@shopware-ag/dive 1.9.0 → 1.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/dive.d.cts CHANGED
@@ -226,6 +226,7 @@ type COMModel = COMBaseEntity & {
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  rotation: Vector3Like;
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  scale: Vector3Like;
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  loaded: boolean;
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+ material?: COMMaterial;
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  };
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  type COMGeometry = {
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  name: string;
@@ -236,9 +237,9 @@ type COMGeometry = {
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  type COMMaterial = {
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  color: string | number;
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  roughness: number;
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- roughnessMap: Texture | null;
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+ roughnessMap?: Texture;
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  metalness: number;
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- metalnessMap: Texture | null;
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+ metalnessMap?: Texture;
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  };
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  type COMPrimitive = COMBaseEntity & {
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  position: Vector3Like;
package/build/dive.d.ts CHANGED
@@ -226,6 +226,7 @@ type COMModel = COMBaseEntity & {
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  rotation: Vector3Like;
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  scale: Vector3Like;
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  loaded: boolean;
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+ material?: COMMaterial;
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  };
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  type COMGeometry = {
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  name: string;
@@ -236,9 +237,9 @@ type COMGeometry = {
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  type COMMaterial = {
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  color: string | number;
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  roughness: number;
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- roughnessMap: Texture | null;
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+ roughnessMap?: Texture;
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  metalness: number;
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- metalnessMap: Texture | null;
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+ metalnessMap?: Texture;
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  };
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  type COMPrimitive = COMBaseEntity & {
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  position: Vector3Like;
package/build/dive.js CHANGED
@@ -649,7 +649,7 @@ var DIVERenderer = class extends WebGLRenderer {
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  };
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  // src/scene/Scene.ts
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- import { Color as Color7, Scene as Scene2 } from "three";
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+ import { Color as Color8, Scene as Scene2 } from "three";
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  // src/scene/root/Root.ts
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  import { Box3 as Box33, Object3D as Object3D11 } from "three";
@@ -1195,7 +1195,7 @@ import { Object3D as Object3D7 } from "three";
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  // src/model/Model.ts
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  init_VisibilityLayerMask();
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- import { Box3, Object3D as Object3D6, Raycaster as Raycaster2, Vector3 as Vector32 } from "three";
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+ import { Box3, Color as Color5, MeshStandardMaterial, Object3D as Object3D6, Raycaster as Raycaster2, Vector3 as Vector32 } from "three";
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  // src/helper/findSceneRecursive/findSceneRecursive.ts
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  var findSceneRecursive = (object) => {
@@ -1212,6 +1212,8 @@ var DIVEModel = class extends Object3D6 {
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  this.isSelectable = true;
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  this.isMoveable = true;
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  this.gizmo = null;
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+ this._mesh = null;
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+ this._material = null;
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  this.layers.mask = PRODUCT_LAYER_MASK;
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  this.boundingBox = new Box3();
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  }
@@ -1222,6 +1224,14 @@ var DIVEModel = class extends Object3D6 {
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  child.receiveShadow = true;
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  child.layers.mask = this.layers.mask;
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  this.boundingBox.expandByObject(child);
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+ if (!this._mesh && "isMesh" in child) {
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+ this._mesh = child;
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+ if (this._material) {
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+ this._mesh.material = this._material;
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+ } else {
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+ this._material = child.material;
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+ }
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+ }
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  });
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  this.add(gltf.scene);
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  }
@@ -1239,6 +1249,28 @@ var DIVEModel = class extends Object3D6 {
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  child.visible = visible;
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  });
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  }
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+ SetMaterial(material) {
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+ console.error("HERE", this._mesh);
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+ if (!this._material) {
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+ this._material = new MeshStandardMaterial();
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+ }
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+ this._material.color = new Color5(material.color);
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+ if (material.roughnessMap) {
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+ this._material.roughnessMap = material.roughnessMap;
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+ this._material.roughness = 1;
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+ } else {
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+ this._material.roughness = material.roughness;
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+ }
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+ if (material.metalnessMap) {
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+ this._material.metalnessMap = material.metalnessMap;
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+ this._material.metalness = 0;
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+ } else {
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+ this._material.metalness = material.metalness;
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+ }
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+ if (this._mesh) {
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+ this._mesh.material = this._material;
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+ }
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+ }
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  SetToWorldOrigin() {
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  var _a;
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  this.position.set(0, 0, 0);
