@shopify/react-native-skia 0.1.165 → 0.1.166

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Files changed (35) hide show
  1. package/android/src/main/java/com/shopify/reactnative/skia/SkiaBaseView.java +16 -5
  2. package/android/src/main/java/com/shopify/reactnative/skia/SkiaBaseViewManager.java +34 -0
  3. package/android/src/main/java/com/shopify/reactnative/skia/SkiaDomViewManager.java +2 -47
  4. package/android/src/main/java/com/shopify/reactnative/skia/SkiaDrawViewManager.java +2 -44
  5. package/android/src/main/java/com/shopify/reactnative/skia/SkiaPictureViewManager.java +2 -47
  6. package/cpp/rnskia/dom/base/DerivedNodeProp.h +4 -4
  7. package/cpp/rnskia/dom/nodes/JsiBoxNode.h +4 -4
  8. package/cpp/rnskia/dom/nodes/JsiPathNode.h +12 -5
  9. package/cpp/rnskia/dom/nodes/JsiShaderNodes.h +17 -7
  10. package/cpp/rnskia/dom/props/ClipProp.h +6 -6
  11. package/cpp/rnskia/dom/props/ImageProps.h +3 -1
  12. package/cpp/rnskia/dom/props/PaintProps.h +0 -16
  13. package/cpp/rnskia/dom/props/VerticesProps.h +2 -2
  14. package/lib/commonjs/dom/nodes/drawings/Box.js +1 -1
  15. package/lib/commonjs/dom/nodes/drawings/Box.js.map +1 -1
  16. package/lib/commonjs/dom/nodes/paint/ImageFilters.js +1 -1
  17. package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +1 -1
  18. package/lib/commonjs/dom/nodes/paint/Shaders.js +5 -2
  19. package/lib/commonjs/dom/nodes/paint/Shaders.js.map +1 -1
  20. package/lib/commonjs/skia/types/Shader/Shader.js +26 -27
  21. package/lib/commonjs/skia/types/Shader/Shader.js.map +1 -1
  22. package/lib/module/dom/nodes/drawings/Box.js +1 -1
  23. package/lib/module/dom/nodes/drawings/Box.js.map +1 -1
  24. package/lib/module/dom/nodes/paint/ImageFilters.js +1 -1
  25. package/lib/module/dom/nodes/paint/ImageFilters.js.map +1 -1
  26. package/lib/module/dom/nodes/paint/Shaders.js +5 -4
  27. package/lib/module/dom/nodes/paint/Shaders.js.map +1 -1
  28. package/lib/module/skia/types/Shader/Shader.js +26 -27
  29. package/lib/module/skia/types/Shader/Shader.js.map +1 -1
  30. package/lib/typescript/src/skia/types/Shader/Shader.d.ts +1 -2
  31. package/package.json +1 -1
  32. package/src/dom/nodes/drawings/Box.ts +1 -1
  33. package/src/dom/nodes/paint/ImageFilters.ts +1 -1
  34. package/src/dom/nodes/paint/Shaders.ts +5 -5
  35. package/src/skia/types/Shader/Shader.ts +30 -38
@@ -58,6 +58,7 @@ class ImageShaderNode extends ShaderDeclaration {
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  ...imageShaderProps
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  } = this.props;
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  const rct = (0, _datatypes.getRect)(this.Skia, imageShaderProps);
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+ const m3 = this.Skia.Matrix();
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  if (rct) {
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  const rects = (0, _datatypes.fitRects)(fit, {
@@ -66,12 +67,14 @@ class ImageShaderNode extends ShaderDeclaration {
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  width: image.width(),
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  height: image.height()
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  }, rct);
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- const m3 = (0, _datatypes.rect2rect)(rects.src, rects.dst);
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- imageShaderProps.transform = [...(imageShaderProps.transform ?? []), ...m3];
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+ const [x, y, sx, sy] = (0, _datatypes.rect2rect)(rects.src, rects.dst);
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+ m3.translate(x.translateX, y.translateY);
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+ m3.scale(sx.scaleX, sy.scaleY);
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  }
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  const lm = this.Skia.Matrix();
