@shopify/react-native-skia 1.3.11 → 1.3.13

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Files changed (2235) hide show
  1. package/android/cpp/jni/JniSkiaManager.cpp +8 -2
  2. package/cpp/jsi/JsiHostObject.h +9 -15
  3. package/lib/commonjs/Platform/IPlatform.d.ts +0 -1
  4. package/lib/commonjs/Platform/IPlatform.js.map +1 -1
  5. package/lib/commonjs/Platform/Platform.js.map +1 -1
  6. package/lib/commonjs/Platform/Platform.web.js +5 -1
  7. package/lib/commonjs/Platform/Platform.web.js.map +1 -1
  8. package/lib/commonjs/Platform/index.js.map +1 -1
  9. package/lib/commonjs/__tests__/globalSetup.d.ts +9 -0
  10. package/lib/commonjs/__tests__/globalTeardown.d.ts +2 -0
  11. package/lib/commonjs/__tests__/setup.d.ts +18 -0
  12. package/lib/commonjs/animation/functions/index.js.map +1 -1
  13. package/lib/commonjs/animation/functions/interpolate.js.map +1 -1
  14. package/lib/commonjs/animation/functions/interpolateColors.js.map +1 -1
  15. package/lib/commonjs/animation/functions/interpolatePaths.js.map +1 -1
  16. package/lib/commonjs/animation/functions/interpolateVector.js.map +1 -1
  17. package/lib/commonjs/animation/index.js.map +1 -1
  18. package/lib/commonjs/dom/__tests__/Compose.spec.d.ts +1 -0
  19. package/lib/commonjs/dom/__tests__/Demos.spec.d.ts +1 -0
  20. package/lib/commonjs/dom/__tests__/DrawingContext.spec.d.ts +1 -0
  21. package/lib/commonjs/dom/__tests__/Drawings.spec.d.ts +1 -0
  22. package/lib/commonjs/dom/__tests__/Group.spec.d.ts +1 -0
  23. package/lib/commonjs/dom/__tests__/Paint.spec.d.ts +1 -0
  24. package/lib/commonjs/dom/__tests__/RenderNodes.spec.d.ts +1 -0
  25. package/lib/commonjs/dom/__tests__/Shaders.spec.d.ts +1 -0
  26. package/lib/commonjs/dom/nodes/DrawingNode.js +2 -2
  27. package/lib/commonjs/dom/nodes/DrawingNode.js.map +1 -1
  28. package/lib/commonjs/dom/nodes/GroupNode.js.map +1 -1
  29. package/lib/commonjs/dom/nodes/JsiSkDOM.js.map +1 -1
  30. package/lib/commonjs/dom/nodes/LayerNode.js.map +1 -1
  31. package/lib/commonjs/dom/nodes/Node.js +2 -2
  32. package/lib/commonjs/dom/nodes/Node.js.map +1 -1
  33. package/lib/commonjs/dom/nodes/PaintNode.js.map +1 -1
  34. package/lib/commonjs/dom/nodes/RenderNode.js +2 -2
  35. package/lib/commonjs/dom/nodes/RenderNode.js.map +1 -1
  36. package/lib/commonjs/dom/nodes/datatypes/Circle.js.map +1 -1
  37. package/lib/commonjs/dom/nodes/datatypes/Enum.js.map +1 -1
  38. package/lib/commonjs/dom/nodes/datatypes/Fitting.js.map +1 -1
  39. package/lib/commonjs/dom/nodes/datatypes/Gradient.js.map +1 -1
  40. package/lib/commonjs/dom/nodes/datatypes/Path.js.map +1 -1
  41. package/lib/commonjs/dom/nodes/datatypes/Radius.js.map +1 -1
  42. package/lib/commonjs/dom/nodes/datatypes/Rect.js.map +1 -1
  43. package/lib/commonjs/dom/nodes/datatypes/Transform.js.map +1 -1
  44. package/lib/commonjs/dom/nodes/datatypes/index.js.map +1 -1
  45. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js.map +1 -1
  46. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js.map +1 -1
  47. package/lib/commonjs/dom/nodes/drawings/Box.js.map +1 -1
  48. package/lib/commonjs/dom/nodes/drawings/CircleNode.js.map +1 -1
  49. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js.map +1 -1
  50. package/lib/commonjs/dom/nodes/drawings/FillNode.js.map +1 -1
  51. package/lib/commonjs/dom/nodes/drawings/ImageNode.js.map +1 -1
  52. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js.map +1 -1
  53. package/lib/commonjs/dom/nodes/drawings/LineNode.js.map +1 -1
  54. package/lib/commonjs/dom/nodes/drawings/OvalNode.js.map +1 -1
  55. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js.map +1 -1
  56. package/lib/commonjs/dom/nodes/drawings/PatchNode.js.map +1 -1
  57. package/lib/commonjs/dom/nodes/drawings/PathNode.js.map +1 -1
  58. package/lib/commonjs/dom/nodes/drawings/PictureNode.js.map +1 -1
  59. package/lib/commonjs/dom/nodes/drawings/PointsNode.js.map +1 -1
  60. package/lib/commonjs/dom/nodes/drawings/RRectNode.js +2 -2
  61. package/lib/commonjs/dom/nodes/drawings/RRectNode.js.map +1 -1
  62. package/lib/commonjs/dom/nodes/drawings/RectNode.js.map +1 -1
  63. package/lib/commonjs/dom/nodes/drawings/Text.js.map +1 -1
  64. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js.map +1 -1
  65. package/lib/commonjs/dom/nodes/drawings/index.js.map +1 -1
  66. package/lib/commonjs/dom/nodes/index.js.map +1 -1
  67. package/lib/commonjs/dom/nodes/paint/BlendNode.js.map +1 -1
  68. package/lib/commonjs/dom/nodes/paint/ColorFilters.js.map +1 -1
  69. package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +1 -1
  70. package/lib/commonjs/dom/nodes/paint/MaskFilters.js.map +1 -1
  71. package/lib/commonjs/dom/nodes/paint/PathEffects.js.map +1 -1
  72. package/lib/commonjs/dom/nodes/paint/Shaders.js.map +1 -1
  73. package/lib/commonjs/dom/nodes/paint/index.js.map +1 -1
  74. package/lib/commonjs/dom/types/ColorFilters.js.map +1 -1
  75. package/lib/commonjs/dom/types/Common.js.map +1 -1
  76. package/lib/commonjs/dom/types/DeclarationContext.js +2 -2
  77. package/lib/commonjs/dom/types/DeclarationContext.js.map +1 -1
  78. package/lib/commonjs/dom/types/DrawingContext.js +2 -2
  79. package/lib/commonjs/dom/types/DrawingContext.js.map +1 -1
  80. package/lib/commonjs/dom/types/Drawings.js.map +1 -1
  81. package/lib/commonjs/dom/types/ImageFilters.js.map +1 -1
  82. package/lib/commonjs/dom/types/MaskFilters.js.map +1 -1
  83. package/lib/commonjs/dom/types/Node.js.map +1 -1
  84. package/lib/commonjs/dom/types/NodeType.js.map +1 -1
  85. package/lib/commonjs/dom/types/Paragraph.js.map +1 -1
  86. package/lib/commonjs/dom/types/PathEffects.js.map +1 -1
  87. package/lib/commonjs/dom/types/Shaders.js.map +1 -1
  88. package/lib/commonjs/dom/types/SkDOM.js.map +1 -1
  89. package/lib/commonjs/dom/types/index.js.map +1 -1
  90. package/lib/commonjs/external/ModuleProxy.js.map +1 -1
  91. package/lib/commonjs/external/index.js.map +1 -1
  92. package/lib/commonjs/external/reanimated/ReanimatedProxy.js.map +1 -1
  93. package/lib/commonjs/external/reanimated/buffers.d.ts +4 -4
  94. package/lib/commonjs/external/reanimated/buffers.js +1 -1
  95. package/lib/commonjs/external/reanimated/buffers.js.map +1 -1
  96. package/lib/commonjs/external/reanimated/index.js.map +1 -1
  97. package/lib/commonjs/external/reanimated/interpolators.js +1 -1
  98. package/lib/commonjs/external/reanimated/interpolators.js.map +1 -1
  99. package/lib/commonjs/external/reanimated/renderHelpers.js +1 -1
  100. package/lib/commonjs/external/reanimated/renderHelpers.js.map +1 -1
  101. package/lib/commonjs/external/reanimated/textures.js +1 -1
  102. package/lib/commonjs/external/reanimated/textures.js.map +1 -1
  103. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js +1 -1
  104. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js.map +1 -1
  105. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js +1 -1
  106. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js.map +1 -1
  107. package/lib/commonjs/external/reanimated/useVideo.js +1 -1
  108. package/lib/commonjs/external/reanimated/useVideo.js.map +1 -1
  109. package/lib/commonjs/external/reanimated/useVideoLoading.js +1 -1
  110. package/lib/commonjs/external/reanimated/useVideoLoading.js.map +1 -1
  111. package/lib/commonjs/external/reanimated/useVideoLoading.web.js.map +1 -1
  112. package/lib/commonjs/headless/index.js.map +1 -1
  113. package/lib/commonjs/index.js.map +1 -1
  114. package/lib/commonjs/mock/index.js +4 -0
  115. package/lib/commonjs/mock/index.js.map +1 -1
  116. package/lib/commonjs/renderer/Canvas.d.ts +2 -2
  117. package/lib/commonjs/renderer/Canvas.js +2 -2
  118. package/lib/commonjs/renderer/Canvas.js.map +1 -1
  119. package/lib/commonjs/renderer/Container.d.ts +1 -0
  120. package/lib/commonjs/renderer/Container.js +3 -2
  121. package/lib/commonjs/renderer/Container.js.map +1 -1
  122. package/lib/commonjs/renderer/DrawingContext.js.map +1 -1
  123. package/lib/commonjs/renderer/HostComponents.js.map +1 -1
  124. package/lib/commonjs/renderer/HostConfig.d.ts +0 -1
  125. package/lib/commonjs/renderer/HostConfig.js +7 -3
  126. package/lib/commonjs/renderer/HostConfig.js.map +1 -1
  127. package/lib/commonjs/renderer/Offscreen.js.map +1 -1
  128. package/lib/commonjs/renderer/Reconciler.js +4 -3
  129. package/lib/commonjs/renderer/Reconciler.js.map +1 -1
  130. package/lib/commonjs/renderer/__tests__/Data.spec.d.ts +1 -0
  131. package/lib/commonjs/renderer/__tests__/Drawings.spec.d.ts +1 -0
  132. package/lib/commonjs/renderer/__tests__/FitBox.spec.d.ts +1 -0
  133. package/lib/commonjs/renderer/__tests__/Glyphs.spec.d.ts +1 -0
  134. package/lib/commonjs/renderer/__tests__/Image.spec.d.ts +1 -0
  135. package/lib/commonjs/renderer/__tests__/Paths.spec.d.ts +1 -0
  136. package/lib/commonjs/renderer/__tests__/Picture.spec.d.ts +1 -0
  137. package/lib/commonjs/renderer/__tests__/Simple.spec.d.ts +1 -0
  138. package/lib/commonjs/renderer/__tests__/SkiaDOM.spec.d.ts +1 -0
  139. package/lib/commonjs/renderer/__tests__/Surfaces.spec.d.ts +1 -0
  140. package/lib/commonjs/renderer/__tests__/Text.spec.d.ts +1 -0
  141. package/lib/commonjs/renderer/__tests__/TouchHandler.spec.d.ts +1 -0
  142. package/lib/commonjs/renderer/__tests__/Transform.spec.d.ts +1 -0
  143. package/lib/commonjs/renderer/__tests__/documentation/Group.spec.d.ts +1 -0
  144. package/lib/commonjs/renderer/__tests__/documentation/getting-started/HelloWorld.spec.d.ts +1 -0
  145. package/lib/commonjs/renderer/__tests__/documentation/paint/Overview.spec.d.ts +1 -0
  146. package/lib/commonjs/renderer/__tests__/documentation/shapes/Box.spec.d.ts +1 -0
  147. package/lib/commonjs/renderer/__tests__/e2e/AnimatedImages.spec.d.ts +1 -0
  148. package/lib/commonjs/renderer/__tests__/e2e/Atlas.spec.d.ts +1 -0
  149. package/lib/commonjs/renderer/__tests__/e2e/BackdropFilters.spec.d.ts +1 -0
  150. package/lib/commonjs/renderer/__tests__/e2e/Blending.spec.d.ts +1 -0
  151. package/lib/commonjs/renderer/__tests__/e2e/Blur.spec.d.ts +1 -0
  152. package/lib/commonjs/renderer/__tests__/e2e/Box.spec.d.ts +1 -0
  153. package/lib/commonjs/renderer/__tests__/e2e/ColorFilters.spec.d.ts +1 -0
  154. package/lib/commonjs/renderer/__tests__/e2e/Composition/ColorFilterComposition.spec.d.ts +1 -0
  155. package/lib/commonjs/renderer/__tests__/e2e/CoonPatch.spec.d.ts +1 -0
  156. package/lib/commonjs/renderer/__tests__/e2e/DataEncoding.spec.d.ts +1 -0
  157. package/lib/commonjs/renderer/__tests__/e2e/Drawings.spec.d.ts +1 -0
  158. package/lib/commonjs/renderer/__tests__/e2e/FontMgr.spec.d.ts +1 -0
  159. package/lib/commonjs/renderer/__tests__/e2e/Gradient.spec.d.ts +1 -0
  160. package/lib/commonjs/renderer/__tests__/e2e/Group.spec.d.ts +1 -0
  161. package/lib/commonjs/renderer/__tests__/e2e/Image.spec.d.ts +1 -0
  162. package/lib/commonjs/renderer/__tests__/e2e/ImageEncoding.spec.d.ts +1 -0
  163. package/lib/commonjs/renderer/__tests__/e2e/ImageFilters.spec.d.ts +1 -0
  164. package/lib/commonjs/renderer/__tests__/e2e/Mask.spec.d.ts +1 -0
  165. package/lib/commonjs/renderer/__tests__/e2e/Matrix4.spec.d.ts +1 -0
  166. package/lib/commonjs/renderer/__tests__/e2e/NativeBuffer.spec.d.ts +1 -0
  167. package/lib/commonjs/renderer/__tests__/e2e/Offscreen.spec.d.ts +1 -0
  168. package/lib/commonjs/renderer/__tests__/e2e/Opacity.spec.d.ts +1 -0
  169. package/lib/commonjs/renderer/__tests__/e2e/Paint.spec.d.ts +1 -0
  170. package/lib/commonjs/renderer/__tests__/e2e/ParagraphPaint.spec.d.ts +1 -0
  171. package/lib/commonjs/renderer/__tests__/e2e/Paragraphs.spec.d.ts +1 -0
  172. package/lib/commonjs/renderer/__tests__/e2e/PathEffects.spec.d.ts +1 -0
  173. package/lib/commonjs/renderer/__tests__/e2e/Paths.spec.d.ts +1 -0
  174. package/lib/commonjs/renderer/__tests__/e2e/Picture.spec.d.ts +1 -0
  175. package/lib/commonjs/renderer/__tests__/e2e/Point.spec.d.ts +1 -0
  176. package/lib/commonjs/renderer/__tests__/e2e/Rect.spec.d.ts +1 -0
  177. package/lib/commonjs/renderer/__tests__/e2e/RuntimeShader.spec.d.ts +1 -0
  178. package/lib/commonjs/renderer/__tests__/e2e/SDF.spec.d.ts +1 -0
  179. package/lib/commonjs/renderer/__tests__/e2e/SVG.spec.d.ts +1 -0
  180. package/lib/commonjs/renderer/__tests__/e2e/Shader.spec.d.ts +1 -0
