@shopify/react-native-skia 1.3.11 → 1.3.12
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- package/android/cpp/jni/JniSkiaManager.cpp +8 -2
- package/cpp/jsi/JsiHostObject.h +9 -15
- package/lib/commonjs/Platform/IPlatform.d.ts +0 -1
- package/lib/commonjs/Platform/IPlatform.js.map +1 -1
- package/lib/commonjs/Platform/Platform.js.map +1 -1
- package/lib/commonjs/Platform/Platform.web.js +5 -1
- package/lib/commonjs/Platform/Platform.web.js.map +1 -1
- package/lib/commonjs/Platform/index.js.map +1 -1
- package/lib/commonjs/animation/functions/index.js.map +1 -1
- package/lib/commonjs/animation/functions/interpolate.js.map +1 -1
- package/lib/commonjs/animation/functions/interpolateColors.js.map +1 -1
- package/lib/commonjs/animation/functions/interpolatePaths.js.map +1 -1
- package/lib/commonjs/animation/functions/interpolateVector.js.map +1 -1
- package/lib/commonjs/animation/index.js.map +1 -1
- package/lib/commonjs/dom/nodes/DrawingNode.js +2 -2
- package/lib/commonjs/dom/nodes/DrawingNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/GroupNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/JsiSkDOM.js.map +1 -1
- package/lib/commonjs/dom/nodes/LayerNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/Node.js +2 -2
- package/lib/commonjs/dom/nodes/Node.js.map +1 -1
- package/lib/commonjs/dom/nodes/PaintNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/RenderNode.js +2 -2
- package/lib/commonjs/dom/nodes/RenderNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/Circle.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/Enum.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/Fitting.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/Gradient.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/Path.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/Radius.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/Rect.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/Transform.js.map +1 -1
- package/lib/commonjs/dom/nodes/datatypes/index.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/AtlasNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/Box.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/CircleNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/FillNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/ImageNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/ImageSVG.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/LineNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/OvalNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/PatchNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/PathNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/PictureNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/PointsNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/RRectNode.js +2 -2
- package/lib/commonjs/dom/nodes/drawings/RRectNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/RectNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/Text.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/VerticesNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/drawings/index.js.map +1 -1
- package/lib/commonjs/dom/nodes/index.js.map +1 -1
- package/lib/commonjs/dom/nodes/paint/BlendNode.js.map +1 -1
- package/lib/commonjs/dom/nodes/paint/ColorFilters.js.map +1 -1
- package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +1 -1
- package/lib/commonjs/dom/nodes/paint/MaskFilters.js.map +1 -1
- package/lib/commonjs/dom/nodes/paint/PathEffects.js.map +1 -1
- package/lib/commonjs/dom/nodes/paint/Shaders.js.map +1 -1
- package/lib/commonjs/dom/nodes/paint/index.js.map +1 -1
- package/lib/commonjs/dom/types/ColorFilters.js.map +1 -1
- package/lib/commonjs/dom/types/Common.js.map +1 -1
- package/lib/commonjs/dom/types/DeclarationContext.js +2 -2
- package/lib/commonjs/dom/types/DeclarationContext.js.map +1 -1
- package/lib/commonjs/dom/types/DrawingContext.js +2 -2
- package/lib/commonjs/dom/types/DrawingContext.js.map +1 -1
- package/lib/commonjs/dom/types/Drawings.js.map +1 -1
- package/lib/commonjs/dom/types/ImageFilters.js.map +1 -1
- package/lib/commonjs/dom/types/MaskFilters.js.map +1 -1
- package/lib/commonjs/dom/types/Node.js.map +1 -1
- package/lib/commonjs/dom/types/NodeType.js.map +1 -1
- package/lib/commonjs/dom/types/Paragraph.js.map +1 -1
- package/lib/commonjs/dom/types/PathEffects.js.map +1 -1
- package/lib/commonjs/dom/types/Shaders.js.map +1 -1
- package/lib/commonjs/dom/types/SkDOM.js.map +1 -1
- package/lib/commonjs/dom/types/index.js.map +1 -1
- package/lib/commonjs/external/ModuleProxy.js.map +1 -1
- package/lib/commonjs/external/index.js.map +1 -1
- package/lib/commonjs/external/reanimated/ReanimatedProxy.js.map +1 -1
- package/lib/commonjs/external/reanimated/buffers.d.ts +4 -4
- package/lib/commonjs/external/reanimated/buffers.js +1 -1
- package/lib/commonjs/external/reanimated/buffers.js.map +1 -1
- package/lib/commonjs/external/reanimated/index.js.map +1 -1
- package/lib/commonjs/external/reanimated/interpolators.js +1 -1
- package/lib/commonjs/external/reanimated/interpolators.js.map +1 -1
- package/lib/commonjs/external/reanimated/renderHelpers.js +1 -1
- package/lib/commonjs/external/reanimated/renderHelpers.js.map +1 -1
- package/lib/commonjs/external/reanimated/textures.js +1 -1
- package/lib/commonjs/external/reanimated/textures.js.map +1 -1
- package/lib/commonjs/external/reanimated/useAnimatedImageValue.js +1 -1
- package/lib/commonjs/external/reanimated/useAnimatedImageValue.js.map +1 -1
- package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js +1 -1
- package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js.map +1 -1
- package/lib/commonjs/external/reanimated/useVideo.js +1 -1
- package/lib/commonjs/external/reanimated/useVideo.js.map +1 -1
- package/lib/commonjs/external/reanimated/useVideoLoading.js +1 -1
- package/lib/commonjs/external/reanimated/useVideoLoading.js.map +1 -1
- package/lib/commonjs/external/reanimated/useVideoLoading.web.js.map +1 -1
- package/lib/commonjs/headless/index.js.map +1 -1
- package/lib/commonjs/index.js.map +1 -1
- package/lib/commonjs/mock/index.js +4 -0
- package/lib/commonjs/mock/index.js.map +1 -1
- package/lib/commonjs/renderer/Canvas.d.ts +2 -2
- package/lib/commonjs/renderer/Canvas.js +2 -2
- package/lib/commonjs/renderer/Canvas.js.map +1 -1
- package/lib/commonjs/renderer/Container.d.ts +1 -0
- package/lib/commonjs/renderer/Container.js +3 -2
- package/lib/commonjs/renderer/Container.js.map +1 -1
- package/lib/commonjs/renderer/DrawingContext.js.map +1 -1
- package/lib/commonjs/renderer/HostComponents.js.map +1 -1
- package/lib/commonjs/renderer/HostConfig.d.ts +0 -1
- package/lib/commonjs/renderer/HostConfig.js +7 -3
- package/lib/commonjs/renderer/HostConfig.js.map +1 -1
- package/lib/commonjs/renderer/Offscreen.js.map +1 -1
- package/lib/commonjs/renderer/Reconciler.js +4 -3
- package/lib/commonjs/renderer/Reconciler.js.map +1 -1
- package/lib/commonjs/renderer/components/Blend.js +1 -1
- package/lib/commonjs/renderer/components/Blend.js.map +1 -1
- package/lib/commonjs/renderer/components/Group.js +3 -3
- package/lib/commonjs/renderer/components/Group.js.map +1 -1
- package/lib/commonjs/renderer/components/Mask.js +1 -1
- package/lib/commonjs/renderer/components/Mask.js.map +1 -1
- package/lib/commonjs/renderer/components/Paint.js +1 -1
- package/lib/commonjs/renderer/components/Paint.js.map +1 -1
- package/lib/commonjs/renderer/components/Picture.js +1 -1
- package/lib/commonjs/renderer/components/Picture.js.map +1 -1
- package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js +2 -2
- package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js.map +1 -1
- package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js +1 -1
- package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js.map +1 -1
- package/lib/commonjs/renderer/components/backdrop/index.js.map +1 -1
- package/lib/commonjs/renderer/components/colorFilters/BlendColor.js +1 -1
- package/lib/commonjs/renderer/components/colorFilters/BlendColor.js.map +1 -1
- package/lib/commonjs/renderer/components/colorFilters/Lerp.js +1 -1
- package/lib/commonjs/renderer/components/colorFilters/Lerp.js.map +1 -1
- package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js +1 -1
- package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js.map +1 -1
- package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js +1 -1
- package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js.map +1 -1
- package/lib/commonjs/renderer/components/colorFilters/Matrix.js +1 -1
- package/lib/commonjs/renderer/components/colorFilters/Matrix.js.map +1 -1
- package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js +1 -1
- package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js.map +1 -1
- package/lib/commonjs/renderer/components/colorFilters/index.js.map +1 -1
- package/lib/commonjs/renderer/components/image/Image.js +1 -1
- package/lib/commonjs/renderer/components/image/Image.js.map +1 -1
- package/lib/commonjs/renderer/components/image/ImageSVG.js +1 -1
- package/lib/commonjs/renderer/components/image/ImageSVG.js.map +1 -1
- package/lib/commonjs/renderer/components/image/ImageShader.js +2 -2
- package/lib/commonjs/renderer/components/image/ImageShader.js.map +1 -1
- package/lib/commonjs/renderer/components/image/index.js.map +1 -1
- package/lib/commonjs/renderer/components/imageFilters/Blur.js +2 -2
- package/lib/commonjs/renderer/components/imageFilters/Blur.js.map +1 -1
- package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js +1 -1
- package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js.map +1 -1
- package/lib/commonjs/renderer/components/imageFilters/Morphology.js +2 -2
- package/lib/commonjs/renderer/components/imageFilters/Morphology.js.map +1 -1
- package/lib/commonjs/renderer/components/imageFilters/Offset.js +2 -2
- package/lib/commonjs/renderer/components/imageFilters/Offset.js.map +1 -1
- package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js +1 -1
- package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js.map +1 -1
- package/lib/commonjs/renderer/components/imageFilters/Shadow.js +1 -1
- package/lib/commonjs/renderer/components/imageFilters/Shadow.js.map +1 -1
- package/lib/commonjs/renderer/components/imageFilters/index.js.map +1 -1
- package/lib/commonjs/renderer/components/index.js.map +1 -1
- package/lib/commonjs/renderer/components/maskFilters/Blur.js +2 -2
- package/lib/commonjs/renderer/components/maskFilters/Blur.js.map +1 -1
- package/lib/commonjs/renderer/components/maskFilters/index.js.map +1 -1
- package/lib/commonjs/renderer/components/paragraph/Paragraph.js +1 -1
