@shopify/react-native-skia 1.0.2 → 1.0.4
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- package/android/README.md +14 -0
- package/cpp/skia/include/codec/SkCodec.h +4 -1
- package/cpp/skia/include/core/SkMesh.h +2 -2
- package/cpp/skia/include/core/SkMilestone.h +1 -1
- package/cpp/skia/include/core/SkPathEffect.h +11 -4
- package/cpp/skia/include/core/SkPathMeasure.h +7 -2
- package/cpp/skia/include/core/SkPoint3.h +2 -1
- package/cpp/skia/include/core/SkRSXform.h +2 -0
- package/cpp/skia/include/core/SkString.h +5 -5
- package/cpp/skia/include/core/SkSurfaceProps.h +18 -5
- package/cpp/skia/include/gpu/GrBackendDrawableInfo.h +2 -37
- package/cpp/skia/include/gpu/GrDriverBugWorkaroundsAutogen.h +3 -1
- package/cpp/skia/include/gpu/MutableTextureState.h +0 -13
- package/cpp/skia/include/gpu/ganesh/vk/GrBackendDrawableInfo.h +46 -0
- package/cpp/skia/include/gpu/gl/GrGLAssembleHelpers.h +4 -0
- package/cpp/skia/include/gpu/gl/GrGLAssembleInterface.h +5 -0
- package/cpp/skia/include/gpu/gl/GrGLInterface.h +1 -5
- package/cpp/skia/include/gpu/gl/egl/GrGLMakeEGLInterface.h +11 -2
- package/cpp/skia/include/gpu/gl/glx/GrGLMakeGLXInterface.h +6 -3
- package/cpp/skia/include/gpu/graphite/Context.h +6 -0
- package/cpp/skia/include/gpu/graphite/dawn/DawnBackendContext.h +8 -4
- package/cpp/skia/include/gpu/vk/GrVkBackendContext.h +6 -0
- package/cpp/skia/include/gpu/vk/VulkanBackendContext.h +6 -0
- package/cpp/skia/include/gpu/vk/VulkanMutableTextureState.h +6 -5
- package/cpp/skia/include/gpu/vk/VulkanTypes.h +10 -0
- package/cpp/skia/include/ports/SkImageGeneratorCG.h +8 -2
- package/cpp/skia/include/ports/SkImageGeneratorWIC.h +8 -2
- package/cpp/skia/include/private/SkColorData.h +1 -2
- package/cpp/skia/include/private/base/README.md +4 -0
- package/cpp/skia/include/private/base/SkFloatingPoint.h +8 -0
- package/cpp/skia/include/private/gpu/graphite/ContextOptionsPriv.h +6 -0
- package/cpp/skia/include/private/gpu/vk/SkiaVulkan.h +2 -2
- package/cpp/skia/include/third_party/vulkan/LICENSE +29 -0
- package/cpp/skia/modules/skcms/README.chromium +6 -0
- package/cpp/skia/modules/skresources/include/SkResources.h +11 -1
- package/cpp/skia/readme.txt +1 -0
- package/lib/commonjs/Platform/Platform.web.js +16 -6
- package/lib/commonjs/Platform/Platform.web.js.map +1 -1
- package/lib/commonjs/external/reanimated/buffers.js +6 -6
- package/lib/commonjs/external/reanimated/buffers.js.map +1 -1
- package/lib/commonjs/external/reanimated/moduleWrapper.d.ts +1 -0
- package/lib/commonjs/external/reanimated/moduleWrapper.js +4 -3
- package/lib/commonjs/external/reanimated/moduleWrapper.js.map +1 -1
- package/lib/module/Platform/Platform.web.js +16 -6
- package/lib/module/Platform/Platform.web.js.map +1 -1
- package/lib/module/external/reanimated/buffers.js +7 -7
- package/lib/module/external/reanimated/buffers.js.map +1 -1
- package/lib/module/external/reanimated/moduleWrapper.d.ts +1 -0
- package/lib/module/external/reanimated/moduleWrapper.js +3 -2
- package/lib/module/external/reanimated/moduleWrapper.js.map +1 -1
- package/lib/typescript/src/external/reanimated/moduleWrapper.d.ts +1 -0
- package/libs/android/arm64-v8a/libskia.a +0 -0
- package/libs/android/arm64-v8a/libskottie.a +0 -0
- package/libs/android/arm64-v8a/libskparagraph.a +0 -0
- package/libs/android/arm64-v8a/libsvg.a +0 -0
- package/libs/android/armeabi-v7a/libskia.a +0 -0
- package/libs/android/armeabi-v7a/libskottie.a +0 -0
- package/libs/android/armeabi-v7a/libskparagraph.a +0 -0
- package/libs/android/armeabi-v7a/libsvg.a +0 -0
- package/libs/android/x86/libskia.a +0 -0
- package/libs/android/x86/libskottie.a +0 -0
- package/libs/android/x86/libskparagraph.a +0 -0
