@shopify/react-native-skia 1.3.12 → 1.4.0

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Files changed (950) hide show
  1. package/android/CMakeLists.txt +9 -4
  2. package/android/cpp/rnskia-android/RNSkAndroidPlatformContext.h +6 -0
  3. package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.cpp +81 -0
  4. package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.h +40 -0
  5. package/cpp/api/JsiSkApi.h +2 -0
  6. package/cpp/api/JsiSkPath.h +29 -19
  7. package/cpp/api/JsiSkRuntimeEffect.h +7 -0
  8. package/cpp/api/JsiSkiaContext.h +79 -0
  9. package/cpp/rnskia/RNSkPlatformContext.h +4 -0
  10. package/cpp/rnskia/SkiaContext.h +22 -0
  11. package/cpp/skia/include/android/GrAHardwareBufferUtils.h +2 -2
  12. package/cpp/skia/include/android/SkImageAndroid.h +1 -1
  13. package/cpp/skia/include/android/SkSurfaceAndroid.h +1 -1
  14. package/cpp/skia/include/codec/SkAndroidCodec.h +13 -9
  15. package/cpp/skia/include/codec/SkCodec.h +28 -5
  16. package/cpp/skia/include/core/SkArc.h +69 -0
  17. package/cpp/skia/include/core/SkBitmap.h +10 -0
  18. package/cpp/skia/include/core/SkBlender.h +2 -3
  19. package/cpp/skia/include/core/SkCanvas.h +86 -16
  20. package/cpp/skia/include/core/SkCapabilities.h +0 -4
  21. package/cpp/skia/include/core/SkColorFilter.h +4 -4
  22. package/cpp/skia/include/core/SkColorPriv.h +5 -7
  23. package/cpp/skia/include/core/SkColorType.h +2 -0
  24. package/cpp/skia/include/core/SkFlattenable.h +1 -1
  25. package/cpp/skia/include/core/SkFontArguments.h +3 -1
  26. package/cpp/skia/include/core/SkFontParameters.h +3 -2
  27. package/cpp/skia/include/core/SkFourByteTag.h +19 -0
  28. package/cpp/skia/include/core/SkImage.h +41 -1
  29. package/cpp/skia/include/core/SkImageGenerator.h +0 -5
  30. package/cpp/skia/include/core/SkImageInfo.h +20 -0
  31. package/cpp/skia/include/core/SkM44.h +1 -1
  32. package/cpp/skia/include/core/SkMatrix.h +2 -1
  33. package/cpp/skia/include/core/SkMilestone.h +1 -1
  34. package/cpp/skia/include/core/SkPaint.h +1 -1
  35. package/cpp/skia/include/core/SkPath.h +20 -6
  36. package/cpp/skia/include/core/SkPathMeasure.h +1 -0
  37. package/cpp/skia/include/core/SkPicture.h +5 -5
  38. package/cpp/skia/include/core/SkPoint3.h +2 -12
  39. package/cpp/skia/include/core/SkRRect.h +5 -0
  40. package/cpp/skia/include/core/SkRect.h +5 -16
  41. package/cpp/skia/include/core/SkRefCnt.h +2 -0
  42. package/cpp/skia/include/core/SkScalar.h +20 -32
  43. package/cpp/skia/include/core/SkShader.h +17 -0
  44. package/cpp/skia/include/core/SkSize.h +2 -1
  45. package/cpp/skia/include/core/SkStream.h +2 -3
  46. package/cpp/skia/include/core/SkStrokeRec.h +6 -1
  47. package/cpp/skia/include/core/SkSurface.h +13 -4
  48. package/cpp/skia/include/core/SkSurfaceProps.h +5 -0
  49. package/cpp/skia/include/core/SkSwizzle.h +3 -1
  50. package/cpp/skia/include/core/SkTypeface.h +1 -0
  51. package/cpp/skia/include/core/SkTypes.h +1 -19
  52. package/cpp/skia/include/core/SkUnPreMultiply.h +4 -5
  53. package/cpp/skia/include/core/SkVertices.h +4 -2
  54. package/cpp/skia/include/docs/SkPDFDocument.h +11 -14
  55. package/cpp/skia/include/effects/SkHighContrastFilter.h +6 -6
  56. package/cpp/skia/include/effects/SkImageFilters.h +49 -23
  57. package/cpp/skia/include/effects/SkRuntimeEffect.h +51 -70
  58. package/cpp/skia/include/effects/SkShaderMaskFilter.h +2 -0
  59. package/cpp/skia/include/effects/SkTableMaskFilter.h +2 -0
  60. package/cpp/skia/include/gpu/GrBackendSemaphore.h +2 -120
  61. package/cpp/skia/include/gpu/GrBackendSurface.h +2 -466
  62. package/cpp/skia/include/gpu/GrContextOptions.h +2 -368
  63. package/cpp/skia/include/gpu/GrContextThreadSafeProxy.h +2 -179
  64. package/cpp/skia/include/gpu/GrDirectContext.h +2 -1011
  65. package/cpp/skia/include/gpu/GrDriverBugWorkarounds.h +2 -47
  66. package/cpp/skia/include/gpu/GrDriverBugWorkaroundsAutogen.h +2 -41
  67. package/cpp/skia/include/gpu/GrRecordingContext.h +2 -279
  68. package/cpp/skia/include/gpu/GrTypes.h +2 -238
  69. package/cpp/skia/include/gpu/GrYUVABackendTextures.h +2 -118
  70. package/cpp/skia/include/gpu/d3d/GrD3DBackendContext.h +2 -29
  71. package/cpp/skia/include/gpu/d3d/GrD3DTypes.h +2 -242
  72. package/cpp/skia/include/gpu/ganesh/GrBackendSemaphore.h +80 -0
  73. package/cpp/skia/include/gpu/ganesh/GrBackendSurface.h +412 -0
  74. package/cpp/skia/include/gpu/ganesh/GrContextOptions.h +386 -0
  75. package/cpp/skia/include/gpu/ganesh/GrContextThreadSafeProxy.h +175 -0
  76. package/cpp/skia/include/gpu/ganesh/GrDirectContext.h +993 -0
  77. package/cpp/skia/include/gpu/ganesh/GrDriverBugWorkarounds.h +53 -0
  78. package/cpp/skia/include/gpu/ganesh/GrDriverBugWorkaroundsAutogen.h +45 -0
  79. package/cpp/skia/include/gpu/ganesh/GrExternalTextureGenerator.h +1 -1
  80. package/cpp/skia/include/gpu/ganesh/GrRecordingContext.h +285 -0
  81. package/cpp/skia/include/gpu/ganesh/GrTypes.h +177 -0
  82. package/cpp/skia/include/gpu/ganesh/GrYUVABackendTextures.h +130 -0
  83. package/cpp/skia/include/gpu/ganesh/SkImageGanesh.h +1 -1
  84. package/cpp/skia/include/gpu/ganesh/SkSurfaceGanesh.h +1 -1
  85. package/cpp/skia/include/gpu/ganesh/d3d/GrD3DBackendContext.h +35 -0
  86. package/cpp/skia/include/gpu/ganesh/d3d/GrD3DTypes.h +248 -0
  87. package/cpp/skia/include/gpu/ganesh/gl/GrGLAssembleHelpers.h +17 -0
  88. package/cpp/skia/include/gpu/ganesh/gl/GrGLAssembleInterface.h +45 -0
  89. package/cpp/skia/include/gpu/ganesh/gl/GrGLBackendSurface.h +1 -1
  90. package/cpp/skia/include/gpu/ganesh/gl/GrGLConfig.h +69 -0
  91. package/cpp/skia/include/gpu/ganesh/gl/GrGLExtensions.h +79 -0
  92. package/cpp/skia/include/gpu/ganesh/gl/GrGLFunctions.h +306 -0
  93. package/cpp/skia/include/gpu/ganesh/gl/GrGLInterface.h +338 -0
  94. package/cpp/skia/include/gpu/ganesh/gl/GrGLMakeWebGLInterface.h +19 -0
  95. package/cpp/skia/include/gpu/ganesh/gl/GrGLTypes.h +219 -0
  96. package/cpp/skia/include/gpu/{gl → ganesh/gl}/egl/GrGLMakeEGLInterface.h +2 -2
  97. package/cpp/skia/include/gpu/ganesh/gl/epoxy/GrGLMakeEpoxyEGLInterface.h +20 -0
  98. package/cpp/skia/include/gpu/ganesh/gl/ios/GrGLMakeIOSInterface.h +20 -0
  99. package/cpp/skia/include/gpu/ganesh/gl/mac/GrGLMakeMacInterface.h +20 -0
  100. package/cpp/skia/include/gpu/ganesh/gl/win/GrGLMakeWinInterface.h +20 -0
  101. package/cpp/skia/include/gpu/ganesh/mock/GrMockTypes.h +166 -0
  102. package/cpp/skia/include/gpu/{mtl → ganesh/mtl}/GrMtlBackendContext.h +2 -2