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  (0, _datatypes.processTransformProps)(lm, imageShaderProps);
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+ lm.concat(m3);
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  return image.makeShaderOptions(_types.TileMode[(0, _datatypes.enumKey)(tx)], _types.TileMode[(0, _datatypes.enumKey)(ty)], _types.FilterMode[(0, _datatypes.enumKey)(fm)], _types.MipmapMode[(0, _datatypes.enumKey)(mm)], lm);
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  }
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@@ -1 +1 @@
1
- {"version":3,"names":["ShaderDeclaration","JsiDeclarationNode","constructor","ctx","type","props","DeclarationType","Shader","ShaderNode","NodeType","materialize","source","uniforms","transform","m3","Skia","Matrix","processTransformProps","makeShaderWithChildren","processUniforms","children","filter","child","isShader","map","ImageShaderNode","ImageShader","fit","image","tx","ty","fm","mm","imageShaderProps","rct","getRect","rects","fitRects","x","y","width","height","rect2rect","src","dst","lm","makeShaderOptions","TileMode","enumKey","FilterMode","MipmapMode","ColorNode","ColorShader","color","MakeColor","Color","TurbulenceNode","Turbulence","freqX","freqY","octaves","seed","tileWidth","tileHeight","MakeTurbulence","FractalNoiseNode","FractalNoise","MakeFractalNoise","LinearGradientNode","LinearGradient","start","end","colors","positions","mode","localMatrix","flags","processGradientProps","MakeLinearGradient","RadialGradientNode","RadialGradient","c","r","MakeRadialGradient","SweepGradientNode","SweepGradient","MakeSweepGradient","TwoPointConicalGradientNode","TwoPointConicalGradient","startR","endR","MakeTwoPointConicalGradient"],"sources":["Shaders.ts"],"sourcesContent":["import {\n processUniforms,\n FilterMode,\n MipmapMode,\n TileMode,\n} from \"../../../skia/types\";\nimport type { SkShader } from \"../../../skia/types\";\nimport type { NodeContext } from \"../Node\";\nimport { JsiDeclarationNode } from \"../Node\";\nimport type {\n ColorProps,\n FractalNoiseProps,\n ImageShaderProps,\n LinearGradientProps,\n RadialGradientProps,\n ShaderProps,\n SweepGradientProps,\n TurbulenceProps,\n TwoPointConicalGradientProps,\n} from \"../../types\";\nimport { DeclarationType, NodeType } from \"../../types\";\nimport {\n enumKey,\n fitRects,\n getRect,\n processGradientProps,\n processTransformProps,\n rect2rect,\n} from \"../datatypes\";\n\nexport abstract class ShaderDeclaration<P> extends JsiDeclarationNode<\n P,\n SkShader\n> {\n constructor(ctx: NodeContext, type: NodeType, props: P) {\n super(ctx, DeclarationType.Shader, type, props);\n }\n}\n\nexport class ShaderNode extends ShaderDeclaration<ShaderProps> {\n constructor(ctx: NodeContext, props: ShaderProps) {\n super(ctx, NodeType.Shader, props);\n }\n\n materialize() {\n const { source, uniforms, ...transform } = this.props;\n const m3 = this.Skia.Matrix();\n processTransformProps(m3, transform);\n return source.makeShaderWithChildren(\n processUniforms(source, uniforms),\n this.children()\n .filter(\n (child): child is JsiDeclarationNode<unknown, SkShader> =>\n child instanceof JsiDeclarationNode && child.isShader()\n )\n .map((child) => child.materialize()),\n m3\n );\n }\n}\n\nexport class ImageShaderNode extends ShaderDeclaration<ImageShaderProps> {\n constructor(ctx: NodeContext, props: ImageShaderProps) {\n super(ctx, NodeType.ImageShader, props);\n }\n\n materialize() {\n const { fit, image, tx, ty, fm, mm, ...imageShaderProps } = this.props;\n const rct = getRect(this.Skia, imageShaderProps);\n if (rct) {\n const rects = fitRects(\n fit,\n { x: 0, y: 0, width: image.width(), height: image.height() },\n rct\n );\n const m3 = rect2rect(rects.src, rects.dst);\n imageShaderProps.transform = [\n ...