@shopify/react-native-skia 2.6.6 → 2.6.8

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Files changed (41) hide show
  1. package/android/CMakeLists.txt +1 -2
  2. package/apple/RNSkiaModule.mm +8 -2
  3. package/apple/SkiaManager.mm +10 -5
  4. package/cpp/api/JsiSkApi.h +6 -6
  5. package/cpp/api/JsiSkMaskFilter.h +1 -0
  6. package/cpp/jsi2/NativeObject.h +39 -0
  7. package/cpp/rnskia/RNSkManager.cpp +27 -11
  8. package/cpp/rnwgpu/SurfaceRegistry.h +33 -1
  9. package/cpp/rnwgpu/api/GPU.cpp +15 -12
  10. package/cpp/rnwgpu/api/GPU.h +6 -3
  11. package/cpp/rnwgpu/api/GPUAdapter.cpp +2 -2
  12. package/cpp/rnwgpu/api/GPUAdapter.h +3 -3
  13. package/cpp/rnwgpu/api/GPUBuffer.h +3 -3
  14. package/cpp/rnwgpu/api/GPUCanvasContext.cpp +13 -16
  15. package/cpp/rnwgpu/api/GPUCanvasContext.h +3 -0
  16. package/cpp/rnwgpu/api/GPUDevice.cpp +48 -13
  17. package/cpp/rnwgpu/api/GPUDevice.h +12 -3
  18. package/cpp/rnwgpu/api/GPUQueue.h +3 -3
  19. package/cpp/rnwgpu/api/GPUShaderModule.h +3 -3
  20. package/cpp/rnwgpu/api/WebGPUConstants.h +36 -0
  21. package/cpp/rnwgpu/async/AsyncTaskHandle.cpp +55 -22
  22. package/cpp/rnwgpu/async/AsyncTaskHandle.h +8 -5
  23. package/cpp/rnwgpu/async/RuntimeContext.cpp +194 -0
  24. package/cpp/rnwgpu/async/RuntimeContext.h +121 -0
  25. package/lib/commonjs/skia/types/WebGPU.d.ts +31 -0
  26. package/lib/commonjs/skia/types/WebGPU.js +99 -0
  27. package/lib/commonjs/skia/types/WebGPU.js.map +1 -1
  28. package/lib/module/skia/types/WebGPU.d.ts +31 -0
  29. package/lib/module/skia/types/WebGPU.js +98 -1
  30. package/lib/module/skia/types/WebGPU.js.map +1 -1
  31. package/lib/typescript/lib/commonjs/skia/types/WebGPU.d.ts +1 -0
  32. package/lib/typescript/lib/module/mock/index.d.ts +1 -0
  33. package/lib/typescript/lib/module/skia/types/WebGPU.d.ts +31 -1
  34. package/lib/typescript/src/skia/types/WebGPU.d.ts +31 -0
  35. package/package.json +1 -1
  36. package/src/skia/types/WebGPU.ts +40 -0
  37. package/cpp/rnwgpu/async/AsyncDispatcher.h +0 -28
  38. package/cpp/rnwgpu/async/AsyncRunner.cpp +0 -182
  39. package/cpp/rnwgpu/async/AsyncRunner.h +0 -57
  40. package/cpp/rnwgpu/async/JSIMicrotaskDispatcher.cpp +0 -23
  41. package/cpp/rnwgpu/async/JSIMicrotaskDispatcher.h +0 -22
@@ -3,4 +3,103 @@
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  Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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+ exports.installWebGPU = void 0;
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+ /**
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+ * Make the WebGPU flag constants (`GPUBufferUsage`, `GPUColorWrite`,
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+ * `GPUMapMode`, `GPUShaderStage`, `GPUTextureUsage`) available on the runtime
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+ * that calls this.
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+ *
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+ * The native module installs these globals on the main JS runtime, but worklet
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+ * runtimes (Reanimated UI, dedicated worklet runtimes, Vision Camera frame
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+ * processors) start without them, so referencing the bare global inside a
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+ * worklet yields `undefined`. Call `installWebGPU()` once at the top of a
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+ * worklet to install them there:
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+ *
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+ * ```tsx
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+ * import { installWebGPU } from "@shopify/react-native-skia";
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+ *
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+ * const work = (device: GPUDevice) => {
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+ * "worklet";
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+ * installWebGPU();
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+ * device.createBuffer({
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+ * usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
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+ * });
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+ * };
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+ * ```
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+ *
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+ * `installWebGPU` is a native host function. When captured into a worklet, the
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+ * Worklets serializer re-creates it on the worklet runtime, so calling it there
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+ * installs the constants on that runtime. The values come from the native
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+ * `wgpu::*Usage` enums, so they stay a single source of truth across runtimes.
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+ * Calling it on a runtime that already has the constants is a safe no-op, and on
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+ * web (where the constants are always global) it is a no-op too.
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+ */
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+ const installWebGPU = exports.installWebGPU = (() => {
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+ const g = typeof global !== "undefined" ? global : undefined;
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+ return g && typeof g.installWebGPU === "function" ? g.installWebGPU : () => {};
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+ })();
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+
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+ // Skia's Graphite/Dawn backend extends the standard WebGPU API (typed by
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+ // @webgpu/types) with a few Skia- and Dawn-specific entry points. These are
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+ // only available on native (SK_GRAPHITE) builds, reachable through
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+ // `Skia.getDevice()`.
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+ //
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+ // The exported interfaces below describe the descriptors and objects those
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+ // entry points use; the `declare global` block augments the standard WebGPU
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+ // interfaces so the new methods are typed without casting to `any`.
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+
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+ /**
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+ * Descriptor for {@link GPUDevice.importExternalTexture} when the source is a
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+ * Skia NativeBuffer (Skia has no WebCodecs `VideoFrame`).
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+ *
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+ * `source` is the handle returned by `Skia.NativeBuffer.MakeFromImage`: a
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+ * `CVPixelBufferRef` on Apple, an `AHardwareBuffer*` on Android. The caller
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+ * owns its lifetime (release it with `Skia.NativeBuffer.Release`) and must keep
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+ * it alive until the imported texture is destroyed.
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+ */
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+
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+ /**
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+ * Descriptor for {@link GPUDevice.importSharedTextureMemory}. `handle` is the
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+ * NativeBuffer returned by `Skia.NativeBuffer.MakeFromImage` (see
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+ * {@link SkiaGPUExternalTextureDescriptor} for the platform-specific types and
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+ * lifetime rules).
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+ */
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+
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+ /**
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+ * The kind of native synchronization primitive a {@link GPUSharedFence} wraps,
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+ * matching the `shared-fence-*` device feature names. Limited to the kinds
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+ * react-native-skia targets (iOS/Metal and Android/Vulkan); `importSharedFence`
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+ * accepts these and `export()` reports them.
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+ */
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+
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+ /**
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+ * Descriptor for {@link GPUDevice.importSharedFence}.
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+ */
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+
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+ /**
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+ * A native GPU synchronization primitive shared across queues/APIs. Produced by
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+ * {@link GPUSharedTextureMemory.endAccess}, consumed by
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+ * {@link GPUSharedTextureMemory.beginAccess}, or imported from a consumer's
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+ * fence with {@link GPUDevice.importSharedFence}.
