@shopify/react-native-skia 1.0.5 → 1.1.0

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Files changed (150) hide show
  1. package/android/CMakeLists.txt +4 -8
  2. package/android/build.gradle +9 -2
  3. package/android/cpp/jni/JniPlatformContext.cpp +7 -7
  4. package/android/cpp/jni/JniSkiaManager.cpp +1 -1
  5. package/android/cpp/jni/include/JniSkiaBaseView.h +2 -2
  6. package/android/cpp/jni/include/JniSkiaDomView.h +4 -4
  7. package/android/cpp/jni/include/JniSkiaManager.h +4 -4
  8. package/android/cpp/jni/include/JniSkiaPictureView.h +4 -4
  9. package/android/cpp/rnskia-android/GrAHardwareBufferUtils.cpp +245 -0
  10. package/android/cpp/rnskia-android/GrAHardwareBufferUtils.h +33 -0
  11. package/android/cpp/rnskia-android/RNSkAndroidPlatformContext.h +3 -3
  12. package/android/cpp/rnskia-android/RNSkAndroidView.h +1 -1
  13. package/android/cpp/rnskia-android/RNSkOpenGLCanvasProvider.cpp +2 -2
  14. package/android/cpp/rnskia-android/SkiaOpenGLHelper.h +4 -4
  15. package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.cpp +32 -2
  16. package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.h +7 -4
  17. package/cpp/api/JsiSkAnimatedImage.h +1 -1
  18. package/cpp/api/JsiSkCanvas.h +8 -8
  19. package/cpp/api/JsiSkColor.h +1 -1
  20. package/cpp/api/JsiSkColorFilter.h +1 -1
  21. package/cpp/api/JsiSkColorFilterFactory.h +2 -2
  22. package/cpp/api/JsiSkContourMeasure.h +1 -1
  23. package/cpp/api/JsiSkContourMeasureIter.h +1 -1
  24. package/cpp/api/JsiSkData.h +2 -2
  25. package/cpp/api/JsiSkFont.h +2 -2
  26. package/cpp/api/JsiSkFontMgr.h +1 -1
  27. package/cpp/api/JsiSkFontMgrFactory.h +1 -1
  28. package/cpp/api/JsiSkFontStyle.h +2 -2
  29. package/cpp/api/JsiSkImage.h +2 -2
  30. package/cpp/api/JsiSkImageFactory.h +0 -1
  31. package/cpp/api/JsiSkImageFilter.h +1 -1
  32. package/cpp/api/JsiSkImageFilterFactory.h +1 -1
  33. package/cpp/api/JsiSkImageInfo.h +1 -1
  34. package/cpp/api/JsiSkMaskFilter.h +1 -1
  35. package/cpp/api/JsiSkMaskFilterFactory.h +1 -1
  36. package/cpp/api/JsiSkMatrix.h +1 -1
  37. package/cpp/api/JsiSkPaint.h +1 -1
  38. package/cpp/api/JsiSkParagraph.h +7 -7
  39. package/cpp/api/JsiSkParagraphBuilder.h +9 -9
  40. package/cpp/api/JsiSkParagraphBuilderFactory.h +4 -4
  41. package/cpp/api/JsiSkParagraphStyle.h +3 -3
  42. package/cpp/api/JsiSkPath.h +11 -11
  43. package/cpp/api/JsiSkPathEffect.h +1 -1
  44. package/cpp/api/JsiSkPathEffectFactory.h +4 -4
  45. package/cpp/api/JsiSkPathFactory.h +2 -2
  46. package/cpp/api/JsiSkPicture.h +1 -1
  47. package/cpp/api/JsiSkPictureFactory.h +2 -2
  48. package/cpp/api/JsiSkPictureRecorder.h +2 -2
  49. package/cpp/api/JsiSkPoint.h +1 -1
  50. package/cpp/api/JsiSkRRect.h +1 -1
  51. package/cpp/api/JsiSkRSXform.h +1 -1
  52. package/cpp/api/JsiSkRect.h +1 -1
  53. package/cpp/api/JsiSkRuntimeEffect.h +1 -1
  54. package/cpp/api/JsiSkRuntimeShaderBuilder.h +1 -1
  55. package/cpp/api/JsiSkSVGFactory.h +1 -1
  56. package/cpp/api/JsiSkShader.h +2 -2
  57. package/cpp/api/JsiSkShaderFactory.h +3 -3
  58. package/cpp/api/JsiSkStrutStyle.h +1 -1
  59. package/cpp/api/JsiSkSurface.h +1 -1
  60. package/cpp/api/JsiSkSurfaceFactory.h +1 -1
  61. package/cpp/api/JsiSkTextBlob.h +1 -1
  62. package/cpp/api/JsiSkTextBlobFactory.h +1 -1
  63. package/cpp/api/JsiSkTextStyle.h +2 -2
  64. package/cpp/api/JsiSkTypeface.h +3 -3
  65. package/cpp/api/JsiSkTypefaceFontProvider.h +2 -2
  66. package/cpp/api/JsiSkVertices.h +1 -1
  67. package/cpp/jsi/JsiHostObject.cpp +1 -1
  68. package/cpp/rnskia/RNSkDomView.cpp +1 -1
  69. package/cpp/rnskia/RNSkDomView.h +3 -3
  70. package/cpp/rnskia/RNSkJsiViewApi.h +48 -0
  71. package/cpp/rnskia/RNSkManager.cpp +5 -5
  72. package/cpp/rnskia/RNSkPictureView.h +3 -3
  73. package/cpp/rnskia/RNSkPlatformContext.h +5 -5
  74. package/cpp/rnskia/RNSkView.h +2 -2
  75. package/cpp/rnskia/dom/base/ConcatablePaint.h +6 -6
  76. package/cpp/rnskia/dom/base/Declaration.h +1 -1
  77. package/cpp/rnskia/dom/base/DeclarationContext.h +7 -7
  78. package/cpp/rnskia/dom/base/DrawingContext.h +3 -3
  79. package/cpp/rnskia/dom/nodes/JsiBlurMaskNode.h +2 -2
  80. package/cpp/rnskia/dom/nodes/JsiColorFilterNodes.h +1 -1
  81. package/cpp/rnskia/dom/nodes/JsiImageFilterNodes.h +1 -1
  82. package/cpp/rnskia/dom/nodes/JsiPathEffectNodes.h +1 -1
  83. package/cpp/rnskia/dom/nodes/JsiPathNode.h +1 -1
  84. package/cpp/rnskia/dom/nodes/JsiPointsNode.h +1 -1
  85. package/cpp/rnskia/dom/nodes/JsiShaderNodes.h +1 -1
  86. package/cpp/rnskia/dom/props/BlendModeProp.h +1 -1
  87. package/cpp/rnskia/dom/props/BoxShadowProps.h +1 -1
  88. package/cpp/rnskia/dom/props/CircleProp.h +1 -1
  89. package/cpp/rnskia/dom/props/ClipProp.h +2 -2
  90. package/cpp/rnskia/dom/props/PaintProps.h +1 -1
  91. package/cpp/rnskia/dom/props/PathProp.h +1 -1
  92. package/cpp/rnskia/dom/props/PointProp.h +1 -1
  93. package/cpp/rnskia/dom/props/PointsProp.h +1 -1
  94. package/cpp/rnskia/dom/props/RRectProp.h +2 -2
  95. package/cpp/rnskia/dom/props/RSXformProp.h +1 -1
  96. package/cpp/rnskia/dom/props/RadiusProp.h +1 -1
  97. package/cpp/rnskia/dom/props/RectProp.h +1 -1
  98. package/cpp/rnskia/dom/props/StrokeProps.h +1 -1
  99. package/cpp/rnskia/dom/props/TileModeProp.h +1 -1
  100. package/cpp/rnskia/dom/props/UniformsProp.h +1 -1
  101. package/cpp/rnskia/dom/props/VertexModeProp.h +1 -1
  102. package/cpp/rnskia/dom/props/VerticesProps.h +1 -1
  103. package/cpp/skia/src/gpu/ganesh/gl/GrGLDefines.h +1158 -0
  104. package/cpp/utils/RNSkTypedArray.h +1 -1
  105. package/ios/RNSkia-iOS/RNSkMetalCanvasProvider.mm +6 -6
  106. package/ios/RNSkia-iOS/RNSkiOSPlatformContext.mm +3 -3
  107. package/ios/RNSkia-iOS/SkiaDomView.mm +7 -7
  108. package/ios/RNSkia-iOS/SkiaDomViewManager.mm +7 -7
  109. package/ios/RNSkia-iOS/SkiaManager.h +1 -1
  110. package/ios/RNSkia-iOS/SkiaMetalSurfaceFactory.h +1 -1
  111. package/ios/RNSkia-iOS/SkiaMetalSurfaceFactory.mm +5 -5
  112. package/ios/RNSkia-iOS/SkiaPictureView.mm +7 -7
  113. package/ios/RNSkia-iOS/SkiaPictureViewManager.mm +4 -4
  114. package/ios/RNSkia-iOS/SkiaUIView.h +3 -3
  115. package/ios/RNSkia-iOS/SkiaUIView.mm +2 -2
  116. package/ios/RNSkia-iOS/ViewScreenshotService.h +1 -1
  117. package/ios/RNSkia-iOS/ViewScreenshotService.mm +1 -1
  118. package/lib/commonjs/headless/index.d.ts +1 -0
  119. package/lib/commonjs/headless/index.js +17 -0
  120. package/lib/commonjs/headless/index.js.map +1 -1
  121. package/lib/commonjs/mock/index.js +1 -0
  122. package/lib/commonjs/mock/index.js.map +1 -1
  123. package/lib/commonjs/skia/web/JsiSkSurfaceFactory.js +1 -1
  124. package/lib/commonjs/skia/web/JsiSkSurfaceFactory.js.map +1 -1
  125. package/lib/commonjs/views/SkiaDomView.d.ts +6 -0
  126. package/lib/commonjs/views/SkiaDomView.js +10 -0
  127. package/lib/commonjs/views/SkiaDomView.js.map +1 -1
  128. package/lib/commonjs/views/types.d.ts +1 -0
  129. package/lib/commonjs/views/types.js.map +1 -1
  130. package/lib/module/headless/index.d.ts +1 -0
  131. package/lib/module/headless/index.js +1 -0
  132. package/lib/module/headless/index.js.map +1 -1
  133. package/lib/module/mock/index.js +1 -0
  134. package/lib/module/mock/index.js.map +1 -1
  135. package/lib/module/skia/web/JsiSkSurfaceFactory.js +1 -1
  136. package/lib/module/skia/web/JsiSkSurfaceFactory.js.map +1 -1
  137. package/lib/module/views/SkiaDomView.d.ts +6 -0
  138. package/lib/module/views/SkiaDomView.js +10 -0
  139. package/lib/module/views/SkiaDomView.js.map +1 -1
  140. package/lib/module/views/types.d.ts +1 -0
  141. package/lib/module/views/types.js.map +1 -1
  142. package/lib/typescript/src/headless/index.d.ts +1 -0
  143. package/lib/typescript/src/views/SkiaDomView.d.ts +6 -0
  144. package/lib/typescript/src/views/types.d.ts +1 -0
  145. package/package.json +1 -1
  146. package/src/headless/index.ts +2 -0
  147. package/src/mock/index.ts +1 -0
  148. package/src/skia/web/JsiSkSurfaceFactory.ts +1 -1
  149. package/src/views/SkiaDomView.tsx +10 -0
  150. package/src/views/types.ts +1 -0
@@ -0,0 +1,1158 @@
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+ /*
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+ * Copyright 2011 Google Inc.
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+ *
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+ * Use of this source code is governed by a BSD-style license that can be