- package/lib/commonjs/renderer/components/paragraph/Paragraph.js.map +1 -1
- package/lib/commonjs/renderer/components/paragraph/index.js.map +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Corner.js +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Corner.js.map +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Dash.js +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Dash.js.map +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Discrete.js +2 -2
- package/lib/commonjs/renderer/components/pathEffects/Discrete.js.map +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Line2D.js +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Line2D.js.map +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Path1D.js +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Path1D.js.map +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Path2D.js +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Path2D.js.map +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Sum.js +1 -1
- package/lib/commonjs/renderer/components/pathEffects/Sum.js.map +1 -1
- package/lib/commonjs/renderer/components/pathEffects/index.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/Color.js +1 -1
- package/lib/commonjs/renderer/components/shaders/Color.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/FractalNoise.js +2 -2
- package/lib/commonjs/renderer/components/shaders/FractalNoise.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/LinearGradient.js +1 -1
- package/lib/commonjs/renderer/components/shaders/LinearGradient.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/RadialGradient.js +1 -1
- package/lib/commonjs/renderer/components/shaders/RadialGradient.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/Shader.js +2 -2
- package/lib/commonjs/renderer/components/shaders/Shader.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/ShaderLib.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/SweepGradient.js +1 -1
- package/lib/commonjs/renderer/components/shaders/SweepGradient.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/Turbulence.js +2 -2
- package/lib/commonjs/renderer/components/shaders/Turbulence.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/TwoPointConicalGradient.js +1 -1
- package/lib/commonjs/renderer/components/shaders/TwoPointConicalGradient.js.map +1 -1
- package/lib/commonjs/renderer/components/shaders/index.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Atlas.js +1 -1
- package/lib/commonjs/renderer/components/shapes/Atlas.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Box.js +1 -1
- package/lib/commonjs/renderer/components/shapes/Box.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Circle.js +1 -1
- package/lib/commonjs/renderer/components/shapes/Circle.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/DiffRect.js +1 -1
- package/lib/commonjs/renderer/components/shapes/DiffRect.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Fill.js +1 -1
- package/lib/commonjs/renderer/components/shapes/Fill.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/FitBox.js +1 -1
- package/lib/commonjs/renderer/components/shapes/FitBox.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Line.js +1 -1
- package/lib/commonjs/renderer/components/shapes/Line.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Oval.js +1 -1
- package/lib/commonjs/renderer/components/shapes/Oval.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Patch.js +1 -1
- package/lib/commonjs/renderer/components/shapes/Patch.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Path.js +2 -2
- package/lib/commonjs/renderer/components/shapes/Path.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Points.js +2 -2
- package/lib/commonjs/renderer/components/shapes/Points.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Rect.js +1 -1
- package/lib/commonjs/renderer/components/shapes/Rect.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/RoundedRect.js +1 -1
- package/lib/commonjs/renderer/components/shapes/RoundedRect.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/Vertices.js +2 -2
- package/lib/commonjs/renderer/components/shapes/Vertices.js.map +1 -1
- package/lib/commonjs/renderer/components/shapes/index.js.map +1 -1
- package/lib/commonjs/renderer/components/text/Glyphs.js +2 -2
- package/lib/commonjs/renderer/components/text/Glyphs.js.map +1 -1
- package/lib/commonjs/renderer/components/text/Text.js +2 -2
- package/lib/commonjs/renderer/components/text/Text.js.map +1 -1
- package/lib/commonjs/renderer/components/text/TextBlob.js +2 -2
- package/lib/commonjs/renderer/components/text/TextBlob.js.map +1 -1
- package/lib/commonjs/renderer/components/text/TextPath.js +2 -2
- package/lib/commonjs/renderer/components/text/TextPath.js.map +1 -1
- package/lib/commonjs/renderer/components/text/index.js.map +1 -1
- package/lib/commonjs/renderer/index.js.map +1 -1
- package/lib/commonjs/renderer/processors/Animations/Animations.js.map +1 -1
- package/lib/commonjs/renderer/processors/Animations/index.js.map +1 -1
- package/lib/commonjs/renderer/processors/index.js.map +1 -1
- package/lib/commonjs/renderer/processors/math/Coordinates.js.map +1 -1
- package/lib/commonjs/renderer/processors/math/Math.js.map +1 -1
- package/lib/commonjs/renderer/processors/math/Transforms.js.map +1 -1
- package/lib/commonjs/renderer/processors/math/index.js.map +1 -1
- package/lib/commonjs/renderer/typeddash.js.map +1 -1
- package/lib/commonjs/skia/NativeSetup.js +1 -1
- package/lib/commonjs/skia/NativeSetup.js.map +1 -1
- package/lib/commonjs/skia/Skia.js.map +1 -1
- package/lib/commonjs/skia/Skia.web.js.map +1 -1
- package/lib/commonjs/skia/core/AnimatedImage.d.ts +1 -1
- package/lib/commonjs/skia/core/AnimatedImage.js.map +1 -1
- package/lib/commonjs/skia/core/Data.d.ts +3 -3
- package/lib/commonjs/skia/core/Data.js.map +1 -1
- package/lib/commonjs/skia/core/Font.d.ts +1 -1
- package/lib/commonjs/skia/core/Font.js.map +1 -1
- package/lib/commonjs/skia/core/Image.d.ts +2 -3
- package/lib/commonjs/skia/core/Image.js.map +1 -1
- package/lib/commonjs/skia/core/Matrix.js.map +1 -1
- package/lib/commonjs/skia/core/Picture.d.ts +1 -1
- package/lib/commonjs/skia/core/Picture.js.map +1 -1
- package/lib/commonjs/skia/core/RRect.js.map +1 -1
- package/lib/commonjs/skia/core/Rect.js.map +1 -1
- package/lib/commonjs/skia/core/SVG.d.ts +1 -1
- package/lib/commonjs/skia/core/SVG.js.map +1 -1
- package/lib/commonjs/skia/core/SVG.web.d.ts +1 -1
- package/lib/commonjs/skia/core/SVG.web.js.map +1 -1
- package/lib/commonjs/skia/core/Typeface.d.ts +1 -1
- package/lib/commonjs/skia/core/Typeface.js.map +1 -1
- package/lib/commonjs/skia/core/Vector.js.map +1 -1
- package/lib/commonjs/skia/core/index.js.map +1 -1
- package/lib/commonjs/skia/index.js.map +1 -1
- package/lib/commonjs/skia/types/AnimatedImage/AnimatedImage.js.map +1 -1
- package/lib/commonjs/skia/types/AnimatedImage/AnimatedImageFactory.js.map +1 -1
- package/lib/commonjs/skia/types/AnimatedImage/index.js.map +1 -1
- package/lib/commonjs/skia/types/Canvas.js.map +1 -1
- package/lib/commonjs/skia/types/Color.js.map +1 -1
- package/lib/commonjs/skia/types/ColorFilter/ColorFilter.js.map +1 -1
- package/lib/commonjs/skia/types/ColorFilter/ColorFilterFactory.js.map +1 -1
- package/lib/commonjs/skia/types/ColorFilter/index.js.map +1 -1
- package/lib/commonjs/skia/types/ContourMeasure.js.map +1 -1
- package/lib/commonjs/skia/types/Data/Data.d.ts +1 -1
- package/lib/commonjs/skia/types/Data/Data.js.map +1 -1
- package/lib/commonjs/skia/types/Data/DataFactory.js.map +1 -1
- package/lib/commonjs/skia/types/Data/index.js.map +1 -1
- package/lib/commonjs/skia/types/Font/Font.js.map +1 -1
- package/lib/commonjs/skia/types/Font/FontMgr.js.map +1 -1
- package/lib/commonjs/skia/types/Font/FontMgrFactory.js.map +1 -1
- package/lib/commonjs/skia/types/Font/index.js.map +1 -1
- package/lib/commonjs/skia/types/Image/Image.js.map +1 -1
- package/lib/commonjs/skia/types/Image/ImageFactory.d.ts +16 -16
- package/lib/commonjs/skia/types/Image/ImageFactory.js.map +1 -1
- package/lib/commonjs/skia/types/Image/index.js.map +1 -1
- package/lib/commonjs/skia/types/ImageFilter/ImageFilter.js.map +1 -1
- package/lib/commonjs/skia/types/ImageFilter/ImageFilterFactory.js.map +1 -1
- package/lib/commonjs/skia/types/ImageFilter/index.js.map +1 -1
- package/lib/commonjs/skia/types/JsiInstance.js.map +1 -1
- package/lib/commonjs/skia/types/MaskFilter.d.ts +3 -3
- package/lib/commonjs/skia/types/MaskFilter.js.map +1 -1
- package/lib/commonjs/skia/types/Matrix.js.map +1 -1
- package/lib/commonjs/skia/types/Matrix4.js.map +1 -1
- package/lib/commonjs/skia/types/NativeBuffer/NativeBufferFactory.d.ts +3 -3
- package/lib/commonjs/skia/types/NativeBuffer/NativeBufferFactory.js.map +1 -1
- package/lib/commonjs/skia/types/NativeBuffer/index.js.map +1 -1
- package/lib/commonjs/skia/types/Paint/BlendMode.d.ts +28 -28
- package/lib/commonjs/skia/types/Paint/BlendMode.js.map +1 -1
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{"version":3,"names":["AlphaType","exports","ColorType"],"sources":["ImageFactory.ts"],"sourcesContent":["import type { SkData } from \"../Data\";\nimport type { NativeBuffer } from \"../NativeBuffer\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, // uninitialized\n Alpha_8, // pixel with alpha in 8-bit byte\n RGB_565, // pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, // pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, // pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, // pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, // pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, // 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, // 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, // pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, // pixel with 10 bits each for blue, green, red; in 32-bit word\n BGR_101010x_XR, // pixel with 10 bits each for blue, green, red; in 32-bit word, extended range\n RGBA_10x6, // pixel with 10 used bits (most significant) followed by 6 unused\n Gray_8, // pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, // pixel with half floats in [0,1] for red, green, blue, alpha; in 64-bit word\n RGBA_F16, // pixel with half floats for red, green, blue, alpha; in 64-bit word\n RGBA_F32, // pixel using C float for red, green, blue, alpha; in 128-bit word\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Return an Image backed by a given native buffer.\n * The native buffer must be a valid owning reference.\n *\n * For instance, this API is used by\n * [react-native-vision-camera](https://github.com/mrousavy/react-native-vision-camera)\n * to render a Skia Camera preview.\n *\n * - On Android; This is an `AHardwareBuffer*`\n * - On iOS, this is a `CVPixelBufferRef`\n * @param nativeBuffer A strong `uintptr_t` pointer to the native buffer\n * @throws Throws an error if the Image could not be created, for example when the given\n * native buffer is invalid.\n */\n MakeImageFromNativeBuffer: (nativeBuffer: NativeBuffer) => SkImage;\n\n /**\n * Returns an image that will be a screenshot of the view represented by\n * the view tag\n * @param viewTag - The tag of the view to make an image from.\n * @returns Returns a valid SkImage, if the view tag is invalid, nullptr is returned.\n */\n MakeImageFromViewTag: (viewTag: number) => Promise<SkImage | null>;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"],"mappings":";;;;;;IAKYA,SAAS,GAAAC,OAAA,CAAAD,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAAA,IAOTE,SAAS,GAAAD,OAAA,CAAAC,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAiBT"}