  103. package/cpp/skia/include/gpu/ganesh/mtl/GrMtlBackendSemaphore.h +23 -0
  104. package/cpp/skia/include/gpu/ganesh/mtl/GrMtlBackendSurface.h +44 -0
  105. package/cpp/skia/include/gpu/ganesh/mtl/GrMtlDirectContext.h +30 -0
  106. package/cpp/skia/include/gpu/{mtl → ganesh/mtl}/GrMtlTypes.h +1 -3
  107. package/cpp/skia/include/gpu/ganesh/mtl/SkSurfaceMetal.h +2 -2
  108. package/cpp/skia/include/gpu/ganesh/vk/GrBackendDrawableInfo.h +2 -2
  109. package/cpp/skia/include/gpu/ganesh/vk/GrVkBackendSemaphore.h +1 -1
  110. package/cpp/skia/include/gpu/ganesh/vk/GrVkBackendSurface.h +7 -3
  111. package/cpp/skia/include/gpu/ganesh/vk/GrVkDirectContext.h +6 -3
  112. package/cpp/skia/include/gpu/ganesh/vk/GrVkTypes.h +101 -0
  113. package/cpp/skia/include/gpu/gl/GrGLAssembleHelpers.h +2 -9
  114. package/cpp/skia/include/gpu/gl/GrGLAssembleInterface.h +2 -38
  115. package/cpp/skia/include/gpu/gl/GrGLConfig.h +2 -73
  116. package/cpp/skia/include/gpu/gl/GrGLExtensions.h +2 -72
  117. package/cpp/skia/include/gpu/gl/GrGLFunctions.h +2 -301
  118. package/cpp/skia/include/gpu/gl/GrGLInterface.h +2 -332
  119. package/cpp/skia/include/gpu/gl/GrGLTypes.h +2 -213
  120. package/cpp/skia/include/gpu/graphite/BackendSemaphore.h +20 -41
  121. package/cpp/skia/include/gpu/graphite/BackendTexture.h +18 -118
  122. package/cpp/skia/include/gpu/graphite/Context.h +122 -44
  123. package/cpp/skia/include/gpu/graphite/ContextOptions.h +30 -3
  124. package/cpp/skia/include/gpu/graphite/GraphiteTypes.h +45 -17
  125. package/cpp/skia/include/gpu/graphite/Image.h +56 -54
  126. package/cpp/skia/include/gpu/graphite/Recorder.h +68 -14
  127. package/cpp/skia/include/gpu/graphite/Recording.h +3 -3
  128. package/cpp/skia/include/gpu/graphite/Surface.h +6 -2
  129. package/cpp/skia/include/gpu/graphite/TextureInfo.h +36 -117
  130. package/cpp/skia/include/gpu/graphite/dawn/DawnTypes.h +108 -6
  131. package/cpp/skia/include/gpu/graphite/mtl/MtlBackendContext.h +4 -1
  132. package/cpp/skia/include/gpu/graphite/mtl/MtlGraphiteTypes.h +41 -25
  133. package/cpp/skia/include/gpu/graphite/precompile/PaintOptions.h +197 -0
  134. package/cpp/skia/include/gpu/graphite/precompile/Precompile.h +48 -0
  135. package/cpp/skia/include/gpu/graphite/precompile/PrecompileBase.h +84 -0
  136. package/cpp/skia/include/gpu/graphite/precompile/PrecompileBlender.h +56 -0
  137. package/cpp/skia/include/gpu/graphite/precompile/PrecompileColorFilter.h +85 -0
  138. package/cpp/skia/include/gpu/graphite/precompile/PrecompileImageFilter.h +119 -0
  139. package/cpp/skia/include/gpu/graphite/precompile/PrecompileMaskFilter.h +51 -0
  140. package/cpp/skia/include/gpu/graphite/precompile/PrecompileRuntimeEffect.h +47 -0
  141. package/cpp/skia/include/gpu/graphite/precompile/PrecompileShader.h +170 -0
  142. package/cpp/skia/include/gpu/graphite/vk/VulkanGraphiteTypes.h +24 -2
  143. package/cpp/skia/include/gpu/mock/GrMockTypes.h +2 -157
  144. package/cpp/skia/include/gpu/mtl/MtlMemoryAllocator.h +2 -0
  145. package/cpp/skia/include/gpu/vk/GrVkTypes.h +2 -101
  146. package/cpp/skia/include/gpu/vk/VulkanBackendContext.h +13 -8
  147. package/cpp/skia/include/gpu/vk/VulkanExtensions.h +9 -3
  148. package/cpp/skia/include/gpu/vk/VulkanMemoryAllocator.h +4 -1
  149. package/cpp/skia/include/gpu/vk/VulkanTypes.h +25 -8
  150. package/cpp/skia/include/ports/SkFontMgr_Fontations.h +20 -0
  151. package/cpp/skia/include/ports/SkFontMgr_android.h +7 -0
  152. package/cpp/skia/include/ports/SkImageGeneratorCG.h +3 -1
  153. package/cpp/skia/include/ports/SkTypeface_win.h +0 -17
  154. package/cpp/skia/include/private/SkEncodedInfo.h +8 -2
  155. package/cpp/skia/include/private/SkExif.h +28 -75
  156. package/cpp/skia/include/private/SkGainmapInfo.h +47 -7
  157. package/cpp/skia/include/private/SkJpegMetadataDecoder.h +12 -0
  158. package/cpp/skia/include/private/SkPathRef.h +52 -44
  159. package/cpp/skia/include/private/SkXmp.h +13 -4
  160. package/cpp/skia/include/private/base/SkASAN.h +56 -0
  161. package/cpp/skia/include/private/base/SkAlign.h +5 -0
  162. package/cpp/skia/include/private/base/SkContainers.h +10 -2
  163. package/cpp/skia/include/private/base/SkFeatures.h +22 -1
  164. package/cpp/skia/include/private/base/SkFloatingPoint.h +51 -65
  165. package/cpp/skia/include/private/base/SkMacros.h +67 -0
  166. package/cpp/skia/include/private/base/SkMalloc.h +8 -0
  167. package/cpp/skia/include/private/base/SkPoint_impl.h +2 -11
  168. package/cpp/skia/include/private/base/SkTArray.h +108 -23
  169. package/cpp/skia/include/private/base/SkTFitsIn.h +1 -12
  170. package/cpp/skia/include/private/chromium/GrDeferredDisplayList.h +1 -1
  171. package/cpp/skia/include/private/chromium/GrDeferredDisplayListRecorder.h +0 -39
  172. package/cpp/skia/include/private/chromium/GrPromiseImageTexture.h +1 -1
  173. package/cpp/skia/include/private/chromium/GrSurfaceCharacterization.h +3 -3
  174. package/cpp/skia/include/private/chromium/SkChromeRemoteGlyphCache.h +1 -4
  175. package/cpp/skia/include/private/chromium/Slug.h +5 -11
  176. package/cpp/skia/include/private/gpu/ganesh/GrContext_Base.h +1 -1
  177. package/cpp/skia/include/private/gpu/ganesh/GrD3DTypesMinimal.h +2 -2
  178. package/cpp/skia/include/private/gpu/ganesh/GrTextureGenerator.h +1 -1
  179. package/cpp/skia/include/private/gpu/ganesh/GrTypesPriv.h +21 -93
  180. package/cpp/skia/include/private/gpu/vk/SkiaVulkan.h +2 -2
  181. package/cpp/skia/include/utils/SkCustomTypeface.h +1 -0
  182. package/cpp/skia/include/utils/SkNWayCanvas.h +1 -1
  183. package/cpp/skia/include/utils/SkParse.h +0 -1
  184. package/cpp/skia/modules/skcms/src/Transform_inl.h +59 -56
  185. package/cpp/skia/modules/skcms/src/skcms_Transform.h +3 -0
  186. package/cpp/skia/modules/skcms/src/skcms_internals.h +2 -0
  187. package/cpp/skia/modules/skcms/src/skcms_public.h +46 -14
  188. package/cpp/skia/modules/skparagraph/include/ParagraphBuilder.h +15 -1
  189. package/cpp/skia/modules/skparagraph/include/TextStyle.h +2 -2
  190. package/cpp/skia/modules/skparagraph/include/TypefaceFontProvider.h +2 -4
  191. package/cpp/skia/modules/skresources/include/SkResources.h +1 -1
  192. package/cpp/skia/modules/skshaper/include/SkShaper.h +316 -0
  193. package/cpp/skia/modules/skshaper/include/SkShaper_coretext.h +19 -0
  194. package/cpp/skia/modules/skshaper/include/SkShaper_factory.h +41 -0
  195. package/cpp/skia/modules/skshaper/include/SkShaper_harfbuzz.h +39 -0
