@shopify/react-native-skia 0.1.237 → 0.1.239

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Files changed (1050) hide show
  1. package/cpp/rnskia/dom/base/JsiDomNode.h +16 -0
  2. package/cpp/rnskia/dom/nodes/JsiAtlasNode.h +0 -1
  3. package/ios/RNSkia-iOS/RNSkiOSPlatformContext.h +4 -3
  4. package/ios/RNSkia-iOS/SkiaManager.h +3 -1
  5. package/ios/RNSkia-iOS/SkiaManager.mm +6 -5
  6. package/ios/RNSkiaModule.mm +7 -1
  7. package/lib/commonjs/Platform/Platform.js +1 -5
  8. package/lib/commonjs/Platform/Platform.js.map +1 -1
  9. package/lib/commonjs/Platform/Platform.web.js +11 -33
  10. package/lib/commonjs/Platform/Platform.web.js.map +1 -1
  11. package/lib/commonjs/Platform/index.js +0 -2
  12. package/lib/commonjs/Platform/index.js.map +1 -1
  13. package/lib/commonjs/animation/functions/index.js +0 -8
  14. package/lib/commonjs/animation/functions/index.js.map +1 -1
  15. package/lib/commonjs/animation/functions/interpolate.js +12 -31
  16. package/lib/commonjs/animation/functions/interpolate.js.map +1 -1
  17. package/lib/commonjs/animation/functions/interpolateColors.js +2 -13
  18. package/lib/commonjs/animation/functions/interpolateColors.js.map +1 -1
  19. package/lib/commonjs/animation/functions/interpolatePaths.js +1 -16
  20. package/lib/commonjs/animation/functions/interpolatePaths.js.map +1 -1
  21. package/lib/commonjs/animation/functions/interpolateVector.js +0 -5
  22. package/lib/commonjs/animation/functions/interpolateVector.js.map +1 -1
  23. package/lib/commonjs/animation/index.js +0 -2
  24. package/lib/commonjs/animation/index.js.map +1 -1
  25. package/lib/commonjs/dom/nodes/DrawingNode.js +7 -22
  26. package/lib/commonjs/dom/nodes/DrawingNode.js.map +1 -1
  27. package/lib/commonjs/dom/nodes/GroupNode.js +0 -6
  28. package/lib/commonjs/dom/nodes/GroupNode.js.map +1 -1
  29. package/lib/commonjs/dom/nodes/JsiSkDOM.js +25 -87
  30. package/lib/commonjs/dom/nodes/JsiSkDOM.js.map +1 -1
  31. package/lib/commonjs/dom/nodes/LayerNode.js +0 -11
  32. package/lib/commonjs/dom/nodes/LayerNode.js.map +1 -1
  33. package/lib/commonjs/dom/nodes/Node.js +4 -36
  34. package/lib/commonjs/dom/nodes/Node.js.map +1 -1
  35. package/lib/commonjs/dom/nodes/PaintNode.js +1 -29
  36. package/lib/commonjs/dom/nodes/PaintNode.js.map +1 -1
  37. package/lib/commonjs/dom/nodes/RenderNode.js +3 -35
  38. package/lib/commonjs/dom/nodes/RenderNode.js.map +1 -1
  39. package/lib/commonjs/dom/nodes/datatypes/Circle.js +6 -8
  40. package/lib/commonjs/dom/nodes/datatypes/Circle.js.map +1 -1
  41. package/lib/commonjs/dom/nodes/datatypes/Enum.js +0 -2
  42. package/lib/commonjs/dom/nodes/datatypes/Enum.js.map +1 -1
  43. package/lib/commonjs/dom/nodes/datatypes/Fitting.js +15 -46
  44. package/lib/commonjs/dom/nodes/datatypes/Fitting.js.map +1 -1
  45. package/lib/commonjs/dom/nodes/datatypes/Gradient.js +9 -20
  46. package/lib/commonjs/dom/nodes/datatypes/Gradient.js.map +1 -1
  47. package/lib/commonjs/dom/nodes/datatypes/Path.js +2 -8
  48. package/lib/commonjs/dom/nodes/datatypes/Path.js.map +1 -1
  49. package/lib/commonjs/dom/nodes/datatypes/Radius.js +0 -3
  50. package/lib/commonjs/dom/nodes/datatypes/Radius.js.map +1 -1
  51. package/lib/commonjs/dom/nodes/datatypes/Rect.js +10 -15
  52. package/lib/commonjs/dom/nodes/datatypes/Rect.js.map +1 -1
  53. package/lib/commonjs/dom/nodes/datatypes/Transform.js +0 -6
  54. package/lib/commonjs/dom/nodes/datatypes/Transform.js.map +1 -1
  55. package/lib/commonjs/dom/nodes/datatypes/index.js +0 -16
  56. package/lib/commonjs/dom/nodes/datatypes/index.js.map +1 -1
  57. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js +4 -15
  58. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js.map +1 -1
  59. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js +4 -18
  60. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js.map +1 -1
  61. package/lib/commonjs/dom/nodes/drawings/Box.js +8 -34
  62. package/lib/commonjs/dom/nodes/drawings/Box.js.map +1 -1
  63. package/lib/commonjs/dom/nodes/drawings/CircleNode.js +4 -15
  64. package/lib/commonjs/dom/nodes/drawings/CircleNode.js.map +1 -1
  65. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js +4 -12
  66. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js.map +1 -1
  67. package/lib/commonjs/dom/nodes/drawings/FillNode.js +5 -14
  68. package/lib/commonjs/dom/nodes/drawings/FillNode.js.map +1 -1
  69. package/lib/commonjs/dom/nodes/drawings/ImageNode.js +6 -19
  70. package/lib/commonjs/dom/nodes/drawings/ImageNode.js.map +1 -1
  71. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js +3 -18
  72. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js.map +1 -1
  73. package/lib/commonjs/dom/nodes/drawings/LineNode.js +4 -12
  74. package/lib/commonjs/dom/nodes/drawings/LineNode.js.map +1 -1
  75. package/lib/commonjs/dom/nodes/drawings/OvalNode.js +4 -15
  76. package/lib/commonjs/dom/nodes/drawings/OvalNode.js.map +1 -1
  77. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js +3 -12
  78. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js.map +1 -1
  79. package/lib/commonjs/dom/nodes/drawings/PatchNode.js +6 -18
  80. package/lib/commonjs/dom/nodes/drawings/PatchNode.js.map +1 -1
  81. package/lib/commonjs/dom/nodes/drawings/PathNode.js +4 -21
  82. package/lib/commonjs/dom/nodes/drawings/PathNode.js.map +1 -1
  83. package/lib/commonjs/dom/nodes/drawings/PictureNode.js +3 -11