(imageShaderProps.transform ?? []),\n ...m3,\n ];\n }\n const lm = this.Skia.Matrix();\n processTransformProps(lm, imageShaderProps);\n return image.makeShaderOptions(\n TileMode[enumKey(tx)],\n TileMode[enumKey(ty)],\n FilterMode[enumKey(fm)],\n MipmapMode[enumKey(mm)],\n lm\n );\n }\n}\n\nexport class ColorNode extends ShaderDeclaration<ColorProps> {\n constructor(ctx: NodeContext, props: ColorProps) {\n super(ctx, NodeType.ColorShader, props);\n }\n\n materialize() {\n const { color } = this.props;\n return this.Skia.Shader.MakeColor(this.Skia.Color(color));\n }\n}\n\nexport class TurbulenceNode extends ShaderDeclaration<TurbulenceProps> {\n constructor(ctx: NodeContext, props: TurbulenceProps) {\n super(ctx, NodeType.Turbulence, props);\n }\n\n materialize() {\n const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props;\n return this.Skia.Shader.MakeTurbulence(\n freqX,\n freqY,\n octaves,\n seed,\n tileWidth,\n tileHeight\n );\n }\n}\n\nexport class FractalNoiseNode extends ShaderDeclaration<FractalNoiseProps> {\n constructor(ctx: NodeContext, props: FractalNoiseProps) {\n super(ctx, NodeType.FractalNoise, props);\n }\n\n materialize() {\n const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props;\n return this.Skia.Shader.MakeFractalNoise(\n freqX,\n freqY,\n octaves,\n seed,\n tileWidth,\n tileHeight\n );\n }\n}\n\nexport class LinearGradientNode extends ShaderDeclaration<LinearGradientProps> {\n constructor(ctx: NodeContext, props: LinearGradientProps) {\n super(ctx, NodeType.LinearGradient, props);\n }\n\n materialize() {\n const { start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeLinearGradient(\n start,\n end,\n colors,\n positions ?? null,\n mode,\n localMatrix,\n flags\n );\n }\n}\n\nexport class RadialGradientNode extends ShaderDeclaration<RadialGradientProps> {\n constructor(ctx: NodeContext, props: RadialGradientProps) {\n super(ctx, NodeType.RadialGradient, props);\n }\n\n materialize() {\n const { c, r } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeRadialGradient(\n c,\n r,\n colors,\n positions,\n mode,\n localMatrix,\n flags\n );\n }\n}\n\nexport class SweepGradientNode extends ShaderDeclaration<SweepGradientProps> {\n constructor(ctx: NodeContext, props: SweepGradientProps) {\n super(ctx, NodeType.SweepGradient, props);\n }\n\n materialize() {\n const { c, start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeSweepGradient(\n c.x,\n c.y,\n colors,\n positions,\n mode,\n localMatrix,\n flags,\n start,\n end\n );\n }\n}\n\nexport class TwoPointConicalGradientNode extends ShaderDeclaration<TwoPointConicalGradientProps> {\n constructor(ctx: NodeContext, props: TwoPointConicalGradientProps) {\n super(ctx, NodeType.TwoPointConicalGradient, props);\n }\n\n materialize() {\n const { startR, endR, start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeTwoPointConicalGradient(\n start,\n startR,\n end,\n endR,\n colors,\n positions,\n mode,\n localMatrix,\n flags\n );\n 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{"version":3,"names":["ShaderDeclaration","JsiDeclarationNode","constructor","ctx","type","props","DeclarationType","Shader","ShaderNode","NodeType","materialize","source","uniforms","transform","m3","Skia","Matrix","processTransformProps","makeShaderWithChildren","processUniforms","children","filter","child","isShader","map","ImageShaderNode","ImageShader","fit","image","tx","ty","fm","mm","imageShaderProps","rct","getRect","rects","fitRects","x","y","width","height","sx","sy","rect2rect","src","dst","translate","translateX","translateY","scale","scaleX","scaleY","lm","concat","makeShaderOptions","TileMode","enumKey","FilterMode","MipmapMode","ColorNode","ColorShader","color","MakeColor","Color","TurbulenceNode","Turbulence","freqX","freqY","octaves","seed","tileWidth","tileHeight","MakeTurbulence","FractalNoiseNode","FractalNoise","MakeFractalNoise","LinearGradientNode","LinearGradient","start","end","colors","positions","mode","localMatrix","flags","processGradientProps","MakeLinearGradient","RadialGradientNode","RadialGradient","c","r","MakeRadialGradient","SweepGradientNode","SweepGradient","MakeSweepGradient","TwoPointConicalGradientNode","TwoPointConicalGradient","startR","endR","MakeTwoPointConicalGradient"],"sources":["Shaders.ts"],"sourcesContent":["import {\n processUniforms,\n FilterMode,\n MipmapMode,\n TileMode,\n} from \"../../../skia/types\";\nimport type { SkShader } from \"../../../skia/types\";\nimport type { NodeContext } from \"../Node\";\nimport { JsiDeclarationNode } from \"../Node\";\nimport type {\n ColorProps,\n FractalNoiseProps,\n ImageShaderProps,\n LinearGradientProps,\n RadialGradientProps,\n ShaderProps,\n SweepGradientProps,\n TurbulenceProps,\n TwoPointConicalGradientProps,\n} from \"../../types\";\nimport { DeclarationType, NodeType } from \"../../types\";\nimport {\n enumKey,\n fitRects,\n getRect,\n processGradientProps,\n processTransformProps,\n rect2rect,\n} from \"../datatypes\";\n\nexport abstract class ShaderDeclaration<P> extends JsiDeclarationNode<\n P,\n SkShader\n> {\n constructor(ctx: NodeContext, type: NodeType, props: P) {\n super(ctx, DeclarationType.Shader, type, props);\n }\n}\n\nexport class ShaderNode extends ShaderDeclaration<ShaderProps> {\n constructor(ctx: NodeContext, props: ShaderProps) {\n super(ctx, NodeType.Shader, props);\n }\n\n materialize() {\n const { source, uniforms, ...transform } = this.props;\n const m3 = this.Skia.Matrix();\n processTransformProps(m3, transform);\n return source.makeShaderWithChildren(\n processUniforms(source, uniforms),\n this.children()\n .filter(\n (child): child is JsiDeclarationNode<unknown, SkShader> =>\n child instanceof JsiDeclarationNode && child.isShader()\n )\n .map((child) => child.materialize()),\n m3\n );\n }\n}\n\nexport class ImageShaderNode extends ShaderDeclaration<ImageShaderProps> {\n constructor(ctx: NodeContext, props: ImageShaderProps) {\n super(ctx, NodeType.ImageShader, props);\n }\n\n materialize() {\n const { fit, image, tx, ty, fm, mm, ...imageShaderProps } = this.props;\n const rct = getRect(this.Skia, imageShaderProps);\n const m3 = this.Skia.Matrix();\n if (rct) {\n const rects = fitRects(\n fit,\n { x: 0, y: 0, width: image.width(), height: image.height() },\n rct\n );\n const [x, y, sx, sy] = rect2rect(rects.src, rects.dst);\n m3.translate(x.translateX, y.translateY);\n m3.scale(sx.scaleX, sy.scaleY);\n }\n const lm = this.Skia.Matrix();\n processTransformProps(lm, imageShaderProps);\n lm.concat(m3);\n return image.makeShaderOptions(\n TileMode[enumKey(tx)],\n TileMode[enumKey(ty)],\n FilterMode[enumKey(fm)],\n MipmapMode[enumKey(mm)],\n lm\n );\n }\n}\n\nexport class ColorNode extends ShaderDeclaration<ColorProps> {\n constructor(ctx: NodeContext, props: ColorProps) {\n super(ctx, NodeType.ColorShader, props);\n }\n\n materialize() {\n const { color } = this.props;\n return this.Skia.Shader.MakeColor(this.Skia.Color(color));\n }\n}\n\nexport class TurbulenceNode extends ShaderDeclaration<TurbulenceProps> {\n constructor(ctx: NodeContext, props: TurbulenceProps) {\n super(ctx, NodeType.Turbulence, props);\n }\n\n materialize() {\n const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props;\n return this.Skia.Shader.MakeTurbulence(\n freqX,\n freqY,\n octaves,\n seed,\n tileWidth,\n tileHeight\n );\n }\n}\n\nexport class FractalNoiseNode extends ShaderDeclaration<FractalNoiseProps> {\n constructor(ctx: NodeContext, props: FractalNoiseProps) {\n super(ctx, NodeType.FractalNoise, props);\n }\n\n materialize() {\n const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props;\n return this.Skia.Shader.MakeFractalNoise(\n freqX,\n freqY,\n octaves,\n seed,\n tileWidth,\n tileHeight\n );\n }\n}\n\nexport class LinearGradientNode extends ShaderDeclaration<LinearGradientProps> {\n constructor(ctx: NodeContext, props: LinearGradientProps) {\n super(ctx, NodeType.LinearGradient, props);\n }\n\n materialize() {\n const { start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeLinearGradient(\n start,\n end,\n colors,\n positions ?? null,\n mode,\n localMatrix,\n flags\n );\n }\n}\n\nexport class RadialGradientNode extends ShaderDeclaration<RadialGradientProps> {\n constructor(ctx: NodeContext, props: RadialGradientProps) {\n super(ctx, NodeType.RadialGradient, props);\n }\n\n materialize() {\n const { c, r } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeRadialGradient(\n c,\n r,\n colors,\n positions,\n mode,\n localMatrix,\n flags\n );\n }\n}\n\nexport class SweepGradientNode extends ShaderDeclaration<SweepGradientProps> {\n constructor(ctx: NodeContext, props: SweepGradientProps) {\n super(ctx, NodeType.SweepGradient, props);\n }\n\n materialize() {\n const { c, start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeSweepGradient(\n c.x,\n c.y,\n colors,\n positions,\n mode,\n localMatrix,\n flags,\n start,\n end\n );\n }\n}\n\nexport class TwoPointConicalGradientNode extends ShaderDeclaration<TwoPointConicalGradientProps> {\n constructor(ctx: NodeContext, props: TwoPointConicalGradientProps) {\n super(ctx, NodeType.TwoPointConicalGradient, props);\n }\n\n materialize() {\n const { startR, endR, start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeTwoPointConicalGradient(\n start,\n startR,\n end,\n endR,\n colors,\n positions,\n mode,\n localMatrix,\n flags\n );\n 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@@ -13,43 +13,42 @@ const isVector = obj => // We have an issue to check property existence on JSI b
13
13
  // eslint-disable-next-line @typescript-eslint/no-explicit-any
14
14
  obj.x !== undefined && obj.y !== undefined;
15
15
 
16
- const processValue = value => {
17
- if (isVector(value)) {
18
- return [value.x, value.y];
16
+ const processValue = (values, value) => {
17
+ if (typeof value === "number") {
18
+ values.push(value);
19
+ } else if (Array.isArray(value)) {
20
+ value.forEach(v => processValue(values, v));
21
+ } else if (isVector(value)) {
22
+ values.push(value.x, value.y);
23
+ } else if (value instanceof Float32Array) {
24
+ values.push(...value);
19
25
  }
20
-
21
- return value;
22
26
  };
23
27
 
24
28
  const processUniforms = (source, uniforms, builder) => {
25
- const processed = new Array(source.getUniformCount()).fill(0).flatMap((_, i) => {
29
+ const result = [];
30
+ const uniformsCount = source.getUniformCount();
31
+
32
+ for (let i = 0; i < uniformsCount; i++) {
26
33
  const name = source.getUniformName(i);
27
- const rawValue = uniforms[name];
34
+ const value = uniforms[name];
28
35
 
29
- if (rawValue === undefined) {
30
- throw new Error(`No value specified for uniform ${name}`);
36
+ if (!value === undefined) {
37
+ throw new Error( // eslint-disable-next-line max-len
38
+ `The runtime effect has the uniform value "${name}" declared, but it is missing from the uniforms property of the Runtime effect.`);
31
39
  }
32
40
 
33
- const value = rawValue instanceof Float32Array ? Array.from(rawValue) : rawValue;
34
- const result = Array.isArray(value) ? value.flatMap(processValue) : processValue(value);
35
- builder === null || builder === void 0 ? void 0 : builder.setUniform(name, typeof result === "number" ? [result] : result);
36
- return result;
37
- });
38
- const names = Object.keys(uniforms);
39
-
40
- if (names.length > source.getUniformCount()) {
41
- const usedUniforms = new Array(source.getUniformCount()).fill(0).map((_, i) => source.getUniformName(i));
42
- const unusedUniform = names.map(name => {
43
- if (usedUniforms.indexOf(name) === -1) {
44
- return name;
45
- }
46
-
47
- return null;
48
- }).filter(n => n !== null);
49
- console.warn("Unused uniforms were provided: " + unusedUniform.join(", "));
41
+ if (builder === undefined) {
42
+ processValue(result, value);
43
+ } else {
44
+ const uniformValue = [];
45
+ processValue(uniformValue, value);
46
+ builder.setUniform(name, uniformValue);
47
+ result.push(...uniformValue);