- package/libs/android/x86/libsvg.a +0 -0
- package/libs/android/x86_64/libskia.a +0 -0
- package/libs/android/x86_64/libskottie.a +0 -0
- package/libs/android/x86_64/libskparagraph.a +0 -0
- package/libs/android/x86_64/libsvg.a +0 -0
- package/libs/ios/libskia.xcframework/Info.plist +5 -5
- package/libs/ios/libskia.xcframework/ios-arm64_arm64e/libskia.a +0 -0
- package/libs/ios/libskia.xcframework/ios-arm64_arm64e_x86_64-simulator/libskia.a +0 -0
- package/libs/ios/libskottie.xcframework/Info.plist +5 -5
- package/libs/ios/libskottie.xcframework/ios-arm64_arm64e/libskottie.a +0 -0
- package/libs/ios/libskottie.xcframework/ios-arm64_arm64e_x86_64-simulator/libskottie.a +0 -0
- package/libs/ios/libskparagraph.xcframework/ios-arm64_arm64e/libskparagraph.a +0 -0
- package/libs/ios/libskparagraph.xcframework/ios-arm64_arm64e_x86_64-simulator/libskparagraph.a +0 -0
- package/libs/ios/libsksg.xcframework/ios-arm64_arm64e/libsksg.a +0 -0
- package/libs/ios/libsksg.xcframework/ios-arm64_arm64e_x86_64-simulator/libsksg.a +0 -0
- package/libs/ios/libskshaper.xcframework/ios-arm64_arm64e/libskshaper.a +0 -0
- package/libs/ios/libskshaper.xcframework/ios-arm64_arm64e_x86_64-simulator/libskshaper.a +0 -0
- package/libs/ios/libskunicode.xcframework/Info.plist +5 -5
- package/libs/ios/libskunicode.xcframework/ios-arm64_arm64e/libskunicode.a +0 -0
- package/libs/ios/libskunicode.xcframework/ios-arm64_arm64e_x86_64-simulator/libskunicode.a +0 -0
- package/libs/ios/libsvg.xcframework/Info.plist +5 -5
- package/libs/ios/libsvg.xcframework/ios-arm64_arm64e/libsvg.a +0 -0
- package/libs/ios/libsvg.xcframework/ios-arm64_arm64e_x86_64-simulator/libsvg.a +0 -0
- package/package.json +2 -3
- package/react-native-skia.podspec +1 -1
- package/src/Platform/Platform.web.tsx +16 -6
- package/src/external/reanimated/buffers.ts +11 -9
- package/src/external/reanimated/moduleWrapper.ts +2 -0
- package/cpp/skia/include/utils/SkAnimCodecPlayer.h +0 -67
@@ -0,0 +1,14 @@
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README
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======
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If you want to publish the lib as a maven dependency, follow these steps before publishing a new version to npm:
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1. Be sure to have the Android [SDK](https://developer.android.com/studio/index.html) and [NDK](https://developer.android.com/ndk/guides/index.html) installed
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2. Be sure to have a `local.properties` file in this folder that points to the Android SDK and NDK
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```
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ndk.dir=/Users/{username}/Library/Android/sdk/ndk-bundle
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sdk.dir=/Users/{username}/Library/Android/sdk
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```
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3. Delete the `maven` folder
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4. Run `./gradlew installArchives`
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5. Verify that latest set of generated files is in the maven folder with the correct version number
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@@ -136,6 +136,8 @@ public:
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/**
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* If the container format contains both still images and image sequences,
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* SkCodec should choose one of the still images. This is the default.