  196. package/cpp/skia/modules/skshaper/include/SkShaper_skunicode.h +28 -0
  197. package/cpp/skia/modules/skunicode/include/SkUnicode.h +6 -23
  198. package/cpp/skia/modules/svg/include/SkSVGAttribute.h +0 -3
  199. package/cpp/skia/modules/svg/include/SkSVGAttributeParser.h +12 -2
  200. package/cpp/skia/modules/svg/include/SkSVGCircle.h +13 -0
  201. package/cpp/skia/modules/svg/include/SkSVGClipPath.h +6 -0
  202. package/cpp/skia/modules/svg/include/SkSVGContainer.h +17 -1
  203. package/cpp/skia/modules/svg/include/SkSVGDOM.h +25 -15
  204. package/cpp/skia/modules/svg/include/SkSVGEllipse.h +13 -2
  205. package/cpp/skia/modules/svg/include/SkSVGFe.h +11 -2
  206. package/cpp/skia/modules/svg/include/SkSVGFeBlend.h +9 -0
  207. package/cpp/skia/modules/svg/include/SkSVGFeColorMatrix.h +9 -0
  208. package/cpp/skia/modules/svg/include/SkSVGFeComponentTransfer.h +82 -0
  209. package/cpp/skia/modules/svg/include/SkSVGFeComposite.h +10 -1
  210. package/cpp/skia/modules/svg/include/SkSVGFeDisplacementMap.h +10 -0
  211. package/cpp/skia/modules/svg/include/SkSVGFeFlood.h +10 -0
  212. package/cpp/skia/modules/svg/include/SkSVGFeGaussianBlur.h +9 -0
  213. package/cpp/skia/modules/svg/include/SkSVGFeImage.h +9 -0
  214. package/cpp/skia/modules/svg/include/SkSVGFeLightSource.h +5 -0
  215. package/cpp/skia/modules/svg/include/SkSVGFeLighting.h +11 -0
  216. package/cpp/skia/modules/svg/include/SkSVGFeMerge.h +63 -0
  217. package/cpp/skia/modules/svg/include/SkSVGFeMorphology.h +8 -0
  218. package/cpp/skia/modules/svg/include/SkSVGFeOffset.h +9 -0
  219. package/cpp/skia/modules/svg/include/SkSVGFeTurbulence.h +9 -0
  220. package/cpp/skia/modules/svg/include/SkSVGFilter.h +9 -0
  221. package/cpp/skia/modules/svg/include/SkSVGFilterContext.h +3 -3
  222. package/cpp/skia/modules/svg/include/SkSVGGradient.h +10 -2
  223. package/cpp/skia/modules/svg/include/SkSVGImage.h +9 -0
  224. package/cpp/skia/modules/svg/include/SkSVGLine.h +11 -0
  225. package/cpp/skia/modules/svg/include/SkSVGLinearGradient.h +10 -0
  226. package/cpp/skia/modules/svg/include/SkSVGMask.h +6 -0
  227. package/cpp/skia/modules/svg/include/SkSVGNode.h +13 -2
  228. package/cpp/skia/modules/svg/include/SkSVGOpenTypeSVGDecoder.h +5 -0
  229. package/cpp/skia/modules/svg/include/SkSVGPath.h +10 -0
  230. package/cpp/skia/modules/svg/include/SkSVGPattern.h +5 -0
  231. package/cpp/skia/modules/svg/include/SkSVGPoly.h +11 -0
  232. package/cpp/skia/modules/svg/include/SkSVGRadialGradient.h +11 -0
  233. package/cpp/skia/modules/svg/include/SkSVGRect.h +11 -0
  234. package/cpp/skia/modules/svg/include/SkSVGRenderContext.h +43 -7
  235. package/cpp/skia/modules/svg/include/SkSVGSVG.h +7 -0
  236. package/cpp/skia/modules/svg/include/SkSVGShape.h +8 -2
  237. package/cpp/skia/modules/svg/include/SkSVGStop.h +5 -3
  238. package/cpp/skia/modules/svg/include/SkSVGText.h +8 -2
  239. package/cpp/skia/modules/svg/include/SkSVGTransformableNode.h +8 -0
  240. package/cpp/skia/modules/svg/include/SkSVGTypes.h +9 -0
  241. package/cpp/skia/modules/svg/include/SkSVGUse.h +7 -0
  242. package/cpp/skia/src/base/SkMathPriv.h +337 -0
  243. package/cpp/skia/src/base/SkTLazy.h +208 -0
  244. package/cpp/skia/src/core/SkTHash.h +58 -7
  245. package/cpp/skia/src/gpu/ganesh/gl/GrGLDefines.h +3 -0
  246. package/ios/RNSkia-iOS/RNSkiOSPlatformContext.h +3 -0
  247. package/ios/RNSkia-iOS/RNSkiOSPlatformContext.mm +7 -0
  248. package/ios/RNSkia-iOS/SkiaCVPixelBufferUtils.mm +7 -2
  249. package/ios/RNSkia-iOS/SkiaMetalSurfaceFactory.h +78 -0
  250. package/ios/RNSkia-iOS/SkiaMetalSurfaceFactory.mm +20 -4
  251. package/lib/commonjs/__tests__/globalSetup.d.ts +9 -0
  252. package/lib/commonjs/__tests__/globalTeardown.d.ts +2 -0
  253. package/lib/commonjs/__tests__/setup.d.ts +18 -0
  254. package/lib/commonjs/dom/__tests__/Compose.spec.d.ts +1 -0
  255. package/lib/commonjs/dom/__tests__/Demos.spec.d.ts +1 -0
  256. package/lib/commonjs/dom/__tests__/DrawingContext.spec.d.ts +1 -0
  257. package/lib/commonjs/dom/__tests__/Drawings.spec.d.ts +1 -0
  258. package/lib/commonjs/dom/__tests__/Group.spec.d.ts +1 -0
  259. package/lib/commonjs/dom/__tests__/Paint.spec.d.ts +1 -0
  260. package/lib/commonjs/dom/__tests__/RenderNodes.spec.d.ts +1 -0
  261. package/lib/commonjs/dom/__tests__/Shaders.spec.d.ts +1 -0
  262. package/lib/commonjs/renderer/HostConfig.js.map +1 -1
  263. package/lib/commonjs/renderer/__tests__/Data.spec.d.ts +1 -0
  264. package/lib/commonjs/renderer/__tests__/Drawings.spec.d.ts +1 -0
  265. package/lib/commonjs/renderer/__tests__/FitBox.spec.d.ts +1 -0
  266. package/lib/commonjs/renderer/__tests__/Glyphs.spec.d.ts +1 -0
  267. package/lib/commonjs/renderer/__tests__/Image.spec.d.ts +1 -0
  268. package/lib/commonjs/renderer/__tests__/Paths.spec.d.ts +1 -0
  269. package/lib/commonjs/renderer/__tests__/Picture.spec.d.ts +1 -0
  270. package/lib/commonjs/renderer/__tests__/Simple.spec.d.ts +1 -0
  271. package/lib/commonjs/renderer/__tests__/SkiaDOM.spec.d.ts +1 -0
  272. package/lib/commonjs/renderer/__tests__/Surfaces.spec.d.ts +1 -0
  273. package/lib/commonjs/renderer/__tests__/Text.spec.d.ts +1 -0
  274. package/lib/commonjs/renderer/__tests__/TouchHandler.spec.d.ts +1 -0
  275. package/lib/commonjs/renderer/__tests__/Transform.spec.d.ts +1 -0
  276. package/lib/commonjs/renderer/__tests__/documentation/Group.spec.d.ts +1 -0
  277. package/lib/commonjs/renderer/__tests__/documentation/getting-started/HelloWorld.spec.d.ts +1 -0
  278. package/lib/commonjs/renderer/__tests__/documentation/paint/Overview.spec.d.ts +1 -0
  279. package/lib/commonjs/renderer/__tests__/documentation/shapes/Box.spec.d.ts +1 -0
  280. package/lib/commonjs/renderer/__tests__/e2e/AnimatedImages.spec.d.ts +1 -0
  281. package/lib/commonjs/renderer/__tests__/e2e/Atlas.spec.d.ts +1 -0
  282. package/lib/commonjs/renderer/__tests__/e2e/BackdropFilters.spec.d.ts +1 -0
  283. package/lib/commonjs/renderer/__tests__/e2e/Blending.spec.d.ts +1 -0
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  824. package/src/dom/__tests__/Shaders.spec.tsx +123 -0
  825. package/src/renderer/HostConfig.ts +5 -1
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  950. /package/cpp/skia/include/gpu/{gl → ganesh/gl}/glx/GrGLMakeGLXInterface.h +0 -0
@@ -4,1014 +4,5 @@
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  * Use of this source code is governed by a BSD-style license that can be
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  * found in the LICENSE file.
