@shopware-ag/dive 2.0.1-beta.0 → 2.0.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/build/chunks/{SelectTool-BRKko7uz.cjs → SelectTool-BAXTVyWs.cjs} +1 -1
  2. package/build/chunks/{SelectTool-mTRiZYaC.mjs → SelectTool-Bd8cC9nb.mjs} +15 -15
  3. package/build/chunks/{package-BvoZkrge.mjs → package-BHjZWYD6.mjs} +1 -1
  4. package/build/chunks/{package-BFpY3sIj.cjs → package-JHvTSNgQ.cjs} +1 -1
  5. package/build/dive.cjs +2 -2
  6. package/build/dive.mjs +471 -565
  7. package/build/src/components/floor/Floor.d.ts +2 -2
  8. package/build/src/components/grid/Grid.d.ts +1 -1
  9. package/build/src/components/light/AmbientLight.d.ts +3 -3
  10. package/build/src/components/light/PointLight.d.ts +3 -3
  11. package/build/src/components/light/SceneLight.d.ts +3 -3
  12. package/build/src/components/model/Model.d.ts +7 -4
  13. package/build/src/components/node/Node.d.ts +2 -2
  14. package/build/src/components/primitive/Primitive.d.ts +3 -3
  15. package/build/src/components/root/Root.d.ts +19 -29
  16. package/build/src/core/Dive.d.ts +4 -4
  17. package/build/src/engine/Engine.d.ts +2 -6
  18. package/build/src/engine/scene/Scene.d.ts +4 -22
  19. package/build/src/modules/asset/draco/README.md +32 -0
  20. package/build/src/modules/asset/draco/draco_decoder.js +33 -0
  21. package/build/src/modules/asset/draco/draco_decoder.wasm +0 -0
  22. package/build/src/modules/asset/draco/draco_encoder.js +33 -0
  23. package/build/src/modules/asset/draco/draco_wasm_wrapper.js +116 -0
  24. package/build/src/modules/asset/draco/gltf/draco_decoder.js +33 -0
  25. package/build/src/modules/asset/draco/gltf/draco_decoder.wasm +0 -0
  26. package/build/src/modules/asset/draco/gltf/draco_encoder.js +33 -0
  27. package/build/src/modules/asset/draco/gltf/draco_wasm_wrapper.js +116 -0
  28. package/build/src/modules/asset/loader/AssetLoader.cjs +3 -2
  29. package/build/src/modules/asset/loader/AssetLoader.mjs +1274 -1039
  30. package/build/src/modules/state/State.cjs +9 -9
  31. package/build/src/modules/state/State.mjs +579 -554
  32. package/build/src/modules/state/actions/camera/movecamera.d.ts +2 -2
  33. package/build/src/modules/state/actions/object/addobject.d.ts +1 -1
  34. package/build/src/modules/state/actions/object/deleteobject.d.ts +2 -2
  35. package/build/src/modules/state/actions/object/deselectobject.d.ts +2 -2
  36. package/build/src/modules/state/actions/object/dropit.d.ts +2 -2
  37. package/build/src/modules/state/actions/object/getobjects.d.ts +2 -2
  38. package/build/src/modules/state/actions/object/placeonfloor.d.ts +2 -2
  39. package/build/src/modules/state/actions/object/selectobject.d.ts +2 -2
  40. package/build/src/modules/state/actions/object/setparent.d.ts +2 -2
  41. package/build/src/modules/state/actions/object/updateobject.d.ts +2 -2
  42. package/build/src/modules/state/actions/scene/getallscenedata.d.ts +1 -1
  43. package/build/src/modules/state/types/COMEntity.d.ts +5 -0
  44. package/build/src/modules/state/types/COMGroup.d.ts +1 -0
  45. package/build/src/modules/state/types/COMLight.d.ts +18 -2
  46. package/build/src/modules/state/types/COMModel.d.ts +1 -0
  47. package/build/src/modules/state/types/COMPov.d.ts +1 -0
  48. package/build/src/modules/state/types/COMPrimitive.d.ts +1 -0
  49. package/build/src/modules/toolbox/Toolbox.cjs +1 -1
  50. package/build/src/modules/toolbox/Toolbox.mjs +1 -1
  51. package/build/src/types/SceneObjects.d.ts +3 -1
  52. package/package.json +2 -1
@@ -9,6 +9,6 @@ import { ColorRepresentation, Mesh } from 'three';
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  export declare class DIVEFloor extends Mesh {
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  readonly isDIVEFloor: true;
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  constructor();
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- SetVisibility(visible: boolean): void;
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- SetColor(color: ColorRepresentation): void;
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+ setVisibility(visible: boolean): void;
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+ setColor(color: ColorRepresentation): void;
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  }
@@ -6,5 +6,5 @@ import { Object3D } from 'three';
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  */
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  export declare class DIVEGrid extends Object3D {
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  constructor();
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- SetVisibility(visible: boolean): void;
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+ setVisibility(visible: boolean): void;
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  }
@@ -11,7 +11,7 @@ export declare class DIVEAmbientLight extends Object3D {
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  readonly isDIVEAmbientLight: true;
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  private _light;
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  constructor();
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- SetColor(color: Color): void;
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- SetIntensity(intensity: number): void;
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- SetEnabled(enabled: boolean): void;
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+ setColor(color: Color): void;