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+ * found in the LICENSE file.
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+ */
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+
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+
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+
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+ #ifndef GrGLDefines_DEFINED
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+ #define GrGLDefines_DEFINED
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+
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+ /* Profiles */
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+ #define GR_GL_CONTEXT_PROFILE_MASK 0x9126
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+ #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
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+ #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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+
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+ // The following constants consist of the intersection of GL constants
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+ // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
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+
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+ #define GR_GL_DEPTH_BUFFER_BIT 0x00000100
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+ #define GR_GL_STENCIL_BUFFER_BIT 0x00000400
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+ #define GR_GL_COLOR_BUFFER_BIT 0x00004000
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+
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+ /* Boolean */
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+ #define GR_GL_FALSE 0
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+ #define GR_GL_TRUE 1
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+
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+ /* BeginMode */
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+ #define GR_GL_POINTS 0x0000
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+ #define GR_GL_LINES 0x0001
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+ #define GR_GL_LINE_LOOP 0x0002
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+ #define GR_GL_LINE_STRIP 0x0003
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+ #define GR_GL_TRIANGLES 0x0004
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+ #define GR_GL_TRIANGLE_STRIP 0x0005
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+ #define GR_GL_TRIANGLE_FAN 0x0006
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+ #define GR_GL_PATCHES 0x000E
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+
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+ /* AlphaFunction (not supported in ES20) */
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+ /* GL_NEVER */
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+ /* GL_LESS */
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+ /* GL_EQUAL */
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+ /* GL_LEQUAL */
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+ /* GL_GREATER */
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+ /* GL_NOTEQUAL */
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+ /* GL_GEQUAL */
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+ /* GL_ALWAYS */
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+
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+ /* Basic OpenGL blend equations */
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+ #define GR_GL_FUNC_ADD 0x8006
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+ #define GR_GL_FUNC_SUBTRACT 0x800A
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+ #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
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+
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+ /* GL_KHR_blend_equation_advanced */
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+ #define GR_GL_SCREEN 0x9295
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+ #define GR_GL_OVERLAY 0x9296
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+ #define GR_GL_DARKEN 0x9297
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+ #define GR_GL_LIGHTEN 0x9298
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+ #define GR_GL_COLORDODGE 0x9299
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+ #define GR_GL_COLORBURN 0x929A
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+ #define GR_GL_HARDLIGHT 0x929B
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+ #define GR_GL_SOFTLIGHT 0x929C
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+ #define GR_GL_DIFFERENCE 0x929E
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+ #define GR_GL_EXCLUSION 0x92A0
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+ #define GR_GL_MULTIPLY 0x9294
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+ #define GR_GL_HSL_HUE 0x92AD
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+ #define GR_GL_HSL_SATURATION 0x92AE
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+ #define GR_GL_HSL_COLOR 0x92AF
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+ #define GR_GL_HSL_LUMINOSITY 0x92B0
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+
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+ /* BlendingFactorDest */
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+ #define GR_GL_ZERO 0
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+ #define GR_GL_ONE 1
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+ #define GR_GL_SRC_COLOR 0x0300
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+ #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
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+ #define GR_GL_SRC_ALPHA 0x0302
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+ #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
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+ #define GR_GL_DST_ALPHA 0x0304
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+ #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
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+
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+ /* BlendingFactorSrc */
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+ /* GL_ZERO */
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+ /* GL_ONE */
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+ #define GR_GL_DST_COLOR 0x0306
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+ #define GR_GL_ONE_MINUS_DST_COLOR 0x0307
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+ #define GR_GL_SRC_ALPHA_SATURATE 0x0308
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+ /* GL_SRC_ALPHA */
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+ /* GL_ONE_MINUS_SRC_ALPHA */
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+ /* GL_DST_ALPHA */
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+ /* GL_ONE_MINUS_DST_ALPHA */
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+
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+ /* ExtendedBlendFactors */
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+ #define GR_GL_SRC1_COLOR 0x88F9
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+ #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
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+ /* GL_SRC1_ALPHA */
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+ #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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+
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+ /* Separate Blend Functions */
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+ #define GR_GL_BLEND_DST_RGB 0x80C8
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+ #define GR_GL_BLEND_SRC_RGB 0x80C9
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+ #define GR_GL_BLEND_DST_ALPHA 0x80CA
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+ #define GR_GL_BLEND_SRC_ALPHA 0x80CB
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+ #define GR_GL_CONSTANT_COLOR 0x8001
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+ #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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+ #define GR_GL_CONSTANT_ALPHA 0x8003
