@shopware-ag/dive 2.1.1 → 2.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/build/chunks/{AssetCache-B02vAmfm.cjs → AssetCache-TvwR2H4n.cjs} +1 -1
  2. package/build/chunks/{AssetCache-DP95DtBA.mjs → AssetCache-nWe2kXVH.mjs} +1 -1
  3. package/build/chunks/{AssetLoader-BOnrkFcl.mjs → AssetLoader-BUfmW1RY.mjs} +2 -2
  4. package/build/chunks/{AssetLoader-C6MLrKu2.cjs → AssetLoader-CX9EEQuM.cjs} +1 -1
  5. package/build/chunks/{FileTypes-D5zw1toN.mjs → FileTypes-BIdZgVcQ.mjs} +123 -167
  6. package/build/chunks/FileTypes-CfyYHJWw.cjs +29 -0
  7. package/build/chunks/{SelectTool-BNZdhIaO.mjs → SelectTool-CwQY2P8A.mjs} +1 -1
  8. package/build/chunks/{SelectTool-J55L_APQ.cjs → SelectTool-LE2592aq.cjs} +1 -1
  9. package/build/components/model/Model.d.ts +3 -3
  10. package/build/components/primitive/Primitive.d.ts +6 -7
  11. package/build/dive.cjs +1 -1
  12. package/build/dive.mjs +2 -2
  13. package/build/plugins/ar/index.cjs +1 -1
  14. package/build/plugins/ar/index.mjs +1 -1
  15. package/build/plugins/assetcache/index.cjs +1 -1
  16. package/build/plugins/assetcache/index.mjs +1 -1
  17. package/build/plugins/assetloader/index.cjs +1 -1
  18. package/build/plugins/assetloader/index.mjs +1 -1
  19. package/build/plugins/orbitcontroller/index.cjs +1 -1
  20. package/build/plugins/orbitcontroller/index.mjs +1 -1
  21. package/build/plugins/orientationdisplay/index.cjs +1 -1
  22. package/build/plugins/orientationdisplay/index.mjs +1 -1
  23. package/build/plugins/quickview/index.cjs +1 -1
  24. package/build/plugins/quickview/index.mjs +1 -1
  25. package/build/plugins/state/index.cjs +1 -1
  26. package/build/plugins/state/index.mjs +2 -2
  27. package/build/plugins/toolbox/index.cjs +1 -1
  28. package/build/plugins/toolbox/index.mjs +2 -2
  29. package/package.json +1 -1
  30. package/build/chunks/FileTypes-BobMthbh.cjs +0 -29
@@ -1,10 +1,10 @@
1
1
  var $ = Object.defineProperty;
2
2
  var j = (r, s, t) => s in r ? $(r, s, { enumerable: !0, configurable: !0, writable: !0, value: t }) : r[s] = t;
3
3
  var i = (r, s, t) => j(r, typeof s != "symbol" ? s + "" : s, t);
4
- import { WebGLRenderer as tt, PCFSoftShadowMap as et, PCFShadowMap as it, BasicShadowMap as st, MathUtils as S, Object3D as w, AmbientLight as at, PointLight as nt, SphereGeometry as I, MeshBasicMaterial as G, FrontSide as F, Mesh as P, HemisphereLight as ot, DirectionalLight as rt, Vector3 as h, Box3 as L, MeshStandardMaterial as k, Raycaster as U, Color as g, CylinderGeometry as ht, BufferGeometry as H, BufferAttribute as A, BoxGeometry as M, ConeGeometry as lt, LineDashedMaterial as dt, Line as ct, PlaneGeometry as ut, GridHelper as pt, Scene as mt, TOUCH as f, MOUSE as m, EventDispatcher as gt, Spherical as C, Vector2 as p, Quaternion as T, AxesHelper as _t, Matrix4 as ft, OrthographicCamera as wt, Vector4 as yt, Box3Helper as bt, Sphere as Dt } from "three";
5
- import { P as _, U as Et, H as St, C as y, a as Pt, D as O } from "./PerspectiveCamera-8tnOn5YS.mjs";
6
- import x from "three-spritetext";
7
- class vt {
4
+ import { WebGLRenderer as tt, PCFSoftShadowMap as et, PCFShadowMap as it, BasicShadowMap as st, MathUtils as S, Object3D as w, AmbientLight as at, PointLight as nt, SphereGeometry as I, MeshBasicMaterial as B, FrontSide as G, Mesh as P, HemisphereLight as rt, DirectionalLight as ot, Vector3 as h, Box3 as T, MeshStandardMaterial as M, Raycaster as ht, CylinderGeometry as lt, BufferGeometry as F, BufferAttribute as R, BoxGeometry as v, ConeGeometry as dt, LineDashedMaterial as ct, Line as ut, PlaneGeometry as pt, Color as g, GridHelper as mt, Scene as _t, TOUCH as _, MOUSE as p, EventDispatcher as gt, Spherical as A, Vector2 as u, Quaternion as x, AxesHelper as ft, Matrix4 as wt, OrthographicCamera as yt, Vector4 as bt, Box3Helper as Dt, Sphere as Et } from "three";
5
+ import { P as f, U as St, H as Pt, C as y, a as vt, D as C } from "./PerspectiveCamera-8tnOn5YS.mjs";
6
+ import L from "three-spritetext";
7
+ class Lt {
8
8
  constructor() {
9
9
  i(this, "isDIVEClock", !0);
10
10
  i(this, "_lastTime", 0);
@@ -36,7 +36,7 @@ class vt {
36
36
  this._lastTime = s, this._tickers.forEach((e) => e.tick(t)), requestAnimationFrame(this._tick.bind(this));
37
37
  }
38
38
  }
39
- const Y = {
39
+ const U = {
40
40
  canvas: void 0,
41
41
  antialias: !0,
42
42
  alpha: !0,
@@ -48,13 +48,13 @@ const Y = {
48
48
  shadows: !0,
49
49
  shadowQuality: "high"
50
50
  };
51
- class W {
51
+ class H {
52
52
  constructor(s, t, e) {
53
53
  i(this, "isDIVERenderer", !0);
54
54
  i(this, "_webglrenderer");
55
55
  i(this, "_settings");
56
56
  this._scene = s, this._camera = t, this._settings = {
57
- ...Y,
57
+ ...U,
58
58
  ...e ?? {}
59
59
  }, this._webglrenderer = this._createWebGLRenderer();
60
60
  }
@@ -81,8 +81,8 @@ class W {
81
81
