@shopware-ag/dive 2.1.0 → 2.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (27) hide show
  1. package/build/chunks/{AssetCache-BQRROeKj.cjs → AssetCache-B02vAmfm.cjs} +1 -1
  2. package/build/chunks/{AssetCache-D-tIG2cD.mjs → AssetCache-DP95DtBA.mjs} +1 -1
  3. package/build/chunks/{AssetLoader-Da8hFXRL.mjs → AssetLoader-BOnrkFcl.mjs} +2 -2
  4. package/build/chunks/{AssetLoader-CoPAaRfM.cjs → AssetLoader-C6MLrKu2.cjs} +1 -1
  5. package/build/chunks/{FileTypes-B2n185uW.cjs → FileTypes-BobMthbh.cjs} +2 -2
  6. package/build/chunks/{FileTypes-CTHWb2IV.mjs → FileTypes-D5zw1toN.mjs} +272 -266
  7. package/build/chunks/{SelectTool-Bcc2oxWf.mjs → SelectTool-BNZdhIaO.mjs} +1 -1
  8. package/build/chunks/{SelectTool-ut3Qwv63.cjs → SelectTool-J55L_APQ.cjs} +1 -1
  9. package/build/dive.cjs +1 -1
  10. package/build/dive.mjs +2 -2
  11. package/build/plugins/ar/index.cjs +1 -1
  12. package/build/plugins/ar/index.mjs +1 -1
  13. package/build/plugins/assetcache/index.cjs +1 -1
  14. package/build/plugins/assetcache/index.mjs +1 -1
  15. package/build/plugins/assetloader/index.cjs +1 -1
  16. package/build/plugins/assetloader/index.mjs +1 -1
  17. package/build/plugins/orbitcontroller/index.cjs +1 -1
  18. package/build/plugins/orbitcontroller/index.mjs +1 -1
  19. package/build/plugins/orientationdisplay/index.cjs +1 -1
  20. package/build/plugins/orientationdisplay/index.mjs +1 -1
  21. package/build/plugins/quickview/index.cjs +1 -1
  22. package/build/plugins/quickview/index.mjs +16 -22
  23. package/build/plugins/state/index.cjs +4 -4
  24. package/build/plugins/state/index.mjs +746 -750
  25. package/build/plugins/toolbox/index.cjs +1 -1
  26. package/build/plugins/toolbox/index.mjs +2 -2
  27. package/package.json +1 -1
@@ -1,10 +1,10 @@
1
- var J = Object.defineProperty;
2
- var $ = (r, n, t) => n in r ? J(r, n, { enumerable: !0, configurable: !0, writable: !0, value: t }) : r[n] = t;
3
- var i = (r, n, t) => $(r, typeof n != "symbol" ? n + "" : n, t);
4
- import { WebGLRenderer as j, PCFSoftShadowMap as tt, PCFShadowMap as et, BasicShadowMap as it, MathUtils as E, Object3D as w, AmbientLight as st, PointLight as nt, SphereGeometry as T, MeshBasicMaterial as z, FrontSide as G, Mesh as S, HemisphereLight as at, DirectionalLight as ot, Vector3 as h, Box3 as I, MeshStandardMaterial as L, Raycaster as F, Color as g, CylinderGeometry as rt, BufferGeometry as U, BufferAttribute as V, BoxGeometry as v, ConeGeometry as ht, LineDashedMaterial as lt, Line as dt, PlaneGeometry as ct, GridHelper as ut, Scene as pt, TOUCH as f, MOUSE as m, EventDispatcher as mt, Spherical as A, Vector2 as p, Quaternion as x, AxesHelper as gt, Matrix4 as _t, OrthographicCamera as ft, Vector4 as wt, Box3Helper as yt, Sphere as bt } from "three";
5
- import { P as _, U as Dt, H as Et, C as y, a as St, D as C } from "./PerspectiveCamera-8tnOn5YS.mjs";
6
- import M from "three-spritetext";
7
- class Pt {
1
+ var $ = Object.defineProperty;
2
+ var j = (r, s, t) => s in r ? $(r, s, { enumerable: !0, configurable: !0, writable: !0, value: t }) : r[s] = t;
3
+ var i = (r, s, t) => j(r, typeof s != "symbol" ? s + "" : s, t);
4
+ import { WebGLRenderer as tt, PCFSoftShadowMap as et, PCFShadowMap as it, BasicShadowMap as st, MathUtils as S, Object3D as w, AmbientLight as at, PointLight as nt, SphereGeometry as I, MeshBasicMaterial as G, FrontSide as F, Mesh as P, HemisphereLight as ot, DirectionalLight as rt, Vector3 as h, Box3 as L, MeshStandardMaterial as k, Raycaster as U, Color as g, CylinderGeometry as ht, BufferGeometry as H, BufferAttribute as A, BoxGeometry as M, ConeGeometry as lt, LineDashedMaterial as dt, Line as ct, PlaneGeometry as ut, GridHelper as pt, Scene as mt, TOUCH as f, MOUSE as m, EventDispatcher as gt, Spherical as C, Vector2 as p, Quaternion as T, AxesHelper as _t, Matrix4 as ft, OrthographicCamera as wt, Vector4 as yt, Box3Helper as bt, Sphere as Dt } from "three";
5
+ import { P as _, U as Et, H as St, C as y, a as Pt, D as O } from "./PerspectiveCamera-8tnOn5YS.mjs";
6
+ import x from "three-spritetext";
7
+ class vt {
8
8
  constructor() {
9
9
  i(this, "isDIVEClock", !0);
10
10
  i(this, "_lastTime", 0);
@@ -17,26 +17,26 @@ class Pt {
17
17
  stop() {
18
18
  this._isRunning = !1;
19
19
  }
20
- addTicker(n) {
21
- this._tickers.find((t) => t.uuid === n.uuid) || this._tickers.push(n);
20
+ addTicker(s) {
21
+ this._tickers.find((t) => t.uuid === s.uuid) || this._tickers.push(s);
22
22
  }
23
- hasTicker(n) {
24
- return this._tickers.find((t) => t.uuid === n.uuid) !== void 0;
23
+ hasTicker(s) {
24
+ return this._tickers.find((t) => t.uuid === s.uuid) !== void 0;
25
25
  }
26
- removeTicker(n) {
27
- const t = this._tickers.findIndex((e) => e.uuid === n.uuid);
26
+ removeTicker(s) {
27
+ const t = this._tickers.findIndex((e) => e.uuid === s.uuid);
28
28
  t !== -1 && this._tickers.splice(t, 1);
29
29
  }
30
30
  dispose() {
31
31
  this.stop(), this._tickers = [], this._isRunning = !1, this._lastTime = 0;
32
32
  }
33
- _tick(n) {
33
+ _tick(s) {
34
34
  if (!this._isRunning) return;
35
- const t = (n - this._lastTime) / 1e3;
36
- this._lastTime = n, this._tickers.forEach((e) => e.tick(t)), requestAnimationFrame(this._tick.bind(this));
35
+ const t = (s - this._lastTime) / 1e3;
36
+ this._lastTime = s, this._tickers.forEach((e) => e.tick(t)), requestAnimationFrame(this._tick.bind(this));
37
37
  }
38
38
  }
39
- const H = {
39
+ const Y = {
40
40
  canvas: void 0,
41
41
  antialias: !0,
42
42
  alpha: !0,
@@ -48,13 +48,13 @@ const H = {
48
48
  shadows: !0,
49
49
  shadowQuality: "high"
50
50
  };
51
- class Y {
52
- constructor(n, t, e) {
51
+ class W {
52
+ constructor(s, t, e) {
53
53
  i(this, "isDIVERenderer", !0);
54
54
  i(this, "_webglrenderer");
55
55
  i(this, "_settings");
56
- this._scene = n, this._camera = t, this._settings = {
57
- ...H,
56
+ this._scene = s, this._camera = t, this._settings = {
57
+ ...Y,
58
58
  ...e ?? {}
59
59
  }, this._webglrenderer = this._createWebGLRenderer();
60
60
  }
@@ -67,62 +67,62 @@ class Y {
67
67
  render() {
68
68
  this._webglrenderer.render(this._scene, this._camera);
69
69
  }
70
- onResize(n, t) {
71
- this._webglrenderer.setSize(n, t, !1);
70
+ onResize(s, t) {
71
+ this._webglrenderer.setSize(s, t, !1);
72
72
  }
73
73
  dispose() {
74
74
  this._webglrenderer.dispose();
75
75
  }
76
- setCanvas(n) {
77
- this._webglrenderer.dispose(), this._settings.canvas = n, this._webglrenderer = this._createWebGLRenderer();
76
+ setCanvas(s) {
77
