@shopify/react-native-skia 0.1.199 → 0.1.201
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- package/android/CMakeLists.txt +1 -1
- package/android/cpp/jni/include/JniSkiaBaseView.h +74 -13
- package/android/cpp/jni/include/JniSkiaDomView.h +20 -12
- package/android/cpp/jni/include/JniSkiaDrawView.h +20 -14
- package/android/cpp/jni/include/JniSkiaPictureView.h +24 -15
- package/android/cpp/rnskia-android/RNSkAndroidPlatformContext.h +2 -2
- package/android/cpp/rnskia-android/RNSkOpenGLCanvasProvider.cpp +41 -44
- package/android/cpp/rnskia-android/RNSkOpenGLCanvasProvider.h +4 -6
- package/android/cpp/rnskia-android/SkiaOpenGLHelper.h +310 -0
- package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.cpp +132 -0
- package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.h +125 -0
- package/android/src/main/java/com/shopify/reactnative/skia/SkiaBaseView.java +80 -11
- package/android/src/main/java/com/shopify/reactnative/skia/SkiaDomView.java +2 -0
- package/android/src/main/java/com/shopify/reactnative/skia/SkiaDrawView.java +2 -0
- package/android/src/main/java/com/shopify/reactnative/skia/SkiaPictureView.java +3 -0
- package/android/src/main/java/com/shopify/reactnative/skia/ViewScreenshotService.java +7 -5
- package/cpp/api/JsiSkHostObjects.h +0 -10
- package/cpp/rnskia/RNSkJsView.cpp +35 -10
- package/cpp/rnskia/RNSkJsiViewApi.h +1 -1
- package/cpp/rnskia/RNSkView.h +9 -9
- package/ios/RNSkia-iOS/ViewScreenshotService.mm +1 -0
- package/package.json +2 -3
- package/android/cpp/rnskia-android/SkiaOpenGLRenderer.cpp +0 -347
- package/android/cpp/rnskia-android/SkiaOpenGLRenderer.h +0 -124
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#include "SkiaOpenGLRenderer.h"
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#include <RNSkLog.h>
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#include <android/native_window.h>
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#include <android/native_window_jni.h>
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#pragma clang diagnostic push
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#define STENCIL_BUFFER_SIZE 8
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namespace RNSkia {
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/** Static members */
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sk_sp<SkSurface> MakeOffscreenGLSurface(int width, int height) {
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EGLDisplay eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (eglDisplay == EGL_NO_DISPLAY) {
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RNSkLogger::logToConsole("eglGetdisplay failed : %i", glGetError());
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return nullptr;
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}
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EGLint major;
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EGLint minor;
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if (!eglInitialize(eglDisplay, &major, &minor)) {
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RNSkLogger::logToConsole("eglInitialize failed : %i", glGetError());
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return nullptr;
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}
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EGLint att[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_SURFACE_TYPE,
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EGL_PBUFFER_BIT,
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EGL_ALPHA_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_RED_SIZE,
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8,
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EGL_DEPTH_SIZE,
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0,
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EGL_STENCIL_SIZE,
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0,
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EGL_NONE};
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EGLint numConfigs;
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EGLConfig eglConfig;
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eglConfig = 0;
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if (!eglChooseConfig(eglDisplay, att, &eglConfig, 1, &numConfigs) ||
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numConfigs == 0) {
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RNSkLogger::logToConsole("Failed to choose a config %d\n", eglGetError());
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return nullptr;
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}
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EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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EGLContext eglContext =
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eglCreateContext(eglDisplay, eglConfig, NULL, contextAttribs);
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if (eglContext == EGL_NO_CONTEXT) {
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RNSkLogger::logToConsole("eglCreateContext failed: %d\n", eglGetError());
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return nullptr;
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}
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const EGLint offScreenSurfaceAttribs[] = {EGL_WIDTH, width, EGL_HEIGHT,
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height, EGL_NONE};
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EGLSurface eglSurface =
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eglCreatePbufferSurface(eglDisplay, eglConfig, offScreenSurfaceAttribs);
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if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) {
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RNSkLogger::logToConsole("eglMakeCurrent failed: %d\n", eglGetError());
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return nullptr;
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}
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GLint buffer;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer);
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GLint stencil;
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glGetIntegerv(GL_STENCIL_BITS, &stencil);
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GLint samples;
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glGetIntegerv(GL_SAMPLES, &samples);
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// Create the Skia backend context
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auto backendInterface = GrGLMakeNativeInterface();
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auto grContext = GrDirectContext::MakeGL(backendInterface);
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if (grContext == nullptr) {
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RNSkLogger::logToConsole("GrDirectContext::MakeGL failed");
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return nullptr;
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}
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auto maxSamples =
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grContext->maxSurfaceSampleCountForColorType(kRGBA_8888_SkColorType);
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if (samples > maxSamples)
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samples = maxSamples;
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GrGLFramebufferInfo fbInfo;
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fbInfo.fFBOID = buffer;
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fbInfo.fFormat = 0x8058;
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auto renderTarget =
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GrBackendRenderTarget(width, height, samples, stencil, fbInfo);