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+ #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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+ #define GR_GL_BLEND_COLOR 0x8005
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+
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+ /* Buffer Objects */
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+ #define GR_GL_ARRAY_BUFFER 0x8892
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+ #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
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+ #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F
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+ #define GR_GL_TEXTURE_BUFFER 0x8C2A
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+ #define GR_GL_ARRAY_BUFFER_BINDING 0x8894
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+ #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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+ #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
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+ #define GR_GL_PIXEL_PACK_BUFFER 0x88EB
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+ #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC
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+
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+ #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
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+ #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED
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+
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+ #define GR_GL_STREAM_DRAW 0x88E0
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+ #define GR_GL_STREAM_READ 0x88E1
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+ #define GR_GL_STATIC_DRAW 0x88E4
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+ #define GR_GL_STATIC_READ 0x88E5
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+ #define GR_GL_DYNAMIC_DRAW 0x88E8
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+ #define GR_GL_DYNAMIC_READ 0x88E9
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+
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+ #define GR_GL_BUFFER_SIZE 0x8764
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+ #define GR_GL_BUFFER_USAGE 0x8765
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+
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+ #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
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+
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+ /* CullFaceMode */
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+ #define GR_GL_FRONT 0x0404
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+ #define GR_GL_BACK 0x0405
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+ #define GR_GL_FRONT_AND_BACK 0x0408
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+
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+ /* DepthFunction */
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+ /* GL_NEVER */
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+ /* GL_LESS */
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+ /* GL_EQUAL */
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+ /* GL_LEQUAL */
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+ /* GL_GREATER */
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+ /* GL_NOTEQUAL */
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+ /* GL_GEQUAL */
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+ /* GL_ALWAYS */
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+
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+ /* EnableCap */
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+ #define GR_GL_TEXTURE_NONE 0x0000
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+ #define GR_GL_TEXTURE_2D 0x0DE1
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+ #define GR_GL_CULL_FACE 0x0B44
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+ #define GR_GL_BLEND 0x0BE2
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+ #define GR_GL_DITHER 0x0BD0
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+ #define GR_GL_STENCIL_TEST 0x0B90
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+ #define GR_GL_DEPTH_TEST 0x0B71
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+ #define GR_GL_SCISSOR_TEST 0x0C11
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+ #define GR_GL_POLYGON_OFFSET_FILL 0x8037
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+ #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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+ #define GR_GL_SAMPLE_COVERAGE 0x80A0
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+ #define GR_GL_POLYGON_OFFSET_FILL 0x8037
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+ #define GR_GL_POLYGON_SMOOTH 0x0B41
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+ #define GR_GL_POLYGON_STIPPLE 0x0B42
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+ #define GR_GL_COLOR_LOGIC_OP 0x0BF2
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+ #define GR_GL_COLOR_TABLE 0x80D0
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+ #define GR_GL_INDEX_LOGIC_OP 0x0BF1
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+ #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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+ #define GR_GL_LINE_STIPPLE 0x0B24
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+ #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9
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+ #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64
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+ #define GR_GL_SAMPLE_SHADING 0x8C36
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+
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+ /* ErrorCode */
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+ #define GR_GL_NO_ERROR 0
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+ #define GR_GL_INVALID_ENUM 0x0500
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+ #define GR_GL_INVALID_VALUE 0x0501
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+ #define GR_GL_INVALID_OPERATION 0x0502
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+ #define GR_GL_OUT_OF_MEMORY 0x0505
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+ #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
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+
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+ /* FrontFaceDirection */
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+ #define GR_GL_CW 0x0900
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+ #define GR_GL_CCW 0x0901
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+
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+ /* GetPName */
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+ #define GR_GL_LINE_WIDTH 0x0B21
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+ #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
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+ #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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+ #define GR_GL_CULL_FACE_MODE 0x0B45
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+ #define GR_GL_FRONT_FACE 0x0B46
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+ #define GR_GL_DEPTH_RANGE 0x0B70
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+ #define GR_GL_DEPTH_WRITEMASK 0x0B72
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+ #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
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+ #define GR_GL_DEPTH_FUNC 0x0B74
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+ #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
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+ #define GR_GL_STENCIL_FUNC 0x0B92
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+ #define GR_GL_STENCIL_FAIL 0x0B94
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+ #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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+ #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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+ #define GR_GL_STENCIL_REF 0x0B97
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+ #define GR_GL_STENCIL_VALUE_MASK 0x0B93
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+ #define GR_GL_STENCIL_WRITEMASK 0x0B98