+ this._webglrenderer.dispose(), this._settings.canvas = s, this._webglrenderer = this._createWebGLRenderer();
78
78
  }
79
79
  _createWebGLRenderer() {
80
- const n = new j(this._settings);
81
- return n.shadowMap.enabled = this._settings.shadows, n.shadowMap.type = this._settings.shadowQuality === "high" ? tt : this._settings.shadowQuality === "medium" ? et : it, n.setPixelRatio(window.devicePixelRatio), n;
80
+ const s = new tt(this._settings);
81
+ return s.shadowMap.enabled = this._settings.shadows, s.shadowMap.type = this._settings.shadowQuality === "high" ? et : this._settings.shadowQuality === "medium" ? it : st, s.setPixelRatio(window.devicePixelRatio), s;
82
82
  }
83
83
  }
84
- const te = Y;
85
- class vt {
86
- constructor(n, t) {
84
+ const te = W;
85
+ class Mt {
86
+ constructor(s, t) {
87
87
  i(this, "isDIVEResizeManager", !0);
88
88
  i(this, "_resizeObserver");
89
89
  i(this, "_width", 0);
90
90
  i(this, "_height", 0);
91
- this._renderer = n, this._camera = t, this._resizeObserver = new ResizeObserver((e) => {
92
- const s = e[0], { width: a, height: o } = s.contentRect;
93
- a === this._width && o === this._height || (this._renderer.onResize(a, o), this._camera.onResize(a, o), this._width = a, this._height = o);
91
+ this._renderer = s, this._camera = t, this._resizeObserver = new ResizeObserver((e) => {
92
+ const a = e[0], { width: n, height: o } = a.contentRect;
93
+ n === this._width && o === this._height || (this._renderer.onResize(n, o), this._camera.onResize(n, o), this._width = n, this._height = o);
94
94
  }), this._observeCanvas(this._renderer.canvas);
95
95
  }
96
- setCanvas(n) {
97
- this._resizeObserver.disconnect(), this._observeCanvas(n);
98
- const { width: t, height: e } = n.getBoundingClientRect();
96
+ setCanvas(s) {
97
+ this._resizeObserver.disconnect(), this._observeCanvas(s);
98
+ const { width: t, height: e } = s.getBoundingClientRect();
99
99
  this._renderer.onResize(t, e), this._camera.onResize(t, e), this._width = t, this._height = e;
100
100
  }
101
101
  dispose() {
102
102
  this._resizeObserver.disconnect();
103
103
  }
104
- _observeCanvas(n) {
105
- if (n.parentElement)
106
- this._resizeObserver.observe(n.parentElement);
104
+ _observeCanvas(s) {
105
+ if (s.parentElement)
106
+ this._resizeObserver.observe(s.parentElement);
107
107
  else {
108
108
  const t = setInterval(() => {
109
- n.parentElement && (this._resizeObserver.observe(n.parentElement), clearInterval(t));
109
+ s.parentElement && (this._resizeObserver.observe(s.parentElement), clearInterval(t));
110
110
  }, 16);
111
111
  }
112
112
  }
113
113
  }
114
- class O {
115
- constructor(n, t, e) {
114
+ class B {
115
+ constructor(s, t, e) {
116
116
  i(this, "isDIVEView", !0);
117
- i(this, "uuid", E.generateUUID());
117
+ i(this, "uuid", S.generateUUID());
118
118
  i(this, "_paused", !1);
119
119
  i(this, "_renderer");
120
120
  i(this, "_resizeManager");
121
- this._scene = n, this._camera = t, this._settings = e, this._renderer = new Y(
121
+ this._scene = s, this._camera = t, this._settings = e, this._renderer = new W(
122
122
  this._scene,
123
123
  this._camera,
124
124
  this._settings
125
- ), this._resizeManager = new vt(
125
+ ), this._resizeManager = new Mt(
126
126
  this._renderer,
127
127
  this._camera
128
128
  );
@@ -142,11 +142,11 @@ class O {
142
142
  dispose() {
143
143
  this._resizeManager.dispose(), this._renderer.dispose();
144
144
  }
145
- onResize(n, t) {
146
- this._renderer.onResize(n, t), this._camera.onResize(n, t);
145
+ onResize(s, t) {
146
+ this._renderer.onResize(s, t), this._camera.onResize(s, t);
147
147
  }
148
- setCanvas(n) {
149
- this._renderer.setCanvas(n), this._resizeManager.setCanvas(n), this.onResize(
148
+ setCanvas(s) {
149
+ this._renderer.setCanvas(s), this._resizeManager.setCanvas(s), this.onResize(
150
150
  this._renderer.canvas.clientWidth,
151
151
  this._renderer.canvas.clientHeight
152
152
  );
@@ -159,14 +159,14 @@ class O {
159
159
  this._paused = !1;
160
160
  }
161
161
  }
162
- class Mt extends w {
162
+ class xt extends w {
163
163
  constructor() {
164
164
  super();
165
165
  i(this, "isDIVELight", !0);
166
166
  i(this, "isDIVEAmbientLight", !0);
167
167
  i(this, "isSelectable", !0);
168
168
  i(this, "_light");
169
- this.name = "DIVEAmbientLight", this._light = new st(16777215, 1), this._light.layers.mask = _, this.add(this._light);
169
+ this.name = "DIVEAmbientLight", this._light = new at(16777215, 1), this._light.layers.mask = _, this.add(this._light);
170
170
  }
171
171
  setColor(t) {
172
172
  this._light.color = t;
@@ -178,7 +178,7 @@ class Mt extends w {
178
178
  this._light.visible = t;
179
179
  }
180
180
  }
181
- class xt extends w {
181
+ class Tt extends w {
182
182
  constructor() {
183
183
  super();
184
184
  i(this, "isDIVELight", !0);
@@ -189,17 +189,17 @@ class xt extends w {
189
189
  i(this, "light");
190
190
  i(this, "mesh");
191
191
  this.name = "DIVEPointLight", this.light = new nt(16777215, 1), this.light.layers.mask = _, this.light.castShadow = !0, this.light.shadow.mapSize.width = 512, this.light.shadow.mapSize.height = 512, this.add(this.light);
192
- const t = 0.1, e = new T(
192
+ const t = 0.1, e = new I(
193
193
  t,
194
194
  t * 320,
195
195
  t * 320
196
- ), s = new z({
196
+ ), a = new G({
197
197
  color: this.light.color,
198
198
  transparent: !0,
199
199
  opacity: 0.8,
200
- side: G
200
+ side: F
201
201
  });
202
- this.mesh = new S(e, s), this.mesh.layers.mask = Dt, this.add(this.mesh);
202
+ this.mesh = new P(e, a), this.mesh.layers.mask = Et, this.add(this.mesh);
203
203
  }
204
204
  setColor(t) {
205
205
  this.light.color = t, this.mesh.material.color = t;
@@ -236,7 +236,7 @@ class xt extends w {
236
236
  });
237
237
  }
238
238
  }
239
- class Tt extends w {
239
+ class It extends w {
240
240
  constructor() {
241
241
  super();
242
242
  i(this, "isDIVELight", !0);
@@ -244,7 +244,7 @@ class Tt extends w {
244
244
  i(this, "isSelectable", !0);
245
245
  i(this, "_hemiLight");
246
246
  i(this, "_dirLight");
247
- this.name = "DIVESceneLight", this._hemiLight = new at(16777215, 16777215, 2), this._hemiLight.layers.mask = _, this._hemiLight.position.set(0, 50, 0), this._hemiLight.visible = !0, this.add(this._hemiLight), this._dirLight = new ot(16777215, 3), this._dirLight.layers.mask = _, this._dirLight.position.set(1, 1.75, 1), this._dirLight.position.multiplyScalar(30), this._dirLight.castShadow = !0, this._dirLight.visible = !0, this._dirLight.shadow.mapSize.width = 2048, this._dirLight.shadow.mapSize.height = 2048;