  return s.shadowMap.enabled = this._settings.shadows, s.shadowMap.type = this._settings.shadowQuality === "high" ? et : this._settings.shadowQuality === "medium" ? it : st, s.setPixelRatio(window.devicePixelRatio), s;
82
82
  }
83
83
  }
84
- const te = W;
85
- class Mt {
84
+ const te = H;
85
+ class xt {
86
86
  constructor(s, t) {
87
87
  i(this, "isDIVEResizeManager", !0);
88
88
  i(this, "_resizeObserver");
@@ -111,18 +111,18 @@ class Mt {
111
111
  }
112
112
  }
113
113
  }
114
- class B {
114
+ class O {
115
115
  constructor(s, t, e) {
116
116
  i(this, "isDIVEView", !0);
117
117
  i(this, "uuid", S.generateUUID());
118
118
  i(this, "_paused", !1);
119
119
  i(this, "_renderer");
120
120
  i(this, "_resizeManager");
121
- this._scene = s, this._camera = t, this._settings = e, this._renderer = new W(
121
+ this._scene = s, this._camera = t, this._settings = e, this._renderer = new H(
122
122
  this._scene,
123
123
  this._camera,
124
124
  this._settings
125
- ), this._resizeManager = new Mt(
125
+ ), this._resizeManager = new xt(
126
126
  this._renderer,
127
127
  this._camera
128
128
  );
@@ -159,14 +159,14 @@ class B {
159
159
  this._paused = !1;
160
160
  }
161
161
  }
162
- class xt extends w {
162
+ class It extends w {
163
163
  constructor() {
164
164
  super();
165
165
  i(this, "isDIVELight", !0);
166
166
  i(this, "isDIVEAmbientLight", !0);
167
167
  i(this, "isSelectable", !0);
168
168
  i(this, "_light");
169
- this.name = "DIVEAmbientLight", this._light = new at(16777215, 1), this._light.layers.mask = _, this.add(this._light);
169
+ this.name = "DIVEAmbientLight", this._light = new at(16777215, 1), this._light.layers.mask = f, this.add(this._light);
170
170
  }
171
171
  setColor(t) {
172
172
  this._light.color = t;
@@ -188,18 +188,18 @@ class Tt extends w {
188
188
  i(this, "gizmo", null);
189
189
  i(this, "light");
190
190
  i(this, "mesh");
191
- this.name = "DIVEPointLight", this.light = new nt(16777215, 1), this.light.layers.mask = _, this.light.castShadow = !0, this.light.shadow.mapSize.width = 512, this.light.shadow.mapSize.height = 512, this.add(this.light);
191
+ this.name = "DIVEPointLight", this.light = new nt(16777215, 1), this.light.layers.mask = f, this.light.castShadow = !0, this.light.shadow.mapSize.width = 512, this.light.shadow.mapSize.height = 512, this.add(this.light);
192
192
  const t = 0.1, e = new I(
193
193
  t,
194
194
  t * 320,
195
195
  t * 320
196
- ), a = new G({
196
+ ), a = new B({
197
197
  color: this.light.color,
198
198
  transparent: !0,
199
199
  opacity: 0.8,
200
- side: F
200
+ side: G
201
201
  });
202
- this.mesh = new P(e, a), this.mesh.layers.mask = Et, this.add(this.mesh);
202
+ this.mesh = new P(e, a), this.mesh.layers.mask = St, this.add(this.mesh);
203
203
  }
204
204
  setColor(t) {
205
205
  this.light.color = t, this.mesh.material.color = t;
@@ -236,7 +236,7 @@ class Tt extends w {
236
236
  });
237
237
  }
238
238
  }
239
- class It extends w {
239
+ class Mt extends w {
240
240
  constructor() {
241
241
  super();
242
242
  i(this, "isDIVELight", !0);
@@ -244,7 +244,7 @@ class It extends w {
244
244
  i(this, "isSelectable", !0);
245
245
  i(this, "_hemiLight");
246
246
  i(this, "_dirLight");
247
- this.name = "DIVESceneLight", this._hemiLight = new ot(16777215, 16777215, 2), this._hemiLight.layers.mask = _, this._hemiLight.position.set(0, 50, 0), this._hemiLight.visible = !0, this.add(this._hemiLight), this._dirLight = new rt(16777215, 3), this._dirLight.layers.mask = _, this._dirLight.position.set(1, 1.75, 1), this._dirLight.position.multiplyScalar(30), this._dirLight.castShadow = !0, this._dirLight.visible = !0, this._dirLight.shadow.mapSize.width = 2048, this._dirLight.shadow.mapSize.height = 2048;
247
+ this.name = "DIVESceneLight", this._hemiLight = new rt(16777215, 16777215, 2), this._hemiLight.layers.mask = f, this._hemiLight.position.set(0, 50, 0), this._hemiLight.visible = !0, this.add(this._hemiLight), this._dirLight = new ot(16777215, 3), this._dirLight.layers.mask = f, this._dirLight.position.set(1, 1.75, 1), this._dirLight.position.multiplyScalar(30), this._dirLight.castShadow = !0, this._dirLight.visible = !0, this._dirLight.shadow.mapSize.width = 2048, this._dirLight.shadow.mapSize.height = 2048;
248
248
  const t = 5;
249
249
  this._dirLight.shadow.camera.left = -5, this._dirLight.shadow.camera.right = t, this._dirLight.shadow.camera.top = t, this._dirLight.shadow.camera.bottom = -5, this._dirLight.shadow.camera.far = 3500, this.add(this._dirLight);
250
250
  }
@@ -258,8 +258,8 @@ class It extends w {
258
258
  this._hemiLight.visible = t, this._dirLight.visible = t;
259
259
  }
260
260
  }
261
- const V = (r) => r.parent ? V(r.parent) : r;
262
- class v extends w {
261
+ const Y = (r) => r.parent ? Y(r.parent) : r;
262