  84. package/lib/commonjs/dom/nodes/drawings/PictureNode.js.map +1 -1
  85. package/lib/commonjs/dom/nodes/drawings/PointsNode.js +4 -14
  86. package/lib/commonjs/dom/nodes/drawings/PointsNode.js.map +1 -1
  87. package/lib/commonjs/dom/nodes/drawings/RRectNode.js +7 -18
  88. package/lib/commonjs/dom/nodes/drawings/RRectNode.js.map +1 -1
  89. package/lib/commonjs/dom/nodes/drawings/RectNode.js +4 -15
  90. package/lib/commonjs/dom/nodes/drawings/RectNode.js.map +1 -1
  91. package/lib/commonjs/dom/nodes/drawings/Text.js +18 -62
  92. package/lib/commonjs/dom/nodes/drawings/Text.js.map +1 -1
  93. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js +4 -16
  94. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js.map +1 -1
  95. package/lib/commonjs/dom/nodes/drawings/index.js +0 -36
  96. package/lib/commonjs/dom/nodes/drawings/index.js.map +1 -1
  97. package/lib/commonjs/dom/nodes/index.js +0 -6
  98. package/lib/commonjs/dom/nodes/index.js.map +1 -1
  99. package/lib/commonjs/dom/nodes/paint/BlendNode.js +4 -18
  100. package/lib/commonjs/dom/nodes/paint/BlendNode.js.map +1 -1
  101. package/lib/commonjs/dom/nodes/paint/ColorFilters.js +0 -34
  102. package/lib/commonjs/dom/nodes/paint/ColorFilters.js.map +1 -1
  103. package/lib/commonjs/dom/nodes/paint/ImageFilters.js +7 -60
  104. package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +1 -1
  105. package/lib/commonjs/dom/nodes/paint/MaskFilters.js +0 -8
  106. package/lib/commonjs/dom/nodes/paint/MaskFilters.js.map +1 -1
  107. package/lib/commonjs/dom/nodes/paint/PathEffects.js +0 -45
  108. package/lib/commonjs/dom/nodes/paint/PathEffects.js.map +1 -1
  109. package/lib/commonjs/dom/nodes/paint/Shaders.js +1 -48
  110. package/lib/commonjs/dom/nodes/paint/Shaders.js.map +1 -1
  111. package/lib/commonjs/dom/nodes/paint/index.js +0 -12
  112. package/lib/commonjs/dom/nodes/paint/index.js.map +1 -1
  113. package/lib/commonjs/dom/types/DeclarationContext.js +3 -30
  114. package/lib/commonjs/dom/types/DeclarationContext.js.map +1 -1
  115. package/lib/commonjs/dom/types/DrawingContext.js +3 -91
  116. package/lib/commonjs/dom/types/DrawingContext.js.map +1 -1
  117. package/lib/commonjs/dom/types/NodeType.js +6 -11
  118. package/lib/commonjs/dom/types/NodeType.js.map +1 -1
  119. package/lib/commonjs/dom/types/index.js +0 -26
  120. package/lib/commonjs/dom/types/index.js.map +1 -1
  121. package/lib/commonjs/external/index.js +0 -2
  122. package/lib/commonjs/external/index.js.map +1 -1
  123. package/lib/commonjs/external/reanimated/buffers.d.ts +6 -4
  124. package/lib/commonjs/external/reanimated/buffers.js +25 -24
  125. package/lib/commonjs/external/reanimated/buffers.js.map +1 -1
  126. package/lib/commonjs/external/reanimated/index.js +0 -12
  127. package/lib/commonjs/external/reanimated/index.js.map +1 -1
  128. package/lib/commonjs/external/reanimated/interpolators.d.ts +1 -1
  129. package/lib/commonjs/external/reanimated/interpolators.js +5 -20
  130. package/lib/commonjs/external/reanimated/interpolators.js.map +1 -1
  131. package/lib/commonjs/external/reanimated/moduleWrapper.js +12 -29
  132. package/lib/commonjs/external/reanimated/moduleWrapper.js.map +1 -1
  133. package/lib/commonjs/external/reanimated/renderHelpers.js +5 -31
  134. package/lib/commonjs/external/reanimated/renderHelpers.js.map +1 -1
  135. package/lib/commonjs/external/reanimated/textures.d.ts +6 -3
  136. package/lib/commonjs/external/reanimated/textures.js +52 -15
  137. package/lib/commonjs/external/reanimated/textures.js.map +1 -1
  138. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js +11 -16
  139. package/lib/commonjs/external/reanimated/useAnimatedImageValue.js.map +1 -1
  140. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js +0 -4
  141. package/lib/commonjs/external/reanimated/useDerivedValueOnJS.js.map +1 -1
  142. package/lib/commonjs/headless/index.js +1 -12
  143. package/lib/commonjs/headless/index.js.map +1 -1
  144. package/lib/commonjs/index.js +0 -20
  145. package/lib/commonjs/index.js.map +1 -1
  146. package/lib/commonjs/mock/index.js +0 -6
  147. package/lib/commonjs/mock/index.js.map +1 -1
  148. package/lib/commonjs/renderer/Canvas.js +21 -46
  149. package/lib/commonjs/renderer/Canvas.js.map +1 -1
  150. package/lib/commonjs/renderer/Container.js +4 -15
  151. package/lib/commonjs/renderer/Container.js.map +1 -1
  152. package/lib/commonjs/renderer/HostComponents.js +1 -65
  153. package/lib/commonjs/renderer/HostComponents.js.map +1 -1
  154. package/lib/commonjs/renderer/HostConfig.js +9 -38
  155. package/lib/commonjs/renderer/HostConfig.js.map +1 -1
  156. package/lib/commonjs/renderer/Offscreen.js +2 -12
  157. package/lib/commonjs/renderer/Offscreen.js.map +1 -1
  158. package/lib/commonjs/renderer/Reconciler.js +4 -20
  159. package/lib/commonjs/renderer/Reconciler.js.map +1 -1
  160. package/lib/commonjs/renderer/components/Blend.js +0 -4
  161. package/lib/commonjs/renderer/components/Blend.js.map +1 -1
  162. package/lib/commonjs/renderer/components/Group.js +6 -15
  163. package/lib/commonjs/renderer/components/Group.js.map +1 -1
  164. package/lib/commonjs/renderer/components/Mask.js +6 -14
  165. package/lib/commonjs/renderer/components/Mask.js.map +1 -1
  166. package/lib/commonjs/renderer/components/Paint.js +0 -4
  167. package/lib/commonjs/renderer/components/Paint.js.map +1 -1
