);
|
|
2282
|
+
}
|
|
2283
|
+
normalize() {
|
|
2284
|
+
let e = this.length();
|
|
2285
|
+
return e === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (e = 1 / e, this._x = this._x * e, this._y = this._y * e, this._z = this._z * e, this._w = this._w * e), this._onChangeCallback(), this;
|
|
2286
|
+
}
|
|
2287
|
+
multiply(e) {
|
|
2288
|
+
return this.multiplyQuaternions(this, e);
|
|
2289
|
+
}
|
|
2290
|
+
premultiply(e) {
|
|
2291
|
+
return this.multiplyQuaternions(e, this);
|
|
2292
|
+
}
|
|
2293
|
+
multiplyQuaternions(e, t) {
|
|
2294
|
+
const i = e._x, n = e._y, r = e._z, l = e._w, o = t._x, h = t._y, a = t._z, s = t._w;
|
|
2295
|
+
return this._x = i * s + l * o + n * a - r * h, this._y = n * s + l * h + r * o - i * a, this._z = r * s + l * a + i * h - n * o, this._w = l * s - i * o - n * h - r * a, this._onChangeCallback(), this;
|
|
2296
|
+
}
|
|
2297
|
+
slerp(e, t) {
|
|
2298
|
+
if (t === 0) return this;
|
|
2299
|
+
if (t === 1) return this.copy(e);
|
|
2300
|
+
const i = this._x, n = this._y, r = this._z, l = this._w;
|
|
2301
|
+
let o = l * e._w + i * e._x + n * e._y + r * e._z;
|
|
2302
|
+
if (o < 0 ? (this._w = -e._w, this._x = -e._x, this._y = -e._y, this._z = -e._z, o = -o) : this.copy(e), o >= 1)
|
|
2303
|
+
return this._w = l, this._x = i, this._y = n, this._z = r, this;
|
|
2304
|
+
const h = 1 - o * o;
|
|
2305
|
+
if (h <= Number.EPSILON) {
|
|
2306
|
+
const d = 1 - t;
|
|
2307
|
+
return this._w = d * l + t * this._w, this._x = d * i + t * this._x, this._y = d * n + t * this._y, this._z = d * r + t * this._z, this.normalize(), this;
|
|
2308
|
+
}
|
|
2309
|
+
const a = Math.sqrt(h), s = Math.atan2(a, o), u = Math.sin((1 - t) * s) / a, p = Math.sin(t * s) / a;
|
|
2310
|
+
return this._w = l * u + this._w * p, this._x = i * u + this._x * p, this._y = n * u + this._y * p, this._z = r * u + this._z * p, this._onChangeCallback(), this;
|
|
2311
|
+
}
|
|
2312
|
+
slerpQuaternions(e, t, i) {
|
|
2313
|
+
return this.copy(e).slerp(t, i);
|
|
2314
|
+
}
|
|
2315
|
+
random() {
|
|
2316
|
+
const e = 2 * Math.PI * Math.random(), t = 2 * Math.PI * Math.random(), i = Math.random(), n = Math.sqrt(1 - i), r = Math.sqrt(i);
|
|
2317
|
+
return this.set(
|
|
2318
|
+
n * Math.sin(e),
|
|
2319
|
+
n * Math.cos(e),
|
|
2320
|
+
r * Math.sin(t),
|
|
2321
|
+
r * Math.cos(t)
|
|
2322
|
+
);
|
|
2323
|
+
}
|
|
2324
|
+
equals(e) {
|
|
2325
|
+
return e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w;
|
|
2326
|
+
}
|
|
2327
|
+
fromArray(e, t = 0) {
|
|
2328
|
+
return this._x = e[t], this._y = e[t + 1], this._z = e[t + 2], this._w = e[t + 3], this._onChangeCallback(), this;
|
|
2329
|
+
}
|
|
2330
|
+
toArray(e = [], t = 0) {
|
|
2331
|
+
return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._w, e;
|
|
2332
|
+
}
|
|
2333
|
+
fromBufferAttribute(e, t) {
|
|
2334
|
+
return this._x = e.getX(t), this._y = e.getY(t), this._z = e.getZ(t), this._w = e.getW(t), this._onChangeCallback(), this;
|
|
2335
|
+
}
|
|
2336
|
+
toJSON() {
|
|
2337
|
+
return this.toArray();
|
|
2338
|
+
}
|
|
2339
|
+
_onChange(e) {
|
|
2340
|
+
return this._onChangeCallback = e, this;
|
|
2341
|
+
}
|
|
2342
|
+
_onChangeCallback() {
|
|
2343
|
+
}
|
|
2344
|
+
*[Symbol.iterator]() {
|
|
2345
|
+
yield this._x, yield this._y, yield this._z, yield this._w;
|
|
2346
|
+
}
|
|
2347
|
+
}
|
|
2348
|
+
class B {
|
|
2349
|
+
constructor(e = 0, t = 0, i = 0) {
|
|
2350
|
+
B.prototype.isVector3 = !0, this.x = e, this.y = t, this.z = i;
|
|
2351
|
+
}
|
|
2352
|
+
set(e, t, i) {
|
|
2353
|
+
return i === void 0 && (i = this.z), this.x = e, this.y = t, this.z = i, this;
|
|
2354
|
+
}
|
|
2355
|
+
setScalar(e) {
|
|
2356
|
+
return this.x = e, this.y = e, this.z = e, this;
|
|
2357
|
+
}
|
|
2358
|
+
setX(e) {
|
|
2359
|
+
return this.x = e, this;
|
|
2360
|
+
}
|
|
2361
|
+
setY(e) {
|
|
2362
|
+
return this.y = e, this;
|
|
2363
|
+
}
|
|
2364
|
+
setZ(e) {
|
|
2365
|
+
return this.z = e, this;
|
|
2366
|
+
}
|
|
2367
|
+
setComponent(e, t) {
|
|
2368
|
+
switch (e) {
|
|
2369
|
+
case 0:
|
|
2370
|
+
this.x = t;
|
|
2371
|
+
break;
|
|
2372
|
+
case 1:
|
|
2373
|
+
this.y = t;
|
|
2374
|
+
break;
|
|
2375
|
+
case 2:
|
|
2376
|
+
this.z = t;
|
|
2377
|
+
break;
|
|
2378
|
+
default:
|
|
2379
|
+
throw new Error("index is out of range: " + e);
|
|
2380
|
+
}
|
|
2381
|
+
return this;
|
|
2382
|
+
}
|
|
2383
|
+
getComponent(e) {
|
|
2384
|
+
switch (e) {
|
|
2385
|
+
case 0:
|
|
2386
|
+
return this.x;
|
|
2387
|
+
case 1:
|
|
2388
|
+
return this.y;
|
|
2389
|
+
case 2:
|
|
2390
|
+
return this.z;
|
|
2391
|
+
default:
|
|
2392
|
+
throw new Error("index is out of range: " + e);
|
|
2393
|
+
}
|
|
2394
|
+
}
|
|
2395
|
+
clone() {
|
|
2396
|
+
return new this.constructor(this.x, this.y, this.z);
|
|
2397
|
+
}
|
|
2398
|
+
copy(e) {
|
|
2399
|
+
return this.x = e.x, this.y = e.y, this.z = e.z, this;
|
|
2400
|
+
}
|
|
2401
|
+
add(e) {
|
|
2402
|
+
return this.x += e.x, this.y += e.y, this.z += e.z, this;
|
|
2403
|
+
}
|
|
2404
|
+
addScalar(e) {
|
|
2405
|
+
return this.x += e, this.y += e, this.z += e, this;
|
|
2406
|
+
}
|
|
2407
|
+
addVectors(e, t) {
|
|
2408
|
+
return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this;
|
|
2409
|
+
}
|
|
2410
|
+
addScaledVector(e, t) {
|
|
2411
|
+
return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this;
|
|
2412
|
+
}
|
|
2413
|
+
sub(e) {
|
|
2414
|
+
return this.x -= e.x, this.y -= e.y, this.z -= e.z, this;
|
|
2415
|
+
}
|
|
2416
|
+
subScalar(e) {
|
|
2417
|
+
return this.x -= e, this.y -= e, this.z -= e, this;
|
|
2418
|
+
}
|
|
2419
|
+
subVectors(e, t) {
|
|
2420
|
+
return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this;
|
|
2421
|
+
}
|
|
2422
|
+
multiply(e) {