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  */
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-
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- #ifndef GrDirectContext_DEFINED
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- #define GrDirectContext_DEFINED
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-
11
- #include "include/core/SkColor.h"
12
- #include "include/core/SkRefCnt.h"
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- #include "include/core/SkTypes.h"
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- #include "include/gpu/GpuTypes.h"
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- #include "include/gpu/GrContextOptions.h"
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- #include "include/gpu/GrRecordingContext.h"
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- #include "include/gpu/GrTypes.h"
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-
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- #include <chrono>
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- #include <cstddef>
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- #include <cstdint>
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- #include <memory>
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- #include <string_view>
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-
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- class GrAtlasManager;
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- class GrBackendSemaphore;
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- class GrBackendFormat;
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- class GrBackendTexture;
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- class GrBackendRenderTarget;
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- class GrClientMappedBufferManager;
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- class GrContextThreadSafeProxy;
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- class GrDirectContextPriv;
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- class GrGpu;
34
- class GrResourceCache;
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- class GrResourceProvider;
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- class SkData;
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- class SkImage;
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- class SkPixmap;
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- class SkSurface;
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- class SkTaskGroup;
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- class SkTraceMemoryDump;
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- enum SkColorType : int;
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- enum class SkTextureCompressionType;
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- struct GrMockOptions;
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- struct GrD3DBackendContext; // IWYU pragma: keep
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- struct GrMtlBackendContext; // IWYU pragma: keep
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-
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- namespace skgpu {
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- class MutableTextureState;
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- #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
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- namespace ganesh { class SmallPathAtlasMgr; }
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- #endif
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- }
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- namespace sktext { namespace gpu { class StrikeCache; } }
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- namespace wgpu { class Device; } // IWYU pragma: keep
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-
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- namespace SkSurfaces {
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- enum class BackendSurfaceAccess;
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- }
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-
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- class SK_API GrDirectContext : public GrRecordingContext {
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- public:
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-
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- #ifdef SK_METAL
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- /**
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- * Makes a GrDirectContext which uses Metal as the backend. The GrMtlBackendContext contains a
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- * MTLDevice and MTLCommandQueue which should be used by the backend. These objects must
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- * have their own ref which will be released when the GrMtlBackendContext is destroyed.
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- * Ganesh will take its own ref on the objects which will be released when the GrDirectContext
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- * is destroyed.
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- */
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- static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&, const GrContextOptions&);
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- static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&);
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- /**
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- * Deprecated.
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- *
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- * Makes a GrDirectContext which uses Metal as the backend. The device parameter is an
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- * MTLDevice and queue is an MTLCommandQueue which should be used by the backend. These objects
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- * must have a ref on them that can be transferred to Ganesh, which will release the ref
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- * when the GrDirectContext is destroyed.
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- */
82
- static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue, const GrContextOptions&);
83
- static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue);
84
- #endif
85
-
86
- #ifdef SK_DIRECT3D
87
- /**
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- * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context
89
- * must be kept alive until the returned GrDirectContext is first destroyed or abandoned.
90
- */
91
- static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&);
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- static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&);
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- #endif
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-
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- static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
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- static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*);
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-
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- ~GrDirectContext() override;
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-
100
- /**
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- * The context normally assumes that no outsider is setting state
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- * within the underlying 3D API's context/device/whatever. This call informs
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- * the context that the state was modified and it should resend. Shouldn't
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- * be called frequently for good performance.
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- * The flag bits, state, is dependent on which backend is used by the
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- * context, either GL or D3D (possible in future).
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- */
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- void resetContext(uint32_t state = kAll_GrBackendState);
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-
110
- /**
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- * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which
112
- * the context has modified the bound texture will have texture id 0 bound. This does not
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- * flush the context. Calling resetContext() does not change the set that will be bound
114
- * to texture id 0 on the next call to resetGLTextureBindings(). After this is called
115
- * all unit/target combinations are considered to have unmodified bindings until the context
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- * subsequently modifies them (meaning if this is called twice in a row with no intervening
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- * context usage then the second call is a no-op.)
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- */
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- void resetGLTextureBindings();
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-
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- /**
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- * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
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- * usable. Call this if you have lost the associated GPU context, and thus internal texture,
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- * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
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- * context and any of its created resource objects will not make backend 3D API calls. Content
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- * rendered but not previously flushed may be lost. After this function is called all subsequent
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- * calls on the context will fail or be no-ops.
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- *
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- * The typical use case for this function is that the underlying 3D context was lost and further
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- * API calls may crash.
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- *
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- * This call is not valid to be made inside ReleaseProcs passed into SkSurface or SkImages. The
133
- * call will simply fail (and assert in debug) if it is called while inside a ReleaseProc.
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- *
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- * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
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- * create the context must be kept alive even after abandoning the context. Those objects must
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- * live for the lifetime of the context object itself. The reason for this is so that
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- * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be
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- * cleaned up even in a device lost state.
140
- */
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- void abandonContext() override;
142
-
143
- /**
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- * Returns true if the context was abandoned or if the backend specific context has gotten into
145
- * an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a
146
- * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this
147
- * context.
148
- */
149
- bool abandoned() override;
150
-
151
- /**
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- * Returns true if the backend specific context has gotten into an unrecoverarble, lost state
153
- * (e.g. in Vulkan backend if we've gotten a VK_ERROR_DEVICE_LOST). If the backend context is
154
- * lost, this call will also abandon this context.
155
- */
156
- bool isDeviceLost();
157
-
158
- // TODO: Remove this from public after migrating Chrome.
159
- sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
160
-
161
- /**
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- * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is
163
- * reset and will return false until another out-of-memory error is reported by the 3D API. If
164
- * the context is abandoned then this will report false.
165
- *
166
- * Currently this is implemented for:
167
- *
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- * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and
169
- * therefore hide the error from Skia. Also, it is not advised to use this in combination with
170
- * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever
171
- * checking the GL context for OOM.
172
- *
173
- * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has
174
- * occurred.
175
- */
176
- bool oomed();
177
-
178
- /**
179
- * This is similar to abandonContext() however the underlying 3D context is not yet lost and
180
- * the context will cleanup all allocated resources before returning. After returning it will
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- * assume that the underlying context may no longer be valid.
182
- *
183
- * The typical use case for this function is that the client is going to destroy the 3D context
184
- * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed
185
- * elsewhere by either the client or Skia objects).
186
- *
187
- * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to
188
- * create the context must be alive before calling releaseResourcesAndAbandonContext.
189
- */
190
- void releaseResourcesAndAbandonContext();
191
-
192
- ///////////////////////////////////////////////////////////////////////////
193
- // Resource Cache
194
-
195
- /** DEPRECATED
196
- * Return the current GPU resource cache limits.
197
- *
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- * @param maxResources If non-null, will be set to -1.
199
- * @param maxResourceBytes If non-null, returns maximum number of bytes of
200
- * video memory that can be held in the cache.
201
- */
202
- void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
203
-
204
- /**
205
- * Return the current GPU resource cache limit in bytes.
206
- */
207
- size_t getResourceCacheLimit() const;
208
-
209
- /**
210
- * Gets the current GPU resource cache usage.
211
- *
212
- * @param resourceCount If non-null, returns the number of resources that are held in the
213
- * cache.
214
- * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
215
- * in the cache.
216
- */
217
- void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
218
-
219
- /**
220
- * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
221
- */
222
- size_t getResourceCachePurgeableBytes() const;
223
-
224
- /** DEPRECATED
225
- * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes
226
- * limit, it will be purged (LRU) to keep the cache within the limit.