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{"version":3,"names":["AlphaType","exports","ColorType"],"sources":["ImageFactory.ts"],"sourcesContent":["import type { SkData } from \"../Data\";\nimport type { NativeBuffer } from \"../NativeBuffer\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, // uninitialized\n Alpha_8, // pixel with alpha in 8-bit byte\n RGB_565, // pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, // pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, // pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, // pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, // pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, // 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, // 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, // pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, // pixel with 10 bits each for blue, green, red; in 32-bit word\n BGR_101010x_XR, // pixel with 10 bits each for blue, green, red; in 32-bit word, extended range\n RGBA_10x6, // pixel with 10 used bits (most significant) followed by 6 unused\n Gray_8, // pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, // pixel with half floats in [0,1] for red, green, blue, alpha; in 64-bit word\n RGBA_F16, // pixel with half floats for red, green, blue, alpha; in 64-bit word\n RGBA_F32, // pixel using C float for red, green, blue, alpha; in 128-bit word\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Return an Image backed by a given native buffer.\n * The native buffer must be a valid owning reference.\n *\n * For instance, this API is used by\n * [react-native-vision-camera](https://github.com/mrousavy/react-native-vision-camera)\n * to render a Skia Camera preview.\n *\n * - On Android; This is an `AHardwareBuffer*`\n * - On iOS, this is a `CVPixelBufferRef`\n * @param nativeBuffer A strong `uintptr_t` pointer to the native buffer\n * @throws Throws an error if the Image could not be created, for example when the given\n * native buffer is invalid.\n */\n MakeImageFromNativeBuffer: (nativeBuffer: NativeBuffer) => SkImage;\n\n /**\n * Returns an image that will be a screenshot of the view represented by\n * the view tag\n * @param viewTag - The tag of the view to make an image from.\n * @returns Returns a valid SkImage, if the view tag is invalid, nullptr is returned.\n */\n MakeImageFromViewTag: (viewTag: number) => Promise<SkImage | null>;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"],"mappings":";;;;;;IAKYA,SAAS,GAAAC,OAAA,CAAAD,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAAA,IAOTE,SAAS,GAAAD,OAAA,CAAAC,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAiBT","ignoreList":[]}
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{"version":3,"names":["TileMode","exports","isImageFilter","obj","__typename__"],"sources":["ImageFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\n\nexport enum TileMode {\n /**\n * Replicate the edge color if the shader draws outside of its\n * original bounds.\n */\n Clamp,\n\n /**\n * Repeat the shader's image horizontally and vertically.\n */\n Repeat,\n\n /**\n * Repeat the shader's image horizontally and vertically, alternating\n * mirror images so that adjacent images always seam.\n */\n Mirror,\n\n /**\n * Only draw within the original domain, return transparent-black everywhere else.\n */\n Decal,\n}\n\nexport const isImageFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkImageFilter => obj !== null && obj.__typename__ === \"ImageFilter\";\n\nexport type SkImageFilter = SkJSIInstance<\"ImageFilter\">;\n"],"mappings":";;;;;;IAEYA,QAAQ,GAAAC,OAAA,CAAAD,QAAA,0BAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAAA,OAARA,QAAQ;AAAA;AAwBb,MAAME,aAAa,GACxBC,GAAiC,IACRA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,aAAa;AAACH,OAAA,CAAAC,aAAA,GAAAA,aAAA"}
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{"version":3,"names":["TileMode","exports","isImageFilter","obj","__typename__"],"sources":["ImageFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\n\nexport enum TileMode {\n /**\n * Replicate the edge color if the shader draws outside of its\n * original bounds.\n */\n Clamp,\n\n /**\n * Repeat the shader's image horizontally and vertically.\n */\n Repeat,\n\n /**\n * Repeat the shader's image horizontally and vertically, alternating\n * mirror images so that adjacent images always seam.\n */\n Mirror,\n\n /**\n * Only draw within the original domain, return transparent-black everywhere else.\n */\n Decal,\n}\n\nexport const isImageFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkImageFilter => obj !== null && obj.__typename__ === \"ImageFilter\";\n\nexport type SkImageFilter = SkJSIInstance<\"ImageFilter\">;\n"],"mappings":";;;;;;IAEYA,QAAQ,GAAAC,OAAA,CAAAD,QAAA,0BAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAARA,QAAQ,CAARA,QAAQ;EAAA,OAARA,QAAQ;AAAA;AAwBb,MAAME,aAAa,GACxBC,GAAiC,IACRA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,aAAa;AAACH,OAAA,CAAAC,aAAA,GAAAA,aAAA","ignoreList":[]}
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{"version":3,"names":["ColorChannel","exports"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. 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{"version":3,"names":["ColorChannel","exports"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. 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{"version":3,"names":["_ImageFilter","require","Object","keys","forEach","key","exports","defineProperty","enumerable","get","_ImageFilterFactory"],"sources":["index.ts"],"sourcesContent":["export * from \"./ImageFilter\";\nexport * from \"./ImageFilterFactory\";\n"],"mappings":";;;;;AAAA,IAAAA,YAAA,GAAAC,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAH,YAAA,EAAAI,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAL,YAAA,CAAAK,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAT,YAAA,CAAAK,GAAA;IAAA;EAAA;AAAA;AACA,IAAAK,mBAAA,GAAAT,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAO,mBAAA,EAAAN,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAK,mBAAA,CAAAL,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAC,mBAAA,CAAAL,GAAA;IAAA;EAAA;AAAA"}
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{"version":3,"names":["_ImageFilter","require","Object","keys","forEach","key","exports","defineProperty","enumerable","get","_ImageFilterFactory"],"sources":["index.ts"],"sourcesContent":["export * from \"./ImageFilter\";\nexport * from \"./ImageFilterFactory\";\n"],"mappings":";;;;;AAAA,IAAAA,YAAA,GAAAC,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAH,YAAA,EAAAI,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAL,YAAA,CAAAK,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAT,YAAA,CAAAK,GAAA;IAAA;EAAA;AAAA;AACA,IAAAK,mBAAA,GAAAT,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAO,mBAAA,EAAAN,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAK,mBAAA,CAAAL,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAC,mBAAA,CAAAL,GAAA;IAAA;EAAA;AAAA","ignoreList":[]}
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@@ -1 +1 @@
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1
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-
{"version":3,"names":[],"sources":["JsiInstance.ts"],"sourcesContent":["export interface SkJSIInstance<T extends string> {\n __typename__: T;\n dispose(): void;\n}\n"],"mappings":""}
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1
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{"version":3,"names":[],"sources":["JsiInstance.ts"],"sourcesContent":["export interface SkJSIInstance<T extends string> {\n __typename__: T;\n dispose(): void;\n}\n"],"mappings":"","ignoreList":[]}
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@@ -1,8 +1,8 @@
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1
1
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import type { SkJSIInstance } from "./JsiInstance";
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2
2
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export declare enum BlurStyle {
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3
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-
Normal = 0
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4
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-
Solid = 1,
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5
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-
Outer = 2,
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3
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Normal = 0,//!< fuzzy inside and outside
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4
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+
Solid = 1,//!< solid inside, fuzzy outside
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5
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+
Outer = 2,//!< nothing inside, fuzzy outside
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6
6
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Inner = 3
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7
7
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}
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8
8
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export declare const isMaskFilter: (obj: SkJSIInstance<string> | null) => obj is SkMaskFilter;
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@@ -1 +1 @@
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1
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-
