@shopware-ag/dive 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +161 -0
- package/build/dive.cjs +1551 -0
- package/build/dive.cjs.map +1 -0
- package/build/dive.d.cts +558 -0
- package/build/dive.d.ts +558 -0
- package/build/dive.js +1516 -0
- package/build/dive.js.map +1 -0
- package/package.json +57 -0
- package/src/dive.ts +210 -0
package/LICENSE
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
MIT License
|
|
2
|
+
|
|
3
|
+
Copyright (c) 2024 Shopware
|
|
4
|
+
|
|
5
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
+
in the Software without restriction, including without limitation the rights
|
|
8
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
+
furnished to do so, subject to the following conditions:
|
|
11
|
+
|
|
12
|
+
The above copyright notice and this permission notice shall be included in all
|
|
13
|
+
copies or substantial portions of the Software.
|
|
14
|
+
|
|
15
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
+
SOFTWARE.
|
package/README.md
ADDED
|
@@ -0,0 +1,161 @@
|
|
|
1
|
+
|
|
2
|
+
# About
|
|
3
|
+
DIVE is a spatial framework made by and optimized for Shopware. It can be used directly integrated in a Shopware frontend such as Storefront or in any other frontend you want to use it in, it is not tied to Shopware.
|
|
4
|
+
|
|
5
|
+
DIVE supplies your frontend application with all needed tooling to set up a basic 3D application with event-based controls called "Actions". For further information, see [Getting started](#getting-started).
|
|
6
|
+
|
|
7
|
+
# Installation
|
|
8
|
+
|
|
9
|
+
#### npm:
|
|
10
|
+
```
|
|
11
|
+
npm install @shopware-ag/dive
|
|
12
|
+
```
|
|
13
|
+
|
|
14
|
+
#### yarn:
|
|
15
|
+
```
|
|
16
|
+
yarn add @shopware-ag/dive
|
|
17
|
+
```
|
|
18
|
+
|
|
19
|
+
#### Setup in Shopware
|
|
20
|
+
Don't forget to include DIVE in your webpack.config.js:
|
|
21
|
+
```js
|
|
22
|
+
const path = require('path');
|
|
23
|
+
|
|
24
|
+
module.exports = () => {
|
|
25
|
+
return {
|
|
26
|
+
...
|
|
27
|
+
resolve: {
|
|
28
|
+
extensions: ['.ts', '.tsx', '.js', '.vue'],
|
|
29
|
+
alias: {
|
|
30
|
+
dive: path.resolve(__dirname, 'path/to/node_modules/@shopware-ag/dive'),
|
|
31
|
+
}
|
|
32
|
+
},
|
|
33
|
+
...
|
|
34
|
+
module: {
|
|
35
|
+
rules: [
|
|
36
|
+
...
|
|
37
|
+
{
|
|
38
|
+
test: /\.(js|ts)$/,
|
|
39
|
+
loader: 'swc-loader',
|
|
40
|
+
include: [
|
|
41
|
+
path.resolve(__dirname, 'path/to/node_modules/@shopware-ag/dive')
|
|
42
|
+
],
|
|
43
|
+
options: {
|
|
44
|
+
jsc: {
|
|
45
|
+
parser: {
|
|
46
|
+
syntax: 'typescript',
|
|
47
|
+
},
|
|
48
|
+
target: 'es2022',
|
|
49
|
+
},
|
|
50
|
+
},
|
|
51
|
+
},
|
|
52
|
+
...
|
|
53
|
+
],
|
|
54
|
+
}
|
|
55
|
+
};
|
|
56
|
+
};
|
|
57
|
+
```
|
|
58
|
+
|
|
59
|
+
# Getting started
|
|
60
|
+
Import:
|
|
61
|
+
```ts
|
|
62
|
+
import { DIVE } from '@shopware-ag/dive'; // <-- import DIVE
|
|
63
|
+
```
|
|
64
|
+
|
|
65
|
+
Instantiate:
|
|
66
|
+
```ts
|
|
67
|
+
import { DIVE } from '@shopware-ag/dive';
|
|
68
|
+
|
|
69
|
+
const dive = new DIVE(); // <-- instantiate DIVE
|
|
70
|
+
```
|
|
71
|
+
|
|
72
|
+
DIVE supplies your application with a HTMLCanvasElement that it uses as a render target. After instantiating, you can use the supplied canvas within you frontend code to attach it to your DOM.
|
|
73
|
+
|
|
74
|
+
```ts
|
|
75
|
+
const dive = new DIVE();
|
|
76
|
+
|
|
77
|
+
const myCanvasWrapper = document.createElement('div'); // <-- create wrapper element
|
|
78
|
+
myCanvasWrapper.appendChild(dive.Canvas); // <-- reference DIVE canvas
|
|
79
|
+
```
|
|
80
|
+
|
|
81
|
+
To interact with your newly created DIVE instance you have to perform actions via DIVECommunication. For further information, see [Actions](#actions).
|
|
82
|
+
```ts
|
|
83
|
+
const dive = new DIVE();
|
|
84
|
+
|
|
85
|
+
const myCanvasWrapper = document.createElement('div');
|
|
86
|
+
myCanvasWrapper.appendChild(dive.Canvas);
|
|
87
|
+
|
|
88
|
+
const com = dive.Communication; // <-- reference DIVECommunication
|
|
89
|
+
|
|
90
|
+
com.PerformAction('SET_CAMERA_TRANSFORM', { // <-- perform action on DIVECommunication
|
|
91
|
+
position: { x: 0, y: 2, z: 2 },
|
|
92
|
+
target: { x: 0, y: 0.5, z: 0 },
|
|
93
|
+
});
|
|
94
|
+
```
|
|
95
|
+
|
|
96
|
+
# Actions
|
|
97
|
+
Actions symbolize the communication between frontend and 3D space. All actions can be performed anywhere, no matter if you are in frontend or 3D.