48
+ }
50
49
  }
51
50
 
52
- return processed;
51
+ return result;
53
52
  };
54
53
 
55
54
  exports.processUniforms = processUniforms;
@@ -1 +1 @@
1
- {"version":3,"names":["isShader","obj","__typename__","isVector","x","undefined","y","processValue","value","processUniforms","source","uniforms","builder","processed","Array","getUniformCount","fill","flatMap","_","i","name","getUniformName","rawValue","Error","Float32Array","from","result","isArray","setUniform","names","Object","keys","length","usedUniforms","map","unusedUniform","indexOf","filter","n","console","warn","join"],"sources":["Shader.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { Vector } from \"../Point\";\nimport type { SkRuntimeEffect, SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\n\nexport const isShader = (obj: SkJSIInstance<string> | null): obj is SkShader =>\n obj !== null && obj.__typename__ === \"Shader\";\n\nexport type SkShader = SkJSIInstance<\"Shader\">;\n\nexport type UniformValue = number | Vector | readonly number[];\n\nexport type Uniform = UniformValue | readonly UniformValue[] | Float32Array;\n\nexport interface Uniforms {\n [name: string]: Uniform;\n}\n\nconst isVector = (obj: unknown): obj is Vector =>\n // We have an issue to check property existence on JSI backed instances\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (obj as any).x !== undefined && (obj as any).y !== undefined;\n\nconst processValue = (value: UniformValue): number | readonly number[] => {\n if (isVector(value)) {\n return [value.x, value.y];\n }\n return value;\n};\n\nexport const processUniforms = (\n source: SkRuntimeEffect,\n uniforms: Uniforms,\n builder?: SkRuntimeShaderBuilder\n) => {\n const processed = new Array(source.getUniformCount())\n .fill(0)\n .flatMap((_, i) => {\n const name = source.getUniformName(i);\n const rawValue = uniforms[name];\n if (rawValue === undefined) {\n throw new Error(`No value specified for uniform ${name}`);\n }\n const value =\n rawValue instanceof Float32Array ? Array.from(rawValue) : rawValue;\n const result = Array.isArray(value)\n ? value.flatMap(processValue)\n : processValue(value as UniformValue);\n builder?.setUniform(name, typeof result === \"number\" ? [result] : result);\n return result;\n });\n const names = Object.keys(uniforms);\n if (names.length > source.getUniformCount()) {\n const usedUniforms = new Array(source.getUniformCount())\n .fill(0)\n .map((_, i) => source.getUniformName(i));\n const unusedUniform = names\n .map((name) => {\n if (usedUniforms.indexOf(name) === -1) {\n return name;\n }\n return null;\n })\n .filter((n) => n !== null);\n console.warn(\"Unused uniforms were provided: \" + unusedUniform.join(\", \"));\n }\n return processed;\n};\n"],"mappings":";;;;;;;AAIO,MAAMA,QAAQ,GAAIC,GAAD,IACtBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,QADhC;;;;AAaP,MAAMC,QAAQ,GAAIF,GAAD,IACf;AACA;AACCA,GAAD,CAAaG,CAAb,KAAmBC,SAAnB,IAAiCJ,GAAD,CAAaK,CAAb,KAAmBD,SAHrD;;AAKA,MAAME,YAAY,GAAIC,KAAD,IAAqD;EACxE,IAAIL,QAAQ,CAACK,KAAD,CAAZ,EAAqB;IACnB,OAAO,CAACA,KAAK,CAACJ,CAAP,EAAUI,KAAK,CAACF,CAAhB,CAAP;EACD;;EACD,OAAOE,KAAP;AACD,CALD;;AAOO,MAAMC,eAAe,GAAG,CAC7BC,MAD6B,EAE7BC,QAF6B,EAG7BC,OAH6B,KAI1B;EACH,MAAMC,SAAS,GAAG,IAAIC,KAAJ,CAAUJ,MAAM,CAACK,eAAP,EAAV,EACfC,IADe,CACV,CADU,EAEfC,OAFe,CAEP,CAACC,CAAD,EAAIC,CAAJ,KAAU;IACjB,MAAMC,IAAI,GAAGV,MAAM,CAACW,cAAP,CAAsBF,CAAtB,CAAb;IACA,MAAMG,QAAQ,GAAGX,QAAQ,CAACS,IAAD,CAAzB;;IACA,IAAIE,QAAQ,KAAKjB,SAAjB,EAA4B;MAC1B,MAAM,IAAIkB,KAAJ,CAAW,kCAAiCH,IAAK,EAAjD,CAAN;IACD;;IACD,MAAMZ,KAAK,GACTc,QAAQ,YAAYE,YAApB,GAAmCV,KAAK,CAACW,IAAN,CAAWH,QAAX,CAAnC,GAA0DA,QAD5D;IAEA,MAAMI,MAAM,GAAGZ,KAAK,CAACa,OAAN,CAAcnB,KAAd,IACXA,KAAK,CAACS,OAAN,CAAcV,YAAd,CADW,GAEXA,YAAY,CAACC,KAAD,CAFhB;IAGAI,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAEgB,UAAT,CAAoBR,IAApB,EAA0B,OAAOM,MAAP,KAAkB,QAAlB,GAA6B,CAACA,MAAD,CAA7B,GAAwCA,MAAlE;IACA,OAAOA,MAAP;EACD,CAfe,CAAlB;EAgBA,MAAMG,KAAK,GAAGC,MAAM,CAACC,IAAP,CAAYpB,QAAZ,CAAd;;EACA,IAAIkB,KAAK,CAACG,MAAN,GAAetB,MAAM,CAACK,eAAP,EAAnB,EAA6C;IAC3C,MAAMkB,YAAY,GAAG,IAAInB,KAAJ,CAAUJ,MAAM,CAACK,eAAP,EAAV,EAClBC,IADkB,CACb,CADa,EAElBkB,GAFkB,CAEd,CAAChB,CAAD,EAAIC,CAAJ,KAAUT,MAAM,CAACW,cAAP,CAAsBF,CAAtB,CAFI,CAArB;IAGA,MAAMgB,aAAa,GAAGN,KAAK,CACxBK,GADmB,CACdd,IAAD,IAAU;MACb,IAAIa,YAAY,CAACG,OAAb,CAAqBhB,IAArB,MAA+B,CAAC,CAApC,EAAuC;QACrC,OAAOA,IAAP;MACD;;MACD,OAAO,IAAP;IACD,CANmB,EAOnBiB,MAPmB,CAOXC,CAAD,IAAOA,CAAC,KAAK,IAPD,CAAtB;IAQAC,OAAO,CAACC,IAAR,CAAa,oCAAoCL,aAAa,CAACM,IAAd,CAAmB,IAAnB,CAAjD;EACD;;EACD,OAAO5B,SAAP;AACD,CArCM"}