247
+ this.name = "DIVESceneLight", this._hemiLight = new ot(16777215, 16777215, 2), this._hemiLight.layers.mask = _, this._hemiLight.position.set(0, 50, 0), this._hemiLight.visible = !0, this.add(this._hemiLight), this._dirLight = new rt(16777215, 3), this._dirLight.layers.mask = _, this._dirLight.position.set(1, 1.75, 1), this._dirLight.position.multiplyScalar(30), this._dirLight.castShadow = !0, this._dirLight.visible = !0, this._dirLight.shadow.mapSize.width = 2048, this._dirLight.shadow.mapSize.height = 2048;
248
248
  const t = 5;
249
249
  this._dirLight.shadow.camera.left = -5, this._dirLight.shadow.camera.right = t, this._dirLight.shadow.camera.top = t, this._dirLight.shadow.camera.bottom = -5, this._dirLight.shadow.camera.far = 3500, this.add(this._dirLight);
250
250
  }
@@ -258,8 +258,8 @@ class Tt extends w {
258
258
  this._hemiLight.visible = t, this._dirLight.visible = t;
259
259
  }
260
260
  }
261
- const k = (r) => r.parent ? k(r.parent) : r;
262
- class P extends w {
261
+ const V = (r) => r.parent ? V(r.parent) : r;
262
+ class v extends w {
263
263
  constructor() {
264
264
  super();
265
265
  i(this, "isSelectable", !0);
@@ -268,7 +268,7 @@ class P extends w {
268
268
  i(this, "gizmo", null);
269
269
  i(this, "_positionWorldBuffer");
270
270
  i(this, "_boundingBox");
271
- this.layers.mask = _, this._positionWorldBuffer = new h(), this._boundingBox = new I();
271
+ this.layers.mask = _, this._positionWorldBuffer = new h(), this._boundingBox = new L();
272
272
  }
273
273
  setPosition(t) {
274
274
  if (!this.parent) {
@@ -329,7 +329,7 @@ class P extends w {
329
329
  });
330
330
  }
331
331
  }
332
- class It extends P {
332
+ class Lt extends v {
333
333
  constructor() {
334
334
  super();
335
335
  i(this, "isDIVEModel", !0);
@@ -342,10 +342,10 @@ class It extends P {
342
342
  return this._assetLoader || (this._assetLoader = new (await import("../plugins/assetloader/index.mjs")).AssetLoader()), this._assetLoader;
343
343
  }
344
344
  async setFromURL(t) {
345
- const s = await (await this._getAssetLoader()).load(t);
346
- return this.setFromGLTF(s), import("../plugins/state/index.mjs").then(({ State: a }) => {
345
+ const a = await (await this._getAssetLoader()).load(t);
346
+ return this.setFromGLTF(a), import("../plugins/state/index.mjs").then(({ State: n }) => {
347
347
  var o;
348
- (o = a.get(this.userData.id)) == null || o.performAction("MODEL_LOADED", {
348
+ (o = n.get(this.userData.id)) == null || o.performAction("MODEL_LOADED", {
349
349
  id: this.userData.id
350
350
  });
351
351
  }), this;
@@ -356,14 +356,14 @@ class It extends P {
356
356
  }), this.add(t), this;
357
357
  }
358
358
  setMaterial(t) {
359
- this._material || (this._material = new L()), t.vertexColors !== void 0 && (this._material.vertexColors = t.vertexColors), t.color !== void 0 && this._material.color.set(t.color), t.map !== void 0 && (this._material.map = t.map), t.normalMap !== void 0 && (this._material.normalMap = t.normalMap), t.roughness !== void 0 && (this._material.roughness = t.roughness), t.roughnessMap !== void 0 && (this._material.roughnessMap = t.roughnessMap, this._material.roughnessMap && (this._material.roughness = 1)), t.metalness !== void 0 && (this._material.metalness = t.metalness), t.metalnessMap !== void 0 && (this._material.metalnessMap = t.metalnessMap, this._material.metalnessMap && (this._material.metalness = 1)), this._mesh && (this._mesh.material = this._material);
359
+ this._material || (this._material = new k()), t.vertexColors !== void 0 && (this._material.vertexColors = t.vertexColors), t.color !== void 0 && this._material.color.set(t.color), t.map !== void 0 && (this._material.map = t.map), t.normalMap !== void 0 && (this._material.normalMap = t.normalMap), t.roughness !== void 0 && (this._material.roughness = t.roughness), t.roughnessMap !== void 0 && (this._material.roughnessMap = t.roughnessMap, this._material.roughnessMap && (this._material.roughness = 1)), t.metalness !== void 0 && (this._material.metalness = t.metalness), t.metalnessMap !== void 0 && (this._material.metalnessMap = t.metalnessMap, this._material.metalnessMap && (this._material.metalness = 1)), this._mesh && (this._mesh.material = this._material);
360
360
  }
361
361
  placeOnFloor() {
362
- var a, o, l, c;
362
+ var n, o, l, c;
363
363
  const t = this.getWorldPosition(this._positionWorldBuffer), e = t.clone();
364
- (o = (a = this._mesh) == null ? void 0 : a.geometry) == null || o.computeBoundingBox();
365
- const s = (c = (l = this._mesh) == null ? void 0 : l.geometry) == null ? void 0 : c.boundingBox;
366
- !s || !this._mesh || (t.y = t.y - this._mesh.localToWorld(s.min.clone()).y, t.y !== e.y && import("../plugins/state/index.mjs").then(({ State: d }) => {
364
+ (o = (n = this._mesh) == null ? void 0 : n.geometry) == null || o.computeBoundingBox();
365
+ const a = (c = (l = this._mesh) == null ? void 0 : l.geometry) == null ? void 0 : c.boundingBox;
366
+ !a || !this._mesh || (t.y = t.y - this._mesh.localToWorld(a.min.clone()).y, t.y !== e.y && import("../plugins/state/index.mjs").then(({ State: d }) => {
367
367
  var u;
368
368
  (u = d.get(this.userData.id)) == null || u.performAction("UPDATE_OBJECT", {
369
369
  id: this.userData.id,
@@ -385,14 +385,14 @@ class It extends P {
385
385
  this._boundingBox.getCenter(new h()).multiply(this.scale)
386
386
  );
387
387
  e.y = t + this.position.y;
388
- const s = new F(e, new h(0, -1, 0));
389
- s.layers.mask = _;
390
- const a = s.intersectObjects(
391
- k(this).root.children,
388
+ const a = new U(e, new h(0, -1, 0));
389
+ a.layers.mask = _;
390
+ const n = a.intersectObjects(
391
+ V(this).root.children,
392
392
  !0
393
393
  );
394
- if (a.length > 0) {
395
- const o = a[0].object;
394
+ if (n.length > 0) {
395
+ const o = n[0].object;
396
396
  o.geometry.computeBoundingBox();
397
397
  const l = o.geometry.boundingBox, c = o.localToWorld(l.max.clone()), d = this.position.clone(), u = this.position.clone().setY(c.y).sub(new h(0, t, 0));
398
398
  if (this.position.copy(u), this.position.y === d.y) return;
@@ -400,12 +400,12 @@ class It extends P {
400
400
  }
401
401
  }
402
402
  }
403
- class Lt extends P {
403
+ class kt extends v {
404
404
  constructor() {
405
405
  super();
406
406
  i(this, "isDIVEPrimitive", !0);
407
407
  i(this, "_mesh");
408
- this._mesh = new S(), this._mesh.layers.mask = _, this._mesh.castShadow = !0, this._mesh.receiveShadow = !0, this._mesh.material = new L(), this.add(this._mesh);
