@shopify/react-native-skia 0.1.200 → 0.1.201
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- package/android/CMakeLists.txt +1 -1
- package/android/cpp/jni/include/JniSkiaBaseView.h +74 -13
- package/android/cpp/jni/include/JniSkiaDomView.h +20 -12
- package/android/cpp/jni/include/JniSkiaDrawView.h +20 -14
- package/android/cpp/jni/include/JniSkiaPictureView.h +24 -15
- package/android/cpp/rnskia-android/RNSkAndroidPlatformContext.h +2 -2
- package/android/cpp/rnskia-android/RNSkOpenGLCanvasProvider.cpp +41 -44
- package/android/cpp/rnskia-android/RNSkOpenGLCanvasProvider.h +4 -6
- package/android/cpp/rnskia-android/SkiaOpenGLHelper.h +310 -0
- package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.cpp +132 -0
- package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.h +125 -0
- package/android/src/main/java/com/shopify/reactnative/skia/SkiaBaseView.java +80 -11
- package/android/src/main/java/com/shopify/reactnative/skia/SkiaDomView.java +2 -0
- package/android/src/main/java/com/shopify/reactnative/skia/SkiaDrawView.java +2 -0
- package/android/src/main/java/com/shopify/reactnative/skia/SkiaPictureView.java +3 -0
- package/android/src/main/java/com/shopify/reactnative/skia/ViewScreenshotService.java +7 -5
- package/cpp/api/JsiSkHostObjects.h +0 -10
- package/cpp/rnskia/RNSkJsView.cpp +35 -10
- package/cpp/rnskia/RNSkJsiViewApi.h +1 -1
- package/cpp/rnskia/RNSkView.h +9 -9
- package/ios/RNSkia-iOS/ViewScreenshotService.mm +1 -0
- package/package.json +1 -1
- package/android/cpp/rnskia-android/SkiaOpenGLRenderer.cpp +0 -347
- package/android/cpp/rnskia-android/SkiaOpenGLRenderer.h +0 -124
@@ -0,0 +1,310 @@
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#pragma once
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#include "EGL/egl.h"
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#include "GLES2/gl2.h"
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#include <fbjni/fbjni.h>
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#include <jni.h>
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#include <atomic>
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#include "RNSkLog.h"
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdocumentation"
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#include "SkCanvas.h"
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#include "SkColorSpace.h"
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#include "SkSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/gl/GrGLInterface.h"
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#pragma clang diagnostic pop
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namespace RNSkia {
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/**
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* Singleton holding the default display and shared eglContext that will be the
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* first context we create so that we can share data between contexts.
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*/
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class OpenGLResourceHolder {
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private:
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OpenGLResourceHolder() {
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// Initialize OpenGL
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glDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (glDisplay == EGL_NO_DISPLAY) {
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RNSkLogger::logToConsole("eglGetDisplay failed : %i", glGetError());
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return;
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}
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EGLint major;
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EGLint minor;
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if (eglInitialize(glDisplay, &major, &minor) != EGL_TRUE) {
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RNSkLogger::logToConsole("eglInitialize failed : %i", glGetError());
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return;
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}
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// Create a default shared context
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glConfig = getConfig(glDisplay);
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// Create OpenGL context attributes
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EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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// Initialize the offscreen context for this thread
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glContext =
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eglCreateContext(glDisplay, glConfig, glContext, contextAttribs);
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if (glContext == EGL_NO_CONTEXT) {
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RNSkLogger::logToConsole("eglCreateContext failed : %i", glGetError());
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}
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}
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~OpenGLResourceHolder() {
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if (glContext != EGL_NO_CONTEXT) {
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eglDestroyContext(glDisplay, glContext);
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glContext = EGL_NO_CONTEXT;
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}
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if (glDisplay != EGL_NO_DISPLAY) {
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eglTerminate(glDisplay);
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glDisplay = EGL_NO_DISPLAY;
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}
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}
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/* Explicitly disallow copying. */
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OpenGLResourceHolder(const OpenGLResourceHolder &) = delete;
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OpenGLResourceHolder &operator=(const OpenGLResourceHolder &) = delete;
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public:
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static OpenGLResourceHolder &getInstance() {
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static OpenGLResourceHolder Instance;
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return Instance;
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}
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/**
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* The first context created will be considered the parent / shared context
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* and will be used as the parent / shareable context when creating subsequent
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* contexts.