+ class k extends w {
263
263
  constructor() {
264
264
  super();
265
265
  i(this, "isSelectable", !0);
@@ -268,7 +268,7 @@ class v extends w {
268
268
  i(this, "gizmo", null);
269
269
  i(this, "_positionWorldBuffer");
270
270
  i(this, "_boundingBox");
271
- this.layers.mask = _, this._positionWorldBuffer = new h(), this._boundingBox = new L();
271
+ this.layers.mask = f, this._positionWorldBuffer = new h(), this._boundingBox = new T();
272
272
  }
273
273
  setPosition(t) {
274
274
  if (!this.parent) {
@@ -329,7 +329,7 @@ class v extends w {
329
329
  });
330
330
  }
331
331
  }
332
- class Lt extends v {
332
+ class W extends k {
333
333
  constructor() {
334
334
  super();
335
335
  i(this, "isDIVEModel", !0);
@@ -356,7 +356,7 @@ class Lt extends v {
356
356
  }), this.add(t), this;
357
357
  }
358
358
  setMaterial(t) {
359
- this._material || (this._material = new k()), t.vertexColors !== void 0 && (this._material.vertexColors = t.vertexColors), t.color !== void 0 && this._material.color.set(t.color), t.map !== void 0 && (this._material.map = t.map), t.normalMap !== void 0 && (this._material.normalMap = t.normalMap), t.roughness !== void 0 && (this._material.roughness = t.roughness), t.roughnessMap !== void 0 && (this._material.roughnessMap = t.roughnessMap, this._material.roughnessMap && (this._material.roughness = 1)), t.metalness !== void 0 && (this._material.metalness = t.metalness), t.metalnessMap !== void 0 && (this._material.metalnessMap = t.metalnessMap, this._material.metalnessMap && (this._material.metalness = 1)), this._mesh && (this._mesh.material = this._material);
359
+ this._material || (this._material = new M()), t.vertexColors !== void 0 && (this._material.vertexColors = t.vertexColors), t.color !== void 0 && this._material.color.set(t.color), t.map !== void 0 && (this._material.map = t.map), t.normalMap !== void 0 && (this._material.normalMap = t.normalMap), t.roughness !== void 0 && (this._material.roughness = t.roughness), t.roughnessMap !== void 0 && (this._material.roughnessMap = t.roughnessMap, this._material.roughnessMap && (this._material.roughness = 1)), t.metalness !== void 0 && (this._material.metalness = t.metalness), t.metalnessMap !== void 0 && (this._material.metalnessMap = t.metalnessMap, this._material.metalnessMap && (this._material.metalness = 1)), this._mesh && (this._mesh.material = this._material);
360
360
  }
361
361
  placeOnFloor() {
362
362
  var n, o, l, c;
@@ -364,8 +364,8 @@ class Lt extends v {
364
364
  (o = (n = this._mesh) == null ? void 0 : n.geometry) == null || o.computeBoundingBox();
365
365
  const a = (c = (l = this._mesh) == null ? void 0 : l.geometry) == null ? void 0 : c.boundingBox;
366
366
  !a || !this._mesh || (t.y = t.y - this._mesh.localToWorld(a.min.clone()).y, t.y !== e.y && import("../plugins/state/index.mjs").then(({ State: d }) => {
367
- var u;
368
- (u = d.get(this.userData.id)) == null || u.performAction("UPDATE_OBJECT", {
367
+ var m;
368
+ (m = d.get(this.userData.id)) == null || m.performAction("UPDATE_OBJECT", {
369
369
  id: this.userData.id,
370
370
  position: t,
371
371
  rotation: this.rotation,
@@ -385,85 +385,41 @@ class Lt extends v {
385
385
  this._boundingBox.getCenter(new h()).multiply(this.scale)
386
386
  );
387
387
  e.y = t + this.position.y;
388
- const a = new U(e, new h(0, -1, 0));
389
- a.layers.mask = _;
388
+ const a = new ht(e, new h(0, -1, 0));
389
+ a.layers.mask = f;
390
390
  const n = a.intersectObjects(
391
- V(this).root.children,
391
+ Y(this).root.children,
392
392
  !0
393
393
  );
394
394
  if (n.length > 0) {
395
395
  const o = n[0].object;
396
396
  o.geometry.computeBoundingBox();
397
- const l = o.geometry.boundingBox, c = o.localToWorld(l.max.clone()), d = this.position.clone(), u = this.position.clone().setY(c.y).sub(new h(0, t, 0));
398
- if (this.position.copy(u), this.position.y === d.y) return;
397
+ const l = o.geometry.boundingBox, c = o.localToWorld(l.max.clone()), d = this.position.clone(), m = this.position.clone().setY(c.y).sub(new h(0, t, 0));
398
+ if (this.position.copy(m), this.position.y === d.y) return;
399
399
  this.onMove();
400
400
  }
401
401
  }
402
402
  }
403
- class kt extends v {
403
+ class kt extends W {
404
404
  constructor() {
405
405
  super();
406
406
  i(this, "isDIVEPrimitive", !0);
407
407
  i(this, "_mesh");
408
- this._mesh = new P(), this._mesh.layers.mask = _, this._mesh.castShadow = !0, this._mesh.receiveShadow = !0, this._mesh.material = new k(), this.add(this._mesh);
408
+ i(this, "_material");
409
+ this._mesh = new P(), this._mesh.name = "PrimitiveMesh", this._mesh.layers.mask = f, this._mesh.castShadow = !0, this._mesh.receiveShadow = !0, this.add(this._mesh), this._material = new M(), this._mesh.material = this._material;
409
410
  }
410
411
  setGeometry(t) {
