@shopify/react-native-skia 1.3.13 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (361) hide show
  1. package/android/CMakeLists.txt +9 -4
  2. package/android/cpp/rnskia-android/RNSkAndroidPlatformContext.h +6 -0
  3. package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.cpp +81 -0
  4. package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.h +40 -0
  5. package/cpp/api/JsiSkApi.h +2 -0
  6. package/cpp/api/JsiSkPath.h +29 -19
  7. package/cpp/api/JsiSkRuntimeEffect.h +7 -0
  8. package/cpp/api/JsiSkiaContext.h +79 -0
  9. package/cpp/rnskia/RNSkPlatformContext.h +4 -0
  10. package/cpp/rnskia/SkiaContext.h +22 -0
  11. package/cpp/skia/include/android/GrAHardwareBufferUtils.h +2 -2
  12. package/cpp/skia/include/android/SkImageAndroid.h +1 -1
  13. package/cpp/skia/include/android/SkSurfaceAndroid.h +1 -1
  14. package/cpp/skia/include/codec/SkAndroidCodec.h +13 -9
  15. package/cpp/skia/include/codec/SkCodec.h +28 -5
  16. package/cpp/skia/include/core/SkArc.h +69 -0
  17. package/cpp/skia/include/core/SkBitmap.h +10 -0
  18. package/cpp/skia/include/core/SkBlender.h +2 -3
  19. package/cpp/skia/include/core/SkCanvas.h +86 -16
  20. package/cpp/skia/include/core/SkCapabilities.h +0 -4
  21. package/cpp/skia/include/core/SkColorFilter.h +4 -4
  22. package/cpp/skia/include/core/SkColorPriv.h +5 -7
  23. package/cpp/skia/include/core/SkColorType.h +2 -0
  24. package/cpp/skia/include/core/SkFlattenable.h +1 -1
  25. package/cpp/skia/include/core/SkFontArguments.h +3 -1
  26. package/cpp/skia/include/core/SkFontParameters.h +3 -2
  27. package/cpp/skia/include/core/SkFourByteTag.h +19 -0
  28. package/cpp/skia/include/core/SkImage.h +41 -1
  29. package/cpp/skia/include/core/SkImageGenerator.h +0 -5
  30. package/cpp/skia/include/core/SkImageInfo.h +20 -0
  31. package/cpp/skia/include/core/SkM44.h +1 -1
  32. package/cpp/skia/include/core/SkMatrix.h +2 -1
  33. package/cpp/skia/include/core/SkMilestone.h +1 -1
  34. package/cpp/skia/include/core/SkPaint.h +1 -1
  35. package/cpp/skia/include/core/SkPath.h +20 -6
  36. package/cpp/skia/include/core/SkPathMeasure.h +1 -0
  37. package/cpp/skia/include/core/SkPicture.h +5 -5
  38. package/cpp/skia/include/core/SkPoint3.h +2 -12
  39. package/cpp/skia/include/core/SkRRect.h +5 -0
  40. package/cpp/skia/include/core/SkRect.h +5 -16
  41. package/cpp/skia/include/core/SkRefCnt.h +2 -0
  42. package/cpp/skia/include/core/SkScalar.h +20 -32
  43. package/cpp/skia/include/core/SkShader.h +17 -0
  44. package/cpp/skia/include/core/SkSize.h +2 -1
  45. package/cpp/skia/include/core/SkStream.h +2 -3
  46. package/cpp/skia/include/core/SkStrokeRec.h +6 -1
  47. package/cpp/skia/include/core/SkSurface.h +13 -4
  48. package/cpp/skia/include/core/SkSurfaceProps.h +5 -0
  49. package/cpp/skia/include/core/SkSwizzle.h +3 -1
  50. package/cpp/skia/include/core/SkTypeface.h +1 -0
  51. package/cpp/skia/include/core/SkTypes.h +1 -19
  52. package/cpp/skia/include/core/SkUnPreMultiply.h +4 -5
  53. package/cpp/skia/include/core/SkVertices.h +4 -2
  54. package/cpp/skia/include/docs/SkPDFDocument.h +11 -14
  55. package/cpp/skia/include/effects/SkHighContrastFilter.h +6 -6
  56. package/cpp/skia/include/effects/SkImageFilters.h +49 -23
  57. package/cpp/skia/include/effects/SkRuntimeEffect.h +51 -70
  58. package/cpp/skia/include/effects/SkShaderMaskFilter.h +2 -0
  59. package/cpp/skia/include/effects/SkTableMaskFilter.h +2 -0
  60. package/cpp/skia/include/gpu/GrBackendSemaphore.h +2 -120
  61. package/cpp/skia/include/gpu/GrBackendSurface.h +2 -466
  62. package/cpp/skia/include/gpu/GrContextOptions.h +2 -368
  63. package/cpp/skia/include/gpu/GrContextThreadSafeProxy.h +2 -179
  64. package/cpp/skia/include/gpu/GrDirectContext.h +2 -1011
  65. package/cpp/skia/include/gpu/GrDriverBugWorkarounds.h +2 -47
  66. package/cpp/skia/include/gpu/GrDriverBugWorkaroundsAutogen.h +2 -41
  67. package/cpp/skia/include/gpu/GrRecordingContext.h +2 -279
  68. package/cpp/skia/include/gpu/GrTypes.h +2 -238
  69. package/cpp/skia/include/gpu/GrYUVABackendTextures.h +2 -118
  70. package/cpp/skia/include/gpu/d3d/GrD3DBackendContext.h +2 -29
  71. package/cpp/skia/include/gpu/d3d/GrD3DTypes.h +2 -242
  72. package/cpp/skia/include/gpu/ganesh/GrBackendSemaphore.h +80 -0
  73. package/cpp/skia/include/gpu/ganesh/GrBackendSurface.h +412 -0
  74. package/cpp/skia/include/gpu/ganesh/GrContextOptions.h +386 -0
  75. package/cpp/skia/include/gpu/ganesh/GrContextThreadSafeProxy.h +175 -0
  76. package/cpp/skia/include/gpu/ganesh/GrDirectContext.h +993 -0
  77. package/cpp/skia/include/gpu/ganesh/GrDriverBugWorkarounds.h +53 -0
  78. package/cpp/skia/include/gpu/ganesh/GrDriverBugWorkaroundsAutogen.h +45 -0
  79. package/cpp/skia/include/gpu/ganesh/GrExternalTextureGenerator.h +1 -1
  80. package/cpp/skia/include/gpu/ganesh/GrRecordingContext.h +285 -0
  81. package/cpp/skia/include/gpu/ganesh/GrTypes.h +177 -0
  82. package/cpp/skia/include/gpu/ganesh/GrYUVABackendTextures.h +130 -0
  83. package/cpp/skia/include/gpu/ganesh/SkImageGanesh.h +1 -1
  84. package/cpp/skia/include/gpu/ganesh/SkSurfaceGanesh.h +1 -1
  85. package/cpp/skia/include/gpu/ganesh/d3d/GrD3DBackendContext.h +35 -0
  86. package/cpp/skia/include/gpu/ganesh/d3d/GrD3DTypes.h +248 -0
  87. package/cpp/skia/include/gpu/ganesh/gl/GrGLAssembleHelpers.h +17 -0
  88. package/cpp/skia/include/gpu/ganesh/gl/GrGLAssembleInterface.h +45 -0
  89. package/cpp/skia/include/gpu/ganesh/gl/GrGLBackendSurface.h +1 -1
  90. package/cpp/skia/include/gpu/ganesh/gl/GrGLConfig.h +69 -0
  91. package/cpp/skia/include/gpu/ganesh/gl/GrGLExtensions.h +79 -0
  92. package/cpp/skia/include/gpu/ganesh/gl/GrGLFunctions.h +306 -0
  93. package/cpp/skia/include/gpu/ganesh/gl/GrGLInterface.h +338 -0
  94. package/cpp/skia/include/gpu/ganesh/gl/GrGLMakeWebGLInterface.h +19 -0
  95. package/cpp/skia/include/gpu/ganesh/gl/GrGLTypes.h +219 -0
  96. package/cpp/skia/include/gpu/{gl → ganesh/gl}/egl/GrGLMakeEGLInterface.h +2 -2
  97. package/cpp/skia/include/gpu/ganesh/gl/epoxy/GrGLMakeEpoxyEGLInterface.h +20 -0
  98. package/cpp/skia/include/gpu/ganesh/gl/ios/GrGLMakeIOSInterface.h +20 -0
  99. package/cpp/skia/include/gpu/ganesh/gl/mac/GrGLMakeMacInterface.h +20 -0
  100. package/cpp/skia/include/gpu/ganesh/gl/win/GrGLMakeWinInterface.h +20 -0
  101. package/cpp/skia/include/gpu/ganesh/mock/GrMockTypes.h +166 -0
  102. package/cpp/skia/include/gpu/{mtl → ganesh/mtl}/GrMtlBackendContext.h +2 -2
  103. package/cpp/skia/include/gpu/ganesh/mtl/GrMtlBackendSemaphore.h +23 -0
  104. package/cpp/skia/include/gpu/ganesh/mtl/GrMtlBackendSurface.h +44 -0
  105. package/cpp/skia/include/gpu/ganesh/mtl/GrMtlDirectContext.h +30 -0
  106. package/cpp/skia/include/gpu/{mtl → ganesh/mtl}/GrMtlTypes.h +1 -3
  107. package/cpp/skia/include/gpu/ganesh/mtl/SkSurfaceMetal.h +2 -2
  108. package/cpp/skia/include/gpu/ganesh/vk/GrBackendDrawableInfo.h +2 -2
  109. package/cpp/skia/include/gpu/ganesh/vk/GrVkBackendSemaphore.h +1 -1
  110. package/cpp/skia/include/gpu/ganesh/vk/GrVkBackendSurface.h +7 -3
  111. package/cpp/skia/include/gpu/ganesh/vk/GrVkDirectContext.h +6 -3
  112. package/cpp/skia/include/gpu/ganesh/vk/GrVkTypes.h +101 -0
  113. package/cpp/skia/include/gpu/gl/GrGLAssembleHelpers.h +2 -9
  114. package/cpp/skia/include/gpu/gl/GrGLAssembleInterface.h +2 -38
  115. package/cpp/skia/include/gpu/gl/GrGLConfig.h +2 -73
  116. package/cpp/skia/include/gpu/gl/GrGLExtensions.h +2 -72
  117. package/cpp/skia/include/gpu/gl/GrGLFunctions.h +2 -301
  118. package/cpp/skia/include/gpu/gl/GrGLInterface.h +2 -332
  119. package/cpp/skia/include/gpu/gl/GrGLTypes.h +2 -213
  120. package/cpp/skia/include/gpu/graphite/BackendSemaphore.h +20 -41
  121. package/cpp/skia/include/gpu/graphite/BackendTexture.h +18 -118
  122. package/cpp/skia/include/gpu/graphite/Context.h +122 -44
  123. package/cpp/skia/include/gpu/graphite/ContextOptions.h +30 -3
  124. package/cpp/skia/include/gpu/graphite/GraphiteTypes.h +45 -17
  125. package/cpp/skia/include/gpu/graphite/Image.h +56 -54
  126. package/cpp/skia/include/gpu/graphite/Recorder.h +68 -14
  127. package/cpp/skia/include/gpu/graphite/Recording.h +3 -3
  128. package/cpp/skia/include/gpu/graphite/Surface.h +6 -2
  129. package/cpp/skia/include/gpu/graphite/TextureInfo.h +36 -117
  130. package/cpp/skia/include/gpu/graphite/dawn/DawnTypes.h +108 -6
  131. package/cpp/skia/include/gpu/graphite/mtl/MtlBackendContext.h +4 -1
  132. package/cpp/skia/include/gpu/graphite/mtl/MtlGraphiteTypes.h +41 -25
  133. package/cpp/skia/include/gpu/graphite/precompile/PaintOptions.h +197 -0