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+ {"version":3,"names":["isShader","obj","__typename__","isVector","x","undefined","y","processValue","values","value","push","Array","isArray","forEach","v","Float32Array","processUniforms","source","uniforms","builder","result","uniformsCount","getUniformCount","i","name","getUniformName","Error","uniformValue","setUniform"],"sources":["Shader.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { Vector } from \"../Point\";\nimport type { SkRuntimeEffect, SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\n\nexport const isShader = (obj: SkJSIInstance<string> | null): obj is SkShader =>\n obj !== null && obj.__typename__ === \"Shader\";\n\nexport type SkShader = SkJSIInstance<\"Shader\">;\n\nexport type Uniform = number | Vector | Float32Array | Uniform[];\n\nexport interface Uniforms {\n [name: string]: Uniform;\n}\n\nconst isVector = (obj: unknown): obj is Vector =>\n // We have an issue to check property existence on JSI backed instances\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (obj as any).x !== undefined && (obj as any).y !== undefined;\n\nconst processValue = (values: number[], value: Uniform) => {\n if (typeof value === \"number\") {\n values.push(value);\n } else if (Array.isArray(value)) {\n value.forEach((v) => processValue(values, v));\n } else if (isVector(value)) {\n values.push(value.x, value.y);\n } else if (value instanceof Float32Array) {\n values.push(...value);\n }\n};\n\nexport const processUniforms = (\n source: SkRuntimeEffect,\n uniforms: Uniforms,\n builder?: SkRuntimeShaderBuilder\n) => {\n const result: number[] = [];\n const uniformsCount = source.getUniformCount();\n for (let i = 0; i < uniformsCount; i++) {\n const name = source.getUniformName(i);\n const value = uniforms[name];\n if (!value === undefined) {\n throw new Error(\n // eslint-disable-next-line max-len\n `The runtime effect has the uniform value \"${name}\" declared, but it is missing from the uniforms property of the Runtime effect.`\n );\n }\n if (builder === undefined) {\n processValue(result, value);\n } else {\n const uniformValue: number[] = [];\n processValue(uniformValue, value);\n builder.setUniform(name, uniformValue);\n result.push(...uniformValue);\n }\n }\n return result;\n};\n"],"mappings":";;;;;;;AAIO,MAAMA,QAAQ,GAAIC,GAAD,IACtBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,QADhC;;;;AAWP,MAAMC,QAAQ,GAAIF,GAAD,IACf;AACA;AACCA,GAAD,CAAaG,CAAb,KAAmBC,SAAnB,IAAiCJ,GAAD,CAAaK,CAAb,KAAmBD,SAHrD;;AAKA,MAAME,YAAY,GAAG,CAACC,MAAD,EAAmBC,KAAnB,KAAsC;EACzD,IAAI,OAAOA,KAAP,KAAiB,QAArB,EAA+B;IAC7BD,MAAM,CAACE,IAAP,CAAYD,KAAZ;EACD,CAFD,MAEO,IAAIE,KAAK,CAACC,OAAN,CAAcH,KAAd,CAAJ,EAA0B;IAC/BA,KAAK,CAACI,OAAN,CAAeC,CAAD,IAAOP,YAAY,CAACC,MAAD,EAASM,CAAT,CAAjC;EACD,CAFM,MAEA,IAAIX,QAAQ,CAACM,KAAD,CAAZ,EAAqB;IAC1BD,MAAM,CAACE,IAAP,CAAYD,KAAK,CAACL,CAAlB,EAAqBK,KAAK,CAACH,CAA3B;EACD,CAFM,MAEA,IAAIG,KAAK,YAAYM,YAArB,EAAmC;IACxCP,MAAM,CAACE,IAAP,CAAY,GAAGD,KAAf;EACD;AACF,CAVD;;AAYO,MAAMO,eAAe,GAAG,CAC7BC,MAD6B,EAE7BC,QAF6B,EAG7BC,OAH6B,KAI1B;EACH,MAAMC,MAAgB,GAAG,EAAzB;EACA,MAAMC,aAAa,GAAGJ,MAAM,CAACK,eAAP,EAAtB;;EACA,KAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGF,aAApB,EAAmCE,CAAC,EAApC,EAAwC;IACtC,MAAMC,IAAI,GAAGP,MAAM,CAACQ,cAAP,CAAsBF,CAAtB,CAAb;IACA,MAAMd,KAAK,GAAGS,QAAQ,CAACM,IAAD,CAAtB;;IACA,IAAI,CAACf,KAAD,KAAWJ,SAAf,EAA0B;MACxB,MAAM,IAAIqB,KAAJ,EACJ;MACC,6CAA4CF,IAAK,iFAF9C,CAAN;IAID;;IACD,IAAIL,OAAO,KAAKd,SAAhB,EAA2B;MACzBE,YAAY,CAACa,MAAD,EAASX,KAAT,CAAZ;IACD,CAFD,MAEO;MACL,MAAMkB,YAAsB,GAAG,EAA/B;MACApB,YAAY,CAACoB,YAAD,EAAelB,KAAf,CAAZ;MACAU,OAAO,CAACS,UAAR,CAAmBJ,IAAnB,EAAyBG,YAAzB;MACAP,MAAM,CAACV,IAAP,CAAY,GAAGiB,YAAf;IACD;EACF;;EACD,OAAOP,MAAP;AACD,CA1BM"}