411
412
  const e = this.assembleGeometry(t);
412
413
  e && (this._mesh.geometry = e, this._boundingBox.setFromObject(this._mesh));
413
414
  }
414
- setMaterial(t) {
415
- const e = this._mesh.material;
416
- t.vertexColors !== void 0 && (e.vertexColors = t.vertexColors), t.color !== void 0 && (e.color = new g(t.color)), t.map !== void 0 && (e.map = t.map), t.normalMap !== void 0 && (e.normalMap = t.normalMap), t.roughness !== void 0 && (e.roughness = t.roughness), t.roughnessMap !== void 0 && (e.roughnessMap = t.roughnessMap, e.roughnessMap && (e.roughness = 1)), t.metalness !== void 0 && (e.metalness = t.metalness), t.metalnessMap !== void 0 && (e.metalnessMap = t.metalnessMap, e.metalnessMap && (e.metalness = 0)), this._mesh && (this._mesh.material = e);
417
- }
418
- placeOnFloor() {
419
- var n, o, l, c;
420
- const t = this.getWorldPosition(this._positionWorldBuffer), e = t.clone();
421
- (o = (n = this._mesh) == null ? void 0 : n.geometry) == null || o.computeBoundingBox();
422
- const a = (c = (l = this._mesh) == null ? void 0 : l.geometry) == null ? void 0 : c.boundingBox;
423
- !a || !this._mesh || (t.y = t.y - this._mesh.localToWorld(a.min.clone()).y, t.y !== e.y && import("../plugins/state/index.mjs").then(({ State: d }) => {
424
- var u;
425
- (u = d.get(this.userData.id)) == null || u.performAction("UPDATE_OBJECT", {
426
- id: this.userData.id,
427
- position: t,
428
- rotation: this.rotation,
429
- scale: this.scale
430
- });
431
- }));
432
- }
433
- dropIt() {
434
- if (!this.parent) {
435
- console.warn(
436
- "DIVEPrimitive: dropIt() called on a model that is not in the scene.",
437
- this
438
- );
439
- return;
440
- }
441
- const t = this._boundingBox.min.y * this.scale.y, e = this.localToWorld(
442
- this._boundingBox.getCenter(new h()).multiply(this.scale)
443
- );
444
- e.y = t + this.position.y;
445
- const a = new U(e, new h(0, -1, 0));
446
- a.layers.mask = _;
447
- const n = a.intersectObjects(
448
- V(this).root.children,
449
- !0
450
- );
451
- if (n.length > 0) {
452
- const o = n[0].object;
453
- o.geometry.computeBoundingBox();
454
- const l = o.geometry.boundingBox, c = o.localToWorld(l.max.clone()), d = this.position.clone(), u = this.position.clone().setY(c.y).sub(new h(0, t, 0));
455
- if (this.position.copy(u), this.position.y === d.y) return;
456
- this.onMove();
457
- }
458
- }
459
415
  assembleGeometry(t) {
460
- switch (this._mesh.material.flatShading = !1, t.name.toLowerCase()) {
416
+ switch (this._material.flatShading = !1, t.name.toLowerCase()) {
461
417
  case "cylinder":
462
418
  return this.createCylinderGeometry(t);
463
419
  case "sphere":
464
420
  return this.createSphereGeometry(t);
465
421
  case "pyramid":
466
- return this._mesh.material.flatShading = !0, this.createPyramidGeometry(t);
422
+ return this._material.flatShading = !0, this.createPyramidGeometry(t);
467
423
  case "cube":
468
424
  case "box":
469
425
  return this.createBoxGeometry(t);
@@ -481,7 +437,7 @@ class kt extends v {
481
437
  }
482
438
  }
483
439
  createCylinderGeometry(t) {
484
- const e = new ht(
440
+ const e = new lt(
485
441
  t.width / 2,
486
442
  t.width / 2,
487
443
  t.height,
@@ -532,14 +488,14 @@ class kt extends v {
532
488
  3,
533
489
  4,
534
490
  0
535
- ]), n = new H();
491
+ ]), n = new F();
536
492
  return n.setAttribute(
537
493
  "position",
538
- new A(e, 3)
539
- ), n.setIndex(new A(a, 1)), n.computeVertexNormals(), n.computeBoundingBox(), n.computeBoundingSphere(), n;
494
+ new R(e, 3)
495
+ ), n.setIndex(new R(a, 1)), n.computeVertexNormals(), n.computeBoundingBox(), n.computeBoundingSphere(), n;
540
496
  }
541
497
  createBoxGeometry(t) {
542
- const e = new M(
498
+ const e = new v(
543
499
  t.width,
544
500
  t.height,
545
501
  t.depth
@@ -547,11 +503,11 @@ class kt extends v {
547
503
  return e.translate(0, t.height / 2, 0), e;
548
504
  }
549
505
  createConeGeometry(t) {
550
- const e = new lt(t.width / 2, t.height, 256);
506
+ const e = new dt(t.width / 2, t.height, 256);
551
507
  return e.translate(0, t.height / 2, 0), e;
552
508
  }
553
509
  createWallGeometry(t) {
554
- const e = new M(
510
+ const e = new v(
555
511
  t.width,
556
512
  t.height,
557
513
  t.depth || 0.05,
@@ -560,7 +516,7 @@ class kt extends v {
560
516
  return e.translate(0, t.height / 2, 0), e;
561
517
  }
562
518
  createPlaneGeometry(t) {
563
- const e = new M(
519
+ const e = new v(
564
520
  t.width,
565
521
  t.height,
566
522
  t.depth
@@ -568,7 +524,7 @@ class kt extends v {
568
524
  return e.translate(0, t.height / 2, 0), e;
569
525
  }
570
526
  }
571
- class Vt extends v {
527
+ class Vt extends k {
572
528
  // lines to children
573
529
  constructor() {
574
530
  super();
@@ -622,11 +578,11 @@ class Vt extends v {
622
578
  * Creates a line for visualization.