  134. package/cpp/skia/include/gpu/graphite/precompile/Precompile.h +48 -0
  135. package/cpp/skia/include/gpu/graphite/precompile/PrecompileBase.h +84 -0
  136. package/cpp/skia/include/gpu/graphite/precompile/PrecompileBlender.h +56 -0
  137. package/cpp/skia/include/gpu/graphite/precompile/PrecompileColorFilter.h +85 -0
  138. package/cpp/skia/include/gpu/graphite/precompile/PrecompileImageFilter.h +119 -0
  139. package/cpp/skia/include/gpu/graphite/precompile/PrecompileMaskFilter.h +51 -0
  140. package/cpp/skia/include/gpu/graphite/precompile/PrecompileRuntimeEffect.h +47 -0
  141. package/cpp/skia/include/gpu/graphite/precompile/PrecompileShader.h +170 -0
  142. package/cpp/skia/include/gpu/graphite/vk/VulkanGraphiteTypes.h +24 -2
  143. package/cpp/skia/include/gpu/mock/GrMockTypes.h +2 -157
  144. package/cpp/skia/include/gpu/mtl/MtlMemoryAllocator.h +2 -0
  145. package/cpp/skia/include/gpu/vk/GrVkTypes.h +2 -101
  146. package/cpp/skia/include/gpu/vk/VulkanBackendContext.h +13 -8
  147. package/cpp/skia/include/gpu/vk/VulkanExtensions.h +9 -3
  148. package/cpp/skia/include/gpu/vk/VulkanMemoryAllocator.h +4 -1
  149. package/cpp/skia/include/gpu/vk/VulkanTypes.h +25 -8
  150. package/cpp/skia/include/ports/SkFontMgr_Fontations.h +20 -0
  151. package/cpp/skia/include/ports/SkFontMgr_android.h +7 -0
  152. package/cpp/skia/include/ports/SkImageGeneratorCG.h +3 -1
  153. package/cpp/skia/include/ports/SkTypeface_win.h +0 -17
  154. package/cpp/skia/include/private/SkEncodedInfo.h +8 -2
  155. package/cpp/skia/include/private/SkExif.h +28 -75
  156. package/cpp/skia/include/private/SkGainmapInfo.h +47 -7
  157. package/cpp/skia/include/private/SkJpegMetadataDecoder.h +12 -0
  158. package/cpp/skia/include/private/SkPathRef.h +52 -44
  159. package/cpp/skia/include/private/SkXmp.h +13 -4
  160. package/cpp/skia/include/private/base/SkASAN.h +56 -0
  161. package/cpp/skia/include/private/base/SkAlign.h +5 -0
  162. package/cpp/skia/include/private/base/SkContainers.h +10 -2
  163. package/cpp/skia/include/private/base/SkFeatures.h +22 -1
  164. package/cpp/skia/include/private/base/SkFloatingPoint.h +51 -65
  165. package/cpp/skia/include/private/base/SkMacros.h +67 -0
  166. package/cpp/skia/include/private/base/SkMalloc.h +8 -0
  167. package/cpp/skia/include/private/base/SkPoint_impl.h +2 -11
  168. package/cpp/skia/include/private/base/SkTArray.h +108 -23
  169. package/cpp/skia/include/private/base/SkTFitsIn.h +1 -12
  170. package/cpp/skia/include/private/chromium/GrDeferredDisplayList.h +1 -1
  171. package/cpp/skia/include/private/chromium/GrDeferredDisplayListRecorder.h +0 -39
  172. package/cpp/skia/include/private/chromium/GrPromiseImageTexture.h +1 -1
  173. package/cpp/skia/include/private/chromium/GrSurfaceCharacterization.h +3 -3
  174. package/cpp/skia/include/private/chromium/SkChromeRemoteGlyphCache.h +1 -4
  175. package/cpp/skia/include/private/chromium/Slug.h +5 -11
  176. package/cpp/skia/include/private/gpu/ganesh/GrContext_Base.h +1 -1
  177. package/cpp/skia/include/private/gpu/ganesh/GrD3DTypesMinimal.h +2 -2
  178. package/cpp/skia/include/private/gpu/ganesh/GrTextureGenerator.h +1 -1
  179. package/cpp/skia/include/private/gpu/ganesh/GrTypesPriv.h +21 -93
  180. package/cpp/skia/include/private/gpu/vk/SkiaVulkan.h +2 -2
  181. package/cpp/skia/include/utils/SkCustomTypeface.h +1 -0
  182. package/cpp/skia/include/utils/SkNWayCanvas.h +1 -1
  183. package/cpp/skia/include/utils/SkParse.h +0 -1
  184. package/cpp/skia/modules/skcms/src/Transform_inl.h +59 -56
  185. package/cpp/skia/modules/skcms/src/skcms_Transform.h +3 -0
  186. package/cpp/skia/modules/skcms/src/skcms_internals.h +2 -0
  187. package/cpp/skia/modules/skcms/src/skcms_public.h +46 -14
  188. package/cpp/skia/modules/skparagraph/include/ParagraphBuilder.h +15 -1
  189. package/cpp/skia/modules/skparagraph/include/TextStyle.h +2 -2
  190. package/cpp/skia/modules/skparagraph/include/TypefaceFontProvider.h +2 -4
  191. package/cpp/skia/modules/skresources/include/SkResources.h +1 -1
  192. package/cpp/skia/modules/skshaper/include/SkShaper.h +316 -0
  193. package/cpp/skia/modules/skshaper/include/SkShaper_coretext.h +19 -0
  194. package/cpp/skia/modules/skshaper/include/SkShaper_factory.h +41 -0
  195. package/cpp/skia/modules/skshaper/include/SkShaper_harfbuzz.h +39 -0
  196. package/cpp/skia/modules/skshaper/include/SkShaper_skunicode.h +28 -0
  197. package/cpp/skia/modules/skunicode/include/SkUnicode.h +6 -23
  198. package/cpp/skia/modules/svg/include/SkSVGAttribute.h +0 -3
  199. package/cpp/skia/modules/svg/include/SkSVGAttributeParser.h +12 -2
  200. package/cpp/skia/modules/svg/include/SkSVGCircle.h +13 -0
  201. package/cpp/skia/modules/svg/include/SkSVGClipPath.h +6 -0
  202. package/cpp/skia/modules/svg/include/SkSVGContainer.h +17 -1
  203. package/cpp/skia/modules/svg/include/SkSVGDOM.h +25 -15
  204. package/cpp/skia/modules/svg/include/SkSVGEllipse.h +13 -2
  205. package/cpp/skia/modules/svg/include/SkSVGFe.h +11 -2
  206. package/cpp/skia/modules/svg/include/SkSVGFeBlend.h +9 -0
  207. package/cpp/skia/modules/svg/include/SkSVGFeColorMatrix.h +9 -0
  208. package/cpp/skia/modules/svg/include/SkSVGFeComponentTransfer.h +82 -0
  209. package/cpp/skia/modules/svg/include/SkSVGFeComposite.h +10 -1
  210. package/cpp/skia/modules/svg/include/SkSVGFeDisplacementMap.h +10 -0
  211. package/cpp/skia/modules/svg/include/SkSVGFeFlood.h +10 -0
  212. package/cpp/skia/modules/svg/include/SkSVGFeGaussianBlur.h +9 -0
  213. package/cpp/skia/modules/svg/include/SkSVGFeImage.h +9 -0
  214. package/cpp/skia/modules/svg/include/SkSVGFeLightSource.h +5 -0
  215. package/cpp/skia/modules/svg/include/SkSVGFeLighting.h +11 -0
  216. package/cpp/skia/modules/svg/include/SkSVGFeMerge.h +63 -0
  217. package/cpp/skia/modules/svg/include/SkSVGFeMorphology.h +8 -0
  218. package/cpp/skia/modules/svg/include/SkSVGFeOffset.h +9 -0
  219. package/cpp/skia/modules/svg/include/SkSVGFeTurbulence.h +9 -0
  220. package/cpp/skia/modules/svg/include/SkSVGFilter.h +9 -0
  221. package/cpp/skia/modules/svg/include/SkSVGFilterContext.h +3 -3
  222. package/cpp/skia/modules/svg/include/SkSVGGradient.h +10 -2
  223. package/cpp/skia/modules/svg/include/SkSVGImage.h +9 -0
  224. package/cpp/skia/modules/svg/include/SkSVGLine.h +11 -0
  225. package/cpp/skia/modules/svg/include/SkSVGLinearGradient.h +10 -0
  226. package/cpp/skia/modules/svg/include/SkSVGMask.h +6 -0
  227. package/cpp/skia/modules/svg/include/SkSVGNode.h +13 -2
  228. package/cpp/skia/modules/svg/include/SkSVGOpenTypeSVGDecoder.h +5 -0
  229. package/cpp/skia/modules/svg/include/SkSVGPath.h +10 -0
  230. package/cpp/skia/modules/svg/include/SkSVGPattern.h +5 -0
  231. package/cpp/skia/modules/svg/include/SkSVGPoly.h +11 -0
  232. package/cpp/skia/modules/svg/include/SkSVGRadialGradient.h +11 -0
  233. package/cpp/skia/modules/svg/include/SkSVGRect.h +11 -0
  234. package/cpp/skia/modules/svg/include/SkSVGRenderContext.h +43 -7
  235. package/cpp/skia/modules/svg/include/SkSVGSVG.h +7 -0
  236. package/cpp/skia/modules/svg/include/SkSVGShape.h +8 -2
  237. package/cpp/skia/modules/svg/include/SkSVGStop.h +5 -3
  238. package/cpp/skia/modules/svg/include/SkSVGText.h +8 -2
  239. package/cpp/skia/modules/svg/include/SkSVGTransformableNode.h +8 -0
  240. package/cpp/skia/modules/svg/include/SkSVGTypes.h +9 -0
  241. package/cpp/skia/modules/svg/include/SkSVGUse.h +7 -0
  242. package/cpp/skia/src/base/SkMathPriv.h +337 -0
  243. package/cpp/skia/src/base/SkTLazy.h +208 -0
  244. package/cpp/skia/src/core/SkTHash.h +58 -7
  245. package/cpp/skia/src/gpu/ganesh/gl/GrGLDefines.h +3 -0
  246. package/ios/RNSkia-iOS/RNSkiOSPlatformContext.h +3 -0
  247. package/ios/RNSkia-iOS/RNSkiOSPlatformContext.mm +7 -0
  248. package/ios/RNSkia-iOS/SkiaCVPixelBufferUtils.mm +7 -2
  249. package/ios/RNSkia-iOS/SkiaMetalSurfaceFactory.h +78 -0
  250. package/ios/RNSkia-iOS/SkiaMetalSurfaceFactory.mm +20 -4
  251. package/lib/commonjs/renderer/HostConfig.js.map +1 -1
  252. package/lib/commonjs/skia/types/Paragraph/TextStyle.d.ts +2 -2
  253. package/lib/commonjs/skia/types/Paragraph/TextStyle.js.map +1 -1
  254. package/lib/commonjs/skia/types/Skia.d.ts +6 -1
  255. package/lib/commonjs/skia/types/Skia.js.map +1 -1
  256. package/lib/commonjs/skia/web/JsiSkia.js +4 -1
  257. package/lib/commonjs/skia/web/JsiSkia.js.map +1 -1
  258. package/lib/commonjs/web/WithSkiaWeb.d.ts +11 -4
  259. package/lib/commonjs/web/WithSkiaWeb.js +3 -2
  260. package/lib/commonjs/web/WithSkiaWeb.js.map +1 -1
  261. package/lib/module/renderer/HostConfig.js.map +1 -1