{"version":3,"names":["BlurStyle","exports","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":";;;;;;IAEYA,SAAS,GAAAC,OAAA,CAAAD,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAIZ;AAGF,MAAME,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;;AAI3E;AACA;AACA;AAFAH,OAAA,CAAAC,YAAA,GAAAA,YAAA"}
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1
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+
{"version":3,"names":["BlurStyle","exports","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":";;;;;;IAEYA,SAAS,GAAAC,OAAA,CAAAD,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAIZ;AAGF,MAAME,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;;AAI3E;AACA;AACA;AAFAH,OAAA,CAAAC,YAAA,GAAAA,YAAA","ignoreList":[]}
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@@ -1 +1 @@
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1
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-
{"version":3,"names":["_Matrix","require","isMatrix","obj","__typename__","exports","processTransform","m","transforms","m3","processTransform3d","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n \"worklet\";\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":";;;;;;AAGA,IAAAA,OAAA,GAAAC,OAAA;AAEO,MAAMC,QAAQ,GAAIC,GAAY,IACnCA,GAAG,KAAK,IAAI,IAAKA,GAAG,CAA2BC,YAAY,KAAK,QAAQ;AAACC,OAAA,CAAAH,QAAA,GAAAA,QAAA;AAsBpE,MAAMI,gBAAgB,GAAGA,CAC9BC,CAAI,EACJC,UAAwB,KACrB;EACH,SAAS;;EACT,MAAMC,EAAE,GAAG,IAAAC,0BAAkB,EAACF,UAAU,CAAC;EACzCD,CAAC,CAACI,MAAM,CAACF,EAAE,CAAC;EACZ,OAAOF,CAAC;AACV,CAAC;AAACF,OAAA,CAAAC,gBAAA,GAAAA,gBAAA;AAEK,MAAMM,SAAS,GAAIC,GAAW,IAAK;EACxC,OAAQA,GAAG,GAAG,GAAG,GAAIC,IAAI,CAACC,EAAE;AAC9B,CAAC;AAACV,OAAA,CAAAO,SAAA,GAAAA,SAAA"}
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1
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+
{"version":3,"names":["_Matrix","require","isMatrix","obj","__typename__","exports","processTransform","m","transforms","m3","processTransform3d","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n \"worklet\";\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":";;;;;;AAGA,IAAAA,OAAA,GAAAC,OAAA;AAEO,MAAMC,QAAQ,GAAIC,GAAY,IACnCA,GAAG,KAAK,IAAI,IAAKA,GAAG,CAA2BC,YAAY,KAAK,QAAQ;AAACC,OAAA,CAAAH,QAAA,GAAAA,QAAA;AAsBpE,MAAMI,gBAAgB,GAAGA,CAC9BC,CAAI,EACJC,UAAwB,KACrB;EACH,SAAS;;EACT,MAAMC,EAAE,GAAG,IAAAC,0BAAkB,EAACF,UAAU,CAAC;EACzCD,CAAC,CAACI,MAAM,CAACF,EAAE,CAAC;EACZ,OAAOF,CAAC;AACV,CAAC;AAACF,OAAA,CAAAC,gBAAA,GAAAA,gBAAA;AAEK,MAAMM,SAAS,GAAIC,GAAW,IAAK;EACxC,OAAQA,GAAG,GAAG,GAAG,GAAIC,IAAI,CAACC,EAAE;AAC9B,CAAC;AAACV,OAAA,CAAAO,SAAA,GAAAA,SAAA","ignoreList":[]}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"names":["exhaustiveCheck","a","Error","Matrix4","exports","translate","x","y","z","perspective","p","normalizeVec","vec","length","Math","sqrt","rotatedUnitSinCos","axisVec","sinAngle","cosAngle","c","s","t","matrixVecMul4","m","v","mapPoint3d","r","multiply4","b","result","Array","fill","i","j","skewY","angle","tan","skewX","toMatrix3","rotate","axis","value","sin","cos","pivot","scale","sx","sy","sz","m4","rotateAxis","rotateZ","rotateX","rotateY","processTransform3d","transforms","reduce","acc","val","key","Object","keys","transform","convertToColumnMajor","rowMajorMatrix","colMajorMatrix","size","row","col","convertToAffineMatrix","d","tx","ty"],"sources":["Matrix4.ts"],"sourcesContent":["type Point = { x: number; y: number };\ntype Vec2 = readonly [number, number];\ntype Vec3 = readonly [number, number, number];\ntype Vec4 = readonly [number, number, number, number];\n\nexport type Matrix3 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\nexport type Matrix4 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\ntype Transform3dName =\n | \"translateX\"\n | \"translateY\"\n | \"translateZ\"\n | \"translate\"\n | \"scale\"\n | \"scaleX\"\n | \"scaleY\"\n | \"skewX\"\n | \"skewY\"\n | \"rotateZ\"\n | \"rotate\"\n | \"perspective\"\n | \"rotateX\"\n | \"rotateY\"\n | \"matrix\";\n\ntype Transformations = {\n [Name in Transform3dName]: Name extends \"matrix\"\n ? Matrix4\n : Name extends \"translate\"\n ? Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z: number = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (\n sx: number,\n sy: number,\n sz: number = 1,\n p?: Point\n): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n return multiply4(acc, rotate([1, 0, 0], value));\n }\n if (key === \"rotateY\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 1, 0], value));\n }\n if (key === \"perspective\") {\n const value = transform[key];\n return multiply4(acc, perspective(value));\n }\n if (key === \"rotate\" || key === \"rotateZ\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 0, 1], value));\n }\n if (key === \"matrix\") {\n const value = transform[key];\n return multiply4(acc, value);\n }\n return exhaustiveCheck(key);\n }, Matrix4());\n};\n\n/**\n * @worklet\n */\nexport const convertToColumnMajor = (rowMajorMatrix: Matrix4) => {\n \"worklet\";\n\n const colMajorMatrix = new Array<number>(16);\n const size = 4;\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];\n }\n }\n return colMajorMatrix as unknown as Matrix4;\n};\n\n/**\n * @worklet\n */\nexport const convertToAffineMatrix = (m4: Matrix4) => {\n \"worklet\";\n // Extracting the relevant components from the 4x4 matrix\n const a = m4[0]; // Scale X\n const b = m4[1]; // Skew Y\n const c = m4[4]; // Skew X\n const d = m4[5]; // Scale Y\n const tx = m4[12]; // Translate X\n const ty = m4[13]; // Translate Y\n\n // Returning the 6-element affine transformation matrix\n return [a, b, c, d, tx, 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{"version":3,"names":["exhaustiveCheck","a","Error","Matrix4","exports","translate","x","y","z","perspective","p","normalizeVec","vec","length","Math","sqrt","rotatedUnitSinCos","axisVec","sinAngle","cosAngle","c","s","t","matrixVecMul4","m","v","mapPoint3d","r","multiply4","b","result","Array","fill","i","j","skewY","angle","tan","skewX","toMatrix3","rotate","axis","value","sin","cos","pivot","scale","sx","sy","sz","m4","rotateAxis","rotateZ","rotateX","rotateY","processTransform3d","transforms","reduce","acc","val","key","Object","keys","transform","convertToColumnMajor","rowMajorMatrix","colMajorMatrix","size","row","col","convertToAffineMatrix","d","tx","ty"],"sources":["Matrix4.ts"],"sourcesContent":["type Point = { x: number; y: number };\ntype Vec2 = readonly [number, number];\ntype Vec3 = readonly [number, number, number];\ntype Vec4 = readonly [number, number, number, number];\n\nexport type Matrix3 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\nexport type Matrix4 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\ntype Transform3dName =\n | \"translateX\"\n | \"translateY\"\n | \"translateZ\"\n | \"translate\"\n | \"scale\"\n | \"scaleX\"\n | \"scaleY\"\n | \"skewX\"\n | \"skewY\"\n | \"rotateZ\"\n | \"rotate\"\n | \"perspective\"\n | \"rotateX\"\n | \"rotateY\"\n | \"matrix\";\n\ntype Transformations = {\n [Name in Transform3dName]: Name extends \"matrix\"\n ? Matrix4\n : Name extends \"translate\"\n ? Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (sx: number, sy: number, sz = 1, p?: Point): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n return multiply4(acc, rotate([1, 0, 0], value));\n }\n if (key === \"rotateY\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 1, 0], value));\n }\n if (key === \"perspective\") {\n const value = transform[key];\n return multiply4(acc, perspective(value));\n }\n if (key === \"rotate\" || key === \"rotateZ\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 0, 1], value));\n }\n if (key === \"matrix\") {\n const value = transform[key];\n return multiply4(acc, value);\n }\n return exhaustiveCheck(key);\n }, Matrix4());\n};\n\n/**\n * @worklet\n */\nexport const convertToColumnMajor = (rowMajorMatrix: Matrix4) => {\n \"worklet\";\n\n const colMajorMatrix = new Array<number>(16);\n const size = 4;\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];\n }\n }\n return colMajorMatrix as unknown as Matrix4;\n};\n\n/**\n * @worklet\n */\nexport const convertToAffineMatrix = (m4: Matrix4) => {\n \"worklet\";\n // Extracting the relevant components from the 4x4 matrix\n const a = m4[0]; // Scale X\n const b = m4[1]; // Skew Y\n const c = m4[4]; // Skew X\n const d = m4[5]; // Scale Y\n const tx = m4[12]; // Translate X\n const ty = m4[13]; // Translate Y\n\n // Returning the 6-element affine transformation matrix\n return [a, b, c, d, tx, 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@@ -5,9 +5,9 @@ export type NativeBuffer<T extends bigint | ArrayBuffer | CanvasImageSource | Ca
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5
5
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export type NativeBufferAddr = NativeBuffer<bigint>;
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6
6
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export type NativeBufferWeb = NativeBuffer<CanvasImageSource>;
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7
7
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export type NativeBufferNode = NativeBuffer<ArrayBuffer>;
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8
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-
export declare const isNativeBufferAddr: (buffer: NativeBuffer) => buffer is
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9
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-
export declare const isNativeBufferWeb: (buffer: NativeBuffer) => buffer is
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10
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-
export declare const isNativeBufferNode: (buffer: NativeBuffer) => buffer is
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8
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+
export declare const isNativeBufferAddr: (buffer: NativeBuffer) => buffer is NativeBufferAddr;
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9
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+
export declare const isNativeBufferWeb: (buffer: NativeBuffer) => buffer is NativeBufferWeb;
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10
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+
export declare const isNativeBufferNode: (buffer: NativeBuffer) => buffer is NativeBufferNode;
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11
11
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export interface NativeBufferFactory {
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12
12
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/**
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13
13
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* Copy pixels to a native buffer.