  181. package/lib/commonjs/renderer/__tests__/e2e/Snapshot.spec.d.ts +1 -0
  182. package/lib/commonjs/renderer/__tests__/e2e/Surfaces.spec.d.ts +1 -0
  183. package/lib/commonjs/renderer/__tests__/e2e/Text.spec.d.ts +1 -0
  184. package/lib/commonjs/renderer/__tests__/e2e/TextPath.spec.d.ts +1 -0
  185. package/lib/commonjs/renderer/__tests__/e2e/Transforms.spec.d.ts +1 -0
  186. package/lib/commonjs/renderer/__tests__/e2e/Vertices.spec.d.ts +1 -0
  187. package/lib/commonjs/renderer/__tests__/e2e/Video.d.ts +1 -0
  188. package/lib/commonjs/renderer/__tests__/e2e/setup/Paragraph.d.ts +19 -0
  189. package/lib/commonjs/renderer/__tests__/e2e/setup/SVG.d.ts +12 -0
  190. package/lib/commonjs/renderer/__tests__/e2e/setup/SkiaObject.d.ts +11 -0
  191. package/lib/commonjs/renderer/__tests__/e2e/setup/index.d.ts +3 -0
  192. package/lib/commonjs/renderer/__tests__/examples/BlendModes.spec.d.ts +1 -0
  193. package/lib/commonjs/renderer/__tests__/setup.d.ts +66 -0
  194. package/lib/commonjs/renderer/components/Blend.js +1 -1
  195. package/lib/commonjs/renderer/components/Blend.js.map +1 -1
  196. package/lib/commonjs/renderer/components/Group.js +3 -3
  197. package/lib/commonjs/renderer/components/Group.js.map +1 -1
  198. package/lib/commonjs/renderer/components/Mask.js +1 -1
  199. package/lib/commonjs/renderer/components/Mask.js.map +1 -1
  200. package/lib/commonjs/renderer/components/Paint.js +1 -1
  201. package/lib/commonjs/renderer/components/Paint.js.map +1 -1
  202. package/lib/commonjs/renderer/components/Picture.js +1 -1
  203. package/lib/commonjs/renderer/components/Picture.js.map +1 -1
  204. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js +2 -2
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  213. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js +1 -1
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  219. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js +1 -1
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- {"version":3,"names":["ColorChannel"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate\n * system, so it will automatically be affected by SkCanvas' transform.\n *\n * @param builder The builder used to produce the runtime shader, that will in turn\n * fill the result image\n * @param childShaderName The name of the child shader defined in the builder that will be\n * bound to the input param (or the source image if the input param\n * is null). If null the builder can have exactly one child shader,\n * which automatically binds the input param.\n * @param input The image filter that will be provided as input to the runtime\n * shader. If null the implicit source image is used instead\n */\n MakeRuntimeShader: (\n builder: SkRuntimeShaderBuilder,\n childShaderName: string | null,\n input: SkImageFilter | null\n ) => SkImageFilter;\n}\n"],"mappings":"AASA,WAAYA,YAAY,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA"}
1
+ {"version":3,"names":["ColorChannel"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate\n * system, so it will automatically be affected by SkCanvas' transform.\n *\n * @param builder The builder used to produce the runtime shader, that will in turn\n * fill the result image\n * @param childShaderName The name of the child shader defined in the builder that will be\n * bound to the input param (or the source image if the input param\n * is null). If null the builder can have exactly one child shader,\n * which automatically binds the input param.\n * @param input The image filter that will be provided as input to the runtime\n * shader. If null the implicit source image is used instead\n */\n MakeRuntimeShader: (\n builder: SkRuntimeShaderBuilder,\n childShaderName: string | null,\n input: SkImageFilter | null\n ) => SkImageFilter;\n}\n"],"mappings":"AASA,WAAYA,YAAY,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA","ignoreList":[]}
@@ -1 +1 @@
1
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+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./ImageFilter\";\nexport * from \"./ImageFilterFactory\";\n"],"mappings":"AAAA,cAAc,eAAe;AAC7B,cAAc,sBAAsB","ignoreList":[]}
@@ -1 +1 @@
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- {"version":3,"names":[],"sources":["JsiInstance.ts"],"sourcesContent":["export interface SkJSIInstance<T extends string> {\n __typename__: T;\n dispose(): void;\n}\n"],"mappings":""}
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+ {"version":3,"names":[],"sources":["JsiInstance.ts"],"sourcesContent":["export interface SkJSIInstance<T extends string> {\n __typename__: T;\n dispose(): void;\n}\n"],"mappings":"","ignoreList":[]}
@@ -1,8 +1,8 @@
1
1
  import type { SkJSIInstance } from "./JsiInstance";
2
2
  export declare enum BlurStyle {
3
- Normal = 0,
4
- Solid = 1,
5
- Outer = 2,
3
+ Normal = 0,//!< fuzzy inside and outside
4
+ Solid = 1,//!< solid inside, fuzzy outside
5
+ Outer = 2,//!< nothing inside, fuzzy outside
6
6
  Inner = 3
7
7
  }
8
8
  export declare const isMaskFilter: (obj: SkJSIInstance<string> | null) => obj is SkMaskFilter;
@@ -1 +1 @@
1
- {"version":3,"names":["BlurStyle","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":"AAEA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAIZ;AAGT,OAAO,MAAMC,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;;AAI3E;AACA;AACA"}
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@@ -1 +1 @@
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- {"version":3,"names":["processTransform3d","isMatrix","obj","__typename__","processTransform","m","transforms","m3","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n \"worklet\";\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":"AAGA,SAASA,kBAAkB,QAAQ,WAAW;AAE9C,OAAO,MAAMC,QAAQ,GAAIC,GAAY,IACnCA,GAAG,KAAK,IAAI,IAAKA,GAAG,CAA2BC,YAAY,KAAK,QAAQ;AAsB1E,OAAO,MAAMC,gBAAgB,GAAGA,CAC9BC,CAAI,EACJC,UAAwB,KACrB;EACH,SAAS;;EACT,MAAMC,EAAE,GAAGP,kBAAkB,CAACM,UAAU,CAAC;EACzCD,CAAC,CAACG,MAAM,CAACD,EAAE,CAAC;EACZ,OAAOF,CAAC;AACV,CAAC;AAED,OAAO,MAAMI,SAAS,GAAIC,GAAW,IAAK;EACxC,OAAQA,GAAG,GAAG,GAAG,GAAIC,IAAI,CAACC,EAAE;AAC9B,CAAC"}
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+ {"version":3,"names":["processTransform3d","isMatrix","obj","__typename__","processTransform","m","transforms","m3","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n \"worklet\";\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":"AAGA,SAASA,kBAAkB,QAAQ,WAAW;AAE9C,OAAO,MAAMC,QAAQ,GAAIC,GAAY,IACnCA,GAAG,KAAK,IAAI,IAAKA,GAAG,CAA2BC,YAAY,KAAK,QAAQ;AAsB1E,OAAO,MAAMC,gBAAgB,GAAGA,CAC9BC,CAAI,EACJC,UAAwB,KACrB;EACH,SAAS;;EACT,MAAMC,EAAE,GAAGP,kBAAkB,CAACM,UAAU,CAAC;EACzCD,CAAC,CAACG,MAAM,CAACD,EAAE,CAAC;EACZ,OAAOF,CAAC;AACV,CAAC;AAED,OAAO,MAAMI,SAAS,GAAIC,GAAW,IAAK;EACxC,OAAQA,GAAG,GAAG,GAAG,GAAIC,IAAI,CAACC,EAAE;AAC9B,CAAC","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":["exhaustiveCheck","a","Error","Matrix4","translate","x","y","z","perspective","p","normalizeVec","vec","length","Math","sqrt","rotatedUnitSinCos","axisVec","sinAngle","cosAngle","c","s","t","matrixVecMul4","m","v","mapPoint3d","r","multiply4","b","result","Array","fill","i","j","skewY","angle","tan","skewX","toMatrix3","rotate","axis","value","sin","cos","pivot","scale","sx","sy","sz","m4","rotateAxis","rotateZ","rotateX","rotateY","processTransform3d","transforms","reduce","acc","val","key","Object","keys","transform","convertToColumnMajor","rowMajorMatrix","colMajorMatrix","size","row","col","convertToAffineMatrix","d","tx","ty"],"sources":["Matrix4.ts"],"sourcesContent":["type Point = { x: number; y: number };\ntype Vec2 = readonly [number, number];\ntype Vec3 = readonly [number, number, number];\ntype Vec4 = readonly [number, number, number, number];\n\nexport type Matrix3 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\nexport type Matrix4 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\ntype Transform3dName =\n | \"translateX\"\n | \"translateY\"\n | \"translateZ\"\n | \"translate\"\n | \"scale\"\n | \"scaleX\"\n | \"scaleY\"\n | \"skewX\"\n | \"skewY\"\n | \"rotateZ\"\n | \"rotate\"\n | \"perspective\"\n | \"rotateX\"\n | \"rotateY\"\n | \"matrix\";\n\ntype Transformations = {\n [Name in Transform3dName]: Name extends \"matrix\"\n ? Matrix4\n : Name extends \"translate\"\n ? Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z: number = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (\n sx: number,\n sy: number,\n sz: number = 1,\n p?: Point\n): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n return multiply4(acc, rotate([1, 0, 0], value));\n }\n if (key === \"rotateY\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 1, 0], value));\n }\n if (key === \"perspective\") {\n const value = transform[key];\n return multiply4(acc, perspective(value));\n }\n if (key === \"rotate\" || key === \"rotateZ\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 0, 1], value));\n }\n if (key === \"matrix\") {\n const value = transform[key];\n return multiply4(acc, value);\n }\n return exhaustiveCheck(key);\n }, Matrix4());\n};\n\n/**\n * @worklet\n */\nexport const convertToColumnMajor = (rowMajorMatrix: Matrix4) => {\n \"worklet\";\n\n const colMajorMatrix = new Array<number>(16);\n const size = 4;\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];\n }\n }\n return colMajorMatrix as unknown as Matrix4;\n};\n\n/**\n * @worklet\n */\nexport const convertToAffineMatrix = (m4: Matrix4) => {\n \"worklet\";\n // Extracting the relevant components from the 4x4 matrix\n const a = m4[0]; // Scale X\n const b = m4[1]; // Skew Y\n const c = m4[4]; // Skew X\n const d = m4[5]; // Scale Y\n const tx = m4[12]; // Translate X\n const ty = m4[13]; // Translate Y\n\n // Returning the 6-element affine transformation matrix\n return [a, b, c, d, tx, 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Matrix4\n : Name extends \"translate\"\n ? Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (sx: number, sy: number, sz = 1, p?: Point): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n return multiply4(acc, rotate([1, 0, 0], value));\n }\n if (key === \"rotateY\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 1, 0], value));\n }\n if (key === \"perspective\") {\n const value = transform[key];\n return multiply4(acc, perspective(value));\n }\n if (key === \"rotate\" || key === \"rotateZ\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 0, 1], value));\n }\n if (key === \"matrix\") {\n const value = transform[key];\n return multiply4(acc, value);\n }\n return exhaustiveCheck(key);\n }, Matrix4());\n};\n\n/**\n * @worklet\n */\nexport const convertToColumnMajor = (rowMajorMatrix: Matrix4) => {\n \"worklet\";\n\n const colMajorMatrix = new Array<number>(16);\n const size = 4;\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];\n }\n }\n return colMajorMatrix as unknown as Matrix4;\n};\n\n/**\n * @worklet\n */\nexport const convertToAffineMatrix = (m4: Matrix4) => {\n \"worklet\";\n // Extracting the relevant components from the 4x4 matrix\n const a = m4[0]; // Scale X\n const b = m4[1]; // Skew Y\n const c = m4[4]; // Skew X\n const d = m4[5]; // Scale Y\n const tx = m4[12]; // Translate X\n const ty = m4[13]; // Translate Y\n\n // Returning the 6-element affine transformation matrix\n return [a, b, c, d, tx, 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@@ -5,9 +5,9 @@ export type NativeBuffer<T extends bigint | ArrayBuffer | CanvasImageSource | Ca
5
5
  export type NativeBufferAddr = NativeBuffer<bigint>;
6
6
  export type NativeBufferWeb = NativeBuffer<CanvasImageSource>;
7
7
  export type NativeBufferNode = NativeBuffer<ArrayBuffer>;
8
- export declare const isNativeBufferAddr: (buffer: NativeBuffer) => buffer is bigint;
9
- export declare const isNativeBufferWeb: (buffer: NativeBuffer) => buffer is CanvasImageSource;
10
- export declare const isNativeBufferNode: (buffer: NativeBuffer) => buffer is ArrayBuffer;
8
+ export declare const isNativeBufferAddr: (buffer: NativeBuffer) => buffer is NativeBufferAddr;
9
+ export declare const isNativeBufferWeb: (buffer: NativeBuffer) => buffer is NativeBufferWeb;
10
+ export declare const isNativeBufferNode: (buffer: NativeBuffer) => buffer is NativeBufferNode;
11
11
  export interface NativeBufferFactory {
12
12
  /**
13
13
  * Copy pixels to a native buffer.