623
579
  */
624
580
  createLine() {
625
- const t = new H(), e = new dt({
581
+ const t = new F(), e = new ct({
626
582
  color: 6710886,
627
583
  dashSize: 0.05,
628
584
  gapSize: 0.025
629
- }), a = new ct(t, e);
585
+ }), a = new ut(t, e);
630
586
  return a.visible = !1, a;
631
587
  }
632
588
  /**
@@ -689,15 +645,15 @@ class Vt extends v {
689
645
  }
690
646
  class Rt extends P {
691
647
  constructor() {
692
- const t = new ut(1, 1);
648
+ const t = new pt(1, 1);
693
649
  t.scale(1e3, 1e3, 1), t.rotateX(-Math.PI / 2);
694
- const e = new k({
650
+ const e = new M({
695
651
  color: new g(16777215),
696
- side: F
652
+ side: G
697
653
  });
698
654
  super(t, e);
699
655
  i(this, "isDIVEFloor", !0);
700
- this.name = "Floor", this.layers.mask = _, this.receiveShadow = !0;
656
+ this.name = "Floor", this.layers.mask = f, this.receiveShadow = !0;
701
657
  }
702
658
  setVisibility(t) {
703
659
  this.visible = t;
@@ -717,7 +673,7 @@ class At extends w {
717
673
  return this._floor;
718
674
  }
719
675
  computeSceneBB() {
720
- const t = new L();
676
+ const t = new T();
721
677
  return this.children.forEach((e) => {
722
678
  "isDIVEFloor" in e || e.traverse((a) => {
723
679
  "isObject3D" in a && t.expandByObject(a);
@@ -742,11 +698,11 @@ class At extends w {
742
698
  case "light": {
743
699
  switch (t.type) {
744
700
  case "scene": {
745
- e = new It();
701
+ e = new Mt();
746
702
  break;
747
703
  }
748
704
  case "ambient": {
749
- e = new xt();
705
+ e = new It();
750
706
  break;
751
707
  }
752
708
  case "point": {
@@ -762,7 +718,7 @@ class At extends w {
762
718
  break;
763
719
  }
764
720
  case "model": {
765
- e = new Lt(), e.name = t.name, e.userData.id = t.id, e.userData.uri = t.uri, this.add(e), this._updateModel(e, t);
721
+ e = new W(), e.name = t.name, e.userData.id = t.id, e.userData.uri = t.uri, this.add(e), this._updateModel(e, t);
766
722
  break;
767
723
  }
768
724
  case "primitive": {
@@ -899,16 +855,16 @@ class At extends w {
899
855
  }
900
856
  }
901
857
  const Ct = "#888888", Ot = "#dddddd";
902
- class Bt extends w {
858
+ class zt extends w {
903
859
  constructor() {
904
860
  super(), this.name = "Grid";
905
- const s = new pt(
861
+ const s = new mt(
906
862
  100,
907
863
  100,
908
864
  Ct,
909
865
  Ot
910
866
  );
911
- s.material.depthTest = !1, s.layers.mask = St, this.add(s);
867
+ s.material.depthTest = !1, s.layers.mask = Pt, this.add(s);
912
868
  }
913
869
  setVisibility(s) {
914
870
  this.visible = s;
@@ -919,7 +875,7 @@ const E = {
919
875
  displayGrid: !1,
920
876
  backgroundColor: "#ffffff"
921
877
  };
922
- class zt extends mt {
878
+ class Bt extends _t {
923
879
  constructor(t) {
924
880
  super();
925
881
  i(this, "isDIVEScene", !0);
@@ -929,7 +885,7 @@ class zt extends mt {
929
885
  (t == null ? void 0 : t.backgroundColor) ?? E.backgroundColor
930
886
  ), this._root = new At(), this._root.floor.setVisibility(
931
887
  (t == null ? void 0 : t.displayFloor) ?? E.displayFloor
932
- ), this.add(this._root), this._grid = new Bt(), this._grid.setVisibility(
888
+ ), this.add(this._root), this._grid = new zt(), this._grid.setVisibility(
933
889
  (t == null ? void 0 : t.displayGrid) ?? E.displayGrid
934
890
  ), this.add(this._grid);
935
891
  }
@@ -976,13 +932,13 @@ const Gt = {
976
932
  BOTTOM: "ArrowDown"
977
933
  },
978
934
  mouseButtons: {
979
- LEFT: m.ROTATE,
980
- MIDDLE: m.DOLLY,
981
- RIGHT: m.PAN
935
+ LEFT: p.ROTATE,
936
+ MIDDLE: p.DOLLY,
937
+ RIGHT: p.PAN
982
938
  },
983
939
  touches: {
984
- ONE: f.ROTATE,
985
- TWO: f.DOLLY_PAN
940
+ ONE: _.ROTATE,
941
+ TWO: _.DOLLY_PAN
986
942
  }
987
943
  }, b = class b extends gt {
988
944
  constructor(t, e, a) {
@@ -1023,11 +979,11 @@ const Gt = {
1023
979
  BOTTOM: "ArrowDown"
1024
980
  });
1025
981
  i(this, "mouseButtons", {
1026
- LEFT: m.ROTATE,
1027
- MIDDLE: m.DOLLY,
1028
- RIGHT: m.PAN
982
+ LEFT: p.ROTATE,
983
+ MIDDLE: p.DOLLY,
984
+ RIGHT: p.PAN
1029
985
  });
1030
- i(this, "touches", { ONE: f.ROTATE, TWO: f.DOLLY_PAN });
986
+ i(this, "touches", { ONE: _.ROTATE, TWO: _.DOLLY_PAN });
1031
987
  i(this, "target0");
1032
988
  i(this, "position0");
1033
989
  i(this, "zoom0");
@@ -1035,20 +991,20 @@ const Gt = {
1035
991
  // private state
1036
992
  i(this, "state", -1);
1037
993
  i(this, "EPS", 1e-6);
1038
- i(this, "spherical", new C());
1039
- i(this, "sphericalDelta", new C());
994
+ i(this, "spherical", new A());
995