227
- *
228
- * @param maxResources Unused.
229
- * @param maxResourceBytes The maximum number of bytes of video memory
230
- * that can be held in the cache.
231
- */
232
- void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
233
-
234
- /**
235
- * Specify the GPU resource cache limit. If the cache currently exceeds this limit,
236
- * it will be purged (LRU) to keep the cache within the limit.
237
- *
238
- * @param maxResourceBytes The maximum number of bytes of video memory
239
- * that can be held in the cache.
240
- */
241
- void setResourceCacheLimit(size_t maxResourceBytes);
242
-
243
- /**
244
- * Frees GPU created by the context. Can be called to reduce GPU memory
245
- * pressure.
246
- */
247
- void freeGpuResources();
248
-
249
- /**
250
- * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
251
- * otherwise marked for deletion, regardless of whether the context is under budget.
252
-
253
- *
254
- * @param msNotUsed Only unlocked resources not used in these last milliseconds will be
255
- * cleaned up.
256
- * @param opts Specify which resources should be cleaned up. If kScratchResourcesOnly
257
- * then, all unlocked scratch resources older than 'msNotUsed' will be purged
258
- * but the unlocked resources with persistent data will remain. If
259
- * kAllResources
260
- */
261
-
262
- void performDeferredCleanup(
263
- std::chrono::milliseconds msNotUsed,
264
- GrPurgeResourceOptions opts = GrPurgeResourceOptions::kAllResources);
265
-
266
- // Temporary compatibility API for Android.
267
- void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
268
- this->performDeferredCleanup(msNotUsed);
269
- }
270
-
271
- /**
272
- * Purge unlocked resources from the cache until the the provided byte count has been reached
273
- * or we have purged all unlocked resources. The default policy is to purge in LRU order, but
274
- * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
275
- * resource types.
276
- *
277
- * @param maxBytesToPurge the desired number of bytes to be purged.
278
- * @param preferScratchResources If true scratch resources will be purged prior to other
279
- * resource types.
280
- */
281
- void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
282
-
283
- /**
284
- * This entry point is intended for instances where an app has been backgrounded or
285
- * suspended.
286
- * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the
287
- * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false
288
- * then all unlocked resources will be purged.
289
- * In either case, after the unlocked resources are purged a separate pass will be made to
290
- * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true
291
- * some resources with persistent data may be purged to be under budget).
292
- *
293
- * @param opts If kScratchResourcesOnly only unlocked scratch resources will be purged prior
294
- * enforcing the budget requirements.
295
- */
296
- void purgeUnlockedResources(GrPurgeResourceOptions opts);
297
-
298
- /**
299
- * Gets the maximum supported texture size.
300
- */
301
- using GrRecordingContext::maxTextureSize;
302
-
303
- /**
304
- * Gets the maximum supported render target size.
305
- */
306
- using GrRecordingContext::maxRenderTargetSize;
307
-
308
- /**
309
- * Can a SkImage be created with the given color type.
310
- */
311
- using GrRecordingContext::colorTypeSupportedAsImage;
312
-
313
- /**
314
- * Does this context support protected content?
315
- */
316
- using GrRecordingContext::supportsProtectedContent;
317
-
318
- /**
319
- * Can a SkSurface be created with the given color type. To check whether MSAA is supported
320
- * use maxSurfaceSampleCountForColorType().
321
- */
322
- using GrRecordingContext::colorTypeSupportedAsSurface;
323
-
324
- /**
325
- * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
326
- * rendering is supported for the color type. 0 is returned if rendering to this color type
327
- * is not supported at all.
328
- */
329
- using GrRecordingContext::maxSurfaceSampleCountForColorType;
330
-
331
- ///////////////////////////////////////////////////////////////////////////
332
- // Misc.
333
-
334
- /**
335
- * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before
336
- * executing any more commands on the GPU. We only guarantee blocking transfer and fragment
337
- * shader work, but may block earlier stages as well depending on the backend.If this call
338
- * returns false, then the GPU back-end will not wait on any passed in semaphores, and the
339
- * client will still own the semaphores, regardless of the value of deleteSemaphoresAfterWait.
340
- *
341
- * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case
342
- * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it
343
- * knows that Skia has finished waiting on them. This can be done by using finishedProcs on
344
- * flush calls.
345
- *
346
- * This is not supported on the GL backend.
347
- */
348
- bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores,
349
- bool deleteSemaphoresAfterWait = true);
350
-
351
- /**
352
- * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D
353
- * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by
354
- * GrContext::submit(sync).
355
- */
356
- void flushAndSubmit(GrSyncCpu sync = GrSyncCpu::kNo) {
357
- this->flush(GrFlushInfo());
358
- this->submit(sync);
359
- }
360
-
361
- /**
362
- * Call to ensure all drawing to the context has been flushed to underlying 3D API specific
363
- * objects. A call to `submit` is always required to ensure work is actually sent to
364
- * the gpu. Some specific API details:
365
- * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some
366
- * sync objects from the flush will not be valid until a submission occurs.
367
- *
368
- * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
369
- * buffer or encoder objects. However, these objects are not sent to the gpu until a
370
- * submission occurs.
371
- *
372
- * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be
373
- * submitted to the gpu during the next submit call (it is possible Skia failed to create a
374
- * subset of the semaphores). The client should not wait on these semaphores until after submit
375
- * has been called, and must keep them alive until then. If this call returns
376
- * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on
377
- * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with
378
- * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
379
- * client is still responsible for deleting any initialized semaphores.
380
- * Regardless of semaphore submission the context will still be flushed. It should be
381
- * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not
382
- * happen. It simply means there were no semaphores submitted to the GPU. A caller should only
383
- * take this as a failure if they passed in semaphores to be submitted.
384
- */
385
- GrSemaphoresSubmitted flush(const GrFlushInfo& info);
386
-
387
- void flush() { this->flush(GrFlushInfo()); }
388
-
389
- /** Flushes any pending uses of texture-backed images in the GPU backend. If the image is not
390
- * texture-backed (including promise texture images) or if the GrDirectContext does not
391
- * have the same context ID as the context backing the image then this is a no-op.
392
- * If the image was not used in any non-culled draws in the current queue of work for the
393
- * passed GrDirectContext then this is a no-op unless the GrFlushInfo contains semaphores or
394
- * a finish proc. Those are respected even when the image has not been used.
395
- * @param image the non-null image to flush.
396
- * @param info flush options
397
- */
398
- GrSemaphoresSubmitted flush(const sk_sp<const SkImage>& image, const GrFlushInfo& info);
399
- void flush(const sk_sp<const SkImage>& image);
400
-
401
- /** Version of flush() that uses a default GrFlushInfo. Also submits the flushed work to the
402
- * GPU.
403
- */
404
- void flushAndSubmit(const sk_sp<const SkImage>& image);
405
-
406
- /** Issues pending SkSurface commands to the GPU-backed API objects and resolves any SkSurface
407
- * MSAA. A call to GrDirectContext::submit is always required to ensure work is actually sent
408
- * to the gpu. Some specific API details:
409
- * GL: Commands are actually sent to the driver, but glFlush is never called. Thus some
410
- * sync objects from the flush will not be valid until a submission occurs.
411
- *
412
- * Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command
413
- * buffer or encoder objects. However, these objects are not sent to the gpu until a
414
- * submission occurs.
415
- *
416
- * The work that is submitted to the GPU will be dependent on the BackendSurfaceAccess that is
417
- * passed in.
418
- *
419
- * If BackendSurfaceAccess::kNoAccess is passed in all commands will be issued to the GPU.
420
- *
421
- * If BackendSurfaceAccess::kPresent is passed in and the backend API is not Vulkan, it is
422
- * treated the same as kNoAccess. If the backend API is Vulkan, the VkImage that backs the
423
- * SkSurface will be transferred back to its original queue. If the SkSurface was created by
424
- * wrapping a VkImage, the queue will be set to the queue which was originally passed in on
425
- * the GrVkImageInfo. Additionally, if the original queue was not external or foreign the
426
- * layout of the VkImage will be set to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
427
- *
428
- * The GrFlushInfo describes additional options to flush. Please see documentation at
429
- * GrFlushInfo for more info.
430
- *
431
- * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be
432
- * submitted to the gpu during the next submit call (it is possible Skia failed to create a
433
- * subset of the semaphores). The client should not wait on these semaphores until after submit
434
- * has been called, but must keep them alive until then. If a submit flag was passed in with
435
- * the flush these valid semaphores can we waited on immediately. If this call returns
436
- * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on
437
- * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in
438
- * with the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the
439
- * client is still responsible for deleting any initialized semaphores.