@@ -1 +1 @@
1
- {"version":3,"names":["CanvasKitWebGLBuffer","isNativeBufferAddr","buffer","BigInt","isNativeBufferWeb","HTMLVideoElement","HTMLCanvasElement","ImageBitmap","OffscreenCanvas","VideoFrame","HTMLImageElement","SVGImageElement","isNativeBufferNode","ArrayBuffer"],"sources":["NativeBufferFactory.ts"],"sourcesContent":["import type { SkImage } from \"../Image\";\n\nexport abstract class CanvasKitWebGLBuffer {}\n\nexport type NativeBuffer<\n T extends\n | bigint\n | ArrayBuffer\n | CanvasImageSource\n | CanvasKitWebGLBuffer\n | unknown = unknown\n> = T;\n\nexport type NativeBufferAddr = NativeBuffer<bigint>;\nexport type NativeBufferWeb = NativeBuffer<CanvasImageSource>;\nexport type NativeBufferNode = NativeBuffer<ArrayBuffer>;\n\nexport const isNativeBufferAddr = (\n buffer: NativeBuffer\n): buffer is NativeBufferAddr => buffer instanceof BigInt;\nexport const isNativeBufferWeb = (\n buffer: NativeBuffer\n): buffer is NativeBufferWeb =>\n buffer instanceof HTMLVideoElement ||\n buffer instanceof HTMLCanvasElement ||\n buffer instanceof ImageBitmap ||\n buffer instanceof OffscreenCanvas ||\n (typeof VideoFrame !== \"undefined\" && buffer instanceof VideoFrame) ||\n buffer instanceof HTMLImageElement ||\n buffer instanceof SVGImageElement ||\n buffer instanceof CanvasKitWebGLBuffer;\n\nexport const isNativeBufferNode = (\n buffer: NativeBuffer\n): buffer is NativeBufferNode => buffer instanceof ArrayBuffer;\n\nexport interface NativeBufferFactory {\n /**\n * Copy pixels to a native buffer.\n */\n MakeFromImage: (image: SkImage) => NativeBuffer;\n /**\n * Release a native buffer that was created with `MakeFromImage`.\n */\n Release: (nativeBuffer: NativeBuffer) => void;\n}\n"],"mappings":"AAEA,OAAO,MAAeA,oBAAoB,CAAC;AAe3C,OAAO,MAAMC,kBAAkB,GAC7BC,MAAoB,IACWA,MAAM,YAAYC,MAAM;AACzD,OAAO,MAAMC,iBAAiB,GAC5BF,MAAoB,IAEpBA,MAAM,YAAYG,gBAAgB,IAClCH,MAAM,YAAYI,iBAAiB,IACnCJ,MAAM,YAAYK,WAAW,IAC7BL,MAAM,YAAYM,eAAe,IAChC,OAAOC,UAAU,KAAK,WAAW,IAAIP,MAAM,YAAYO,UAAW,IACnEP,MAAM,YAAYQ,gBAAgB,IAClCR,MAAM,YAAYS,eAAe,IACjCT,MAAM,YAAYF,oBAAoB;AAExC,OAAO,MAAMY,kBAAkB,GAC7BV,MAAoB,IACWA,MAAM,YAAYW,WAAW"}
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+ {"version":3,"names":["CanvasKitWebGLBuffer","isNativeBufferAddr","buffer","BigInt","isNativeBufferWeb","HTMLVideoElement","HTMLCanvasElement","ImageBitmap","OffscreenCanvas","VideoFrame","HTMLImageElement","SVGImageElement","isNativeBufferNode","ArrayBuffer"],"sources":["NativeBufferFactory.ts"],"sourcesContent":["import type { SkImage } from \"../Image\";\n\nexport abstract class CanvasKitWebGLBuffer {}\n\nexport type NativeBuffer<\n T extends\n | bigint\n | ArrayBuffer\n | CanvasImageSource\n | CanvasKitWebGLBuffer\n | unknown = unknown\n> = T;\n\nexport type NativeBufferAddr = NativeBuffer<bigint>;\nexport type NativeBufferWeb = NativeBuffer<CanvasImageSource>;\nexport type NativeBufferNode = NativeBuffer<ArrayBuffer>;\n\nexport const isNativeBufferAddr = (\n buffer: NativeBuffer\n): buffer is NativeBufferAddr => buffer instanceof BigInt;\nexport const isNativeBufferWeb = (\n buffer: NativeBuffer\n): buffer is NativeBufferWeb =>\n buffer instanceof HTMLVideoElement ||\n buffer instanceof HTMLCanvasElement ||\n buffer instanceof ImageBitmap ||\n buffer instanceof OffscreenCanvas ||\n (typeof VideoFrame !== \"undefined\" && buffer instanceof VideoFrame) ||\n buffer instanceof HTMLImageElement ||\n buffer instanceof SVGImageElement ||\n buffer instanceof CanvasKitWebGLBuffer;\n\nexport const isNativeBufferNode = (\n buffer: NativeBuffer\n): buffer is NativeBufferNode => buffer instanceof ArrayBuffer;\n\nexport interface NativeBufferFactory {\n /**\n * Copy pixels to a native buffer.\n */\n MakeFromImage: (image: SkImage) => NativeBuffer;\n /**\n * Release a native buffer that was created with `MakeFromImage`.\n */\n Release: (nativeBuffer: NativeBuffer) => void;\n}\n"],"mappings":"AAEA,OAAO,MAAeA,oBAAoB,CAAC;AAe3C,OAAO,MAAMC,kBAAkB,GAC7BC,MAAoB,IACWA,MAAM,YAAYC,MAAM;AACzD,OAAO,MAAMC,iBAAiB,GAC5BF,MAAoB,IAEpBA,MAAM,YAAYG,gBAAgB,IAClCH,MAAM,YAAYI,iBAAiB,IACnCJ,MAAM,YAAYK,WAAW,IAC7BL,MAAM,YAAYM,eAAe,IAChC,OAAOC,UAAU,KAAK,WAAW,IAAIP,MAAM,YAAYO,UAAW,IACnEP,MAAM,YAAYQ,gBAAgB,IAClCR,MAAM,YAAYS,eAAe,IACjCT,MAAM,YAAYF,oBAAoB;AAExC,OAAO,MAAMY,kBAAkB,GAC7BV,MAAoB,IACWA,MAAM,YAAYW,WAAW","ignoreList":[]}
@@ -1 +1 @@
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- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./NativeBufferFactory\";\n"],"mappings":"AAAA,cAAc,uBAAuB"}
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+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./NativeBufferFactory\";\n"],"mappings":"AAAA,cAAc,uBAAuB","ignoreList":[]}
@@ -26,33 +26,33 @@
26
26
  * rc : result "color": red, green, blue components
27
27
  */
28
28
  export declare enum BlendMode {
29
- Clear = 0,
30
- Src = 1,
31
- Dst = 2,
32
- SrcOver = 3,
33
- DstOver = 4,
34
- SrcIn = 5,
35
- DstIn = 6,
36
- SrcOut = 7,
37
- DstOut = 8,
38
- SrcATop = 9,
39
- DstATop = 10,
40
- Xor = 11,
41
- Plus = 12,
42
- Modulate = 13,
43
- Screen = 14,
44
- Overlay = 15,
45
- Darken = 16,
46
- Lighten = 17,
47
- ColorDodge = 18,
48
- ColorBurn = 19,
49
- HardLight = 20,
50
- SoftLight = 21,
51
- Difference = 22,
52
- Exclusion = 23,
53
- Multiply = 24,
54
- Hue = 25,
55
- Saturation = 26,
56
- Color = 27,
29
+ Clear = 0,//!< r = 0
30
+ Src = 1,//!< r = s
31
+ Dst = 2,//!< r = d
32
+ SrcOver = 3,//!< r = s + (1-sa)*d
33
+ DstOver = 4,//!< r = d + (1-da)*s
34
+ SrcIn = 5,//!< r = s * da
35
+ DstIn = 6,//!< r = d * sa
36
+ SrcOut = 7,//!< r = s * (1-da)
37
+ DstOut = 8,//!< r = d * (1-sa)
38
+ SrcATop = 9,//!< r = s*da + d*(1-sa)
39
+ DstATop = 10,//!< r = d*sa + s*(1-da)
40
+ Xor = 11,//!< r = s*(1-da) + d*(1-sa)
41
+ Plus = 12,//!< r = min(s + d, 1)
42
+ Modulate = 13,//!< r = s*d
43
+ Screen = 14,//!< r = s + d - s*d
44
+ Overlay = 15,//!< multiply or screen, depending on destination
45
+ Darken = 16,//!< rc = s + d - max(s*da, d*sa), ra = kSrcOver
46
+ Lighten = 17,//!< rc = s + d - min(s*da, d*sa), ra = kSrcOver
47
+ ColorDodge = 18,//!< brighten destination to reflect source
48
+ ColorBurn = 19,//!< darken destination to reflect source
49
+ HardLight = 20,//!< multiply or screen, depending on source
50
+ SoftLight = 21,//!< lighten or darken, depending on source
51
+ Difference = 22,//!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver
52
+ Exclusion = 23,//!< rc = s + d - two(s*d), ra = kSrcOver
53
+ Multiply = 24,//!< r = s*(1-da) + d*(1-sa) + s*d
54
+ Hue = 25,//!< hue of source with saturation and luminosity of destination
55
+ Saturation = 26,//!< saturation of source with hue and luminosity of
56
+ Color = 27,//!< hue and saturation of source with luminosity of destination
57
57
  Luminosity = 28
58
58
  }
@@ -1 +1 @@
1
- {"version":3,"names":["BlendMode"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAgCP"}
1
+ {"version":3,"names":["BlendMode"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAgCP","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":["PaintStyle","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":"AAUA,WAAYA,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAKtB,WAAYC,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAMrB,WAAYC,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMtB,OAAO,MAAMC,OAAO,GAAIC,GAAiC,IACvDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,OAAO"}
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+ {"version":3,"names":["PaintStyle","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":"AAUA,WAAYA,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAKtB,WAAYC,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAMrB,WAAYC,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMtB,OAAO,MAAMC,OAAO,GAAIC,GAAiC,IACvDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,OAAO","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Paint\";\nexport * from \"./BlendMode\";\n"],"mappings":"AAAA,cAAc,SAAS;AACvB,cAAc,aAAa"}
1
+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Paint\";\nexport * from \"./BlendMode\";\n"],"mappings":"AAAA,cAAc,SAAS;AACvB,cAAc,aAAa","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["Paragraph.ts"],"sourcesContent":["import type { SkCanvas } from \"../Canvas\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkRect } from \"../Rect\";\n\nimport type { TextDirection } from \"./ParagraphStyle\";\n\nexport interface SkRectWithDirection {\n rect: SkRect;\n direction: TextDirection;\n}\n\nexport interface SkParagraph extends SkJSIInstance<\"Paragraph\"> {\n /**\n * Calculates the position of the the glyphs in the paragraph\n * @param width Max width of the paragraph\n */\n layout(width: number): void;\n /**\n * Paints the paragraph to the provded canvas\n * @param canvas Canvas to paint into\n * @param x X coordinate to paint at\n * @param y Y coordinate to paint at\n */\n paint(canvas: SkCanvas, x: number, y: number): void;\n /**\n * Returns the height of the paragraph. This method requires the layout\n * method to have been called first.\n */\n getHeight(): number;\n /**\n * Returns the max width of the paragraph. This method requires the layout\n * method to have been called first.\n */\n getMaxWidth(): number;\n /**\n * Returns the minimum intrinsic width of the paragraph.\n * The minimum intrinsic width is the width beyond which increasing the width of the paragraph\n * does not decrease the height. This is effectively the width at which the paragraph\n * can no longer wrap lines and is forced to overflow.\n * This method requires the layout method to have been called first.\n * @returns {number} The minimum intrinsic width of the paragraph.\n */\n getMinIntrinsicWidth(): number;\n /**\n * Returns the maximum intrinsic width of the paragraph.\n * The maximum intrinsic width is the width at which the paragraph can layout its content without line breaks,\n * meaning it's the width of the widest line or the widest word if the widest line is shorter than that.\n * This width represents the ideal width for the paragraph to display all content in a single line without overflow.\n * This method requires the layout method to have been called first.\n * @returns {number} The maximum intrinsic width of the paragraph.\n */\n getMaxIntrinsicWidth(): number;\n\n /**\n * Returns the width of the longest line in the paragraph.\n * This method requires the layout method to have been called first.\n */\n getLongestLine(): number;\n\n /**\n * Returns the index of the glyph at the given position. This method requires\n * the layout method to have been called first.\n * @param x X coordinate of the position\n * @param y Y coordinate of the position\n */\n getGlyphPositionAtCoordinate(x: number, y: number): number;\n /**\n * Returns the bounding boxes of the glyphs in the given range. This method\n * requires the layout method to have been called first.\n * @param start Start index of the range\n * @param end End index of the range\n */\n getRectsForRange(start: number, end: number): SkRect[];\n /**\n * Returns the bounding boxes for all lines in the paragraph. This method\n * requires the layout method to have been called first.\n */\n getLineMetrics(): Array<SkRect>;\n /**\n * Returns a list of rects with direction info for the placeholders added\n * to the paragraph.\n */\n getRectsForPlaceholders(): SkRectWithDirection[];\n}\n"],"mappings":""}
1