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+ #define GR_GL_STENCIL_BACK_FUNC 0x8800
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+ #define GR_GL_STENCIL_BACK_FAIL 0x8801
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+ #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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+ #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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+ #define GR_GL_STENCIL_BACK_REF 0x8CA3
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+ #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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+ #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
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+ #define GR_GL_VIEWPORT 0x0BA2
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+ #define GR_GL_SCISSOR_BOX 0x0C10
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+ /* GL_SCISSOR_TEST */
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+ #define GR_GL_COLOR_CLEAR_VALUE 0x0C22
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+ #define GR_GL_COLOR_WRITEMASK 0x0C23
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+ #define GR_GL_UNPACK_ALIGNMENT 0x0CF5
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+ #define GR_GL_PACK_ALIGNMENT 0x0D05
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+ #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
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+ #define GR_GL_MAX_TEXTURE_SIZE 0x0D33
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+ #define GR_GL_TEXTURE_MIN_LOD 0x813A
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+ #define GR_GL_TEXTURE_MAX_LOD 0x813B
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+ #define GR_GL_TEXTURE_BASE_LEVEL 0x813C
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+ #define GR_GL_TEXTURE_MAX_LEVEL 0x813D
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+ #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
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+ #define GR_GL_SUBPIXEL_BITS 0x0D50
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+ #define GR_GL_RED_BITS 0x0D52
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+ #define GR_GL_GREEN_BITS 0x0D53
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+ #define GR_GL_BLUE_BITS 0x0D54
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+ #define GR_GL_ALPHA_BITS 0x0D55
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+ #define GR_GL_DEPTH_BITS 0x0D56
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+ #define GR_GL_STENCIL_BITS 0x0D57
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+ #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
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+ /* GL_POLYGON_OFFSET_FILL */
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+ #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
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+ #define GR_GL_TEXTURE_BINDING_2D 0x8069
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+ #define GR_GL_SAMPLE_BUFFERS 0x80A8
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+ #define GR_GL_SAMPLES 0x80A9
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+ #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
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+ #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
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+ #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
241
+ #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
242
+ #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
243
+ #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
244
+ #define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
245
+
246
+ #define GR_GL_CONTEXT_FLAGS 0x821E
247
+ #define GR_GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
248
+ #define GR_GL_TEXTURE_PROTECTED_EXT 0x8BFA
249
+
250
+ /* GetTextureParameter */
251
+ /* GL_TEXTURE_MAG_FILTER */
252
+ /* GL_TEXTURE_MIN_FILTER */
253
+ /* GL_TEXTURE_WRAP_S */
254
+ /* GL_TEXTURE_WRAP_T */
255
+
256
+ #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
257
+ #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
258
+
259
+ /* Compressed Texture Formats */
260
+ #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
261
+ #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
262
+ #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
263
+ #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
264
+
265
+ #define GR_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
266
+ #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
267
+ #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
268
+ #define GR_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
269
+
270
+ #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
271
+ #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
272
+ #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
273
+ #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
274
+
275
+ #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
276
+ #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
277
+
278
+ #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64
279
+
280
+ #define GR_GL_COMPRESSED_R11_EAC 0x9270
281
+ #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271
282
+ #define GR_GL_COMPRESSED_RG11_EAC 0x9272
283
+ #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
284
+
285
+ #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274
286
+ #define GR_GL_COMPRESSED_SRGB8_ETC2 0x9275
287
+ #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276
288
+ #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277
289
+ #define GR_GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
290
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
291
+
292
+ #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70
293
+ #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71
294
+ #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72
295
+ #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73
296
+
297
+ #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB
298
+ #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
299
+ #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD
300
+ #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE
301
+
302
+ #define GR_GL_COMPRESSED_3DC_X 0x87F9
303
+ #define GR_GL_COMPRESSED_3DC_XY 0x87FA
304
+
305
+ #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
306
+ #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
307
+ #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
308
+ #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
309
+
310
+ #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
311
+ #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
312
+ #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
313
+ #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
314
+ #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
315
+ #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
316
+ #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
317
+ #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
318
+ #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
319
+ #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
320
+ #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
321
+ #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
322
+ #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
323
+ #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
324
+
325
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
326
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
327
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
328
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
329
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
330
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
331
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
332
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
333
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
334
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
335
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
336
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
337
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
338
