@shopify/react-native-skia 2.6.2 → 2.6.3-next.1

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Files changed (29) hide show
  1. package/cpp/dawn/include/dawn/dawn_proc.h +50 -0
  2. package/cpp/dawn/include/dawn/dawn_proc_table.h +326 -0
  3. package/cpp/dawn/include/dawn/dawn_thread_dispatch_proc.h +47 -0
  4. package/cpp/dawn/include/dawn/native/D3D11Backend.h +65 -0
  5. package/cpp/dawn/include/dawn/native/D3D12Backend.h +102 -0
  6. package/cpp/dawn/include/dawn/native/D3DBackend.h +56 -0
  7. package/cpp/dawn/include/dawn/native/DawnNative.h +369 -0
  8. package/cpp/dawn/include/dawn/native/MetalBackend.h +56 -0
  9. package/cpp/dawn/include/dawn/native/NullBackend.h +39 -0
  10. package/cpp/dawn/include/dawn/native/OpenGLBackend.h +89 -0
  11. package/cpp/dawn/include/dawn/native/VulkanBackend.h +183 -0
  12. package/cpp/dawn/include/dawn/native/WebGPUBackend.h +49 -0
  13. package/cpp/dawn/include/dawn/native/dawn_native_export.h +49 -0
  14. package/cpp/dawn/include/dawn/platform/DawnPlatform.h +203 -0
  15. package/cpp/dawn/include/dawn/platform/dawn_platform_export.h +49 -0
  16. package/cpp/dawn/include/dawn/replay/Replay.h +75 -0
  17. package/cpp/dawn/include/dawn/replay/dawn_replay_export.h +49 -0
  18. package/cpp/dawn/include/dawn/webgpu_cpp_print.h +2752 -0
  19. package/cpp/dawn/include/tint/tint.h +90 -0
  20. package/cpp/dawn/include/webgpu/webgpu.h +4902 -0
  21. package/cpp/dawn/include/webgpu/webgpu_cpp.h +10261 -0
  22. package/cpp/dawn/include/webgpu/webgpu_cpp_chained_struct.h +57 -0
  23. package/cpp/dawn/include/webgpu/webgpu_enum_class_bitmasks.h +161 -0
  24. package/cpp/dawn/include/webgpu/webgpu_glfw.h +88 -0
  25. package/cpp/skia/src/gpu/graphite/ContextOptionsPriv.h +45 -0
  26. package/cpp/skia/src/gpu/graphite/ResourceTypes.h +360 -0
  27. package/cpp/skia/src/gpu/graphite/TextureProxyView.h +105 -0
  28. package/package.json +7 -6
  29. package/scripts/install-libs.js +44 -4
@@ -0,0 +1,57 @@
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+ // Copyright 2023 The Dawn & Tint Authors
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+ //
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+ // Redistribution and use in source and binary forms, with or without
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+ // modification, are permitted provided that the following conditions are met:
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+ //
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+ // 1. Redistributions of source code must retain the above copyright notice, this
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+ // list of conditions and the following disclaimer.
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+ //
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+ // 2. Redistributions in binary form must reproduce the above copyright notice,
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+ // this list of conditions and the following disclaimer in the documentation
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+ // and/or other materials provided with the distribution.
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+ //
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+ // 3. Neither the name of the copyright holder nor the names of its
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+ // contributors may be used to endorse or promote products derived from
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+ // this software without specific prior written permission.
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+ //
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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+ // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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+ // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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+ // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+ // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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+ // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+ #ifdef __EMSCRIPTEN__
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+ #error "Do not include this header. Emscripten already provides headers needed for WebGPU."
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+ #endif
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+
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+ #ifndef WEBGPU_CPP_CHAINED_STRUCT_H_
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+ #define WEBGPU_CPP_CHAINED_STRUCT_H_
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+
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+ #include <cstddef>
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+ #include <cstdint>
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+
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+ // This header file declares the ChainedStruct structures separately from the WebGPU
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+ // headers so that dependencies can directly extend structures without including the larger header
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+ // which exposes capabilities that may require correctly set proc tables.
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+ namespace wgpu {
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+
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+ enum class SType : uint32_t;
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+
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+ struct ChainedStruct {
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+ ChainedStruct const * nextInChain = nullptr;
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+ SType sType = SType(0u);
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+ };
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+
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+ struct ChainedStructOut {
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+ ChainedStructOut * nextInChain = nullptr;
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+ SType sType = SType(0u);
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+ };
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+
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+ } // namespace wgpu}
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+
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+ #endif // WEBGPU_CPP_CHAINED_STRUCT_H_
@@ -0,0 +1,161 @@
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+ // Copyright 2017 The Dawn & Tint Authors
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+ //
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+ // Redistribution and use in source and binary forms, with or without
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+ // modification, are permitted provided that the following conditions are met:
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+ //
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+ // 1. Redistributions of source code must retain the above copyright notice, this
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+ // list of conditions and the following disclaimer.
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+ //
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+ // 2. Redistributions in binary form must reproduce the above copyright notice,
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+ // this list of conditions and the following disclaimer in the documentation
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+ // and/or other materials provided with the distribution.