+ {"version":3,"names":[],"sources":["Paragraph.ts"],"sourcesContent":["import type { SkCanvas } from \"../Canvas\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkRect } from \"../Rect\";\n\nimport type { TextDirection } from \"./ParagraphStyle\";\n\nexport interface SkRectWithDirection {\n rect: SkRect;\n direction: TextDirection;\n}\n\nexport interface SkParagraph extends SkJSIInstance<\"Paragraph\"> {\n /**\n * Calculates the position of the the glyphs in the paragraph\n * @param width Max width of the paragraph\n */\n layout(width: number): void;\n /**\n * Paints the paragraph to the provded canvas\n * @param canvas Canvas to paint into\n * @param x X coordinate to paint at\n * @param y Y coordinate to paint at\n */\n paint(canvas: SkCanvas, x: number, y: number): void;\n /**\n * Returns the height of the paragraph. This method requires the layout\n * method to have been called first.\n */\n getHeight(): number;\n /**\n * Returns the max width of the paragraph. This method requires the layout\n * method to have been called first.\n */\n getMaxWidth(): number;\n /**\n * Returns the minimum intrinsic width of the paragraph.\n * The minimum intrinsic width is the width beyond which increasing the width of the paragraph\n * does not decrease the height. This is effectively the width at which the paragraph\n * can no longer wrap lines and is forced to overflow.\n * This method requires the layout method to have been called first.\n * @returns {number} The minimum intrinsic width of the paragraph.\n */\n getMinIntrinsicWidth(): number;\n /**\n * Returns the maximum intrinsic width of the paragraph.\n * The maximum intrinsic width is the width at which the paragraph can layout its content without line breaks,\n * meaning it's the width of the widest line or the widest word if the widest line is shorter than that.\n * This width represents the ideal width for the paragraph to display all content in a single line without overflow.\n * This method requires the layout method to have been called first.\n * @returns {number} The maximum intrinsic width of the paragraph.\n */\n getMaxIntrinsicWidth(): number;\n\n /**\n * Returns the width of the longest line in the paragraph.\n * This method requires the layout method to have been called first.\n */\n getLongestLine(): number;\n\n /**\n * Returns the index of the glyph at the given position. This method requires\n * the layout method to have been called first.\n * @param x X coordinate of the position\n * @param y Y coordinate of the position\n */\n getGlyphPositionAtCoordinate(x: number, y: number): number;\n /**\n * Returns the bounding boxes of the glyphs in the given range. This method\n * requires the layout method to have been called first.\n * @param start Start index of the range\n * @param end End index of the range\n */\n getRectsForRange(start: number, end: number): SkRect[];\n /**\n * Returns the bounding boxes for all lines in the paragraph. This method\n * requires the layout method to have been called first.\n */\n getLineMetrics(): Array<SkRect>;\n /**\n * Returns a list of rects with direction info for the placeholders added\n * to the paragraph.\n */\n getRectsForPlaceholders(): SkRectWithDirection[];\n}\n"],"mappings":"","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":["PlaceholderAlignment"],"sources":["ParagraphBuilder.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkPaint } from \"../Paint\";\n\nimport type { SkParagraph } from \"./Paragraph\";\nimport type { SkParagraphStyle } from \"./ParagraphStyle\";\nimport type { SkTextStyle, TextBaseline } from \"./TextStyle\";\nimport type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface ParagraphBuilderFactory {\n /**\n * Creates a new ParagraphBuilder object from custom fonts.\n * @param paragraphStyle Initial paragraph style\n * @param typefaceProvider Typeface provider\n */\n Make(\n paragraphStyle?: SkParagraphStyle,\n typefaceProvider?: SkTypefaceFontProvider\n ): SkParagraphBuilder;\n}\n\nexport enum PlaceholderAlignment {\n /// Match the baseline of the placeholder with the baseline.\n Baseline = 0,\n\n /// Align the bottom edge of the placeholder with the baseline such that the\n /// placeholder sits on top of the baseline.\n AboveBaseline,\n\n /// Align the top edge of the placeholder with the baseline specified in\n /// such that the placeholder hangs below the baseline.\n BelowBaseline,\n\n /// Align the top edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will hang from\n /// the top and extend through the bottom of the line.\n Top,\n\n /// Align the bottom edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will rise from\n /// the bottom and extend through the top of the line.\n Bottom,\n\n /// Align the middle of the placeholder with the middle of the text. When the\n /// placeholder is very tall, the extra space will grow equally from\n /// the top and bottom of the line.\n Middle,\n}\n\nexport interface SkParagraphBuilder extends SkJSIInstance<\"ParagraphBuilder\"> {\n /**\n * Creates a Paragraph object from the builder and the inputs given to the builder.\n */\n build(): SkParagraph;\n /**\n * Restores the builder to its initial empty state.\n */\n reset(): void;\n /**\n * Pushes a text-style to the builder\n * @param style Style to push\n * @param foregroundPaint Foreground paint object\n * @param backgroundPaint Background paint object\n * @returns The builder\n */\n pushStyle: (\n style: SkTextStyle,\n foregroundPaint?: SkPaint | undefined,\n backgroundPaint?: SkPaint | undefined\n ) => SkParagraphBuilder;\n /**\n * Pops the current text style from the builder\n * @returns The builder\n */\n pop: () => SkParagraphBuilder;\n /**\n * Adds text to the builder\n * @param text\n * @returns The builder\n */\n addText: (text: string) => SkParagraphBuilder;\n /**\n * Pushes the information required to leave an open space.\n * @param width\n * @param height\n * @param alignment\n * @param baseline\n * @param offset\n */\n addPlaceholder(\n width?: number,\n height?: number,\n alignment?: PlaceholderAlignment,\n baseline?: TextBaseline,\n offset?: number\n ): SkParagraphBuilder;\n}\n"],"mappings":"AAoBA,WAAYA,oBAAoB,0BAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAAA,OAApBA,oBAAoB;AAAA"}
1
+ {"version":3,"names":["PlaceholderAlignment"],"sources":["ParagraphBuilder.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkPaint } from \"../Paint\";\n\nimport type { SkParagraph } from \"./Paragraph\";\nimport type { SkParagraphStyle } from \"./ParagraphStyle\";\nimport type { SkTextStyle, TextBaseline } from \"./TextStyle\";\nimport type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface ParagraphBuilderFactory {\n /**\n * Creates a new ParagraphBuilder object from custom fonts.\n * @param paragraphStyle Initial paragraph style\n * @param typefaceProvider Typeface provider\n */\n Make(\n paragraphStyle?: SkParagraphStyle,\n typefaceProvider?: SkTypefaceFontProvider\n ): SkParagraphBuilder;\n}\n\nexport enum PlaceholderAlignment {\n /// Match the baseline of the placeholder with the baseline.\n Baseline = 0,\n\n /// Align the bottom edge of the placeholder with the baseline such that the\n /// placeholder sits on top of the baseline.\n AboveBaseline,\n\n /// Align the top edge of the placeholder with the baseline specified in\n /// such that the placeholder hangs below the baseline.\n BelowBaseline,\n\n /// Align the top edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will hang from\n /// the top and extend through the bottom of the line.\n Top,\n\n /// Align the bottom edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will rise from\n /// the bottom and extend through the top of the line.\n Bottom,\n\n /// Align the middle of the placeholder with the middle of the text. When the\n /// placeholder is very tall, the extra space will grow equally from\n /// the top and bottom of the line.\n Middle,\n}\n\nexport interface SkParagraphBuilder extends SkJSIInstance<\"ParagraphBuilder\"> {\n /**\n * Creates a Paragraph object from the builder and the inputs given to the builder.\n */\n build(): SkParagraph;\n /**\n * Restores the builder to its initial empty state.\n */\n reset(): void;\n /**\n * Pushes a text-style to the builder\n * @param style Style to push\n * @param foregroundPaint Foreground paint object\n * @param backgroundPaint Background paint object\n * @returns The builder\n */\n pushStyle: (\n style: SkTextStyle,\n foregroundPaint?: SkPaint | undefined,\n backgroundPaint?: SkPaint | undefined\n ) => SkParagraphBuilder;\n /**\n * Pops the current text style from the builder\n * @returns The builder\n */\n pop: () => SkParagraphBuilder;\n /**\n * Adds text to the builder\n * @param text\n * @returns The builder\n */\n addText: (text: string) => SkParagraphBuilder;\n /**\n * Pushes the information required to leave an open space.\n * @param width\n * @param height\n * @param alignment\n * @param baseline\n * @param offset\n */\n addPlaceholder(\n width?: number,\n height?: number,\n alignment?: PlaceholderAlignment,\n baseline?: TextBaseline,\n offset?: number\n ): SkParagraphBuilder;\n}\n"],"mappings":"AAoBA,WAAYA,oBAAoB,0BAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAAA,OAApBA,oBAAoB;AAAA","ignoreList":[]}
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1
- {"version":3,"names":["TextDirection","TextAlign","TextHeightBehavior"],"sources":["ParagraphStyle.ts"],"sourcesContent":["import type { SkTextFontStyle, SkTextStyle } from \"./TextStyle\";\n\nexport enum TextDirection {\n RTL = 0,\n LTR = 1,\n}\nexport enum TextAlign {\n Left = 0,\n Right,\n Center,\n Justify,\n Start,\n End,\n}\n\nexport interface SkStrutStyle {\n strutEnabled?: boolean;\n fontFamilies?: string[];\n fontStyle?: SkTextFontStyle;\n fontSize?: number;\n heightMultiplier?: number;\n halfLeading?: boolean;\n leading?: number;\n forceStrutHeight?: boolean;\n}\n\nexport enum TextHeightBehavior {\n All = 0x0,\n DisableFirstAscent = 0x1,\n DisableLastDescent = 0x2,\n DisableAll = 0x1 | 0x2,\n}\n\nexport interface SkParagraphStyle {\n disableHinting?: boolean;\n ellipsis?: string;\n heightMultiplier?: number;\n maxLines?: number;\n replaceTabCharacters?: boolean;\n strutStyle?: SkStrutStyle;\n textAlign?: TextAlign;\n textDirection?: TextDirection;\n textHeightBehavior?: TextHeightBehavior;\n textStyle?: SkTextStyle;\n}\n"],"mappings":"AAEA,WAAYA,aAAa,0BAAbA,aAAa;EAAbA,aAAa,CAAbA,aAAa;EAAbA,aAAa,CAAbA,aAAa;EAAA,OAAbA,aAAa;AAAA;AAIzB,WAAYC,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAoBrB,WAAYC,kBAAkB,0BAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAA,OAAlBA,kBAAkB;AAAA"}
1
+ {"version":3,"names":["TextDirection","TextAlign","TextHeightBehavior"],"sources":["ParagraphStyle.ts"],"sourcesContent":["import type { SkTextFontStyle, SkTextStyle } from \"./TextStyle\";\n\nexport enum TextDirection {\n RTL = 0,\n LTR = 1,\n}\nexport enum TextAlign {\n Left = 0,\n Right,\n Center,\n Justify,\n Start,\n End,\n}\n\nexport interface SkStrutStyle {\n strutEnabled?: boolean;\n fontFamilies?: string[];\n fontStyle?: SkTextFontStyle;\n fontSize?: number;\n heightMultiplier?: number;\n halfLeading?: boolean;\n leading?: number;\n forceStrutHeight?: boolean;\n}\n\nexport enum TextHeightBehavior {\n All = 0x0,\n DisableFirstAscent = 0x1,\n DisableLastDescent = 0x2,\n DisableAll = 0x1 | 0x2,\n}\n\nexport interface SkParagraphStyle {\n disableHinting?: boolean;\n ellipsis?: string;\n heightMultiplier?: number;\n maxLines?: number;\n replaceTabCharacters?: boolean;\n strutStyle?: SkStrutStyle;\n textAlign?: TextAlign;\n textDirection?: TextDirection;\n textHeightBehavior?: TextHeightBehavior;\n textStyle?: SkTextStyle;\n}\n"],"mappings":"AAEA,WAAYA,aAAa,0BAAbA,aAAa;EAAbA,aAAa,CAAbA,aAAa;EAAbA,aAAa,CAAbA,aAAa;EAAA,OAAbA,aAAa;AAAA;AAIzB,WAAYC,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAoBrB,WAAYC,kBAAkB,0BAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAA,OAAlBA,kBAAkB;AAAA","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":["TextDecoration","TextDecorationStyle","TextBaseline"],"sources":["TextStyle.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { FontSlant, FontWeight, FontWidth } from \"../Font\";\nimport type { SkPoint } from \"../Point\";\n\nexport enum TextDecoration {\n NoDecoration = 0x0,\n Underline = 0x1,\n Overline = 0x2,\n LineThrough = 0x4,\n}\n\nexport enum TextDecorationStyle {\n Solid = 0,\n Double,\n Dotted,\n Dashed,\n Wavy,\n}\n\nexport interface SkTextShadow {\n color?: SkColor;\n /**\n * 2d array for x and y offset. Defaults to [0, 0]\n */\n offset?: SkPoint;\n blurRadius?: number;\n}\n\nexport interface SkTextFontFeatures {\n name: string;\n value: number;\n}\n\nexport interface SkTextFontStyle {\n weight?: FontWeight;\n width?: FontWidth;\n slant?: FontSlant;\n}\n\nexport interface SkTextFontVariations {\n axis: string;\n value: number;\n}\n\nexport enum TextBaseline {\n Alphabetic = 0,\n Ideographic,\n}\n\nexport interface SkTextStyle {\n backgroundColor?: SkColor;\n color?: SkColor;\n decoration?: number;\n decorationColor?: SkColor;\n decorationThickness?: number;\n decorationStyle?: TextDecoration;\n fontFamilies?: string[];\n fontFeatures?: SkTextFontFeatures[];\n fontSize?: number;\n fontStyle?: SkTextFontStyle;\n fontVariations?: SkTextFontVariations[];\n foregroundColor?: SkColor;\n heightMultiplier?: number;\n halfLeading?: boolean;\n letterSpacing?: number;\n locale?: string;\n shadows?: SkTextShadow[];\n textBaseline?: TextBaseline;\n wordSpacing?: number;\n}\n"],"mappings":"AAIA,WAAYA,cAAc,0BAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAA,OAAdA,cAAc;AAAA;AAO1B,WAAYC,mBAAmB,0BAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAA,OAAnBA,mBAAmB;AAAA;AAiC/B,WAAYC,YAAY,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA"}