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* Note that kPreferStillImage may prevent use of the animation features
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* if the input is not rewindable.
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*/
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kPreferStillImage,
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/**
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}
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/**
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* Return an image containing the pixels.
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* Return an image containing the pixels. If the codec's origin is not "upper left",
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* This will rotate the output image accordingly.
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*/
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std::tuple<sk_sp<SkImage>, SkCodec::Result> getImage(const SkImageInfo& info,
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const Options* opts = nullptr);
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* assumed to be shared between stages. It is an error to specify uniforms in the vertex and
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* fragment program with the same name but different types, dimensionality, or layouts.
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*/
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class SkMeshSpecification : public SkNVRefCnt<SkMeshSpecification> {
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class SK_API SkMeshSpecification : public SkNVRefCnt<SkMeshSpecification> {
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public:
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/** These values are enforced when creating a specification. */
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static constexpr size_t kMaxStride = 1024;
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* SkMeshSpecification::uniformSize() and SkMeshSpecification::uniforms() for sizing and packing
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* uniforms into the SkData.
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*/
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class SkMesh {
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class SK_API SkMesh {
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public:
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class IndexBuffer : public SkRefCnt {
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public:
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#define SkPathEffect_DEFINED
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#include "include/core/SkFlattenable.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkPath.h"
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#include "include/private/base/SkAPI.h"
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// TODO(kjlubick) update clients and remove this unnecessary #include
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#include "include/core/SkPath.h" // IWYU pragma: keep
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#include <cstddef>
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#include <cstdint>
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class SkMatrix;
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class SkStrokeRec;
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struct SkDeserialProcs;
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struct SkRect;
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/** \class SkPathEffect
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#define SkPathMeasure_DEFINED
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#include "include/core/SkContourMeasure.h"
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#include "include/core/
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#include "include/
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#include "include/core/SkPoint.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/private/base/SkAPI.h"
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class SkMatrix;
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class SkPath;
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class SK_API SkPathMeasure {
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public:
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#ifndef SkPoint3_DEFINED
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#define SkPoint3_DEFINED
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#include "include/core/SkPoint.h"
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#include "include/core/SkScalar.h"
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#include "include/private/base/SkAPI.h"
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#include "include/private/base/SkAssert.h"
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struct SK_API SkPoint3 {
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SkScalar fX, fY, fZ;
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*/
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static constexpr int kSkStrAppendU32_MaxSize = 10;
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char*
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char* SkStrAppendU32(char buffer[], uint32_t);
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static constexpr int kSkStrAppendU64_MaxSize = 20;
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char*
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char* SkStrAppendU64(char buffer[], uint64_t, int minDigits);
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static constexpr int kSkStrAppendS32_MaxSize = kSkStrAppendU32_MaxSize + 1;
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char*
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char* SkStrAppendS32(char buffer[], int32_t);
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static constexpr int kSkStrAppendS64_MaxSize = kSkStrAppendU64_MaxSize + 1;
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char*
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char* SkStrAppendS64(char buffer[], int64_t, int minDigits);
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/**
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* Floats have at most 8 significant digits, so we limit our %g to that.
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};
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/// Creates a new string and writes into it using a printf()-style format.
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SkString SkStringPrintf(const char* format, ...) SK_PRINTF_LIKE(1, 2);
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SK_API SkString SkStringPrintf(const char* format, ...) SK_PRINTF_LIKE(1, 2);
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/// This makes it easier to write a caller as a VAR_ARGS function where the format string is
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/// optional.
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static inline SkString SkStringPrintf() { return SkString(); }
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#ifndef SkSurfaceProps_DEFINED
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#define SkSurfaceProps_DEFINED
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#include "include/core/SkScalar.h"
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#include "include/core/SkTypes.h"
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#include "include/private/base/SkTo.h"
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class SK_API SkSurfaceProps {
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public:
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enum Flags {
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kDefault_Flag = 0,
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kUseDeviceIndependentFonts_Flag = 1 << 0,
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// Use internal MSAA to render to non-MSAA GPU surfaces.