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+ setIntensity(intensity: number): void;
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+ setEnabled(enabled: boolean): void;
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  }
@@ -20,9 +20,9 @@ export declare class DIVEPointLight extends Object3D implements DIVESelectable,
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  private light;
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  private mesh;
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  constructor();
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- SetColor(color: Color): void;
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- SetIntensity(intensity: number): void;
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- SetEnabled(enabled: boolean): void;
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+ setColor(color: Color): void;
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+ setIntensity(intensity: number): void;
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+ setEnabled(enabled: boolean): void;
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  onMove(): void;
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  onSelect(): void;
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  onDeselect(): void;
@@ -12,7 +12,7 @@ export declare class DIVESceneLight extends Object3D {
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  private _hemiLight;
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  private _dirLight;
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  constructor();
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- SetColor(color: Color): void;
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- SetIntensity(intensity: number): void;
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- SetEnabled(enabled: boolean): void;
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+ setColor(color: Color): void;
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+ setIntensity(intensity: number): void;
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+ setEnabled(enabled: boolean): void;
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  }
@@ -14,8 +14,11 @@ export declare class DIVEModel extends DIVENode {
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  readonly isDIVEModel: true;
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  private _mesh;
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  private _material;
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- SetModel(gltf: Object3D): void;
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- SetMaterial(material: Partial<COMMaterial>): void;
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- PlaceOnFloor(): void;
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- DropIt(): void;
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+ private _assetLoader;
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+ private _getAssetLoader;
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+ setFromURL(url: string): Promise<void>;
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+ setFromGLTF(gltf: Object3D): void;
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+ setMaterial(material: Partial<COMMaterial>): void;
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+ placeOnFloor(): void;
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+ dropIt(): void;
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  }
@@ -2,7 +2,7 @@ import { Box3, Object3D, Vector3, Vector3Like } from 'three';
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  import { DIVEMovable } from '../../interfaces/Movable.ts';
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  import { DIVESelectable } from '../../interfaces/Selectable.ts';
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  import { TransformControls } from 'three/examples/jsm/controls/TransformControls.ts';
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- declare const DIVENode_base: new () => Object3D<import('three').Object3DEventMap> & DIVESelectable & DIVEMovable;
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+ declare const DIVENode_base: new () => Object3D<import('three').Object3DEventMap> & DIVEMovable & DIVESelectable;
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  export declare class DIVENode extends DIVENode_base {
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  readonly isDIVENode: true;
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  gizmo: TransformControls | null;
@@ -12,7 +12,7 @@ export declare class DIVENode extends DIVENode_base {
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  SetPosition(position: Vector3Like): void;
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  SetRotation(rotation: Vector3Like): void;
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  SetScale(scale: Vector3Like): void;
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- SetVisibility(visible: boolean): void;
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+ setVisibility(visible: boolean): void;
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  SetToWorldOrigin(): void;
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  /**
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  * Can be called when the object is moved from a foreign object (gizmo, parent, etc.) to update the object's position.