  262. package/lib/module/skia/types/Paragraph/TextStyle.d.ts +2 -2
  263. package/lib/module/skia/types/Paragraph/TextStyle.js.map +1 -1
  264. package/lib/module/skia/types/Skia.d.ts +6 -1
  265. package/lib/module/skia/types/Skia.js.map +1 -1
  266. package/lib/module/skia/web/JsiSkia.js +4 -1
  267. package/lib/module/skia/web/JsiSkia.js.map +1 -1
  268. package/lib/module/web/WithSkiaWeb.d.ts +11 -4
  269. package/lib/module/web/WithSkiaWeb.js +3 -2
  270. package/lib/module/web/WithSkiaWeb.js.map +1 -1
  271. package/lib/typescript/lib/commonjs/skia/web/JsiSkia.d.ts +1 -0
  272. package/lib/typescript/lib/commonjs/web/WithSkiaWeb.d.ts +2 -1
  273. package/lib/typescript/lib/module/skia/Skia.web.d.ts +1 -0
  274. package/lib/typescript/lib/module/skia/web/JsiSkia.d.ts +1 -0
  275. package/lib/typescript/lib/module/web/WithSkiaWeb.d.ts +2 -1
  276. package/lib/typescript/src/skia/types/Paragraph/TextStyle.d.ts +2 -2
  277. package/lib/typescript/src/skia/types/Skia.d.ts +6 -1
  278. package/lib/typescript/src/web/WithSkiaWeb.d.ts +11 -4
  279. package/libs/android/arm64-v8a/libskia.a +0 -0
  280. package/libs/android/arm64-v8a/libskottie.a +0 -0
  281. package/libs/android/arm64-v8a/libskparagraph.a +0 -0
  282. package/libs/android/arm64-v8a/libsksg.a +0 -0
  283. package/libs/android/arm64-v8a/libskshaper.a +0 -0
  284. package/libs/android/arm64-v8a/libskunicode_core.a +0 -0
  285. package/libs/android/arm64-v8a/libskunicode_icu.a +0 -0
  286. package/libs/android/arm64-v8a/libsvg.a +0 -0
  287. package/libs/android/armeabi-v7a/libskia.a +0 -0
  288. package/libs/android/armeabi-v7a/libskottie.a +0 -0
  289. package/libs/android/armeabi-v7a/libskparagraph.a +0 -0
  290. package/libs/android/armeabi-v7a/libsksg.a +0 -0
  291. package/libs/android/armeabi-v7a/libskshaper.a +0 -0
  292. package/libs/android/armeabi-v7a/libskunicode_core.a +0 -0
  293. package/libs/android/armeabi-v7a/libskunicode_icu.a +0 -0
  294. package/libs/android/armeabi-v7a/libsvg.a +0 -0
  295. package/libs/android/x86/libskia.a +0 -0
  296. package/libs/android/x86/libskottie.a +0 -0
  297. package/libs/android/x86/libskparagraph.a +0 -0
  298. package/libs/android/x86/libsksg.a +0 -0
  299. package/libs/android/x86/libskshaper.a +0 -0
  300. package/libs/android/x86/libskunicode_core.a +0 -0
  301. package/libs/android/x86/libskunicode_icu.a +0 -0
  302. package/libs/android/x86/libsvg.a +0 -0
  303. package/libs/android/x86_64/libskia.a +0 -0
  304. package/libs/android/x86_64/libskottie.a +0 -0
  305. package/libs/android/x86_64/libskparagraph.a +0 -0
  306. package/libs/android/x86_64/libsksg.a +0 -0
  307. package/libs/android/x86_64/libskshaper.a +0 -0
  308. package/libs/android/x86_64/libskunicode_core.a +0 -0
  309. package/libs/android/x86_64/libskunicode_icu.a +0 -0
  310. package/libs/android/x86_64/libsvg.a +0 -0
  311. package/libs/ios/libskia.xcframework/Info.plist +5 -5
  312. package/libs/ios/libskia.xcframework/ios-arm64_arm64e/libskia.a +0 -0
  313. package/libs/ios/libskia.xcframework/ios-arm64_arm64e_x86_64-simulator/libskia.a +0 -0
  314. package/libs/ios/libskottie.xcframework/Info.plist +5 -5
  315. package/libs/ios/libskottie.xcframework/ios-arm64_arm64e/libskottie.a +0 -0
  316. package/libs/ios/libskottie.xcframework/ios-arm64_arm64e_x86_64-simulator/libskottie.a +0 -0
  317. package/libs/ios/libskparagraph.xcframework/ios-arm64_arm64e/libskparagraph.a +0 -0
  318. package/libs/ios/libskparagraph.xcframework/ios-arm64_arm64e_x86_64-simulator/libskparagraph.a +0 -0
  319. package/libs/ios/libsksg.xcframework/Info.plist +5 -5
  320. package/libs/ios/libsksg.xcframework/ios-arm64_arm64e/libsksg.a +0 -0
  321. package/libs/ios/libsksg.xcframework/ios-arm64_arm64e_x86_64-simulator/libsksg.a +0 -0
  322. package/libs/ios/libskshaper.xcframework/ios-arm64_arm64e/libskshaper.a +0 -0
  323. package/libs/ios/libskshaper.xcframework/ios-arm64_arm64e_x86_64-simulator/libskshaper.a +0 -0
  324. package/libs/ios/libsvg.xcframework/Info.plist +5 -5
  325. package/libs/ios/libsvg.xcframework/ios-arm64_arm64e/libsvg.a +0 -0
  326. package/libs/ios/libsvg.xcframework/ios-arm64_arm64e_x86_64-simulator/libsvg.a +0 -0
  327. package/package.json +3 -5
  328. package/react-native-skia.podspec +2 -1
  329. package/src/renderer/HostConfig.ts +5 -1
  330. package/src/renderer/__tests__/e2e/ImageFilters.spec.tsx +5 -2
  331. package/src/renderer/__tests__/e2e/Paths.spec.tsx +12 -5
  332. package/src/renderer/__tests__/e2e/SDF.spec.tsx +1 -1
  333. package/src/renderer/__tests__/e2e/Snapshot.spec.tsx +1 -1
  334. package/src/skia/types/Paragraph/TextStyle.ts +2 -2
  335. package/src/skia/types/Skia.ts +7 -1
  336. package/src/skia/web/JsiSkia.ts +3 -0
  337. package/src/web/WithSkiaWeb.tsx +17 -6
  338. package/cpp/skia/include/core/SkDrawLooper.h +0 -135
  339. package/cpp/skia/include/effects/SkBlurDrawLooper.h +0 -26
  340. package/cpp/skia/include/effects/SkLayerDrawLooper.h +0 -161
  341. package/cpp/skia/include/gpu/gl/GrGLConfig_chrome.h +0 -14
  342. package/cpp/skia/include/gpu/vk/GrVkBackendContext.h +0 -84
  343. package/cpp/skia/include/gpu/vk/GrVkExtensions.h +0 -15
  344. package/cpp/skia/include/gpu/vk/GrVkMemoryAllocator.h +0 -15
  345. package/cpp/skia/include/ports/SkFontMgr_indirect.h +0 -102
  346. package/cpp/skia/include/ports/SkRemotableFontMgr.h +0 -139
  347. package/cpp/skia/include/private/base/SkFloatBits.h +0 -90
  348. package/cpp/skia/include/private/gpu/graphite/ContextOptionsPriv.h +0 -69
  349. package/cpp/skia/include/private/gpu/graphite/DawnTypesPriv.h +0 -54
  350. package/cpp/skia/include/private/gpu/graphite/MtlGraphiteTypesPriv.h +0 -95
  351. package/cpp/skia/include/private/gpu/graphite/VulkanGraphiteTypesPriv.h +0 -83
  352. package/cpp/skia/src/core/SkPathEnums.h +0 -25
  353. package/cpp/skia/src/core/SkPathPriv.h +0 -540
  354. package/libs/android/arm64-v8a/libskunicode.a +0 -0
  355. package/libs/android/armeabi-v7a/libskunicode.a +0 -0
  356. package/libs/android/x86/libskunicode.a +0 -0
  357. package/libs/android/x86_64/libskunicode.a +0 -0
  358. package/libs/ios/libskunicode.xcframework/Info.plist +0 -46
  359. package/libs/ios/libskunicode.xcframework/ios-arm64_arm64e/libskunicode.a +0 -0
  360. package/libs/ios/libskunicode.xcframework/ios-arm64_arm64e_x86_64-simulator/libskunicode.a +0 -0
  361. /package/cpp/skia/include/gpu/{gl → ganesh/gl}/glx/GrGLMakeGLXInterface.h +0 -0
@@ -0,0 +1,993 @@
1
+ /*
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+ * Copyright 2020 Google Inc.
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+ *
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+ * Use of this source code is governed by a BSD-style license that can be
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+ * found in the LICENSE file.
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+ */
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+
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+ #ifndef GrDirectContext_DEFINED
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+ #define GrDirectContext_DEFINED
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+
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+ #include "include/core/SkColor.h"
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+ #include "include/core/SkRefCnt.h"
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+ #include "include/core/SkTypes.h"
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+ #include "include/gpu/GpuTypes.h"
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+ #include "include/gpu/ganesh/GrContextOptions.h"
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+ #include "include/gpu/ganesh/GrRecordingContext.h"
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+ #include "include/gpu/ganesh/GrTypes.h"
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+
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+ #include <chrono>
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+ #include <cstddef>
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+ #include <cstdint>
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+ #include <memory>
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+ #include <string_view>
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+
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+ class GrAtlasManager;
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+ class GrBackendSemaphore;
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+ class GrBackendFormat;
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+ class GrBackendTexture;