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@@ -1 +1 @@
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1
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-
{"version":3,"names":["CanvasKitWebGLBuffer","exports","isNativeBufferAddr","buffer","BigInt","isNativeBufferWeb","HTMLVideoElement","HTMLCanvasElement","ImageBitmap","OffscreenCanvas","VideoFrame","HTMLImageElement","SVGImageElement","isNativeBufferNode","ArrayBuffer"],"sources":["NativeBufferFactory.ts"],"sourcesContent":["import type { SkImage } from \"../Image\";\n\nexport abstract class CanvasKitWebGLBuffer {}\n\nexport type NativeBuffer<\n T extends\n | bigint\n | ArrayBuffer\n | CanvasImageSource\n | CanvasKitWebGLBuffer\n | unknown = unknown\n> = T;\n\nexport type NativeBufferAddr = NativeBuffer<bigint>;\nexport type NativeBufferWeb = NativeBuffer<CanvasImageSource>;\nexport type NativeBufferNode = NativeBuffer<ArrayBuffer>;\n\nexport const isNativeBufferAddr = (\n buffer: NativeBuffer\n): buffer is NativeBufferAddr => buffer instanceof BigInt;\nexport const isNativeBufferWeb = (\n buffer: NativeBuffer\n): buffer is NativeBufferWeb =>\n buffer instanceof HTMLVideoElement ||\n buffer instanceof HTMLCanvasElement ||\n buffer instanceof ImageBitmap ||\n buffer instanceof OffscreenCanvas ||\n (typeof VideoFrame !== \"undefined\" && buffer instanceof VideoFrame) ||\n buffer instanceof HTMLImageElement ||\n buffer instanceof SVGImageElement ||\n buffer instanceof CanvasKitWebGLBuffer;\n\nexport const isNativeBufferNode = (\n buffer: NativeBuffer\n): buffer is NativeBufferNode => buffer instanceof ArrayBuffer;\n\nexport interface NativeBufferFactory {\n /**\n * Copy pixels to a native buffer.\n */\n MakeFromImage: (image: SkImage) => NativeBuffer;\n /**\n * Release a native buffer that was created with `MakeFromImage`.\n */\n Release: (nativeBuffer: NativeBuffer) => void;\n}\n"],"mappings":";;;;;;AAEO,MAAeA,oBAAoB,CAAC;AAAEC,OAAA,CAAAD,oBAAA,GAAAA,oBAAA;AAetC,MAAME,kBAAkB,GAC7BC,MAAoB,IACWA,MAAM,YAAYC,MAAM;AAACH,OAAA,CAAAC,kBAAA,GAAAA,kBAAA;AACnD,MAAMG,iBAAiB,GAC5BF,MAAoB,IAEpBA,MAAM,YAAYG,gBAAgB,IAClCH,MAAM,YAAYI,iBAAiB,IACnCJ,MAAM,YAAYK,WAAW,IAC7BL,MAAM,YAAYM,eAAe,IAChC,OAAOC,UAAU,KAAK,WAAW,IAAIP,MAAM,YAAYO,UAAW,IACnEP,MAAM,YAAYQ,gBAAgB,IAClCR,MAAM,YAAYS,eAAe,IACjCT,MAAM,YAAYH,oBAAoB;AAACC,OAAA,CAAAI,iBAAA,GAAAA,iBAAA;AAElC,MAAMQ,kBAAkB,GAC7BV,MAAoB,IACWA,MAAM,YAAYW,WAAW;AAACb,OAAA,CAAAY,kBAAA,GAAAA,kBAAA"}
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{"version":3,"names":["CanvasKitWebGLBuffer","exports","isNativeBufferAddr","buffer","BigInt","isNativeBufferWeb","HTMLVideoElement","HTMLCanvasElement","ImageBitmap","OffscreenCanvas","VideoFrame","HTMLImageElement","SVGImageElement","isNativeBufferNode","ArrayBuffer"],"sources":["NativeBufferFactory.ts"],"sourcesContent":["import type { SkImage } from \"../Image\";\n\nexport abstract class CanvasKitWebGLBuffer {}\n\nexport type NativeBuffer<\n T extends\n | bigint\n | ArrayBuffer\n | CanvasImageSource\n | CanvasKitWebGLBuffer\n | unknown = unknown\n> = T;\n\nexport type NativeBufferAddr = NativeBuffer<bigint>;\nexport type NativeBufferWeb = NativeBuffer<CanvasImageSource>;\nexport type NativeBufferNode = NativeBuffer<ArrayBuffer>;\n\nexport const isNativeBufferAddr = (\n buffer: NativeBuffer\n): buffer is NativeBufferAddr => buffer instanceof BigInt;\nexport const isNativeBufferWeb = (\n buffer: NativeBuffer\n): buffer is NativeBufferWeb =>\n buffer instanceof HTMLVideoElement ||\n buffer instanceof HTMLCanvasElement ||\n buffer instanceof ImageBitmap ||\n buffer instanceof OffscreenCanvas ||\n (typeof VideoFrame !== \"undefined\" && buffer instanceof VideoFrame) ||\n buffer instanceof HTMLImageElement ||\n buffer instanceof SVGImageElement ||\n buffer instanceof CanvasKitWebGLBuffer;\n\nexport const isNativeBufferNode = (\n buffer: NativeBuffer\n): buffer is NativeBufferNode => buffer instanceof ArrayBuffer;\n\nexport interface NativeBufferFactory {\n /**\n * Copy pixels to a native buffer.\n */\n MakeFromImage: (image: SkImage) => NativeBuffer;\n /**\n * Release a native buffer that was created with `MakeFromImage`.\n */\n Release: (nativeBuffer: NativeBuffer) => void;\n}\n"],"mappings":";;;;;;AAEO,MAAeA,oBAAoB,CAAC;AAAEC,OAAA,CAAAD,oBAAA,GAAAA,oBAAA;AAetC,MAAME,kBAAkB,GAC7BC,MAAoB,IACWA,MAAM,YAAYC,MAAM;AAACH,OAAA,CAAAC,kBAAA,GAAAA,kBAAA;AACnD,MAAMG,iBAAiB,GAC5BF,MAAoB,IAEpBA,MAAM,YAAYG,gBAAgB,IAClCH,MAAM,YAAYI,iBAAiB,IACnCJ,MAAM,YAAYK,WAAW,IAC7BL,MAAM,YAAYM,eAAe,IAChC,OAAOC,UAAU,KAAK,WAAW,IAAIP,MAAM,YAAYO,UAAW,IACnEP,MAAM,YAAYQ,gBAAgB,IAClCR,MAAM,YAAYS,eAAe,IACjCT,MAAM,YAAYH,oBAAoB;AAACC,OAAA,CAAAI,iBAAA,GAAAA,iBAAA;AAElC,MAAMQ,kBAAkB,GAC7BV,MAAoB,IACWA,MAAM,YAAYW,WAAW;AAACb,OAAA,CAAAY,kBAAA,GAAAA,kBAAA","ignoreList":[]}
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{"version":3,"names":["_NativeBufferFactory","require","Object","keys","forEach","key","exports","defineProperty","enumerable","get"],"sources":["index.ts"],"sourcesContent":["export * from \"./NativeBufferFactory\";\n"],"mappings":";;;;;AAAA,IAAAA,oBAAA,GAAAC,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAH,oBAAA,EAAAI,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAL,oBAAA,CAAAK,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAT,oBAAA,CAAAK,GAAA;IAAA;EAAA;AAAA"}
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{"version":3,"names":["_NativeBufferFactory","require","Object","keys","forEach","key","exports","defineProperty","enumerable","get"],"sources":["index.ts"],"sourcesContent":["export * from \"./NativeBufferFactory\";\n"],"mappings":";;;;;AAAA,IAAAA,oBAAA,GAAAC,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAH,oBAAA,EAAAI,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAL,oBAAA,CAAAK,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAT,oBAAA,CAAAK,GAAA;IAAA;EAAA;AAAA","ignoreList":[]}
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@@ -26,33 +26,33 @@
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* rc : result "color": red, green, blue components
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*/
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export declare enum BlendMode {
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Clear = 0
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Src = 1
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Dst = 2
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SrcOver = 3
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DstOver = 4
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SrcIn = 5
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DstIn = 6
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SrcOut = 7
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DstOut = 8
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SrcATop = 9
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DstATop = 10
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Xor = 11
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Plus = 12,
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Modulate = 13
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Screen = 14
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Overlay = 15,
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Darken = 16,
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Lighten = 17,
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ColorDodge = 18
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ColorBurn = 19
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HardLight = 20,
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SoftLight = 21,
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Difference = 22,
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Exclusion = 23,
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Multiply = 24
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Hue = 25
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Saturation = 26
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Color = 27
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Clear = 0,//!< r = 0
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Src = 1,//!< r = s
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Dst = 2,//!< r = d
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SrcOver = 3,//!< r = s + (1-sa)*d
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DstOver = 4,//!< r = d + (1-da)*s
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SrcIn = 5,//!< r = s * da
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DstIn = 6,//!< r = d * sa
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SrcOut = 7,//!< r = s * (1-da)
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DstOut = 8,//!< r = d * (1-sa)
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SrcATop = 9,//!< r = s*da + d*(1-sa)
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DstATop = 10,//!< r = d*sa + s*(1-da)
|
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Xor = 11,//!< r = s*(1-da) + d*(1-sa)
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Plus = 12,//!< r = min(s + d, 1)
|
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Modulate = 13,//!< r = s*d
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Screen = 14,//!< r = s + d - s*d
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Overlay = 15,//!< multiply or screen, depending on destination
|
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Darken = 16,//!< rc = s + d - max(s*da, d*sa), ra = kSrcOver
|
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+
Lighten = 17,//!< rc = s + d - min(s*da, d*sa), ra = kSrcOver
|
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ColorDodge = 18,//!< brighten destination to reflect source
|
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ColorBurn = 19,//!< darken destination to reflect source
|