408
+ this._mesh = new P(), this._mesh.layers.mask = _, this._mesh.castShadow = !0, this._mesh.receiveShadow = !0, this._mesh.material = new k(), this.add(this._mesh);
409
409
  }
410
410
  setGeometry(t) {
411
411
  const e = this.assembleGeometry(t);
@@ -416,11 +416,11 @@ class Lt extends P {
416
416
  t.vertexColors !== void 0 && (e.vertexColors = t.vertexColors), t.color !== void 0 && (e.color = new g(t.color)), t.map !== void 0 && (e.map = t.map), t.normalMap !== void 0 && (e.normalMap = t.normalMap), t.roughness !== void 0 && (e.roughness = t.roughness), t.roughnessMap !== void 0 && (e.roughnessMap = t.roughnessMap, e.roughnessMap && (e.roughness = 1)), t.metalness !== void 0 && (e.metalness = t.metalness), t.metalnessMap !== void 0 && (e.metalnessMap = t.metalnessMap, e.metalnessMap && (e.metalness = 0)), this._mesh && (this._mesh.material = e);
417
417
  }
418
418
  placeOnFloor() {
419
- var a, o, l, c;
419
+ var n, o, l, c;
420
420
  const t = this.getWorldPosition(this._positionWorldBuffer), e = t.clone();
421
- (o = (a = this._mesh) == null ? void 0 : a.geometry) == null || o.computeBoundingBox();
422
- const s = (c = (l = this._mesh) == null ? void 0 : l.geometry) == null ? void 0 : c.boundingBox;
423
- !s || !this._mesh || (t.y = t.y - this._mesh.localToWorld(s.min.clone()).y, t.y !== e.y && import("../plugins/state/index.mjs").then(({ State: d }) => {
421
+ (o = (n = this._mesh) == null ? void 0 : n.geometry) == null || o.computeBoundingBox();
422
+ const a = (c = (l = this._mesh) == null ? void 0 : l.geometry) == null ? void 0 : c.boundingBox;
423
+ !a || !this._mesh || (t.y = t.y - this._mesh.localToWorld(a.min.clone()).y, t.y !== e.y && import("../plugins/state/index.mjs").then(({ State: d }) => {
424
424
  var u;
425
425
  (u = d.get(this.userData.id)) == null || u.performAction("UPDATE_OBJECT", {
426
426
  id: this.userData.id,
@@ -442,14 +442,14 @@ class Lt extends P {
442
442
  this._boundingBox.getCenter(new h()).multiply(this.scale)
443
443
  );
444
444
  e.y = t + this.position.y;
445
- const s = new F(e, new h(0, -1, 0));
446
- s.layers.mask = _;
447
- const a = s.intersectObjects(
448
- k(this).root.children,
445
+ const a = new U(e, new h(0, -1, 0));
446
+ a.layers.mask = _;
447
+ const n = a.intersectObjects(
448
+ V(this).root.children,
449
449
  !0
450
450
  );
451
- if (a.length > 0) {
452
- const o = a[0].object;
451
+ if (n.length > 0) {
452
+ const o = n[0].object;
453
453
  o.geometry.computeBoundingBox();
454
454
  const l = o.geometry.boundingBox, c = o.localToWorld(l.max.clone()), d = this.position.clone(), u = this.position.clone().setY(c.y).sub(new h(0, t, 0));
455
455
  if (this.position.copy(u), this.position.y === d.y) return;
@@ -481,7 +481,7 @@ class Lt extends P {
481
481
  }
482
482
  }
483
483
  createCylinderGeometry(t) {
484
- const e = new rt(
484
+ const e = new ht(
485
485
  t.width / 2,
486
486
  t.width / 2,
487
487
  t.height,
@@ -490,7 +490,7 @@ class Lt extends P {
490
490
  return e.translate(0, t.height / 2, 0), e;
491
491
  }
492
492
  createSphereGeometry(t) {
493
- return new T(t.width / 2, 256, 256);
493
+ return new I(t.width / 2, 256, 256);
494
494
  }
495
495
  createPyramidGeometry(t) {
496
496
  const e = new Float32Array([
@@ -513,7 +513,7 @@ class Lt extends P {
513
513
  0,
514
514
  t.height,
515
515
  0
516
- ]), s = new Uint16Array([
516
+ ]), a = new Uint16Array([
517
517
  0,
518
518
  1,
519
519
  2,
@@ -532,14 +532,14 @@ class Lt extends P {
532
532
  3,
533
533
  4,
534
534
  0
535
- ]), a = new U();
536
- return a.setAttribute(
535
+ ]), n = new H();
536
+ return n.setAttribute(
537
537
  "position",
538
- new V(e, 3)
539
- ), a.setIndex(new V(s, 1)), a.computeVertexNormals(), a.computeBoundingBox(), a.computeBoundingSphere(), a;
538
+ new A(e, 3)
539
+ ), n.setIndex(new A(a, 1)), n.computeVertexNormals(), n.computeBoundingBox(), n.computeBoundingSphere(), n;
540
540
  }
541
541
  createBoxGeometry(t) {
542
- const e = new v(
542
+ const e = new M(
543
543
  t.width,
544
544
  t.height,
545
545
  t.depth
@@ -547,11 +547,11 @@ class Lt extends P {
547
547
  return e.translate(0, t.height / 2, 0), e;
548
548
  }
549
549
  createConeGeometry(t) {
550
- const e = new ht(t.width / 2, t.height, 256);
550
+ const e = new lt(t.width / 2, t.height, 256);
551
551
  return e.translate(0, t.height / 2, 0), e;
552
552
  }
553
553
  createWallGeometry(t) {
554
- const e = new v(
554
+ const e = new M(
555
555
  t.width,
556
556
  t.height,
557
557
  t.depth || 0.05,
@@ -560,7 +560,7 @@ class Lt extends P {
560
560
  return e.translate(0, t.height / 2, 0), e;
561
561
  }
562
562
  createPlaneGeometry(t) {
563
- const e = new v(
563
+ const e = new M(
564
564
  t.width,
565
565
  t.height,
566
566
  t.depth
@@ -568,7 +568,7 @@ class Lt extends P {
568
568
  return e.translate(0, t.height / 2, 0), e;
569
569
  }
570
570
  }
571
- class kt extends P {
571
+ class Vt extends v {
572
572
  // lines to children
573
573
  constructor() {
574
574
  super();
@@ -588,13 +588,13 @@ class kt extends P {
588
588
  }
589
589
  setLinesVisibility(t, e) {
590
590
  if (!e) {
591
- this._lines.forEach((a) => {
592
- a.visible = t;
591
+ this._lines.forEach((n) => {
592
+ n.visible = t;
593
593
  });
594
594
  return;
595
595
  }
596
- const s = this._members.indexOf(e);
597
- s !== -1 && (this._lines[s].visible = t);
596
+ const a = this._members.indexOf(e);
597
+ a !== -1 && (this._lines[a].visible = t);
598
598
  }
599
599
  attach(t) {
600
600
  if (this._members.includes(t))
@@ -611,8 +611,8 @@ class kt extends P {
611
611
  const e = this._members.indexOf(t);
612
612
  if (e === -1)
613
613
  return this;
614
- const s = this._lines[e];
615
- return super.remove(s), this._lines.splice(e, 1), super.remove(t), this._members.splice(e, 1), this;
614
+ const a = this._lines[e];
615
+ return super.remove(a), this._lines.splice(e, 1), super.remove(t), this._members.splice(e, 1), this;
616
616
  }
617
617
  updateLineTo(t) {
618
618
  const e = this._members.indexOf(t);
@@ -622,22 +622,22 @@ class kt extends P {
622
622
  * Creates a line for visualization.
623
623
  */
624
624
  createLine() {
625
- const t = new U(), e = new lt({
625
+ const t = new H(), e = new dt({
626
626
  color: 6710886,
627
627
  dashSize: 0.05,
628
628
  gapSize: 0.025
629
- }), s = new dt(t, e);
630
- return s.visible = !1, s;
629
+ }), a = new ct(t, e);
630
+ return a.visible = !1, a;
631
631
  }
632
632
  /**
633
633
  * Updates a line to the object.