+ #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
339
+
340
+ /* HintMode */
341
+ #define GR_GL_DONT_CARE 0x1100
342
+ #define GR_GL_FASTEST 0x1101
343
+ #define GR_GL_NICEST 0x1102
344
+
345
+ /* HintTarget */
346
+ #define GR_GL_GENERATE_MIPMAP_HINT 0x8192
347
+
348
+ /* DataType */
349
+ #define GR_GL_BYTE 0x1400
350
+ #define GR_GL_UNSIGNED_BYTE 0x1401
351
+ #define GR_GL_SHORT 0x1402
352
+ #define GR_GL_UNSIGNED_SHORT 0x1403
353
+ #define GR_GL_INT 0x1404
354
+ #define GR_GL_UNSIGNED_INT 0x1405
355
+ #define GR_GL_FLOAT 0x1406
356
+ #define GR_GL_HALF_FLOAT 0x140B
357
+ #define GR_GL_FIXED 0x140C
358
+ #define GR_GL_HALF_FLOAT_OES 0x8D61
359
+
360
+ /* Lighting */
361
+ #define GR_GL_LIGHTING 0x0B50
362
+ #define GR_GL_LIGHT0 0x4000
363
+ #define GR_GL_LIGHT1 0x4001
364
+ #define GR_GL_LIGHT2 0x4002
365
+ #define GR_GL_LIGHT3 0x4003
366
+ #define GR_GL_LIGHT4 0x4004
367
+ #define GR_GL_LIGHT5 0x4005
368
+ #define GR_GL_LIGHT6 0x4006
369
+ #define GR_GL_LIGHT7 0x4007
370
+ #define GR_GL_SPOT_EXPONENT 0x1205
371
+ #define GR_GL_SPOT_CUTOFF 0x1206
372
+ #define GR_GL_CONSTANT_ATTENUATION 0x1207
373
+ #define GR_GL_LINEAR_ATTENUATION 0x1208
374
+ #define GR_GL_QUADRATIC_ATTENUATION 0x1209
375
+ #define GR_GL_AMBIENT 0x1200
376
+ #define GR_GL_DIFFUSE 0x1201
377
+ #define GR_GL_SPECULAR 0x1202
378
+ #define GR_GL_SHININESS 0x1601
379
+ #define GR_GL_EMISSION 0x1600
380
+ #define GR_GL_POSITION 0x1203
381
+ #define GR_GL_SPOT_DIRECTION 0x1204
382
+ #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
383
+ #define GR_GL_COLOR_INDEXES 0x1603
384
+ #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
385
+ #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
386
+ #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
387
+ #define GR_GL_FRONT_AND_BACK 0x0408
388
+ #define GR_GL_SHADE_MODEL 0x0B54
389
+ #define GR_GL_FLAT 0x1D00
390
+ #define GR_GL_SMOOTH 0x1D01
391
+ #define GR_GL_COLOR_MATERIAL 0x0B57
392
+ #define GR_GL_COLOR_MATERIAL_FACE 0x0B55
393
+ #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
394
+ #define GR_GL_NORMALIZE 0x0BA1
395
+
396
+ /* Matrix Mode */
397
+ #define GR_GL_MATRIX_MODE 0x0BA0
398
+ #define GR_GL_MODELVIEW 0x1700
399
+ #define GR_GL_PROJECTION 0x1701
400
+ #define GR_GL_TEXTURE 0x1702
401
+
402
+ /* multisample */
403
+ #define GR_GL_MULTISAMPLE 0x809D
404
+ #define GR_GL_SAMPLE_POSITION 0x8E50
405
+
406
+ /* Points */
407
+ #define GR_GL_POINT_SMOOTH 0x0B10
408
+ #define GR_GL_POINT_SIZE 0x0B11
409
+ #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
410
+ #define GR_GL_POINT_SIZE_RANGE 0x0B12
411
+
412
+ /* Lines */
413
+ #define GR_GL_LINE_SMOOTH 0x0B20
414
+ #define GR_GL_LINE_STIPPLE 0x0B24
415
+ #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
416
+ #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
417
+ #define GR_GL_LINE_WIDTH 0x0B21
418
+ #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
419
+ #define GR_GL_LINE_WIDTH_RANGE 0x0B22
420
+
421
+ /* PolygonMode */
422
+ #define GR_GL_POINT 0x1B00
423
+ #define GR_GL_LINE 0x1B01
424
+ #define GR_GL_FILL 0x1B02
425
+
426
+ /* Unsized formats */
427
+ #define GR_GL_STENCIL_INDEX 0x1901
428
+ #define GR_GL_DEPTH_COMPONENT 0x1902
429
+ #define GR_GL_DEPTH_STENCIL 0x84F9
430
+ #define GR_GL_RED 0x1903
431
+ #define GR_GL_RED_INTEGER 0x8D94
432
+ #define GR_GL_GREEN 0x1904
433
+ #define GR_GL_BLUE 0x1905
434
+ #define GR_GL_ALPHA 0x1906
435
+ #define GR_GL_LUMINANCE 0x1909
436
+ #define GR_GL_LUMINANCE_ALPHA 0x190A
437
+ #define GR_GL_RG_INTEGER 0x8228
438
+ #define GR_GL_RGB 0x1907
439
+ #define GR_GL_RGB_INTEGER 0x8D98
440
+ #define GR_GL_SRGB 0x8C40
441
+ #define GR_GL_RGBA 0x1908
442
+ #define GR_GL_RG 0x8227
443
+ #define GR_GL_SRGB_ALPHA 0x8C42
444
+ #define GR_GL_RGBA_INTEGER 0x8D99
445
+ #define GR_GL_BGRA 0x80E1
446
+
447
+ /* Stencil index sized formats */
448
+ #define GR_GL_STENCIL_INDEX4 0x8D47
449
+ #define GR_GL_STENCIL_INDEX8 0x8D48
450
+ #define GR_GL_STENCIL_INDEX16 0x8D49
451
+
452
+ /* Depth component sized formats */
453
+ #define GR_GL_DEPTH_COMPONENT16 0x81A5
454
+
455
+ /* Depth stencil sized formats */
456
+ #define GR_GL_DEPTH24_STENCIL8 0x88F0
457
+
458
+ /* Red sized formats */
459
+ #define GR_GL_R8 0x8229
460
+ #define GR_GL_R16 0x822A
461
+ #define GR_GL_R16F 0x822D
462
+ #define GR_GL_R32F 0x822E
463
+
464
+ /* Red integer sized formats */
465
+ #define GR_GL_R8I 0x8231
466
+ #define GR_GL_R8UI 0x8232
467
+ #define GR_GL_R16I 0x8233
468
+ #define GR_GL_R16UI 0x8234
469
+ #define GR_GL_R32I 0x8235
470
+ #define GR_GL_R32UI 0x8236
471
+
472
+ /* Luminance sized formats */
473
+ #define GR_GL_LUMINANCE8 0x8040
474
+ #define GR_GL_LUMINANCE8_ALPHA8 0x8045
475
+ #define GR_GL_LUMINANCE16F 0x881E
476
+
477
+ /* Alpha sized formats */
478
+ #define GR_GL_ALPHA8 0x803C
479
+ #define GR_GL_ALPHA16 0x803E
480
+ #define GR_GL_ALPHA16F 0x881C
481
+ #define GR_GL_ALPHA32F 0x8816
482
+
483
+ /* Alpha integer sized formats */
484
+ #define GR_GL_ALPHA8I 0x8D90
485
+ #define GR_GL_ALPHA8UI 0x8D7E
486
+ #define GR_GL_ALPHA16I 0x8D8A
487
+ #define GR_GL_ALPHA16UI 0x8D78
488
+ #define GR_GL_ALPHA32I 0x8D84
489
+ #define GR_GL_ALPHA32UI 0x8D72
490
+
491
+ /* RG sized formats */
492
+ #define GR_GL_RG8 0x822B
493
+ #define GR_GL_RG16 0x822C
494
+ #define GR_GL_R16F 0x822D
495
+ #define GR_GL_R32F 0x822E
496
+ #define GR_GL_RG16F 0x822F
497
+
498
+ /* RG sized integer formats */
499
+ #define GR_GL_RG8I 0x8237
500
+ #define GR_GL_RG8UI 0x8238
501
+ #define GR_GL_RG16I 0x8239
502
+ #define GR_GL_RG16UI 0x823A
503
+ #define GR_GL_RG32I 0x823B
504
+ #define GR_GL_RG32UI 0x823C
505
+
506
+ /* RGB sized formats */
507
+ #define GR_GL_RGB5 0x8050
508
+ #define GR_GL_RGB565 0x8D62
509
+ #define GR_GL_RGB8 0x8051
510
+ #define GR_GL_SRGB8 0x8C41
511
+ #define GR_GL_RGBX8 0x96BA
512
+
513
+ /* RGB integer sized formats */
514
+ #define GR_GL_RGB8I 0x8D8F
515
+ #define GR_GL_RGB8UI 0x8D7D
516
+ #define GR_GL_RGB16I 0x8D89
517
+ #define GR_GL_RGB16UI 0x8D77
518
+ #define GR_GL_RGB32I 0x8D83
519
+ #define GR_GL_RGB32UI 0x8D71
520
+
521
+ /* RGBA sized formats */
522
+ #define GR_GL_RGBA4 0x8056
523
+ #define GR_GL_RGB5_A1 0x8057
524
+ #define GR_GL_RGBA8 0x8058
525
+ #define GR_GL_RGB10_A2 0x8059
526
+ #define GR_GL_SRGB8_ALPHA8 0x8C43
527
+ #define GR_GL_RGBA16F 0x881A
528
+ #define GR_GL_RGBA32F 0x8814
529
+ #define GR_GL_RG32F 0x8230
530
+ #define GR_GL_RGBA16 0x805B
531
+
532
+ /* RGBA integer sized formats */
533
+ #define GR_GL_RGBA8I 0x8D8E
534
+ #define GR_GL_RGBA8UI 0x8D7C
535
+ #define GR_GL_RGBA16I 0x8D88
536
+ #define GR_GL_RGBA16UI 0x8D76
537
+ #define GR_GL_RGBA32I 0x8D82
538
+ #define GR_GL_RGBA32UI 0x8D70
539
+
540
+ /* BGRA sized formats */
541
+ #define GR_GL_BGRA8 0x93A1
542
+
543
+ /* PixelType */
544
+ /* GL_UNSIGNED_BYTE */
545
+ #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
546
+ #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
547
+ #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
548
+ #define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
549
+
550
+ /* Shaders */
551
+ #define GR_GL_FRAGMENT_SHADER 0x8B30
552
+ #define GR_GL_VERTEX_SHADER 0x8B31
553
+ #define GR_GL_TESS_CONTROL_SHADER 0x8E88
554
+ #define GR_GL_TESS_EVALUATION_SHADER 0x8E87
555
+ #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
556
+ #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
557
+ #define GR_GL_MAX_VARYING_VECTORS 0x8DFC
558
+ #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
559
+ #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
560
+ #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
561
+ #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
562
+ #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
563
+ #define GR_GL_SHADER_TYPE 0x8B4F
564
+ #define GR_GL_DELETE_STATUS 0x8B80
565
+ #define GR_GL_LINK_STATUS 0x8B82
566
+ #define GR_GL_VALIDATE_STATUS 0x8B83
567
+ #define GR_GL_ATTACHED_SHADERS 0x8B85
568
+ #define GR_GL_ACTIVE_UNIFORMS 0x8B86
569
+ #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
570
+ #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
571
+ #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
572
+ #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
573
+ #define GR_GL_CURRENT_PROGRAM 0x8B8D
574
+ #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
575
+ #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
576
+ #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63