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kDynamicMSAA_Flag
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kDynamicMSAA_Flag = 1 << 1,
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// If set, all rendering will have dithering enabled
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// Currently this only impacts GPU backends
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kAlwaysDither_Flag
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kAlwaysDither_Flag = 1 << 2,
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};
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/** No flags, unknown pixel geometry. */
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/** No flags, unknown pixel geometry, platform-default contrast/gamma. */
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SkSurfaceProps();
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/** TODO(kschmi): Remove this constructor and replace with the one below. **/
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SkSurfaceProps(uint32_t flags, SkPixelGeometry);
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/** Specified pixel geometry, text contrast, and gamma **/
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SkSurfaceProps(uint32_t flags, SkPixelGeometry, SkScalar textContrast, SkScalar textGamma);
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SkSurfaceProps(const SkSurfaceProps&) = default;
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SkSurfaceProps& operator=(const SkSurfaceProps&) = default;
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SkSurfaceProps cloneWithPixelGeometry(SkPixelGeometry newPixelGeometry) const {
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return SkSurfaceProps(fFlags, newPixelGeometry);
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return SkSurfaceProps(fFlags, newPixelGeometry, fTextContrast, fTextGamma);
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}
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uint32_t flags() const { return fFlags; }
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SkPixelGeometry pixelGeometry() const { return fPixelGeometry; }
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SkScalar textContrast() const { return fTextContrast; }
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SkScalar textGamma() const { return fTextGamma; }
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bool isUseDeviceIndependentFonts() const {
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return SkToBool(fFlags & kUseDeviceIndependentFonts_Flag);
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}
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bool operator==(const SkSurfaceProps& that) const {
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return fFlags == that.fFlags && fPixelGeometry == that.fPixelGeometry
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return fFlags == that.fFlags && fPixelGeometry == that.fPixelGeometry &&
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fTextContrast == that.fTextContrast && fTextGamma == that.fTextGamma;
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}
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bool operator!=(const SkSurfaceProps& that) const {
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private:
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uint32_t fFlags;
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SkPixelGeometry fPixelGeometry;
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// This gamma value is specifically about blending of mask coverage.
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// The surface also has a color space, but that applies to the colors.
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SkScalar fTextContrast;
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SkScalar fTextGamma;
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};
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#endif
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* found in the LICENSE file.
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*/
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#
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#include "include/gpu/GrTypes.h"
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#include "include/gpu/vk/GrVkTypes.h"
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class SK_API GrBackendDrawableInfo {
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public:
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// Creates an invalid backend drawable info.
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GrBackendDrawableInfo() : fIsValid(false) {}
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GrBackendDrawableInfo(const GrVkDrawableInfo& info)
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: fIsValid(true)
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, fBackend(GrBackendApi::kVulkan)
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, fVkInfo(info) {}
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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GrBackendApi backend() const { return fBackend; }
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bool getVkDrawableInfo(GrVkDrawableInfo* outInfo) const {
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if (this->isValid() && GrBackendApi::kVulkan == fBackend) {
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*outInfo = fVkInfo;
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return true;
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}
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return false;
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}
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private:
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bool fIsValid;
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GrBackendApi fBackend;
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GrVkDrawableInfo fVkInfo;
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};
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#endif
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// TODO(kjlubick) delete after Chrome (and Android?) are migrated.
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#include "include/gpu/ganesh/vk/GrBackendDrawableInfo.h"
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// This file is auto-generated from build_workaround_header.py
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// DO NOT EDIT!
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#ifndef GPU_DRIVER_BUG_WORKAROUNDS
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#define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \
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GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION, \
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add_and_true_to_loop_condition) \
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unbind_attachments_on_bound_render_fbo_delete) \
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GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \
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unfold_short_circuit_as_ternary_operation) \
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#endif // GPU_DRIVER_BUG_WORKAROUNDS
|
@@ -12,12 +12,6 @@
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#include "include/core/SkTypes.h"
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#include "include/private/base/SkAnySubclass.h"
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-
#if defined(SK_VULKAN) && !defined(SK_DISABLE_LEGACY_VULKAN_MUTABLE_TEXTURE_STATE)
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#include "include/private/gpu/vk/SkiaVulkan.h"
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#include <cstdint>
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#endif
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#include <cstddef>
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namespace skgpu {
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@@ -49,13 +43,6 @@ public:
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// Returns true if the backend mutable state has been initialized.