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+ class GrBackendRenderTarget;
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+ class GrClientMappedBufferManager;
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+ class GrContextThreadSafeProxy;
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+ class GrDirectContextPriv;
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+ class GrGpu;
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+ class GrResourceCache;
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+ class GrResourceProvider;
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+ class SkData;
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+ class SkImage;
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+ class SkPixmap;
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+ class SkSurface;
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+ class SkTaskGroup;
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+ class SkTraceMemoryDump;
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+ enum SkColorType : int;
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+ enum class SkTextureCompressionType;
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+ struct GrMockOptions;
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+ struct GrD3DBackendContext; // IWYU pragma: keep
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+
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+ namespace skgpu {
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+ class MutableTextureState;
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+ #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
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+ namespace ganesh { class SmallPathAtlasMgr; }
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+ #endif
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+ }
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+ namespace sktext { namespace gpu { class StrikeCache; } }
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+ namespace wgpu { class Device; } // IWYU pragma: keep
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+
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+ namespace SkSurfaces {
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+ enum class BackendSurfaceAccess;
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+ }
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+
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+ class SK_API GrDirectContext : public GrRecordingContext {
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+ public:
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+ #ifdef SK_DIRECT3D
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+ /**
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+ * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context
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+ * must be kept alive until the returned GrDirectContext is first destroyed or abandoned.
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+ */
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+ static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&);
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+ #endif
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+
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+ static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
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+ static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*);
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+
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+ ~GrDirectContext() override;
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+
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+ /**
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+ * The context normally assumes that no outsider is setting state
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+ * within the underlying 3D API's context/device/whatever. This call informs
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+ * the context that the state was modified and it should resend. Shouldn't
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+ * be called frequently for good performance.
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+ * The flag bits, state, is dependent on which backend is used by the
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+ * context, either GL or D3D (possible in future).
83
+ */
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+ void resetContext(uint32_t state = kAll_GrBackendState);
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+
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+ /**
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+ * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
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+ * the context has modified the bound texture will have texture id 0 bound. This does not
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+ * flush the context. Calling resetContext() does not change the set that will be bound
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+ * to texture id 0 on the next call to resetGLTextureBindings(). After this is called
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+ * all unit/target combinations are considered to have unmodified bindings until the context
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+ * subsequently modifies them (meaning if this is called twice in a row with no intervening
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+ * context usage then the second call is a no-op.)
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+ */
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+ void resetGLTextureBindings();
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+
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+ /**
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+ * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
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+ * usable. Call this if you have lost the associated GPU context, and thus internal texture,
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+ * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
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+ * context and any of its created resource objects will not make backend 3D API calls. Content
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+ * rendered but not previously flushed may be lost. After this function is called all subsequent
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+ * calls on the context will fail or be no-ops.
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+ *
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+ * The typical use case for this function is that the underlying 3D context was lost and further
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+ * API calls may crash.
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+ *
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+ * This call is not valid to be made inside ReleaseProcs passed into SkSurface or SkImages. The
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+ * call will simply fail (and assert in debug) if it is called while inside a ReleaseProc.
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+ *
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+ * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
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+ * create the context must be kept alive even after abandoning the context. Those objects must
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+ * live for the lifetime of the context object itself. The reason for this is so that
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+ * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be
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+ * cleaned up even in a device lost state.
116
+ */
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+ void abandonContext() override;
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+
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+ /**
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+ * Returns true if the context was abandoned or if the backend specific context has gotten into
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+ * an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
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+ * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this
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+ * context.
