@shopware-ag/dive 1.6.0 → 1.6.1

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package/build/dive.js CHANGED
@@ -1247,7 +1247,7 @@ var DIVEModel = class extends Object3D6 {
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  const meshBB = mesh.geometry.boundingBox;
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  const worldPos = mesh.localToWorld(meshBB.max.clone());
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  const oldPos = this.position.clone();
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- const newPos = this.position.clone().setY(worldPos.y).add(new Vector32(0, bottomY, 0));
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+ const newPos = this.position.clone().setY(worldPos.y).sub(new Vector32(0, bottomY, 0));
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  this.position.copy(newPos);
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  if (this.position.y === oldPos.y) return;
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  (_a = DIVECommunication.get(this.userData.id)) == null ? void 0 : _a.PerformAction("UPDATE_OBJECT", { id: this.userData.id, position: this.position, rotation: this.rotation, scale: this.scale });