@@ -14,9 +14,9 @@ export declare class DIVEPrimitive extends DIVENode {
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  private _mesh;
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  constructor();
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  SetGeometry(geometry: COMGeometry): void;
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- SetMaterial(material: Partial<COMMaterial>): void;
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- PlaceOnFloor(): void;
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- DropIt(): void;
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+ setMaterial(material: Partial<COMMaterial>): void;
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+ placeOnFloor(): void;
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+ dropIt(): void;
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  private assembleGeometry;
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  private createCylinderGeometry;
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  private createSphereGeometry;
@@ -1,5 +1,5 @@
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  import { Box3, Object3D } from 'three';
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- import { COMEntity } from '../../modules/state/types/index.ts';
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+ import { COMEntity, COMEntityType, COMMinimal, COMPartial } from '../../modules/state/types/index.ts';
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  import { DIVESceneObject } from '../../types/index.ts';
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  import { DIVEFloor } from '../floor/Floor.ts';
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  /**
@@ -14,33 +14,23 @@ export declare class DIVERoot extends Object3D {
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  private _assetLoader;
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  private _getAssetLoader;
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  constructor();
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- ComputeSceneBB(): Box3;
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- GetSceneObject<T extends DIVESceneObject>(object: Partial<COMEntity> & {
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+ computeSceneBB(): Box3;
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+ getSceneObject<E extends COMEntityType>(object: Partial<COMEntity> & {
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  id: string;
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- }): T | undefined;
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- AddSceneObject(object: COMEntity): void;
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- UpdateSceneObject(object: Partial<COMEntity> & {
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- id: string;
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- entityType: string;
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- }): void;
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- DeleteSceneObject(object: Partial<COMEntity> & {
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- id: string;
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- entityType: string;
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- }): void;
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- PlaceOnFloor(object: Partial<COMEntity> & {
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- id: string;
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- entityType: string;
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- }): void;
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- private updateLight;
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- private updateModel;
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- private updatePrimitive;
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- private updateGroup;
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- private deleteLight;
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- private deleteModel;
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- private deletePrimitive;
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- private deleteGroup;
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- private placeOnFloor;
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- private setParent;
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- private detachTransformControls;
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- private findScene;
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+ entityType: E;
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+ }): DIVESceneObject<E> | undefined;
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+ addSceneObject(object: COMEntity): DIVESceneObject | undefined;
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+ updateSceneObject(object: COMPartial): void;
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+ deleteSceneObject(object: COMMinimal<COMEntity>): void;
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+ private _updateLight;
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+ private _updateModel;
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+ private _updatePrimitive;
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+ private _updateGroup;
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+ private _deleteLight;
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+ private _deleteModel;
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+ private _deletePrimitive;
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+ private _deleteGroup;
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+ private _setParent;
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+ private _detachTransformControls;
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+ private _findScene;
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  }
@@ -15,10 +15,10 @@ declare global {
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  }
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  }
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  export type DIVESettings = EngineSettings & {
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- /** Settings for the orbit controls */
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- orbitController: Partial<OrbitControllerSettings>;
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- };
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- export declare const DIVEDefaultSettings: Required<DIVESettings>;
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+ /** Settings for modules */
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+ useLocalDRACOLoader?: boolean;
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+ } & Partial<OrbitControllerSettings>;
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+ export declare const DIVEDefaultSettings: DIVESettings;
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  /**
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  * #### DIVE
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  * is the main class of the DIVE framework.