124
+ */
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+ bool abandoned() override;
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+
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+ /**
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+ * Returns true if the backend specific context has gotten into an unrecoverarble, lost state
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+ * (e.g. in Vulkan backend if we've gotten a VK_ERROR_DEVICE_LOST). If the backend context is
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+ * lost, this call will also abandon this context.
131
+ */
132
+ bool isDeviceLost();
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+
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+ // TODO: Remove this from public after migrating Chrome.
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+ sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
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+
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+ /**
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+ * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
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+ * reset and will return false until another out-of-memory error is reported by the 3D API. If
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+ * the context is abandoned then this will report false.
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+ *
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+ * Currently this is implemented for:
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+ *
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+ * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
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+ * therefore hide the error from Skia. Also, it is not advised to use this in combination with
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+ * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever
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+ * checking the GL context for OOM.
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+ *
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+ * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
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+ * occurred.
151
+ */
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+ bool oomed();
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+
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+ /**
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+ * This is similar to abandonContext() however the underlying 3D context is not yet lost and
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+ * the context will cleanup all allocated resources before returning. After returning it will
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+ * assume that the underlying context may no longer be valid.
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+ *
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+ * The typical use case for this function is that the client is going to destroy the 3D context
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+ * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed
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+ * elsewhere by either the client or Skia objects).
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+ *
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+ * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
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+ * create the context must be alive before calling releaseResourcesAndAbandonContext.
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+ */
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+ void releaseResourcesAndAbandonContext();
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+
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+ ///////////////////////////////////////////////////////////////////////////
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+ // Resource Cache
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+
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+ /** DEPRECATED
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+ * Return the current GPU resource cache limits.
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+ *
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+ * @param maxResources If non-null, will be set to -1.
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+ * @param maxResourceBytes If non-null, returns maximum number of bytes of
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+ * video memory that can be held in the cache.
177
+ */
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+ void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
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+
180
+ /**
181
+ * Return the current GPU resource cache limit in bytes.
182
+ */
183
+ size_t getResourceCacheLimit() const;
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+
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+ /**
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+ * Gets the current GPU resource cache usage.
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+ *
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+ * @param resourceCount If non-null, returns the number of resources that are held in the
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+ * cache.
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+ * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
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+ * in the cache.
192
+ */
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+ void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
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+
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+ /**
196
+ * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
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+ */
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+ size_t getResourceCachePurgeableBytes() const;
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+
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+ /** DEPRECATED
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+ * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes
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+ * limit, it will be purged (LRU) to keep the cache within the limit.
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+ *
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+ * @param maxResources Unused.
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+ * @param maxResourceBytes The maximum number of bytes of video memory
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+ * that can be held in the cache.
207
+ */
208
+ void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
209
+
210
+ /**
211
+ * Specify the GPU resource cache limit. If the cache currently exceeds this limit,
212
+ * it will be purged (LRU) to keep the cache within the limit.
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+ *
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+ * @param maxResourceBytes The maximum number of bytes of video memory
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+ * that can be held in the cache.
216
+ */
217
+ void setResourceCacheLimit(size_t maxResourceBytes);
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+
219
+ /**
220
+ * Frees GPU created by the context. Can be called to reduce GPU memory
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+ * pressure.
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+ */
223
+ void freeGpuResources();
224
+
225
+ /**
226
+ * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
227
+ * otherwise marked for deletion, regardless of whether the context is under budget.
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+
229
+ *
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+ * @param msNotUsed Only unlocked resources not used in these last milliseconds will be
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+ * cleaned up.
232
+ * @param opts Specify which resources should be cleaned up. If kScratchResourcesOnly
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+ * then, all unlocked scratch resources older than 'msNotUsed' will be purged
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+ * but the unlocked resources with persistent data will remain. If
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+ * kAllResources
236
+ */
237
+
238
+ void performDeferredCleanup(
239
+ std::chrono::milliseconds msNotUsed,
240
+ GrPurgeResourceOptions opts = GrPurgeResourceOptions::kAllResources);
241
+
242
+ // Temporary compatibility API for Android.
243
+ void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
244
+ this->performDeferredCleanup(msNotUsed);
245
+ }
246
+
247
+ /**
248
+ * Purge unlocked resources from the cache until the the provided byte count has been reached
249
+ * or we have purged all unlocked resources. The default policy is to purge in LRU order, but
250
+ * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
251
+ * resource types.
252
+ *
253
+ * @param maxBytesToPurge the desired number of bytes to be purged.
254
+ * @param preferScratchResources If true scratch resources will be purged prior to other
255
+ * resource types.
256
+ */
257
+ void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
258
+
259
+ /**
260
+ * This entry point is intended for instances where an app has been backgrounded or
261
+ * suspended.
262
+ * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
263
+ * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
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+ * then all unlocked resources will be purged.
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+ * In either case, after the unlocked resources are purged a separate pass will be made to
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+ * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
267
+ * some resources with persistent data may be purged to be under budget).
268
+ *
269
+ * @param opts If kScratchResourcesOnly only unlocked scratch resources will be purged prior
270
+ * enforcing the budget requirements.
271
+ */
272
+ void purgeUnlockedResources(GrPurgeResourceOptions opts);
273
+
274
+ /**
275
+ * Gets the maximum supported texture size.
276
+ */
277
+ using GrRecordingContext::maxTextureSize;
278
+
279
+ /**
280
+ * Gets the maximum supported render target size.
281
+ */
282
+ using GrRecordingContext::maxRenderTargetSize;
283
+
284
+ /**
285
+ * Can a SkImage be created with the given color type.
286
+ */
287
+ using GrRecordingContext::colorTypeSupportedAsImage;
288
+
289
+ /**
290
+ * Does this context support protected content?
291
+ */
292
+ using GrRecordingContext::supportsProtectedContent;
293
+
294
+ /**
295
+ * Can a SkSurface be created with the given color type. To check whether MSAA is supported
296
+ * use maxSurfaceSampleCountForColorType().
297
+ */
298
+ using GrRecordingContext::colorTypeSupportedAsSurface;
299
+
300
+ /**
301
+ * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
302
+ * rendering is supported for the color type. 0 is returned if rendering to this color type
303
+ * is not supported at all.
304
+ */
305
+ using GrRecordingContext::maxSurfaceSampleCountForColorType;
306
+
307
+ ///////////////////////////////////////////////////////////////////////////
308
+ // Misc.
309
+
310
+ /**
311
+ * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before
312
+ * executing any more commands on the GPU. We only guarantee blocking transfer and fragment
313
+ * shader work, but may block earlier stages as well depending on the backend.If this call
314
+ * returns false, then the GPU back-end will not wait on any passed in semaphores, and the
315
+ * client will still own the semaphores, regardless of the value of deleteSemaphoresAfterWait.
316
+ *
317
+ * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case
318
+ * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it
319
+ * knows that Skia has finished waiting on them. This can be done by using finishedProcs on
320
+ * flush calls.
321
+ *
322
+ * This is not supported on the GL backend.
323
+ */
324
+ bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores,
325
+ bool deleteSemaphoresAfterWait = true);
326
+
327
+ /**
328
+ * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D
329
+ * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by
330
+ * GrContext::submit(sync).
331
+ */
332
+ void flushAndSubmit(GrSyncCpu sync = GrSyncCpu::kNo) {
333
+ this->flush(GrFlushInfo());
334
+ this->submit(sync);
335
+ }
336
+
337
+ /**
338
+ * Call to ensure all drawing to the context has been flushed to underlying 3D API specific
339
+ * objects. A call to `submit` is always required to ensure work is actually sent to
340
+ * the gpu. Some specific API details:
341
+ * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some
342
+ * sync objects from the flush will not be valid until a submission occurs.
343
+ *
344
+ * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
345
+ * buffer or encoder objects. However, these objects are not sent to the gpu until a
346
+ * submission occurs.
347
+ *
348
+ * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be
349
+ * submitted to the gpu during the next submit call (it is possible Skia failed to create a
350
+ * subset of the semaphores). The client should not wait on these semaphores until after submit
351
+ * has been called, and must keep them alive until then. If this call returns
352
+ * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on
353
+ * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with
354
+ * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
355
+ * client is still responsible for deleting any initialized semaphores.
356
+ * Regardless of semaphore submission the context will still be flushed. It should be
357
+ * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not
358
+ * happen. It simply means there were no semaphores submitted to the GPU. A caller should only
359
+ * take this as a failure if they passed in semaphores to be submitted.
360
+ */
361
+ GrSemaphoresSubmitted flush(const GrFlushInfo& info);
362
+
363
+ void flush() { this->flush(GrFlushInfo()); }
364
+
365
+ /** Flushes any pending uses of texture-backed images in the GPU backend. If the image is not
366
+ * texture-backed (including promise texture images) or if the GrDirectContext does not
367
+ * have the same context ID as the context backing the image then this is a no-op.
368
+ * If the image was not used in any non-culled draws in the current queue of work for the
369
+ * passed GrDirectContext then this is a no-op unless the GrFlushInfo contains semaphores or
370
+ * a finish proc. Those are respected even when the image has not been used.
371
+ * @param image the non-null image to flush.