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+ */
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+
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+ /** A fence and the timeline value to wait for (0n for binary sync-fd fences). */
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+
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+ /**
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+ * The result of {@link GPUSharedTextureMemory.endAccess}: each fence is signaled
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+ * at its `signaledValue` once Dawn's GPU work for the access completes.
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+ */
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+
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+ /**
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+ * Shared texture memory imported from a platform native buffer via
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+ * {@link GPUDevice.importSharedTextureMemory}. Create a texture that aliases
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+ * the memory, then bracket the GPU work that touches it with
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+ * {@link GPUSharedTextureMemory.beginAccess} / {@link GPUSharedTextureMemory.endAccess}.
98
+ */
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+
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+ /**
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+ * Dawn-specific toggles, passed via {@link GPUDeviceDescriptor.dawnToggles} to
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+ * `adapter.requestDevice`. This is a non-spec, Dawn-only extension; see Dawn's
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+ * toggle list for valid names.
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+ */
6
105
  //# sourceMappingURL=WebGPU.js.map
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["WebGPU.ts"],"sourcesContent":["import type { NativeBuffer } from \"./NativeBuffer\";\n\n// Skia's Graphite/Dawn backend extends the standard WebGPU API (typed by\n// @webgpu/types) with a few Skia- and Dawn-specific entry points. These are\n// only available on native (SK_GRAPHITE) builds, reachable through\n// `Skia.getDevice()`.\n//\n// The exported interfaces below describe the descriptors and objects those\n// entry points use; the `declare global` block augments the standard WebGPU\n// interfaces so the new methods are typed without casting to `any`.\n\n/**\n * Descriptor for {@link GPUDevice.importExternalTexture} when the source is a\n * Skia NativeBuffer (Skia has no WebCodecs `VideoFrame`).\n *\n * `source` is the handle returned by `Skia.NativeBuffer.MakeFromImage`: a\n * `CVPixelBufferRef` on Apple, an `AHardwareBuffer*` on Android. The caller\n * owns its lifetime (release it with `Skia.NativeBuffer.Release`) and must keep\n * it alive until the imported texture is destroyed.\n */\nexport interface SkiaGPUExternalTextureDescriptor extends GPUObjectDescriptorBase {\n source: NativeBuffer;\n /** Rotation applied while sampling, in degrees. One of 0 | 90 | 180 | 270. */\n rotation?: number;\n /** Mirror horizontally while sampling. */\n mirrored?: boolean;\n}\n\n/**\n * Descriptor for {@link GPUDevice.importSharedTextureMemory}. `handle` is the\n * NativeBuffer returned by `Skia.NativeBuffer.MakeFromImage` (see\n * {@link SkiaGPUExternalTextureDescriptor} for the platform-specific types and\n * lifetime rules).\n */\nexport interface GPUSharedTextureMemoryDescriptor extends GPUObjectDescriptorBase {\n handle: NativeBuffer;\n}\n\n/**\n * The kind of native synchronization primitive a {@link GPUSharedFence} wraps,\n * matching the `shared-fence-*` device feature names. Limited to the kinds\n * react-native-skia targets (iOS/Metal and Android/Vulkan); `importSharedFence`\n * accepts these and `export()` reports them.\n */\nexport type GPUSharedFenceType =\n | \"mtl-shared-event\"\n | \"sync-fd\"\n | \"vk-semaphore-opaque-fd\";\n\n/**\n * Descriptor for {@link GPUDevice.importSharedFence}.\n */\nexport interface GPUSharedFenceDescriptor {\n /**\n * The fence kind to import. Must match a `shared-fence-*` feature enabled on\n * the device.\n */\n type: GPUSharedFenceType;\n /**\n * The raw native handle as a BigInt: an `id<MTLSharedEvent>` pointer for\n * `\"mtl-shared-event\"`, or an OS file descriptor for the `*-fd` kinds.\n */\n handle: bigint;\n label?: string;\n}\n\nexport interface GPUSharedFenceExportInfo {\n type: GPUSharedFenceType;\n /**\n * An `id<MTLSharedEvent>` pointer (Apple) or file descriptor (Android), as a\n * BigInt. The caller takes ownership; e.g. an exported sync-fd must be closed\n * once consumed.\n */\n handle: bigint;\n}\n\n/**\n * A native GPU synchronization primitive shared across queues/APIs. Produced by\n * {@link GPUSharedTextureMemory.endAccess}, consumed by\n * {@link GPUSharedTextureMemory.beginAccess}, or imported from a consumer's\n * fence with {@link GPUDevice.importSharedFence}.\n */\nexport interface GPUSharedFence {\n readonly __brand: \"GPUSharedFence\";\n label: string;\n export(): GPUSharedFenceExportInfo;\n}\n\n/** A fence and the timeline value to wait for (0n for binary sync-fd fences). */\nexport interface GPUSharedFenceState {\n fence: GPUSharedFence;\n signaledValue: bigint;\n}\n\n/**\n * The result of {@link GPUSharedTextureMemory.endAccess}: each fence is signaled\n * at its `signaledValue` once Dawn's GPU work for the access completes.\n */\nexport interface GPUSharedTextureMemoryEndAccessState {\n initialized: boolean;\n fences: GPUSharedFenceState[];\n}\n\n/**\n * Shared texture memory imported from a platform native buffer via\n * {@link GPUDevice.importSharedTextureMemory}. Create a texture that aliases\n * the memory, then bracket the GPU work that touches it with\n * {@link GPUSharedTextureMemory.beginAccess} / {@link GPUSharedTextureMemory.endAccess}.\n */\nexport interface GPUSharedTextureMemory extends GPUObjectBase {\n /** Create a texture that aliases the shared memory. */\n createTexture(descriptor?: GPUTextureDescriptor): GPUTexture;\n /**\n * Acquire the memory for GPU access. `initialized` marks whether the existing\n * contents should be preserved (pass `true` for an already-rendered frame).\n * Optional `fences` are wait fences: Dawn waits for each to reach its\n * `signaledValue` before writing the surface. Throws if the access could not\n * be acquired.\n */\n beginAccess(\n texture: GPUTexture,\n initialized: boolean,\n fences?: GPUSharedFenceState[]\n ): void;\n /**\n * Release the memory after the GPU work that accessed it has been submitted,\n * and return the fences Dawn produced for the access. Throws on failure.\n */\n endAccess(texture: GPUTexture): GPUSharedTextureMemoryEndAccessState;\n}\n\n/**\n * Dawn-specific toggles, passed via {@link GPUDeviceDescriptor.dawnToggles} to\n * `adapter.requestDevice`. This is a non-spec, Dawn-only extension; see Dawn's\n * toggle list for valid names.