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*/
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std::atomic<EGLContext> glContext = EGL_NO_CONTEXT;
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/**
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* Shared egl display
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*/
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std::atomic<EGLDisplay> glDisplay = EGL_NO_DISPLAY;
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/**
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* Shared eglConfig
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*/
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std::atomic<EGLConfig> glConfig = 0;
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private:
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/**
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* Finds the correct EGL Config for the given parameters
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* @param glDisplay
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* @return Config or zero if no matching context could be found.
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*/
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static EGLConfig getConfig(EGLDisplay glDisplay) {
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EGLint att[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_ALPHA_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_RED_SIZE,
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8,
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EGL_DEPTH_SIZE,
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0,
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EGL_STENCIL_SIZE,
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0,
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EGL_SAMPLE_BUFFERS,
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0,
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EGL_NONE};
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EGLint numConfigs;
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EGLConfig glConfig = 0;
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if (eglChooseConfig(glDisplay, att, &glConfig, 1, &numConfigs) !=
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EGL_TRUE ||
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numConfigs == 0) {
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RNSkLogger::logToConsole(
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"Failed to choose a config for %s surface. Error code: %d\n",
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eglGetError());
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return 0;
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}
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return glConfig;
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}
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};
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struct SkiaOpenGLContext {
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SkiaOpenGLContext() {
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glContext = EGL_NO_CONTEXT;
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gl1x1Surface = EGL_NO_SURFACE;
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directContext = nullptr;
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}
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~SkiaOpenGLContext() {
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if (gl1x1Surface != EGL_NO_SURFACE) {
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eglDestroySurface(OpenGLResourceHolder::getInstance().glDisplay,
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gl1x1Surface);
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gl1x1Surface = EGL_NO_SURFACE;
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}
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if (directContext) {
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directContext->releaseResourcesAndAbandonContext();
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directContext = nullptr;
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}
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if (glContext != EGL_NO_CONTEXT) {
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eglDestroyContext(OpenGLResourceHolder::getInstance().glDisplay,
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glContext);
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glContext = EGL_NO_CONTEXT;
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}
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}
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EGLContext glContext;
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EGLSurface gl1x1Surface;
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sk_sp<GrDirectContext> directContext;
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};
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class SkiaOpenGLHelper {
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public:
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/**
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* Calls eglMakeCurrent on the surface provided using the provided
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* thread context.
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* @param context Skia OpenGL context to use
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* @param surface Surface to set as current
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* @return true if eglMakeCurrent was successfull
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*/
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static bool makeCurrent(SkiaOpenGLContext *context, EGLSurface glSurface) {
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// We don't need to call make current if we already are current:
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if (eglGetCurrentSurface(EGL_DRAW) != glSurface ||
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eglGetCurrentSurface(EGL_READ) != glSurface ||
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eglGetCurrentContext() != context->glContext) {
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// Make current!