|
|
2423
|
+
return this.x *= e.x, this.y *= e.y, this.z *= e.z, this;
|
|
2424
|
+
}
|
|
2425
|
+
multiplyScalar(e) {
|
|
2426
|
+
return this.x *= e, this.y *= e, this.z *= e, this;
|
|
2427
|
+
}
|
|
2428
|
+
multiplyVectors(e, t) {
|
|
2429
|
+
return this.x = e.x * t.x, this.y = e.y * t.y, this.z = e.z * t.z, this;
|
|
2430
|
+
}
|
|
2431
|
+
applyEuler(e) {
|
|
2432
|
+
return this.applyQuaternion(J.setFromEuler(e));
|
|
2433
|
+
}
|
|
2434
|
+
applyAxisAngle(e, t) {
|
|
2435
|
+
return this.applyQuaternion(J.setFromAxisAngle(e, t));
|
|
2436
|
+
}
|
|
2437
|
+
applyMatrix3(e) {
|
|
2438
|
+
const t = this.x, i = this.y, n = this.z, r = e.elements;
|
|
2439
|
+
return this.x = r[0] * t + r[3] * i + r[6] * n, this.y = r[1] * t + r[4] * i + r[7] * n, this.z = r[2] * t + r[5] * i + r[8] * n, this;
|
|
2440
|
+
}
|
|
2441
|
+
applyNormalMatrix(e) {
|
|
2442
|
+
return this.applyMatrix3(e).normalize();
|
|
2443
|
+
}
|
|
2444
|
+
applyMatrix4(e) {
|
|
2445
|
+
const t = this.x, i = this.y, n = this.z, r = e.elements, l = 1 / (r[3] * t + r[7] * i + r[11] * n + r[15]);
|
|
2446
|
+
return this.x = (r[0] * t + r[4] * i + r[8] * n + r[12]) * l, this.y = (r[1] * t + r[5] * i + r[9] * n + r[13]) * l, this.z = (r[2] * t + r[6] * i + r[10] * n + r[14]) * l, this;
|
|
2447
|
+
}
|
|
2448
|
+
applyQuaternion(e) {
|
|
2449
|
+
const t = this.x, i = this.y, n = this.z, r = e.x, l = e.y, o = e.z, h = e.w, a = 2 * (l * n - o * i), s = 2 * (o * t - r * n), u = 2 * (r * i - l * t);
|
|
2450
|
+
return this.x = t + h * a + l * u - o * s, this.y = i + h * s + o * a - r * u, this.z = n + h * u + r * s - l * a, this;
|
|
2451
|
+
}
|
|
2452
|
+
project(e) {
|
|
2453
|
+
return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix);
|
|
2454
|
+
}
|
|
2455
|
+
unproject(e) {
|
|
2456
|
+
return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld);
|
|
2457
|
+
}
|
|
2458
|
+
transformDirection(e) {
|
|
2459
|
+
const t = this.x, i = this.y, n = this.z, r = e.elements;
|
|
2460
|
+
return this.x = r[0] * t + r[4] * i + r[8] * n, this.y = r[1] * t + r[5] * i + r[9] * n, this.z = r[2] * t + r[6] * i + r[10] * n, this.normalize();
|
|
2461
|
+
}
|
|
2462
|
+
divide(e) {
|
|
2463
|
+
return this.x /= e.x, this.y /= e.y, this.z /= e.z, this;
|
|
2464
|
+
}
|
|
2465
|
+
divideScalar(e) {
|
|
2466
|
+
return this.multiplyScalar(1 / e);
|
|
2467
|
+
}
|
|
2468
|
+
min(e) {
|
|
2469
|
+
return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this;
|
|
2470
|
+
}
|
|
2471
|
+
max(e) {
|
|
2472
|
+
return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this;
|
|
2473
|
+
}
|
|
2474
|
+
clamp(e, t) {
|
|
2475
|
+
return this.x = Math.max(e.x, Math.min(t.x, this.x)), this.y = Math.max(e.y, Math.min(t.y, this.y)), this.z = Math.max(e.z, Math.min(t.z, this.z)), this;
|
|
2476
|
+
}
|
|
2477
|
+
clampScalar(e, t) {
|
|
2478
|
+
return this.x = Math.max(e, Math.min(t, this.x)), this.y = Math.max(e, Math.min(t, this.y)), this.z = Math.max(e, Math.min(t, this.z)), this;
|
|
2479
|
+
}
|
|
2480
|
+
clampLength(e, t) {
|
|
2481
|
+
const i = this.length();
|
|
2482
|
+
return this.divideScalar(i || 1).multiplyScalar(Math.max(e, Math.min(t, i)));
|
|
2483
|
+
}
|
|
2484
|
+
floor() {
|
|
2485
|
+
return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this;
|
|
2486
|
+
}
|
|
2487
|
+
ceil() {
|
|
2488
|
+
return this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this;
|
|
2489
|
+
}
|
|
2490
|
+
round() {
|
|
2491
|
+
return this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this;
|
|
2492
|
+
}
|
|
2493
|
+
roundToZero() {
|
|
2494
|
+
return this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this;
|
|
2495
|
+
}
|
|
2496
|
+
negate() {
|
|
2497
|
+
return this.x = -this.x, this.y = -this.y, this.z = -this.z, this;
|
|
2498
|
+
}
|
|
2499
|
+
dot(e) {
|
|
2500
|
+
return this.x * e.x + this.y * e.y + this.z * e.z;
|
|
2501
|
+
}
|
|
2502
|
+
// TODO lengthSquared?
|
|
2503
|
+
lengthSq() {
|
|
2504
|
+
return this.x * this.x + this.y * this.y + this.z * this.z;
|
|
2505
|
+
}
|
|
2506
|
+
length() {
|
|
2507
|
+
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
|
2508
|
+
}
|
|
2509
|
+
manhattanLength() {
|
|
2510
|
+
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);
|
|
2511
|
+
}
|
|
2512
|
+
normalize() {
|
|
2513
|
+
return this.divideScalar(this.length() || 1);
|
|
2514
|
+
}
|
|
2515
|
+
setLength(e) {
|
|
2516
|
+
return this.normalize().multiplyScalar(e);
|
|
2517
|
+
}
|
|
2518
|
+
lerp(e, t) {
|
|
2519
|
+
return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this;
|
|
2520
|
+
}
|
|
2521
|
+
lerpVectors(e, t, i) {
|
|
2522
|
+
return this.x = e.x + (t.x - e.x) * i, this.y = e.y + (t.y - e.y) * i, this.z = e.z + (t.z - e.z) * i, this;
|
|
2523
|
+
}
|
|
2524
|
+
cross(e) {
|
|
2525
|
+
return this.crossVectors(this, e);
|
|
2526
|
+
}
|
|
2527
|
+
crossVectors(e, t) {
|
|
2528
|
+
const i = e.x, n = e.y, r = e.z, l = t.x, o = t.y, h = t.z;
|
|
2529
|
+
return this.x = n * h - r * o, this.y = r * l - i * h, this.z = i * o - n * l, this;
|
|
2530
|
+
}
|
|
2531
|
+
projectOnVector(e) {
|
|
2532
|
+
const t = e.lengthSq();
|
|
2533
|
+
if (t === 0) return this.set(0, 0, 0);
|
|
2534
|
+
const i = e.dot(this) / t;
|
|
2535
|
+
return this.copy(e).multiplyScalar(i);
|
|
2536
|
+
}
|
|
2537
|
+
projectOnPlane(e) {
|
|
2538
|
+
return V.copy(this).projectOnVector(e), this.sub(V);
|
|
2539
|
+
}
|
|
2540
|
+
reflect(e) {
|
|
2541
|
+
return this.sub(V.copy(e).multiplyScalar(2 * this.dot(e)));
|
|
2542
|
+
}
|
|
2543
|
+
angleTo(e) {
|
|
2544
|
+
const t = Math.sqrt(this.lengthSq() * e.lengthSq());
|
|
2545
|
+
if (t === 0) return Math.PI / 2;
|
|
2546
|
+
const i = this.dot(e) / t;
|
|
2547
|
+
return Math.acos(A(i, -1, 1));
|