  168. package/lib/commonjs/renderer/components/Picture.js +0 -4
  169. package/lib/commonjs/renderer/components/Picture.js.map +1 -1
  170. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js +5 -13
  171. package/lib/commonjs/renderer/components/backdrop/BackdropBlur.js.map +1 -1
  172. package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js +5 -11
  173. package/lib/commonjs/renderer/components/backdrop/BackdropFilter.js.map +1 -1
  174. package/lib/commonjs/renderer/components/backdrop/index.js +0 -4
  175. package/lib/commonjs/renderer/components/backdrop/index.js.map +1 -1
  176. package/lib/commonjs/renderer/components/colorFilters/BlendColor.js +0 -4
  177. package/lib/commonjs/renderer/components/colorFilters/BlendColor.js.map +1 -1
  178. package/lib/commonjs/renderer/components/colorFilters/Lerp.js +0 -4
  179. package/lib/commonjs/renderer/components/colorFilters/Lerp.js.map +1 -1
  180. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js +0 -4
  181. package/lib/commonjs/renderer/components/colorFilters/LinearToSRGBGamma.js.map +1 -1
  182. package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js +0 -4
  183. package/lib/commonjs/renderer/components/colorFilters/LumaColorFilter.js.map +1 -1
  184. package/lib/commonjs/renderer/components/colorFilters/Matrix.js +0 -6
  185. package/lib/commonjs/renderer/components/colorFilters/Matrix.js.map +1 -1
  186. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js +0 -4
  187. package/lib/commonjs/renderer/components/colorFilters/SRGBToLinearGamma.js.map +1 -1
  188. package/lib/commonjs/renderer/components/colorFilters/index.js +0 -12
  189. package/lib/commonjs/renderer/components/colorFilters/index.js.map +1 -1
  190. package/lib/commonjs/renderer/components/image/Image.js +0 -4
  191. package/lib/commonjs/renderer/components/image/Image.js.map +1 -1
  192. package/lib/commonjs/renderer/components/image/ImageSVG.js +0 -4
  193. package/lib/commonjs/renderer/components/image/ImageSVG.js.map +1 -1
  194. package/lib/commonjs/renderer/components/image/ImageShader.js +9 -15
  195. package/lib/commonjs/renderer/components/image/ImageShader.js.map +1 -1
  196. package/lib/commonjs/renderer/components/image/index.js +0 -6
  197. package/lib/commonjs/renderer/components/image/index.js.map +1 -1
  198. package/lib/commonjs/renderer/components/imageFilters/Blur.js +4 -10
  199. package/lib/commonjs/renderer/components/imageFilters/Blur.js.map +1 -1
  200. package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js +0 -4
  201. package/lib/commonjs/renderer/components/imageFilters/DisplacementMap.js.map +1 -1
  202. package/lib/commonjs/renderer/components/imageFilters/Morphology.js +4 -10
  203. package/lib/commonjs/renderer/components/imageFilters/Morphology.js.map +1 -1
  204. package/lib/commonjs/renderer/components/imageFilters/Offset.js +5 -11
  205. package/lib/commonjs/renderer/components/imageFilters/Offset.js.map +1 -1
  206. package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js +0 -4
  207. package/lib/commonjs/renderer/components/imageFilters/RuntimeShader.js.map +1 -1
  208. package/lib/commonjs/renderer/components/imageFilters/Shadow.js +0 -4
  209. package/lib/commonjs/renderer/components/imageFilters/Shadow.js.map +1 -1
  210. package/lib/commonjs/renderer/components/imageFilters/index.js +0 -12
  211. package/lib/commonjs/renderer/components/imageFilters/index.js.map +1 -1
  212. package/lib/commonjs/renderer/components/index.js +0 -32
  213. package/lib/commonjs/renderer/components/index.js.map +1 -1
  214. package/lib/commonjs/renderer/components/maskFilters/Blur.js +5 -11
  215. package/lib/commonjs/renderer/components/maskFilters/Blur.js.map +1 -1
  216. package/lib/commonjs/renderer/components/maskFilters/index.js +0 -2
  217. package/lib/commonjs/renderer/components/maskFilters/index.js.map +1 -1
  218. package/lib/commonjs/renderer/components/paragraph/Paragraph.js +0 -4
  219. package/lib/commonjs/renderer/components/paragraph/Paragraph.js.map +1 -1
  220. package/lib/commonjs/renderer/components/paragraph/index.js +0 -2
  221. package/lib/commonjs/renderer/components/paragraph/index.js.map +1 -1
  222. package/lib/commonjs/renderer/components/pathEffects/Corner.js +0 -4
  223. package/lib/commonjs/renderer/components/pathEffects/Corner.js.map +1 -1
  224. package/lib/commonjs/renderer/components/pathEffects/Dash.js +0 -4
  225. package/lib/commonjs/renderer/components/pathEffects/Dash.js.map +1 -1
  226. package/lib/commonjs/renderer/components/pathEffects/Discrete.js +4 -10
  227. package/lib/commonjs/renderer/components/pathEffects/Discrete.js.map +1 -1
  228. package/lib/commonjs/renderer/components/pathEffects/Line2D.js +0 -4
  229. package/lib/commonjs/renderer/components/pathEffects/Line2D.js.map +1 -1
  230. package/lib/commonjs/renderer/components/pathEffects/Path1D.js +0 -4
  231. package/lib/commonjs/renderer/components/pathEffects/Path1D.js.map +1 -1
  232. package/lib/commonjs/renderer/components/pathEffects/Path2D.js +0 -4
  233. package/lib/commonjs/renderer/components/pathEffects/Path2D.js.map +1 -1
  234. package/lib/commonjs/renderer/components/pathEffects/Sum.js +0 -4
  235. package/lib/commonjs/renderer/components/pathEffects/Sum.js.map +1 -1
  236. package/lib/commonjs/renderer/components/pathEffects/index.js +0 -14