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if (eglMakeCurrent(OpenGLResourceHolder::getInstance().glDisplay,
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glSurface, glSurface,
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context->glContext) != EGL_TRUE) {
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RNSkLogger::logToConsole("eglMakeCurrent failed: %d\n", eglGetError());
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return false;
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}
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return true;
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}
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return true;
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}
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/**
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* Creates a new windowed surface
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* @param window ANativeWindow to create surface in
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* @return EGLSurface or EGL_NO_SURFACE if the call failed
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*/
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static EGLSurface createWindowedSurface(ANativeWindow *window) {
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const EGLint attribs[] = {EGL_NONE};
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return eglCreateWindowSurface(OpenGLResourceHolder::getInstance().glDisplay,
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OpenGLResourceHolder::getInstance().glConfig,
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window, attribs);
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}
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/**
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* Destroys an egl surface
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* @param glSurface
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* @return
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*/
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static bool destroySurface(EGLSurface glSurface) {
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if (eglMakeCurrent(OpenGLResourceHolder::getInstance().glDisplay,
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EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT) != EGL_TRUE) {
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RNSkLogger::logToConsole(
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"destroySurface: Could not clear selected surface");
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return false;
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}
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return eglDestroySurface(OpenGLResourceHolder::getInstance().glDisplay,
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glSurface) == EGL_TRUE;
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}
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/**
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* Calls the eglSwapBuffer in the current thread with the provided surface
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* @param context Thread context
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* @param glSurface surface to present
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* @return true if eglSwapBuffers succeeded.
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*/
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static bool swapBuffers(SkiaOpenGLContext *context, EGLSurface glSurface) {
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if (eglSwapBuffers(OpenGLResourceHolder::getInstance().glDisplay,
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glSurface) != EGL_TRUE) {
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RNSkLogger::logToConsole("eglSwapBuffers failed: %d\n", eglGetError());
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return false;
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}
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return true;
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}
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/***
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* Creates a new Skia direct context backed by the provided eglContext in the
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* SkiaOpenGLContext.
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* @param context Context to store results in
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* @param sharedContext Shared Context
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* @return true if the call to create a skia direct context suceeded.
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*/
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static bool createSkiaDirectContextIfNecessary(SkiaOpenGLContext *context) {
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if (context->directContext == nullptr) {
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// Create OpenGL context
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createOpenGLContext(context);
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// Create attributes for a simple 1x1 pbuffer surface that we can
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// use to activate and create Skia direct context for
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const EGLint offScreenSurfaceAttribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1,
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EGL_NONE};
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context->gl1x1Surface =
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eglCreatePbufferSurface(OpenGLResourceHolder::getInstance().glDisplay,
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OpenGLResourceHolder::getInstance().glConfig,
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offScreenSurfaceAttribs);
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if (context->gl1x1Surface == EGL_NO_SURFACE) {
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RNSkLogger::logToConsole("Failed creating a 1x1 pbuffer surface");
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return false;
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}
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// Activate
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if (!makeCurrent(context, context->gl1x1Surface)) {
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return false;
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}
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// Create the Skia context
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auto backendInterface = GrGLMakeNativeInterface();
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context->directContext = GrDirectContext::MakeGL(backendInterface);
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if (context->directContext == nullptr) {
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RNSkLogger::logToConsole("GrDirectContext::MakeGL failed");
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return false;
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}
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}
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// It all went well!
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return true;
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}
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private:
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/**
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* Creates a new GLContext.
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* @param context Context to save results in
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* @return True if the call to eglCreateContext returned a valid OpenGL
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* Context or if the context already is setup.