+ i(this, "sphericalDelta", new A());
1040
996
  i(this, "scale", 1);
1041
997
  i(this, "panOffset", new h());
1042
998
  i(this, "zoomChanged", !1);
1043
- i(this, "rotateStart", new p());
1044
- i(this, "rotateEnd", new p());
1045
- i(this, "rotateDelta", new p());
1046
- i(this, "panStart", new p());
1047
- i(this, "panEnd", new p());
1048
- i(this, "panDelta", new p());
1049
- i(this, "dollyStart", new p());
1050
- i(this, "dollyEnd", new p());
1051
- i(this, "dollyDelta", new p());
999
+ i(this, "rotateStart", new u());
1000
+ i(this, "rotateEnd", new u());
1001
+ i(this, "rotateDelta", new u());
1002
+ i(this, "panStart", new u());
1003
+ i(this, "panEnd", new u());
1004
+ i(this, "panDelta", new u());
1005
+ i(this, "dollyStart", new u());
1006
+ i(this, "dollyEnd", new u());
1007
+ i(this, "dollyDelta", new u());
1052
1008
  i(this, "pointers", []);
1053
1009
  i(this, "pointerPositions", {});
1054
1010
  // for update() function
@@ -1056,7 +1012,7 @@ const Gt = {
1056
1012
  i(this, "quat");
1057
1013
  i(this, "quatInverse");
1058
1014
  i(this, "lastPosition", new h());
1059
- i(this, "lastQuaternion", new T());
1015
+ i(this, "lastQuaternion", new x());
1060
1016
  i(this, "lastTarget", new h());
1061
1017
  i(this, "panLeft", (() => {
1062
1018
  const t = new h();
@@ -1086,11 +1042,11 @@ const Gt = {
1086
1042
  e = -1;
1087
1043
  }
1088
1044
  switch (e) {
1089
- case m.DOLLY:
1045
+ case p.DOLLY:
1090
1046
  if (this.enableZoom === !1) return;
1091
1047
  this.handleMouseDownDolly(t), this.state = 1;
1092
1048
  break;
1093
- case m.ROTATE:
1049
+ case p.ROTATE:
1094
1050
  if (t.ctrlKey || t.metaKey || t.shiftKey) {
1095
1051
  if (this.enablePan === !1) return;
1096
1052
  this.handleMouseDownPan(t), this.state = 2;
@@ -1099,7 +1055,7 @@ const Gt = {
1099
1055
  this.handleMouseDownRotate(t), this.state = 0;
1100
1056
  }
1101
1057
  break;
1102
- case m.PAN:
1058
+ case p.PAN:
1103
1059
  if (t.ctrlKey || t.metaKey || t.shiftKey) {
1104
1060
  if (this.enableRotate === !1) return;
1105
1061
  this.handleMouseDownRotate(t), this.state = 0;
@@ -1140,11 +1096,11 @@ const Gt = {
1140
1096
  switch (this.trackPointer(t), this.pointers.length) {
1141
1097
  case 1:
1142
1098
  switch (this.touches.ONE) {
1143
- case f.ROTATE:
1099
+ case _.ROTATE:
1144
1100
  if (this.enableRotate === !1) return;
1145
1101
  this.handleTouchStartRotate(t), this.state = 3;
1146
1102
  break;
1147
- case f.PAN:
1103
+ case _.PAN:
1148
1104
  if (this.enablePan === !1) return;
1149
1105
  this.handleTouchStartPan(t), this.state = 4;
1150
1106
  break;
@@ -1154,12 +1110,12 @@ const Gt = {
1154
1110
  break;
1155
1111
  case 2:
1156
1112
  switch (this.touches.TWO) {
1157
- case f.DOLLY_PAN:
1113
+ case _.DOLLY_PAN:
1158
1114
  if (this.enableZoom === !1 && this.enablePan === !1)
1159
1115
  return;
1160
1116
  this.handleTouchStartDollyPan(t), this.state = 5;
1161
1117
  break;
1162
- case f.DOLLY_ROTATE:
1118
+ case _.DOLLY_ROTATE:
1163
1119
  if (this.enableZoom === !1 && this.enableRotate === !1)
1164
1120
  return;
1165
1121
  this.handleTouchStartDollyRotate(t), this.state = 6;
@@ -1221,7 +1177,7 @@ const Gt = {
1221
1177
  i(this, "onContextMenu", (t) => {
1222
1178
  this.enabled !== !1 && t.preventDefault();
1223
1179
  });
1224
- this.object = t, this.domElements = Array.isArray(e) ? e : [e], Object.assign(this, a), this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this.quat = new T().setFromUnitVectors(
1180
+ this.object = t, this.domElements = Array.isArray(e) ? e : [e], Object.assign(this, a), this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this.quat = new x().setFromUnitVectors(
1225
1181
  t.up,
1226
1182
  new h(0, 1, 0)
1227
1183
  ), this.quatInverse = this.quat.clone().invert(), this.domElements.forEach((n) => this.addEventListeners(n)), this.update();
@@ -1279,7 +1235,7 @@ const Gt = {
1279
1235
  this.removeDomElements(...this.domElements), this.domElements = [], this.addDomElements(...t);
1280
1236
  }
1281
1237
  computeEncompassingView(t, e = 0) {
1282
- const a = t.center, o = t.sphere.radius, l = this.object.fov * (Math.PI / 180), c = this.object.aspect, d = l / 2, u = Math.atan(Math.tan(d) * c), q = o / Math.sin(d), K = o / Math.sin(u), Q = Math.max(q, K) * (1 + e), R = this.object.position.clone().sub(this.target).normalize(), J = R.length() > 1e-3 ? R : new h(0, 0, 1);
1238