  237. package/lib/commonjs/renderer/components/pathEffects/index.js.map +1 -1
  238. package/lib/commonjs/renderer/components/shaders/Color.js +0 -4
  239. package/lib/commonjs/renderer/components/shaders/Color.js.map +1 -1
  240. package/lib/commonjs/renderer/components/shaders/FractalNoise.js +6 -12
  241. package/lib/commonjs/renderer/components/shaders/FractalNoise.js.map +1 -1
  242. package/lib/commonjs/renderer/components/shaders/LinearGradient.js +0 -4
  243. package/lib/commonjs/renderer/components/shaders/LinearGradient.js.map +1 -1
  244. package/lib/commonjs/renderer/components/shaders/RadialGradient.js +0 -4
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  246. package/lib/commonjs/renderer/components/shaders/Shader.js +4 -10
  247. package/lib/commonjs/renderer/components/shaders/Shader.js.map +1 -1
  248. package/lib/commonjs/renderer/components/shaders/ShaderLib.js +1 -2
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  250. package/lib/commonjs/renderer/components/shaders/SweepGradient.js +0 -4
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  252. package/lib/commonjs/renderer/components/shaders/Turbulence.js +6 -12
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  254. package/lib/commonjs/renderer/components/shaders/TwoPointConicalGradient.js +0 -4
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  256. package/lib/commonjs/renderer/components/shaders/index.js +0 -18
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  258. package/lib/commonjs/renderer/components/shapes/Atlas.js +0 -4
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  260. package/lib/commonjs/renderer/components/shapes/Box.js +0 -6
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  262. package/lib/commonjs/renderer/components/shapes/Circle.js +0 -4
  263. package/lib/commonjs/renderer/components/shapes/Circle.js.map +1 -1
  264. package/lib/commonjs/renderer/components/shapes/DiffRect.js +0 -4
  265. package/lib/commonjs/renderer/components/shapes/DiffRect.js.map +1 -1
  266. package/lib/commonjs/renderer/components/shapes/Fill.js +0 -4
  267. package/lib/commonjs/renderer/components/shapes/Fill.js.map +1 -1
  268. package/lib/commonjs/renderer/components/shapes/FitBox.js +8 -18
  269. package/lib/commonjs/renderer/components/shapes/FitBox.js.map +1 -1
  270. package/lib/commonjs/renderer/components/shapes/Line.js +0 -4
  271. package/lib/commonjs/renderer/components/shapes/Line.js.map +1 -1
  272. package/lib/commonjs/renderer/components/shapes/Oval.js +0 -4
  273. package/lib/commonjs/renderer/components/shapes/Oval.js.map +1 -1
  274. package/lib/commonjs/renderer/components/shapes/Patch.js +0 -4
  275. package/lib/commonjs/renderer/components/shapes/Patch.js.map +1 -1
  276. package/lib/commonjs/renderer/components/shapes/Path.js +5 -11
  277. package/lib/commonjs/renderer/components/shapes/Path.js.map +1 -1
  278. package/lib/commonjs/renderer/components/shapes/Points.js +4 -10
  279. package/lib/commonjs/renderer/components/shapes/Points.js.map +1 -1
  280. package/lib/commonjs/renderer/components/shapes/Rect.js +0 -4
  281. package/lib/commonjs/renderer/components/shapes/Rect.js.map +1 -1
  282. package/lib/commonjs/renderer/components/shapes/RoundedRect.js +0 -4
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  284. package/lib/commonjs/renderer/components/shapes/Vertices.js +4 -10
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@@ -1,13 +1,12 @@
1
- export let BlurStyle;
2
-
3
- (function (BlurStyle) {
1
+ export let BlurStyle = /*#__PURE__*/function (BlurStyle) {
4
2
  BlurStyle[BlurStyle["Normal"] = 0] = "Normal";
5
3
  BlurStyle[BlurStyle["Solid"] = 1] = "Solid";
6
4
  BlurStyle[BlurStyle["Outer"] = 2] = "Outer";
7
5
  BlurStyle[BlurStyle["Inner"] = 3] = "Inner";
8
- })(BlurStyle || (BlurStyle = {}));
9
-
6
+ return BlurStyle;
7
+ }({}); //!< fuzzy inside, nothing outside
10
8
  export const isMaskFilter = obj => obj !== null && obj.__typename__ === "MaskFilter";
9
+
11
10
  /**
12
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  * See SkMaskFilter.h for more details.
13
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  */
@@ -1 +1 @@
1
- {"version":3,"names":["BlurStyle","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":"AAEA,WAAYA,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S;;AAOZ,OAAO,MAAMC,YAAY,GACvBC,GAD0B,IAEFA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,YAFxD;AAMP;AACA;AACA"}
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+ {"version":3,"names":["BlurStyle","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":"AAEA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAIZ;AAGT,OAAO,MAAMC,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;;AAI3E;AACA;AACA"}
@@ -1 +1 @@
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+ {"version":3,"names":["processTransform3d","isMatrix","obj","__typename__","processTransform","m","transforms","m3","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":"AAGA,SAASA,kBAAkB,QAAQ,WAAW;AAE9C,OAAO,MAAMC,QAAQ,GAAIC,GAAY,IACnCA,GAAG,KAAK,IAAI,IAAKA,GAAG,CAA2BC,YAAY,KAAK,QAAQ;AAsB1E,OAAO,MAAMC,gBAAgB,GAAGA,CAC9BC,CAAI,EACJC,UAAwB,KACrB;EACH,MAAMC,EAAE,GAAGP,kBAAkB,CAACM,UAAU,CAAC;EACzCD,CAAC,CAACG,MAAM,CAACD,EAAE,CAAC;EACZ,OAAOF,CAAC;AACV,CAAC;AAED,OAAO,MAAMI,SAAS,GAAIC,GAAW,IAAK;EACxC,OAAQA,GAAG,GAAG,GAAG,GAAIC,IAAI,CAACC,EAAE;AAC9B,CAAC"}
@@ -3,49 +3,44 @@ const exhaustiveCheck = a => {
3
3
 