\n */\nexport interface GPUDawnTogglesDescriptor {\n enabledToggles?: string[];\n disabledToggles?: string[];\n}\n\ndeclare global {\n interface GPUDeviceDescriptor {\n /** Dawn-specific toggles (Skia/Graphite extension, non-spec). */\n dawnToggles?: GPUDawnTogglesDescriptor;\n }\n\n interface GPUExternalTexture {\n /**\n * Skia extension: end the imported buffer's shared-memory access window and\n * release the underlying resources. Call right after the `queue.submit()`\n * that sampled this texture (never before). Idempotent, and also runs at\n * garbage collection as a fallback.\n */\n destroy(): void;\n }\n\n interface GPUDevice {\n /**\n * Skia extension: import a NativeBuffer (from\n * `Skia.NativeBuffer.MakeFromImage`) as a {@link GPUExternalTexture}, sampled\n * with `texture_external` in WGSL. The returned texture owns the\n * shared-memory access window; call `destroy()` on it after the sampling\n * `queue.submit()`.\n */\n importExternalTexture(\n descriptor: SkiaGPUExternalTextureDescriptor\n ): GPUExternalTexture;\n /**\n * Skia extension: import a NativeBuffer (from\n * `Skia.NativeBuffer.MakeFromImage`) as {@link GPUSharedTextureMemory}, the\n * lower-level path that lets you create an aliasing texture and manage the\n * begin/end access window yourself.\n */\n importSharedTextureMemory(\n descriptor: GPUSharedTextureMemoryDescriptor\n ): GPUSharedTextureMemory;\n /**\n * Skia extension: import a native synchronization primitive (an\n * `id<MTLSharedEvent>` on Apple, a sync-fd / VkSemaphore on Android) as a\n * {@link GPUSharedFence}, e.g. to wait on a fence a consumer produced. The\n * matching `shared-fence-*` feature must be enabled on the device.\n */\n importSharedFence(descriptor: GPUSharedFenceDescriptor): GPUSharedFence;\n }\n}\n"],"mappings":"","ignoreList":[]}
1
+ {"version":3,"names":["installWebGPU","exports","g","global","undefined"],"sources":["WebGPU.ts"],"sourcesContent":["import type { NativeBuffer } from \"./NativeBuffer\";\n\n/**\n * Make the WebGPU flag constants (`GPUBufferUsage`, `GPUColorWrite`,\n * `GPUMapMode`, `GPUShaderStage`, `GPUTextureUsage`) available on the runtime\n * that calls this.\n *\n * The native module installs these globals on the main JS runtime, but worklet\n * runtimes (Reanimated UI, dedicated worklet runtimes, Vision Camera frame\n * processors) start without them, so referencing the bare global inside a\n * worklet yields `undefined`. Call `installWebGPU()` once at the top of a\n * worklet to install them there:\n *\n * ```tsx\n * import { installWebGPU } from \"@shopify/react-native-skia\";\n *\n * const work = (device: GPUDevice) => {\n * \"worklet\";\n * installWebGPU();\n * device.createBuffer({\n * usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,\n * });\n * };\n * ```\n *\n * `installWebGPU` is a native host function. When captured into a worklet, the\n * Worklets serializer re-creates it on the worklet runtime, so calling it there\n * installs the constants on that runtime. The values come from the native\n * `wgpu::*Usage` enums, so they stay a single source of truth across runtimes.\n * Calling it on a runtime that already has the constants is a safe no-op, and on\n * web (where the constants are always global) it is a no-op too.\n */\nexport const installWebGPU: () => void = (() => {\n const g =\n typeof global !== \"undefined\"\n ? (global as unknown as { installWebGPU?: () => void })\n : undefined;\n return g && typeof g.installWebGPU === \"function\"\n ? g.installWebGPU\n : () => {};\n})();\n\n// Skia's Graphite/Dawn backend extends the standard WebGPU API (typed by\n// @webgpu/types) with a few Skia- and Dawn-specific entry points. These are\n// only available on native (SK_GRAPHITE) builds, reachable through\n// `Skia.getDevice()`.\n//\n// The exported interfaces below describe the descriptors and objects those\n// entry points use; the `declare global` block augments the standard WebGPU\n// interfaces so the new methods are typed without casting to `any`.\n\n/**\n * Descriptor for {@link GPUDevice.importExternalTexture} when the source is a\n * Skia NativeBuffer (Skia has no WebCodecs `VideoFrame`).\n *\n * `source` is the handle returned by `Skia.NativeBuffer.MakeFromImage`: a\n * `CVPixelBufferRef` on Apple, an `AHardwareBuffer*` on Android. The caller\n * owns its lifetime (release it with `Skia.NativeBuffer.Release`) and must keep\n * it alive until the imported texture is destroyed.\n */\nexport interface SkiaGPUExternalTextureDescriptor extends GPUObjectDescriptorBase {\n source: NativeBuffer;\n /** Rotation applied while sampling, in degrees. One of 0 | 90 | 180 | 270. */\n rotation?: number;\n /** Mirror horizontally while sampling. */\n mirrored?: boolean;\n}\n\n/**\n * Descriptor for {@link GPUDevice.importSharedTextureMemory}. `handle` is the\n * NativeBuffer returned by `Skia.NativeBuffer.MakeFromImage` (see\n * {@link SkiaGPUExternalTextureDescriptor} for the platform-specific types and\n * lifetime rules).\n */\nexport interface GPUSharedTextureMemoryDescriptor extends GPUObjectDescriptorBase {\n handle: NativeBuffer;\n}\n\n/**\n * The kind of native synchronization primitive a {@link GPUSharedFence} wraps,\n * matching the `shared-fence-*` device feature names. Limited to the kinds\n * react-native-skia targets (iOS/Metal and Android/Vulkan); `importSharedFence`\n * accepts these and `export()` reports them.\n */\nexport type GPUSharedFenceType =\n | \"mtl-shared-event\"\n | \"sync-fd\"\n | \"vk-semaphore-opaque-fd\";\n\n/**\n * Descriptor for {@link GPUDevice.importSharedFence}.\n */\nexport interface GPUSharedFenceDescriptor {\n /**\n * The fence kind to import. Must match a `shared-fence-*` feature enabled on\n * the device.\n */\n type: GPUSharedFenceType;\n /**\n * The raw native handle as a BigInt: an `id<MTLSharedEvent>` pointer for\n * `\"mtl-shared-event\"`, or an OS file descriptor for the `*-fd` kinds.\n */\n handle: bigint;\n label?: string;\n}\n\nexport interface GPUSharedFenceExportInfo {\n type: GPUSharedFenceType;\n /**\n * An `id<MTLSharedEvent>` pointer (Apple) or file descriptor (Android), as a\n * BigInt. The caller takes ownership; e.g. an exported sync-fd must be closed\n * once consumed.\n */\n handle: bigint;\n}\n\n/**\n * A native GPU synchronization primitive shared across queues/APIs. Produced by\n * {@link GPUSharedTextureMemory.endAccess}, consumed by\n * {@link GPUSharedTextureMemory.beginAccess}, or imported from a consumer's\n * fence with {@link GPUDevice.importSharedFence}.\n */\nexport interface GPUSharedFence {\n readonly __brand: \"GPUSharedFence\";\n label: string;\n export(): GPUSharedFenceExportInfo;\n}\n\n/** A fence and the timeline value to wait for (0n for binary sync-fd fences). */\nexport interface GPUSharedFenceState {\n fence: GPUSharedFence;\n signaledValue: bigint;\n}\n\n/**\n * The result of {@link GPUSharedTextureMemory.endAccess}: each fence is signaled\n * at its `signaledValue` once Dawn's GPU work for the access completes.