|
2548
|
+
}
|
|
2549
|
+
distanceTo(e) {
|
|
2550
|
+
return Math.sqrt(this.distanceToSquared(e));
|
|
2551
|
+
}
|
|
2552
|
+
distanceToSquared(e) {
|
|
2553
|
+
const t = this.x - e.x, i = this.y - e.y, n = this.z - e.z;
|
|
2554
|
+
return t * t + i * i + n * n;
|
|
2555
|
+
}
|
|
2556
|
+
manhattanDistanceTo(e) {
|
|
2557
|
+
return Math.abs(this.x - e.x) + Math.abs(this.y - e.y) + Math.abs(this.z - e.z);
|
|
2558
|
+
}
|
|
2559
|
+
setFromSpherical(e) {
|
|
2560
|
+
return this.setFromSphericalCoords(e.radius, e.phi, e.theta);
|
|
2561
|
+
}
|
|
2562
|
+
setFromSphericalCoords(e, t, i) {
|
|
2563
|
+
const n = Math.sin(t) * e;
|
|
2564
|
+
return this.x = n * Math.sin(i), this.y = Math.cos(t) * e, this.z = n * Math.cos(i), this;
|
|
2565
|
+
}
|
|
2566
|
+
setFromCylindrical(e) {
|
|
2567
|
+
return this.setFromCylindricalCoords(e.radius, e.theta, e.y);
|
|
2568
|
+
}
|
|
2569
|
+
setFromCylindricalCoords(e, t, i) {
|
|
2570
|
+
return this.x = e * Math.sin(t), this.y = i, this.z = e * Math.cos(t), this;
|
|
2571
|
+
}
|
|
2572
|
+
setFromMatrixPosition(e) {
|
|
2573
|
+
const t = e.elements;
|
|
2574
|
+
return this.x = t[12], this.y = t[13], this.z = t[14], this;
|
|
2575
|
+
}
|
|
2576
|
+
setFromMatrixScale(e) {
|
|
2577
|
+
const t = this.setFromMatrixColumn(e, 0).length(), i = this.setFromMatrixColumn(e, 1).length(), n = this.setFromMatrixColumn(e, 2).length();
|
|
2578
|
+
return this.x = t, this.y = i, this.z = n, this;
|
|
2579
|
+
}
|
|
2580
|
+
setFromMatrixColumn(e, t) {
|
|
2581
|
+
return this.fromArray(e.elements, t * 4);
|
|
2582
|
+
}
|
|
2583
|
+
setFromMatrix3Column(e, t) {
|
|
2584
|
+
return this.fromArray(e.elements, t * 3);
|
|
2585
|
+
}
|
|
2586
|
+
setFromEuler(e) {
|
|
2587
|
+
return this.x = e._x, this.y = e._y, this.z = e._z, this;
|
|
2588
|
+
}
|
|
2589
|
+
setFromColor(e) {
|
|
2590
|
+
return this.x = e.r, this.y = e.g, this.z = e.b, this;
|
|
2591
|
+
}
|
|
2592
|
+
equals(e) {
|
|
2593
|
+
return e.x === this.x && e.y === this.y && e.z === this.z;
|
|
2594
|
+
}
|
|
2595
|
+
fromArray(e, t = 0) {
|
|
2596
|
+
return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this;
|
|
2597
|
+
}
|
|
2598
|
+
toArray(e = [], t = 0) {
|
|
2599
|
+
return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e;
|
|
2600
|
+
}
|
|
2601
|
+
fromBufferAttribute(e, t) {
|
|
2602
|
+
return this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this;
|
|
2603
|
+
}
|
|
2604
|
+
random() {
|
|
2605
|
+
return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this;
|
|
2606
|
+
}
|
|
2607
|
+
randomDirection() {
|
|
2608
|
+
const e = Math.random() * Math.PI * 2, t = Math.random() * 2 - 1, i = Math.sqrt(1 - t * t);
|
|
2609
|
+
return this.x = i * Math.cos(e), this.y = t, this.z = i * Math.sin(e), this;
|
|
2610
|
+
}
|
|
2611
|
+
*[Symbol.iterator]() {
|
|
2612
|
+
yield this.x, yield this.y, yield this.z;
|
|
2613
|
+
}
|
|
2614
|
+
}
|
|
2615
|
+
const V = /* @__PURE__ */ new B(), J = /* @__PURE__ */ new Ve(), te = {
|
|
2616
|
+
aliceblue: 15792383,
|
|
2617
|
+
antiquewhite: 16444375,
|
|
2618
|
+
aqua: 65535,
|
|
2619
|
+
aquamarine: 8388564,
|
|
2620
|
+
azure: 15794175,
|
|
2621
|
+
beige: 16119260,
|
|
2622
|
+
bisque: 16770244,
|
|
2623
|
+
black: 0,
|
|
2624
|
+
blanchedalmond: 16772045,
|
|
2625
|
+
blue: 255,
|
|
2626
|
+
blueviolet: 9055202,
|
|
2627
|
+
brown: 10824234,
|
|
2628
|
+
burlywood: 14596231,
|
|
2629
|
+
cadetblue: 6266528,
|
|
2630
|
+
chartreuse: 8388352,
|
|
2631
|
+
chocolate: 13789470,
|
|
2632
|
+
coral: 16744272,
|
|
2633
|
+
cornflowerblue: 6591981,
|
|
2634
|
+
cornsilk: 16775388,
|
|
2635
|
+
crimson: 14423100,
|
|
2636
|
+
cyan: 65535,
|
|
2637
|
+
darkblue: 139,
|
|
2638
|
+
darkcyan: 35723,
|
|
2639
|
+
darkgoldenrod: 12092939,
|
|
2640
|
+
darkgray: 11119017,
|
|
2641
|
+
darkgreen: 25600,
|
|
2642
|
+
darkgrey: 11119017,
|
|
2643
|
+
darkkhaki: 12433259,
|
|
2644
|
+
darkmagenta: 9109643,
|
|
2645
|
+
darkolivegreen: 5597999,
|
|
2646
|
+
darkorange: 16747520,
|
|
2647
|
+
darkorchid: 10040012,
|
|
2648
|
+
darkred: 9109504,
|
|
2649
|
+
darksalmon: 15308410,
|
|
2650
|
+
darkseagreen: 9419919,
|
|
2651
|
+
darkslateblue: 4734347,
|
|
2652
|
+
darkslategray: 3100495,
|
|
2653
|
+
darkslategrey: 3100495,
|
|
2654
|
+
darkturquoise: 52945,
|
|
2655
|
+
darkviolet: 9699539,
|
|
2656
|
+
deeppink: 16716947,
|
|
2657
|
+
deepskyblue: 49151,
|
|
2658
|
+
dimgray: 6908265,
|
|
2659
|
+
dimgrey: 6908265,
|
|
2660
|
+
dodgerblue: 2003199,
|
|
2661
|
+
firebrick: 11674146,
|
|
2662
|
+
floralwhite: 16775920,
|
|
2663
|
+
forestgreen: 2263842,
|
|
2664
|
+
fuchsia: 16711935,
|
|
2665
|
+
gainsboro: 14474460,
|
|
2666
|
+
ghostwhite: 16316671,
|
|
2667
|
+
gold: 16766720,
|
|
2668
|
+
goldenrod: 14329120,
|
|
2669
|
+
gray: 8421504,
|
|
2670
|
+
green: 32768,
|
|
2671
|
+
greenyellow: 11403055,
|
|
2672
|
+
grey: 8421504,
|
|
2673
|
+
honeydew: 15794160,
|
|
2674
|
+
hotpink: 16738740,
|
|
2675
|
+
indianred: 13458524,
|
|
2676
|
+
indigo: 4915330,
|
|
2677
|
+
ivory: 16777200,
|
|
2678
|
+
khaki: 15787660,
|
|
2679
|
+
lavender: 15132410,
|
|
2680
|
+
lavenderblush: 16773365,
|
|
2681
|
+
lawngreen: 8190976,
|
|
2682
|
+
lemonchiffon: 16775885,
|
|
2683
|
+
lightblue: 11393254,
|
|
2684
|
+
lightcoral: 15761536,
|
|
2685
|
+
lightcyan: 14745599,
|
|
2686
|
+
lightgoldenrodyellow: 16448210,
|
|
2687
|
+
lightgray: 13882323,
|
|
2688
|
+
lightgreen: 9498256,
|
|
2689
|
+
lightgrey: 13882323,
|
|
2690
|
+
lightpink: 16758465,
|
|
2691
|
+
lightsalmon: 16752762,
|
|
2692
|
+
lightseagreen: 2142890,
|
|
2693
|
+
lightskyblue: 8900346,
|
|
2694
|
+
lightslategray: 7833753,
|
|
2695
|
+
lightslategrey: 7833753,
|
|
2696
|
+
lightsteelblue: 11584734,
|
|
2697
|
+
lightyellow: 16777184,
|
|