1
+ {"version":3,"names":["TextDecoration","TextDecorationStyle","TextBaseline"],"sources":["TextStyle.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { FontSlant, FontWeight, FontWidth } from \"../Font\";\nimport type { SkPoint } from \"../Point\";\n\nexport enum TextDecoration {\n NoDecoration = 0x0,\n Underline = 0x1,\n Overline = 0x2,\n LineThrough = 0x4,\n}\n\nexport enum TextDecorationStyle {\n Solid = 0,\n Double,\n Dotted,\n Dashed,\n Wavy,\n}\n\nexport interface SkTextShadow {\n color?: SkColor;\n /**\n * 2d array for x and y offset. Defaults to [0, 0]\n */\n offset?: SkPoint;\n blurRadius?: number;\n}\n\nexport interface SkTextFontFeatures {\n name: string;\n value: number;\n}\n\nexport interface SkTextFontStyle {\n weight?: FontWeight;\n width?: FontWidth;\n slant?: FontSlant;\n}\n\nexport interface SkTextFontVariations {\n axis: string;\n value: number;\n}\n\nexport enum TextBaseline {\n Alphabetic = 0,\n Ideographic,\n}\n\nexport interface SkTextStyle {\n backgroundColor?: SkColor;\n color?: SkColor;\n decoration?: number;\n decorationColor?: SkColor;\n decorationThickness?: number;\n decorationStyle?: TextDecoration;\n fontFamilies?: string[];\n fontFeatures?: SkTextFontFeatures[];\n fontSize?: number;\n fontStyle?: SkTextFontStyle;\n fontVariations?: SkTextFontVariations[];\n foregroundColor?: SkColor;\n heightMultiplier?: number;\n halfLeading?: boolean;\n letterSpacing?: number;\n locale?: string;\n shadows?: SkTextShadow[];\n textBaseline?: TextBaseline;\n wordSpacing?: number;\n}\n"],"mappings":"AAIA,WAAYA,cAAc,0BAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAA,OAAdA,cAAc;AAAA;AAO1B,WAAYC,mBAAmB,0BAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAA,OAAnBA,mBAAmB;AAAA;AAiC/B,WAAYC,YAAY,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["TypefaceFontProvider.ts"],"sourcesContent":["import type { SkFontMgr } from \"../Font\";\nimport type { SkTypeface } from \"../Typeface\";\n\nexport interface SkTypefaceFontProvider extends SkFontMgr {\n /**\n * Registers a given typeface with the given family name.\n * @param typeface - Typeface.\n * @param family\n */\n registerFont(typeface: SkTypeface, familyName: string): void;\n}\n"],"mappings":""}
1
+ {"version":3,"names":[],"sources":["TypefaceFontProvider.ts"],"sourcesContent":["import type { SkFontMgr } from \"../Font\";\nimport type { SkTypeface } from \"../Typeface\";\n\nexport interface SkTypefaceFontProvider extends SkFontMgr {\n /**\n * Registers a given typeface with the given family name.\n * @param typeface - Typeface.\n * @param family\n */\n registerFont(typeface: SkTypeface, familyName: string): void;\n}\n"],"mappings":"","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["TypefaceFontProviderFactory.ts"],"sourcesContent":["import type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface TypefaceFontProviderFactory {\n Make(): SkTypefaceFontProvider;\n}\n"],"mappings":""}
1
+ {"version":3,"names":[],"sources":["TypefaceFontProviderFactory.ts"],"sourcesContent":["import type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface TypefaceFontProviderFactory {\n Make(): SkTypefaceFontProvider;\n}\n"],"mappings":"","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./TypefaceFontProvider\";\nexport * from \"./TypefaceFontProviderFactory\";\nexport * from \"./Paragraph\";\nexport * from \"./ParagraphBuilder\";\nexport * from \"./ParagraphStyle\";\nexport * from \"./TextStyle\";\n"],"mappings":"AAAA,cAAc,wBAAwB;AACtC,cAAc,+BAA+B;AAC7C,cAAc,aAAa;AAC3B,cAAc,oBAAoB;AAClC,cAAc,kBAAkB;AAChC,cAAc,aAAa"}
1
+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./TypefaceFontProvider\";\nexport * from \"./TypefaceFontProviderFactory\";\nexport * from \"./Paragraph\";\nexport * from \"./ParagraphBuilder\";\nexport * from \"./ParagraphStyle\";\nexport * from \"./TextStyle\";\n"],"mappings":"AAAA,cAAc,wBAAwB;AACtC,cAAc,+BAA+B;AAC7C,cAAc,aAAa;AAC3B,cAAc,oBAAoB;AAClC,cAAc,kBAAkB;AAChC,cAAc,aAAa","ignoreList":[]}
@@ -26,10 +26,10 @@ export declare enum FillType {
26
26
  InverseEvenOdd = 3
27
27
  }
28
28
  export declare enum PathOp {
29
- Difference = 0,
30
- Intersect = 1,
31
- Union = 2,
32
- XOR = 3,
29
+ Difference = 0,//!< subtract the op path from the first path
30
+ Intersect = 1,//!< intersect the two paths
31
+ Union = 2,//!< union (inclusive-or) the two paths
32
+ XOR = 3,//!< exclusive-or the two paths
33
33
  ReverseDifference = 4
34
34
  }
35
35
  export declare enum PathVerb {
@@ -1 +1 @@
1
- {"version":3,"names":["FillType","PathOp","PathVerb","isPath","obj","__typename__"],"sources":["Path.ts"],"sourcesContent":["import type { SkRect } from \"../Rect\";\nimport type { SkPoint } from \"../Point\";\nimport type { InputRRect } from \"../RRect\";\nimport type { StrokeJoin, StrokeCap } from \"../Paint\";\nimport type { InputMatrix, SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\n\n/**\n * Options used for Path.stroke(). If an option is omitted, a sensible default will be used.\n */\nexport interface StrokeOpts {\n /** The width of the stroked lines. */\n width?: number;\n miter_limit?: number;\n /**\n * if > 1, increase precision, else if (0 < resScale < 1) reduce precision to\n * favor speed and size\n */\n precision?: number;\n join?: StrokeJoin;\n cap?: StrokeCap;\n}\n\nexport enum FillType {\n Winding,\n EvenOdd,\n InverseWinding,\n InverseEvenOdd,\n}\n\nexport enum PathOp {\n Difference, //!< subtract the op path from the first path\n Intersect, //!< intersect the two paths\n Union, //!< union (inclusive-or) the two paths\n XOR, //!< exclusive-or the two paths\n ReverseDifference,\n}\n\nexport enum PathVerb {\n Move,\n Line,\n Quad,\n Conic,\n Cubic,\n Close,\n}\n\nexport type PathCommand = number[];\n\nexport const isPath = (obj: SkJSIInstance<string> | null): obj is SkPath =>\n obj !== null && obj.__typename__ === \"Path\";\n\nexport interface SkPath extends SkJSIInstance<\"Path\"> {\n /**\n * Appends arc to Path, as the start of new contour. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngle\n * @param sweepAngle\n */\n addArc(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number\n ): SkPath;\n\n /**\n * Adds oval to Path, appending kMove_Verb, four kConic_Verb, and kClose_Verb.\n * Oval is upright ellipse bounded by Rect oval with radii equal to half oval width\n * and half oval height. Oval begins at start and continues clockwise by default.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param isCCW - if the path should be drawn counter-clockwise or not\n * @param startIndex - index of initial point of ellipse\n */\n addOval(oval: SkRect, isCCW?: boolean, startIndex?: number): SkPath;\n\n /**\n * Returns the number of points in this path. Initially zero.\n */\n countPoints(): number;\n\n /**\n * Adds contour created from array of n points, adding (count - 1) line segments.\n * Contour added starts at pts[0], then adds a line for every additional point\n * in pts array. If close is true, appends kClose_Verb to Path, connecting\n * pts[count - 1] and pts[0].\n * Returns the modified path for easier chaining.\n * @param points\n * @param close - if true, will add a line connecting last point to the first point.\n */\n addPoly(points: SkPoint[], close: boolean): SkPath;\n\n /** Adds beginning of contour at SkPoint (x, y).\n\n @param x x-axis value of contour start\n @param y y-axis value of contour start\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_moveTo\n */\n moveTo(x: number, y: number): SkPath;\n /** Adds line from last point to (x, y). If SkPath is empty, or last SkPath::Verb is\n kClose_Verb, last point is set to (0, 0) before adding line.\n\n lineTo() appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed.\n lineTo() then appends kLine_Verb to verb array and (x, y) to SkPoint array.\n\n @param x end of added line on x-axis\n @param y end of added line on y-axis\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_lineTo\n */\n lineTo(x: number, y: number): SkPath;\n\n /**\n * Returns a new path that covers the same area as the original path, but with the\n * Winding FillType. This may re-draw some contours in the path as counter-clockwise\n * instead of clockwise to achieve that effect. If such a transformation cannot\n * be done, null is returned.\n */\n makeAsWinding(): SkPath | null;\n\n /**\n * Translates all the points in the path by dx, dy.\n * @param dx\n * @param dy\n */\n offset(dx: number, dy: number): SkPath;\n\n /**\n * Relative version of arcToRotated.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param dx\n * @param dy\n */\n rArcTo(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n dx: number,\n dy: number\n ): SkPath;\n\n /**\n * Relative version of conicTo.\n * @param dx1\n * @param dy1\n * @param dx2\n * @param dy2\n * @param w\n */\n rConicTo(\n dx1: number,\n dy1: number,\n dx2: number,\n dy2: number,\n w: number\n ): SkPath;\n\n /**\n * Relative version of cubicTo.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n rCubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Relative version of moveTo.\n * @param x\n * @param y\n */\n rMoveTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of lineTo.\n * @param x\n * @param y\n */\n rLineTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of quadTo.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n */\n rQuadTo(x1: number, y1: number, x2: number, y2: number): SkPath;\n\n /**\n * Sets FillType, the rule used to fill Path.\n * @param fill\n */\n setFillType(fill: FillType): SkPath;\n\n /**\n * Specifies whether Path is volatile; whether it will be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false.\n *\n * Mark animating or temporary paths as volatile to improve performance.\n * Mark unchanging Path non-volatile to improve repeated rendering.\n * @param volatile\n */\n setIsVolatile(volatile: boolean): SkPath;\n\n /**\n * Turns this path into the filled equivalent of the stroked path. Returns false if the operation\n * fails (e.g. the path is a hairline).\n * @param opts - describe how stroked path should look.\n * If such a transformation cannot be done, null is returned.\n */\n stroke(opts?: StrokeOpts): null | SkPath;\n\n /**\n * Appends CLOSE_VERB to Path. A closed contour connects the first and last point\n * with a line, forming a continuous loop.\n */\n close(): SkPath;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is released\n */\n reset(): SkPath;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is *not* released.\n * Use rewind() instead of reset() if Path storage will be reused and performance\n * is critical.\n */\n rewind(): SkPath;\n\n /**\n * Returns minimum and maximum axes values of the lines and curves in Path.\n * Returns (0, 0, 0, 0) if Path contains no points.\n * Returned bounds width and height may be larger or smaller than area affected\n * when Path is drawn.\n *\n * Behaves identically to getBounds() when Path contains\n * only lines. If Path contains curves, computed bounds includes\n * the maximum extent of the quad, conic, or cubic; is slower than getBounds();\n * and unlike getBounds(), does not cache the result.\n */\n computeTightBounds(): SkRect;\n\n /**\n * Appends arc to Path. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngleInDegrees\n * @param sweepAngleInDegrees\n * @param forceMoveTo\n */\n arcToOval(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number,\n forceMoveTo: boolean\n ): SkPath;\n\n /**\n * Appends arc to Path. Arc is implemented by one or more conics weighted to\n * describe part of oval with radii (rx, ry) rotated by xAxisRotate degrees. Arc\n * curves from last Path Point to (x, y), choosing one of four possible routes:\n * clockwise or counterclockwise, and smaller or larger. See SkPath.h for more details.