@@ -1354,6 +1386,7 @@ var DIVEModelRoot = class extends Object3D7 {
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  if (object.rotation !== void 0) sceneObject.SetRotation(object.rotation);
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  if (object.scale !== void 0) sceneObject.SetScale(object.scale);
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  if (object.visible !== void 0) sceneObject.SetVisibility(object.visible);
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+ if (object.material !== void 0) sceneObject.SetMaterial(object.material);
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  }
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  DeleteModel(object) {
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  if (object.id === void 0) {
@@ -1392,7 +1425,7 @@ var DIVEModelRoot = class extends Object3D7 {
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  import { Object3D as Object3D9 } from "three";
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  // src/primitive/Primitive.ts
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- import { Box3 as Box32, BoxGeometry, BufferGeometry, Color as Color5, CylinderGeometry, Float32BufferAttribute, Mesh as Mesh2, Object3D as Object3D8, Raycaster as Raycaster3, SphereGeometry as SphereGeometry2, Uint32BufferAttribute, Vector3 as Vector33 } from "three";
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+ import { Box3 as Box32, BoxGeometry, BufferGeometry, Color as Color6, CylinderGeometry, Float32BufferAttribute, Mesh as Mesh3, Object3D as Object3D8, Raycaster as Raycaster3, SphereGeometry as SphereGeometry2, Uint32BufferAttribute, Vector3 as Vector33 } from "three";
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  init_VisibilityLayerMask();
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  var DIVEPrimitive = class extends Object3D8 {
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  constructor() {
@@ -1401,7 +1434,7 @@ var DIVEPrimitive = class extends Object3D8 {
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  this.isMoveable = true;
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  this.gizmo = null;
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  this.layers.mask = PRODUCT_LAYER_MASK;
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- this._mesh = new Mesh2();
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+ this._mesh = new Mesh3();
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  this._mesh.layers.mask = PRODUCT_LAYER_MASK;
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  this._mesh.castShadow = true;
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  this._mesh.receiveShadow = true;
@@ -1429,7 +1462,7 @@ var DIVEPrimitive = class extends Object3D8 {
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  }
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  SetMaterial(material) {
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  const primitiveMaterial = this._mesh.material;
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- primitiveMaterial.color = new Color5(material.color);
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+ primitiveMaterial.color = new Color6(material.color);
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  if (material.roughnessMap) {
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  primitiveMaterial.roughnessMap = material.roughnessMap;
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  primitiveMaterial.roughness = 1;
@@ -1643,10 +1676,10 @@ var DIVEPrimitiveRoot = class extends Object3D9 {
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  // src/primitive/floor/Floor.ts
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  init_VisibilityLayerMask();
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- import { Color as Color6, Mesh as Mesh3, MeshStandardMaterial as MeshStandardMaterial2, PlaneGeometry } from "three";
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- var DIVEFloor = class extends Mesh3 {
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+ import { Color as Color7, Mesh as Mesh4, MeshStandardMaterial as MeshStandardMaterial3, PlaneGeometry } from "three";
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+ var DIVEFloor = class extends Mesh4 {
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  constructor() {
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- super(new PlaneGeometry(1e4, 1e4), new MeshStandardMaterial2({ color: new Color6(150 / 255, 150 / 255, 150 / 255) }));
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+ super(new PlaneGeometry(1e4, 1e4), new MeshStandardMaterial3({ color: new Color7(150 / 255, 150 / 255, 150 / 255) }));
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  this.isFloor = true;
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  this.name = "Floor";
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  this.layers.mask = PRODUCT_LAYER_MASK;
@@ -1657,7 +1690,7 @@ var DIVEFloor = class extends Mesh3 {
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  this.visible = visible;
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  }
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  SetColor(color) {
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- this.material.color = new Color6(color);
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+ this.material.color = new Color7(color);
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  }
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  };
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@@ -1816,12 +1849,12 @@ var DIVEScene = class extends Scene2 {
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  }
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  constructor() {
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  super();
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- this.background = new Color7(16777215);
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+ this.background = new Color8(16777215);
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  this.root = new DIVERoot();
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  this.add(this.root);
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  }
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  SetBackground(color) {
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- this.background = new Color7(color);
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+ this.background = new Color8(color);
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  }
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  ComputeSceneBB() {
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  return this.Root.ComputeSceneBB();
@@ -2059,7 +2092,7 @@ var DIVEAnimationSystem = class {
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  // src/axiscamera/AxisCamera.ts
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  init_VisibilityLayerMask();
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- import { AxesHelper, Color as Color8, Matrix4, OrthographicCamera, Vector4 } from "three";
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+ import { AxesHelper, Color as Color9, Matrix4, OrthographicCamera, Vector4 } from "three";
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  import SpriteText from "three-spritetext";
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  // src/constant/AxisHelperColors.ts
@@ -2080,9 +2113,9 @@ var DIVEAxisCamera = class extends OrthographicCamera {
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  this.axesHelper.material.depthTest = false;
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  this.axesHelper.position.set(0, 0, -1);
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  this.axesHelper.setColors(
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- new Color8(AxesColorRed),
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- new Color8(AxesColorGreen),
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- new Color8(AxesColorBlue)
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+ new Color9(AxesColorRed),
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+ new Color9(AxesColorGreen),
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+ new Color9(AxesColorBlue)
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  );
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  const x = new SpriteText("X", 0.2, AxesColorRedLetter);
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  const y = new SpriteText("Y", 0.2, AxesColorGreenLetter);