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bool isValid() const { return fIsValid; }
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#if defined(SK_VULKAN) && !defined(SK_DISABLE_LEGACY_VULKAN_MUTABLE_TEXTURE_STATE)
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MutableTextureState(VkImageLayout layout, uint32_t queueFamilyIndex);
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-
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VkImageLayout getVkImageLayout() const;
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uint32_t getQueueFamilyIndex() const;
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#endif
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-
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private:
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friend class MutableTextureStateData;
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friend class MutableTextureStatePriv;
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendDrawableInfo_DEFINED
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#define GrBackendDrawableInfo_DEFINED
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#include "include/gpu/GrTypes.h"
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#include "include/gpu/vk/GrVkTypes.h"
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// If necessary, this could be pulled into a generic interface, but at this point, we only expect
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// it to be used by the Ganesh Vulkan backend.
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class SK_API GrBackendDrawableInfo {
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public:
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// Creates an invalid backend drawable info.
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GrBackendDrawableInfo() : fIsValid(false) {}
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GrBackendDrawableInfo(const GrVkDrawableInfo& info)
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: fIsValid(true)
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, fBackend(GrBackendApi::kVulkan)
|
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, fVkInfo(info) {}
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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GrBackendApi backend() const { return fBackend; }
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bool getVkDrawableInfo(GrVkDrawableInfo* outInfo) const {
|
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if (this->isValid() && GrBackendApi::kVulkan == fBackend) {
|
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*outInfo = fVkInfo;
|
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return true;
|
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}
|
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return false;
|
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}
|
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+
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private:
|
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+
bool fIsValid;
|
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GrBackendApi fBackend;
|
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+
GrVkDrawableInfo fVkInfo;
|
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+
};
|
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+
|
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|
+
#endif
|
@@ -4,8 +4,12 @@
|
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* Use of this source code is governed by a BSD-style license that can be
|
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* found in the LICENSE file.
|
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*/
|
7
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+
#ifndef GrGLAssembleHelpers_DEFINED
|
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#define GrGLAssembleHelpers_DEFINED
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|
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#include "include/gpu/gl/GrGLAssembleInterface.h"
|
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void GrGetEGLQueryAndDisplay(GrEGLQueryStringFn** queryString, GrEGLDisplay* display,
|
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|
void* ctx, GrGLGetProc get);
|
14
|
+
|
15
|
+
#endif // GrGLAssembleHelpers_DEFINED
|
@@ -4,8 +4,11 @@
|
|
4
4
|
* Use of this source code is governed by a BSD-style license that can be
|
5
5
|
* found in the LICENSE file.
|
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6
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*/
|
7
|
+
#ifndef GrGLAssembleInterface_DEFINED
|
8
|
+
#define GrGLAssembleInterface_DEFINED
|
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|
|
8
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|
#include "include/gpu/gl/GrGLInterface.h"
|
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|
+
#include "include/private/base/SkAPI.h"
|
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|
|
10
13
|
typedef GrGLFuncPtr (*GrGLGetProc)(void* ctx, const char name[]);
|
11
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|
@@ -37,3 +40,5 @@ SK_API sk_sp<const GrGLInterface> GrGLMakeAssembledWebGLInterface(void *ctx, GrG
|
|
37
40
|
|
38
41
|
/** Deprecated version of GrGLMakeAssembledInterface() that returns a bare pointer. */
|
39
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|
SK_API const GrGLInterface* GrGLAssembleInterface(void *ctx, GrGLGetProc get);
|
43
|
+
|
44
|
+
#endif // GrGLAssembleInterface_DEFINED
|
@@ -78,11 +78,7 @@ public:
|
|
78
78
|
#endif
|
79
79
|
|
80
80
|
// Indicates the type of GL implementation
|
81
|
-
|
82
|
-
GrGLStandard fStandard;
|
83
|
-
GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
|
84
|
-
};
|
85
|
-
|
81
|
+
GrGLStandard fStandard;
|
86
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|
GrGLExtensions fExtensions;
|
87
83
|
|
88
84
|
bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }
|
@@ -4,11 +4,20 @@
|
|
4
4
|
* Use of this source code is governed by a BSD-style license that can be
|
5
5
|
* found in the LICENSE file.