440
- * Regardless of semaphore submission the context will still be flushed. It should be
441
- * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not
442
- * happen. It simply means there were no semaphores submitted to the GPU. A caller should only
443
- * take this as a failure if they passed in semaphores to be submitted.
444
- *
445
- * Pending surface commands are flushed regardless of the return result.
446
- *
447
- * @param surface The GPU backed surface to be flushed. Has no effect on a CPU-backed surface.
448
- * @param access type of access the call will do on the backend object after flush
449
- * @param info flush options
450
- */
451
- GrSemaphoresSubmitted flush(SkSurface* surface,
452
- SkSurfaces::BackendSurfaceAccess access,
453
- const GrFlushInfo& info);
454
-
455
- /**
456
- * Same as above except:
457
- *
458
- * If a skgpu::MutableTextureState is passed in, at the end of the flush we will transition
459
- * the surface to be in the state requested by the skgpu::MutableTextureState. If the surface
460
- * (or SkImage or GrBackendSurface wrapping the same backend object) is used again after this
461
- * flush the state may be changed and no longer match what is requested here. This is often
462
- * used if the surface will be used for presenting or external use and the client wants backend
463
- * object to be prepped for that use. A finishedProc or semaphore on the GrFlushInfo will also
464
- * include the work for any requested state change.
465
- *
466
- * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's
467
- * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to
468
- * tell Skia to not change those respective states.
469
- *
470
- * @param surface The GPU backed surface to be flushed. Has no effect on a CPU-backed surface.
471
- * @param info flush options
472
- * @param newState optional state change request after flush
473
- */
474
- GrSemaphoresSubmitted flush(SkSurface* surface,
475
- const GrFlushInfo& info,
476
- const skgpu::MutableTextureState* newState = nullptr);
477
-
478
- /** Call to ensure all reads/writes of the surface have been issued to the underlying 3D API.
479
- * Skia will correctly order its own draws and pixel operations. This must to be used to ensure
480
- * correct ordering when the surface backing store is accessed outside Skia (e.g. direct use of
481
- * the 3D API or a windowing system). This is equivalent to
482
- * calling ::flush with a default GrFlushInfo followed by ::submit(syncCpu).
483
- *
484
- * Has no effect on a CPU-backed surface.
485
- */
486
- void flushAndSubmit(SkSurface* surface, GrSyncCpu sync = GrSyncCpu::kNo);
487
-
488
- /**
489
- * Flushes the given surface with the default GrFlushInfo.
490
- *
491
- * Has no effect on a CPU-backed surface.
492
- */
493
- void flush(SkSurface* surface);
494
-
495
- /**
496
- * Submit outstanding work to the gpu from all previously un-submitted flushes. The return
497
- * value of the submit will indicate whether or not the submission to the GPU was successful.
498
- *
499
- * If the call returns true, all previously passed in semaphores in flush calls will have been
500
- * submitted to the GPU and they can safely be waited on. The caller should wait on those
501
- * semaphores or perform some other global synchronization before deleting the semaphores.
502
- *
503
- * If it returns false, then those same semaphores will not have been submitted and we will not
504
- * try to submit them again. The caller is free to delete the semaphores at any time.
505
- *
506
- * If sync flag is GrSyncCpu::kYes, this function will return once the gpu has finished with all
507
- * submitted work.
508
- */
509
- bool submit(GrSyncCpu sync = GrSyncCpu::kNo);
510
-
511
- /**
512
- * Checks whether any asynchronous work is complete and if so calls related callbacks.
513
- */
514
- void checkAsyncWorkCompletion();
515
-
516
- /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
517
- // Chrome is using this!
518
- void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
519
-
520
- bool supportsDistanceFieldText() const;
521
-
522
- void storeVkPipelineCacheData();
523
-
524
- /**
525
- * Retrieve the default GrBackendFormat for a given SkColorType and renderability.
526
- * It is guaranteed that this backend format will be the one used by the following
527
- * SkColorType and GrSurfaceCharacterization-based createBackendTexture methods.
528
- *
529
- * The caller should check that the returned format is valid.
530
- */
531
- using GrRecordingContext::defaultBackendFormat;
532
-
533
- /**
534
- * The explicitly allocated backend texture API allows clients to use Skia to create backend
535
- * objects outside of Skia proper (i.e., Skia's caching system will not know about them.)
536
- *
537
- * It is the client's responsibility to delete all these objects (using deleteBackendTexture)
538
- * before deleting the context used to create them. If the backend is Vulkan, the textures must
539
- * be deleted before abandoning the context as well. Additionally, clients should only delete
540
- * these objects on the thread for which that context is active.
541
- *
542
- * The client is responsible for ensuring synchronization between different uses
543
- * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the
544
- * surface, rewrapping it in a image and drawing the image will require explicit
545
- * synchronization on the client's part).
546
- */
547
-
548
- /**
549
- * If possible, create an uninitialized backend texture. The client should ensure that the
550
- * returned backend texture is valid.
551
- * For the Vulkan backend the layout of the created VkImage will be:
552
- * VK_IMAGE_LAYOUT_UNDEFINED.
553
- */
554
- GrBackendTexture createBackendTexture(int width,
555
- int height,
556
- const GrBackendFormat&,
557
- skgpu::Mipmapped,
558
- GrRenderable,
559
- GrProtected = GrProtected::kNo,
560
- std::string_view label = {});
561
-
562
- /**
563
- * If possible, create an uninitialized backend texture. The client should ensure that the
564
- * returned backend texture is valid.
565
- * If successful, the created backend texture will be compatible with the provided
566
- * SkColorType.
567
- * For the Vulkan backend the layout of the created VkImage will be:
568
- * VK_IMAGE_LAYOUT_UNDEFINED.
569
- */
570
- GrBackendTexture createBackendTexture(int width,
571
- int height,
572
- SkColorType,
573
- skgpu::Mipmapped,
574
- GrRenderable,
575
- GrProtected = GrProtected::kNo,
576
- std::string_view label = {});
577
-
578
- /**
579
- * If possible, create a backend texture initialized to a particular color. The client should
580
- * ensure that the returned backend texture is valid. The client can pass in a finishedProc
581
- * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
582
- * client is required to call `submit` to send the upload work to the gpu. The
583
- * finishedProc will always get called even if we failed to create the GrBackendTexture.
584
- * For the Vulkan backend the layout of the created VkImage will be:
585
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
586
- */
587
- GrBackendTexture createBackendTexture(int width,
588
- int height,
589
- const GrBackendFormat&,
590
- const SkColor4f& color,
591
- skgpu::Mipmapped,
592
- GrRenderable,
593
- GrProtected = GrProtected::kNo,
594
- GrGpuFinishedProc finishedProc = nullptr,
595
- GrGpuFinishedContext finishedContext = nullptr,
596
- std::string_view label = {});
597
-
598
- /**
599
- * If possible, create a backend texture initialized to a particular color. The client should
600
- * ensure that the returned backend texture is valid. The client can pass in a finishedProc
601
- * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The
602
- * client is required to call `submit` to send the upload work to the gpu. The
603
- * finishedProc will always get called even if we failed to create the GrBackendTexture.
604
- * If successful, the created backend texture will be compatible with the provided
605
- * SkColorType.
606
- * For the Vulkan backend the layout of the created VkImage will be:
607
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
608
- */
609
- GrBackendTexture createBackendTexture(int width,
610
- int height,
611
- SkColorType,
612
- const SkColor4f& color,
613
- skgpu::Mipmapped,
614
- GrRenderable,
615
- GrProtected = GrProtected::kNo,
616
- GrGpuFinishedProc finishedProc = nullptr,
617
- GrGpuFinishedContext finishedContext = nullptr,
618
- std::string_view label = {});
619
-
620
- /**
621
- * If possible, create a backend texture initialized with the provided pixmap data. The client
622
- * should ensure that the returned backend texture is valid. The client can pass in a
623
- * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
624
- * deleted. The client is required to call `submit` to send the upload work to the gpu.
625
- * The finishedProc will always get called even if we failed to create the GrBackendTexture.
626
- * If successful, the created backend texture will be compatible with the provided
627
- * pixmap(s). Compatible, in this case, means that the backend format will be the result
628
- * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted
629
- * when this call returns.
630
- * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired
631
- * the data for all the mipmap levels must be provided. In the mipmapped case all the
632
- * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels
633
- * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The
634
- * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture.
635
- * Note: the pixmap's alphatypes and colorspaces are ignored.