577
+ #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
578
+
579
+ /* StencilFunction */
580
+ #define GR_GL_NEVER 0x0200
581
+ #define GR_GL_LESS 0x0201
582
+ #define GR_GL_EQUAL 0x0202
583
+ #define GR_GL_LEQUAL 0x0203
584
+ #define GR_GL_GREATER 0x0204
585
+ #define GR_GL_NOTEQUAL 0x0205
586
+ #define GR_GL_GEQUAL 0x0206
587
+ #define GR_GL_ALWAYS 0x0207
588
+
589
+ /* StencilOp */
590
+ /* GL_ZERO */
591
+ #define GR_GL_KEEP 0x1E00
592
+ #define GR_GL_REPLACE 0x1E01
593
+ #define GR_GL_INCR 0x1E02
594
+ #define GR_GL_DECR 0x1E03
595
+ #define GR_GL_INVERT 0x150A
596
+ #define GR_GL_INCR_WRAP 0x8507
597
+ #define GR_GL_DECR_WRAP 0x8508
598
+
599
+ /* StringName */
600
+ #define GR_GL_VENDOR 0x1F00
601
+ #define GR_GL_RENDERER 0x1F01
602
+ #define GR_GL_VERSION 0x1F02
603
+ #define GR_GL_EXTENSIONS 0x1F03
604
+
605
+ /* StringCounts */
606
+ #define GR_GL_NUM_EXTENSIONS 0x821D
607
+
608
+ /* Pixel Mode / Transfer */
609
+ #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
610
+ #define GR_GL_PACK_ROW_LENGTH 0x0D02
611
+
612
+
613
+ /* TextureMagFilter */
614
+ #define GR_GL_NEAREST 0x2600
615
+ #define GR_GL_LINEAR 0x2601
616
+
617
+ /* TextureMinFilter */
618
+ /* GL_NEAREST */
619
+ /* GL_LINEAR */
620
+ #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
621
+ #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
622
+ #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
623
+ #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
624
+
625
+ /* TextureUsage */
626
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
627
+
628
+ /* TextureParameterName */
629
+ #define GR_GL_TEXTURE_MAG_FILTER 0x2800
630
+ #define GR_GL_TEXTURE_MIN_FILTER 0x2801
631
+ #define GR_GL_TEXTURE_WRAP_S 0x2802
632
+ #define GR_GL_TEXTURE_WRAP_T 0x2803
633
+ #define GR_GL_TEXTURE_USAGE 0x93A2
634
+ #define GR_GL_TEXTURE_MAX_ANISOTROPY 0x84FE
635
+ #define GR_GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
636
+
637
+ /* TextureTarget */
638
+ /* GL_TEXTURE_2D */
639
+ #define GR_GL_TEXTURE 0x1702
640
+ #define GR_GL_TEXTURE_CUBE_MAP 0x8513
641
+ #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
642
+ #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
643
+ #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
644
+ #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
645
+ #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
646
+ #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
647
+ #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
648
+ #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
649
+
650
+ /* TextureUnit */
651
+ #define GR_GL_TEXTURE0 0x84C0
652
+ #define GR_GL_TEXTURE1 0x84C1
653
+ #define GR_GL_TEXTURE2 0x84C2
654
+ #define GR_GL_TEXTURE3 0x84C3
655
+ #define GR_GL_TEXTURE4 0x84C4
656
+ #define GR_GL_TEXTURE5 0x84C5
657
+ #define GR_GL_TEXTURE6 0x84C6
658
+ #define GR_GL_TEXTURE7 0x84C7
659
+ #define GR_GL_TEXTURE8 0x84C8
660
+ #define GR_GL_TEXTURE9 0x84C9
661
+ #define GR_GL_TEXTURE10 0x84CA
662
+ #define GR_GL_TEXTURE11 0x84CB
663
+ #define GR_GL_TEXTURE12 0x84CC
664
+ #define GR_GL_TEXTURE13 0x84CD
665
+ #define GR_GL_TEXTURE14 0x84CE
666
+ #define GR_GL_TEXTURE15 0x84CF
667
+ #define GR_GL_TEXTURE16 0x84D0
668
+ #define GR_GL_TEXTURE17 0x84D1
669
+ #define GR_GL_TEXTURE18 0x84D2
670
+ #define GR_GL_TEXTURE19 0x84D3
671
+ #define GR_GL_TEXTURE20 0x84D4
672
+ #define GR_GL_TEXTURE21 0x84D5
673
+ #define GR_GL_TEXTURE22 0x84D6
674
+ #define GR_GL_TEXTURE23 0x84D7
675
+ #define GR_GL_TEXTURE24 0x84D8
676
+ #define GR_GL_TEXTURE25 0x84D9
677
+ #define GR_GL_TEXTURE26 0x84DA
678
+ #define GR_GL_TEXTURE27 0x84DB
679
+ #define GR_GL_TEXTURE28 0x84DC
680
+ #define GR_GL_TEXTURE29 0x84DD
681
+ #define GR_GL_TEXTURE30 0x84DE
682
+ #define GR_GL_TEXTURE31 0x84DF
683
+ #define GR_GL_ACTIVE_TEXTURE 0x84E0
684
+ #define GR_GL_MAX_TEXTURE_UNITS 0x84E2
685
+ #define GR_GL_MAX_TEXTURE_COORDS 0x8871
686
+
687
+ /* TextureWrapMode */
688
+ #define GR_GL_REPEAT 0x2901
689
+ #define GR_GL_CLAMP_TO_EDGE 0x812F
690
+ #define GR_GL_MIRRORED_REPEAT 0x8370
691
+ #define GR_GL_CLAMP_TO_BORDER 0x812D
692
+
693
+ /* Texture Swizzle */
694
+ #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
695
+ #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
696
+ #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
697
+ #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
698
+ #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
699
+
700
+ /* Texture mapping */
701
+ #define GR_GL_TEXTURE_ENV 0x2300
702
+ #define GR_GL_TEXTURE_ENV_MODE 0x2200
703
+ #define GR_GL_TEXTURE_1D 0x0DE0
704
+ /* GL_TEXTURE_2D */
705
+ /* GL_TEXTURE_WRAP_S */
706
+ /* GL_TEXTURE_WRAP_T */
707
+ /* GL_TEXTURE_MAG_FILTER */
708
+ /* GL_TEXTURE_MIN_FILTER */
709
+ #define GR_GL_TEXTURE_ENV_COLOR 0x2201
710
+ #define GR_GL_TEXTURE_GEN_S 0x0C60
711
+ #define GR_GL_TEXTURE_GEN_T 0x0C61
712
+ #define GR_GL_TEXTURE_GEN_R 0x0C62
713
+ #define GR_GL_TEXTURE_GEN_Q 0x0C63
714
+ #define GR_GL_TEXTURE_GEN_MODE 0x2500
715
+ #define GR_GL_TEXTURE_BORDER_COLOR 0x1004
716
+ #define GR_GL_TEXTURE_WIDTH 0x1000
717
+ #define GR_GL_TEXTURE_HEIGHT 0x1001
718
+ #define GR_GL_TEXTURE_BORDER 0x1005
719
+ #define GR_GL_TEXTURE_COMPONENTS 0x1003
720
+ #define GR_GL_TEXTURE_RED_SIZE 0x805C
721
+ #define GR_GL_TEXTURE_GREEN_SIZE 0x805D
722
+ #define GR_GL_TEXTURE_BLUE_SIZE 0x805E
723
+ #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
724
+ #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
725
+ #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
726
+ #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
727
+ /* GL_NEAREST_MIPMAP_NEAREST */
728
+ /* GL_NEAREST_MIPMAP_LINEAR */
729
+ /* GL_LINEAR_MIPMAP_NEAREST */
730
+ /* GL_LINEAR_MIPMAP_LINEAR */
731
+ #define GR_GL_OBJECT_LINEAR 0x2401
732
+ #define GR_GL_OBJECT_PLANE 0x2501
733
+ #define GR_GL_EYE_LINEAR 0x2400
734
+ #define GR_GL_EYE_PLANE 0x2502
735
+ #define GR_GL_SPHERE_MAP 0x2402
736
+ #define GR_GL_DECAL 0x2101
737
+ #define GR_GL_MODULATE 0x2100
738
+ /* GL_NEAREST */
739
+ /* GL_REPEAT */
740
+ #define GR_GL_CLAMP 0x2900
741
+ #define GR_GL_S 0x2000
742
+ #define GR_GL_T 0x2001
743
+ #define GR_GL_R 0x2002
744
+ #define GR_GL_Q 0x2003
745
+ #define GR_GL_TEXTURE_GEN_R 0x0C62
746
+ #define GR_GL_TEXTURE_GEN_Q 0x0C63
747
+
748
+ /* texture_env_combine */
749
+ #define GR_GL_COMBINE 0x8570
750
+ #define GR_GL_COMBINE_RGB 0x8571
751
+ #define GR_GL_COMBINE_ALPHA 0x8572
752
+ #define GR_GL_SOURCE0_RGB 0x8580
753
+ #define GR_GL_SOURCE1_RGB 0x8581
754
+ #define GR_GL_SOURCE2_RGB 0x8582
755
+ #define GR_GL_SOURCE0_ALPHA 0x8588
756
+ #define GR_GL_SOURCE1_ALPHA 0x8589
757
+ #define GR_GL_SOURCE2_ALPHA 0x858A
758
+ #define GR_GL_OPERAND0_RGB 0x8590
759
+ #define GR_GL_OPERAND1_RGB 0x8591
760
+ #define GR_GL_OPERAND2_RGB 0x8592
761
+ #define GR_GL_OPERAND0_ALPHA 0x8598
762
+ #define GR_GL_OPERAND1_ALPHA 0x8599
763
+ #define GR_GL_OPERAND2_ALPHA 0x859A
764
+ #define GR_GL_RGB_SCALE 0x8573
765
+ #define GR_GL_ADD_SIGNED 0x8574
766
+ #define GR_GL_INTERPOLATE 0x8575
767
+ #define GR_GL_SUBTRACT 0x84E7
768
+ #define GR_GL_CONSTANT 0x8576
769
+ #define GR_GL_PRIMARY_COLOR 0x8577
770
+ #define GR_GL_PREVIOUS 0x8578
771
+ #define GR_GL_SRC0_RGB 0x8580
772
+ #define GR_GL_SRC1_RGB 0x8581
773
+ #define GR_GL_SRC2_RGB 0x8582
774
+ #define GR_GL_SRC0_ALPHA 0x8588
775
+ #define GR_GL_SRC1_ALPHA 0x8589
776
+ #define GR_GL_SRC2_ALPHA 0x858A
777
+
778
+ /* Uniform Types */
779
+ #define GR_GL_FLOAT_VEC2 0x8B50
780
+ #define GR_GL_FLOAT_VEC3 0x8B51
781
+ #define GR_GL_FLOAT_VEC4 0x8B52
782
+ #define GR_GL_INT_VEC2 0x8B53
783
+ #define GR_GL_INT_VEC3 0x8B54
784
+ #define GR_GL_INT_VEC4 0x8B55
785
+ #define GR_GL_BOOL 0x8B56
786
+ #define GR_GL_BOOL_VEC2 0x8B57
787
+ #define GR_GL_BOOL_VEC3 0x8B58
788
+ #define GR_GL_BOOL_VEC4 0x8B59
789
+ #define GR_GL_FLOAT_MAT2 0x8B5A
790
+ #define GR_GL_FLOAT_MAT3 0x8B5B
791
+ #define GR_GL_FLOAT_MAT4 0x8B5C
792
+ #define GR_GL_SAMPLER_2D 0x8B5E
793
+ #define GR_GL_SAMPLER_CUBE 0x8B60
794
+
795
+ /* Vertex Arrays */
796
+ #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
797
+ #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
798
+ #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
799
+ #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
800
+ #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
801