372
+ * @param info flush options
373
+ */
374
+ GrSemaphoresSubmitted flush(const sk_sp<const SkImage>& image, const GrFlushInfo& info);
375
+ void flush(const sk_sp<const SkImage>& image);
376
+
377
+ /** Version of flush() that uses a default GrFlushInfo. Also submits the flushed work to the
378
+ * GPU.
379
+ */
380
+ void flushAndSubmit(const sk_sp<const SkImage>& image);
381
+
382
+ /** Issues pending SkSurface commands to the GPU-backed API objects and resolves any SkSurface
383
+ * MSAA. A call to GrDirectContext::submit is always required to ensure work is actually sent
384
+ * to the gpu. Some specific API details:
385
+ * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some
386
+ * sync objects from the flush will not be valid until a submission occurs.
387
+ *
388
+ * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
389
+ * buffer or encoder objects. However, these objects are not sent to the gpu until a
390
+ * submission occurs.
391
+ *
392
+ * The work that is submitted to the GPU will be dependent on the BackendSurfaceAccess that is
393
+ * passed in.
394
+ *
395
+ * If BackendSurfaceAccess::kNoAccess is passed in all commands will be issued to the GPU.
396
+ *
397
+ * If BackendSurfaceAccess::kPresent is passed in and the backend API is not Vulkan, it is
398
+ * treated the same as kNoAccess. If the backend API is Vulkan, the VkImage that backs the
399
+ * SkSurface will be transferred back to its original queue. If the SkSurface was created by
400
+ * wrapping a VkImage, the queue will be set to the queue which was originally passed in on
401
+ * the GrVkImageInfo. Additionally, if the original queue was not external or foreign the
402
+ * layout of the VkImage will be set to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
403
+ *
404
+ * The GrFlushInfo describes additional options to flush. Please see documentation at
405
+ * GrFlushInfo for more info.
406
+ *
407
+ * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be
408
+ * submitted to the gpu during the next submit call (it is possible Skia failed to create a
409
+ * subset of the semaphores). The client should not wait on these semaphores until after submit
410
+ * has been called, but must keep them alive until then. If a submit flag was passed in with
411
+ * the flush these valid semaphores can we waited on immediately. If this call returns
412
+ * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on
413
+ * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in
414
+ * with the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
415
+ * client is still responsible for deleting any initialized semaphores.
416
+ * Regardless of semaphore submission the context will still be flushed. It should be
417
+ * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not
418
+ * happen. It simply means there were no semaphores submitted to the GPU. A caller should only
419
+ * take this as a failure if they passed in semaphores to be submitted.
420
+ *
421
+ * Pending surface commands are flushed regardless of the return result.
422
+ *
423
+ * @param surface The GPU backed surface to be flushed. Has no effect on a CPU-backed surface.
424
+ * @param access type of access the call will do on the backend object after flush
425
+ * @param info flush options
426
+ */
427
+ GrSemaphoresSubmitted flush(SkSurface* surface,
428
+ SkSurfaces::BackendSurfaceAccess access,
429
+ const GrFlushInfo& info);
430
+
431
+ /**
432
+ * Same as above except:
433
+ *
434
+ * If a skgpu::MutableTextureState is passed in, at the end of the flush we will transition
435
+ * the surface to be in the state requested by the skgpu::MutableTextureState. If the surface
436
+ * (or SkImage or GrBackendSurface wrapping the same backend object) is used again after this
437
+ * flush the state may be changed and no longer match what is requested here. This is often
438
+ * used if the surface will be used for presenting or external use and the client wants backend
439
+ * object to be prepped for that use. A finishedProc or semaphore on the GrFlushInfo will also
440
+ * include the work for any requested state change.
441
+ *
442
+ * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's
443
+ * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to
444
+ * tell Skia to not change those respective states.
445
+ *
446
+ * @param surface The GPU backed surface to be flushed. Has no effect on a CPU-backed surface.
447
+ * @param info flush options
448
+ * @param newState optional state change request after flush
449
+ */
450
+ GrSemaphoresSubmitted flush(SkSurface* surface,
451
+ const GrFlushInfo& info,
452
+ const skgpu::MutableTextureState* newState = nullptr);
453
+
454
+ /** Call to ensure all reads/writes of the surface have been issued to the underlying 3D API.
455
+ * Skia will correctly order its own draws and pixel operations. This must to be used to ensure
456
+ * correct ordering when the surface backing store is accessed outside Skia (e.g. direct use of
457
+ * the 3D API or a windowing system). This is equivalent to
458
+ * calling ::flush with a default GrFlushInfo followed by ::submit(syncCpu).
459
+ *
460
+ * Has no effect on a CPU-backed surface.
461
+ */
462
+ void flushAndSubmit(SkSurface* surface, GrSyncCpu sync = GrSyncCpu::kNo);
463
+
464
+ /**
465
+ * Flushes the given surface with the default GrFlushInfo.
466
+ *
467
+ * Has no effect on a CPU-backed surface.
468
+ */
469
+ void flush(SkSurface* surface);
470
+
471
+ /**
472
+ * Submit outstanding work to the gpu from all previously un-submitted flushes. The return
473
+ * value of the submit will indicate whether or not the submission to the GPU was successful.
474
+ *
475
+ * If the call returns true, all previously passed in semaphores in flush calls will have been
476
+ * submitted to the GPU and they can safely be waited on. The caller should wait on those
477
+ * semaphores or perform some other global synchronization before deleting the semaphores.
478
+ *
479
+ * If it returns false, then those same semaphores will not have been submitted and we will not
480
+ * try to submit them again. The caller is free to delete the semaphores at any time.
481
+ *
482
+ * If sync flag is GrSyncCpu::kYes, this function will return once the gpu has finished with all
483
+ * submitted work.
484
+ */
485
+ bool submit(GrSyncCpu sync = GrSyncCpu::kNo);
486
+
487
+ /**
488
+ * Checks whether any asynchronous work is complete and if so calls related callbacks.
489
+ */
490
+ void checkAsyncWorkCompletion();
491
+
492
+ /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
493
+ // Chrome is using this!
494
+ void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
495
+
496
+ bool supportsDistanceFieldText() const;
497
+
498
+ void storeVkPipelineCacheData();
499
+
500
+ /**
501
+ * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
502
+ * It is guaranteed that this backend format will be the one used by the following
503
+ * SkColorType and GrSurfaceCharacterization-based createBackendTexture methods.
504
+ *
505
+ * The caller should check that the returned format is valid.
506
+ */
507
+ using GrRecordingContext::defaultBackendFormat;
508
+
509
+ /**
510
+ * The explicitly allocated backend texture API allows clients to use Skia to create backend
511
+ * objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
512
+ *
513
+ * It is the client's responsibility to delete all these objects (using deleteBackendTexture)
514
+ * before deleting the context used to create them. If the backend is Vulkan, the textures must
515
+ * be deleted before abandoning the context as well. Additionally, clients should only delete
516
+ * these objects on the thread for which that context is active.
517
+ *
518
+ * The client is responsible for ensuring synchronization between different uses
519
+ * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
520
+ * surface, rewrapping it in a image and drawing the image will require explicit
521
+ * synchronization on the client's part).
522
+ */
523
+
524
+ /**
525
+ * If possible, create an uninitialized backend texture. The client should ensure that the
526
+ * returned backend texture is valid.
527
+ * For the Vulkan backend the layout of the created VkImage will be:
528
+ * VK_IMAGE_LAYOUT_UNDEFINED.
529
+ */
530
+ GrBackendTexture createBackendTexture(int width,
531
+ int height,
532
+ const GrBackendFormat&,
533
+ skgpu::Mipmapped,
534
+ GrRenderable,
535
+ GrProtected = GrProtected::kNo,
536
+ std::string_view label = {});
537
+
538
+ /**
539
+ * If possible, create an uninitialized backend texture. The client should ensure that the
540
+ * returned backend texture is valid.
541
+ * If successful, the created backend texture will be compatible with the provided
542
+ * SkColorType.
543
+ * For the Vulkan backend the layout of the created VkImage will be:
544
+ * VK_IMAGE_LAYOUT_UNDEFINED.
545
+ */
546
+ GrBackendTexture createBackendTexture(int width,
547
+ int height,
548
+ SkColorType,
549
+ skgpu::Mipmapped,
550
+ GrRenderable,
551
+ GrProtected = GrProtected::kNo,
552
+ std::string_view label = {});
553
+
554
+ /**
555
+ * If possible, create a backend texture initialized to a particular color. The client should
556
+ * ensure that the returned backend texture is valid. The client can pass in a finishedProc
557
+ * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
558
+ * client is required to call `submit` to send the upload work to the gpu. The
559
+ * finishedProc will always get called even if we failed to create the GrBackendTexture.