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+ //
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+ // 3. Neither the name of the copyright holder nor the names of its
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+ // contributors may be used to endorse or promote products derived from
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+ // this software without specific prior written permission.
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+ //
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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+ // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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+ // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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+ // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+ // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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+ // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+ #ifndef WEBGPU_ENUM_CLASS_BITMASKS_H_
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+ #define WEBGPU_ENUM_CLASS_BITMASKS_H_
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+
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+ #include <type_traits>
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+
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+ // The operators in wgpu:: namespace need be introduced into other namespaces with
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+ // using-declarations for C++ Argument Dependent Lookup to work.
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+ #define WGPU_IMPORT_BITMASK_OPERATORS \
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+ using wgpu::operator|; \
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+ using wgpu::operator&; \
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+ using wgpu::operator^; \
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+ using wgpu::operator~; \
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+ using wgpu::operator&=; \
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+ using wgpu::operator|=; \
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+ using wgpu::operator^=; \
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+ using wgpu::HasZeroOrOneBits;
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+
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+ namespace wgpu {
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+
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+ template <typename T>
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+ struct IsWGPUBitmask {
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+ static constexpr bool enable = false;
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+ };
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+
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+ template <typename T, typename Enable = void>
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+ struct LowerBitmask {
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+ static constexpr bool enable = false;
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+ };
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+
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+ template <typename T>
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+ struct LowerBitmask<T, typename std::enable_if<IsWGPUBitmask<T>::enable>::type> {
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+ static constexpr bool enable = true;
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+ using type = T;
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+ constexpr static T Lower(T t) { return t; }
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+ };
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+
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+ template <typename T>
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+ struct BoolConvertible {
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+ using Integral = typename std::underlying_type<T>::type;
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+
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+ // NOLINTNEXTLINE(runtime/explicit)
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+ explicit constexpr BoolConvertible(Integral value) : value(value) {}
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+ constexpr operator bool() const { return value != 0; }
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+ constexpr operator T() const { return static_cast<T>(value); }
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+
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+ Integral value;
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+ };
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+
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+ template <typename T>
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+ struct LowerBitmask<BoolConvertible<T>> {
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+ static constexpr bool enable = true;
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+ using type = T;
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+ static constexpr type Lower(BoolConvertible<T> t) { return t; }
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+ };
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+
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+ template <
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+ typename T1,
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+ typename T2,
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+ typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
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+ constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator|(T1 left, T2 right) {
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+ using T = typename LowerBitmask<T1>::type;
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+ using Integral = typename std::underlying_type<T>::type;
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+ return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) |
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+ static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
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+ }
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+
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+ template <
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+ typename T1,
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+ typename T2,
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+ typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
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+ constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator&(T1 left, T2 right) {
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+ using T = typename LowerBitmask<T1>::type;
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+ using Integral = typename std::underlying_type<T>::type;
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+ return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) &
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+ static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
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+ }
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+
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+ template <
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+ typename T1,
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+ typename T2,
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+ typename = typename std::enable_if<LowerBitmask<T1>::enable && LowerBitmask<T2>::enable>::type>
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+ constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator^(T1 left, T2 right) {
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+ using T = typename LowerBitmask<T1>::type;
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+ using Integral = typename std::underlying_type<T>::type;
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+ return BoolConvertible<T>(static_cast<Integral>(LowerBitmask<T1>::Lower(left)) ^
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+ static_cast<Integral>(LowerBitmask<T2>::Lower(right)));
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+ }
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+
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+ template <typename T1>
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+ constexpr BoolConvertible<typename LowerBitmask<T1>::type> operator~(T1 t) {
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+ using T = typename LowerBitmask<T1>::type;
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+ using Integral = typename std::underlying_type<T>::type;
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+ return BoolConvertible<T>(~static_cast<Integral>(LowerBitmask<T1>::Lower(t)));
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+ }
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+
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+ template <
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+ typename T,
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+ typename T2,
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+ typename = typename std::enable_if<IsWGPUBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
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+ constexpr T& operator&=(T& l, T2 right) {
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+ T r = LowerBitmask<T2>::Lower(right);
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+ l = l & r;
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+ return l;
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+ }
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+
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+ template <
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+ typename T,
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+ typename T2,
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+ typename = typename std::enable_if<IsWGPUBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
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+ constexpr T& operator|=(T& l, T2 right) {
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+ T r = LowerBitmask<T2>::Lower(right);
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+ l = l | r;
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+ return l;
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+ }
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+
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+ template <
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+ typename T,
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+ typename T2,
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+ typename = typename std::enable_if<IsWGPUBitmask<T>::enable && LowerBitmask<T2>::enable>::type>
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+ constexpr T& operator^=(T& l, T2 right) {
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+ T r = LowerBitmask<T2>::Lower(right);
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+ l = l ^ r;
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+ return l;
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+ }
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+
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+ template <typename T>
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+ constexpr bool HasZeroOrOneBits(T value) {
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+ using Integral = typename std::underlying_type<T>::type;
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+ return (static_cast<Integral>(value) & (static_cast<Integral>(value) - 1)) == 0;
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+ }
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+
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+ } // namespace wgpu
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+
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+ #endif // WEBGPU_ENUM_CLASS_BITMASKS_H_
@@ -0,0 +1,88 @@
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+ // Copyright 2022 The Dawn & Tint Authors
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+ //
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+ // Redistribution and use in source and binary forms, with or without
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+ // modification, are permitted provided that the following conditions are met:
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+ //
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+ // 1. Redistributions of source code must retain the above copyright notice, this
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+ // list of conditions and the following disclaimer.