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HardLight = 20,//!< multiply or screen, depending on source
|
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SoftLight = 21,//!< lighten or darken, depending on source
|
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Difference = 22,//!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver
|
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Exclusion = 23,//!< rc = s + d - two(s*d), ra = kSrcOver
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Multiply = 24,//!< r = s*(1-da) + d*(1-sa) + s*d
|
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Hue = 25,//!< hue of source with saturation and luminosity of destination
|
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Saturation = 26,//!< saturation of source with hue and luminosity of
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Color = 27,//!< hue and saturation of source with luminosity of destination
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Luminosity = 28
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}
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{"version":3,"names":["BlendMode","exports"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":";;;;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AA1BA,IA2BYA,SAAS,GAAAC,OAAA,CAAAD,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAgCP"}
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{"version":3,"names":["BlendMode","exports"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":";;;;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AA1BA,IA2BYA,SAAS,GAAAC,OAAA,CAAAD,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAgCP","ignoreList":[]}
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{"version":3,"names":["PaintStyle","exports","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":";;;;;;IAUYA,UAAU,GAAAC,OAAA,CAAAD,UAAA,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAAA,IAKVE,SAAS,GAAAD,OAAA,CAAAC,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAAA,IAMTC,UAAU,GAAAF,OAAA,CAAAE,UAAA,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMf,MAAMC,OAAO,GAAIC,GAAiC,IACvDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,OAAO;AAACL,OAAA,CAAAG,OAAA,GAAAA,OAAA"}
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{"version":3,"names":["PaintStyle","exports","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":";;;;;;IAUYA,UAAU,GAAAC,OAAA,CAAAD,UAAA,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAAA,IAKVE,SAAS,GAAAD,OAAA,CAAAC,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAAA,IAMTC,UAAU,GAAAF,OAAA,CAAAE,UAAA,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMf,MAAMC,OAAO,GAAIC,GAAiC,IACvDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,OAAO;AAACL,OAAA,CAAAG,OAAA,GAAAA,OAAA","ignoreList":[]}
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{"version":3,"names":["_Paint","require","Object","keys","forEach","key","exports","defineProperty","enumerable","get","_BlendMode"],"sources":["index.ts"],"sourcesContent":["export * from \"./Paint\";\nexport * from \"./BlendMode\";\n"],"mappings":";;;;;AAAA,IAAAA,MAAA,GAAAC,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAH,MAAA,EAAAI,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAL,MAAA,CAAAK,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAT,MAAA,CAAAK,GAAA;IAAA;EAAA;AAAA;AACA,IAAAK,UAAA,GAAAT,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAO,UAAA,EAAAN,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAK,UAAA,CAAAL,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAC,UAAA,CAAAL,GAAA;IAAA;EAAA;AAAA"}
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{"version":3,"names":["_Paint","require","Object","keys","forEach","key","exports","defineProperty","enumerable","get","_BlendMode"],"sources":["index.ts"],"sourcesContent":["export * from \"./Paint\";\nexport * from \"./BlendMode\";\n"],"mappings":";;;;;AAAA,IAAAA,MAAA,GAAAC,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAH,MAAA,EAAAI,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAL,MAAA,CAAAK,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAT,MAAA,CAAAK,GAAA;IAAA;EAAA;AAAA;AACA,IAAAK,UAAA,GAAAT,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAO,UAAA,EAAAN,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAK,UAAA,CAAAL,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAC,UAAA,CAAAL,GAAA;IAAA;EAAA;AAAA","ignoreList":[]}
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{"version":3,"names":[],"sources":["Paragraph.ts"],"sourcesContent":["import type { SkCanvas } from \"../Canvas\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkRect } from \"../Rect\";\n\nimport type { TextDirection } from \"./ParagraphStyle\";\n\nexport interface SkRectWithDirection {\n rect: SkRect;\n direction: TextDirection;\n}\n\nexport interface SkParagraph extends SkJSIInstance<\"Paragraph\"> {\n /**\n * Calculates the position of the the glyphs in the paragraph\n * @param width Max width of the paragraph\n */\n layout(width: number): void;\n /**\n * Paints the paragraph to the provded canvas\n * @param canvas Canvas to paint into\n * @param x X coordinate to paint at\n * @param y Y coordinate to paint at\n */\n paint(canvas: SkCanvas, x: number, y: number): void;\n /**\n * Returns the height of the paragraph. This method requires the layout\n * method to have been called first.\n */\n getHeight(): number;\n /**\n * Returns the max width of the paragraph. This method requires the layout\n * method to have been called first.\n */\n getMaxWidth(): number;\n /**\n * Returns the minimum intrinsic width of the paragraph.\n * The minimum intrinsic width is the width beyond which increasing the width of the paragraph\n * does not decrease the height. This is effectively the width at which the paragraph\n * can no longer wrap lines and is forced to overflow.\n * This method requires the layout method to have been called first.\n * @returns {number} The minimum intrinsic width of the paragraph.\n */\n getMinIntrinsicWidth(): number;\n /**\n * Returns the maximum intrinsic width of the paragraph.\n * The maximum intrinsic width is the width at which the paragraph can layout its content without line breaks,\n * meaning it's the width of the widest line or the widest word if the widest line is shorter than that.\n * This width represents the ideal width for the paragraph to display all content in a single line without overflow.\n * This method requires the layout method to have been called first.\n * @returns {number} The maximum intrinsic width of the paragraph.\n */\n getMaxIntrinsicWidth(): number;\n\n /**\n * Returns the width of the longest line in the paragraph.\n * This method requires the layout method to have been called first.\n */\n getLongestLine(): number;\n\n /**\n * Returns the index of the glyph at the given position. This method requires\n * the layout method to have been called first.\n * @param x X coordinate of the position\n * @param y Y coordinate of the position\n */\n getGlyphPositionAtCoordinate(x: number, y: number): number;\n /**\n * Returns the bounding boxes of the glyphs in the given range. This method\n * requires the layout method to have been called first.\n * @param start Start index of the range\n * @param end End index of the range\n */\n getRectsForRange(start: number, end: number): SkRect[];\n /**\n * Returns the bounding boxes for all lines in the paragraph. This method\n * requires the layout method to have been called first.\n */\n getLineMetrics(): Array<SkRect>;\n /**\n * Returns a list of rects with direction info for the placeholders added\n * to the paragraph.\n */\n getRectsForPlaceholders(): SkRectWithDirection[];\n}\n"],"mappings":""}
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{"version":3,"names":[],"sources":["Paragraph.ts"],"sourcesContent":["import type { SkCanvas } from \"../Canvas\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkRect } from \"../Rect\";\n\nimport type { TextDirection } from \"./ParagraphStyle\";\n\nexport interface SkRectWithDirection {\n rect: SkRect;\n direction: TextDirection;\n}\n\nexport interface SkParagraph extends SkJSIInstance<\"Paragraph\"> {\n /**\n * Calculates the position of the the glyphs in the paragraph\n * @param width Max width of the paragraph\n */\n layout(width: number): void;\n /**\n * Paints the paragraph to the provded canvas\n * @param canvas Canvas to paint into\n * @param x X coordinate to paint at\n * @param y Y coordinate to paint at\n */\n paint(canvas: SkCanvas, x: number, y: number): void;\n /**\n * Returns the height of the paragraph. This method requires the layout\n * method to have been called first.\n */\n getHeight(): number;\n /**\n * Returns the max width of the paragraph. This method requires the layout\n * method to have been called first.\n */\n getMaxWidth(): number;\n /**\n * Returns the minimum intrinsic width of the paragraph.\n * The minimum intrinsic width is the width beyond which increasing the width of the paragraph\n * does not decrease the height. This is effectively the width at which the paragraph\n * can no longer wrap lines and is forced to overflow.\n * This method requires the layout method to have been called first.\n * @returns {number} The minimum intrinsic width of the paragraph.\n */\n getMinIntrinsicWidth(): number;\n /**\n * Returns the maximum intrinsic width of the paragraph.\n * The maximum intrinsic width is the width at which the paragraph can layout its content without line breaks,\n * meaning it's the width of the widest line or the widest word if the widest line is shorter than that.\n * This width represents the ideal width for the paragraph to display all content in a single line without overflow.\n * This method requires the layout method to have been called first.\n * @returns {number} The maximum intrinsic width of the paragraph.\n */\n getMaxIntrinsicWidth(): number;\n\n /**\n * Returns the width of the longest line in the paragraph.\n * This method requires the layout method to have been called first.\n */\n getLongestLine(): number;\n\n /**\n * Returns the index of the glyph at the given position. This method requires\n * the layout method to have been called first.\n * @param x X coordinate of the position\n * @param y Y coordinate of the position\n */\n getGlyphPositionAtCoordinate(x: number, y: number): number;\n /**\n * Returns the bounding boxes of the glyphs in the given range. This method\n * requires the layout method to have been called first.\n * @param start Start index of the range\n * @param end End index of the range\n */\n getRectsForRange(start: number, end: number): SkRect[];\n /**\n * Returns the bounding boxes for all lines in the paragraph. This method\n * requires the layout method to have been called first.\n */\n getLineMetrics(): Array<SkRect>;\n /**\n * Returns a list of rects with direction info for the placeholders added\n * to the paragraph.\n */\n getRectsForPlaceholders(): SkRectWithDirection[];\n}\n"],"mappings":"","ignoreList":[]}