4
4
  throw new Error(`Unexhaustive handling for ${a}`);
5
5
  };
6
+
6
7
  /**
7
8
  * @worklet
8
9
  */
9
-
10
-
11
10
  export const Matrix4 = () => {
12
11
  "worklet";
13
12
 
14
13
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
15
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  };
15
+
16
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  /**
17
17
  * @worklet
18
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  */
19
-
20
- export const translate = function (x, y) {
19
+ export const translate = (x, y, z = 0) => {
21
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  "worklet";
22
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23
- let z = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
24
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  return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];
25
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  };
24
+
26
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  /**
27
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  * @worklet
28
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  */
29
-
30
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  export const perspective = p => {
31
29
  "worklet";
32
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33
31
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];
34
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  };
35
-
36
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  const normalizeVec = vec => {
37
34
  "worklet";
38
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39
36
  const [x, y, z] = vec;
40
- const length = Math.sqrt(x * x + y * y + z * z); // Check for zero length to avoid division by zero
41
-
37
+ const length = Math.sqrt(x * x + y * y + z * z);
38
+ // Check for zero length to avoid division by zero
42
39
  if (length === 0) {
43
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  return [0, 0, 0];
44
41
  }
45
-
46
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  return [x / length, y / length, z / length];
47
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  };
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-
49
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  const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
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  "worklet";
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@@ -57,260 +52,223 @@ const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
57
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  const t = 1 - c;
58
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  return [t * x * x + c, t * x * y - s * z, t * x * z + s * y, 0, t * x * y + s * z, t * y * y + c, t * y * z - s * x, 0, t * x * z - s * y, t * y * z + s * x, t * z * z + c, 0, 0, 0, 0, 1];
59
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  };
55
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60
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  /**
61
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  * @worklet
62
58
  */
63
-
64
-
65
59
  export const matrixVecMul4 = (m, v) => {
66
60
  "worklet";
67
61
 
68
62
  return [m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3], m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3], m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3], m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3]];
69
63
  };
64
+
70
65
  /**
71
66
  * @worklet
72
67
  */
73
-
74
68
  export const mapPoint3d = (m, v) => {
75
69
  "worklet";
76
70
 
77
71
  const r = matrixVecMul4(m, [...v, 1]);
78
72
  return [r[0] / r[3], r[1] / r[3], r[2] / r[3]];
79
73
  };
74
+
80
75
  /**
81
76
  * @worklet
82
77
  */
83
-
84
78
  export const multiply4 = (a, b) => {
85
79
  "worklet";
86
80
 
87
81
  const result = new Array(16).fill(0);
88
-
89
82
  for (let i = 0; i < 4; i++) {
90
83
  for (let j = 0; j < 4; j++) {
91
84
  result[i * 4 + j] = a[i * 4] * b[j] + a[i * 4 + 1] * b[j + 4] + a[i * 4 + 2] * b[j + 8] + a[i * 4 + 3] * b[j + 12];
92
85
  }
93
86
  }
94
-
95
87
  return result;
96
88
  };
97
-
98
89
  const skewY = angle => {
99
90
  "worklet";
100
91
 
101
92
  return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
102
93
  };
103
-
104
94
  const skewX = angle => {
105
95
  "worklet";
106
96
 
107
97
  return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
108
98
  };
99
+
109
100
  /**
110
101
  * @worklet
111
102
  */
112
-
113
-
114
103
  export const toMatrix3 = m => {
115
104
  "worklet";
116
105
 
117
106
  return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];
118
107
  };
119
-
120
108
  const rotate = (axis, value) => {
121
109
  "worklet";
122
110
 
123
111
  return rotatedUnitSinCos(normalizeVec(axis), Math.sin(value), Math.cos(value));
124
112
  };
113
+
125
114
  /**
126
115
  * @worklet
127
116
  */
128
-
129
-
130
117
  export const pivot = (m, p) => {
131
118
  "worklet";
132
119
 
133
120
  return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));
134
121
  };
122
+
135
123
  /**
136
124
  * @worklet
137
125
  */
138
-
139
- export const scale = function (sx, sy) {
126
+ export const scale = (sx, sy, sz = 1, p) => {
140
127
  "worklet";
141
128
 
142
- let sz = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
143
- let p = arguments.length > 3 ? arguments[3] : undefined;
144
129
  const m4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];
145
-
146
130
  if (p) {
147
131
  return pivot(m4, p);
148
132
  }
149
-
150
133
  return m4;
151
134
  };
152
-
153
135
  const rotateAxis = (axis, angle, p) => {
154
136
  "worklet";
155
137
 
156
138
  const result = rotate(axis, angle);
157
-
158
139
  if (p) {
159
140
  return pivot(result, p);
160
141
  }
161
-
162
142
  return result;
163
143
  };
144
+
164
145
  /**
165
146
  * @worklet
166
147
  */
167
-
168
-
169
148
  export const rotateZ = (value, p) => {
170
149
  "worklet";
171
150
 
172
151
  return rotateAxis([0, 0, 1], value, p);
173
152
  };
153
+
174
154
  /**
175
155
  * @worklet
176
156
  */
177
-
178
157
  export const rotateX = (value, p) => {
179
158
  "worklet";
180
159
 
181
160
  return rotateAxis([1, 0, 0], value, p);
182
161
  };
162
+
183
163
  /**
184
164
  * @worklet
185
165
  */
186
-
187
166
  export const rotateY = (value, p) => {
188
167
  "worklet";
189
168
 
190
169
  return rotateAxis([0, 1, 0], value, p);
191
170
  };
171
+
192
172
  /**
193
173
  * @worklet
194
174
  */
195
-
196
175
  export const processTransform3d = transforms => {
197
176
  "worklet";
198
177
 