560
+ * For the Vulkan backend the layout of the created VkImage will be:
561
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
562
+ */
563
+ GrBackendTexture createBackendTexture(int width,
564
+ int height,
565
+ const GrBackendFormat&,
566
+ const SkColor4f& color,
567
+ skgpu::Mipmapped,
568
+ GrRenderable,
569
+ GrProtected = GrProtected::kNo,
570
+ GrGpuFinishedProc finishedProc = nullptr,
571
+ GrGpuFinishedContext finishedContext = nullptr,
572
+ std::string_view label = {});
573
+
574
+ /**
575
+ * If possible, create a backend texture initialized to a particular color. The client should
576
+ * ensure that the returned backend texture is valid. The client can pass in a finishedProc
577
+ * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
578
+ * client is required to call `submit` to send the upload work to the gpu. The
579
+ * finishedProc will always get called even if we failed to create the GrBackendTexture.
580
+ * If successful, the created backend texture will be compatible with the provided
581
+ * SkColorType.
582
+ * For the Vulkan backend the layout of the created VkImage will be:
583
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
584
+ */
585
+ GrBackendTexture createBackendTexture(int width,
586
+ int height,
587
+ SkColorType,
588
+ const SkColor4f& color,
589
+ skgpu::Mipmapped,
590
+ GrRenderable,
591
+ GrProtected = GrProtected::kNo,
592
+ GrGpuFinishedProc finishedProc = nullptr,
593
+ GrGpuFinishedContext finishedContext = nullptr,
594
+ std::string_view label = {});
595
+
596
+ /**
597
+ * If possible, create a backend texture initialized with the provided pixmap data. The client
598
+ * should ensure that the returned backend texture is valid. The client can pass in a
599
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
600
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
601
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
602
+ * If successful, the created backend texture will be compatible with the provided
603
+ * pixmap(s). Compatible, in this case, means that the backend format will be the result
604
+ * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted
605
+ * when this call returns.
606
+ * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired
607
+ * the data for all the mipmap levels must be provided. In the mipmapped case all the
608
+ * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels
609
+ * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The
610
+ * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture.
611
+ * Note: the pixmap's alphatypes and colorspaces are ignored.
612
+ * For the Vulkan backend the layout of the created VkImage will be:
613
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
614
+ */
615
+ GrBackendTexture createBackendTexture(const SkPixmap srcData[],
616
+ int numLevels,
617
+ GrSurfaceOrigin,
618
+ GrRenderable,
619
+ GrProtected,
620
+ GrGpuFinishedProc finishedProc = nullptr,
621
+ GrGpuFinishedContext finishedContext = nullptr,
622
+ std::string_view label = {});
623
+
624
+ /**
625
+ * Convenience version createBackendTexture() that takes just a base level pixmap.
626
+ */
627
+ GrBackendTexture createBackendTexture(const SkPixmap& srcData,
628
+ GrSurfaceOrigin textureOrigin,
629
+ GrRenderable renderable,
630
+ GrProtected isProtected,
631
+ GrGpuFinishedProc finishedProc = nullptr,
632
+ GrGpuFinishedContext finishedContext = nullptr,
633
+ std::string_view label = {});
634
+
635
+ // Deprecated versions that do not take origin and assume top-left.
636
+ GrBackendTexture createBackendTexture(const SkPixmap srcData[],
637
+ int numLevels,
638
+ GrRenderable renderable,
639
+ GrProtected isProtected,
640
+ GrGpuFinishedProc finishedProc = nullptr,
641
+ GrGpuFinishedContext finishedContext = nullptr,
642
+ std::string_view label = {});
643
+
644
+ GrBackendTexture createBackendTexture(const SkPixmap& srcData,
645
+ GrRenderable renderable,
646
+ GrProtected isProtected,
647
+ GrGpuFinishedProc finishedProc = nullptr,
648
+ GrGpuFinishedContext finishedContext = nullptr,
649
+ std::string_view label = {});
650
+
651
+ /**
652
+ * If possible, updates a backend texture to be filled to a particular color. The client should
653
+ * check the return value to see if the update was successful. The client can pass in a
654
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
655
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
656
+ * The finishedProc will always get called even if we failed to update the GrBackendTexture.
657
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
658
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
659
+ */
660
+ bool updateBackendTexture(const GrBackendTexture&,
661
+ const SkColor4f& color,
662
+ GrGpuFinishedProc finishedProc,
663
+ GrGpuFinishedContext finishedContext);
664
+
665
+ /**
666
+ * If possible, updates a backend texture to be filled to a particular color. The data in
667
+ * GrBackendTexture and passed in color is interpreted with respect to the passed in
668
+ * SkColorType. The client should check the return value to see if the update was successful.
669
+ * The client can pass in a finishedProc to be notified when the data has been uploaded by the
670
+ * gpu and the texture can be deleted. The client is required to call `submit` to send
671
+ * the upload work to the gpu. The finishedProc will always get called even if we failed to
672
+ * update the GrBackendTexture.
673
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
674
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
675
+ */
676
+ bool updateBackendTexture(const GrBackendTexture&,
677
+ SkColorType skColorType,
678
+ const SkColor4f& color,
679
+ GrGpuFinishedProc finishedProc,
680
+ GrGpuFinishedContext finishedContext);
681
+
682
+ /**
683
+ * If possible, updates a backend texture filled with the provided pixmap data. The client
684
+ * should check the return value to see if the update was successful. The client can pass in a
685
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
686
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
687
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
688
+ * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case,
689
+ * means that the backend format is compatible with the base pixmap's colortype. The src data
690
+ * can be deleted when this call returns.
691
+ * If the backend texture is mip mapped, the data for all the mipmap levels must be provided.
692
+ * In the mipmapped case all the colortypes of the provided pixmaps must be the same.
693
+ * Additionally, all the miplevels must be sized correctly (please see
694
+ * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the
695
+ * pixmap data is vertically flipped in the texture.
696
+ * Note: the pixmap's alphatypes and colorspaces are ignored.
697
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
698
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
699
+ */
700
+ bool updateBackendTexture(const GrBackendTexture&,
701
+ const SkPixmap srcData[],
702
+ int numLevels,
703
+ GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin,
704
+ GrGpuFinishedProc finishedProc = nullptr,
705
+ GrGpuFinishedContext finishedContext = nullptr);
706
+
707
+ /**
708
+ * Convenience version of updateBackendTexture that takes just a base level pixmap.
709
+ */
710
+ bool updateBackendTexture(const GrBackendTexture& texture,
711
+ const SkPixmap& srcData,
712
+ GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin,
713
+ GrGpuFinishedProc finishedProc = nullptr,
714
+ GrGpuFinishedContext finishedContext = nullptr) {
715
+ return this->updateBackendTexture(texture,
716
+ &srcData,
717
+ 1,
718
+ textureOrigin,
719
+ finishedProc,
720
+ finishedContext);
721
+ }
722
+
723
+ // Deprecated version that does not take origin and assumes top-left.
724
+ bool updateBackendTexture(const GrBackendTexture& texture,
725
+ const SkPixmap srcData[],
726
+ int numLevels,
727
+ GrGpuFinishedProc finishedProc,
728
+ GrGpuFinishedContext finishedContext);
729
+
730
+ /**
731
+ * Retrieve the GrBackendFormat for a given SkTextureCompressionType. This is
732
+ * guaranteed to match the backend format used by the following
733
+ * createCompressedBackendTexture methods that take a CompressionType.
734
+ *
735
+ * The caller should check that the returned format is valid.
736
+ */
737
+ using GrRecordingContext::compressedBackendFormat;
738
+
739
+ /**
740
+ *If possible, create a compressed backend texture initialized to a particular color. The
741
+ * client should ensure that the returned backend texture is valid. The client can pass in a
742
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
743
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
744
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
745
+ * For the Vulkan backend the layout of the created VkImage will be:
746
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
747
+ */
748
+ GrBackendTexture createCompressedBackendTexture(int width,
749
+ int height,
750
+ const GrBackendFormat&,
751
+ const SkColor4f& color,
752
+ skgpu::Mipmapped,
753
+ GrProtected = GrProtected::kNo,
754
+ GrGpuFinishedProc finishedProc = nullptr,
755
+ GrGpuFinishedContext finishedContext = nullptr);
756
+
757
+ GrBackendTexture createCompressedBackendTexture(int width,
758
+ int height,
759
+ SkTextureCompressionType,
760
+ const SkColor4f& color,
761
+ skgpu::Mipmapped,
762
+ GrProtected = GrProtected::kNo,
763
+ GrGpuFinishedProc finishedProc = nullptr,
764
+ GrGpuFinishedContext finishedContext = nullptr);
765
+
766
+ /**
767
+ * If possible, create a backend texture initialized with the provided raw data. The client
768
+ * should ensure that the returned backend texture is valid. The client can pass in a
769
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
770
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
771
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture
772
+ * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired
773
+ * the data for all the mipmap levels must be provided. Additionally, all the miplevels
774
+ * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount).