636
- * For the Vulkan backend the layout of the created VkImage will be:
637
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
638
- */
639
- GrBackendTexture createBackendTexture(const SkPixmap srcData[],
640
- int numLevels,
641
- GrSurfaceOrigin,
642
- GrRenderable,
643
- GrProtected,
644
- GrGpuFinishedProc finishedProc = nullptr,
645
- GrGpuFinishedContext finishedContext = nullptr,
646
- std::string_view label = {});
647
-
648
- /**
649
- * Convenience version createBackendTexture() that takes just a base level pixmap.
650
- */
651
- GrBackendTexture createBackendTexture(const SkPixmap& srcData,
652
- GrSurfaceOrigin textureOrigin,
653
- GrRenderable renderable,
654
- GrProtected isProtected,
655
- GrGpuFinishedProc finishedProc = nullptr,
656
- GrGpuFinishedContext finishedContext = nullptr,
657
- std::string_view label = {});
658
-
659
- // Deprecated versions that do not take origin and assume top-left.
660
- GrBackendTexture createBackendTexture(const SkPixmap srcData[],
661
- int numLevels,
662
- GrRenderable renderable,
663
- GrProtected isProtected,
664
- GrGpuFinishedProc finishedProc = nullptr,
665
- GrGpuFinishedContext finishedContext = nullptr,
666
- std::string_view label = {});
667
-
668
- GrBackendTexture createBackendTexture(const SkPixmap& srcData,
669
- GrRenderable renderable,
670
- GrProtected isProtected,
671
- GrGpuFinishedProc finishedProc = nullptr,
672
- GrGpuFinishedContext finishedContext = nullptr,
673
- std::string_view label = {});
674
-
675
- /**
676
- * If possible, updates a backend texture to be filled to a particular color. The client should
677
- * check the return value to see if the update was successful. The client can pass in a
678
- * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
679
- * deleted. The client is required to call `submit` to send the upload work to the gpu.
680
- * The finishedProc will always get called even if we failed to update the GrBackendTexture.
681
- * For the Vulkan backend after a successful update the layout of the created VkImage will be:
682
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
683
- */
684
- bool updateBackendTexture(const GrBackendTexture&,
685
- const SkColor4f& color,
686
- GrGpuFinishedProc finishedProc,
687
- GrGpuFinishedContext finishedContext);
688
-
689
- /**
690
- * If possible, updates a backend texture to be filled to a particular color. The data in
691
- * GrBackendTexture and passed in color is interpreted with respect to the passed in
692
- * SkColorType. The client should check the return value to see if the update was successful.
693
- * The client can pass in a finishedProc to be notified when the data has been uploaded by the
694
- * gpu and the texture can be deleted. The client is required to call `submit` to send
695
- * the upload work to the gpu. The finishedProc will always get called even if we failed to
696
- * update the GrBackendTexture.
697
- * For the Vulkan backend after a successful update the layout of the created VkImage will be:
698
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
699
- */
700
- bool updateBackendTexture(const GrBackendTexture&,
701
- SkColorType skColorType,
702
- const SkColor4f& color,
703
- GrGpuFinishedProc finishedProc,
704
- GrGpuFinishedContext finishedContext);
705
-
706
- /**
707
- * If possible, updates a backend texture filled with the provided pixmap data. The client
708
- * should check the return value to see if the update was successful. The client can pass in a
709
- * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
710
- * deleted. The client is required to call `submit` to send the upload work to the gpu.
711
- * The finishedProc will always get called even if we failed to create the GrBackendTexture.
712
- * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case,
713
- * means that the backend format is compatible with the base pixmap's colortype. The src data
714
- * can be deleted when this call returns.
715
- * If the backend texture is mip mapped, the data for all the mipmap levels must be provided.
716
- * In the mipmapped case all the colortypes of the provided pixmaps must be the same.
717
- * Additionally, all the miplevels must be sized correctly (please see
718
- * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the
719
- * pixmap data is vertically flipped in the texture.
720
- * Note: the pixmap's alphatypes and colorspaces are ignored.
721
- * For the Vulkan backend after a successful update the layout of the created VkImage will be:
722
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
723
- */
724
- bool updateBackendTexture(const GrBackendTexture&,
725
- const SkPixmap srcData[],
726
- int numLevels,
727
- GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin,
728
- GrGpuFinishedProc finishedProc = nullptr,
729
- GrGpuFinishedContext finishedContext = nullptr);
730
-
731
- /**
732
- * Convenience version of updateBackendTexture that takes just a base level pixmap.
733
- */
734
- bool updateBackendTexture(const GrBackendTexture& texture,
735
- const SkPixmap& srcData,
736
- GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin,
737
- GrGpuFinishedProc finishedProc = nullptr,
738
- GrGpuFinishedContext finishedContext = nullptr) {
739
- return this->updateBackendTexture(texture,
740
- &srcData,
741
- 1,
742
- textureOrigin,
743
- finishedProc,
744
- finishedContext);
745
- }
746
-
747
- // Deprecated version that does not take origin and assumes top-left.
748
- bool updateBackendTexture(const GrBackendTexture& texture,
749
- const SkPixmap srcData[],
750
- int numLevels,
751
- GrGpuFinishedProc finishedProc,
752
- GrGpuFinishedContext finishedContext);
753
-
754
- /**
755
- * Retrieve the GrBackendFormat for a given SkTextureCompressionType. This is
756
- * guaranteed to match the backend format used by the following
757
- * createCompressedBackendTexture methods that take a CompressionType.
758
- *
759
- * The caller should check that the returned format is valid.
760
- */
761
- using GrRecordingContext::compressedBackendFormat;
762
-
763
- /**
764
- *If possible, create a compressed backend texture initialized to a particular color. The
765
- * client should ensure that the returned backend texture is valid. The client can pass in a
766
- * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
767
- * deleted. The client is required to call `submit` to send the upload work to the gpu.
768
- * The finishedProc will always get called even if we failed to create the GrBackendTexture.
769
- * For the Vulkan backend the layout of the created VkImage will be:
770
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
771
- */
772
- GrBackendTexture createCompressedBackendTexture(int width,
773
- int height,
774
- const GrBackendFormat&,
775
- const SkColor4f& color,
776
- skgpu::Mipmapped,
777
- GrProtected = GrProtected::kNo,
778
- GrGpuFinishedProc finishedProc = nullptr,
779
- GrGpuFinishedContext finishedContext = nullptr);
780
-
781
- GrBackendTexture createCompressedBackendTexture(int width,
782
- int height,
783
- SkTextureCompressionType,
784
- const SkColor4f& color,
785
- skgpu::Mipmapped,
786
- GrProtected = GrProtected::kNo,
787
- GrGpuFinishedProc finishedProc = nullptr,
788
- GrGpuFinishedContext finishedContext = nullptr);
789
-
790
- /**
791
- * If possible, create a backend texture initialized with the provided raw data. The client
792
- * should ensure that the returned backend texture is valid. The client can pass in a
793
- * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
794
- * deleted. The client is required to call `submit` to send the upload work to the gpu.
795
- * The finishedProc will always get called even if we failed to create the GrBackendTexture
796
- * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired
797
- * the data for all the mipmap levels must be provided. Additionally, all the miplevels
798
- * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount).
799
- * For the Vulkan backend the layout of the created VkImage will be:
800
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
801
- */
802
- GrBackendTexture createCompressedBackendTexture(int width,
803
- int height,
804
- const GrBackendFormat&,
805
- const void* data,
806
- size_t dataSize,
807
- skgpu::Mipmapped,
808
- GrProtected = GrProtected::kNo,
809
- GrGpuFinishedProc finishedProc = nullptr,
810
- GrGpuFinishedContext finishedContext = nullptr);
811
-
812
- GrBackendTexture createCompressedBackendTexture(int width,
813
- int height,
814
- SkTextureCompressionType,
815
- const void* data,
816
- size_t dataSize,
817
- skgpu::Mipmapped,
818
- GrProtected = GrProtected::kNo,
819
- GrGpuFinishedProc finishedProc = nullptr,
820
- GrGpuFinishedContext finishedContext = nullptr);
821
-
822
- /**
823
- * If possible, updates a backend texture filled with the provided color. If the texture is
824
- * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client
825
- * should check the return value to see if the update was successful. The client can pass in a
826
- * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
827
- * deleted. The client is required to call `submit` to send the upload work to the gpu.
828
- * The finishedProc will always get called even if we failed to create the GrBackendTexture.