@@ -7,12 +7,8 @@ export type EngineSettings = {
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  autoStart: boolean;
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  /** Whether to display coordinate axes in the scene */
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  displayAxes: boolean;
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- /** Settings for the perspective camera */
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- perspectiveCamera: Partial<DIVEPerspectiveCameraSettings>;
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- /** Settings for the render pipeline */
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- renderer: Partial<DIVERenderPipelineSettings>;
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- };
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- export declare const EngineDefaultSettings: Required<EngineSettings>;
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+ } & Partial<DIVEPerspectiveCameraSettings> & Partial<DIVERenderPipelineSettings>;
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+ export declare const EngineDefaultSettings: EngineSettings;
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  export declare class DIVEEngine {
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  private _renderer;
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  private _scene;
@@ -1,8 +1,6 @@
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  import { Scene, Box3, ColorRepresentation } from 'three';
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- import { COMModel, COMEntity } from '../../modules/state/types/index.ts';
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  import { DIVERoot } from '../../components/root/Root.ts';
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  import { DIVEGrid } from '../../components/grid/Grid.ts';
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- import { DIVESceneObject } from '../../types/index.ts';
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  /**
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  * A basic scene class.
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  *
@@ -11,27 +9,11 @@ import { DIVESceneObject } from '../../types/index.ts';
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  * @module
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  */
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  export declare class DIVEScene extends Scene {
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- get Root(): DIVERoot;
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- get Grid(): DIVEGrid;
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+ get root(): DIVERoot;
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+ get grid(): DIVEGrid;
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  private _root;
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  private _grid;
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  constructor();
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- SetBackground(color: ColorRepresentation): void;
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- ComputeSceneBB(): Box3;
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- GetSceneObject<T extends DIVESceneObject>(object: Partial<COMEntity> & {
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- id: string;
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- }): T | undefined;
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- AddSceneObject(object: COMEntity): void;
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- UpdateSceneObject(object: Partial<COMEntity> & {
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- id: string;
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- entityType: string;
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- }): void;
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- DeleteSceneObject(object: Partial<COMEntity> & {
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- id: string;
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- entityType: string;
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- }): void;
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- PlaceOnFloor(object: Partial<COMModel> & {
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- id: string;
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- entityType: string;
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- }): void;
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+ setBackground(color: ColorRepresentation): void;
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+ computeSceneBB(): Box3;
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  }
@@ -0,0 +1,32 @@
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+ # Draco 3D Data Compression
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+
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+ Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
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+
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+ [Website](https://google.github.io/draco/) | [GitHub](https://github.com/google/draco)
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+
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+ ## Contents
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+
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+ This folder contains three utilities:
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+
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+ * `draco_decoder.js` — Emscripten-compiled decoder, compatible with any modern browser.
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+ * `draco_decoder.wasm` — WebAssembly decoder, compatible with newer browsers and devices.
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+ * `draco_wasm_wrapper.js` — JavaScript wrapper for the WASM decoder.
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+
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+ Each file is provided in two variations:
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+
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+ * **Default:** Latest stable builds, tracking the project's [master branch](https://github.com/google/draco).
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+ * **glTF:** Builds targeted by the [glTF mesh compression extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression), tracking the [corresponding Draco branch](https://github.com/google/draco/tree/gltf_2.0_draco_extension).
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+
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+ Either variation may be used with `THREE.DRACOLoader`:
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+
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+ ```js
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+ var dracoLoader = new THREE.DRACOLoader();
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+ dracoLoader.setDecoderPath('path/to/decoders/');
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+ dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support.
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+ ```
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+
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+ Further [documentation on GitHub](https://github.com/google/draco/tree/master/javascript/example#static-loading-javascript-decoder).
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+
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+ ## License
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+
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+ [Apache License 2.0](https://github.com/google/draco/blob/master/LICENSE)