199
178
  return transforms.reduce((acc, val) => {
200
179
  const key = Object.keys(val)[0];
201
180
  const transform = val;
202
-
203
181
  if (key === "translateX") {
204
182
  const value = transform[key];
205
183
  return multiply4(acc, translate(value, 0, 0));
206
184
  }
207
-
208
185
  if (key === "translate") {
209
186
  const [x, y, z = 0] = transform[key];
210
187
  return multiply4(acc, translate(x, y, z));
211
188
  }
212
-
213
189
  if (key === "translateY") {
214
190
  const value = transform[key];
215
191
  return multiply4(acc, translate(0, value, 0));
216
192
  }
217
-
218
193
  if (key === "translateZ") {
219
194
  const value = transform[key];
220
195
  return multiply4(acc, translate(0, 0, value));
221
196
  }
222
-
223
197
  if (key === "scale") {
224
198
  const value = transform[key];
225
199
  return multiply4(acc, scale(value, value, 1));
226
200
  }
227
-
228
201
  if (key === "scaleX") {
229
202
  const value = transform[key];
230
203
  return multiply4(acc, scale(value, 1, 1));
231
204
  }
232
-
233
205
  if (key === "scaleY") {
234
206
  const value = transform[key];
235
207
  return multiply4(acc, scale(1, value, 1));
236
208
  }
237
-
238
209
  if (key === "skewX") {
239
210
  const value = transform[key];
240
211
  return multiply4(acc, skewX(value));
241
212
  }
242
-
243
213
  if (key === "skewY") {
244
214
  const value = transform[key];
245
215
  return multiply4(acc, skewY(value));
246
216
  }
247
-
248
217
  if (key === "rotateX") {
249
218
  const value = transform[key];
250
219
  return multiply4(acc, rotate([1, 0, 0], value));
251
220
  }
252
-
253
221
  if (key === "rotateY") {
254
222
  const value = transform[key];
255
223
  return multiply4(acc, rotate([0, 1, 0], value));
256
224
  }
257
-
258
225
  if (key === "perspective") {
259
226
  const value = transform[key];
260
227
  return multiply4(acc, perspective(value));
261
228
  }
262
-
263
229
  if (key === "rotate" || key === "rotateZ") {
264
230
  const value = transform[key];
265
231
  return multiply4(acc, rotate([0, 0, 1], value));
266
232
  }
267
-
268
233
  if (key === "matrix") {
269
234
  const value = transform[key];
270
235
  return multiply4(acc, value);
271
236
  }
272
-
273
237
  return exhaustiveCheck(key);
274
238
  }, Matrix4());
275
239
  };
240
+
276
241
  /**
277
242
  * @worklet
278
243
  */
279
-
280
244
  export const convertToColumnMajor = rowMajorMatrix => {
281
245
  "worklet";
282
246
 
283
247
  const colMajorMatrix = new Array(16);
284
248
  const size = 4;
285
-
286
249
  for (let row = 0; row < size; row++) {
287
250
  for (let col = 0; col < size; col++) {
288
251
  colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];
289
252
  }
290
253
  }
291
-
292
254
  return colMajorMatrix;
293
255
  };
256
+
294
257
  /**
295
258
  * @worklet
296
259
  */
297
-
298
260
  export const convertToAffineMatrix = m4 => {
299
- "worklet"; // Extracting the relevant components from the 4x4 matrix
261
+ "worklet";
300
262
 
263
+ // Extracting the relevant components from the 4x4 matrix
301
264
  const a = m4[0]; // Scale X
302
-
303
265
  const b = m4[1]; // Skew Y
304
-
305
266
  const c = m4[4]; // Skew X
306
-
307
267
  const d = m4[5]; // Scale Y
308
-
309
268
  const tx = m4[12]; // Translate X
310
-
311
269
  const ty = m4[13]; // Translate Y
312
- // Returning the 6-element affine transformation matrix
313
270
 