|
6
6
|
*/
|
7
|
-
|
8
|
-
#
|
7
|
+
#ifndef GrGLMakeEGLInterface_DEFINED
|
8
|
+
#define GrGLMakeEGLInterface_DEFINED
|
9
9
|
|
10
10
|
#include "include/core/SkRefCnt.h"
|
11
|
+
#include "include/gpu/GrTypes.h"
|
11
12
|
|
12
13
|
struct GrGLInterface;
|
13
14
|
|
15
|
+
namespace GrGLInterfaces {
|
16
|
+
SK_API sk_sp<const GrGLInterface> MakeEGL();
|
17
|
+
}
|
18
|
+
|
19
|
+
#if !defined(SK_DISABLE_LEGACY_GLXINTERFACE_FACTORY)
|
14
20
|
sk_sp<const GrGLInterface> GrGLMakeEGLInterface();
|
21
|
+
#endif
|
22
|
+
|
23
|
+
#endif // GrGLMakeEGLInterface_DEFINED
|
@@ -4,17 +4,20 @@
|
|
4
4
|
* Use of this source code is governed by a BSD-style license that can be
|
5
5
|
* found in the LICENSE file.
|
6
6
|
*/
|
7
|
-
|
8
|
-
#
|
7
|
+
#ifndef GrGLMakeGLXInterface_DEFINED
|
8
|
+
#define GrGLMakeGLXInterface_DEFINED
|
9
9
|
|
10
10
|
#include "include/core/SkRefCnt.h"
|
11
|
+
#include "include/private/base/SkAPI.h"
|
11
12
|
|
12
13
|
struct GrGLInterface;
|
13
14
|
|
14
15
|
namespace GrGLInterfaces {
|
15
|
-
sk_sp<const GrGLInterface> MakeGLX();
|
16
|
+
SK_API sk_sp<const GrGLInterface> MakeGLX();
|
16
17
|
}
|
17
18
|
|
18
19
|
#if !defined(SK_DISABLE_LEGACY_GLXINTERFACE_FACTORY)
|
19
20
|
sk_sp<const GrGLInterface> GrGLMakeGLXInterface();
|
20
21
|
#endif
|
22
|
+
|
23
|
+
#endif // GrGLMakeGLXInterface_DEFINED
|
@@ -157,6 +157,12 @@ public:
|
|
157
157
|
*/
|
158
158
|
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
|
159
159
|
|
160
|
+
/**
|
161
|
+
* Returns true if the backend-specific context has gotten into an unrecoverarble, lost state
|
162
|
+
* (e.g. if we've gotten a VK_ERROR_DEVICE_LOST in the Vulkan backend).
|
163
|
+
*/
|
164
|
+
bool isDeviceLost() const;
|
165
|
+
|
160
166
|
/*
|
161
167
|
* Does this context support protected content?
|
162
168
|
*/
|
@@ -15,7 +15,8 @@ namespace skgpu::graphite {
|
|
15
15
|
|
16
16
|
/**
|
17
17
|
* WebGPU needs to allow the main thread loop to run to detect GPU progress. Dawn native has a
|
18
|
-
* function wgpu::
|
18
|
+
* function wgpu::Instance::ProcessEvents, not (currently) present in WebGPU, that can be used to
|
19
|
+
* detect GPU progress.
|
19
20
|
*
|
20
21
|
* When compiling using Emscripten/WASM the -s ASYNCIFY option can be used to yield. E.g.:
|
21
22
|
*
|
@@ -38,16 +39,19 @@ namespace skgpu::graphite {
|
|
38
39
|
* Using a non-yielding Context makes it possible to build and run Graphite/Dawn on WebGPU without
|
39
40
|
* -s ASYNCIFY.
|
40
41
|
*/
|
41
|
-
using DawnTickFunction = void(const wgpu::
|
42
|
+
using DawnTickFunction = void(const wgpu::Instance& device);
|
42
43
|
|
43
44
|
#if !defined(__EMSCRIPTEN__)
|
44
|
-
SK_API inline void
|
45
|
+
SK_API inline void DawnNativeProcessEventsFunction(const wgpu::Instance& instance) {
|
46
|
+
instance.ProcessEvents();
|
47
|
+
}
|
45
48
|
#endif
|
46
49
|
|
47
50
|
// The DawnBackendContext contains all of the base Dawn objects needed by the graphite Dawn
|
48
51
|
// backend. The client will create this object and pass it into the Context::MakeDawn factory call
|
49
52
|
// when setting up Skia.