+ #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
802
+ #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
803
+ #define GR_GL_VERTEX_ARRAY 0x8074
804
+ #define GR_GL_NORMAL_ARRAY 0x8075
805
+ #define GR_GL_COLOR_ARRAY 0x8076
806
+ #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E
807
+ #define GR_GL_INDEX_ARRAY 0x8077
808
+ #define GR_GL_TEXTURE_COORD_ARRAY 0x8078
809
+ #define GR_GL_EDGE_FLAG_ARRAY 0x8079
810
+ #define GR_GL_VERTEX_ARRAY_SIZE 0x807A
811
+ #define GR_GL_VERTEX_ARRAY_TYPE 0x807B
812
+ #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
813
+ #define GR_GL_NORMAL_ARRAY_TYPE 0x807E
814
+ #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
815
+ #define GR_GL_COLOR_ARRAY_SIZE 0x8081
816
+ #define GR_GL_COLOR_ARRAY_TYPE 0x8082
817
+ #define GR_GL_COLOR_ARRAY_STRIDE 0x8083
818
+ #define GR_GL_INDEX_ARRAY_TYPE 0x8085
819
+ #define GR_GL_INDEX_ARRAY_STRIDE 0x8086
820
+ #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
821
+ #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
822
+ #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
823
+ #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
824
+ #define GR_GL_VERTEX_ARRAY_POINTER 0x808E
825
+ #define GR_GL_NORMAL_ARRAY_POINTER 0x808F
826
+ #define GR_GL_COLOR_ARRAY_POINTER 0x8090
827
+ #define GR_GL_INDEX_ARRAY_POINTER 0x8091
828
+ #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
829
+ #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
830
+ #define GR_GL_V2F 0x2A20
831
+ #define GR_GL_V3F 0x2A21
832
+ #define GR_GL_C4UB_V2F 0x2A22
833
+ #define GR_GL_C4UB_V3F 0x2A23
834
+ #define GR_GL_C3F_V3F 0x2A24
835
+ #define GR_GL_N3F_V3F 0x2A25
836
+ #define GR_GL_C4F_N3F_V3F 0x2A26
837
+ #define GR_GL_T2F_V3F 0x2A27
838
+ #define GR_GL_T4F_V4F 0x2A28
839
+ #define GR_GL_T2F_C4UB_V3F 0x2A29
840
+ #define GR_GL_T2F_C3F_V3F 0x2A2A
841
+ #define GR_GL_T2F_N3F_V3F 0x2A2B
842
+ #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
843
+ #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
844
+ #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
845
+
846
+ /* Buffer Object */
847
+ #define GR_GL_READ_ONLY 0x88B8
848
+ #define GR_GL_WRITE_ONLY 0x88B9
849
+ #define GR_GL_READ_WRITE 0x88BA
850
+ #define GR_GL_BUFFER_MAPPED 0x88BC
851
+
852
+ #define GR_GL_MAP_READ_BIT 0x0001
853
+ #define GR_GL_MAP_WRITE_BIT 0x0002
854
+ #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004
855
+ #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
856
+ #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
857
+ #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020
858
+
859
+ /* Read Format */
860
+ #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
861
+ #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
862
+
863
+ /* Shader Source */
864
+ #define GR_GL_COMPILE_STATUS 0x8B81
865
+ #define GR_GL_INFO_LOG_LENGTH 0x8B84
866
+ #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
867
+ #define GR_GL_SHADER_COMPILER 0x8DFA
868
+
869
+ /* Shader Binary */
870
+ #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
871
+ #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
872
+
873
+ /* Program Binary */
874
+ #define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
875
+ #define GR_GL_PROGRAM_BINARY_FORMATS 0x87FF
876
+
877
+ /* Shader Precision-Specified Types */
878
+ #define GR_GL_LOW_FLOAT 0x8DF0
879
+ #define GR_GL_MEDIUM_FLOAT 0x8DF1
880
+ #define GR_GL_HIGH_FLOAT 0x8DF2
881
+ #define GR_GL_LOW_INT 0x8DF3
882
+ #define GR_GL_MEDIUM_INT 0x8DF4
883
+ #define GR_GL_HIGH_INT 0x8DF5
884
+
885
+ /* Queries */
886
+ #define GR_GL_QUERY_COUNTER_BITS 0x8864
887
+ #define GR_GL_CURRENT_QUERY 0x8865
888
+ #define GR_GL_QUERY_RESULT 0x8866
889
+ #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
890
+ #define GR_GL_SAMPLES_PASSED 0x8914
891
+ #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
892
+ #define GR_GL_TIME_ELAPSED 0x88BF
893
+ #define GR_GL_TIMESTAMP 0x8E28
894
+ #define GR_GL_PRIMITIVES_GENERATED 0x8C87
895
+ #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
896
+
897
+
898
+ /* Framebuffer Object. */
899
+ #define GR_GL_FRAMEBUFFER 0x8D40
900
+ #define GR_GL_READ_FRAMEBUFFER 0x8CA8
901
+ #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
902
+
903
+ #define GR_GL_RENDERBUFFER 0x8D41
904
+
905
+ #define GR_GL_MAX_SAMPLES 0x8D57
906
+ // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
907
+ #define GR_GL_MAX_SAMPLES_IMG 0x9135
908
+
909
+ #define GR_GL_RENDERBUFFER_WIDTH 0x8D42
910
+ #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
911
+ #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
912
+ #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
913
+ #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
914
+ #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
915
+ #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
916
+ #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
917
+ #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
918
+
919
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
920
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
921
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
922
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
923
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
924
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
925
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
926
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
927
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
928
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
929
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
930
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
931
+ #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
932
+
933
+ #define GR_GL_COLOR_ATTACHMENT0 0x8CE0
934
+ #define GR_GL_DEPTH_ATTACHMENT 0x8D00
935
+ #define GR_GL_STENCIL_ATTACHMENT 0x8D20
936
+
937
+ // GL_EXT_discard_framebuffer
938
+ #define GR_GL_COLOR 0x1800
939
+ #define GR_GL_DEPTH 0x1801
940
+ #define GR_GL_STENCIL 0x1802
941
+
942
+ #define GR_GL_NONE 0
943
+ #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218
944
+
945
+ #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
946
+ #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
947
+ #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
948
+ #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
949
+ #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
950
+
951
+ #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
952
+ #define GR_GL_RENDERBUFFER_BINDING 0x8CA7
953
+ #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
954
+
955
+ #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
956
+
957
+ /* Path Rendering */
958
+ // commands
959
+ #define GR_GL_CLOSE_PATH 0x00
960
+ #define GR_GL_MOVE_TO 0x02
961
+ #define GR_GL_LINE_TO 0x04
962
+ #define GR_GL_QUADRATIC_CURVE_TO 0x0A
963
+ #define GR_GL_CUBIC_CURVE_TO 0x0C
964
+ #define GR_GL_CONIC_CURVE_TO 0x1A
965
+
966
+ // path parameters
967
+ #define GR_GL_PATH_STROKE_WIDTH 0x9075
968
+ #define GR_GL_PATH_END_CAPS 0x9076
969
+ #define GR_GL_PATH_JOIN_STYLE 0x9079
970
+ #define GR_GL_PATH_MITER_LIMIT 0x907A
971
+ #define GR_GL_PATH_STROKE_BOUND 0x9086
972
+
973
+ // fill modes
974
+ #define GR_GL_COUNT_UP 0x9088
975
+
976
+ // cover mode
977
+ #define GR_GL_BOUNDING_BOX 0x908D
978
+ #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C
979
+
980
+ // transform type
981
+ #define GR_GL_TRANSLATE_X 0x908E
982
+ #define GR_GL_TRANSLATE_Y 0x908F
983
+ #define GR_GL_TRANSLATE_2D 0x9090
984
+ #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096
985
+
986
+ // cap/dash values
987
+ #define GR_GL_SQUARE 0x90A3
988
+ #define GR_GL_ROUND 0x90A4
989
+
990
+ // join values
991
+ #define GR_GL_BEVEL 0x90A6
992
+ #define GR_GL_MITER_REVERT 0x90A7
993
+
994
+ // glyph loading values
995
+ #define GR_GL_STANDARD_FONT_FORMAT 0x936C
996
+ #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368
997
+
998
+ // NV_path_rendering extension to ARB_program_interface_query:
999
+ // .. corresponds to the set of active input variables used by the fragment
1000
+ // shader stage of <program> (if a fragment stage exists).
1001
+ #define GR_GL_FRAGMENT_INPUT 0x936D
1002
+
1003
+ // NV_path_rendering extension to EXT_direct_state_access:
1004
+ // [the matrix functions] must support the PATH_PROJECTION_NV and
1005
+ // PATH_MODELVIEW_NV tokens for matrixMode.