\n * Returns the modified path for easier chaining.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param x\n * @param y\n */\n arcToRotated(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Appends arc to Path, after appending line if needed. Arc is implemented by conic\n * weighted to describe part of circle. Arc is contained by tangent from\n * last Path point to (x1, y1), and tangent from (x1, y1) to (x2, y2). Arc\n * is part of circle sized to radius, positioned so it touches both tangent lines.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param radius\n */\n arcToTangent(\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n radius: number\n ): SkPath;\n\n /**\n * Adds conic from last point towards (x1, y1), to (x2, y2), weighted by w.\n * If Path is empty, or path is closed, the last point is set to (0, 0)\n * before adding conic.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param w\n */\n conicTo(x1: number, y1: number, x2: number, y2: number, w: number): SkPath;\n\n /**\n * Returns true if the point (x, y) is contained by Path, taking into\n * account FillType.\n * @param x\n * @param y\n */\n contains(x: number, y: number): boolean;\n\n /**\n * Returns a copy of this Path.\n */\n copy(): SkPath;\n\n /**\n * Adds cubic from last point towards (x1, y1), then towards (x2, y2), ending at\n * (x3, y3). If Path is empty, or path is closed, the last point is set to\n * (0, 0) before adding cubic.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n cubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Changes this path to be the dashed version of itself. This is the same effect as creating\n * a DashPathEffect and calling filterPath on this path.\n * @param on\n * @param off\n * @param phase\n */\n dash(on: number, off: number, phase: number): boolean;\n\n /**\n * Returns true if other path is equal to this path.\n * @param other\n */\n equals(other: SkPath): boolean;\n\n /**\n * Returns minimum and maximum axes values of Point array.\n * Returns (0, 0, 0, 0) if Path contains no points. Returned bounds width and height may\n * be larger or smaller than area affected when Path is drawn.\n */\n getBounds(): SkRect;\n\n /**\n * Return the FillType for this path.\n */\n getFillType(): FillType;\n\n /**\n Adds quad from last point towards (x1, y1), to (x2, y2).\n\n If SkPath is empty, or last SkPath::Verb is kClose_Verb, last point is set to (0, 0) before adding quad.\n\n Appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed; then appends kQuad_Verb to verb array;\n and (x1, y1), (x2, y2) to SkPoint array.\n\n Parameters\n x1\tcontrol SkPoint of quad on x-axis\n y1\tcontrol SkPoint of quad on y-axis\n x2\tend SkPoint of quad on x-axis\n y2\tend SkPoint of quad on y-axis\n Returns\n reference to SkPath\n example: https://fiddle.skia.org/c/@Path_quadTo\n */\n quadTo(x1: number, y1: number, x2: number, y2: number): SkPath;\n\n /**\n * Adds Rect to Path, appending kMove_Verb, three kLine_Verb, and kClose_Verb,\n * starting with top-left corner of Rect; followed by top-right, bottom-right,\n * and bottom-left if isCCW is false; or followed by bottom-left,\n * bottom-right, and top-right if isCCW is true.\n * Returns the modified path for easier chaining.\n * @param rect\n * @param isCCW\n */\n addRect(rect: SkRect, isCCW?: boolean): SkPath;\n\n /**\n * Adds rrect to Path, creating a new closed contour.\n * Returns the modified path for easier chaining.\n * @param rrect\n * @param isCCW\n */\n addRRect(rrect: InputRRect, isCCW?: boolean): SkPath;\n\n /** Appends src to SkPath, transformed by matrix. Transformed curves may have\n different verbs, SkPoint, and conic weights.\n\n If mode is kAppend_AddPathMode, src verb array, SkPoint array, and conic\n weights are added unaltered. If mode is kExtend_AddPathMode, add line\n before appending verbs, SkPoint, and conic weights.\n\n @param src SkPath verbs, SkPoint, and conic weights to add\n @param matrix transform applied to src\n @param extend extends path with line if true\n @return reference to SkPath\n */\n addPath(src: SkPath, matrix?: SkMatrix, extend?: boolean): SkPath;\n\n /**\n * Returns the Point at index in Point array. Valid range for index is\n * 0 to countPoints() - 1.\n * @param index\n */\n getPoint(index: number): SkPoint;\n\n /**\n * Returns true if there are no verbs in the path.\n */\n isEmpty(): boolean;\n\n /**\n * Returns true if the path is volatile; it will not be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false, allowing\n * Surface to attach a cache of data which speeds repeated drawing. If true, Surface\n * may not speed repeated drawing.\n */\n isVolatile(): boolean;\n\n /** Adds circle centered at (x, y) of size radius to SkPath, appending kMove_Verb,\n four kConic_Verb, and kClose_Verb. Circle begins at: (x + radius, y), continuing\n clockwise if dir is kCW_Direction, and counterclockwise if dir is kCCW_Direction.\n\n Has no effect if radius is zero or negative.\n\n @param x center of circle\n @param y center of circle\n @param radius distance from center to edge \n @return reference to SkPath\n */\n addCircle(x: number, y: number, r: number): SkPath;\n\n getLastPt(): { x: number; y: number };\n\n /** Set this path to the result of applying the Op to this path and the\n specified path: this = (this op operand).\n The resulting path will be constructed from non-overlapping contours.\n The curve order is reduced where possible so that cubics may be turned\n into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param path The second path (for difference, the subtrahend)\n @param op The operator to apply.\n @param result The product of the operands. The result may be one of the\n inputs.\n @return True if the operation succeeded.\n */\n op(path: SkPath, op: PathOp): boolean;\n\n /** Set this path to a set of non-overlapping contours that describe the\n same area as the original path.\n The curve order is reduced where possible so that cubics may\n be turned into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param result The simplified path. The result may be the input.\n @return True if simplification succeeded.\n */\n simplify(): boolean;\n\n /**\n * Returns this path as an SVG string.\n */\n toSVGString(): string;\n\n /**\n * Take start and stop \"t\" values (values between 0...1), and modify this path such that\n * it is a subset of the original path.\n * The trim values apply to the entire path, so if it contains several contours, all of them\n * are including in the calculation.\n * Null is returned if either input value is NaN.\n * @param startT - a value in the range [0.0, 1.0]. 0.0 is the beginning of the path.\n * @param stopT - a value in the range [0.0, 1.0]. 1.0 is the end of the path.\n * @param isComplement\n */\n trim(startT: number, stopT: number, isComplement: boolean): null | SkPath;\n\n /**\n * Transforms the path by the specified matrix.\n */\n transform(m3: InputMatrix): SkPath;\n\n /**\n * Interpolates between Path with point array of equal size.\n * Copy verb array and weights to result, and set result path to a weighted\n * average of this path array and ending path.\n\n * weight is most useful when between zero (ending path) and\n one (this path); will work with values outside of this\n range.\n\n * interpolate() returns undefined if path is not\n * the same size as ending path. Call isInterpolatable() to check Path\n * compatibility prior to calling interpolate().\n\n * @param ending path to interpolate with\n * @param weight contribution of this path, and\n * one minus contribution of ending path\n * @param output path to be replaced with the interpolated averages\n * @return Path replaced by interpolated averages or null if \n * not interpolatable\n * */\n interpolate(end: SkPath, weight: number, output?: SkPath): SkPath | null;\n\n /** Returns true if Path contain equal verbs and equal weights.\n * @param compare path to compare\n * @return true if Path can be interpolated equivalent\n *\n * */\n isInterpolatable(compare: SkPath): boolean;\n\n /**\n * Serializes the contents of this path as a series of commands.\n */\n toCmds(): PathCommand[];\n}\n"],"mappings":"AAOA;AACA;AACA;;AAcA,WAAYA,QAAQ,0BAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAAA,OAARA,QAAQ;AAAA;AAOpB,WAAYC,MAAM,0BAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAAA,OAANA,MAAM;AAAA;AAQlB,WAAYC,QAAQ,0BAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAAA,OAARA,QAAQ;AAAA;AAWpB,OAAO,MAAMC,MAAM,GAAIC,GAAiC,IACtDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,MAAM"}
1
+ {"version":3,"names":["FillType","PathOp","PathVerb","isPath","obj","__typename__"],"sources":["Path.ts"],"sourcesContent":["import type { SkRect } from \"../Rect\";\nimport type { SkPoint } from \"../Point\";\nimport type { InputRRect } from \"../RRect\";\nimport type { StrokeJoin, StrokeCap } from \"../Paint\";\nimport type { InputMatrix, SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\n\n/**\n * Options used for Path.stroke(). If an option is omitted, a sensible default will be used.\n */\nexport interface StrokeOpts {\n /** The width of the stroked lines. */\n width?: number;\n miter_limit?: number;\n /**\n * if > 1, increase precision, else if (0 < resScale < 1) reduce precision to\n * favor speed and size\n */\n precision?: number;\n join?: StrokeJoin;\n cap?: StrokeCap;\n}\n\nexport enum FillType {\n Winding,\n EvenOdd,\n InverseWinding,\n InverseEvenOdd,\n}\n\nexport enum PathOp {\n Difference, //!< subtract the op path from the first path\n Intersect, //!< intersect the two paths\n Union, //!< union (inclusive-or) the two paths\n XOR, //!< exclusive-or the two paths\n ReverseDifference,\n}\n\nexport enum PathVerb {\n Move,\n Line,\n Quad,\n Conic,\n Cubic,\n Close,\n}\n\nexport type PathCommand = number[];\n\nexport const isPath = (obj: SkJSIInstance<string> | null): obj is SkPath =>\n obj !== null && obj.__typename__ === \"Path\";\n\nexport interface SkPath extends SkJSIInstance<\"Path\"> {\n /**\n * Appends arc to Path, as the start of new contour. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngle\n * @param sweepAngle\n */\n addArc(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number\n ): SkPath;\n\n /**\n * Adds oval to Path, appending kMove_Verb, four kConic_Verb, and kClose_Verb.\n * Oval is upright ellipse bounded by Rect oval with radii equal to half oval width\n * and half oval height. Oval begins at start and continues clockwise by default.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param isCCW - if the path should be drawn counter-clockwise or not\n * @param startIndex - index of initial point of ellipse\n */\n addOval(oval: SkRect, isCCW?: boolean, startIndex?: number): SkPath;\n\n /**\n * Returns the number of points in this path. Initially zero.\n */\n countPoints(): number;\n\n /**\n * Adds contour created from array of n points, adding (count - 1) line segments.\n * Contour added starts at pts[0], then adds a line for every additional point\n * in pts array. If close is true, appends kClose_Verb to Path, connecting\n * pts[count - 1] and pts[0].\n * Returns the modified path for easier chaining.\n * @param points\n * @param close - if true, will add a line connecting last point to the first point.\n */\n addPoly(points: SkPoint[], close: boolean): SkPath;\n\n /** Adds beginning of contour at SkPoint (x, y).\n\n @param x x-axis value of contour start\n @param y y-axis value of contour start\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_moveTo\n */\n moveTo(x: number, y: number): SkPath;\n /** Adds line from last point to (x, y). If SkPath is empty, or last SkPath::Verb is\n kClose_Verb, last point is set to (0, 0) before adding line.\n\n lineTo() appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed.\n lineTo() then appends kLine_Verb to verb array and (x, y) to SkPoint array.\n\n @param x end of added line on x-axis\n @param y end of added line on y-axis\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_lineTo\n */\n lineTo(x: number, y: number): SkPath;\n\n /**\n * Returns a new path that covers the same area as the original path, but with the\n * Winding FillType. This may re-draw some contours in the path as counter-clockwise\n * instead of clockwise to achieve that effect. If such a transformation cannot\n * be done, null is returned.