\n */\nexport interface GPUSharedTextureMemoryEndAccessState {\n initialized: boolean;\n fences: GPUSharedFenceState[];\n}\n\n/**\n * Shared texture memory imported from a platform native buffer via\n * {@link GPUDevice.importSharedTextureMemory}. Create a texture that aliases\n * the memory, then bracket the GPU work that touches it with\n * {@link GPUSharedTextureMemory.beginAccess} / {@link GPUSharedTextureMemory.endAccess}.\n */\nexport interface GPUSharedTextureMemory extends GPUObjectBase {\n /** Create a texture that aliases the shared memory. */\n createTexture(descriptor?: GPUTextureDescriptor): GPUTexture;\n /**\n * Acquire the memory for GPU access. `initialized` marks whether the existing\n * contents should be preserved (pass `true` for an already-rendered frame).\n * Optional `fences` are wait fences: Dawn waits for each to reach its\n * `signaledValue` before writing the surface. Throws if the access could not\n * be acquired.\n */\n beginAccess(\n texture: GPUTexture,\n initialized: boolean,\n fences?: GPUSharedFenceState[]\n ): void;\n /**\n * Release the memory after the GPU work that accessed it has been submitted,\n * and return the fences Dawn produced for the access. Throws on failure.\n */\n endAccess(texture: GPUTexture): GPUSharedTextureMemoryEndAccessState;\n}\n\n/**\n * Dawn-specific toggles, passed via {@link GPUDeviceDescriptor.dawnToggles} to\n * `adapter.requestDevice`. This is a non-spec, Dawn-only extension; see Dawn's\n * toggle list for valid names.\n */\nexport interface GPUDawnTogglesDescriptor {\n enabledToggles?: string[];\n disabledToggles?: string[];\n}\n\ndeclare global {\n interface GPUDeviceDescriptor {\n /** Dawn-specific toggles (Skia/Graphite extension, non-spec). */\n dawnToggles?: GPUDawnTogglesDescriptor;\n }\n\n interface GPUExternalTexture {\n /**\n * Skia extension: end the imported buffer's shared-memory access window and\n * release the underlying resources. Call right after the `queue.submit()`\n * that sampled this texture (never before). Idempotent, and also runs at\n * garbage collection as a fallback.\n */\n destroy(): void;\n }\n\n interface GPUDevice {\n /**\n * Skia extension: import a NativeBuffer (from\n * `Skia.NativeBuffer.MakeFromImage`) as a {@link GPUExternalTexture}, sampled\n * with `texture_external` in WGSL. The returned texture owns the\n * shared-memory access window; call `destroy()` on it after the sampling\n * `queue.submit()`.\n */\n importExternalTexture(\n descriptor: SkiaGPUExternalTextureDescriptor\n ): GPUExternalTexture;\n /**\n * Skia extension: import a NativeBuffer (from\n * `Skia.NativeBuffer.MakeFromImage`) as {@link GPUSharedTextureMemory}, the\n * lower-level path that lets you create an aliasing texture and manage the\n * begin/end access window yourself.\n */\n importSharedTextureMemory(\n descriptor: GPUSharedTextureMemoryDescriptor\n ): GPUSharedTextureMemory;\n /**\n * Skia extension: import a native synchronization primitive (an\n * `id<MTLSharedEvent>` on Apple, a sync-fd / VkSemaphore on Android) as a\n * {@link GPUSharedFence}, e.g. to wait on a fence a consumer produced. The\n * matching `shared-fence-*` feature must be enabled on the device.\n */\n importSharedFence(descriptor: GPUSharedFenceDescriptor): GPUSharedFence;\n }\n}\n"],"mappings":";;;;;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACO,MAAMA,aAAyB,GAAAC,OAAA,CAAAD,aAAA,GAAG,CAAC,MAAM;EAC9C,MAAME,CAAC,GACL,OAAOC,MAAM,KAAK,WAAW,GACxBA,MAAM,GACPC,SAAS;EACf,OAAOF,CAAC,IAAI,OAAOA,CAAC,CAACF,aAAa,KAAK,UAAU,GAC7CE,CAAC,CAACF,aAAa,GACf,MAAM,CAAC,CAAC;AACd,CAAC,EAAE,CAAC;;AAEJ;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AASA;AACA;AACA;AACA;AACA;AACA;;AAKA;AACA;AACA;AACA;AACA;AACA;;AAMA;AACA;AACA;;AAyBA;AACA;AACA;AACA;AACA;AACA;;AAOA;;AAMA;AACA;AACA;AACA;;AAMA;AACA;AACA;AACA;AACA;AACA;;AAuBA;AACA;AACA;AACA;AACA","ignoreList":[]}
@@ -1,4 +1,35 @@
1
1
  import type { NativeBuffer } from "./NativeBuffer";
2
+ /**
3
+ * Make the WebGPU flag constants (`GPUBufferUsage`, `GPUColorWrite`,
4
+ * `GPUMapMode`, `GPUShaderStage`, `GPUTextureUsage`) available on the runtime
5
+ * that calls this.
6
+ *
7
+ * The native module installs these globals on the main JS runtime, but worklet
8
+ * runtimes (Reanimated UI, dedicated worklet runtimes, Vision Camera frame
9
+ * processors) start without them, so referencing the bare global inside a
10
+ * worklet yields `undefined`. Call `installWebGPU()` once at the top of a
11
+ * worklet to install them there:
12
+ *
13
+ * ```tsx
14
+ * import { installWebGPU } from "@shopify/react-native-skia";
15
+ *
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+ * const work = (device: GPUDevice) => {
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+ * "worklet";
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+ * installWebGPU();
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+ * device.createBuffer({
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+ * usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
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+ * });
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+ * };
23
+ * ```
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+ *
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+ * `installWebGPU` is a native host function. When captured into a worklet, the
26
+ * Worklets serializer re-creates it on the worklet runtime, so calling it there
27
+ * installs the constants on that runtime. The values come from the native
28
+ * `wgpu::*Usage` enums, so they stay a single source of truth across runtimes.
29
+ * Calling it on a runtime that already has the constants is a safe no-op, and on
30
+ * web (where the constants are always global) it is a no-op too.
31
+ */
32
+ export declare const installWebGPU: () => void;
2
33
  /**
3
34
  * Descriptor for {@link GPUDevice.importExternalTexture} when the source is a
4
35
  * Skia NativeBuffer (Skia has no WebCodecs `VideoFrame`).
@@ -1,2 +1,99 @@
1
- export {};
1
+ /**
2
+ * Make the WebGPU flag constants (`GPUBufferUsage`, `GPUColorWrite`,
3
+ * `GPUMapMode`, `GPUShaderStage`, `GPUTextureUsage`) available on the runtime
4
+ * that calls this.
5
+ *
6
+ * The native module installs these globals on the main JS runtime, but worklet
7
+ * runtimes (Reanimated UI, dedicated worklet runtimes, Vision Camera frame
8
+ * processors) start without them, so referencing the bare global inside a
9
+ * worklet yields `undefined`. Call `installWebGPU()` once at the top of a
10
+ * worklet to install them there:
11
+ *
12
+ * ```tsx
13
+ * import { installWebGPU } from "@shopify/react-native-skia";
14
+ *
15
+ * const work = (device: GPUDevice) => {
16
+ * "worklet";
17
+ * installWebGPU();
18
+ * device.createBuffer({
19
+ * usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
20
+ * });
21
+ * };
22
+ * ```
23
+ *
24
+ * `installWebGPU` is a native host function. When captured into a worklet, the
25
+ * Worklets serializer re-creates it on the worklet runtime, so calling it there
26
+ * installs the constants on that runtime. The values come from the native
27
+ * `wgpu::*Usage` enums, so they stay a single source of truth across runtimes.