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+ //
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+ // 2. Redistributions in binary form must reproduce the above copyright notice,
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+ // this list of conditions and the following disclaimer in the documentation
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+ // and/or other materials provided with the distribution.
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+ //
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+ // 3. Neither the name of the copyright holder nor the names of its
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+ // contributors may be used to endorse or promote products derived from
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+ // this software without specific prior written permission.
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+ //
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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+ // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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+ // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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+ // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+ // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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+ // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+ #ifndef INCLUDE_WEBGPU_WEBGPU_GLFW_H_
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+ #define INCLUDE_WEBGPU_WEBGPU_GLFW_H_
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+
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+ #ifdef __cplusplus
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+ #include <memory>
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+
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+ #include "webgpu/webgpu_cpp.h"
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+ #else
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+ #include "webgpu/webgpu.h"
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+ #endif
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+
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+ #if defined(WGPU_GLFW_SHARED_LIBRARY)
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+ #if defined(_WIN32)
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+ #if defined(WGPU_GLFW_IMPLEMENTATION)
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+ #define WGPU_GLFW_EXPORT __declspec(dllexport)
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+ #else
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+ #define WGPU_GLFW_EXPORT __declspec(dllimport)
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+ #endif
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+ #else // defined(_WIN32)
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+ #if defined(WGPU_GLFW_IMPLEMENTATION)
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+ #define WGPU_GLFW_EXPORT __attribute__((visibility("default")))
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+ #else
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+ #define WGPU_GLFW_EXPORT
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+ #endif
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+ #endif // defined(_WIN32)
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+ #else // defined(WGPU_GLFW_SHARED_LIBRARY)
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+ #define WGPU_GLFW_EXPORT
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+ #endif // defined(WGPU_GLFW_SHARED_LIBRARY)
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+
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+ struct GLFWwindow;
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ WGPU_GLFW_EXPORT WGPUSurface wgpuGlfwCreateSurfaceForWindow(const WGPUInstance instance,
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+ struct GLFWwindow* window);
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+
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+ #ifdef __cplusplus
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+ }
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+
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+ namespace wgpu::glfw {
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+
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+ // Does the necessary setup on the GLFWwindow to allow creating a wgpu::Surface with it and
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+ // calls `instance.CreateSurface` with the correct descriptor for this window.
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+ // Returns a null wgpu::Surface on failure.
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+ WGPU_GLFW_EXPORT wgpu::Surface CreateSurfaceForWindow(const wgpu::Instance& instance,
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+ GLFWwindow* window);
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+
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+ // Use for testing only. Does everything that CreateSurfaceForWindow does except the call to
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+ // CreateSurface. Useful to be able to modify the descriptor for testing, or when trying to
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+ // avoid using the global proc table.
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+ // NOLINTNEXTLINE(build/include_what_you_use)
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+ WGPU_GLFW_EXPORT std::unique_ptr<wgpu::ChainedStruct, void (*)(wgpu::ChainedStruct*)>
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+ SetupWindowAndGetSurfaceDescriptor(GLFWwindow* window);
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+
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+ } // namespace wgpu::glfw
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+
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+ #endif
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+
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+ #endif // INCLUDE_WEBGPU_WEBGPU_GLFW_H_
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+ /*
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+ * Copyright 2023 Google LLC
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+ *
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+ * Use of this source code is governed by a BSD-style license that can be
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+ * found in the LICENSE file.
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+ */
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+
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+ #ifndef skgpu_graphite_ContextOptionsPriv_DEFINED
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+ #define skgpu_graphite_ContextOptionsPriv_DEFINED
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+
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+ #include "include/private/base/SkMath.h"
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+
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+ #include <optional>
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+
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+ namespace skgpu::graphite {
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+
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+ enum class PathRendererStrategy;
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+
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+ /**
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+ * Private options that are only meant for testing within Skia's tools.
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+ */
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+ struct ContextOptionsPriv {
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+
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+ int fMaxTextureSizeOverride = SK_MaxS32;
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+
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+ /**
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+ * If true, will store a pointer in Recorder that points back to the Context
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+ * that created it. Used by readPixels() and other methods that normally require a Context.
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+ */
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+ bool fStoreContextRefInRecorder = false;
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+
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+ /**
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+ * If true, enables layer based draw ordering.
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+ */
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+ bool fDrawListLayer = false;
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+
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+ /**
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+ * Override Caps' default strategy heuristics to prioritize this one if set *and* is supported.
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+ */
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+ std::optional<PathRendererStrategy> fPathRendererStrategy;
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+ };
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+
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+ } // namespace skgpu::graphite
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+
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+ #endif // skgpu_graphite_ContextOptionsPriv_DEFINED