\n */\n makeAsWinding(): SkPath | null;\n\n /**\n * Translates all the points in the path by dx, dy.\n * @param dx\n * @param dy\n */\n offset(dx: number, dy: number): SkPath;\n\n /**\n * Relative version of arcToRotated.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param dx\n * @param dy\n */\n rArcTo(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n dx: number,\n dy: number\n ): SkPath;\n\n /**\n * Relative version of conicTo.\n * @param dx1\n * @param dy1\n * @param dx2\n * @param dy2\n * @param w\n */\n rConicTo(\n dx1: number,\n dy1: number,\n dx2: number,\n dy2: number,\n w: number\n ): SkPath;\n\n /**\n * Relative version of cubicTo.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n rCubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Relative version of moveTo.\n * @param x\n * @param y\n */\n rMoveTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of lineTo.\n * @param x\n * @param y\n */\n rLineTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of quadTo.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n */\n rQuadTo(x1: number, y1: number, x2: number, y2: number): SkPath;\n\n /**\n * Sets FillType, the rule used to fill Path.\n * @param fill\n */\n setFillType(fill: FillType): SkPath;\n\n /**\n * Specifies whether Path is volatile; whether it will be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false.\n *\n * Mark animating or temporary paths as volatile to improve performance.\n * Mark unchanging Path non-volatile to improve repeated rendering.\n * @param volatile\n */\n setIsVolatile(volatile: boolean): SkPath;\n\n /**\n * Turns this path into the filled equivalent of the stroked path. Returns false if the operation\n * fails (e.g. the path is a hairline).\n * @param opts - describe how stroked path should look.\n * If such a transformation cannot be done, null is returned.\n */\n stroke(opts?: StrokeOpts): null | SkPath;\n\n /**\n * Appends CLOSE_VERB to Path. A closed contour connects the first and last point\n * with a line, forming a continuous loop.\n */\n close(): SkPath;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is released\n */\n reset(): SkPath;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is *not* released.\n * Use rewind() instead of reset() if Path storage will be reused and performance\n * is critical.\n */\n rewind(): SkPath;\n\n /**\n * Returns minimum and maximum axes values of the lines and curves in Path.\n * Returns (0, 0, 0, 0) if Path contains no points.\n * Returned bounds width and height may be larger or smaller than area affected\n * when Path is drawn.\n *\n * Behaves identically to getBounds() when Path contains\n * only lines. If Path contains curves, computed bounds includes\n * the maximum extent of the quad, conic, or cubic; is slower than getBounds();\n * and unlike getBounds(), does not cache the result.\n */\n computeTightBounds(): SkRect;\n\n /**\n * Appends arc to Path. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngleInDegrees\n * @param sweepAngleInDegrees\n * @param forceMoveTo\n */\n arcToOval(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number,\n forceMoveTo: boolean\n ): SkPath;\n\n /**\n * Appends arc to Path. Arc is implemented by one or more conics weighted to\n * describe part of oval with radii (rx, ry) rotated by xAxisRotate degrees. Arc\n * curves from last Path Point to (x, y), choosing one of four possible routes:\n * clockwise or counterclockwise, and smaller or larger. See SkPath.h for more details.\n * Returns the modified path for easier chaining.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param x\n * @param y\n */\n arcToRotated(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Appends arc to Path, after appending line if needed. Arc is implemented by conic\n * weighted to describe part of circle. Arc is contained by tangent from\n * last Path point to (x1, y1), and tangent from (x1, y1) to (x2, y2). Arc\n * is part of circle sized to radius, positioned so it touches both tangent lines.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param radius\n */\n arcToTangent(\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n radius: number\n ): SkPath;\n\n /**\n * Adds conic from last point towards (x1, y1), to (x2, y2), weighted by w.\n * If Path is empty, or path is closed, the last point is set to (0, 0)\n * before adding conic.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param w\n */\n conicTo(x1: number, y1: number, x2: number, y2: number, w: number): SkPath;\n\n /**\n * Returns true if the point (x, y) is contained by Path, taking into\n * account FillType.\n * @param x\n * @param y\n */\n contains(x: number, y: number): boolean;\n\n /**\n * Returns a copy of this Path.\n */\n copy(): SkPath;\n\n /**\n * Adds cubic from last point towards (x1, y1), then towards (x2, y2), ending at\n * (x3, y3). If Path is empty, or path is closed, the last point is set to\n * (0, 0) before adding cubic.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n cubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Changes this path to be the dashed version of itself. This is the same effect as creating\n * a DashPathEffect and calling filterPath on this path.\n * @param on\n * @param off\n * @param phase\n */\n dash(on: number, off: number, phase: number): boolean;\n\n /**\n * Returns true if other path is equal to this path.\n * @param other\n */\n equals(other: SkPath): boolean;\n\n /**\n * Returns minimum and maximum axes values of Point array.\n * Returns (0, 0, 0, 0) if Path contains no points. Returned bounds width and height may\n * be larger or smaller than area affected when Path is drawn.\n */\n getBounds(): SkRect;\n\n /**\n * Return the FillType for this path.\n */\n getFillType(): FillType;\n\n /**\n Adds quad from last point towards (x1, y1), to (x2, y2).\n\n If SkPath is empty, or last SkPath::Verb is kClose_Verb, last point is set to (0, 0) before adding quad.\n\n Appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed; then appends kQuad_Verb to verb array;\n and (x1, y1), (x2, y2) to SkPoint array.\n\n Parameters\n x1\tcontrol SkPoint of quad on x-axis\n y1\tcontrol SkPoint of quad on y-axis\n x2\tend SkPoint of quad on x-axis\n y2\tend SkPoint of quad on y-axis\n Returns\n reference to SkPath\n example: https://fiddle.skia.org/c/@Path_quadTo\n */\n quadTo(x1: number, y1: number, x2: number, y2: number): SkPath;\n\n /**\n * Adds Rect to Path, appending kMove_Verb, three kLine_Verb, and kClose_Verb,\n * starting with top-left corner of Rect; followed by top-right, bottom-right,\n * and bottom-left if isCCW is false; or followed by bottom-left,\n * bottom-right, and top-right if isCCW is true.\n * Returns the modified path for easier chaining.\n * @param rect\n * @param isCCW\n */\n addRect(rect: SkRect, isCCW?: boolean): SkPath;\n\n /**\n * Adds rrect to Path, creating a new closed contour.\n * Returns the modified path for easier chaining.\n * @param rrect\n * @param isCCW\n */\n addRRect(rrect: InputRRect, isCCW?: boolean): SkPath;\n\n /** Appends src to SkPath, transformed by matrix. Transformed curves may have\n different verbs, SkPoint, and conic weights.\n\n If mode is kAppend_AddPathMode, src verb array, SkPoint array, and conic\n weights are added unaltered. If mode is kExtend_AddPathMode, add line\n before appending verbs, SkPoint, and conic weights.\n\n @param src SkPath verbs, SkPoint, and conic weights to add\n @param matrix transform applied to src\n @param extend extends path with line if true\n @return reference to SkPath\n */\n addPath(src: SkPath, matrix?: SkMatrix, extend?: boolean): SkPath;\n\n /**\n * Returns the Point at index in Point array. Valid range for index is\n * 0 to countPoints() - 1.\n * @param index\n */\n getPoint(index: number): SkPoint;\n\n /**\n * Returns true if there are no verbs in the path.\n */\n isEmpty(): boolean;\n\n /**\n * Returns true if the path is volatile; it will not be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false, allowing\n * Surface to attach a cache of data which speeds repeated drawing. If true, Surface\n * may not speed repeated drawing.\n */\n isVolatile(): boolean;\n\n /** Adds circle centered at (x, y) of size radius to SkPath, appending kMove_Verb,\n four kConic_Verb, and kClose_Verb. Circle begins at: (x + radius, y), continuing\n clockwise if dir is kCW_Direction, and counterclockwise if dir is kCCW_Direction.\n\n Has no effect if radius is zero or negative.\n\n @param x center of circle\n @param y center of circle\n @param radius distance from center to edge \n @return reference to SkPath\n */\n addCircle(x: number, y: number, r: number): SkPath;\n\n getLastPt(): { x: number; y: number };\n\n /** Set this path to the result of applying the Op to this path and the\n specified path: this = (this op operand).\n The resulting path will be constructed from non-overlapping contours.\n The curve order is reduced where possible so that cubics may be turned\n into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param path The second path (for difference, the subtrahend)\n @param op The operator to apply.\n @param result The product of the operands. The result may be one of the\n inputs.\n @return True if the operation succeeded.\n */\n op(path: SkPath, op: PathOp): boolean;\n\n /** Set this path to a set of non-overlapping contours that describe the\n same area as the original path.\n The curve order is reduced where possible so that cubics may\n be turned into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param result The simplified path. The result may be the input.\n @return True if simplification succeeded.\n */\n simplify(): boolean;\n\n /**\n * Returns this path as an SVG string.\n */\n toSVGString(): string;\n\n /**\n * Take start and stop \"t\" values (values between 0...1), and modify this path such that\n * it is a subset of the original path.\n * The trim values apply to the entire path, so if it contains several contours, all of them\n * are including in the calculation.\n * Null is returned if either input value is NaN.\n * @param startT - a value in the range [0.0, 1.0]. 0.0 is the beginning of the path.\n * @param stopT - a value in the range [0.0, 1.0]. 1.0 is the end of the path.\n * @param isComplement\n */\n trim(startT: number, stopT: number, isComplement: boolean): null | SkPath;\n\n /**\n * Transforms the path by the specified matrix.\n */\n transform(m3: InputMatrix): SkPath;\n\n /**\n * Interpolates between Path with point array of equal size.\n * Copy verb array and weights to result, and set result path to a weighted\n * average of this path array and ending path.\n\n * weight is most useful when between zero (ending path) and\n one (this path); will work with values outside of this\n range.\n\n * interpolate() returns undefined if path is not\n * the same size as ending path. Call isInterpolatable() to check Path\n * compatibility prior to calling interpolate().\n\n * @param ending path to interpolate with\n * @param weight contribution of this path, and\n * one minus contribution of ending path\n * @param output path to be replaced with the interpolated averages\n * @return Path replaced by interpolated averages or null if \n * not interpolatable\n * */\n interpolate(end: SkPath, weight: number, output?: SkPath): SkPath | null;\n\n /** Returns true if Path contain equal verbs and equal weights.\n * @param compare path to compare\n * @return true if Path can be interpolated equivalent\n *\n * */\n isInterpolatable(compare: SkPath): boolean;\n\n /**\n * Serializes the contents of this path as a series of commands.\n */\n toCmds(): PathCommand[];\n}\n"],"mappings":"AAOA;AACA;AACA;;AAcA,WAAYA,QAAQ,0BAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAAA,OAARA,QAAQ;AAAA;AAOpB,WAAYC,MAAM,0BAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAANA,MAAM,CAANA,MAAM;EAAA,OAANA,MAAM;AAAA;AAQlB,WAAYC,QAAQ,0BAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAAA,OAARA,QAAQ;AAAA;AAWpB,OAAO,MAAMC,MAAM,GAAIC,GAAiC,IACtDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,MAAM","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["PathFactory.ts"],"sourcesContent":["import type { SkFont } from \"../Font\";\n\nimport type { SkPath, PathOp, PathCommand } from \"./Path\";\n\nexport interface PathFactory {\n Make(): SkPath;\n /**\n * Creates a new path from the provided SVG string. If this fails, null will be\n * returned instead.\n * @param str\n */\n MakeFromSVGString(str: string): SkPath | null;\n\n /**\n * Creates a new path by combining the given paths according to op. If this fails, null will\n * be returned instead.\n * @param one\n * @param two\n * @param op\n */\n MakeFromOp(one: SkPath, two: SkPath, op: PathOp): SkPath | null;\n\n /**\n * Creates a new path from the given list of path commands. If this fails, null will be\n * returned instead.\n * @param cmds\n */\n MakeFromCmds(cmds: PathCommand[]): SkPath | null;\n\n /**\n * Converts the text to a path with the given font at location x / y.\n */\n MakeFromText(text: string, x: number, y: number, font: SkFont): SkPath | null;\n}\n"],"mappings":""}