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struct OffscreenRenderContext {
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EGLDisplay display;
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EGLSurface surface;
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};
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auto ctx = new OffscreenRenderContext({eglDisplay, eglSurface});
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auto surface = SkSurfaces::WrapBackendRenderTarget(
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grContext.get(), renderTarget, kBottomLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType, nullptr, nullptr,
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[](void *addr) {
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auto ctx = reinterpret_cast<OffscreenRenderContext *>(addr);
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eglDestroySurface(ctx->display, ctx->surface);
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delete ctx;
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},
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reinterpret_cast<void *>(ctx));
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return surface;
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}
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std::shared_ptr<OpenGLDrawingContext>
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SkiaOpenGLRenderer::getThreadDrawingContext() {
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auto threadId = std::this_thread::get_id();
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if (threadContexts.count(threadId) == 0) {
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auto drawingContext = std::make_shared<OpenGLDrawingContext>();
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drawingContext->glContext = EGL_NO_CONTEXT;
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drawingContext->glDisplay = EGL_NO_DISPLAY;
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drawingContext->glConfig = 0;
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drawingContext->skContext = nullptr;
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threadContexts.emplace(threadId, drawingContext);
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}
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return threadContexts.at(threadId);
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}
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SkiaOpenGLRenderer::SkiaOpenGLRenderer(jobject surface) {
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_nativeWindow =
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ANativeWindow_fromSurface(facebook::jni::Environment::current(), surface);
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}
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SkiaOpenGLRenderer::~SkiaOpenGLRenderer() {
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// Release surface
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ANativeWindow_release(_nativeWindow);
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_nativeWindow = nullptr;
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}
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bool SkiaOpenGLRenderer::run(const std::function<void(SkCanvas *)> &cb,
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int width, int height) {
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switch (_renderState) {
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case RenderState::Initializing: {
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_renderState = RenderState::Rendering;
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// Just let the case drop to drawing - we have initialized
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// and we should be able to render (if the picture is set)
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}
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case RenderState::Rendering: {
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// Make sure to initialize the rendering pipeline
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if (!ensureInitialised()) {
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return false;
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}
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if (cb != nullptr) {
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// RNSkLogger::logToConsole("SKIARENDER - Render begin");
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getThreadDrawingContext()->skContext->resetContext();
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SkColorType colorType;
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// setup surface for fbo0
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GrGLFramebufferInfo fboInfo;
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fboInfo.fFBOID = 0;
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fboInfo.fFormat = 0x8058;
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colorType = kN32_SkColorType;
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GrBackendRenderTarget backendRT(width, height, 0, STENCIL_BUFFER_SIZE,
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fboInfo);
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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sk_sp<SkSurface> renderTarget(SkSurfaces::WrapBackendRenderTarget(
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getThreadDrawingContext()->skContext.get(), backendRT,
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kBottomLeft_GrSurfaceOrigin, colorType, nullptr, &props));
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auto canvas = renderTarget->getCanvas();
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// Draw picture into surface
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cb(canvas);
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// Flush
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canvas->flush();
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if (!eglSwapBuffers(getThreadDrawingContext()->glDisplay, _glSurface)) {
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RNSkLogger::logToConsole("eglSwapBuffers failed: %d\n", eglGetError());
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return false;
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}
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// RNSkLogger::logToConsole("SKIARENDER - render done");
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return true;
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}
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return false;
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}
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case RenderState::Finishing: {
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_renderState = RenderState::Done;
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// Release GL surface
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if (_glSurface != EGL_NO_SURFACE &&
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getThreadDrawingContext()->glDisplay != EGL_NO_DISPLAY) {
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eglDestroySurface(getThreadDrawingContext()->glDisplay, _glSurface);
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_glSurface = EGL_NO_SURFACE;
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}
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return true;
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}
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case RenderState::Done: {
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// Do nothing. We're done.