1006
+ #define GR_GL_PATH_PROJECTION 0x1701
1007
+ #define GR_GL_PATH_MODELVIEW 0x1700
1008
+
1009
+ /* ARM specific define for MSAA support on framebuffer fetch */
1010
+ #define GR_GL_FETCH_PER_SAMPLE 0x8F65
1011
+
1012
+ /* GL_KHR_debug */
1013
+ #define GR_GL_DEBUG_OUTPUT 0x92E0
1014
+ #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1015
+ #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1016
+ #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1017
+ #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1018
+ #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145
1019
+ #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1020
+ #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1021
+ #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1022
+ #define GR_GL_MAX_LABEL_LENGTH 0x82E8
1023
+ #define GR_GL_DEBUG_SOURCE_API 0x8246
1024
+ #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1025
+ #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1026
+ #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1027
+ #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A
1028
+ #define GR_GL_DEBUG_SOURCE_OTHER 0x824B
1029
+ #define GR_GL_DEBUG_TYPE_ERROR 0x824C
1030
+ #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1031
+ #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1032
+ #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F
1033
+ #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250
1034
+ #define GR_GL_DEBUG_TYPE_OTHER 0x8251
1035
+ #define GR_GL_DEBUG_TYPE_MARKER 0x8268
1036
+ #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1037
+ #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A
1038
+ #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146
1039
+ #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147
1040
+ #define GR_GL_DEBUG_SEVERITY_LOW 0x9148
1041
+ #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1042
+ #define GR_GL_STACK_UNDERFLOW 0x0504
1043
+ #define GR_GL_STACK_OVERFLOW 0x0503
1044
+ #define GR_GL_BUFFER 0x82E0
1045
+ #define GR_GL_SHADER 0x82E1
1046
+ #define GR_GL_PROGRAM 0x82E2
1047
+ #define GR_GL_QUERY 0x82E3
1048
+ #define GR_GL_PROGRAM_PIPELINE 0x82E4
1049
+ #define GR_GL_SAMPLER 0x82E6
1050
+
1051
+ /* GL_OES_EGL_image_external */
1052
+ #define GR_GL_TEXTURE_EXTERNAL 0x8D65
1053
+ #define GR_GL_TEXTURE_BINDING_EXTERNAL 0x8D67
1054
+
1055
+ /* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */
1056
+ #define GR_GL_TEXTURE_RECTANGLE 0x84F5
1057
+ #define GR_GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1058
+
1059
+ /* GL_EXT_window_rectangles */
1060
+ #define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14
1061
+ #define GR_GL_INCLUSIVE 0x8f10
1062
+ #define GR_GL_EXCLUSIVE 0x8f11
1063
+
1064
+ /** GL_QCOM_tiled_rendering */
1065
+ #define GR_GL_COLOR_BUFFER_BIT0 0x00000001
1066
+ #define GR_GL_COLOR_BUFFER_BIT1 0x00000002
1067
+ #define GR_GL_COLOR_BUFFER_BIT2 0x00000004
1068
+ #define GR_GL_COLOR_BUFFER_BIT3 0x00000008
1069
+ #define GR_GL_COLOR_BUFFER_BIT4 0x00000010
1070
+ #define GR_GL_COLOR_BUFFER_BIT5 0x00000020
1071
+ #define GR_GL_COLOR_BUFFER_BIT6 0x00000040
1072
+ #define GR_GL_COLOR_BUFFER_BIT7 0x00000080
1073
+ #define GR_GL_DEPTH_BUFFER_BIT0 0x00000100
1074
+ #define GR_GL_DEPTH_BUFFER_BIT1 0x00000200
1075
+ #define GR_GL_DEPTH_BUFFER_BIT2 0x00000400
1076
+ #define GR_GL_DEPTH_BUFFER_BIT3 0x00000800
1077
+ #define GR_GL_DEPTH_BUFFER_BIT4 0x00001000
1078
+ #define GR_GL_DEPTH_BUFFER_BIT5 0x00002000
1079
+ #define GR_GL_DEPTH_BUFFER_BIT6 0x00004000
1080
+ #define GR_GL_DEPTH_BUFFER_BIT7 0x00008000
1081
+ #define GR_GL_STENCIL_BUFFER_BIT0 0x00010000
1082
+ #define GR_GL_STENCIL_BUFFER_BIT1 0x00020000
1083
+ #define GR_GL_STENCIL_BUFFER_BIT2 0x00040000
1084
+ #define GR_GL_STENCIL_BUFFER_BIT3 0x00080000
1085
+ #define GR_GL_STENCIL_BUFFER_BIT4 0x00100000
1086
+ #define GR_GL_STENCIL_BUFFER_BIT5 0x00200000
1087
+ #define GR_GL_STENCIL_BUFFER_BIT6 0x00400000
1088
+ #define GR_GL_STENCIL_BUFFER_BIT7 0x00800000
1089
+ #define GR_GL_MULTISAMPLE_BUFFER_BIT0 0x01000000
1090
+ #define GR_GL_MULTISAMPLE_BUFFER_BIT1 0x02000000
1091
+ #define GR_GL_MULTISAMPLE_BUFFER_BIT2 0x04000000
1092
+ #define GR_GL_MULTISAMPLE_BUFFER_BIT3 0x08000000
1093
+ #define GR_GL_MULTISAMPLE_BUFFER_BIT4 0x10000000
1094
+ #define GR_GL_MULTISAMPLE_BUFFER_BIT5 0x20000000
1095
+ #define GR_GL_MULTISAMPLE_BUFFER_BIT6 0x40000000
1096
+ #define GR_GL_MULTISAMPLE_BUFFER_BIT7 0x80000000
1097
+
1098
+ /* GL_ARB_sync */
1099
+ #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1100
+ #define GR_GL_ALREADY_SIGNALED 0x911A
1101
+ #define GR_GL_TIMEOUT_EXPIRED 0x911B
1102
+ #define GR_GL_CONDITION_SATISFIED 0x911C
1103
+ #define GR_GL_WAIT_FAILED 0x911D
1104
+ #define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1105
+ #define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1106
+
1107
+ /* GL_EXT_geometry_shader */
1108
+ #define GR_GL_LINES_ADJACENCY 0x000A
1109
+
1110
+ #define GR_GL_PATCH_VERTICES 0x8E72
1111
+
1112
+ /* GL_ARB_internalformat_query */
1113
+ #define GR_GL_NUM_SAMPLE_COUNTS 0x9380
1114
+
1115
+ /* EGL Defines */
1116
+ #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)nullptr)
1117
+ #define GR_EGL_EXTENSIONS 0x3055
1118
+ #define GR_EGL_GL_TEXTURE_2D 0x30B1
1119
+ #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC
1120
+ #define GR_EGL_IMAGE_PRESERVED 0x30D2
1121
+ #define GR_EGL_FALSE 0x0
1122
+ #define GR_EGL_TRUE 0x1
1123
+ #define GR_EGL_NONE 0x3038
1124
+ #define GR_EGL_NO_IMAGE ((GrEGLImage)nullptr)
1125
+
1126
+ /* Programs */
1127
+ #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1128
+ #define GL_PROGRAM_BINARY_LENGTH 0x8741
1129
+
1130
+ /* GL_NV_conservative_raster */
1131
+ #define GR_GL_CONSERVATIVE_RASTERIZATION 0x9346
1132
+
1133
+ /* Barriers */
1134
+ #define GR_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x0001
1135
+ #define GR_GL_ELEMENT_ARRAY_BARRIER_BIT 0x0002
1136
+ #define GR_GL_UNIFORM_BARRIER_BIT 0x0004
1137
+ #define GR_GL_TEXTURE_FETCH_BARRIER_BIT 0x0008
1138
+ #define GR_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x0020
1139
+ #define GR_GL_COMMAND_BARRIER_BIT 0x0040
1140
+ #define GR_GL_PIXEL_BUFFER_BARRIER_BIT 0x0080
1141
+ #define GR_GL_TEXTURE_UPDATE_BARRIER_BIT 0x0100
1142
+ #define GR_GL_BUFFER_UPDATE_BARRIER_BIT 0x0200
1143
+ #define GR_GL_FRAMEBUFFER_BARRIER_BIT 0x0400
1144
+ #define GR_GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x0800
1145
+ #define GR_GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000
1146
+ #define GR_GL_ALL_BARRIER_BITS 0xffffffff
1147
+
1148
+ /** GL_NV_fence_sync */
1149
+ #define GR_GL_ALL_COMPLETED 0x84F2
1150
+
1151
+ /* Tessellation */
1152
+ #define GR_GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
1153
+
1154
+ /** WEBGL_debug_renderer_info */
1155
+ #define GR_UNMASKED_VENDOR_WEBGL 0x9245
1156
+ #define GR_UNMASKED_RENDERER_WEBGL 0x9246
1157
+
1158
+ #endif