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*/
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static bool createOpenGLContext(SkiaOpenGLContext *context) {
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// Create OpenGL context attributes
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EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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// Initialize the offscreen context for this thread
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context->glContext = eglCreateContext(
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OpenGLResourceHolder::getInstance().glDisplay,
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OpenGLResourceHolder::getInstance().glConfig,
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OpenGLResourceHolder::getInstance().glContext, contextAttribs);
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if (context->glContext == EGL_NO_CONTEXT) {
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RNSkLogger::logToConsole("eglCreateContext failed: %d\n", eglGetError());
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return EGL_NO_CONTEXT;
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}
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return true;
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}
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};
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} // namespace RNSkia
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@@ -0,0 +1,132 @@
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#include "SkiaOpenGLHelper.h"
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#include <SkiaOpenGLSurfaceFactory.h>
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namespace RNSkia {
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thread_local SkiaOpenGLContext ThreadContextHolder::ThreadSkiaOpenGLContext;
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sk_sp<SkSurface> SkiaOpenGLSurfaceFactory::makeOffscreenSurface(int width,
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int height) {
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// Setup OpenGL and Skia:
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if (!SkiaOpenGLHelper::createSkiaDirectContextIfNecessary(
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&ThreadContextHolder::ThreadSkiaOpenGLContext)) {
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RNSkLogger::logToConsole(
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"Could not create Skia Surface from native window / surface. "
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"Failed creating Skia Direct Context");
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return nullptr;
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}
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auto colorType = kN32_SkColorType;
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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// Create texture
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auto texture =
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ThreadContextHolder::ThreadSkiaOpenGLContext.directContext
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->createBackendTexture(width, height, colorType, GrMipMapped::kNo,
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GrRenderable::kYes);
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struct ReleaseContext {
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SkiaOpenGLContext *context;
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GrBackendTexture texture;
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};
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auto releaseCtx = new ReleaseContext(
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{&ThreadContextHolder::ThreadSkiaOpenGLContext, texture});
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// Create a SkSurface from the GrBackendTexture
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return SkSurfaces::WrapBackendTexture(
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ThreadContextHolder::ThreadSkiaOpenGLContext.directContext.get(), texture,
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kTopLeft_GrSurfaceOrigin, 0, colorType, nullptr, &props,
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[](void *addr) {
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auto releaseCtx = reinterpret_cast<ReleaseContext *>(addr);
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+
releaseCtx->context->directContext->deleteBackendTexture(
|
46
|
+
releaseCtx->texture);
|
47
|
+
},
|
48
|
+
releaseCtx);
|
49
|
+
}
|
50
|
+
|
51
|
+
sk_sp<SkSurface> WindowSurfaceHolder::getSurface() {
|
52
|
+
if (_skSurface == nullptr) {
|
53
|
+
|
54
|
+
// Setup OpenGL and Skia
|
55
|
+
if (!SkiaOpenGLHelper::createSkiaDirectContextIfNecessary(
|
56
|
+
&ThreadContextHolder::ThreadSkiaOpenGLContext)) {
|
57
|
+
RNSkLogger::logToConsole(
|
58
|
+
"Could not create Skia Surface from native window / surface. "
|
59
|
+
"Failed creating Skia Direct Context");
|
60
|
+
return nullptr;
|
61
|
+
}
|
62
|
+
|
63
|
+
// Now we can create a surface
|
64
|
+
_glSurface = SkiaOpenGLHelper::createWindowedSurface(_window);
|
65
|
+
if (_glSurface == EGL_NO_SURFACE) {
|
66
|
+
RNSkLogger::logToConsole(
|
67
|
+
"Could not create EGL Surface from native window / surface.");
|
68
|
+
return nullptr;
|
69
|
+
}
|
70
|
+
|
71
|
+
// Now make this one current
|
72
|
+
if (!SkiaOpenGLHelper::makeCurrent(
|
73
|
+
&ThreadContextHolder::ThreadSkiaOpenGLContext, _glSurface)) {
|
74
|
+
RNSkLogger::logToConsole(
|
75
|
+
"Could not create EGL Surface from native window / surface. Could "
|
76
|
+
"not set new surface as current surface.");
|
77
|
+
return nullptr;
|
78
|
+
}
|
79
|
+
|
80
|
+
// Set up parameters for the render target so that it
|
81
|
+
// matches the underlying OpenGL context.
|
82
|
+
GrGLFramebufferInfo fboInfo;
|
83
|
+
|
84
|
+
// We pass 0 as the framebuffer id, since the
|
85
|
+
// underlying Skia GrGlGpu will read this when wrapping the context in the
|
86
|
+
// render target and the GrGlGpu object.