28
+ * Calling it on a runtime that already has the constants is a safe no-op, and on
29
+ * web (where the constants are always global) it is a no-op too.
30
+ */
31
+ export const installWebGPU = (() => {
32
+ const g = typeof global !== "undefined" ? global : undefined;
33
+ return g && typeof g.installWebGPU === "function" ? g.installWebGPU : () => {};
34
+ })();
35
+
36
+ // Skia's Graphite/Dawn backend extends the standard WebGPU API (typed by
37
+ // @webgpu/types) with a few Skia- and Dawn-specific entry points. These are
38
+ // only available on native (SK_GRAPHITE) builds, reachable through
39
+ // `Skia.getDevice()`.
40
+ //
41
+ // The exported interfaces below describe the descriptors and objects those
42
+ // entry points use; the `declare global` block augments the standard WebGPU
43
+ // interfaces so the new methods are typed without casting to `any`.
44
+
45
+ /**
46
+ * Descriptor for {@link GPUDevice.importExternalTexture} when the source is a
47
+ * Skia NativeBuffer (Skia has no WebCodecs `VideoFrame`).
48
+ *
49
+ * `source` is the handle returned by `Skia.NativeBuffer.MakeFromImage`: a
50
+ * `CVPixelBufferRef` on Apple, an `AHardwareBuffer*` on Android. The caller
51
+ * owns its lifetime (release it with `Skia.NativeBuffer.Release`) and must keep
52
+ * it alive until the imported texture is destroyed.
53
+ */
54
+
55
+ /**
56
+ * Descriptor for {@link GPUDevice.importSharedTextureMemory}. `handle` is the
57
+ * NativeBuffer returned by `Skia.NativeBuffer.MakeFromImage` (see
58
+ * {@link SkiaGPUExternalTextureDescriptor} for the platform-specific types and
59
+ * lifetime rules).
60
+ */
61
+
62
+ /**
63
+ * The kind of native synchronization primitive a {@link GPUSharedFence} wraps,
64
+ * matching the `shared-fence-*` device feature names. Limited to the kinds
65
+ * react-native-skia targets (iOS/Metal and Android/Vulkan); `importSharedFence`
66
+ * accepts these and `export()` reports them.
67
+ */
68
+
69
+ /**
70
+ * Descriptor for {@link GPUDevice.importSharedFence}.
71
+ */
72
+
73
+ /**
74
+ * A native GPU synchronization primitive shared across queues/APIs. Produced by
75
+ * {@link GPUSharedTextureMemory.endAccess}, consumed by
76
+ * {@link GPUSharedTextureMemory.beginAccess}, or imported from a consumer's
77
+ * fence with {@link GPUDevice.importSharedFence}.
78
+ */
79
+
80
+ /** A fence and the timeline value to wait for (0n for binary sync-fd fences). */
81
+
82
+ /**
83
+ * The result of {@link GPUSharedTextureMemory.endAccess}: each fence is signaled
84
+ * at its `signaledValue` once Dawn's GPU work for the access completes.
85
+ */
86
+
87
+ /**
88
+ * Shared texture memory imported from a platform native buffer via
89
+ * {@link GPUDevice.importSharedTextureMemory}. Create a texture that aliases
90
+ * the memory, then bracket the GPU work that touches it with
91
+ * {@link GPUSharedTextureMemory.beginAccess} / {@link GPUSharedTextureMemory.endAccess}.
92
+ */
93
+
94
+ /**
95
+ * Dawn-specific toggles, passed via {@link GPUDeviceDescriptor.dawnToggles} to
96
+ * `adapter.requestDevice`. This is a non-spec, Dawn-only extension; see Dawn's
97
+ * toggle list for valid names.
98
+ */
2
99
  //# sourceMappingURL=WebGPU.js.map
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["WebGPU.ts"],"sourcesContent":["import type { NativeBuffer } from \"./NativeBuffer\";\n\n// Skia's Graphite/Dawn backend extends the standard WebGPU API (typed by\n// @webgpu/types) with a few Skia- and Dawn-specific entry points. These are\n// only available on native (SK_GRAPHITE) builds, reachable through\n// `Skia.getDevice()`.\n//\n// The exported interfaces below describe the descriptors and objects those\n// entry points use; the `declare global` block augments the standard WebGPU\n// interfaces so the new methods are typed without casting to `any`.\n\n/**\n * Descriptor for {@link GPUDevice.importExternalTexture} when the source is a\n * Skia NativeBuffer (Skia has no WebCodecs `VideoFrame`).\n *\n * `source` is the handle returned by `Skia.NativeBuffer.MakeFromImage`: a\n * `CVPixelBufferRef` on Apple, an `AHardwareBuffer*` on Android. The caller\n * owns its lifetime (release it with `Skia.NativeBuffer.Release`) and must keep\n * it alive until the imported texture is destroyed.\n */\nexport interface SkiaGPUExternalTextureDescriptor extends GPUObjectDescriptorBase {\n source: NativeBuffer;\n /** Rotation applied while sampling, in degrees. One of 0 | 90 | 180 | 270. */\n rotation?: number;\n /** Mirror horizontally while sampling. */\n mirrored?: boolean;\n}\n\n/**\n * Descriptor for {@link GPUDevice.importSharedTextureMemory}. `handle` is the\n * NativeBuffer returned by `Skia.NativeBuffer.MakeFromImage` (see\n * {@link SkiaGPUExternalTextureDescriptor} for the platform-specific types and\n * lifetime rules).\n */\nexport interface GPUSharedTextureMemoryDescriptor extends GPUObjectDescriptorBase {\n handle: NativeBuffer;\n}\n\n/**\n * The kind of native synchronization primitive a {@link GPUSharedFence} wraps,\n * matching the `shared-fence-*` device feature names. Limited to the kinds\n * react-native-skia targets (iOS/Metal and Android/Vulkan); `importSharedFence`\n * accepts these and `export()` reports them.\n */\nexport type GPUSharedFenceType =\n | \"mtl-shared-event\"\n | \"sync-fd\"\n | \"vk-semaphore-opaque-fd\";\n\n/**\n * Descriptor for {@link GPUDevice.importSharedFence}.\n */\nexport interface GPUSharedFenceDescriptor {\n /**\n * The fence kind to import. Must match a `shared-fence-*` feature enabled on\n * the device.\n */\n type: GPUSharedFenceType;\n /**\n * The raw native handle as a BigInt: an `id<MTLSharedEvent>` pointer for\n * `\"mtl-shared-event\"`, or an OS file descriptor for the `*-fd` kinds.\n */\n handle: bigint;\n label?: string;\n}\n\nexport interface GPUSharedFenceExportInfo {\n type: GPUSharedFenceType;\n /**\n * An `id<MTLSharedEvent>` pointer (Apple) or file descriptor (Android), as a\n * BigInt. The caller takes ownership; e.g. an exported sync-fd must be closed\n * once consumed.\n */\n handle: bigint;\n}\n\n/**\n * A native GPU synchronization primitive shared across queues/APIs. Produced by\n * {@link GPUSharedTextureMemory.endAccess}, consumed by\n * {@link GPUSharedTextureMemory.beginAccess}, or imported from a consumer's\n * fence with {@link GPUDevice.importSharedFence}.\n */\nexport interface GPUSharedFence {\n readonly __brand: \"GPUSharedFence\";\n label: string;\n export(): GPUSharedFenceExportInfo;\n}\n\n/** A fence and the timeline value to wait for (0n for binary sync-fd fences). */\nexport interface GPUSharedFenceState {\n fence: GPUSharedFence;\n signaledValue: bigint;\n}\n\n/**\n * The result of {@link GPUSharedTextureMemory.endAccess}: each fence is signaled\n * at its `signaledValue` once Dawn's GPU work for the access completes.