+ const a = t.center, o = t.sphere.radius, l = this.object.fov * (Math.PI / 180), c = this.object.aspect, d = l / 2, m = Math.atan(Math.tan(d) * c), q = o / Math.sin(d), K = o / Math.sin(m), Q = Math.max(q, K) * (1 + e), V = this.object.position.clone().sub(this.target).normalize(), J = V.length() > 1e-3 ? V : new h(0, 0, 1);
1283
1239
  return {
1284
1240
  position: a.clone().add(J.multiplyScalar(Q)),
1285
1241
  target: a
@@ -1492,7 +1448,7 @@ const Gt = {
1492
1448
  }
1493
1449
  trackPointer(t) {
1494
1450
  let e = this.pointerPositions[t.pointerId];
1495
- e === void 0 && (e = new p(), this.pointerPositions[t.pointerId] = e), e.set(t.pageX, t.pageY);
1451
+ e === void 0 && (e = new u(), this.pointerPositions[t.pointerId] = e), e.set(t.pageX, t.pageY);
1496
1452
  }
1497
1453
  getSecondPointer(t) {
1498
1454
  return this.pointers[0].pointerId === t.pointerId ? this.pointers[1] : this.pointers[0];
@@ -1509,17 +1465,17 @@ class Ft extends w {
1509
1465
  constructor() {
1510
1466
  super();
1511
1467
  i(this, "_axesHelper");
1512
- this._axesHelper = new _t(0.5), this._axesHelper.layers.mask = y, this._axesHelper.material.depthTest = !1, this._axesHelper.position.set(0, 0, -1), this._axesHelper.setColors(
1468
+ this._axesHelper = new ft(0.5), this._axesHelper.layers.mask = y, this._axesHelper.material.depthTest = !1, this._axesHelper.position.set(0, 0, -1), this._axesHelper.setColors(
1513
1469
  new g(Wt),
1514
1470
  new g(Zt),
1515
1471
  new g(Nt)
1516
1472
  );
1517
- const t = new x("X", 0.2, Z), e = new x("Y", 0.2, N), a = new x("Z", 0.2, X);
1473
+ const t = new L("X", 0.2, Z), e = new L("Y", 0.2, N), a = new L("Z", 0.2, X);
1518
1474
  t.layers.mask = y, e.layers.mask = y, a.layers.mask = y, t.position.set(0.7, 0, 0), e.position.set(0, 0.7, 0), a.position.set(0, 0, 0.7), this._axesHelper.add(t), this._axesHelper.add(e), this._axesHelper.add(a);
1519
1475
  }
1520
1476
  setFromCameraMatrix(t) {
1521
1477
  this._axesHelper.rotation.setFromRotationMatrix(
1522
- new ft().extractRotation(t).invert()
1478
+ new wt().extractRotation(t).invert()
1523
1479
  );
1524
1480
  }
1525
1481
  }
@@ -1528,8 +1484,8 @@ class Ut {
1528
1484
  i(this, "uuid", S.generateUUID());
1529
1485
  i(this, "_axes");
1530
1486
  i(this, "_orthographicCamera");
1531
- i(this, "_restoreViewport", new yt());
1532
- this._renderer = s, this._scene = t, this._camera = e, this._orthographicCamera = new wt(
1487
+ i(this, "_restoreViewport", new bt());
1488
+ this._renderer = s, this._scene = t, this._camera = e, this._orthographicCamera = new yt(
1533
1489
  -1,
1534
1490
  1,
1535
1491
  1,
@@ -1588,8 +1544,8 @@ const D = {
1588
1544
  autoStart: !0,
1589
1545
  displayAxes: !1,
1590
1546
  ...E,
1591
- ...Pt,
1592
- ...Y,
1547
+ ...vt,
1548
+ ...U,
1593
1549
  ...Gt
1594
1550
  };
1595
1551
  class Yt {
@@ -1605,23 +1561,23 @@ class Yt {
1605
1561
  this._settings = {
1606
1562
  ...D,
1607
1563
  ...s ?? {}
1608
- }, this._clock = new vt(), this._scene = new zt(), this.scene.setBackground(
1564
+ }, this._clock = new Lt(), this._scene = new Bt(), this.scene.setBackground(
1609
1565
  (s == null ? void 0 : s.backgroundColor) ?? D.backgroundColor
1610
1566
  ), this.scene.grid.setVisibility(
1611
1567
  (s == null ? void 0 : s.displayGrid) ?? D.displayGrid
1612
1568
  ), this.scene.root.floor.setVisibility(
1613
1569
  (s == null ? void 0 : s.displayFloor) ?? D.displayFloor
1614
1570
  );
1615
- const t = new B(
1571
+ const t = new O(
1616
1572
  this._scene,
1617
- new O(),
1573
+ new C(),
1618
1574
  this._settings
1619
1575
  );
1620
1576
  this._clock.addTicker(t), this._views = [t], this._mainView = t, this._settings.autoStart && this.start(), this._settings.displayAxes ? (console.log("displayAxes", this._settings.displayAxes), this.orientationDisplay = new Ut(
1621
1577
  this.mainView.renderer,
1622
1578
  this.scene,
1623
1579
  this.mainView.camera
1624
- ), this.clock.addTicker(this.orientationDisplay)) : this.orientationDisplay = null, console.log("DIVE 2.1.1 initialized successfully!"), console.log(Ht), window.DIVE.instances.push(this);
1580
+ ), this.clock.addTicker(this.orientationDisplay)) : this.orientationDisplay = null, console.log("DIVE 2.1.2 initialized successfully!"), console.log(Ht), window.DIVE.instances.push(this);
1625
1581
  }
1626
1582
  /**
1627
1583
  * @deprecated This static method will be removed in a future version. Please use `import { QuickView, QuickViewSettings, QuickViewDefaultSettings } from '@shopware-ag/dive/quickview'` instead.