829
- * For the Vulkan backend after a successful update the layout of the created VkImage will be:
830
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
831
- */
832
- bool updateCompressedBackendTexture(const GrBackendTexture&,
833
- const SkColor4f& color,
834
- GrGpuFinishedProc finishedProc,
835
- GrGpuFinishedContext finishedContext);
836
-
837
- /**
838
- * If possible, updates a backend texture filled with the provided raw data. The client
839
- * should check the return value to see if the update was successful. The client can pass in a
840
- * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be
841
- * deleted. The client is required to call `submit` to send the upload work to the gpu.
842
- * The finishedProc will always get called even if we failed to create the GrBackendTexture.
843
- * If a mipmapped texture is passed in, the data for all the mipmap levels must be provided.
844
- * Additionally, all the miplevels must be sized correctly (please see
845
- * SkMipMap::ComputeLevelSize and ComputeLevelCount).
846
- * For the Vulkan backend after a successful update the layout of the created VkImage will be:
847
- * VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
848
- */
849
- bool updateCompressedBackendTexture(const GrBackendTexture&,
850
- const void* data,
851
- size_t dataSize,
852
- GrGpuFinishedProc finishedProc,
853
- GrGpuFinishedContext finishedContext);
854
-
855
- /**
856
- * Updates the state of the GrBackendTexture/RenderTarget to have the passed in
857
- * skgpu::MutableTextureState. All objects that wrap the backend surface (i.e. SkSurfaces and
858
- * SkImages) will also be aware of this state change. This call does not submit the state change
859
- * to the gpu, but requires the client to call `submit` to send it to the GPU. The work
860
- * for this call is ordered linearly with all other calls that require GrContext::submit to be
861
- * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be
862
- * called with finishedContext after the state transition is known to have occurred on the GPU.
863
- *
864
- * See skgpu::MutableTextureState to see what state can be set via this call.
865
- *
866
- * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's
867
- * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to
868
- * tell Skia to not change those respective states.
869
- *
870
- * If previousState is not null and this returns true, then Skia will have filled in
871
- * previousState to have the values of the state before this call.
872
- */
873
- bool setBackendTextureState(const GrBackendTexture&,
874
- const skgpu::MutableTextureState&,
875
- skgpu::MutableTextureState* previousState = nullptr,
876
- GrGpuFinishedProc finishedProc = nullptr,
877
- GrGpuFinishedContext finishedContext = nullptr);
878
- bool setBackendRenderTargetState(const GrBackendRenderTarget&,
879
- const skgpu::MutableTextureState&,
880
- skgpu::MutableTextureState* previousState = nullptr,
881
- GrGpuFinishedProc finishedProc = nullptr,
882
- GrGpuFinishedContext finishedContext = nullptr);
883
-
884
- void deleteBackendTexture(const GrBackendTexture&);
885
-
886
- // This interface allows clients to pre-compile shaders and populate the runtime program cache.
887
- // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format.
888
- //
889
- // Steps to use this API:
890
- //
891
- // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to
892
- // something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This
893
- // will ensure that the blobs are SkSL, and are suitable for pre-compilation.
894
- // 2) Run your application, and save all of the key/data pairs that are fed to the cache.
895
- //
896
- // 3) Switch over to shipping your application. Include the key/data pairs from above.
897
- // 4) At startup (or any convenient time), call precompileShader for each key/data pair.
898
- // This will compile the SkSL to create a GL program, and populate the runtime cache.
899
- //
900
- // This is only guaranteed to work if the context/device used in step #2 are created in the
901
- // same way as the one used in step #4, and the same GrContextOptions are specified.
902
- // Using cached shader blobs on a different device or driver are undefined.
903
- bool precompileShader(const SkData& key, const SkData& data);
904
-
905
- #ifdef SK_ENABLE_DUMP_GPU
906
- /** Returns a string with detailed information about the context & GPU, in JSON format. */
907
- SkString dump() const;
908
- #endif
909
-
910
- class DirectContextID {
911
- public:
912
- static GrDirectContext::DirectContextID Next();
913
-
914
- DirectContextID() : fID(SK_InvalidUniqueID) {}
915
-
916
- bool operator==(const DirectContextID& that) const { return fID == that.fID; }
917
- bool operator!=(const DirectContextID& that) const { return !(*this == that); }
918
-
919
- void makeInvalid() { fID = SK_InvalidUniqueID; }
920
- bool isValid() const { return fID != SK_InvalidUniqueID; }
921
-
922
- private:
923
- constexpr DirectContextID(uint32_t id) : fID(id) {}
924
- uint32_t fID;
925
- };
926
-
927
- DirectContextID directContextID() const { return fDirectContextID; }
928
-
929
- // Provides access to functions that aren't part of the public API.
930
- GrDirectContextPriv priv();
931
- const GrDirectContextPriv priv() const; // NOLINT(readability-const-return-type)
932
-
933
- protected:
934
- GrDirectContext(GrBackendApi backend,
935
- const GrContextOptions& options,
936
- sk_sp<GrContextThreadSafeProxy> proxy);
937
-
938
- bool init() override;
939
-
940
- GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); }
941
- #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
942
- skgpu::ganesh::SmallPathAtlasMgr* onGetSmallPathAtlasMgr();
943
- #endif
944
-
945
- GrDirectContext* asDirectContext() override { return this; }
946
-
947
- private:
948
- // This call will make sure out work on the GPU is finished and will execute any outstanding
949
- // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the
950
- // outstanding work on the gpu. The main use currently for this function is when tearing down or
951
- // abandoning the context.
952
- //
953
- // When we finish up work on the GPU it could trigger callbacks to the client. In the case we
954
- // are abandoning the context we don't want the client to be able to use the GrDirectContext to
955
- // issue more commands during the callback. Thus before calling this function we set the
956
- // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded
957
- // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned
958
- // bool is used for this signal.
959
- void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned);
960
-
961
- // This delete callback needs to be the first thing on the GrDirectContext so that it is the
962
- // last thing destroyed. The callback may signal the client to clean up things that may need
963
- // to survive the lifetime of some of the other objects on the GrDirectCotnext. So make sure
964
- // we don't call it until all else has been destroyed.
965
- class DeleteCallbackHelper {
966
- public:
967
- DeleteCallbackHelper(GrDirectContextDestroyedContext context,
968
- GrDirectContextDestroyedProc proc)
969
- : fContext(context), fProc(proc) {}
970
-
971
- ~DeleteCallbackHelper() {
972
- if (fProc) {
973
- fProc(fContext);
974
- }
975
- }
976
-
977
- private:
978
- GrDirectContextDestroyedContext fContext;
979
- GrDirectContextDestroyedProc fProc;
980
- };
981
- std::unique_ptr<DeleteCallbackHelper> fDeleteCallbackHelper;
982
-
983
- const DirectContextID fDirectContextID;
984
- // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed
985
- // after all of its users. Clients of fTaskGroup will generally want to ensure that they call
986
- // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being
987
- // invoked after objects they depend upon have already been destroyed.
988
- std::unique_ptr<SkTaskGroup> fTaskGroup;
989
- std::unique_ptr<sktext::gpu::StrikeCache> fStrikeCache;
990
- std::unique_ptr<GrGpu> fGpu;
991
- std::unique_ptr<GrResourceCache> fResourceCache;
992
- std::unique_ptr<GrResourceProvider> fResourceProvider;
993
-
994
- // This is incremented before we start calling ReleaseProcs from GrSurfaces and decremented
995
- // after. A ReleaseProc may trigger code causing another resource to get freed so we to track
996
- // the count to know if we in a ReleaseProc at any level. When this is set to a value greated
997
- // than zero we will not allow abandonContext calls to be made on the context.
998
- int fInsideReleaseProcCnt = 0;
999
-
1000
- bool fDidTestPMConversions;
1001
- // true if the PM/UPM conversion succeeded; false otherwise
1002
- bool fPMUPMConversionsRoundTrip;
1003
-
1004
- GrContextOptions::PersistentCache* fPersistentCache;
1005
-
1006
- std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager;
1007
- std::unique_ptr<GrAtlasManager> fAtlasManager;
1008
-
1009
- #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
1010
- std::unique_ptr<skgpu::ganesh::SmallPathAtlasMgr> fSmallPathAtlasMgr;
1011
- #endif
1012
-
1013
- friend class GrDirectContextPriv;
1014
- };
1015
-
1016
-
1017
- #endif
7
+ // TODO(kjlubick, egdaniel) Delete this after migrating clients.
8
+ #include "include/gpu/ganesh/GrDirectContext.h"