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{"version":3,"names":["PlaceholderAlignment","exports"],"sources":["ParagraphBuilder.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkPaint } from \"../Paint\";\n\nimport type { SkParagraph } from \"./Paragraph\";\nimport type { SkParagraphStyle } from \"./ParagraphStyle\";\nimport type { SkTextStyle, TextBaseline } from \"./TextStyle\";\nimport type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface ParagraphBuilderFactory {\n /**\n * Creates a new ParagraphBuilder object from custom fonts.\n * @param paragraphStyle Initial paragraph style\n * @param typefaceProvider Typeface provider\n */\n Make(\n paragraphStyle?: SkParagraphStyle,\n typefaceProvider?: SkTypefaceFontProvider\n ): SkParagraphBuilder;\n}\n\nexport enum PlaceholderAlignment {\n /// Match the baseline of the placeholder with the baseline.\n Baseline = 0,\n\n /// Align the bottom edge of the placeholder with the baseline such that the\n /// placeholder sits on top of the baseline.\n AboveBaseline,\n\n /// Align the top edge of the placeholder with the baseline specified in\n /// such that the placeholder hangs below the baseline.\n BelowBaseline,\n\n /// Align the top edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will hang from\n /// the top and extend through the bottom of the line.\n Top,\n\n /// Align the bottom edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will rise from\n /// the bottom and extend through the top of the line.\n Bottom,\n\n /// Align the middle of the placeholder with the middle of the text. When the\n /// placeholder is very tall, the extra space will grow equally from\n /// the top and bottom of the line.\n Middle,\n}\n\nexport interface SkParagraphBuilder extends SkJSIInstance<\"ParagraphBuilder\"> {\n /**\n * Creates a Paragraph object from the builder and the inputs given to the builder.\n */\n build(): SkParagraph;\n /**\n * Restores the builder to its initial empty state.\n */\n reset(): void;\n /**\n * Pushes a text-style to the builder\n * @param style Style to push\n * @param foregroundPaint Foreground paint object\n * @param backgroundPaint Background paint object\n * @returns The builder\n */\n pushStyle: (\n style: SkTextStyle,\n foregroundPaint?: SkPaint | undefined,\n backgroundPaint?: SkPaint | undefined\n ) => SkParagraphBuilder;\n /**\n * Pops the current text style from the builder\n * @returns The builder\n */\n pop: () => SkParagraphBuilder;\n /**\n * Adds text to the builder\n * @param text\n * @returns The builder\n */\n addText: (text: string) => SkParagraphBuilder;\n /**\n * Pushes the information required to leave an open space.\n * @param width\n * @param height\n * @param alignment\n * @param baseline\n * @param offset\n */\n addPlaceholder(\n width?: number,\n height?: number,\n alignment?: PlaceholderAlignment,\n baseline?: TextBaseline,\n offset?: number\n ): SkParagraphBuilder;\n}\n"],"mappings":";;;;;;IAoBYA,oBAAoB,GAAAC,OAAA,CAAAD,oBAAA,0BAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAAA,OAApBA,oBAAoB;AAAA"}
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{"version":3,"names":["PlaceholderAlignment","exports"],"sources":["ParagraphBuilder.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkPaint } from \"../Paint\";\n\nimport type { SkParagraph } from \"./Paragraph\";\nimport type { SkParagraphStyle } from \"./ParagraphStyle\";\nimport type { SkTextStyle, TextBaseline } from \"./TextStyle\";\nimport type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface ParagraphBuilderFactory {\n /**\n * Creates a new ParagraphBuilder object from custom fonts.\n * @param paragraphStyle Initial paragraph style\n * @param typefaceProvider Typeface provider\n */\n Make(\n paragraphStyle?: SkParagraphStyle,\n typefaceProvider?: SkTypefaceFontProvider\n ): SkParagraphBuilder;\n}\n\nexport enum PlaceholderAlignment {\n /// Match the baseline of the placeholder with the baseline.\n Baseline = 0,\n\n /// Align the bottom edge of the placeholder with the baseline such that the\n /// placeholder sits on top of the baseline.\n AboveBaseline,\n\n /// Align the top edge of the placeholder with the baseline specified in\n /// such that the placeholder hangs below the baseline.\n BelowBaseline,\n\n /// Align the top edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will hang from\n /// the top and extend through the bottom of the line.\n Top,\n\n /// Align the bottom edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will rise from\n /// the bottom and extend through the top of the line.\n Bottom,\n\n /// Align the middle of the placeholder with the middle of the text. When the\n /// placeholder is very tall, the extra space will grow equally from\n /// the top and bottom of the line.\n Middle,\n}\n\nexport interface SkParagraphBuilder extends SkJSIInstance<\"ParagraphBuilder\"> {\n /**\n * Creates a Paragraph object from the builder and the inputs given to the builder.\n */\n build(): SkParagraph;\n /**\n * Restores the builder to its initial empty state.\n */\n reset(): void;\n /**\n * Pushes a text-style to the builder\n * @param style Style to push\n * @param foregroundPaint Foreground paint object\n * @param backgroundPaint Background paint object\n * @returns The builder\n */\n pushStyle: (\n style: SkTextStyle,\n foregroundPaint?: SkPaint | undefined,\n backgroundPaint?: SkPaint | undefined\n ) => SkParagraphBuilder;\n /**\n * Pops the current text style from the builder\n * @returns The builder\n */\n pop: () => SkParagraphBuilder;\n /**\n * Adds text to the builder\n * @param text\n * @returns The builder\n */\n addText: (text: string) => SkParagraphBuilder;\n /**\n * Pushes the information required to leave an open space.\n * @param width\n * @param height\n * @param alignment\n * @param baseline\n * @param offset\n */\n addPlaceholder(\n width?: number,\n height?: number,\n alignment?: PlaceholderAlignment,\n baseline?: TextBaseline,\n offset?: number\n ): SkParagraphBuilder;\n}\n"],"mappings":";;;;;;IAoBYA,oBAAoB,GAAAC,OAAA,CAAAD,oBAAA,0BAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAAA,OAApBA,oBAAoB;AAAA","ignoreList":[]}
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{"version":3,"names":["TextDirection","exports","TextAlign","TextHeightBehavior"],"sources":["ParagraphStyle.ts"],"sourcesContent":["import type { SkTextFontStyle, SkTextStyle } from \"./TextStyle\";\n\nexport enum TextDirection {\n RTL = 0,\n LTR = 1,\n}\nexport enum TextAlign {\n Left = 0,\n Right,\n Center,\n Justify,\n Start,\n End,\n}\n\nexport interface SkStrutStyle {\n strutEnabled?: boolean;\n fontFamilies?: string[];\n fontStyle?: SkTextFontStyle;\n fontSize?: number;\n heightMultiplier?: number;\n halfLeading?: boolean;\n leading?: number;\n forceStrutHeight?: boolean;\n}\n\nexport enum TextHeightBehavior {\n All = 0x0,\n DisableFirstAscent = 0x1,\n DisableLastDescent = 0x2,\n DisableAll = 0x1 | 0x2,\n}\n\nexport interface SkParagraphStyle {\n disableHinting?: boolean;\n ellipsis?: string;\n heightMultiplier?: number;\n maxLines?: number;\n replaceTabCharacters?: boolean;\n strutStyle?: SkStrutStyle;\n textAlign?: TextAlign;\n textDirection?: TextDirection;\n textHeightBehavior?: TextHeightBehavior;\n textStyle?: SkTextStyle;\n}\n"],"mappings":";;;;;;IAEYA,aAAa,GAAAC,OAAA,CAAAD,aAAA,0BAAbA,aAAa;EAAbA,aAAa,CAAbA,aAAa;EAAbA,aAAa,CAAbA,aAAa;EAAA,OAAbA,aAAa;AAAA;AAAA,IAIbE,SAAS,GAAAD,OAAA,CAAAC,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAAA,IAoBTC,kBAAkB,GAAAF,OAAA,CAAAE,kBAAA,0BAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAA,OAAlBA,kBAAkB;AAAA"}
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{"version":3,"names":["TextDirection","exports","TextAlign","TextHeightBehavior"],"sources":["ParagraphStyle.ts"],"sourcesContent":["import type { SkTextFontStyle, SkTextStyle } from \"./TextStyle\";\n\nexport enum TextDirection {\n RTL = 0,\n LTR = 1,\n}\nexport enum TextAlign {\n Left = 0,\n Right,\n Center,\n Justify,\n Start,\n End,\n}\n\nexport interface SkStrutStyle {\n strutEnabled?: boolean;\n fontFamilies?: string[];\n fontStyle?: SkTextFontStyle;\n fontSize?: number;\n heightMultiplier?: number;\n halfLeading?: boolean;\n leading?: number;\n forceStrutHeight?: boolean;\n}\n\nexport enum TextHeightBehavior {\n All = 0x0,\n DisableFirstAscent = 0x1,\n DisableLastDescent = 0x2,\n DisableAll = 0x1 | 0x2,\n}\n\nexport interface SkParagraphStyle {\n disableHinting?: boolean;\n ellipsis?: string;\n heightMultiplier?: number;\n maxLines?: number;\n replaceTabCharacters?: boolean;\n strutStyle?: SkStrutStyle;\n textAlign?: TextAlign;\n textDirection?: TextDirection;\n textHeightBehavior?: TextHeightBehavior;\n textStyle?: SkTextStyle;\n}\n"],"mappings":";;;;;;IAEYA,aAAa,GAAAC,OAAA,CAAAD,aAAA,0BAAbA,aAAa;EAAbA,aAAa,CAAbA,aAAa;EAAbA,aAAa,CAAbA,aAAa;EAAA,OAAbA,aAAa;AAAA;AAAA,IAIbE,SAAS,GAAAD,OAAA,CAAAC,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAAA,IAoBTC,kBAAkB,GAAAF,OAAA,CAAAE,kBAAA,0BAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAlBA,kBAAkB,CAAlBA,kBAAkB;EAAA,OAAlBA,kBAAkB;AAAA","ignoreList":[]}