1
+ {"version":3,"names":[],"sources":["PathFactory.ts"],"sourcesContent":["import type { SkFont } from \"../Font\";\n\nimport type { SkPath, PathOp, PathCommand } from \"./Path\";\n\nexport interface PathFactory {\n Make(): SkPath;\n /**\n * Creates a new path from the provided SVG string. If this fails, null will be\n * returned instead.\n * @param str\n */\n MakeFromSVGString(str: string): SkPath | null;\n\n /**\n * Creates a new path by combining the given paths according to op. If this fails, null will\n * be returned instead.\n * @param one\n * @param two\n * @param op\n */\n MakeFromOp(one: SkPath, two: SkPath, op: PathOp): SkPath | null;\n\n /**\n * Creates a new path from the given list of path commands. If this fails, null will be\n * returned instead.\n * @param cmds\n */\n MakeFromCmds(cmds: PathCommand[]): SkPath | null;\n\n /**\n * Converts the text to a path with the given font at location x / y.\n */\n MakeFromText(text: string, x: number, y: number, font: SkFont): SkPath | null;\n}\n"],"mappings":"","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Path\";\nexport * from \"./PathFactory\";\n"],"mappings":"AAAA,cAAc,QAAQ;AACtB,cAAc,eAAe"}
1
+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Path\";\nexport * from \"./PathFactory\";\n"],"mappings":"AAAA,cAAc,QAAQ;AACtB,cAAc,eAAe","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":["isPathEffect","obj","__typename__","Path1DEffectStyle"],"sources":["PathEffect.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkPath } from \"./Path/Path\";\nimport type { SkMatrix } from \"./Matrix\";\n\nexport type SkPathEffect = SkJSIInstance<\"PathEffect\">;\n\nexport const isPathEffect = (\n obj: SkJSIInstance<string> | null\n): obj is SkPathEffect => obj !== null && obj.__typename__ === \"PathEffect\";\n\nexport enum Path1DEffectStyle {\n Translate,\n Rotate,\n Morph,\n}\n\nexport interface PathEffectFactory {\n /**\n * Returns a PathEffect that can turn sharp corners into rounded corners.\n * @param radius - if <=0, returns null\n */\n MakeCorner(radius: number): SkPathEffect | null;\n\n /**\n * Returns a PathEffect that add dashes to the path.\n *\n * See SkDashPathEffect.h for more details.\n *\n * @param intervals - even number of entries with even indicies specifying the length of\n * the \"on\" intervals, and the odd indices specifying the length of \"off\".\n * @param phase - offset length into the intervals array. Defaults to 0.\n */\n MakeDash(intervals: number[], phase?: number): SkPathEffect;\n\n /**\n * Returns a PathEffect that breaks path into segments of segLength length, and randomly move\n * the endpoints away from the original path by a maximum of deviation.\n * @param segLength - length of the subsegments.\n * @param dev - limit of the movement of the endpoints.\n * @param seedAssist - modifies the randomness. See SkDiscretePathEffect.h for more.\n */\n MakeDiscrete(\n segLength: number,\n dev: number,\n seedAssist: number\n ): SkPathEffect;\n\n /**\n *\n * A pathEffect whose effect is to apply first the inner pathEffect and the the\n * outer pathEffect (i.e. outer(inner(path))).\n *\n */\n MakeCompose(outer: SkPathEffect, inner: SkPathEffect): SkPathEffect;\n\n /**\n *\n * A pathEffect pathEffect whose effect is to apply two effects,\n * in sequence (i.e. first(path) + second(path)).\n *\n */\n MakeSum(outer: SkPathEffect, inner: SkPathEffect): SkPathEffect;\n\n /**\n * Returns a PathEffect that will fill the drawing path with a pattern made by applying\n * the given matrix to a repeating set of infinitely long lines of the given width.\n * For example, the scale of the provided matrix will determine how far apart the lines\n * should be drawn its rotation affects the lines' orientation.\n * @param width - must be >= 0\n * @param matrix\n */\n MakeLine2D(width: number, matrix: SkMatrix): SkPathEffect | null;\n\n /**\n * Returns a PathEffect which implements dashing by replicating the specified path.\n * @param path The path to replicate (dash)\n * @param advance The space between instances of path\n * @param phase distance (mod advance) along path for its initial position\n * @param style how to transform path at each point (based on the current\n * position and tangent)\n */\n MakePath1D(\n path: SkPath,\n advance: number,\n phase: number,\n style: Path1DEffectStyle\n ): SkPathEffect | null;\n\n /**\n * Returns a PathEffect that will fill the drawing path with a pattern by repeating the\n * given path according to the provided matrix. For example, the scale of the matrix\n * determines how far apart the path instances should be drawn.\n * @param matrix\n * @param path\n */\n MakePath2D(matrix: SkMatrix, path: SkPath): SkPathEffect | null;\n}\n"],"mappings":"AAMA,OAAO,MAAMA,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;AAE3E,WAAYC,iBAAiB,0BAAjBA,iBAAiB;EAAjBA,iBAAiB,CAAjBA,iBAAiB;EAAjBA,iBAAiB,CAAjBA,iBAAiB;EAAjBA,iBAAiB,CAAjBA,iBAAiB;EAAA,OAAjBA,iBAAiB;AAAA"}
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+ {"version":3,"names":["isPathEffect","obj","__typename__","Path1DEffectStyle"],"sources":["PathEffect.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkPath } from \"./Path/Path\";\nimport type { SkMatrix } from \"./Matrix\";\n\nexport type SkPathEffect = SkJSIInstance<\"PathEffect\">;\n\nexport const isPathEffect = (\n obj: SkJSIInstance<string> | null\n): obj is SkPathEffect => obj !== null && obj.__typename__ === \"PathEffect\";\n\nexport enum Path1DEffectStyle {\n Translate,\n Rotate,\n Morph,\n}\n\nexport interface PathEffectFactory {\n /**\n * Returns a PathEffect that can turn sharp corners into rounded corners.\n * @param radius - if <=0, returns null\n */\n MakeCorner(radius: number): SkPathEffect | null;\n\n /**\n * Returns a PathEffect that add dashes to the path.\n *\n * See SkDashPathEffect.h for more details.\n *\n * @param intervals - even number of entries with even indicies specifying the length of\n * the \"on\" intervals, and the odd indices specifying the length of \"off\".\n * @param phase - offset length into the intervals array. Defaults to 0.\n */\n MakeDash(intervals: number[], phase?: number): SkPathEffect;\n\n /**\n * Returns a PathEffect that breaks path into segments of segLength length, and randomly move\n * the endpoints away from the original path by a maximum of deviation.\n * @param segLength - length of the subsegments.\n * @param dev - limit of the movement of the endpoints.\n * @param seedAssist - modifies the randomness. See SkDiscretePathEffect.h for more.\n */\n MakeDiscrete(\n segLength: number,\n dev: number,\n seedAssist: number\n ): SkPathEffect;\n\n /**\n *\n * A pathEffect whose effect is to apply first the inner pathEffect and the the\n * outer pathEffect (i.e. outer(inner(path))).\n *\n */\n MakeCompose(outer: SkPathEffect, inner: SkPathEffect): SkPathEffect;\n\n /**\n *\n * A pathEffect pathEffect whose effect is to apply two effects,\n * in sequence (i.e. first(path) + second(path)).\n *\n */\n MakeSum(outer: SkPathEffect, inner: SkPathEffect): SkPathEffect;\n\n /**\n * Returns a PathEffect that will fill the drawing path with a pattern made by applying\n * the given matrix to a repeating set of infinitely long lines of the given width.\n * For example, the scale of the provided matrix will determine how far apart the lines\n * should be drawn its rotation affects the lines' orientation.\n * @param width - must be >= 0\n * @param matrix\n */\n MakeLine2D(width: number, matrix: SkMatrix): SkPathEffect | null;\n\n /**\n * Returns a PathEffect which implements dashing by replicating the specified path.\n * @param path The path to replicate (dash)\n * @param advance The space between instances of path\n * @param phase distance (mod advance) along path for its initial position\n * @param style how to transform path at each point (based on the current\n * position and tangent)\n */\n MakePath1D(\n path: SkPath,\n advance: number,\n phase: number,\n style: Path1DEffectStyle\n ): SkPathEffect | null;\n\n /**\n * Returns a PathEffect that will fill the drawing path with a pattern by repeating the\n * given path according to the provided matrix. For example, the scale of the matrix\n * determines how far apart the path instances should be drawn.\n * @param matrix\n * @param path\n */\n MakePath2D(matrix: SkMatrix, path: SkPath): SkPathEffect | null;\n}\n"],"mappings":"AAMA,OAAO,MAAMA,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;AAE3E,WAAYC,iBAAiB,0BAAjBA,iBAAiB;EAAjBA,iBAAiB,CAAjBA,iBAAiB;EAAjBA,iBAAiB,CAAjBA,iBAAiB;EAAjBA,iBAAiB,CAAjBA,iBAAiB;EAAA,OAAjBA,iBAAiB;AAAA","ignoreList":[]}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["Picture.ts"],"sourcesContent":["import type { FilterMode } from \"../Image\";\nimport type { TileMode } from \"../ImageFilter\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkShader } from \"../Shader\";\nimport type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\n\nexport interface SkPicture extends SkJSIInstance<\"Picture\"> {\n /**\n * Returns a new shader that will draw with this picture.\n *\n * @param tmx The tiling mode to use when sampling in the x-direction.\n * @param tmy The tiling mode to use when sampling in the y-direction.\n * @param mode How to filter the tiles\n * @param localMatrix Optional matrix used when sampling\n * @param tileRect The tile rectangle in picture coordinates: this represents the subset\n * (or superset) of the picture used when building a tile. It is not\n * affected by localMatrix and does not imply scaling (only translation\n * and cropping). If null, the tile rect is considered equal to the picture\n * bounds.\n */\n makeShader(\n tmx: TileMode,\n tmy: TileMode,\n mode: FilterMode,\n localMatrix?: SkMatrix,\n tileRect?: SkRect\n ): SkShader;\n\n /**\n * Returns the serialized format of this SkPicture. The format may change at anytime and\n * no promises are made for backwards or forward compatibility.\n */\n serialize(): Uint8Array | null;\n}\n"],"mappings":""}
1
+ {"version":3,"names":[],"sources":["Picture.ts"],"sourcesContent":["import type { FilterMode } from \"../Image\";\nimport type { TileMode } from \"../ImageFilter\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkShader } from \"../Shader\";\nimport type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\n\nexport interface SkPicture extends SkJSIInstance<\"Picture\"> {\n /**\n * Returns a new shader that will draw with this picture.\n *\n * @param tmx The tiling mode to use when sampling in the x-direction.\n * @param tmy The tiling mode to use when sampling in the y-direction.\n * @param mode How to filter the tiles\n * @param localMatrix Optional matrix used when sampling\n * @param tileRect The tile rectangle in picture coordinates: this represents the subset\n * (or superset) of the picture used when building a tile. It is not\n * affected by localMatrix and does not imply scaling (only translation\n * and cropping). If null, the tile rect is considered equal to the picture\n * bounds.\n */\n makeShader(\n tmx: TileMode,\n tmy: TileMode,\n mode: FilterMode,\n localMatrix?: SkMatrix,\n tileRect?: SkRect\n ): SkShader;\n\n /**\n * Returns the serialized format of this SkPicture. The format may change at anytime and\n * no promises are made for backwards or forward compatibility.\n */\n serialize(): Uint8Array | null;\n}\n"],"mappings":"","ignoreList":[]}