\n */\nexport interface GPUSharedTextureMemoryEndAccessState {\n initialized: boolean;\n fences: GPUSharedFenceState[];\n}\n\n/**\n * Shared texture memory imported from a platform native buffer via\n * {@link GPUDevice.importSharedTextureMemory}. Create a texture that aliases\n * the memory, then bracket the GPU work that touches it with\n * {@link GPUSharedTextureMemory.beginAccess} / {@link GPUSharedTextureMemory.endAccess}.\n */\nexport interface GPUSharedTextureMemory extends GPUObjectBase {\n /** Create a texture that aliases the shared memory. */\n createTexture(descriptor?: GPUTextureDescriptor): GPUTexture;\n /**\n * Acquire the memory for GPU access. `initialized` marks whether the existing\n * contents should be preserved (pass `true` for an already-rendered frame).\n * Optional `fences` are wait fences: Dawn waits for each to reach its\n * `signaledValue` before writing the surface. Throws if the access could not\n * be acquired.\n */\n beginAccess(\n texture: GPUTexture,\n initialized: boolean,\n fences?: GPUSharedFenceState[]\n ): void;\n /**\n * Release the memory after the GPU work that accessed it has been submitted,\n * and return the fences Dawn produced for the access. Throws on failure.\n */\n endAccess(texture: GPUTexture): GPUSharedTextureMemoryEndAccessState;\n}\n\n/**\n * Dawn-specific toggles, passed via {@link GPUDeviceDescriptor.dawnToggles} to\n * `adapter.requestDevice`. This is a non-spec, Dawn-only extension; see Dawn's\n * toggle list for valid names.\n */\nexport interface GPUDawnTogglesDescriptor {\n enabledToggles?: string[];\n disabledToggles?: string[];\n}\n\ndeclare global {\n interface GPUDeviceDescriptor {\n /** Dawn-specific toggles (Skia/Graphite extension, non-spec). */\n dawnToggles?: GPUDawnTogglesDescriptor;\n }\n\n interface GPUExternalTexture {\n /**\n * Skia extension: end the imported buffer's shared-memory access window and\n * release the underlying resources. Call right after the `queue.submit()`\n * that sampled this texture (never before). Idempotent, and also runs at\n * garbage collection as a fallback.\n */\n destroy(): void;\n }\n\n interface GPUDevice {\n /**\n * Skia extension: import a NativeBuffer (from\n * `Skia.NativeBuffer.MakeFromImage`) as a {@link GPUExternalTexture}, sampled\n * with `texture_external` in WGSL. The returned texture owns the\n * shared-memory access window; call `destroy()` on it after the sampling\n * `queue.submit()`.\n */\n importExternalTexture(\n descriptor: SkiaGPUExternalTextureDescriptor\n ): GPUExternalTexture;\n /**\n * Skia extension: import a NativeBuffer (from\n * `Skia.NativeBuffer.MakeFromImage`) as {@link GPUSharedTextureMemory}, the\n * lower-level path that lets you create an aliasing texture and manage the\n * begin/end access window yourself.\n */\n importSharedTextureMemory(\n descriptor: GPUSharedTextureMemoryDescriptor\n ): GPUSharedTextureMemory;\n /**\n * Skia extension: import a native synchronization primitive (an\n * `id<MTLSharedEvent>` on Apple, a sync-fd / VkSemaphore on Android) as a\n * {@link GPUSharedFence}, e.g. to wait on a fence a consumer produced. The\n * matching `shared-fence-*` feature must be enabled on the device.\n */\n importSharedFence(descriptor: GPUSharedFenceDescriptor): GPUSharedFence;\n }\n}\n"],"mappings":"","ignoreList":[]}
1
+ {"version":3,"names":["installWebGPU","g","global","undefined"],"sources":["WebGPU.ts"],"sourcesContent":["import type { NativeBuffer } from \"./NativeBuffer\";\n\n/**\n * Make the WebGPU flag constants (`GPUBufferUsage`, `GPUColorWrite`,\n * `GPUMapMode`, `GPUShaderStage`, `GPUTextureUsage`) available on the runtime\n * that calls this.\n *\n * The native module installs these globals on the main JS runtime, but worklet\n * runtimes (Reanimated UI, dedicated worklet runtimes, Vision Camera frame\n * processors) start without them, so referencing the bare global inside a\n * worklet yields `undefined`. Call `installWebGPU()` once at the top of a\n * worklet to install them there:\n *\n * ```tsx\n * import { installWebGPU } from \"@shopify/react-native-skia\";\n *\n * const work = (device: GPUDevice) => {\n * \"worklet\";\n * installWebGPU();\n * device.createBuffer({\n * usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,\n * });\n * };\n * ```\n *\n * `installWebGPU` is a native host function. When captured into a worklet, the\n * Worklets serializer re-creates it on the worklet runtime, so calling it there\n * installs the constants on that runtime. The values come from the native\n * `wgpu::*Usage` enums, so they stay a single source of truth across runtimes.\n * Calling it on a runtime that already has the constants is a safe no-op, and on\n * web (where the constants are always global) it is a no-op too.\n */\nexport const installWebGPU: () => void = (() => {\n const g =\n typeof global !== \"undefined\"\n ? (global as unknown as { installWebGPU?: () => void })\n : undefined;\n return g && typeof g.installWebGPU === \"function\"\n ? g.installWebGPU\n : () => {};\n})();\n\n// Skia's Graphite/Dawn backend extends the standard WebGPU API (typed by\n// @webgpu/types) with a few Skia- and Dawn-specific entry points. These are\n// only available on native (SK_GRAPHITE) builds, reachable through\n// `Skia.getDevice()`.\n//\n// The exported interfaces below describe the descriptors and objects those\n// entry points use; the `declare global` block augments the standard WebGPU\n// interfaces so the new methods are typed without casting to `any`.\n\n/**\n * Descriptor for {@link GPUDevice.importExternalTexture} when the source is a\n * Skia NativeBuffer (Skia has no WebCodecs `VideoFrame`).\n *\n * `source` is the handle returned by `Skia.NativeBuffer.MakeFromImage`: a\n * `CVPixelBufferRef` on Apple, an `AHardwareBuffer*` on Android. The caller\n * owns its lifetime (release it with `Skia.NativeBuffer.Release`) and must keep\n * it alive until the imported texture is destroyed.\n */\nexport interface SkiaGPUExternalTextureDescriptor extends GPUObjectDescriptorBase {\n source: NativeBuffer;\n /** Rotation applied while sampling, in degrees. One of 0 | 90 | 180 | 270. */\n rotation?: number;\n /** Mirror horizontally while sampling. */\n mirrored?: boolean;\n}\n\n/**\n * Descriptor for {@link GPUDevice.importSharedTextureMemory}. `handle` is the\n * NativeBuffer returned by `Skia.NativeBuffer.MakeFromImage` (see\n * {@link SkiaGPUExternalTextureDescriptor} for the platform-specific types and\n * lifetime rules).