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return true;
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}
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}
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}
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bool SkiaOpenGLRenderer::ensureInitialised() {
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// Set up static OpenGL context
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if (!initStaticGLContext()) {
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return false;
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}
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// Set up OpenGL Surface
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if (!initGLSurface()) {
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return false;
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}
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// Init skia static context
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if (!initStaticSkiaContext()) {
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return false;
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}
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return true;
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}
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void SkiaOpenGLRenderer::teardown() { _renderState = RenderState::Finishing; }
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bool SkiaOpenGLRenderer::initStaticGLContext() {
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if (getThreadDrawingContext()->glContext != EGL_NO_CONTEXT) {
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return true;
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}
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getThreadDrawingContext()->glDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (getThreadDrawingContext()->glDisplay == EGL_NO_DISPLAY) {
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RNSkLogger::logToConsole("eglGetdisplay failed : %i", glGetError());
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return false;
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}
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EGLint major;
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EGLint minor;
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if (!eglInitialize(getThreadDrawingContext()->glDisplay, &major, &minor)) {
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RNSkLogger::logToConsole("eglInitialize failed : %i", glGetError());
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return false;
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}
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EGLint att[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT,
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EGL_ALPHA_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_RED_SIZE,
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8,
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EGL_DEPTH_SIZE,
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0,
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EGL_STENCIL_SIZE,
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0,
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EGL_NONE};
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EGLint numConfigs;
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getThreadDrawingContext()->glConfig = 0;
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if (!eglChooseConfig(getThreadDrawingContext()->glDisplay, att,
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&getThreadDrawingContext()->glConfig, 1, &numConfigs) ||
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numConfigs == 0) {
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RNSkLogger::logToConsole("Failed to choose a config %d\n", eglGetError());
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return false;
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}
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EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
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getThreadDrawingContext()->glContext = eglCreateContext(
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getThreadDrawingContext()->glDisplay, getThreadDrawingContext()->glConfig,
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NULL, contextAttribs);
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if (getThreadDrawingContext()->glContext == EGL_NO_CONTEXT) {
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RNSkLogger::logToConsole("eglCreateContext failed: %d\n", eglGetError());
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return false;
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}
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return true;
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}
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bool SkiaOpenGLRenderer::initStaticSkiaContext() {
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if (getThreadDrawingContext()->skContext != nullptr) {
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return true;
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}
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// Create the Skia backend context
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auto backendInterface = GrGLMakeNativeInterface();
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getThreadDrawingContext()->skContext =
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GrDirectContext::MakeGL(backendInterface);
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if (getThreadDrawingContext()->skContext == nullptr) {
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RNSkLogger::logToConsole("GrDirectContext::MakeGL failed");
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return false;
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}
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return true;
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}
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bool SkiaOpenGLRenderer::initGLSurface() {
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if (_nativeWindow == nullptr) {
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return false;
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}
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if (_glSurface != EGL_NO_SURFACE) {
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if (!eglMakeCurrent(getThreadDrawingContext()->glDisplay, _glSurface,
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_glSurface, getThreadDrawingContext()->glContext)) {
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RNSkLogger::logToConsole("eglMakeCurrent failed: %d\n", eglGetError());
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return false;
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}
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return true;
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}
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// Create the opengl surface
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_glSurface = eglCreateWindowSurface(getThreadDrawingContext()->glDisplay,
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getThreadDrawingContext()->glConfig,
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_nativeWindow, nullptr);
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if (_glSurface == EGL_NO_SURFACE) {
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RNSkLogger::logToConsole("eglCreateWindowSurface failed: %d\n",
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eglGetError());
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return false;
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}
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if (!eglMakeCurrent(getThreadDrawingContext()->glDisplay, _glSurface,
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_glSurface, getThreadDrawingContext()->glContext)) {
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RNSkLogger::logToConsole("eglMakeCurrent failed: %d\n", eglGetError());
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return false;
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}
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return true;
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}
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} // namespace RNSkia
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@@ -1,124 +0,0 @@
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#pragma once
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#include <RNSkLog.h>
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#include "EGL/egl.h"
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#include "GLES2/gl2.h"