271
+ // Returning the 6-element affine transformation matrix
314
272
  return [a, b, c, d, tx, ty];
315
273
  };
316
274
  //# sourceMappingURL=Matrix4.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["exhaustiveCheck","a","Error","Matrix4","translate","x","y","z","perspective","p","normalizeVec","vec","length","Math","sqrt","rotatedUnitSinCos","axisVec","sinAngle","cosAngle","c","s","t","matrixVecMul4","m","v","mapPoint3d","r","multiply4","b","result","Array","fill","i","j","skewY","angle","tan","skewX","toMatrix3","rotate","axis","value","sin","cos","pivot","scale","sx","sy","sz","m4","rotateAxis","rotateZ","rotateX","rotateY","processTransform3d","transforms","reduce","acc","val","key","Object","keys","transform","convertToColumnMajor","rowMajorMatrix","colMajorMatrix","size","row","col","convertToAffineMatrix","d","tx","ty"],"sources":["Matrix4.ts"],"sourcesContent":["type Point = { x: number; y: number };\ntype Vec2 = readonly [number, number];\ntype Vec3 = readonly [number, number, number];\ntype Vec4 = readonly [number, number, number, number];\n\nexport type Matrix3 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\nexport type Matrix4 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\ntype Transform3dName =\n | \"translateX\"\n | \"translateY\"\n | \"translateZ\"\n | \"translate\"\n | \"scale\"\n | \"scaleX\"\n | \"scaleY\"\n | \"skewX\"\n | \"skewY\"\n | \"rotateZ\"\n | \"rotate\"\n | \"perspective\"\n | \"rotateX\"\n | \"rotateY\"\n | \"matrix\";\n\ntype Transformations = {\n [Name in Transform3dName]: Name extends \"matrix\"\n ? Matrix4\n : Name extends \"translate\"\n ? Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z: number = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (\n sx: number,\n sy: number,\n sz: number = 1,\n p?: Point\n): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n return multiply4(acc, rotate([1, 0, 0], value));\n }\n if (key === \"rotateY\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 1, 0], value));\n }\n if (key === \"perspective\") {\n const value = transform[key];\n return multiply4(acc, perspective(value));\n }\n if (key === \"rotate\" || key === \"rotateZ\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 0, 1], value));\n }\n if (key === \"matrix\") {\n const value = transform[key];\n return multiply4(acc, value);\n }\n return exhaustiveCheck(key);\n }, Matrix4());\n};\n\n/**\n * @worklet\n */\nexport const convertToColumnMajor = (rowMajorMatrix: Matrix4) => {\n \"worklet\";\n\n const colMajorMatrix = new Array<number>(16);\n const size = 4;\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];\n }\n }\n return colMajorMatrix as unknown as Matrix4;\n};\n\n/**\n * @worklet\n */\nexport const convertToAffineMatrix = (m4: Matrix4) => {\n \"worklet\";\n // Extracting the relevant components from the 4x4 matrix\n const a = m4[0]; // Scale X\n const b = m4[1]; // Skew Y\n const c = m4[4]; // Skew X\n const d = m4[5]; // Scale Y\n const tx = m4[12]; // Translate X\n const ty = m4[13]; // Translate Y\n\n // Returning the 6-element affine transformation matrix\n return [a, b, c, d, tx, 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Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z: number = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (\n sx: number,\n sy: number,\n sz: number = 1,\n p?: Point\n): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n 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@@ -25,9 +25,7 @@
25
25
  * ra : result alpha component
26
26
  * rc : result "color": red, green, blue components
27
27
  */
28
- export let BlendMode;
29
-
30
- (function (BlendMode) {
28
+ export let BlendMode = /*#__PURE__*/function (BlendMode) {
31
29
  BlendMode[BlendMode["Clear"] = 0] = "Clear";
32
30
  BlendMode[BlendMode["Src"] = 1] = "Src";
33
31
  BlendMode[BlendMode["Dst"] = 2] = "Dst";
@@ -57,5 +55,6 @@ export let BlendMode;
57
55
  BlendMode[BlendMode["Saturation"] = 26] = "Saturation";
58
56
  BlendMode[BlendMode["Color"] = 27] = "Color";
59
57
  BlendMode[BlendMode["Luminosity"] = 28] = "Luminosity";
60
- })(BlendMode || (BlendMode = {}));
58
+ return BlendMode;
59
+ }({}); //!< luminosity of source with hue and saturation of
61
60
  //# sourceMappingURL=BlendMode.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["BlendMode"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,WAAYA,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S"}
1
+ {"version":3,"names":["BlendMode"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAgCP"}
@@ -1,25 +1,19 @@
1
- export let PaintStyle;
2
-
3
- (function (PaintStyle) {
1
+ export let PaintStyle = /*#__PURE__*/function (PaintStyle) {
4
2
  PaintStyle[PaintStyle["Fill"] = 0] = "Fill";
5
3
  PaintStyle[PaintStyle["Stroke"] = 1] = "Stroke";
6
- })(PaintStyle || (PaintStyle = {}));
7
-
8
- export let StrokeCap;
9
-
10
- (function (StrokeCap) {
4
+ return PaintStyle;
5
+ }({});
6
+ export let StrokeCap = /*#__PURE__*/function (StrokeCap) {
11
7
  StrokeCap[StrokeCap["Butt"] = 0] = "Butt";
12
8
  StrokeCap[StrokeCap["Round"] = 1] = "Round";
13
9
  StrokeCap[StrokeCap["Square"] = 2] = "Square";
14
- })(StrokeCap || (StrokeCap = {}));
15
-
16
- export let StrokeJoin;
17
-
18
- (function (StrokeJoin) {
10
+ return StrokeCap;
11
+ }({});
12
+ export let StrokeJoin = /*#__PURE__*/function (StrokeJoin) {
19
13
  StrokeJoin[StrokeJoin["Miter"] = 0] = "Miter";
20
14
  StrokeJoin[StrokeJoin["Round"] = 1] = "Round";
21
15
  StrokeJoin[StrokeJoin["Bevel"] = 2] = "Bevel";
22
- })(StrokeJoin || (StrokeJoin = {}));
23
-
16
+ return StrokeJoin;
17
+ }({});
24
18
  export const isPaint = obj => obj !== null && obj.__typename__ === "Paint";
25
19
  //# sourceMappingURL=Paint.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["PaintStyle","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":"AAUA,WAAYA,UAAZ;;WAAYA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;GAAAA,U,KAAAA,U;;AAKZ,WAAYC,SAAZ;;WAAYA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S;;AAMZ,WAAYC,UAAZ;;WAAYA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;EAAAA,U,CAAAA,U;GAAAA,U,KAAAA,U;;AAMZ,OAAO,MAAMC,OAAO,GAAIC,GAAD,IACrBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,OADhC"}
1
+ {"version":3,"names":["PaintStyle","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":"AAUA,WAAYA,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAKtB,WAAYC,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAMrB,WAAYC,UAAU,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMtB,OAAO,MAAMC,OAAO,GAAIC,GAAiC,IACvDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,OAAO"}
@@ -1 +1 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Paint\";\nexport * from \"./BlendMode\";\n"],"mappings":"AAAA,cAAc,SAAd;AACA,cAAc,aAAd"}
1
+ {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./Paint\";\nexport * from \"./BlendMode\";\n"],"mappings":"AAAA,cAAc,SAAS;AACvB,cAAc,aAAa"}
@@ -1,11 +1,10 @@
1