2698
|
+
lime: 65280,
|
|
2699
|
+
limegreen: 3329330,
|
|
2700
|
+
linen: 16445670,
|
|
2701
|
+
magenta: 16711935,
|
|
2702
|
+
maroon: 8388608,
|
|
2703
|
+
mediumaquamarine: 6737322,
|
|
2704
|
+
mediumblue: 205,
|
|
2705
|
+
mediumorchid: 12211667,
|
|
2706
|
+
mediumpurple: 9662683,
|
|
2707
|
+
mediumseagreen: 3978097,
|
|
2708
|
+
mediumslateblue: 8087790,
|
|
2709
|
+
mediumspringgreen: 64154,
|
|
2710
|
+
mediumturquoise: 4772300,
|
|
2711
|
+
mediumvioletred: 13047173,
|
|
2712
|
+
midnightblue: 1644912,
|
|
2713
|
+
mintcream: 16121850,
|
|
2714
|
+
mistyrose: 16770273,
|
|
2715
|
+
moccasin: 16770229,
|
|
2716
|
+
navajowhite: 16768685,
|
|
2717
|
+
navy: 128,
|
|
2718
|
+
oldlace: 16643558,
|
|
2719
|
+
olive: 8421376,
|
|
2720
|
+
olivedrab: 7048739,
|
|
2721
|
+
orange: 16753920,
|
|
2722
|
+
orangered: 16729344,
|
|
2723
|
+
orchid: 14315734,
|
|
2724
|
+
palegoldenrod: 15657130,
|
|
2725
|
+
palegreen: 10025880,
|
|
2726
|
+
paleturquoise: 11529966,
|
|
2727
|
+
palevioletred: 14381203,
|
|
2728
|
+
papayawhip: 16773077,
|
|
2729
|
+
peachpuff: 16767673,
|
|
2730
|
+
peru: 13468991,
|
|
2731
|
+
pink: 16761035,
|
|
2732
|
+
plum: 14524637,
|
|
2733
|
+
powderblue: 11591910,
|
|
2734
|
+
purple: 8388736,
|
|
2735
|
+
rebeccapurple: 6697881,
|
|
2736
|
+
red: 16711680,
|
|
2737
|
+
rosybrown: 12357519,
|
|
2738
|
+
royalblue: 4286945,
|
|
2739
|
+
saddlebrown: 9127187,
|
|
2740
|
+
salmon: 16416882,
|
|
2741
|
+
sandybrown: 16032864,
|
|
2742
|
+
seagreen: 3050327,
|
|
2743
|
+
seashell: 16774638,
|
|
2744
|
+
sienna: 10506797,
|
|
2745
|
+
silver: 12632256,
|
|
2746
|
+
skyblue: 8900331,
|
|
2747
|
+
slateblue: 6970061,
|
|
2748
|
+
slategray: 7372944,
|
|
2749
|
+
slategrey: 7372944,
|
|
2750
|
+
snow: 16775930,
|
|
2751
|
+
springgreen: 65407,
|
|
2752
|
+
steelblue: 4620980,
|
|
2753
|
+
tan: 13808780,
|
|
2754
|
+
teal: 32896,
|
|
2755
|
+
thistle: 14204888,
|
|
2756
|
+
tomato: 16737095,
|
|
2757
|
+
turquoise: 4251856,
|
|
2758
|
+
violet: 15631086,
|
|
2759
|
+
wheat: 16113331,
|
|
2760
|
+
white: 16777215,
|
|
2761
|
+
whitesmoke: 16119285,
|
|
2762
|
+
yellow: 16776960,
|
|
2763
|
+
yellowgreen: 10145074
|
|
2764
|
+
}, z = { h: 0, s: 0, l: 0 }, R = { h: 0, s: 0, l: 0 };
|
|
2765
|
+
function j(m, e, t) {
|
|
2766
|
+
return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? m + (e - m) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? m + (e - m) * 6 * (2 / 3 - t) : m;
|
|
2767
|
+
}
|
|
2768
|
+
class y {
|
|
2769
|
+
constructor(e, t, i) {
|
|
2770
|
+
return this.isColor = !0, this.r = 1, this.g = 1, this.b = 1, this.set(e, t, i);
|
|
2771
|
+
}
|
|
2772
|
+
set(e, t, i) {
|
|
2773
|
+
if (t === void 0 && i === void 0) {
|
|
2774
|
+
const n = e;
|
|
2775
|
+
n && n.isColor ? this.copy(n) : typeof n == "number" ? this.setHex(n) : typeof n == "string" && this.setStyle(n);
|
|
2776
|
+
} else
|
|
2777
|
+
this.setRGB(e, t, i);
|
|
2778
|
+
return this;
|
|
2779
|
+
}
|
|
2780
|
+
setScalar(e) {
|
|
2781
|
+
return this.r = e, this.g = e, this.b = e, this;
|
|
2782
|
+
}
|
|
2783
|
+
setHex(e, t = E) {
|
|
2784
|
+
return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, C.toWorkingColorSpace(this, t), this;
|
|
2785
|
+
}
|
|
2786
|
+
setRGB(e, t, i, n = C.workingColorSpace) {
|
|
2787
|
+
return this.r = e, this.g = t, this.b = i, C.toWorkingColorSpace(this, n), this;
|
|
2788
|
+
}
|
|
2789
|
+
setHSL(e, t, i, n = C.workingColorSpace) {
|
|
2790
|
+
if (e = Ge(e, 1), t = A(t, 0, 1), i = A(i, 0, 1), t === 0)
|
|
2791
|
+
this.r = this.g = this.b = i;
|
|
2792
|
+
else {
|
|
2793
|
+
const r = i <= 0.5 ? i * (1 + t) : i + t - i * t, l = 2 * i - r;
|
|
2794
|
+
this.r = j(l, r, e + 1 / 3), this.g = j(l, r, e), this.b = j(l, r, e - 1 / 3);
|
|
2795
|
+
}
|
|
2796
|
+
return C.toWorkingColorSpace(this, n), this;
|
|
2797
|
+
}
|
|
2798
|
+
setStyle(e, t = E) {
|
|
2799
|
+
function i(r) {
|
|
2800
|
+
r !== void 0 && parseFloat(r) < 1 && console.warn("THREE.Color: Alpha component of " + e + " will be ignored.");
|
|
2801
|
+
}
|
|
2802
|
+
let n;
|
|
2803
|
+
if (n = /^(\w+)\(([^\)]*)\)/.exec(e)) {
|
|
2804
|
+
let r;
|
|
2805
|
+
const l = n[1], o = n[2];
|
|
2806
|
+
switch (l) {
|
|
2807
|
+
case "rgb":
|
|
2808
|
+
case "rgba":
|
|
2809
|
+
if (r = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))
|
|
2810
|
+
return i(r[4]), this.setRGB(
|
|
2811
|
+
Math.min(255, parseInt(r[1], 10)) / 255,
|
|
2812
|
+
Math.min(255, parseInt(r[2], 10)) / 255,
|
|
2813
|
+
Math.min(255, parseInt(r[3], 10)) / 255,
|
|
2814
|
+
t
|
|
2815
|
+
);
|
|
2816
|
+
if (r = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))
|
|
2817
|
+
return i(r[4]), this.setRGB(
|
|
2818
|
+
Math.min(100, parseInt(r[1], 10)) / 100,
|
|
2819
|
+
Math.min(100, parseInt(r[2], 10)) / 100,
|
|
2820
|
+
Math.min(100, parseInt(r[3], 10)) / 100,
|
|
2821
|
+
t
|
|
2822
|
+
);
|
|
2823
|
+
break;
|
|
2824
|
+
case "hsl":
|
|
2825
|
+
case "hsla":
|
|
2826
|
+
if (r = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))
|
|
2827
|
+
return i(r[4]), this.setHSL(
|
|
2828
|
+
parseFloat(r[1]) / 360,
|
|
2829
|
+
parseFloat(r[2]) / 100,
|
|
2830
|
+
parseFloat(r[3]) / 100,
|
|
2831
|
+
t
|
|
2832
|
+
);
|
|
2833
|
+
break;
|
|
2834
|
+
default:
|
|
2835
|
+
console.warn("THREE.Color: Unknown color model " + e);
|
|
2836
|
+
}
|
|
2837
|
+
} else if (n = /^\#([A-Fa-f\d]+)$/.exec(e)) {
|
|
2838
|
+
const r = n[1], l = r.length;
|
|
2839
|
+
if (l === 3)
|
|
2840
|
+
return this.setRGB(
|
|
2841
|
+
parseInt(r.charAt(0), 16) / 15,
|
|
2842
|
+
parseInt(r.charAt(1), 16) / 15,
|
|
2843
|
+
parseInt(r.charAt(2), 16) / 15,
|
|
2844
|
+
t
|
|
2845
|
+
);
|
|
2846
|
+
if (l === 6)
|
|
2847
|
+
return this.setHex(parseInt(r, 16), t);
|
|
2848
|
+