|
|
98
|
+
|
|
99
|
+
In addition to the impact that specific actions have, every action can be subscribed to.
|
|
100
|
+
```ts
|
|
101
|
+
const myCanvasWrapper = document.createElement('div');
|
|
102
|
+
const dive = new DIVE();
|
|
103
|
+
|
|
104
|
+
myCanvasWrapper.appendChild(dive.Canvas);
|
|
105
|
+
|
|
106
|
+
const com = dive.Communication;
|
|
107
|
+
|
|
108
|
+
com.Subscribe('SET_CAMERA_TRANSFORM', () => { // <-- add subscription
|
|
109
|
+
// do something
|
|
110
|
+
});
|
|
111
|
+
|
|
112
|
+
com.PerformAction('SET_CAMERA_TRANSFORM', {
|
|
113
|
+
position: { x: 0, y: 2, z: 2 },
|
|
114
|
+
target: { x: 0, y: 0.5, z: 0 },
|
|
115
|
+
});
|
|
116
|
+
```
|
|
117
|
+
|
|
118
|
+
Subscribing to an action returns a `unsubscribe()`-callback that should be executed when not needed anymore.
|
|
119
|
+
```ts
|
|
120
|
+
const myCanvasWrapper = document.createElement('div');
|
|
121
|
+
const dive = new DIVE();
|
|
122
|
+
|
|
123
|
+
myCanvasWrapper.appendChild(dive.Canvas);
|
|
124
|
+
|
|
125
|
+
const com = dive.Communication;
|
|
126
|
+
|
|
127
|
+
const unsubscribe = com.Subscribe('SET_CAMERA_TRANSFORM', () => { // <-- save unsubscribe callback
|
|
128
|
+
// do something
|
|
129
|
+
});
|
|
130
|
+
|
|
131
|
+
com.PerformAction('SET_CAMERA_TRANSFORM', {
|
|
132
|
+
position: { x: 0, y: 2, z: 2 },
|
|
133
|
+
target: { x: 0, y: 0.5, z: 0 },
|
|
134
|
+
});
|
|
135
|
+
|
|
136
|
+
unsubscribe(); // <-- execute unsubscribe callback when done
|
|
137
|
+
```
|
|
138
|
+
|
|
139
|
+
In the following you find a list of all available actions to perform on DIVECommunication class via `com.PerformAction()`.
|
|
140
|
+
|
|
141
|
+
| Action | Description
|
|
142
|
+
| :--- | :---
|
|
143
|
+
| [GET_ALL_SCENE_DATA](./src/com/actions/scene/getallscenedata.ts) | Return all scene data that is currently set
|
|
144
|
+
| [SET_BACKGROUND](./src/com/actions/scene/setbackground.ts) | Set a background color
|
|
145
|
+
| [UPDATE_SCENE](./src/com/actions/scene/updatescene.ts) | Update scene data
|
|
146
|
+
| [GET_CAMERA_TRANSFORM](./src/com/actions/camera/getcameratransform.ts) | Return currenty camera transformation
|
|
147
|
+
| [MOVE_CAMERA](./src/com/actions/camera/movecamera.ts) | Move camera to a specific position or the position of a previously defined POV (with an animation)
|
|
148
|
+
| [RESET_CAMERA](./src/com/actions/camera/resetcamera.ts) | Reset camera to original position after MOVE_CAMERA was performed
|
|
149
|
+
| [SET_CAMERA_LAYER](./src/com/actions/camera/setcameralayer.ts) | Set camera layer to switch between live view and editor view
|
|
150
|
+
| [SET_CAMERA_TRANSFORM](./src/com/actions/camera/setcameratransform.ts) | Set camera transformation (w/o animation, used to initially set up camera)
|
|
151
|
+
| [ZOOM_CAMERA](./src/com/actions/camera/zoomcamera.ts) | Zoom in or out
|
|
152
|
+
| [GENERATE_MEDIA](./src/com/actions/media/generatemedia.ts) | Generate a screenshot with the specified parameters
|
|
153
|
+
| [MODEL_LOADED](./src/com/actions/object/model/modelloaded.ts) | Is performed when a model file is completely loaded
|
|
154
|
+
| [PLACE_ON_FLOOR](./src/com/actions/object/model/placeonfloor.ts) | Set a model onto to the floor
|
|
155
|
+
| [ADD_OBJECT](./src/com/actions/object/addobject.ts) | Add an object to the scene
|
|
156
|
+
| [UPDATE_OBJECT](./src/com/actions/object/updateobject.ts) | Update an existing object
|
|
157
|
+
| [DELETE_OBJECT](./src/com/actions/object/deleteobject.ts) | Delete an existing object
|
|
158
|
+
| [GET_ALL_OBJECTS](./src/com/actions/object/getallobjects.ts) | Return a map of all objects
|
|
159
|
+
| [GET_OBJECTS](./src/com/actions/object/getobjects.ts) | Return a map of all objects (with the opportunity to filter for ids)
|
|
160
|
+
| [SELECT_OBJECT](./src/com/actions/object/selectobject.ts) | Select an existing object in the scene
|
|
161
|
+
| [SET_GIZMO_MODE](./src/com/actions/toolbox/select/setgizmomode.ts) | Set gizmo mode
|