|
50
53
|
struct SK_API DawnBackendContext {
|
54
|
+
wgpu::Instance fInstance;
|
51
55
|
wgpu::Device fDevice;
|
52
56
|
wgpu::Queue fQueue;
|
53
57
|
// See comment on DawnTickFunction.
|
@@ -55,7 +59,7 @@ struct SK_API DawnBackendContext {
|
|
55
59
|
#if defined(__EMSCRIPTEN__)
|
56
60
|
nullptr;
|
57
61
|
#else
|
58
|
-
|
62
|
+
DawnNativeProcessEventsFunction;
|
59
63
|
#endif
|
60
64
|
};
|
61
65
|
|
@@ -73,6 +73,12 @@ struct SK_API GrVkBackendContext {
|
|
73
73
|
// Indicates that we are working with protected content and all CommandPool and Queue operations
|
74
74
|
// should be done in a protected context.
|
75
75
|
skgpu::Protected fProtectedContext = skgpu::Protected::kNo;
|
76
|
+
// Optional callback which will be invoked if a VK_ERROR_DEVICE_LOST error code is received from
|
77
|
+
// the driver. Debug information from the driver will be provided to the callback if the
|
78
|
+
// VK_EXT_device_fault extension is supported and enabled (VkPhysicalDeviceFaultFeaturesEXT must
|
79
|
+
// be in the pNext chain of VkDeviceCreateInfo).
|
80
|
+
skgpu::VulkanDeviceLostContext fDeviceLostContext = nullptr;
|
81
|
+
skgpu::VulkanDeviceLostProc fDeviceLostProc = nullptr;
|
76
82
|
};
|
77
83
|
|
78
84
|
#endif
|
@@ -39,6 +39,12 @@ struct SK_API VulkanBackendContext {
|
|
39
39
|
sk_sp<VulkanMemoryAllocator> fMemoryAllocator;
|
40
40
|
skgpu::VulkanGetProc fGetProc;
|
41
41
|
Protected fProtectedContext;
|
42
|
+
// Optional callback which will be invoked if a VK_ERROR_DEVICE_LOST error code is received from
|
43
|
+
// the driver. Debug information from the driver will be provided to the callback if the
|
44
|
+
// VK_EXT_device_fault extension is supported and enabled (VkPhysicalDeviceFaultFeaturesEXT must
|
45
|
+
// be in the pNext chain of VkDeviceCreateInfo).
|
46
|
+
skgpu::VulkanDeviceLostContext fDeviceLostContext = nullptr;
|
47
|
+
skgpu::VulkanDeviceLostProc fDeviceLostProc = nullptr;
|
42
48
|
};
|
43
49
|
|
44
50
|
} // namespace skgpu::graphite
|
@@ -9,17 +9,18 @@
|
|
9
9
|
#define skgpu_VulkanMutableTextureState_DEFINED
|
10
10
|
|
11
11
|
#include "include/gpu/MutableTextureState.h"
|
12
|
+
#include "include/private/base/SkAPI.h"
|
12
13
|
#include "include/private/gpu/vk/SkiaVulkan.h"
|
13
14
|
|
14
15
|
#include <cstdint>
|
15
16
|
|
16
17
|
namespace skgpu::MutableTextureStates {
|
17
|
-
|
18
|
+
SK_API MutableTextureState MakeVulkan(VkImageLayout layout, uint32_t queueFamilyIndex);
|
18
19
|
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
20
|
+
SK_API VkImageLayout GetVkImageLayout(const MutableTextureState& state);
|
21
|
+
SK_API VkImageLayout GetVkImageLayout(const MutableTextureState* state);
|
22
|
+
SK_API uint32_t GetVkQueueFamilyIndex(const MutableTextureState& state);
|
23
|
+
SK_API uint32_t GetVkQueueFamilyIndex(const MutableTextureState* state);
|
23
24
|
}
|
24
25
|
|
25
26
|
#endif
|
@@ -11,7 +11,10 @@
|
|
11
11
|
#include "include/core/SkTypes.h"
|
12
12
|