console.warn("THREE.Color: Invalid hex color " + e);
|
|
2849
|
+
} else if (e && e.length > 0)
|
|
2850
|
+
return this.setColorName(e, t);
|
|
2851
|
+
return this;
|
|
2852
|
+
}
|
|
2853
|
+
setColorName(e, t = E) {
|
|
2854
|
+
const i = te[e.toLowerCase()];
|
|
2855
|
+
return i !== void 0 ? this.setHex(i, t) : console.warn("THREE.Color: Unknown color " + e), this;
|
|
2856
|
+
}
|
|
2857
|
+
clone() {
|
|
2858
|
+
return new this.constructor(this.r, this.g, this.b);
|
|
2859
|
+
}
|
|
2860
|
+
copy(e) {
|
|
2861
|
+
return this.r = e.r, this.g = e.g, this.b = e.b, this;
|
|
2862
|
+
}
|
|
2863
|
+
copySRGBToLinear(e) {
|
|
2864
|
+
return this.r = U(e.r), this.g = U(e.g), this.b = U(e.b), this;
|
|
2865
|
+
}
|
|
2866
|
+
copyLinearToSRGB(e) {
|
|
2867
|
+
return this.r = q(e.r), this.g = q(e.g), this.b = q(e.b), this;
|
|
2868
|
+
}
|
|
2869
|
+
convertSRGBToLinear() {
|
|
2870
|
+
return this.copySRGBToLinear(this), this;
|
|
2871
|
+
}
|
|
2872
|
+
convertLinearToSRGB() {
|
|
2873
|
+
return this.copyLinearToSRGB(this), this;
|
|
2874
|
+
}
|
|
2875
|
+
getHex(e = E) {
|
|
2876
|
+
return C.fromWorkingColorSpace(x.copy(this), e), Math.round(A(x.r * 255, 0, 255)) * 65536 + Math.round(A(x.g * 255, 0, 255)) * 256 + Math.round(A(x.b * 255, 0, 255));
|
|
2877
|
+
}
|
|
2878
|
+
getHexString(e = E) {
|
|
2879
|
+
return ("000000" + this.getHex(e).toString(16)).slice(-6);
|
|
2880
|
+
}
|
|
2881
|
+
getHSL(e, t = C.workingColorSpace) {
|
|
2882
|
+
C.fromWorkingColorSpace(x.copy(this), t);
|
|
2883
|
+
const i = x.r, n = x.g, r = x.b, l = Math.max(i, n, r), o = Math.min(i, n, r);
|
|
2884
|
+
let h, a;
|
|
2885
|
+
const s = (o + l) / 2;
|
|
2886
|
+
if (o === l)
|
|
2887
|
+
h = 0, a = 0;
|
|
2888
|
+
else {
|
|
2889
|
+
const u = l - o;
|
|
2890
|
+
switch (a = s <= 0.5 ? u / (l + o) : u / (2 - l - o), l) {
|
|
2891
|
+
case i:
|
|
2892
|
+
h = (n - r) / u + (n < r ? 6 : 0);
|
|
2893
|
+
break;
|
|
2894
|
+
case n:
|
|
2895
|
+
h = (r - i) / u + 2;
|
|
2896
|
+
break;
|
|
2897
|
+
case r:
|
|
2898
|
+
h = (i - n) / u + 4;
|
|
2899
|
+
break;
|
|
2900
|
+
}
|
|
2901
|
+
h /= 6;
|
|
2902
|
+
}
|
|
2903
|
+
return e.h = h, e.s = a, e.l = s, e;
|
|
2904
|
+
}
|
|
2905
|
+
getRGB(e, t = C.workingColorSpace) {
|
|
2906
|
+
return C.fromWorkingColorSpace(x.copy(this), t), e.r = x.r, e.g = x.g, e.b = x.b, e;
|
|
2907
|
+
}
|
|
2908
|
+
getStyle(e = E) {
|
|
2909
|
+
C.fromWorkingColorSpace(x.copy(this), e);
|
|
2910
|
+
const t = x.r, i = x.g, n = x.b;
|
|
2911
|
+
return e !== E ? `color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${n.toFixed(3)})` : `rgb(${Math.round(t * 255)},${Math.round(i * 255)},${Math.round(n * 255)})`;
|
|
2912
|
+
}
|
|
2913
|
+
offsetHSL(e, t, i) {
|
|
2914
|
+
return this.getHSL(z), this.setHSL(z.h + e, z.s + t, z.l + i);
|
|
2915
|
+
}
|
|
2916
|
+
add(e) {
|
|
2917
|
+
return this.r += e.r, this.g += e.g, this.b += e.b, this;
|
|
2918
|
+
}
|
|
2919
|
+
addColors(e, t) {
|
|
2920
|
+
return this.r = e.r + t.r, this.g = e.g + t.g, this.b = e.b + t.b, this;
|
|
2921
|
+
}
|
|
2922
|
+
addScalar(e) {
|
|
2923
|
+
return this.r += e, this.g += e, this.b += e, this;
|
|
2924
|
+
}
|
|
2925
|
+
sub(e) {
|
|
2926
|
+
return this.r = Math.max(0, this.r - e.r), this.g = Math.max(0, this.g - e.g), this.b = Math.max(0, this.b - e.b), this;
|
|
2927
|
+
}
|
|
2928
|
+
multiply(e) {
|
|
2929
|
+
return this.r *= e.r, this.g *= e.g, this.b *= e.b, this;
|
|
2930
|
+
}
|
|
2931
|
+
multiplyScalar(e) {
|
|
2932
|
+
return this.r *= e, this.g *= e, this.b *= e, this;
|
|
2933
|
+
}
|
|
2934
|
+
lerp(e, t) {
|
|
2935
|
+
return this.r += (e.r - this.r) * t, this.g += (e.g - this.g) * t, this.b += (e.b - this.b) * t, this;
|
|
2936
|
+
}
|
|
2937
|
+
lerpColors(e, t, i) {
|
|
2938
|
+
return this.r = e.r + (t.r - e.r) * i, this.g = e.g + (t.g - e.g) * i, this.b = e.b + (t.b - e.b) * i, this;
|
|
2939
|
+
}
|
|
2940
|
+
lerpHSL(e, t) {
|
|
2941
|
+
this.getHSL(z), e.getHSL(R);
|
|
2942
|
+
const i = G(z.h, R.h, t), n = G(z.s, R.s, t), r = G(z.l, R.l, t);
|
|
2943
|
+
return this.setHSL(i, n, r), this;
|
|
2944
|
+
}
|
|
2945
|
+
setFromVector3(e) {
|
|
2946
|
+
return this.r = e.x, this.g = e.y, this.b = e.z, this;
|
|
2947
|
+
}
|
|
2948
|
+
applyMatrix3(e) {
|
|
2949
|
+
const t = this.r, i = this.g, n = this.b, r = e.elements;
|
|
2950
|
+
return this.r = r[0] * t + r[3] * i + r[6] * n, this.g = r[1] * t + r[4] * i + r[7] * n, this.b = r[2] * t + r[5] * i + r[8] * n, this;
|
|
2951
|
+
}
|
|
2952
|
+
equals(e) {
|
|
2953
|
+
return e.r === this.r && e.g === this.g && e.b === this.b;
|
|
2954
|
+
}
|
|
2955
|
+
fromArray(e, t = 0) {
|
|
2956
|
+
return this.r = e[t], this.g = e[t + 1], this.b = e[t + 2], this;
|
|
2957
|
+
}
|
|
2958
|
+
toArray(e = [], t = 0) {
|
|
2959
|
+
return e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e;
|
|
2960
|
+
}
|
|
2961
|
+
fromBufferAttribute(e, t) {
|
|
2962
|
+
return this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), this;
|
|
2963
|
+
}
|
|
2964
|
+
toJSON() {
|
|
2965
|
+
return this.getHex();
|
|
2966
|
+
}
|
|
2967
|
+
*[Symbol.iterator]() {
|
|
2968
|
+
yield this.r, yield this.g, yield this.b;
|
|
2969
|
+
}
|
|
2970
|
+
}
|
|
2971
|
+
const x = /* @__PURE__ */ new y();
|
|
2972
|
+
y.NAMES = te;
|
|
2973
|
+
const c = {
|
|
2974
|
+
common: {
|
|
2975
|
+
diffuse: { value: /* @__PURE__ */ new y(16777215) },
|
|
2976
|
+
opacity: { value: 1 },
|
|
2977
|
+
map: { value: null },
|
|
2978
|
+
mapTransform: { value: /* @__PURE__ */ new f() },
|
|
2979
|
+
alphaMap: { value: null },
|
|
2980
|
+
alphaMapTransform: { value: /* @__PURE__ */ new f() },
|
|
2981
|
+
alphaTest: { value: 0 }
|
|
2982
|
+
},
|
|
2983
|
+
specularmap: {
|
|
2984
|
+
specularMap: { value: null },