634
634
  */
635
635
  _updateLineTo(t, e) {
636
- const s = [
636
+ const a = [
637
637
  new h(0, 0, 0),
638
638
  e.position.clone()
639
639
  ];
640
- t.geometry.setFromPoints(s), t.computeLineDistances();
640
+ t.geometry.setFromPoints(a), t.computeLineDistances();
641
641
  }
642
642
  // public setBoundingBoxVisibility(visible: boolean): void {
643
643
  // this._boxMesh.visible = visible;
@@ -687,13 +687,13 @@ class kt extends P {
687
687
  // this._boxMesh.visible = true;
688
688
  // }
689
689
  }
690
- class Rt extends S {
690
+ class Rt extends P {
691
691
  constructor() {
692
- const t = new ct(1, 1);
692
+ const t = new ut(1, 1);
693
693
  t.scale(1e3, 1e3, 1), t.rotateX(-Math.PI / 2);
694
- const e = new L({
694
+ const e = new k({
695
695
  color: new g(16777215),
696
- side: G
696
+ side: F
697
697
  });
698
698
  super(t, e);
699
699
  i(this, "isDIVEFloor", !0);
@@ -706,7 +706,7 @@ class Rt extends S {
706
706
  this.material.color = new g(t);
707
707
  }
708
708
  }
709
- class Vt extends w {
709
+ class At extends w {
710
710
  constructor() {
711
711
  super();
712
712
  i(this, "isDIVERoot", !0);
@@ -717,17 +717,17 @@ class Vt extends w {
717
717
  return this._floor;
718
718
  }
719
719
  computeSceneBB() {
720
- const t = new I();
720
+ const t = new L();
721
721
  return this.children.forEach((e) => {
722
- "isDIVEFloor" in e || e.traverse((s) => {
723
- "isObject3D" in s && t.expandByObject(s);
722
+ "isDIVEFloor" in e || e.traverse((a) => {
723
+ "isObject3D" in a && t.expandByObject(a);
724
724
  });
725
725
  }), t;
726
726
  }
727
727
  getSceneObject(t) {
728
728
  let e;
729
- return this.traverse((s) => {
730
- e || s.userData.id === t.id && (e = s);
729
+ return this.traverse((a) => {
730
+ e || a.userData.id === t.id && (e = a);
731
731
  }), e;
732
732
  }
733
733
  addSceneObject(t) {
@@ -742,15 +742,15 @@ class Vt extends w {
742
742
  case "light": {
743
743
  switch (t.type) {
744
744
  case "scene": {
745
- e = new Tt();
745
+ e = new It();
746
746
  break;
747
747
  }
748
748
  case "ambient": {
749
- e = new Mt();
749
+ e = new xt();
750
750
  break;
751
751
  }
752
752
  case "point": {
753
- e = new xt();
753
+ e = new Tt();
754
754
  break;
755
755
  }
756
756
  default:
@@ -762,15 +762,15 @@ class Vt extends w {
762
762
  break;
763
763
  }
764
764
  case "model": {
765
- e = new It(), e.name = t.name, e.userData.id = t.id, e.userData.uri = t.uri, this.add(e), this._updateModel(e, t);
765
+ e = new Lt(), e.name = t.name, e.userData.id = t.id, e.userData.uri = t.uri, this.add(e), this._updateModel(e, t);
766
766
  break;
767
767
  }
768
768
  case "primitive": {
769
- e = new Lt(), e.name = t.name, e.userData.id = t.id, this.add(e), this._updatePrimitive(e, t);
769
+ e = new kt(), e.name = t.name, e.userData.id = t.id, this.add(e), this._updatePrimitive(e, t);
770
770
  break;
771
771
  }
772
772
  case "group": {
773
- e = new kt(), e.name = t.name, e.userData.id = t.id, this.add(e), this._updateGroup(e, t);
773
+ e = new Vt(), e.name = t.name, e.userData.id = t.id, this.add(e), this._updateGroup(e, t);
774
774
  break;
775
775
  }
776
776
  default:
@@ -880,12 +880,12 @@ class Vt extends w {
880
880
  _setParent(t) {
881
881
  const e = this.getSceneObject(t);
882
882
  if (t.parentId !== null) {
883
- const s = this.getSceneObject({
883
+ const a = this.getSceneObject({
884
884
  id: t.parentId,
885
885
  entityType: t.entityType
886
886
  });
887
- if (!s) return;
888
- s.attach(e);
887
+ if (!a) return;
888
+ a.attach(e);
889
889
  } else
890
890
  this.attach(e);
891
891
  }
@@ -898,39 +898,39 @@ class Vt extends w {
898
898
  return t.parent !== null ? this._findScene(t.parent) : t;
899
899
  }
900
900
  }
901
- const At = "#888888", Ct = "#dddddd";
902
- class Ot extends w {
901
+ const Ct = "#888888", Ot = "#dddddd";
902
+ class Bt extends w {
903
903
  constructor() {
904
904
  super(), this.name = "Grid";
905
- const n = new ut(
905
+ const s = new pt(
906
906
  100,
907
907
  100,
908
- At,
909
- Ct
908
+ Ct,
909
+ Ot
910
910
  );
911
- n.material.depthTest = !1, n.layers.mask = Et, this.add(n);
911
+ s.material.depthTest = !1, s.layers.mask = St, this.add(s);
912
912
  }
913
- setVisibility(n) {
914
- this.visible = n;
913
+ setVisibility(s) {
914
+ this.visible = s;
915
915
  }
916
916
  }
917
- const D = {
917
+ const E = {
918
918
  displayFloor: !1,
919
919
  displayGrid: !1,
920
920
  backgroundColor: "#ffffff"
921
921
  };
922
- class Bt extends pt {
922
+ class zt extends mt {
923
923
  constructor(t) {
924
924
  super();
925
925
  i(this, "isDIVEScene", !0);
926
926
  i(this, "_root");
927
927
  i(this, "_grid");
928
928
  this.background = new g(
929
- (t == null ? void 0 : t.backgroundColor) ?? D.backgroundColor
930
- ), this._root = new Vt(), this._root.floor.setVisibility(
931
- (t == null ? void 0 : t.displayFloor) ?? D.displayFloor
932
- ), this.add(this._root), this._grid = new Ot(), this._grid.setVisibility(
933
- (t == null ? void 0 : t.displayGrid) ?? D.displayGrid
929
+ (t == null ? void 0 : t.backgroundColor) ?? E.backgroundColor
930
+ ), this._root = new At(), this._root.floor.setVisibility(
931
+ (t == null ? void 0 : t.displayFloor) ?? E.displayFloor
932
+ ), this.add(this._root), this._grid = new Bt(), this._grid.setVisibility(
933
+ (t == null ? void 0 : t.displayGrid) ?? E.displayGrid
934
934
  ), this.add(this._grid);
935
935
  }
936
936
  get root() {
@@ -946,7 +946,7 @@ class Bt extends pt {
946
946
  return this._root.computeSceneBB();
947
947
  }
948
948
  }
949
- const zt = {
949
+ const Gt = {
950
950
  enableDamping: !0,
951
951
  dampingFactor: 0.05,
952
952
  enabled: !0,
@@ -984,8 +984,8 @@ const zt = {
984
984
  ONE: f.ROTATE,
985
985
  TWO: f.DOLLY_PAN
986
986
  }
987
- }, b = class b extends mt {
988
- constructor(t, e, s) {
987
+ }, b = class b extends gt {
988
+ constructor(t, e, a) {
989
989
  super();
990
990
  // public API
991
991
  i(this, "object");
@@ -1031,12 +1031,12 @@ const zt = {
1031
1031
  i(this, "target0");
1032
1032
  i(this, "position0");
1033
1033
  i(this, "zoom0");
1034
- i(this, "uuid", E.generateUUID());
1034
+ i(this, "uuid", S.generateUUID());
1035
1035
  // private state
1036
1036
  i(this, "state", -1);
1037
1037
  i(this, "EPS", 1e-6);
1038
- i(this, "spherical", new A());
1039
- i(this, "sphericalDelta", new A());
1038
+ i(this, "spherical", new C());
1039
+ i(this, "sphericalDelta", new C());
1040
1040
  i(this, "scale", 1);
1041
1041
  i(this, "panOffset", new h());
1042
1042
  i(this, "zoomChanged", !1);
@@ -1056,18 +1056,18 @@ const zt = {
1056
1056
  i(this, "quat");
1057
1057
  i(this, "quatInverse");
1058
1058
  i(this, "lastPosition", new h());
1059
- i(this, "lastQuaternion", new x());
1059
+ i(this, "lastQuaternion", new T());
1060
1060
  i(this, "lastTarget", new h());
1061
1061
  i(this, "panLeft", (() => {
1062
1062
  const t = new h();
1063
- return (e, s) => {
1064
- t.setFromMatrixColumn(s, 0), t.multiplyScalar(-e), this.panOffset.add(t);
1063
+ return (e, a) => {
1064
+ t.setFromMatrixColumn(a, 0), t.multiplyScalar(-e), this.panOffset.add(t);
1065
1065
  };
1066
1066
  })());
1067
1067
  i(this, "panUp", (() => {
1068
1068
  const t = new h();
1069
- return (e, s) => {
1070
- this.screenSpacePanning === !0 ? t.setFromMatrixColumn(s, 1) : (t.setFromMatrixColumn(s, 0), t.crossVectors(this.object.up, t)), t.multiplyScalar(e), this.panOffset.add(t);