|
87
|
+
fboInfo.fFBOID = 0;
|
88
|
+
fboInfo.fFormat = 0x8058; // GL_RGBA8
|
89
|
+
|
90
|
+
GLint stencil;
|
91
|
+
glGetIntegerv(GL_STENCIL_BITS, &stencil);
|
92
|
+
|
93
|
+
GLint samples;
|
94
|
+
glGetIntegerv(GL_SAMPLES, &samples);
|
95
|
+
|
96
|
+
auto colorType = kN32_SkColorType;
|
97
|
+
|
98
|
+
auto maxSamples =
|
99
|
+
ThreadContextHolder::ThreadSkiaOpenGLContext.directContext
|
100
|
+
->maxSurfaceSampleCountForColorType(colorType);
|
101
|
+
|
102
|
+
if (samples > maxSamples) {
|
103
|
+
samples = maxSamples;
|
104
|
+
}
|
105
|
+
|
106
|
+
GrBackendRenderTarget renderTarget(_width, _height, samples, stencil,
|
107
|
+
fboInfo);
|
108
|
+
|
109
|
+
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
|
110
|
+
|
111
|
+
struct ReleaseContext {
|
112
|
+
EGLSurface glSurface;
|
113
|
+
};
|
114
|
+
|
115
|
+
auto releaseCtx = new ReleaseContext({_glSurface});
|
116
|
+
|
117
|
+
// Create surface object
|
118
|
+
_skSurface = SkSurfaces::WrapBackendRenderTarget(
|
119
|
+
ThreadContextHolder::ThreadSkiaOpenGLContext.directContext.get(),
|
120
|
+
renderTarget, kBottomLeft_GrSurfaceOrigin, colorType, nullptr, &props,
|
121
|
+
[](void *addr) {
|
122
|
+
auto releaseCtx = reinterpret_cast<ReleaseContext *>(addr);
|
123
|
+
SkiaOpenGLHelper::destroySurface(releaseCtx->glSurface);
|
124
|
+
delete releaseCtx;
|
125
|
+
},
|
126
|
+
reinterpret_cast<void *>(releaseCtx));
|
127
|
+
}
|
128
|
+
|
129
|
+
return _skSurface;
|
130
|
+
}
|
131
|
+
|
132
|
+
} // namespace RNSkia
|
@@ -0,0 +1,125 @@
|
|
1
|
+
#pragma once
|
2
|
+
|
3
|
+
#include <RNSkLog.h>
|
4
|
+
|
5
|
+
#include <fbjni/fbjni.h>
|
6
|
+
#include <jni.h>
|
7
|
+
|
8
|
+
#include <android/native_window_jni.h>
|
9
|
+
#include <condition_variable>
|
10
|
+
#include <memory>
|
11
|
+
#include <thread>
|
12
|
+
#include <unordered_map>
|
13
|
+
|
14
|
+
#include "SkiaOpenGLHelper.h"
|
15
|
+
|
16
|
+
#pragma clang diagnostic push
|
17
|
+
#pragma clang diagnostic ignored "-Wdocumentation"
|
18
|
+
|
19
|
+
#include "SkCanvas.h"
|
20
|
+
#include "SkColorSpace.h"
|
21
|
+
#include "SkSurface.h"
|
22
|
+
#include "include/gpu/GrBackendSurface.h"
|
23
|
+
#include "include/gpu/GrDirectContext.h"
|
24
|
+
#include "include/gpu/ganesh/SkSurfaceGanesh.h"
|
25
|
+
#include "include/gpu/gl/GrGLInterface.h"
|
26
|
+
|
27
|
+
#pragma clang diagnostic pop
|
28
|
+
|
29
|
+
namespace RNSkia {
|
30
|
+
|
31
|
+
/**
|
32
|
+
* Holder of the thread local SkiaOpenGLContext member
|
33
|
+
*/
|
34
|
+
class ThreadContextHolder {
|
35
|
+
public:
|
36
|
+
static thread_local SkiaOpenGLContext ThreadSkiaOpenGLContext;
|
37
|
+
};
|
38
|
+
|
39
|
+
/**
|
40
|
+
* Holder of the Windowed SkSurface with support for making current
|
41
|
+
* and presenting to screen
|
42
|
+
*/
|
43
|
+
class WindowSurfaceHolder {
|
44
|
+
public:
|
45
|
+
WindowSurfaceHolder(jobject surface, int width, int height)
|
46
|
+
: _width(width), _height(height),
|
47
|
+
_window(ANativeWindow_fromSurface(facebook::jni::Environment::current(),
|
48
|
+
surface)) {}
|
49
|
+
|
50
|
+
~WindowSurfaceHolder() { ANativeWindow_release(_window); }
|
51
|
+
|
52
|
+
int getWidth() { return _width; }
|
53
|
+
int getHeight() { return _height; }
|
54
|
+
|
55
|
+
/*
|
56
|
+
* Ensures that the holder has a valid surface and returns the surface.