\n */\nexport interface GPUSharedTextureMemoryDescriptor extends GPUObjectDescriptorBase {\n handle: NativeBuffer;\n}\n\n/**\n * The kind of native synchronization primitive a {@link GPUSharedFence} wraps,\n * matching the `shared-fence-*` device feature names. Limited to the kinds\n * react-native-skia targets (iOS/Metal and Android/Vulkan); `importSharedFence`\n * accepts these and `export()` reports them.\n */\nexport type GPUSharedFenceType =\n | \"mtl-shared-event\"\n | \"sync-fd\"\n | \"vk-semaphore-opaque-fd\";\n\n/**\n * Descriptor for {@link GPUDevice.importSharedFence}.\n */\nexport interface GPUSharedFenceDescriptor {\n /**\n * The fence kind to import. Must match a `shared-fence-*` feature enabled on\n * the device.\n */\n type: GPUSharedFenceType;\n /**\n * The raw native handle as a BigInt: an `id<MTLSharedEvent>` pointer for\n * `\"mtl-shared-event\"`, or an OS file descriptor for the `*-fd` kinds.\n */\n handle: bigint;\n label?: string;\n}\n\nexport interface GPUSharedFenceExportInfo {\n type: GPUSharedFenceType;\n /**\n * An `id<MTLSharedEvent>` pointer (Apple) or file descriptor (Android), as a\n * BigInt. The caller takes ownership; e.g. an exported sync-fd must be closed\n * once consumed.\n */\n handle: bigint;\n}\n\n/**\n * A native GPU synchronization primitive shared across queues/APIs. Produced by\n * {@link GPUSharedTextureMemory.endAccess}, consumed by\n * {@link GPUSharedTextureMemory.beginAccess}, or imported from a consumer's\n * fence with {@link GPUDevice.importSharedFence}.\n */\nexport interface GPUSharedFence {\n readonly __brand: \"GPUSharedFence\";\n label: string;\n export(): GPUSharedFenceExportInfo;\n}\n\n/** A fence and the timeline value to wait for (0n for binary sync-fd fences). */\nexport interface GPUSharedFenceState {\n fence: GPUSharedFence;\n signaledValue: bigint;\n}\n\n/**\n * The result of {@link GPUSharedTextureMemory.endAccess}: each fence is signaled\n * at its `signaledValue` once Dawn's GPU work for the access completes.\n */\nexport interface GPUSharedTextureMemoryEndAccessState {\n initialized: boolean;\n fences: GPUSharedFenceState[];\n}\n\n/**\n * Shared texture memory imported from a platform native buffer via\n * {@link GPUDevice.importSharedTextureMemory}. Create a texture that aliases\n * the memory, then bracket the GPU work that touches it with\n * {@link GPUSharedTextureMemory.beginAccess} / {@link GPUSharedTextureMemory.endAccess}.\n */\nexport interface GPUSharedTextureMemory extends GPUObjectBase {\n /** Create a texture that aliases the shared memory. */\n createTexture(descriptor?: GPUTextureDescriptor): GPUTexture;\n /**\n * Acquire the memory for GPU access. `initialized` marks whether the existing\n * contents should be preserved (pass `true` for an already-rendered frame).\n * Optional `fences` are wait fences: Dawn waits for each to reach its\n * `signaledValue` before writing the surface. Throws if the access could not\n * be acquired.\n */\n beginAccess(\n texture: GPUTexture,\n initialized: boolean,\n fences?: GPUSharedFenceState[]\n ): void;\n /**\n * Release the memory after the GPU work that accessed it has been submitted,\n * and return the fences Dawn produced for the access. Throws on failure.\n */\n endAccess(texture: GPUTexture): GPUSharedTextureMemoryEndAccessState;\n}\n\n/**\n * Dawn-specific toggles, passed via {@link GPUDeviceDescriptor.dawnToggles} to\n * `adapter.requestDevice`. This is a non-spec, Dawn-only extension; see Dawn's\n * toggle list for valid names.\n */\nexport interface GPUDawnTogglesDescriptor {\n enabledToggles?: string[];\n disabledToggles?: string[];\n}\n\ndeclare global {\n interface GPUDeviceDescriptor {\n /** Dawn-specific toggles (Skia/Graphite extension, non-spec). */\n dawnToggles?: GPUDawnTogglesDescriptor;\n }\n\n interface GPUExternalTexture {\n /**\n * Skia extension: end the imported buffer's shared-memory access window and\n * release the underlying resources. Call right after the `queue.submit()`\n * that sampled this texture (never before). Idempotent, and also runs at\n * garbage collection as a fallback.\n */\n destroy(): void;\n }\n\n interface GPUDevice {\n /**\n * Skia extension: import a NativeBuffer (from\n * `Skia.NativeBuffer.MakeFromImage`) as a {@link GPUExternalTexture}, sampled\n * with `texture_external` in WGSL. The returned texture owns the\n * shared-memory access window; call `destroy()` on it after the sampling\n * `queue.submit()`.\n */\n importExternalTexture(\n descriptor: SkiaGPUExternalTextureDescriptor\n ): GPUExternalTexture;\n /**\n * Skia extension: import a NativeBuffer (from\n * `Skia.NativeBuffer.MakeFromImage`) as {@link GPUSharedTextureMemory}, the\n * lower-level path that lets you create an aliasing texture and manage the\n * begin/end access window yourself.\n */\n importSharedTextureMemory(\n descriptor: GPUSharedTextureMemoryDescriptor\n ): GPUSharedTextureMemory;\n /**\n * Skia extension: import a native synchronization primitive (an\n * `id<MTLSharedEvent>` on Apple, a sync-fd / VkSemaphore on Android) as a\n * {@link GPUSharedFence}, e.g. to wait on a fence a consumer produced. The\n * matching `shared-fence-*` feature must be enabled on the device.\n */\n importSharedFence(descriptor: GPUSharedFenceDescriptor): GPUSharedFence;\n }\n}\n"],"mappings":"AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,OAAO,MAAMA,aAAyB,GAAG,CAAC,MAAM;EAC9C,MAAMC,CAAC,GACL,OAAOC,MAAM,KAAK,WAAW,GACxBA,MAAM,GACPC,SAAS;EACf,OAAOF,CAAC,IAAI,OAAOA,CAAC,CAACD,aAAa,KAAK,UAAU,GAC7CC,CAAC,CAACD,aAAa,GACf,MAAM,CAAC,CAAC;AACd,CAAC,EAAE,CAAC;;AAEJ;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AASA;AACA;AACA;AACA;AACA;AACA;;AAKA;AACA;AACA;AACA;AACA;AACA;;AAMA;AACA;AACA;;AAyBA;AACA;AACA;AACA;AACA;AACA;;AAOA;;AAMA;AACA;AACA;AACA;;AAMA;AACA;AACA;AACA;AACA;AACA;;AAuBA;AACA;AACA;AACA;AACA","ignoreList":[]}
@@ -1 +1,2 @@
1
1
  export const __esModule: boolean;
2
+ export const installWebGPU: any;
@@ -306,6 +306,7 @@ export function Mock(CanvasKit: any): {
306
306
  isNativeBufferAddr: (buffer: any) => buffer is BigInt;
307
307
  isNativeBufferWeb: (buffer: any) => boolean;
308
308
  isNativeBufferNode: (buffer: any) => buffer is ArrayBuffer;
309
+ installWebGPU: any;
309
310
  LineBreakType: {};
310
311
  VerticalTextAlign: {};
311
312
  ResizePolicy: {};
@@ -1 +1,31 @@
1
- export {};
1
+ /**
2
+ * Make the WebGPU flag constants (`GPUBufferUsage`, `GPUColorWrite`,
3
+ * `GPUMapMode`, `GPUShaderStage`, `GPUTextureUsage`) available on the runtime
4
+ * that calls this.