1069
+ return (e, a) => {
1070
+ this.screenSpacePanning === !0 ? t.setFromMatrixColumn(a, 1) : (t.setFromMatrixColumn(a, 0), t.crossVectors(this.object.up, t)), t.multiplyScalar(e), this.panOffset.add(t);
1071
1071
  };
1072
1072
  })());
1073
1073
  i(this, "onMouseDown", (t) => {
@@ -1221,10 +1221,10 @@ const zt = {
1221
1221
  i(this, "onContextMenu", (t) => {
1222
1222
  this.enabled !== !1 && t.preventDefault();
1223
1223
  });
1224
- this.object = t, this.domElements = Array.isArray(e) ? e : [e], Object.assign(this, s), this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this.quat = new x().setFromUnitVectors(
1224
+ this.object = t, this.domElements = Array.isArray(e) ? e : [e], Object.assign(this, a), this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this.quat = new T().setFromUnitVectors(
1225
1225
  t.up,
1226
1226
  new h(0, 1, 0)
1227
- ), this.quatInverse = this.quat.clone().invert(), this.domElements.forEach((a) => this.addEventListeners(a)), this.update();
1227
+ ), this.quatInverse = this.quat.clone().invert(), this.domElements.forEach((n) => this.addEventListeners(n)), this.update();
1228
1228
  }
1229
1229
  get domElement() {
1230
1230
  return this.domElements[0];
@@ -1271,23 +1271,23 @@ const zt = {
1271
1271
  }
1272
1272
  removeDomElements(...t) {
1273
1273
  t.forEach((e) => {
1274
- const s = this.domElements.indexOf(e);
1275
- s > -1 && (this.removeEventListeners(e), this.domElements.splice(s, 1));
1274
+ const a = this.domElements.indexOf(e);
1275
+ a > -1 && (this.removeEventListeners(e), this.domElements.splice(a, 1));
1276
1276
  });
1277
1277
  }
1278
1278
  setDomElements(...t) {
1279
1279
  this.removeDomElements(...this.domElements), this.domElements = [], this.addDomElements(...t);
1280
1280
  }
1281
1281
  computeEncompassingView(t, e = 0) {
1282
- const s = t.center, o = t.sphere.radius, l = this.object.fov * (Math.PI / 180), c = this.object.aspect, d = l / 2, u = Math.atan(Math.tan(d) * c), X = o / Math.sin(d), q = o / Math.sin(u), K = Math.max(X, q) * (1 + e), R = this.object.position.clone().sub(this.target).normalize(), Q = R.length() > 1e-3 ? R : new h(0, 0, 1);
1282
+ const a = t.center, o = t.sphere.radius, l = this.object.fov * (Math.PI / 180), c = this.object.aspect, d = l / 2, u = Math.atan(Math.tan(d) * c), q = o / Math.sin(d), K = o / Math.sin(u), Q = Math.max(q, K) * (1 + e), R = this.object.position.clone().sub(this.target).normalize(), J = R.length() > 1e-3 ? R : new h(0, 0, 1);
1283
1283
  return {
1284
- position: s.clone().add(Q.multiplyScalar(K)),
1285
- target: s
1284
+ position: a.clone().add(J.multiplyScalar(Q)),
1285
+ target: a
1286
1286
  };
1287
1287
  }
1288
1288
  focusObject(t, e = 0) {
1289
- const s = new Xt(t), a = this.computeEncompassingView(s, e);
1290
- this.object.position.copy(a.position), this.target.copy(a.target), this.update();
1289
+ const a = new Xt(t), n = this.computeEncompassingView(a, e);
1290
+ this.object.position.copy(n.position), this.target.copy(n.target), this.update();
1291
1291
  }
1292
1292
  zoomIn(t) {
1293
1293
  this.dollyIn(Math.pow(0.95, t ?? b.DEFAULT_ZOOM_FACTOR)), this.update();
@@ -1333,26 +1333,26 @@ const zt = {
1333
1333
  rotateUp(t) {
1334
1334
  this.sphericalDelta.phi -= t;
1335
1335
  }
1336
- pan(t, e, s) {
1337
- const a = new h();
1336
+ pan(t, e, a) {
1337
+ const n = new h();
1338
1338
  if ("isPerspectiveCamera" in this.object) {
1339
1339
  const o = this.object.position;
1340
- a.copy(o).sub(this.target);
1341
- let l = a.length();
1340
+ n.copy(o).sub(this.target);
1341
+ let l = n.length();
1342
1342
  l *= Math.tan(
1343
1343
  this.object.fov / 2 * Math.PI / 180
1344
1344
  ), this.panLeft(
1345
- 2 * t * l / s.clientHeight,
1345
+ 2 * t * l / a.clientHeight,
1346
1346
  this.object.matrix
1347
1347
  ), this.panUp(
1348
- 2 * e * l / s.clientHeight,
1348
+ 2 * e * l / a.clientHeight,
1349
1349
  this.object.matrix
1350
1350
  );
1351
1351
  } else "isOrthographicCamera" in this.object ? (this.panLeft(
1352
- t * (this.object.right - this.object.left) / this.object.zoom / s.clientWidth,
1352
+ t * (this.object.right - this.object.left) / this.object.zoom / a.clientWidth,
1353
1353
  this.object.matrix
1354
1354
  ), this.panUp(
1355
- e * (this.object.top - this.object.bottom) / this.object.zoom / s.clientHeight,
1355
+ e * (this.object.top - this.object.bottom) / this.object.zoom / a.clientHeight,
1356
1356
  this.object.matrix
1357
1357
  )) : (console.warn(
1358
1358
  "WARNING: OrbitController encountered an unknown camera type - pan disabled."
@@ -1399,19 +1399,19 @@ const zt = {
1399
1399
  }
1400
1400
  handleKeyDown(t) {
1401
1401
  let e = !1;
1402
- const s = t.currentTarget;
1402
+ const a = t.currentTarget;
1403
1403
  switch (t.code) {
1404
1404
  case this.keys.UP:
1405
- this.pan(0, this.keyPanSpeed, s), e = !0;
1405
+ this.pan(0, this.keyPanSpeed, a), e = !0;
1406
1406
  break;
1407
1407
  case this.keys.BOTTOM:
1408
- this.pan(0, -this.keyPanSpeed, s), e = !0;
1408
+ this.pan(0, -this.keyPanSpeed, a), e = !0;
1409
1409
  break;
1410
1410
  case this.keys.LEFT:
1411
- this.pan(this.keyPanSpeed, 0, s), e = !0;
1411
+ this.pan(this.keyPanSpeed, 0, a), e = !0;
1412
1412
  break;
1413
1413
  case this.keys.RIGHT:
1414
- this.pan(-this.keyPanSpeed, 0, s), e = !0;
1414
+ this.pan(-this.keyPanSpeed, 0, a), e = !0;
1415
1415
  break;
1416
1416
  }
1417
1417
  e && (t.preventDefault(), this.update());
@@ -1420,20 +1420,20 @@ const zt = {
1420
1420
  if (this.pointers.length === 1)
1421
1421
  this.rotateStart.set(t.pageX, t.pageY);
1422
1422
  else {
1423
- const e = this.getSecondPointer(t), s = 0.5 * (t.pageX + e.pageX), a = 0.5 * (t.pageY + e.pageY);
1424
- this.rotateStart.set(s, a);
1423
+ const e = this.getSecondPointer(t), a = 0.5 * (t.pageX + e.pageX), n = 0.5 * (t.pageY + e.pageY);
1424
+ this.rotateStart.set(a, n);
1425
1425
  }
1426
1426
  }
1427
1427
  handleTouchStartPan(t) {
1428
1428
  if (this.pointers.length === 1)
1429
1429
  this.panStart.set(t.pageX, t.pageY);
1430
1430
  else {
1431
- const e = this.getSecondPointer(t), s = 0.5 * (t.pageX + e.pageX), a = 0.5 * (t.pageY + e.pageY);
1432
- this.panStart.set(s, a);
1431
+ const e = this.getSecondPointer(t), a = 0.5 * (t.pageX + e.pageX), n = 0.5 * (t.pageY + e.pageY);
1432
+ this.panStart.set(a, n);
1433
1433
  }
1434
1434
  }
1435
1435
  handleTouchStartDolly(t) {
1436
- const e = this.getSecondPointer(t), s = t.pageX - e.pageX, a = t.pageY - e.pageY, o = Math.sqrt(s * s + a * a);
1436
+ const e = this.getSecondPointer(t), a = t.pageX - e.pageX, n = t.pageY - e.pageY, o = Math.sqrt(a * a + n * n);
1437
1437
  this.dollyStart.set(0, o);
1438
1438
  }
1439
1439
  handleTouchStartDollyPan(t) {
@@ -1446,8 +1446,8 @@ const zt = {
1446
1446
  if (this.pointers.length === 1)
1447
1447
  this.rotateEnd.set(t.pageX, t.pageY);
1448
1448
  else {
1449
- const s = this.getSecondPointer(t), a = 0.5 * (t.pageX + s.pageX), o = 0.5 * (t.pageY + s.pageY);
1450
- this.rotateEnd.set(a, o);
1449
+ const a = this.getSecondPointer(t), n = 0.5 * (t.pageX + a.pageX), o = 0.5 * (t.pageY + a.pageY);
1450
+ this.rotateEnd.set(n, o);
1451
1451
  }
1452
1452
  const e = t.currentTarget;
1453
1453
  this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart).multiplyScalar(this.rotateSpeed), this.rotateLeft(
@@ -1460,14 +1460,14 @@ const zt = {