|
57
|
+
*/
|
58
|
+
sk_sp<SkSurface> getSurface();
|
59
|
+
|
60
|
+
/**
|
61
|
+
* Resizes the surface
|
62
|
+
* @param width
|
63
|
+
* @param height
|
64
|
+
*/
|
65
|
+
void resize(int width, int height) {
|
66
|
+
_width = width;
|
67
|
+
_height = height;
|
68
|
+
_skSurface = nullptr;
|
69
|
+
}
|
70
|
+
|
71
|
+
/**
|
72
|
+
* Sets the current surface as the active surface
|
73
|
+
* @return true if make current succeeds
|
74
|
+
*/
|
75
|
+
bool makeCurrent() {
|
76
|
+
return SkiaOpenGLHelper::makeCurrent(
|
77
|
+
&ThreadContextHolder::ThreadSkiaOpenGLContext, _glSurface);
|
78
|
+
}
|
79
|
+
|
80
|
+
/**
|
81
|
+
* Presents the current drawing operations by swapping buffers
|
82
|
+
* @return true if make current succeeds
|
83
|
+
*/
|
84
|
+
bool present() {
|
85
|
+
// Flush and submit the direct context
|
86
|
+
ThreadContextHolder::ThreadSkiaOpenGLContext.directContext
|
87
|
+
->flushAndSubmit();
|
88
|
+
|
89
|
+
// Swap buffers
|
90
|
+
return SkiaOpenGLHelper::swapBuffers(
|
91
|
+
&ThreadContextHolder::ThreadSkiaOpenGLContext, _glSurface);
|
92
|
+
}
|
93
|
+
|
94
|
+
private:
|
95
|
+
ANativeWindow *_window = nullptr;
|
96
|
+
sk_sp<SkSurface> _skSurface = nullptr;
|
97
|
+
EGLSurface _glSurface = EGL_NO_SURFACE;
|
98
|
+
int _width = 0;
|
99
|
+
int _height = 0;
|
100
|
+
};
|
101
|
+
|
102
|
+
class SkiaOpenGLSurfaceFactory {
|
103
|
+
public:
|
104
|
+
/**
|
105
|
+
* Creates a new Skia surface that is backed by a texture.
|
106
|
+
* @param width Width of surface
|
107
|
+
* @param height Height of surface
|
108
|
+
* @return An SkSurface backed by a texture.
|
109
|
+
*/
|
110
|
+
static sk_sp<SkSurface> makeOffscreenSurface(int width, int height);
|
111
|
+
|
112
|
+
/**
|
113
|
+
* Creates a windowed Skia Surface holder.
|
114
|
+
* @param width Initial width of surface
|
115
|
+
* @param height Initial height of surface
|
116
|
+
* @param window Window coming from Java
|
117
|
+
* @return A Surface holder
|
118
|
+
*/
|
119
|
+
static std::unique_ptr<WindowSurfaceHolder>
|
120
|
+
makeWindowedSurface(jobject window, int width, int height) {
|
121
|
+
return std::make_unique<WindowSurfaceHolder>(window, width, height);
|
122
|
+
}
|
123
|
+
};
|
124
|
+
|
125
|
+
} // namespace RNSkia
|