@shopware-ag/dive 1.11.0 → 1.12.1

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package/build/dive.cjs CHANGED
@@ -1275,23 +1275,40 @@ var DIVEModel = class extends import_three8.Object3D {
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  if (!this._material) {
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  this._material = new import_three8.MeshStandardMaterial();
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  }
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- if (material.color !== void 0) this._material.color = new import_three8.Color(material.color);
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- if (material.map !== void 0) this._material.map = material.map;
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- if (material.roughness !== void 0) this._material.roughness = material.roughness;
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+ if (material.vertexColors !== void 0) {
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+ this._material.vertexColors = material.vertexColors;
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+ }
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+ if (material.color !== void 0) {
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+ this._material.color = new import_three8.Color(material.color);
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+ }
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+ if (material.map !== void 0) {
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+ this._material.map = material.map;
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+ }
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+ if (material.normalMap !== void 0) {
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+ this._material.normalMap = material.normalMap;
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+ }
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+ if (material.roughness !== void 0) {
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+ this._material.roughness = material.roughness;
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+ }
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  if (material.roughnessMap !== void 0) {
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  this._material.roughnessMap = material.roughnessMap;
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  if (this._material.roughnessMap) {
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  this._material.roughness = 1;
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  }
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  }
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- if (material.metalness !== void 0) this._material.metalness = material.metalness;
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+ if (material.metalness !== void 0) {
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+ this._material.metalness = material.metalness;
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+ }
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  if (material.metalnessMap !== void 0) {
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  this._material.metalnessMap = material.metalnessMap;
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  if (this._material.metalnessMap) {
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  this._material.metalness = 1;
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  }
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  }
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- if (this._mesh) this._mesh.material = this._material;
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+ if (this._mesh) {
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+ this._mesh.material = this._material;
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+ this._mesh.material.needsUpdate = true;
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+ }
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  }
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  SetToWorldOrigin() {
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  var _a;
@@ -1460,11 +1477,11 @@ var DIVEPrimitive = class extends import_three10.Object3D {
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  this._mesh.layers.mask = PRODUCT_LAYER_MASK;
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  this._mesh.castShadow = true;
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  this._mesh.receiveShadow = true;
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+ this._mesh.material = new import_three10.MeshStandardMaterial();
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  this.add(this._mesh);
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  this._boundingBox = new import_three10.Box3();
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  }
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  SetGeometry(geometry) {
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- this.clear();
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  this._mesh.geometry = this.assembleGeometry(geometry);
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  this._boundingBox.setFromObject(this._mesh);
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  }
@@ -1484,20 +1501,34 @@ var DIVEPrimitive = class extends import_three10.Object3D {
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  }
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  SetMaterial(material) {
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  const primitiveMaterial = this._mesh.material;
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- if (material.color !== void 0) primitiveMaterial.color = new import_three10.Color(material.color);
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- if (material.map !== void 0) primitiveMaterial.map = material.map;
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- if (material.roughness !== void 0) primitiveMaterial.roughness = material.roughness;
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+ if (material.vertexColors !== void 0) {
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+ primitiveMaterial.vertexColors = material.vertexColors;
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+ }
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+ if (material.color !== void 0) {
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+ primitiveMaterial.color = new import_three10.Color(material.color);
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+ }
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+ if (material.map !== void 0) {
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+ primitiveMaterial.map = material.map;
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+ }
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+ if (material.normalMap !== void 0) {
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+ primitiveMaterial.normalMap = material.normalMap;
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+ }
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+ if (material.roughness !== void 0) {
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+ primitiveMaterial.roughness = material.roughness;
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+ }
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  if (material.roughnessMap !== void 0) {
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  primitiveMaterial.roughnessMap = material.roughnessMap;
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  if (primitiveMaterial.roughnessMap) {
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  primitiveMaterial.roughness = 1;
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  }
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  }
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- if (material.metalness !== void 0) primitiveMaterial.metalness = material.metalness;
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+ if (material.metalness !== void 0) {
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+ primitiveMaterial.metalness = material.metalness;
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+ }
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  if (material.metalnessMap !== void 0) {
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  primitiveMaterial.metalnessMap = material.metalnessMap;
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  if (primitiveMaterial.metalnessMap) {
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- primitiveMaterial.metalness = 1;
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+ primitiveMaterial.metalness = 0;
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  }
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  }
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  if (this._mesh) this._mesh.material = primitiveMaterial;
@@ -1569,69 +1600,39 @@ var DIVEPrimitive = class extends import_three10.Object3D {
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  }
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  }
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  createCylinderGeometry(geometry) {
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- return new import_three10.CylinderGeometry(geometry.width * 2, geometry.width * 2, geometry.height, 64);
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+ const geo = new import_three10.CylinderGeometry(geometry.width / 2, geometry.width / 2, geometry.height, 64);
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+ geo.translate(0, geometry.height / 2, 0);
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+ return geo;
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  }
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  createSphereGeometry(geometry) {
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- return new import_three10.SphereGeometry(geometry.width * 2, 64);
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+ const geo = new import_three10.SphereGeometry(geometry.width / 2, 256, 256);
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+ return geo;
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  }
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  createPyramidGeometry(geometry) {
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- const geo = new import_three10.BufferGeometry();
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- const { width, height, depth } = geometry;
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- geo.setAttribute("position", new import_three10.Float32BufferAttribute([
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- width / 2,
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- 0,
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- depth / 2,
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- // right back
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- width / 2,
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- 0,
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- -depth / 2,
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- // right front
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- -width / 2,
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- 0,
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- -depth / 2,
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- // left front
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- -width / 2,
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- 0,
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- depth / 2,
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- // left back
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- 0,
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- height,
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- 0
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- // top
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- ], 3));
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- geo.setIndex(new import_three10.Uint32BufferAttribute([
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- 1,
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- 0,
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- 4,
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- 2,
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- 1,
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- 4,
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- 3,
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- 2,
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- 4,
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- 3,
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- 0,
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- 4,
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- 0,
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- 1,
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- 2,
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- 0,
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- 2,
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- 3
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- ], 1));
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+ const geo = new import_three10.ConeGeometry(geometry.width / 2, geometry.height, 4, 1, true);
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+ geo.rotateY(Math.PI / 4);
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+ geo.translate(0, geometry.height / 2, 0);
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  return geo;
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  }
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  createBoxGeometry(geometry) {
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- return new import_three10.BoxGeometry(geometry.width, geometry.height, geometry.depth);
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+ const geo = new import_three10.BoxGeometry(geometry.width, geometry.height, geometry.depth);
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+ geo.translate(0, geometry.height / 2, 0);
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+ return geo;
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  }
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  createConeGeometry(geometry) {
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- return new import_three10.CylinderGeometry(0, geometry.width * 2, geometry.height, 64);
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+ const geo = new import_three10.ConeGeometry(geometry.width / 2, geometry.height, 256);
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+ geo.translate(0, geometry.height / 2, 0);
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+ return geo;
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  }
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  createWallGeometry(geometry) {
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- return new import_three10.BoxGeometry(geometry.width, geometry.height, geometry.depth, 16);
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+ const geo = new import_three10.BoxGeometry(geometry.width, geometry.height, geometry.depth || 0.05, 16);
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+ geo.translate(0, geometry.height / 2, 0);
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+ return geo;
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  }
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  createPlaneGeometry(geometry) {
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- return new import_three10.BoxGeometry(geometry.width, geometry.height, geometry.depth);
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+ const geo = new import_three10.BoxGeometry(geometry.width, geometry.height, geometry.depth);
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+ geo.translate(0, geometry.height / 2, 0);
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+ return geo;
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  }
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  };
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