1460
1460
  if (this.pointers.length === 1)
1461
1461
  this.panEnd.set(t.pageX, t.pageY);
1462
1462
  else {
1463
- const s = this.getSecondPointer(t), a = 0.5 * (t.pageX + s.pageX), o = 0.5 * (t.pageY + s.pageY);
1464
- this.panEnd.set(a, o);
1463
+ const a = this.getSecondPointer(t), n = 0.5 * (t.pageX + a.pageX), o = 0.5 * (t.pageY + a.pageY);
1464
+ this.panEnd.set(n, o);
1465
1465
  }
1466
1466
  const e = t.currentTarget;
1467
1467
  this.panDelta.subVectors(this.panEnd, this.panStart).multiplyScalar(this.panSpeed), this.pan(this.panDelta.x, this.panDelta.y, e), this.panStart.copy(this.panEnd);
1468
1468
  }
1469
1469
  handleTouchMoveDolly(t) {
1470
- const e = this.getSecondPointer(t), s = t.pageX - e.pageX, a = t.pageY - e.pageY, o = Math.sqrt(s * s + a * a);
1470
+ const e = this.getSecondPointer(t), a = t.pageX - e.pageX, n = t.pageY - e.pageY, o = Math.sqrt(a * a + n * n);
1471
1471
  this.dollyEnd.set(0, o), this.dollyDelta.set(
1472
1472
  0,
1473
1473
  Math.pow(this.dollyEnd.y / this.dollyStart.y, this.zoomSpeed)
@@ -1504,52 +1504,52 @@ const zt = {
1504
1504
  }
1505
1505
  };
1506
1506
  i(b, "DEFAULT_ZOOM_FACTOR", 1);
1507
- let B = b;
1508
- class Gt extends w {
1507
+ let z = b;
1508
+ class Ft extends w {
1509
1509
  constructor() {
1510
1510
  super();
1511
1511
  i(this, "_axesHelper");
1512
- this._axesHelper = new gt(0.5), this._axesHelper.layers.mask = y, this._axesHelper.material.depthTest = !1, this._axesHelper.position.set(0, 0, -1), this._axesHelper.setColors(
1512
+ this._axesHelper = new _t(0.5), this._axesHelper.layers.mask = y, this._axesHelper.material.depthTest = !1, this._axesHelper.position.set(0, 0, -1), this._axesHelper.setColors(
1513
1513
  new g(Wt),
1514
1514
  new g(Zt),
1515
1515
  new g(Nt)
1516
1516
  );
1517
- const t = new M("X", 0.2, W), e = new M("Y", 0.2, Z), s = new M("Z", 0.2, N);
1518
- t.layers.mask = y, e.layers.mask = y, s.layers.mask = y, t.position.set(0.7, 0, 0), e.position.set(0, 0.7, 0), s.position.set(0, 0, 0.7), this._axesHelper.add(t), this._axesHelper.add(e), this._axesHelper.add(s);
1517
+ const t = new x("X", 0.2, Z), e = new x("Y", 0.2, N), a = new x("Z", 0.2, X);
1518
+ t.layers.mask = y, e.layers.mask = y, a.layers.mask = y, t.position.set(0.7, 0, 0), e.position.set(0, 0.7, 0), a.position.set(0, 0, 0.7), this._axesHelper.add(t), this._axesHelper.add(e), this._axesHelper.add(a);
1519
1519
  }
1520
1520
  setFromCameraMatrix(t) {
1521
1521
  this._axesHelper.rotation.setFromRotationMatrix(
1522
- new _t().extractRotation(t).invert()
1522
+ new ft().extractRotation(t).invert()
1523
1523
  );
1524
1524
  }
1525
1525
  }
1526
- class Ft {
1527
- constructor(n, t, e) {
1528
- i(this, "uuid", E.generateUUID());
1526
+ class Ut {
1527
+ constructor(s, t, e) {
1528
+ i(this, "uuid", S.generateUUID());
1529
1529
  i(this, "_axes");
1530
1530
  i(this, "_orthographicCamera");
1531
- i(this, "_restoreViewport", new wt());
1532
- this._renderer = n, this._scene = t, this._camera = e, this._orthographicCamera = new ft(
1531
+ i(this, "_restoreViewport", new yt());
1532
+ this._renderer = s, this._scene = t, this._camera = e, this._orthographicCamera = new wt(
1533
1533
  -1,
1534
1534
  1,
1535
1535
  1,
1536
1536
  -1,
1537
1537
  0.1,
1538
1538
  100
1539
- ), this._orthographicCamera.layers.mask = y, this._scene.add(this._orthographicCamera), this._axes = new Gt(), this._scene.add(this._axes);
1539
+ ), this._orthographicCamera.layers.mask = y, this._scene.add(this._orthographicCamera), this._axes = new Ft(), this._scene.add(this._axes);
1540
1540
  }
1541
1541
  tick() {
1542
- const n = this._scene.background;
1542
+ const s = this._scene.background;
1543
1543
  this._scene.background = null, this._renderer.webglrenderer.getViewport(this._restoreViewport), this._renderer.webglrenderer.setViewport(0, 0, 150, 150), this._renderer.webglrenderer.autoClear = !1, this._axes.setFromCameraMatrix(this._camera.matrix), this._renderer.webglrenderer.render(
1544
1544
  this._scene,
1545
1545
  this._orthographicCamera
1546
- ), this._renderer.webglrenderer.setViewport(this._restoreViewport), this._renderer.webglrenderer.autoClear = !0, this._scene.background = n;
1546
+ ), this._renderer.webglrenderer.setViewport(this._restoreViewport), this._renderer.webglrenderer.autoClear = !0, this._scene.background = s;
1547
1547
  }
1548
1548
  dispose() {
1549
1549
  this._scene.remove(this._axes), this._scene.remove(this._orthographicCamera);
1550
1550
  }
1551
1551
  }
1552
- const Ut = `
1552
+ const Ht = `
1553
1553
  @@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@
1554
1554
  @@@@+-:::::::---------------------==------------------------------=#@@@@
1555
1555
  @@%=::::.......::---------------------------------------------------------+@@
@@ -1584,18 +1584,18 @@ window.DIVE = {
1584
1584
  return window.DIVE.instances[0];
1585
1585
  }
1586
1586
  };
1587
- const Ht = {
1587
+ const D = {
1588
1588
  autoStart: !0,
1589
1589
  displayAxes: !1,
1590
- ...D,
1591
- ...St,
1592
- ...H,
1593
- ...zt
1590
+ ...E,
1591
+ ...Pt,
1592
+ ...Y,
1593
+ ...Gt
1594
1594
  };
1595
1595
  class Yt {
1596
- constructor(n) {
1596
+ constructor(s) {
1597
1597
  // descriptive members
1598
- i(this, "_instanceId", E.generateUUID());
1598
+ i(this, "_instanceId", S.generateUUID());
1599
1599
  i(this, "_settings");
1600
1600
  i(this, "_views");
1601
1601
  i(this, "_mainView");
@@ -1603,26 +1603,32 @@ class Yt {
1603
1603
  i(this, "_clock");
1604
1604
  i(this, "orientationDisplay");
1605
1605
  this._settings = {
1606
- ...Ht,
1607
- ...n ?? {}
1608
- }, this._clock = new Pt(), this._scene = new Bt();
1609
- const t = new O(
1606
+ ...D,
1607
+ ...s ?? {}
1608
+ }, this._clock = new vt(), this._scene = new zt(), this.scene.setBackground(
1609
+ (s == null ? void 0 : s.backgroundColor) ?? D.backgroundColor
1610
+ ), this.scene.grid.setVisibility(
1611
+ (s == null ? void 0 : s.displayGrid) ?? D.displayGrid
1612
+ ), this.scene.root.floor.setVisibility(
1613
+ (s == null ? void 0 : s.displayFloor) ?? D.displayFloor
1614
+ );
1615
+ const t = new B(
1610
1616
  this._scene,
1611
- new C(),
1617
+ new O(),
1612
1618
  this._settings
1613
1619
  );
1614
- this._clock.addTicker(t), this._views = [t], this._mainView = t, this._settings.autoStart && this.start(), this._settings.displayAxes ? (console.log("displayAxes", this._settings.displayAxes), this.orientationDisplay = new Ft(
1620
+ this._clock.addTicker(t), this._views = [t], this._mainView = t, this._settings.autoStart && this.start(), this._settings.displayAxes ? (console.log("displayAxes", this._settings.displayAxes), this.orientationDisplay = new Ut(
1615
1621
  this.mainView.renderer,
1616
1622
  this.scene,
1617
1623
  this.mainView.camera
1618
- ), this.clock.addTicker(this.orientationDisplay)) : this.orientationDisplay = null, console.log("DIVE 2.1.0 initialized successfully!"), console.log(Ut), window.DIVE.instances.push(this);
1624
+ ), this.clock.addTicker(this.orientationDisplay)) : this.orientationDisplay = null, console.log("DIVE 2.1.1 initialized successfully!"), console.log(Ht), window.DIVE.instances.push(this);
1619
1625
  }
1620
1626
  /**
1621
1627
  * @deprecated This static method will be removed in a future version. Please use `import { QuickView, QuickViewSettings, QuickViewDefaultSettings } from '@shopware-ag/dive/quickview'` instead.