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{"version":3,"names":["TextDecoration","exports","TextDecorationStyle","TextBaseline"],"sources":["TextStyle.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { FontSlant, FontWeight, FontWidth } from \"../Font\";\nimport type { SkPoint } from \"../Point\";\n\nexport enum TextDecoration {\n NoDecoration = 0x0,\n Underline = 0x1,\n Overline = 0x2,\n LineThrough = 0x4,\n}\n\nexport enum TextDecorationStyle {\n Solid = 0,\n Double,\n Dotted,\n Dashed,\n Wavy,\n}\n\nexport interface SkTextShadow {\n color?: SkColor;\n /**\n * 2d array for x and y offset. Defaults to [0, 0]\n */\n offset?: SkPoint;\n blurRadius?: number;\n}\n\nexport interface SkTextFontFeatures {\n name: string;\n value: number;\n}\n\nexport interface SkTextFontStyle {\n weight?: FontWeight;\n width?: FontWidth;\n slant?: FontSlant;\n}\n\nexport interface SkTextFontVariations {\n axis: string;\n value: number;\n}\n\nexport enum TextBaseline {\n Alphabetic = 0,\n Ideographic,\n}\n\nexport interface SkTextStyle {\n backgroundColor?: SkColor;\n color?: SkColor;\n decoration?: number;\n decorationColor?: SkColor;\n decorationThickness?: number;\n decorationStyle?: TextDecoration;\n fontFamilies?: string[];\n fontFeatures?: SkTextFontFeatures[];\n fontSize?: number;\n fontStyle?: SkTextFontStyle;\n fontVariations?: SkTextFontVariations[];\n foregroundColor?: SkColor;\n heightMultiplier?: number;\n halfLeading?: boolean;\n letterSpacing?: number;\n locale?: string;\n shadows?: SkTextShadow[];\n textBaseline?: TextBaseline;\n wordSpacing?: number;\n}\n"],"mappings":";;;;;;IAIYA,cAAc,GAAAC,OAAA,CAAAD,cAAA,0BAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAA,OAAdA,cAAc;AAAA;AAAA,IAOdE,mBAAmB,GAAAD,OAAA,CAAAC,mBAAA,0BAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAA,OAAnBA,mBAAmB;AAAA;AAAA,IAiCnBC,YAAY,GAAAF,OAAA,CAAAE,YAAA,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA"}
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1
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+
{"version":3,"names":["TextDecoration","exports","TextDecorationStyle","TextBaseline"],"sources":["TextStyle.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { FontSlant, FontWeight, FontWidth } from \"../Font\";\nimport type { SkPoint } from \"../Point\";\n\nexport enum TextDecoration {\n NoDecoration = 0x0,\n Underline = 0x1,\n Overline = 0x2,\n LineThrough = 0x4,\n}\n\nexport enum TextDecorationStyle {\n Solid = 0,\n Double,\n Dotted,\n Dashed,\n Wavy,\n}\n\nexport interface SkTextShadow {\n color?: SkColor;\n /**\n * 2d array for x and y offset. Defaults to [0, 0]\n */\n offset?: SkPoint;\n blurRadius?: number;\n}\n\nexport interface SkTextFontFeatures {\n name: string;\n value: number;\n}\n\nexport interface SkTextFontStyle {\n weight?: FontWeight;\n width?: FontWidth;\n slant?: FontSlant;\n}\n\nexport interface SkTextFontVariations {\n axis: string;\n value: number;\n}\n\nexport enum TextBaseline {\n Alphabetic = 0,\n Ideographic,\n}\n\nexport interface SkTextStyle {\n backgroundColor?: SkColor;\n color?: SkColor;\n decoration?: number;\n decorationColor?: SkColor;\n decorationThickness?: number;\n decorationStyle?: TextDecoration;\n fontFamilies?: string[];\n fontFeatures?: SkTextFontFeatures[];\n fontSize?: number;\n fontStyle?: SkTextFontStyle;\n fontVariations?: SkTextFontVariations[];\n foregroundColor?: SkColor;\n heightMultiplier?: number;\n halfLeading?: boolean;\n letterSpacing?: number;\n locale?: string;\n shadows?: SkTextShadow[];\n textBaseline?: TextBaseline;\n wordSpacing?: number;\n}\n"],"mappings":";;;;;;IAIYA,cAAc,GAAAC,OAAA,CAAAD,cAAA,0BAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAdA,cAAc,CAAdA,cAAc;EAAA,OAAdA,cAAc;AAAA;AAAA,IAOdE,mBAAmB,GAAAD,OAAA,CAAAC,mBAAA,0BAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAnBA,mBAAmB,CAAnBA,mBAAmB;EAAA,OAAnBA,mBAAmB;AAAA;AAAA,IAiCnBC,YAAY,GAAAF,OAAA,CAAAE,YAAA,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA","ignoreList":[]}
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@@ -1 +1 @@
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1
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-
{"version":3,"names":[],"sources":["TypefaceFontProvider.ts"],"sourcesContent":["import type { SkFontMgr } from \"../Font\";\nimport type { SkTypeface } from \"../Typeface\";\n\nexport interface SkTypefaceFontProvider extends SkFontMgr {\n /**\n * Registers a given typeface with the given family name.\n * @param typeface - Typeface.\n * @param family\n */\n registerFont(typeface: SkTypeface, familyName: string): void;\n}\n"],"mappings":""}
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1
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+
{"version":3,"names":[],"sources":["TypefaceFontProvider.ts"],"sourcesContent":["import type { SkFontMgr } from \"../Font\";\nimport type { SkTypeface } from \"../Typeface\";\n\nexport interface SkTypefaceFontProvider extends SkFontMgr {\n /**\n * Registers a given typeface with the given family name.\n * @param typeface - Typeface.\n * @param family\n */\n registerFont(typeface: SkTypeface, familyName: string): void;\n}\n"],"mappings":"","ignoreList":[]}
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@@ -1 +1 @@
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1
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-
{"version":3,"names":[],"sources":["TypefaceFontProviderFactory.ts"],"sourcesContent":["import type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface TypefaceFontProviderFactory {\n Make(): SkTypefaceFontProvider;\n}\n"],"mappings":""}
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1
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+
{"version":3,"names":[],"sources":["TypefaceFontProviderFactory.ts"],"sourcesContent":["import type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface TypefaceFontProviderFactory {\n Make(): SkTypefaceFontProvider;\n}\n"],"mappings":"","ignoreList":[]}
|
@@ -1 +1 @@
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1
|
-
{"version":3,"names":["_TypefaceFontProvider","require","Object","keys","forEach","key","exports","defineProperty","enumerable","get","_TypefaceFontProviderFactory","_Paragraph","_ParagraphBuilder","_ParagraphStyle","_TextStyle"],"sources":["index.ts"],"sourcesContent":["export * from \"./TypefaceFontProvider\";\nexport * from \"./TypefaceFontProviderFactory\";\nexport * from \"./Paragraph\";\nexport * from \"./ParagraphBuilder\";\nexport * from \"./ParagraphStyle\";\nexport * from \"./TextStyle\";\n"],"mappings":";;;;;AAAA,IAAAA,qBAAA,GAAAC,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAH,qBAAA,EAAAI,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAL,qBAAA,CAAAK,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAT,qBAAA,CAAAK,GAAA;IAAA;EAAA;AAAA;AACA,IAAAK,4BAAA,GAAAT,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAO,4BAAA,EAAAN,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAK,4BAAA,CAAAL,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAC,4BAAA,CAAAL,GAAA;IAAA;EAAA;AAAA;AACA,IAAAM,UAAA,GAAAV,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAQ,UAAA,EAAAP,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAM,UAAA,CAAAN,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAE,UAAA,CAAAN,GAAA;IAAA;EAAA;AAAA;AACA,IAAAO,iBAAA,GAAAX,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAS,iBAAA,EAAAR,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAO,iBAAA,CAAAP,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAG,iBAAA,CAAAP,GAAA;IAAA;EAAA;AAAA;AACA,IAAAQ,eAAA,GAAAZ,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAU,eAAA,EAAAT,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAQ,eAAA,CAAAR,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAI,eAAA,CAAAR,GAAA;IAAA;EAAA;AAAA;AACA,IAAAS,UAAA,GAAAb,OAAA;AAAAC,MAAA,CAAAC,IAAA,CAAAW,UAAA,EAAAV,OAAA,WAAAC,GAAA;EAAA,IAAAA,GAAA,kBAAAA,GAAA;EAAA,IAAAA,GAAA,IAAAC,OAAA,IAAAA,OAAA,CAAAD,GAAA,MAAAS,UAAA,CAAAT,GAAA;EAAAH,MAAA,CAAAK,cAAA,CAAAD,OAAA,EAAAD,GAAA;IAAAG,UAAA;IAAAC,GAAA,WAAAA,CAAA;MAAA,OAAAK,UAAA,CAAAT,GAAA;IAAA;EAAA;AAAA"}
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1
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+
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|
@@ -26,10 +26,10 @@ export declare enum FillType {
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26
26
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InverseEvenOdd = 3
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27
27
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}
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28
28
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export declare enum PathOp {
|
29
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-
Difference = 0
|
30
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-
Intersect = 1
|
31
|
-
Union = 2
|
32
|
-
XOR = 3
|
29
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+
Difference = 0,//!< subtract the op path from the first path
|
30
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+
Intersect = 1,//!< intersect the two paths
|
31
|
+
Union = 2,//!< union (inclusive-or) the two paths
|
32
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+
XOR = 3,//!< exclusive-or the two paths
|
33
33
|
ReverseDifference = 4
|
34
34
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}
|
35
35
|
export declare enum PathVerb {
|