|
|
2985
|
+
specularMapTransform: { value: /* @__PURE__ */ new f() }
|
|
2986
|
+
},
|
|
2987
|
+
envmap: {
|
|
2988
|
+
envMap: { value: null },
|
|
2989
|
+
envMapRotation: { value: /* @__PURE__ */ new f() },
|
|
2990
|
+
flipEnvMap: { value: -1 },
|
|
2991
|
+
reflectivity: { value: 1 },
|
|
2992
|
+
// basic, lambert, phong
|
|
2993
|
+
ior: { value: 1.5 },
|
|
2994
|
+
// physical
|
|
2995
|
+
refractionRatio: { value: 0.98 }
|
|
2996
|
+
// basic, lambert, phong
|
|
2997
|
+
},
|
|
2998
|
+
aomap: {
|
|
2999
|
+
aoMap: { value: null },
|
|
3000
|
+
aoMapIntensity: { value: 1 },
|
|
3001
|
+
aoMapTransform: { value: /* @__PURE__ */ new f() }
|
|
3002
|
+
},
|
|
3003
|
+
lightmap: {
|
|
3004
|
+
lightMap: { value: null },
|
|
3005
|
+
lightMapIntensity: { value: 1 },
|
|
3006
|
+
lightMapTransform: { value: /* @__PURE__ */ new f() }
|
|
3007
|
+
},
|
|
3008
|
+
bumpmap: {
|
|
3009
|
+
bumpMap: { value: null },
|
|
3010
|
+
bumpMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3011
|
+
bumpScale: { value: 1 }
|
|
3012
|
+
},
|
|
3013
|
+
normalmap: {
|
|
3014
|
+
normalMap: { value: null },
|
|
3015
|
+
normalMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3016
|
+
normalScale: { value: /* @__PURE__ */ new k(1, 1) }
|
|
3017
|
+
},
|
|
3018
|
+
displacementmap: {
|
|
3019
|
+
displacementMap: { value: null },
|
|
3020
|
+
displacementMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3021
|
+
displacementScale: { value: 1 },
|
|
3022
|
+
displacementBias: { value: 0 }
|
|
3023
|
+
},
|
|
3024
|
+
emissivemap: {
|
|
3025
|
+
emissiveMap: { value: null },
|
|
3026
|
+
emissiveMapTransform: { value: /* @__PURE__ */ new f() }
|
|
3027
|
+
},
|
|
3028
|
+
metalnessmap: {
|
|
3029
|
+
metalnessMap: { value: null },
|
|
3030
|
+
metalnessMapTransform: { value: /* @__PURE__ */ new f() }
|
|
3031
|
+
},
|
|
3032
|
+
roughnessmap: {
|
|
3033
|
+
roughnessMap: { value: null },
|
|
3034
|
+
roughnessMapTransform: { value: /* @__PURE__ */ new f() }
|
|
3035
|
+
},
|
|
3036
|
+
gradientmap: {
|
|
3037
|
+
gradientMap: { value: null }
|
|
3038
|
+
},
|
|
3039
|
+
fog: {
|
|
3040
|
+
fogDensity: { value: 25e-5 },
|
|
3041
|
+
fogNear: { value: 1 },
|
|
3042
|
+
fogFar: { value: 2e3 },
|
|
3043
|
+
fogColor: { value: /* @__PURE__ */ new y(16777215) }
|
|
3044
|
+
},
|
|
3045
|
+
lights: {
|
|
3046
|
+
ambientLightColor: { value: [] },
|
|
3047
|
+
lightProbe: { value: [] },
|
|
3048
|
+
directionalLights: { value: [], properties: {
|
|
3049
|
+
direction: {},
|
|
3050
|
+
color: {}
|
|
3051
|
+
} },
|
|
3052
|
+
directionalLightShadows: { value: [], properties: {
|
|
3053
|
+
shadowBias: {},
|
|
3054
|
+
shadowNormalBias: {},
|
|
3055
|
+
shadowRadius: {},
|
|
3056
|
+
shadowMapSize: {}
|
|
3057
|
+
} },
|
|
3058
|
+
directionalShadowMap: { value: [] },
|
|
3059
|
+
directionalShadowMatrix: { value: [] },
|
|
3060
|
+
spotLights: { value: [], properties: {
|
|
3061
|
+
color: {},
|
|
3062
|
+
position: {},
|
|
3063
|
+
direction: {},
|
|
3064
|
+
distance: {},
|
|
3065
|
+
coneCos: {},
|
|
3066
|
+
penumbraCos: {},
|
|
3067
|
+
decay: {}
|
|
3068
|
+
} },
|
|
3069
|
+
spotLightShadows: { value: [], properties: {
|
|
3070
|
+
shadowBias: {},
|
|
3071
|
+
shadowNormalBias: {},
|
|
3072
|
+
shadowRadius: {},
|
|
3073
|
+
shadowMapSize: {}
|
|
3074
|
+
} },
|
|
3075
|
+
spotLightMap: { value: [] },
|
|
3076
|
+
spotShadowMap: { value: [] },
|
|
3077
|
+
spotLightMatrix: { value: [] },
|
|
3078
|
+
pointLights: { value: [], properties: {
|
|
3079
|
+
color: {},
|
|
3080
|
+
position: {},
|
|
3081
|
+
decay: {},
|
|
3082
|
+
distance: {}
|
|
3083
|
+
} },
|
|
3084
|
+
pointLightShadows: { value: [], properties: {
|
|
3085
|
+
shadowBias: {},
|
|
3086
|
+
shadowNormalBias: {},
|
|
3087
|
+
shadowRadius: {},
|
|
3088
|
+
shadowMapSize: {},
|
|
3089
|
+
shadowCameraNear: {},
|
|
3090
|
+
shadowCameraFar: {}
|
|
3091
|
+
} },
|
|
3092
|
+
pointShadowMap: { value: [] },
|
|
3093
|
+
pointShadowMatrix: { value: [] },
|
|
3094
|
+
hemisphereLights: { value: [], properties: {
|
|
3095
|
+
direction: {},
|
|
3096
|
+
skyColor: {},
|
|
3097
|
+
groundColor: {}
|
|
3098
|
+
} },
|
|
3099
|
+
// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
|
|
3100
|
+
rectAreaLights: { value: [], properties: {
|
|
3101
|
+
color: {},
|
|
3102
|
+
position: {},
|
|
3103
|
+
width: {},
|
|
3104
|
+
height: {}
|
|
3105
|
+
} },
|
|
3106
|
+
ltc_1: { value: null },
|
|
3107
|
+
ltc_2: { value: null }
|
|
3108
|
+
},
|
|
3109
|
+
points: {
|
|
3110
|
+
diffuse: { value: /* @__PURE__ */ new y(16777215) },
|
|
3111
|
+
opacity: { value: 1 },
|
|
3112
|
+
size: { value: 1 },
|
|
3113
|
+
scale: { value: 1 },
|
|
3114
|
+
map: { value: null },
|
|
3115
|
+
alphaMap: { value: null },
|
|
3116
|
+
alphaMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3117
|
+
alphaTest: { value: 0 },
|
|
3118
|
+
uvTransform: { value: /* @__PURE__ */ new f() }
|
|
3119
|
+
},
|
|
3120
|
+
sprite: {
|
|
3121
|
+
diffuse: { value: /* @__PURE__ */ new y(16777215) },
|
|
3122
|
+
opacity: { value: 1 },
|
|
3123
|
+
center: { value: /* @__PURE__ */ new k(0.5, 0.5) },
|
|
3124
|
+
rotation: { value: 0 },
|
|
3125
|
+
map: { value: null },
|
|
3126
|
+
mapTransform: { value: /* @__PURE__ */ new f() },
|
|
3127
|
+
alphaMap: { value: null },
|
|
3128
|
+
alphaMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3129
|
+
alphaTest: { value: 0 }
|
|
3130
|
+
}
|
|
3131
|
+
}, $ = {
|
|
3132
|
+
basic: {
|
|
3133
|
+
uniforms: /* @__PURE__ */ b([
|
|
3134
|
+
c.common,
|
|
3135
|
+
c.specularmap,
|
|
3136
|
+
c.envmap,
|
|
3137
|
+
c.aomap,
|
|
3138
|
+
c.lightmap,
|
|
3139
|
+
c.fog
|
|
3140
|
+
]),
|
|
3141
|
+
vertexShader: g.meshbasic_vert,
|
|
3142
|
+
fragmentShader: g.meshbasic_frag
|
|
3143