1622
1628
  */
1623
- static async QuickView(n, t) {
1629
+ static async QuickView(s, t) {
1624
1630
  return import("../plugins/quickview/index.mjs").then(
1625
- ({ QuickView: e }) => e(n, t)
1631
+ ({ QuickView: e }) => e(s, t)
1626
1632
  );
1627
1633
  }
1628
1634
  /**
@@ -1632,8 +1638,8 @@ class Yt {
1632
1638
  return Object.assign(this, {
1633
1639
  camera: this.mainView.camera,
1634
1640
  renderer: this.mainView.renderer,
1635
- setCanvas: (n) => {
1636
- this.mainView.setCanvas(n);
1641
+ setCanvas: (s) => {
1642
+ this.mainView.setCanvas(s);
1637
1643
  },
1638
1644
  start: () => {
1639
1645
  this.start();
@@ -1668,18 +1674,18 @@ class Yt {
1668
1674
  this._clock.stop();
1669
1675
  }
1670
1676
  async dispose() {
1671
- return new Promise((n) => {
1677
+ return new Promise((s) => {
1672
1678
  this._views.forEach((t) => {
1673
1679
  t.dispose();
1674
1680
  }), this._views = [], this.orientationDisplay && (this._clock.removeTicker(this.orientationDisplay), this.orientationDisplay.dispose()), window.DIVE.instances = window.DIVE.instances.filter(
1675
1681
  (t) => t._instanceId !== this._instanceId
1676
- ), n();
1682
+ ), s();
1677
1683
  });
1678
1684
  }
1679
- createView(n) {
1680
- const t = new O(
1685
+ createView(s) {
1686
+ const t = new B(
1681
1687
  this._scene,
1682
- n ?? new C(),
1688
+ s ?? new O(),
1683
1689
  {
1684
1690
  ...this._settings,
1685
1691
  canvas: void 0
@@ -1688,12 +1694,12 @@ class Yt {
1688
1694
  );
1689
1695
  return this._views.push(t), this._clock.addTicker(t), this._views.length === 1 && (this._mainView = t), t;
1690
1696
  }
1691
- disposeView(n) {
1692
- this._views = this._views.filter((t) => t !== n), this._clock.removeTicker(n), this._mainView === n && (this._mainView = this._views[0]), n.dispose();
1697
+ disposeView(s) {
1698
+ this._views = this._views.filter((t) => t !== s), this._clock.removeTicker(s), this._mainView === s && (this._mainView = this._views[0]), s.dispose();
1693
1699
  }
1694
1700
  }
1695
- const ee = Yt, W = "#c20017", Z = "#00ab26", N = "#0081d4", Wt = W, Zt = Z, Nt = N;
1696
- class Xt extends P {
1701
+ const ee = Yt, Z = "#c20017", N = "#00ab26", X = "#0081d4", Wt = Z, Zt = N, Nt = X;
1702
+ class Xt extends v {
1697
1703
  /**
1698
1704
  * Creates a new BoundingBox instance for the specified 3D object.
1699
1705
  *
@@ -1716,7 +1722,7 @@ class Xt extends P {
1716
1722
  * const defaultBox = new BoundingBox(mesh);
1717
1723
  * ```
1718
1724
  */
1719
- constructor(t, e = !1, s = 65280) {
1725
+ constructor(t, e = !1, a = 65280) {
1720
1726
  super();
1721
1727
  /** The computed bounding box (Box3) */
1722
1728
  i(this, "_box");
@@ -1732,19 +1738,19 @@ class Xt extends P {
1732
1738
  i(this, "_sphereHelper");
1733
1739
  /** The dimensions (width, height, depth) of the bounding box */
1734
1740
  i(this, "_size");
1735
- const a = new I();
1736
- e ? a.setFromObject(t) : (t.updateWorldMatrix(!0, !0), t.traverse((l) => {
1741
+ const n = new L();
1742
+ e ? n.setFromObject(t) : (t.updateWorldMatrix(!0, !0), t.traverse((l) => {
1737
1743
  if (l.isMesh) {
1738
1744
  const c = l, d = c.geometry.clone();
1739
1745
  d.applyMatrix4(c.matrixWorld);
1740
- const u = c.getWorldQuaternion(new x()).invert();
1741
- d.applyQuaternion(u), d.computeBoundingBox(), d.boundingBox && a.union(d.boundingBox);
1746
+ const u = c.getWorldQuaternion(new T()).invert();
1747
+ d.applyQuaternion(u), d.computeBoundingBox(), d.boundingBox && n.union(d.boundingBox);
1742
1748
  }
1743
- })), this.rotation.copy(t.rotation), this._box = a, this._size = a.getSize(new h()), this._center = a.getCenter(new h()), this._boxHelper = new yt(this._box, s), this._boxHelper.visible = !1, this.add(this._boxHelper), this._sphere = a.getBoundingSphere(new bt()), this._radius = this._sphere.radius;
1744
- const o = new T(this._radius, 32, 32);
1745
- o.translate(this._center.x, this._center.y, this._center.z), this._sphereHelper = new S(
1749
+ })), this.rotation.copy(t.rotation), this._box = n, this._size = n.getSize(new h()), this._center = n.getCenter(new h()), this._boxHelper = new bt(this._box, a), this._boxHelper.visible = !1, this.add(this._boxHelper), this._sphere = n.getBoundingSphere(new Dt()), this._radius = this._sphere.radius;
1750
+ const o = new I(this._radius, 32, 32);
1751
+ o.translate(this._center.x, this._center.y, this._center.z), this._sphereHelper = new P(
1746
1752
  o,
1747
- new z({ color: s, wireframe: !0 })
1753
+ new G({ color: a, wireframe: !0 })
1748
1754
  ), this._sphereHelper.visible = !1, this.add(this._sphereHelper);
1749
1755
  }
1750
1756
  /**
@@ -1839,40 +1845,40 @@ const qt = {
1839
1845
  );
1840
1846
  export {
1841
1847
  Wt as A,
1842
- P as B,
1843
- Lt as C,
1844
- Ht as D,
1845
- Vt as E,
1848
+ v as B,
1849
+ kt as C,
1850
+ D,
1851
+ At as E,
1846
1852
  Xt as F,
1847
- At as G,
1848
- k as H,
1853
+ Ct as G,
1854
+ V as H,
1849
1855
  qt as I,
1850
- zt as O,
1856
+ Gt as O,
1851
1857
  ie as S,
1852
- B as a,
1853
- Ft as b,
1854
- Gt as c,
1858
+ z as a,
1859
+ Ut as b,
1860
+ Ft as c,
1855
1861
  Yt as d,
1856
- Tt as e,
1857
- It as f,
1862
+ It as e,
1863
+ Lt as f,
1858
1864
  Zt as g,
1859
1865
  Nt as h,
1860
1866
  ee as i,
1861
- Pt as j,
1862
- H as k,
1863
- Y as l,
1867
+ vt as j,
1868
+ Y as k,
1869
+ W as l,
1864
1870
  te as m,
1865
- vt as n,
1866
- D as o,
1867
- Bt as p,
1868
- O as q,
1869
- W as r,
1870
- Z as s,
1871
- N as t,
1872
- Ct as u,
1871
+ Mt as n,
1872
+ E as o,
1873
+ zt as p,
1874
+ B as q,
1875
+ Z as r,
1876
+ N as s,
1877
+ X as t,
1878
+ Ot as u,
1873
1879
  Rt as v,
1874
- Ot as w,
1875
- kt as x,
1876
- Mt as y,
1877
- xt as z
1880
+ Bt as w,
1881
+ Vt as x,
1882
+ xt as y,
1883
+ Tt as z
1878
1884
  };