775
+ * For the Vulkan backend the layout of the created VkImage will be:
776
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
777
+ */
778
+ GrBackendTexture createCompressedBackendTexture(int width,
779
+ int height,
780
+ const GrBackendFormat&,
781
+ const void* data,
782
+ size_t dataSize,
783
+ skgpu::Mipmapped,
784
+ GrProtected = GrProtected::kNo,
785
+ GrGpuFinishedProc finishedProc = nullptr,
786
+ GrGpuFinishedContext finishedContext = nullptr);
787
+
788
+ GrBackendTexture createCompressedBackendTexture(int width,
789
+ int height,
790
+ SkTextureCompressionType,
791
+ const void* data,
792
+ size_t dataSize,
793
+ skgpu::Mipmapped,
794
+ GrProtected = GrProtected::kNo,
795
+ GrGpuFinishedProc finishedProc = nullptr,
796
+ GrGpuFinishedContext finishedContext = nullptr);
797
+
798
+ /**
799
+ * If possible, updates a backend texture filled with the provided color. If the texture is
800
+ * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client
801
+ * should check the return value to see if the update was successful. The client can pass in a
802
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
803
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
804
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
805
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
806
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
807
+ */
808
+ bool updateCompressedBackendTexture(const GrBackendTexture&,
809
+ const SkColor4f& color,
810
+ GrGpuFinishedProc finishedProc,
811
+ GrGpuFinishedContext finishedContext);
812
+
813
+ /**
814
+ * If possible, updates a backend texture filled with the provided raw data. The client
815
+ * should check the return value to see if the update was successful. The client can pass in a
816
+ * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
817
+ * deleted. The client is required to call `submit` to send the upload work to the gpu.
818
+ * The finishedProc will always get called even if we failed to create the GrBackendTexture.
819
+ * If a mipmapped texture is passed in, the data for all the mipmap levels must be provided.
820
+ * Additionally, all the miplevels must be sized correctly (please see
821
+ * SkMipMap::ComputeLevelSize and ComputeLevelCount).
822
+ * For the Vulkan backend after a successful update the layout of the created VkImage will be:
823
+ * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
824
+ */
825
+ bool updateCompressedBackendTexture(const GrBackendTexture&,
826
+ const void* data,
827
+ size_t dataSize,
828
+ GrGpuFinishedProc finishedProc,
829
+ GrGpuFinishedContext finishedContext);
830
+
831
+ /**
832
+ * Updates the state of the GrBackendTexture/RenderTarget to have the passed in
833
+ * skgpu::MutableTextureState. All objects that wrap the backend surface (i.e. SkSurfaces and
834
+ * SkImages) will also be aware of this state change. This call does not submit the state change
835
+ * to the gpu, but requires the client to call `submit` to send it to the GPU. The work
836
+ * for this call is ordered linearly with all other calls that require GrContext::submit to be
837
+ * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be
838
+ * called with finishedContext after the state transition is known to have occurred on the GPU.
839
+ *
840
+ * See skgpu::MutableTextureState to see what state can be set via this call.
841
+ *
842
+ * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's
843
+ * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to
844
+ * tell Skia to not change those respective states.
845
+ *
846
+ * If previousState is not null and this returns true, then Skia will have filled in
847
+ * previousState to have the values of the state before this call.
848
+ */
849
+ bool setBackendTextureState(const GrBackendTexture&,
850
+ const skgpu::MutableTextureState&,
851
+ skgpu::MutableTextureState* previousState = nullptr,
852
+ GrGpuFinishedProc finishedProc = nullptr,
853
+ GrGpuFinishedContext finishedContext = nullptr);
854
+ bool setBackendRenderTargetState(const GrBackendRenderTarget&,
855
+ const skgpu::MutableTextureState&,
856
+ skgpu::MutableTextureState* previousState = nullptr,
857
+ GrGpuFinishedProc finishedProc = nullptr,
858
+ GrGpuFinishedContext finishedContext = nullptr);
859
+
860
+ void deleteBackendTexture(const GrBackendTexture&);
861
+
862
+ // This interface allows clients to pre-compile shaders and populate the runtime program cache.
863
+ // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format.
864
+ //
865
+ // Steps to use this API:
866
+ //
867
+ // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to
868
+ // something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This
869
+ // will ensure that the blobs are SkSL, and are suitable for pre-compilation.
870
+ // 2) Run your application, and save all of the key/data pairs that are fed to the cache.
871
+ //
872
+ // 3) Switch over to shipping your application. Include the key/data pairs from above.
873
+ // 4) At startup (or any convenient time), call precompileShader for each key/data pair.
874
+ // This will compile the SkSL to create a GL program, and populate the runtime cache.
875
+ //
876
+ // This is only guaranteed to work if the context/device used in step #2 are created in the
877
+ // same way as the one used in step #4, and the same GrContextOptions are specified.
878
+ // Using cached shader blobs on a different device or driver are undefined.
879
+ bool precompileShader(const SkData& key, const SkData& data);
880
+
881
+ #ifdef SK_ENABLE_DUMP_GPU
882
+ /** Returns a string with detailed information about the context & GPU, in JSON format. */
883
+ SkString dump() const;
884
+ #endif
885
+
886
+ class DirectContextID {
887
+ public:
888
+ static GrDirectContext::DirectContextID Next();
889
+
890
+ DirectContextID() : fID(SK_InvalidUniqueID) {}
891
+
892
+ bool operator==(const DirectContextID& that) const { return fID == that.fID; }
893
+ bool operator!=(const DirectContextID& that) const { return !(*this == that); }
894
+
895
+ void makeInvalid() { fID = SK_InvalidUniqueID; }
896
+ bool isValid() const { return fID != SK_InvalidUniqueID; }
897
+
898
+ private:
899
+ constexpr DirectContextID(uint32_t id) : fID(id) {}
900
+ uint32_t fID;
901
+ };
902
+
903
+ DirectContextID directContextID() const { return fDirectContextID; }
904
+
905
+ // Provides access to functions that aren't part of the public API.
906
+ GrDirectContextPriv priv();
907
+ const GrDirectContextPriv priv() const; // NOLINT(readability-const-return-type)
908
+
909
+ protected:
910
+ GrDirectContext(GrBackendApi backend,
911
+ const GrContextOptions& options,
912
+ sk_sp<GrContextThreadSafeProxy> proxy);
913
+
914
+ bool init() override;
915
+
916
+ GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); }
917
+ #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
918
+ skgpu::ganesh::SmallPathAtlasMgr* onGetSmallPathAtlasMgr();
919
+ #endif
920
+
921
+ GrDirectContext* asDirectContext() override { return this; }
922
+
923
+ private:
924
+ // This call will make sure out work on the GPU is finished and will execute any outstanding
925
+ // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the
926
+ // outstanding work on the gpu. The main use currently for this function is when tearing down or
927
+ // abandoning the context.
928
+ //
929
+ // When we finish up work on the GPU it could trigger callbacks to the client. In the case we
930
+ // are abandoning the context we don't want the client to be able to use the GrDirectContext to
931
+ // issue more commands during the callback. Thus before calling this function we set the
932
+ // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded
933
+ // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned
934
+ // bool is used for this signal.
935
+ void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned);
936
+
937
+ // This delete callback needs to be the first thing on the GrDirectContext so that it is the
938
+ // last thing destroyed. The callback may signal the client to clean up things that may need
939
+ // to survive the lifetime of some of the other objects on the GrDirectCotnext. So make sure
940
+ // we don't call it until all else has been destroyed.
941
+ class DeleteCallbackHelper {
942
+ public:
943
+ DeleteCallbackHelper(GrDirectContextDestroyedContext context,
944
+ GrDirectContextDestroyedProc proc)
945
+ : fContext(context), fProc(proc) {}
946
+
947
+ ~DeleteCallbackHelper() {
948
+ if (fProc) {
949
+ fProc(fContext);
950
+ }
951
+ }
952
+
953
+ private:
954
+ GrDirectContextDestroyedContext fContext;
955
+ GrDirectContextDestroyedProc fProc;
956
+ };
957
+ std::unique_ptr<DeleteCallbackHelper> fDeleteCallbackHelper;
958
+
959
+ const DirectContextID fDirectContextID;
960
+ // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
961
+ // after all of its users. Clients of fTaskGroup will generally want to ensure that they call
962
+ // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
963
+ // invoked after objects they depend upon have already been destroyed.
964
+ std::unique_ptr<SkTaskGroup> fTaskGroup;
965
+ std::unique_ptr<sktext::gpu::StrikeCache> fStrikeCache;
966
+ std::unique_ptr<GrGpu> fGpu;
967
+ std::unique_ptr<GrResourceCache> fResourceCache;
968
+ std::unique_ptr<GrResourceProvider> fResourceProvider;
969
+
970
+ // This is incremented before we start calling ReleaseProcs from GrSurfaces and decremented
971
+ // after. A ReleaseProc may trigger code causing another resource to get freed so we to track
972
+ // the count to know if we in a ReleaseProc at any level. When this is set to a value greated
973
+ // than zero we will not allow abandonContext calls to be made on the context.
974
+ int fInsideReleaseProcCnt = 0;
975
+
976
+ bool fDidTestPMConversions;
977
+ // true if the PM/UPM conversion succeeded; false otherwise
978
+ bool fPMUPMConversionsRoundTrip;
979
+
980
+ GrContextOptions::PersistentCache* fPersistentCache;
981
+
982
+ std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager;
983
+ std::unique_ptr<GrAtlasManager> fAtlasManager;
984
+
985
+ #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
986
+ std::unique_ptr<skgpu::ganesh::SmallPathAtlasMgr> fSmallPathAtlasMgr;
987
+ #endif
988
+
989
+ friend class GrDirectContextPriv;
990
+ };
991
+
992
+
993
+ #endif