|
+
},
|
|
3144
|
+
lambert: {
|
|
3145
|
+
uniforms: /* @__PURE__ */ b([
|
|
3146
|
+
c.common,
|
|
3147
|
+
c.specularmap,
|
|
3148
|
+
c.envmap,
|
|
3149
|
+
c.aomap,
|
|
3150
|
+
c.lightmap,
|
|
3151
|
+
c.emissivemap,
|
|
3152
|
+
c.bumpmap,
|
|
3153
|
+
c.normalmap,
|
|
3154
|
+
c.displacementmap,
|
|
3155
|
+
c.fog,
|
|
3156
|
+
c.lights,
|
|
3157
|
+
{
|
|
3158
|
+
emissive: { value: /* @__PURE__ */ new y(0) }
|
|
3159
|
+
}
|
|
3160
|
+
]),
|
|
3161
|
+
vertexShader: g.meshlambert_vert,
|
|
3162
|
+
fragmentShader: g.meshlambert_frag
|
|
3163
|
+
},
|
|
3164
|
+
phong: {
|
|
3165
|
+
uniforms: /* @__PURE__ */ b([
|
|
3166
|
+
c.common,
|
|
3167
|
+
c.specularmap,
|
|
3168
|
+
c.envmap,
|
|
3169
|
+
c.aomap,
|
|
3170
|
+
c.lightmap,
|
|
3171
|
+
c.emissivemap,
|
|
3172
|
+
c.bumpmap,
|
|
3173
|
+
c.normalmap,
|
|
3174
|
+
c.displacementmap,
|
|
3175
|
+
c.fog,
|
|
3176
|
+
c.lights,
|
|
3177
|
+
{
|
|
3178
|
+
emissive: { value: /* @__PURE__ */ new y(0) },
|
|
3179
|
+
specular: { value: /* @__PURE__ */ new y(1118481) },
|
|
3180
|
+
shininess: { value: 30 }
|
|
3181
|
+
}
|
|
3182
|
+
]),
|
|
3183
|
+
vertexShader: g.meshphong_vert,
|
|
3184
|
+
fragmentShader: g.meshphong_frag
|
|
3185
|
+
},
|
|
3186
|
+
standard: {
|
|
3187
|
+
uniforms: /* @__PURE__ */ b([
|
|
3188
|
+
c.common,
|
|
3189
|
+
c.envmap,
|
|
3190
|
+
c.aomap,
|
|
3191
|
+
c.lightmap,
|
|
3192
|
+
c.emissivemap,
|
|
3193
|
+
c.bumpmap,
|
|
3194
|
+
c.normalmap,
|
|
3195
|
+
c.displacementmap,
|
|
3196
|
+
c.roughnessmap,
|
|
3197
|
+
c.metalnessmap,
|
|
3198
|
+
c.fog,
|
|
3199
|
+
c.lights,
|
|
3200
|
+
{
|
|
3201
|
+
emissive: { value: /* @__PURE__ */ new y(0) },
|
|
3202
|
+
roughness: { value: 1 },
|
|
3203
|
+
metalness: { value: 0 },
|
|
3204
|
+
envMapIntensity: { value: 1 }
|
|
3205
|
+
}
|
|
3206
|
+
]),
|
|
3207
|
+
vertexShader: g.meshphysical_vert,
|
|
3208
|
+
fragmentShader: g.meshphysical_frag
|
|
3209
|
+
},
|
|
3210
|
+
toon: {
|
|
3211
|
+
uniforms: /* @__PURE__ */ b([
|
|
3212
|
+
c.common,
|
|
3213
|
+
c.aomap,
|
|
3214
|
+
c.lightmap,
|
|
3215
|
+
c.emissivemap,
|
|
3216
|
+
c.bumpmap,
|
|
3217
|
+
c.normalmap,
|
|
3218
|
+
c.displacementmap,
|
|
3219
|
+
c.gradientmap,
|
|
3220
|
+
c.fog,
|
|
3221
|
+
c.lights,
|
|
3222
|
+
{
|
|
3223
|
+
emissive: { value: /* @__PURE__ */ new y(0) }
|
|
3224
|
+
}
|
|
3225
|
+
]),
|
|
3226
|
+
vertexShader: g.meshtoon_vert,
|
|
3227
|
+
fragmentShader: g.meshtoon_frag
|
|
3228
|
+
},
|
|
3229
|
+
matcap: {
|
|
3230
|
+
uniforms: /* @__PURE__ */ b([
|
|
3231
|
+
c.common,
|
|
3232
|
+
c.bumpmap,
|
|
3233
|
+
c.normalmap,
|
|
3234
|
+
c.displacementmap,
|
|
3235
|
+
c.fog,
|
|
3236
|
+
{
|
|
3237
|
+
matcap: { value: null }
|
|
3238
|
+
}
|
|
3239
|
+
]),
|
|
3240
|
+
vertexShader: g.meshmatcap_vert,
|
|
3241
|
+
fragmentShader: g.meshmatcap_frag
|
|
3242
|
+
},
|
|
3243
|
+
points: {
|
|
3244
|
+
uniforms: /* @__PURE__ */ b([
|
|
3245
|
+
c.points,
|
|
3246
|
+
c.fog
|
|
3247
|
+
]),
|
|
3248
|
+
vertexShader: g.points_vert,
|
|
3249
|
+
fragmentShader: g.points_frag
|
|
3250
|
+
},
|
|
3251
|
+
dashed: {
|
|
3252
|
+
uniforms: /* @__PURE__ */ b([
|
|
3253
|
+
c.common,
|
|
3254
|
+
c.fog,
|
|
3255
|
+
{
|
|
3256
|
+
scale: { value: 1 },
|
|
3257
|
+
dashSize: { value: 1 },
|
|
3258
|
+
totalSize: { value: 2 }
|
|
3259
|
+
}
|
|
3260
|
+
]),
|
|
3261
|
+
vertexShader: g.linedashed_vert,
|
|
3262
|
+
fragmentShader: g.linedashed_frag
|
|
3263
|
+
},
|
|
3264
|
+
depth: {
|
|
3265
|
+
uniforms: /* @__PURE__ */ b([
|
|
3266
|
+
c.common,
|
|
3267
|
+
c.displacementmap
|
|
3268
|
+
]),
|
|
3269
|
+
vertexShader: g.depth_vert,
|
|
3270
|
+
fragmentShader: g.depth_frag
|
|
3271
|
+
},
|
|
3272
|
+
normal: {
|
|
3273
|
+
uniforms: /* @__PURE__ */ b([
|
|
3274
|
+
c.common,
|
|
3275
|
+
c.bumpmap,
|
|
3276
|
+
c.normalmap,
|
|
3277
|
+
c.displacementmap,
|
|
3278
|
+
{
|
|
3279
|
+
opacity: { value: 1 }
|
|
3280
|
+
}
|
|
3281
|
+
]),
|
|
3282
|
+
vertexShader: g.meshnormal_vert,
|
|
3283
|
+
fragmentShader: g.meshnormal_frag
|
|
3284
|
+
},
|
|
3285
|
+
sprite: {
|
|
3286
|
+
uniforms: /* @__PURE__ */ b([
|
|
3287
|
+
c.sprite,
|
|
3288
|
+
c.fog
|
|
3289
|
+
]),
|
|
3290
|
+
vertexShader: g.sprite_vert,
|
|
3291
|
+
fragmentShader: g.sprite_frag
|
|
3292
|
+
},
|
|
3293
|
+
background: {
|
|
3294
|
+
uniforms: {
|
|
3295
|
+
uvTransform: { value: /* @__PURE__ */ new f() },
|
|
3296
|
+
t2D: { value: null },
|
|
3297
|
+
backgroundIntensity: { value: 1 }
|
|
3298
|
+
},
|
|
3299
|
+
vertexShader: g.background_vert,
|
|
3300
|
+
fragmentShader: g.background_frag
|
|
3301
|
+
},
|
|
3302
|
+
backgroundCube: {
|
|
3303
|
+
uniforms: {
|
|
3304
|
+
envMap: { value: null },
|
|
3305
|
+
flipEnvMap: { value: -1 },
|
|
3306
|
+
backgroundBlurriness: { value: 0 },
|
|
3307
|
+
backgroundIntensity: { value: 1 },
|
|
3308
|
+
backgroundRotation: { value: /* @__PURE__ */ new f() }
|
|
3309
|
+
},
|
|
3310
|
+
vertexShader: g.backgroundCube_vert,
|
|
3311
|
+
fragmentShader: g.backgroundCube_frag
|
|
3312
|
+
},
|
|
3313
|
+
cube: {
|
|
3314
|
+
uniforms: {
|
|
3315
|
+
tCube: { value: null },
|
|
3316
|
+
tFlip: { value: -1 },
|
|
3317
|
+
opacity: { value: 1 }
|
|
3318
|
+
},
|
|
3319
|
+
vertexShader: g.cube_vert,
|
|
3320
|
+
fragmentShader: g.cube_frag
|
|
3321
|
+
},
|
|
3322
|
+
equirect: {
|
|
3323
|
+
uniforms: {
|
|
3324
|
+
tEquirect: { value: null }
|
|
3325
|
+
},
|
|
3326
|
+
vertexShader: g.equirect_vert,
|
|
3327
|
+
fragmentShader: g.equirect_frag
|
|
3328
|
+
},
|
|
3329
|
+
distanceRGBA: {
|
|
3330
|
+
uniforms: /* @__PURE__ */ b([
|
|
3331
|
+
c.common,
|
|
3332
|
+
c.displacementmap,
|
|
3333
|
+
{
|
|
3334
|
+
referencePosition: { value: /* @__PURE__ */ new B() },
|
|
3335
|
+
nearDistance: { value: 1 },