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#include "android/native_window.h"
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#include <fbjni/fbjni.h>
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#include <jni.h>
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#include <condition_variable>
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#include <memory>
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#include <thread>
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#include <unordered_map>
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdocumentation"
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#include "SkCanvas.h"
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#include "SkColorSpace.h"
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#include "SkPicture.h"
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#include "SkSurface.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/ganesh/SkSurfaceGanesh.h"
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#include "include/gpu/gl/GrGLInterface.h"
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#pragma clang diagnostic pop
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namespace RNSkia {
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sk_sp<SkSurface> MakeOffscreenGLSurface(int width, int height);
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using OpenGLDrawingContext = struct {
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EGLContext glContext;
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EGLDisplay glDisplay;
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EGLConfig glConfig;
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sk_sp<GrDirectContext> skContext;
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};
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static std::unordered_map<std::thread::id,
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std::shared_ptr<OpenGLDrawingContext>>
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threadContexts;
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enum RenderState : int {
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Initializing,
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Rendering,
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Finishing,
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Done,
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};
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class SkiaOpenGLRenderer {
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public:
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explicit SkiaOpenGLRenderer(jobject surface);
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~SkiaOpenGLRenderer();
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/**
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* Initializes, renders and tears down the render pipeline depending on the
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* state of the renderer. All OpenGL/Skia context operations are done on a
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* separate thread which must be the same for all calls to the render method.
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*
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* @param callback Render callback
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* @param width Width of surface to render if there is a picture
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* @param height Height of surface to render if there is a picture
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*/
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bool run(const std::function<void(SkCanvas *)> &cb, int width, int height);
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68
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/**
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* Sets the state to finishing. Next time the renderer will be called it
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* will tear down and release its resources. It is important that this
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* is done on the same thread as the other OpenGL context stuff is handled.
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*
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* Teardown can be called fom whatever thread we want - but we must ensure
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* that at least one call to render on the render thread is done after calling
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* teardown.
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*/
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void teardown();
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private:
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/**
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* Initializes all required OpenGL and Skia objects
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* @return True if initialization went well.
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*/
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bool ensureInitialised();
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/**
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* Initializes the static OpenGL context that is shared between
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* all instances of the renderer.
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* @return True if initialization went well
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90
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*/
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bool initStaticGLContext();
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/**
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* Initializes the static Skia context that is shared between
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* all instances of the renderer
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* @return True if initialization went well
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97
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*/
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bool initStaticSkiaContext();
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100
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/**
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* Inititalizes the OpenGL surface from the native view pointer we
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102
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* got on initialization. Each renderer has its own OpenGL surface to
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103
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* render on.
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* @return True if initialization went well
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105
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*/
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bool initGLSurface();
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107
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108
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/**
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109
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* To be able to use static contexts (and avoid reloading the skia context for
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110
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* each new view, we track the OpenGL and Skia drawing context per thread.
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* @return The drawing context for the current thread
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112
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*/
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static std::shared_ptr<OpenGLDrawingContext> getThreadDrawingContext();
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114
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115
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EGLSurface _glSurface = EGL_NO_SURFACE;
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ANativeWindow *_nativeWindow = nullptr;
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int _prevWidth = 0;
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int _prevHeight = 0;
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121
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122
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std::atomic<RenderState> _renderState = {RenderState::Initializing};
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123
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};
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} // namespace RNSkia
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