@@ -1683,9 +1639,9 @@ class Yt {
1683
1639
  });
1684
1640
  }
1685
1641
  createView(s) {
1686
- const t = new B(
1642
+ const t = new O(
1687
1643
  this._scene,
1688
- s ?? new O(),
1644
+ s ?? new C(),
1689
1645
  {
1690
1646
  ...this._settings,
1691
1647
  canvas: void 0
@@ -1699,7 +1655,7 @@ class Yt {
1699
1655
  }
1700
1656
  }
1701
1657
  const ee = Yt, Z = "#c20017", N = "#00ab26", X = "#0081d4", Wt = Z, Zt = N, Nt = X;
1702
- class Xt extends v {
1658
+ class Xt extends k {
1703
1659
  /**
1704
1660
  * Creates a new BoundingBox instance for the specified 3D object.
1705
1661
  *
@@ -1738,19 +1694,19 @@ class Xt extends v {
1738
1694
  i(this, "_sphereHelper");
1739
1695
  /** The dimensions (width, height, depth) of the bounding box */
1740
1696
  i(this, "_size");
1741
- const n = new L();
1697
+ const n = new T();
1742
1698
  e ? n.setFromObject(t) : (t.updateWorldMatrix(!0, !0), t.traverse((l) => {
1743
1699
  if (l.isMesh) {
1744
1700
  const c = l, d = c.geometry.clone();
1745
1701
  d.applyMatrix4(c.matrixWorld);
1746
- const u = c.getWorldQuaternion(new T()).invert();
1747
- d.applyQuaternion(u), d.computeBoundingBox(), d.boundingBox && n.union(d.boundingBox);
1702
+ const m = c.getWorldQuaternion(new x()).invert();
1703
+ d.applyQuaternion(m), d.computeBoundingBox(), d.boundingBox && n.union(d.boundingBox);
1748
1704
  }
1749
- })), this.rotation.copy(t.rotation), this._box = n, this._size = n.getSize(new h()), this._center = n.getCenter(new h()), this._boxHelper = new bt(this._box, a), this._boxHelper.visible = !1, this.add(this._boxHelper), this._sphere = n.getBoundingSphere(new Dt()), this._radius = this._sphere.radius;
1705
+ })), this.rotation.copy(t.rotation), this._box = n, this._size = n.getSize(new h()), this._center = n.getCenter(new h()), this._boxHelper = new Dt(this._box, a), this._boxHelper.visible = !1, this.add(this._boxHelper), this._sphere = n.getBoundingSphere(new Et()), this._radius = this._sphere.radius;
1750
1706
  const o = new I(this._radius, 32, 32);
1751
1707
  o.translate(this._center.x, this._center.y, this._center.z), this._sphereHelper = new P(
1752
1708
  o,
1753
- new G({ color: a, wireframe: !0 })
1709
+ new B({ color: a, wireframe: !0 })
1754
1710
  ), this._sphereHelper.visible = !1, this.add(this._sphereHelper);
1755
1711
  }
1756
1712
  /**
@@ -1845,13 +1801,13 @@ const qt = {
1845
1801
  );
1846
1802
  export {
1847
1803
  Wt as A,
1848
- v as B,
1804
+ k as B,
1849
1805
  kt as C,
1850
1806
  D,
1851
1807
  At as E,
1852
1808
  Xt as F,
1853
1809
  Ct as G,
1854
- V as H,
1810
+ Y as H,
1855
1811
  qt as I,
1856
1812
  Gt as O,
1857
1813
  ie as S,
@@ -1859,26 +1815,26 @@ export {
1859
1815
  Ut as b,
1860
1816
  Ft as c,
1861
1817
  Yt as d,
1862
- It as e,
1863
- Lt as f,
1818
+ Mt as e,
1819
+ W as f,
1864
1820
  Zt as g,
1865
1821
  Nt as h,
1866
1822
  ee as i,
1867
- vt as j,
1868
- Y as k,
1869
- W as l,
1823
+ Lt as j,
1824
+ U as k,
1825
+ H as l,
1870
1826
  te as m,
1871
- Mt as n,
1827
+ xt as n,
1872
1828
  E as o,
1873
- zt as p,
1874
- B as q,
1829
+ Bt as p,
1830
+ O as q,
1875
1831
  Z as r,
1876
1832
  N as s,
1877
1833
  X as t,
1878
1834
  Ot as u,
1879
1835
  Rt as v,
1880
- Bt as w,
1836
+ zt as w,
1881
1837
  Vt as x,
1882
- xt as y,
1838
+ It as y,
1883
1839
  Tt as z
1884
1840
  };