- export let PlaceholderAlignment;
2
-
3
- (function (PlaceholderAlignment) {
1
+ export let PlaceholderAlignment = /*#__PURE__*/function (PlaceholderAlignment) {
4
2
  PlaceholderAlignment[PlaceholderAlignment["Baseline"] = 0] = "Baseline";
5
3
  PlaceholderAlignment[PlaceholderAlignment["AboveBaseline"] = 1] = "AboveBaseline";
6
4
  PlaceholderAlignment[PlaceholderAlignment["BelowBaseline"] = 2] = "BelowBaseline";
7
5
  PlaceholderAlignment[PlaceholderAlignment["Top"] = 3] = "Top";
8
6
  PlaceholderAlignment[PlaceholderAlignment["Bottom"] = 4] = "Bottom";
9
7
  PlaceholderAlignment[PlaceholderAlignment["Middle"] = 5] = "Middle";
10
- })(PlaceholderAlignment || (PlaceholderAlignment = {}));
8
+ return PlaceholderAlignment;
9
+ }({});
11
10
  //# sourceMappingURL=ParagraphBuilder.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["PlaceholderAlignment"],"sources":["ParagraphBuilder.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkPaint } from \"../Paint\";\n\nimport type { SkParagraph } from \"./Paragraph\";\nimport type { SkParagraphStyle } from \"./ParagraphStyle\";\nimport type { SkTextStyle, TextBaseline } from \"./TextStyle\";\nimport type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface ParagraphBuilderFactory {\n /**\n * Creates a new ParagraphBuilder object from custom fonts.\n * @param paragraphStyle Initial paragraph style\n * @param typefaceProvider Typeface provider\n */\n Make(\n paragraphStyle?: SkParagraphStyle,\n typefaceProvider?: SkTypefaceFontProvider\n ): SkParagraphBuilder;\n}\n\nexport enum PlaceholderAlignment {\n /// Match the baseline of the placeholder with the baseline.\n Baseline = 0,\n\n /// Align the bottom edge of the placeholder with the baseline such that the\n /// placeholder sits on top of the baseline.\n AboveBaseline,\n\n /// Align the top edge of the placeholder with the baseline specified in\n /// such that the placeholder hangs below the baseline.\n BelowBaseline,\n\n /// Align the top edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will hang from\n /// the top and extend through the bottom of the line.\n Top,\n\n /// Align the bottom edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will rise from\n /// the bottom and extend through the top of the line.\n Bottom,\n\n /// Align the middle of the placeholder with the middle of the text. When the\n /// placeholder is very tall, the extra space will grow equally from\n /// the top and bottom of the line.\n Middle,\n}\n\nexport interface SkParagraphBuilder extends SkJSIInstance<\"ParagraphBuilder\"> {\n /**\n * Creates a Paragraph object from the builder and the inputs given to the builder.\n */\n build(): SkParagraph;\n /**\n * Restores the builder to its initial empty state.\n */\n reset(): void;\n /**\n * Pushes a text-style to the builder\n * @param style Style to push\n * @param foregroundPaint Foreground paint object\n * @param backgroundPaint Background paint object\n * @returns The builder\n */\n pushStyle: (\n style: SkTextStyle,\n foregroundPaint?: SkPaint | undefined,\n backgroundPaint?: SkPaint | undefined\n ) => SkParagraphBuilder;\n /**\n * Pops the current text style from the builder\n * @returns The builder\n */\n pop: () => SkParagraphBuilder;\n /**\n * Adds text to the builder\n * @param text\n * @returns The builder\n */\n addText: (text: string) => SkParagraphBuilder;\n /**\n * Pushes the information required to leave an open space.\n * @param width\n * @param height\n * @param alignment\n * @param baseline\n * @param offset\n */\n addPlaceholder(\n width?: number,\n height?: number,\n alignment?: PlaceholderAlignment,\n baseline?: TextBaseline,\n offset?: number\n ): SkParagraphBuilder;\n}\n"],"mappings":"AAoBA,WAAYA,oBAAZ;;WAAYA,oB;EAAAA,oB,CAAAA,oB;EAAAA,oB,CAAAA,oB;EAAAA,oB,CAAAA,oB;EAAAA,oB,CAAAA,oB;EAAAA,oB,CAAAA,oB;EAAAA,oB,CAAAA,oB;GAAAA,oB,KAAAA,oB"}
1
+ {"version":3,"names":["PlaceholderAlignment"],"sources":["ParagraphBuilder.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkPaint } from \"../Paint\";\n\nimport type { SkParagraph } from \"./Paragraph\";\nimport type { SkParagraphStyle } from \"./ParagraphStyle\";\nimport type { SkTextStyle, TextBaseline } from \"./TextStyle\";\nimport type { SkTypefaceFontProvider } from \"./TypefaceFontProvider\";\n\nexport interface ParagraphBuilderFactory {\n /**\n * Creates a new ParagraphBuilder object from custom fonts.\n * @param paragraphStyle Initial paragraph style\n * @param typefaceProvider Typeface provider\n */\n Make(\n paragraphStyle?: SkParagraphStyle,\n typefaceProvider?: SkTypefaceFontProvider\n ): SkParagraphBuilder;\n}\n\nexport enum PlaceholderAlignment {\n /// Match the baseline of the placeholder with the baseline.\n Baseline = 0,\n\n /// Align the bottom edge of the placeholder with the baseline such that the\n /// placeholder sits on top of the baseline.\n AboveBaseline,\n\n /// Align the top edge of the placeholder with the baseline specified in\n /// such that the placeholder hangs below the baseline.\n BelowBaseline,\n\n /// Align the top edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will hang from\n /// the top and extend through the bottom of the line.\n Top,\n\n /// Align the bottom edge of the placeholder with the top edge of the font.\n /// When the placeholder is very tall, the extra space will rise from\n /// the bottom and extend through the top of the line.\n Bottom,\n\n /// Align the middle of the placeholder with the middle of the text. When the\n /// placeholder is very tall, the extra space will grow equally from\n /// the top and bottom of the line.\n Middle,\n}\n\nexport interface SkParagraphBuilder extends SkJSIInstance<\"ParagraphBuilder\"> {\n /**\n * Creates a Paragraph object from the builder and the inputs given to the builder.\n */\n build(): SkParagraph;\n /**\n * Restores the builder to its initial empty state.\n */\n reset(): void;\n /**\n * Pushes a text-style to the builder\n * @param style Style to push\n * @param foregroundPaint Foreground paint object\n * @param backgroundPaint Background paint object\n * @returns The builder\n */\n pushStyle: (\n style: SkTextStyle,\n foregroundPaint?: SkPaint | undefined,\n backgroundPaint?: SkPaint | undefined\n ) => SkParagraphBuilder;\n /**\n * Pops the current text style from the builder\n * @returns The builder\n */\n pop: () => SkParagraphBuilder;\n /**\n * Adds text to the builder\n * @param text\n * @returns The builder\n */\n addText: (text: string) => SkParagraphBuilder;\n /**\n * Pushes the information required to leave an open space.\n * @param width\n * @param height\n * @param alignment\n * @param baseline\n * @param offset\n */\n addPlaceholder(\n width?: number,\n height?: number,\n alignment?: PlaceholderAlignment,\n baseline?: TextBaseline,\n offset?: number\n ): SkParagraphBuilder;\n}\n"],"mappings":"AAoBA,WAAYA,oBAAoB,0BAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAApBA,oBAAoB,CAApBA,oBAAoB;EAAA,OAApBA,oBAAoB;AAAA"}