#include "include/private/gpu/vk/SkiaVulkan.h"
|
13
13
|
|
14
|
+
#include <cstddef>
|
14
15
|
#include <functional>
|
16
|
+
#include <string>
|
17
|
+
#include <vector>
|
15
18
|
|
16
19
|
#ifndef VK_VERSION_1_1
|
17
20
|
#error Skia requires the use of Vulkan 1.1 headers
|
@@ -98,6 +101,13 @@ struct VulkanYcbcrConversionInfo {
|
|
98
101
|
VkFormatFeatureFlags fFormatFeatures = 0;
|
99
102
|
};
|
100
103
|
|
104
|
+
typedef void* VulkanDeviceLostContext;
|
105
|
+
typedef void (*VulkanDeviceLostProc)(VulkanDeviceLostContext faultContext,
|
106
|
+
const std::string& description,
|
107
|
+
const std::vector<VkDeviceFaultAddressInfoEXT>& addressInfos,
|
108
|
+
const std::vector<VkDeviceFaultVendorInfoEXT>& vendorInfos,
|
109
|
+
const std::vector<std::byte>& vendorBinaryData);
|
110
|
+
|
101
111
|
} // namespace skgpu
|
102
112
|
|
103
113
|
#endif // skgpu_VulkanTypes_DEFINED
|
@@ -4,12 +4,17 @@
|
|
4
4
|
* Use of this source code is governed by a BSD-style license that can be
|
5
5
|
* found in the LICENSE file.
|
6
6
|
*/
|
7
|
+
#ifndef SkImageGeneratorCG_DEFINED
|
8
|
+
#define SkImageGeneratorCG_DEFINED
|
9
|
+
|
10
|
+
#include "include/private/base/SkFeatures.h"
|
7
11
|
|
8
|
-
#include "include/core/SkTypes.h"
|
9
12
|
#if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
|
10
13
|
|
11
14
|
#include "include/core/SkData.h"
|
12
15
|
#include "include/core/SkImageGenerator.h"
|
16
|
+
#include "include/core/SkRefCnt.h"
|
17
|
+
#include "include/private/base/SkAPI.h"
|
13
18
|
|
14
19
|
#include <memory>
|
15
20
|
|
@@ -17,4 +22,5 @@ namespace SkImageGeneratorCG {
|
|
17
22
|
SK_API std::unique_ptr<SkImageGenerator> MakeFromEncodedCG(sk_sp<SkData>);
|
18
23
|
} // namespace SkImageGeneratorCG
|
19
24
|
|
20
|
-
#endif
|
25
|
+
#endif // defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
|
26
|
+
#endif // SkImageGeneratorCG_DEFINED
|
@@ -5,12 +5,17 @@
|
|
5
5
|
* found in the LICENSE file.
|
6
6
|
*/
|
7
7
|
|
8
|
-
#
|
8
|
+
#ifndef SkImageGeneratorWIC_DEFINED
|
9
|
+
#define SkImageGeneratorWIC_DEFINED
|
10
|
+
|
11
|
+
#include "include/private/base/SkFeatures.h"
|
9
12
|
|
10
13
|
#if defined(SK_BUILD_FOR_WIN)
|
11
14
|
|
12
15
|
#include "include/core/SkData.h"
|
13
16
|
#include "include/core/SkImageGenerator.h"
|
17
|
+
#include "include/core/SkRefCnt.h"
|
18
|
+
#include "include/private/base/SkAPI.h"
|
14
19
|
|
15
20
|
#include <memory>
|
16
21
|
|
@@ -32,4 +37,5 @@ namespace SkImageGeneratorWIC {
|
|
32
37
|
SK_API std::unique_ptr<SkImageGenerator> MakeFromEncodedWIC(sk_sp<SkData>);
|
33
38
|
}
|
34
39
|
|
35
|
-
#endif
|
40
|
+
#endif // SK_BUILD_FOR_WIN
|
41
|
+
#endif // SkImageGeneratorWIC_DEFINED
|
@@ -0,0 +1,4 @@
|
|
1
|
+
Files in "base" are used by many parts of Skia, but are not part of the public Skia API.
|
2
|
+
See also src/base for other files that are part of base, but not needed by the public API.
|
3
|
+
|
4
|
+
Files here should not depend on anything other than system headers or other files in base.
|