5
+ *
6
+ * The native module installs these globals on the main JS runtime, but worklet
7
+ * runtimes (Reanimated UI, dedicated worklet runtimes, Vision Camera frame
8
+ * processors) start without them, so referencing the bare global inside a
9
+ * worklet yields `undefined`. Call `installWebGPU()` once at the top of a
10
+ * worklet to install them there:
11
+ *
12
+ * ```tsx
13
+ * import { installWebGPU } from "@shopify/react-native-skia";
14
+ *
15
+ * const work = (device: GPUDevice) => {
16
+ * "worklet";
17
+ * installWebGPU();
18
+ * device.createBuffer({
19
+ * usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
20
+ * });
21
+ * };
22
+ * ```
23
+ *
24
+ * `installWebGPU` is a native host function. When captured into a worklet, the
25
+ * Worklets serializer re-creates it on the worklet runtime, so calling it there
26
+ * installs the constants on that runtime. The values come from the native
27
+ * `wgpu::*Usage` enums, so they stay a single source of truth across runtimes.
28
+ * Calling it on a runtime that already has the constants is a safe no-op, and on
29
+ * web (where the constants are always global) it is a no-op too.
30
+ */
31
+ export const installWebGPU: any;
@@ -1,4 +1,35 @@
1
1
  import type { NativeBuffer } from "./NativeBuffer";
2
+ /**
3
+ * Make the WebGPU flag constants (`GPUBufferUsage`, `GPUColorWrite`,
4
+ * `GPUMapMode`, `GPUShaderStage`, `GPUTextureUsage`) available on the runtime
5
+ * that calls this.
6
+ *
7
+ * The native module installs these globals on the main JS runtime, but worklet
8
+ * runtimes (Reanimated UI, dedicated worklet runtimes, Vision Camera frame
9
+ * processors) start without them, so referencing the bare global inside a
10
+ * worklet yields `undefined`. Call `installWebGPU()` once at the top of a
11
+ * worklet to install them there:
12
+ *
13
+ * ```tsx
14
+ * import { installWebGPU } from "@shopify/react-native-skia";
15
+ *
16
+ * const work = (device: GPUDevice) => {
17
+ * "worklet";
18
+ * installWebGPU();
19
+ * device.createBuffer({
20
+ * usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
21
+ * });
22
+ * };
23
+ * ```
24
+ *
25
+ * `installWebGPU` is a native host function. When captured into a worklet, the
26
+ * Worklets serializer re-creates it on the worklet runtime, so calling it there
27
+ * installs the constants on that runtime. The values come from the native
28
+ * `wgpu::*Usage` enums, so they stay a single source of truth across runtimes.
29
+ * Calling it on a runtime that already has the constants is a safe no-op, and on
30
+ * web (where the constants are always global) it is a no-op too.
31
+ */
32
+ export declare const installWebGPU: () => void;
2
33
  /**
3
34
  * Descriptor for {@link GPUDevice.importExternalTexture} when the source is a
4
35
  * Skia NativeBuffer (Skia has no WebCodecs `VideoFrame`).
package/package.json CHANGED
@@ -8,7 +8,7 @@
8
8
  "setup-skia-web": "scripts/setup-canvaskit.js"
9
9
  },
10
10
  "title": "React Native Skia",
11
- "version": "2.6.6",
11
+ "version": "2.6.8",
12
12
  "description": "High-performance React Native Graphics using Skia",
13
13
  "main": "lib/module/index.js",
14
14
  "react-native": "src/index.ts",
@@ -1,5 +1,45 @@
1
1
  import type { NativeBuffer } from "./NativeBuffer";
2
2
 
3
+ /**
4
+ * Make the WebGPU flag constants (`GPUBufferUsage`, `GPUColorWrite`,
5
+ * `GPUMapMode`, `GPUShaderStage`, `GPUTextureUsage`) available on the runtime
6
+ * that calls this.
7
+ *
8
+ * The native module installs these globals on the main JS runtime, but worklet
9
+ * runtimes (Reanimated UI, dedicated worklet runtimes, Vision Camera frame
10
+ * processors) start without them, so referencing the bare global inside a
11
+ * worklet yields `undefined`. Call `installWebGPU()` once at the top of a
12
+ * worklet to install them there:
13
+ *
14
+ * ```tsx
15
+ * import { installWebGPU } from "@shopify/react-native-skia";
16
+ *
17
+ * const work = (device: GPUDevice) => {
18
+ * "worklet";
19
+ * installWebGPU();
20
+ * device.createBuffer({
21
+ * usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
22
+ * });
23
+ * };
24
+ * ```
25
+ *
26
+ * `installWebGPU` is a native host function. When captured into a worklet, the
27
+ * Worklets serializer re-creates it on the worklet runtime, so calling it there
28
+ * installs the constants on that runtime. The values come from the native
29
+ * `wgpu::*Usage` enums, so they stay a single source of truth across runtimes.
30
+ * Calling it on a runtime that already has the constants is a safe no-op, and on
31
+ * web (where the constants are always global) it is a no-op too.
32
+ */
33
+ export const installWebGPU: () => void = (() => {
34
+ const g =
35
+ typeof global !== "undefined"
36
+ ? (global as unknown as { installWebGPU?: () => void })
37
+ : undefined;
38
+ return g && typeof g.installWebGPU === "function"
39
+ ? g.installWebGPU
40
+ : () => {};
41
+ })();
42
+
3
43
  // Skia's Graphite/Dawn backend extends the standard WebGPU API (typed by
4
44
  // @webgpu/types) with a few Skia- and Dawn-specific entry points. These are
5
45
  // only available on native (SK_GRAPHITE) builds, reachable through
@@ -1,28 +0,0 @@
1
- #pragma once
2
-
3
- #include <functional>
4
- #include <memory>
5
-
6
- #include <jsi/jsi.h>
7
-
8
- namespace rnwgpu::async {
9
-
10
- namespace jsi = facebook::jsi;
11
-
12
- /**
13
- * Abstract dispatcher used by the AsyncRunner to enqueue work back onto the
14
- * JavaScript thread.
15
- */
16
- class AsyncDispatcher {
17
- public:
18
- using Work = std::function<void(jsi::Runtime &)>;
19
-
20
- virtual ~AsyncDispatcher() = default;
21
-
22
- /**
23
- * Enqueue a unit of work that will be executed on the JavaScript thread.
24
- */
25
- virtual void post(Work work) = 0;
26
- };
27
-
28
- } // namespace rnwgpu::async