@shopware-ag/dive 1.11.0 → 1.12.0

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package/build/dive.cjs CHANGED
@@ -1275,23 +1275,40 @@ var DIVEModel = class extends import_three8.Object3D {
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  if (!this._material) {
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  this._material = new import_three8.MeshStandardMaterial();
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  }
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- if (material.color !== void 0) this._material.color = new import_three8.Color(material.color);
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- if (material.map !== void 0) this._material.map = material.map;
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- if (material.roughness !== void 0) this._material.roughness = material.roughness;
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+ if (material.vertexColors !== void 0) {
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+ this._material.vertexColors = material.vertexColors;
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+ }
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+ if (material.color !== void 0) {
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+ this._material.color = new import_three8.Color(material.color);
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+ }
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+ if (material.map !== void 0) {
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+ this._material.map = material.map;
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+ }
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+ if (material.normalMap !== void 0) {
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+ this._material.normalMap = material.normalMap;
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+ }
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+ if (material.roughness !== void 0) {
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+ this._material.roughness = material.roughness;
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+ }
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  if (material.roughnessMap !== void 0) {
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  this._material.roughnessMap = material.roughnessMap;
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  if (this._material.roughnessMap) {
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  this._material.roughness = 1;
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  }
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  }
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- if (material.metalness !== void 0) this._material.metalness = material.metalness;
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+ if (material.metalness !== void 0) {
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+ this._material.metalness = material.metalness;
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+ }
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  if (material.metalnessMap !== void 0) {
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  this._material.metalnessMap = material.metalnessMap;
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  if (this._material.metalnessMap) {
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  this._material.metalness = 1;
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  }
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  }
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- if (this._mesh) this._mesh.material = this._material;
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+ if (this._mesh) {
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+ this._mesh.material = this._material;
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+ this._mesh.material.needsUpdate = true;
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+ }
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  }
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  SetToWorldOrigin() {
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  var _a;