|
|
3336
|
+
farDistance: { value: 1e3 }
|
|
3337
|
+
}
|
|
3338
|
+
]),
|
|
3339
|
+
vertexShader: g.distanceRGBA_vert,
|
|
3340
|
+
fragmentShader: g.distanceRGBA_frag
|
|
3341
|
+
},
|
|
3342
|
+
shadow: {
|
|
3343
|
+
uniforms: /* @__PURE__ */ b([
|
|
3344
|
+
c.lights,
|
|
3345
|
+
c.fog,
|
|
3346
|
+
{
|
|
3347
|
+
color: { value: /* @__PURE__ */ new y(0) },
|
|
3348
|
+
opacity: { value: 1 }
|
|
3349
|
+
}
|
|
3350
|
+
]),
|
|
3351
|
+
vertexShader: g.shadow_vert,
|
|
3352
|
+
fragmentShader: g.shadow_frag
|
|
3353
|
+
}
|
|
3354
|
+
};
|
|
3355
|
+
$.physical = {
|
|
3356
|
+
uniforms: /* @__PURE__ */ b([
|
|
3357
|
+
$.standard.uniforms,
|
|
3358
|
+
{
|
|
3359
|
+
clearcoat: { value: 0 },
|
|
3360
|
+
clearcoatMap: { value: null },
|
|
3361
|
+
clearcoatMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3362
|
+
clearcoatNormalMap: { value: null },
|
|
3363
|
+
clearcoatNormalMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3364
|
+
clearcoatNormalScale: { value: /* @__PURE__ */ new k(1, 1) },
|
|
3365
|
+
clearcoatRoughness: { value: 0 },
|
|
3366
|
+
clearcoatRoughnessMap: { value: null },
|
|
3367
|
+
clearcoatRoughnessMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3368
|
+
iridescence: { value: 0 },
|
|
3369
|
+
iridescenceMap: { value: null },
|
|
3370
|
+
iridescenceMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3371
|
+
iridescenceIOR: { value: 1.3 },
|
|
3372
|
+
iridescenceThicknessMinimum: { value: 100 },
|
|
3373
|
+
iridescenceThicknessMaximum: { value: 400 },
|
|
3374
|
+
iridescenceThicknessMap: { value: null },
|
|
3375
|
+
iridescenceThicknessMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3376
|
+
sheen: { value: 0 },
|
|
3377
|
+
sheenColor: { value: /* @__PURE__ */ new y(0) },
|
|
3378
|
+
sheenColorMap: { value: null },
|
|
3379
|
+
sheenColorMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3380
|
+
sheenRoughness: { value: 1 },
|
|
3381
|
+
sheenRoughnessMap: { value: null },
|
|
3382
|
+
sheenRoughnessMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3383
|
+
transmission: { value: 0 },
|
|
3384
|
+
transmissionMap: { value: null },
|
|
3385
|
+
transmissionMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3386
|
+
transmissionSamplerSize: { value: /* @__PURE__ */ new k() },
|
|
3387
|
+
transmissionSamplerMap: { value: null },
|
|
3388
|
+
thickness: { value: 0 },
|
|
3389
|
+
thicknessMap: { value: null },
|
|
3390
|
+
thicknessMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3391
|
+
attenuationDistance: { value: 0 },
|
|
3392
|
+
attenuationColor: { value: /* @__PURE__ */ new y(0) },
|
|
3393
|
+
specularColor: { value: /* @__PURE__ */ new y(1, 1, 1) },
|
|
3394
|
+
specularColorMap: { value: null },
|
|
3395
|
+
specularColorMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3396
|
+
specularIntensity: { value: 1 },
|
|
3397
|
+
specularIntensityMap: { value: null },
|
|
3398
|
+
specularIntensityMapTransform: { value: /* @__PURE__ */ new f() },
|
|
3399
|
+
anisotropyVector: { value: /* @__PURE__ */ new k() },
|
|
3400
|
+
anisotropyMap: { value: null },
|
|
3401
|
+
anisotropyMapTransform: { value: /* @__PURE__ */ new f() }
|
|
3402
|
+
}
|
|
3403
|
+
]),
|
|
3404
|
+
vertexShader: g.meshphysical_vert,
|
|
3405
|
+
fragmentShader: g.meshphysical_frag
|
|
3406
|
+
};
|
|
3407
|
+
const je = `varying vec3 vWorldPosition;
|
|
3408
|
+
|
|
3409
|
+
void main() {
|
|
3410
|
+
vec4 worldPos = modelMatrix * vec4(position, 1.0);
|
|
3411
|
+
vWorldPosition = worldPos.xyz;
|
|
3412
|
+
gl_Position = projectionMatrix * viewMatrix * worldPos;
|
|
3413
|
+
}`, He = `uniform float uGridSize;
|
|
3414
|
+
uniform float uMajorLineEvery;
|
|
3415
|
+
uniform vec3 uMinorLineColor;
|
|
3416
|
+
uniform vec3 uMajorLineColor;
|
|
3417
|
+
uniform float uFadeDistance;
|
|
3418
|
+
|
|
3419
|
+
varying vec3 vWorldPosition;
|
|
3420
|
+
|
|
3421
|
+
void main() {
|
|
3422
|
+
vec2 coord = vWorldPosition.xz;
|
|
3423
|
+
|
|
3424
|
+
// Minor grid
|
|
3425
|
+
vec2 minorCoord = coord / uGridSize;
|
|
3426
|
+
vec2 minorGrid = abs(fract(minorCoord - 0.5) - 0.5) / fwidth(minorCoord);
|
|
3427
|
+
float lineMinor = min(minorGrid.x, minorGrid.y);
|
|
3428
|
+
|
|
3429
|
+
// Major grid
|
|
3430
|
+
float majorSize = uGridSize * uMajorLineEvery;
|
|
3431
|
+
vec2 majorCoord = coord / majorSize;
|
|
3432
|
+
vec2 majorGrid = abs(fract(majorCoord - 0.5) - 0.5) / fwidth(majorCoord);
|
|
3433
|
+
float lineMajor = min(majorGrid.x, majorGrid.y);
|
|
3434
|
+
|
|
3435
|
+
// Line alpha: minor = 1px, major = 2px wide
|
|
3436
|
+
float minorAlpha = 1.0 - min(lineMinor, 1.0);
|
|
3437
|
+
float majorAlpha = 1.0 - min(lineMajor / 2.0, 1.0);
|
|
3438
|
+
|
|
3439
|
+
float alpha = max(minorAlpha, majorAlpha);
|
|
3440
|
+
vec3 color = mix(uMinorLineColor, uMajorLineColor, step(minorAlpha, majorAlpha));
|
|
3441
|
+
|
|
3442
|
+
// Radial fade from camera
|
|
3443
|
+
float dist = length(vWorldPosition.xz - cameraPosition.xz);
|
|
3444
|
+
alpha *= 1.0 - smoothstep(uFadeDistance * 0.5, uFadeDistance, dist);
|
|
3445
|
+
|
|
3446
|
+
if (alpha < 0.001) discard;
|
|
3447
|
+
|
|
3448
|
+
gl_FragColor = vec4(color, alpha);
|
|
3449
|
+
}`, $e = {
|
|
3450
|
+
uniforms: {
|
|
3451
|
+
uGridSize: { value: 1 },
|
|
3452
|
+
uMajorLineEvery: { value: 10 },
|
|
3453
|
+
uMinorLineColor: { value: new O("#dddddd") },
|
|
3454
|
+
uMajorLineColor: { value: new O("#888888") },
|
|
3455
|
+
uFadeDistance: { value: 10 }
|
|
3456
|
+
},
|
|
3457
|
+
vertexShader: je,
|
|
3458
|
+
fragmentShader: He
|
|
3459
|
+
}, Oe = {
|
|
3460
|
+
...$,
|
|
3461
|
+
grid: $e
|
|
3462
|
+
};
|
|
3463
|
+
class Ye extends ie {
|
|
3464
|
+
}
|
|
3465
|
+
export {
|
|
3466
|
+
Oe as D,
|
|
3467
|
+
Ye as a
|
|
3468
|
+
};
|