@@ -17,7 +17,7 @@ const deflate = function (Skia, box, dx, dy) {
17
17
 
18
18
  export class BoxShadowNode extends JsiDeclarationNode {
19
19
  constructor(ctx, props) {
20
- super(ctx, DeclarationType.Unknown, NodeType.Box, props);
20
+ super(ctx, DeclarationType.Unknown, NodeType.BoxShadow, props);
21
21
  }
22
22
 
23
23
  materialize() {
@@ -1 +1 @@
1
- {"version":3,"names":["BlurStyle","ClipOp","isRRect","DeclarationType","NodeType","JsiDeclarationNode","JsiRenderNode","inflate","Skia","box","dx","dy","tx","ty","RRectXY","XYWHRect","rect","x","y","width","height","rx","ry","deflate","BoxShadowNode","constructor","ctx","props","Unknown","Box","materialize","BoxNode","renderNode","canvas","paint","defaultBox","opacity","getAlphaf","shadows","_children","map","node","filter","n","shadow","inner","color","blur","spread","lPaint","Paint","setColor","Color","setAlphaf","setMaskFilter","MaskFilter","MakeBlur","Normal","drawRRect","delta","Point","Math","abs","save","clipRRect","Intersect","outer","drawDRRect","restore"],"sources":["Box.ts"],"sourcesContent":["import type { SkRRect, Skia } from \"../../../skia/types\";\nimport { BlurStyle, ClipOp, isRRect } from \"../../../skia/types\";\nimport type { DrawingContext } from \"../../types\";\nimport { DeclarationType, NodeType } from \"../../types\";\nimport type { BoxShadowProps, BoxProps } from \"../../types/Drawings\";\nimport type { NodeContext } from \"../Node\";\nimport { JsiDeclarationNode } from \"../Node\";\nimport { JsiRenderNode } from \"../RenderNode\";\n\nconst inflate = (\n Skia: Skia,\n box: SkRRect,\n dx: number,\n dy: number,\n tx = 0,\n ty = 0\n) =>\n Skia.RRectXY(\n Skia.XYWHRect(\n box.rect.x - dx + tx,\n box.rect.y - dy + ty,\n box.rect.width + 2 * dx,\n box.rect.height + 2 * dy\n ),\n box.rx + dx,\n box.ry + dy\n );\n\nconst deflate = (\n Skia: Skia,\n box: SkRRect,\n dx: number,\n dy: number,\n tx = 0,\n ty = 0\n) => inflate(Skia, box, -dx, -dy, tx, ty);\n\nexport class BoxShadowNode extends JsiDeclarationNode<\n BoxShadowProps,\n BoxShadowProps\n> {\n constructor(ctx: NodeContext, props: BoxShadowProps) {\n super(ctx, DeclarationType.Unknown, NodeType.Box, props);\n }\n\n materialize() {\n return this.props;\n }\n}\n\nexport class BoxNode extends JsiRenderNode<BoxProps> {\n constructor(ctx: NodeContext, props: BoxProps) {\n super(ctx, NodeType.Box, props);\n }\n\n renderNode({ canvas, paint }: DrawingContext) {\n const { box: defaultBox } = this.props;\n const opacity = paint.getAlphaf();\n const box = isRRect(defaultBox)\n ? defaultBox\n : this.Skia.RRectXY(defaultBox, 0, 0);\n const shadows = this._children\n .map((node) => {\n if (node instanceof BoxShadowNode) {\n return node.materialize();\n }\n return null;\n })\n .filter((n): n is BoxShadowProps => n !== null);\n shadows\n .filter((shadow) => !shadow.inner)\n .map((shadow) => {\n const { color = \"black\", blur, spread = 0, dx = 0, dy = 0 } = shadow;\n const lPaint = this.Skia.Paint();\n lPaint.setColor(this.Skia.Color(color));\n lPaint.setAlphaf(paint.getAlphaf() * opacity);\n lPaint.setMaskFilter(\n this.Skia.MaskFilter.MakeBlur(BlurStyle.Normal, blur, true)\n );\n canvas.drawRRect(\n inflate(this.Skia, box, spread, spread, dx, dy),\n lPaint\n );\n });\n\n canvas.drawRRect(box, paint);\n\n shadows\n .filter((shadow) => shadow.inner)\n .map((shadow) => {\n const { color = \"black\", blur, spread = 0, dx = 0, dy = 0 } = shadow;\n const delta = this.Skia.Point(10 + Math.abs(dx), 10 + Math.abs(dy));\n canvas.save();\n canvas.clipRRect(box, ClipOp.Intersect, false);\n const lPaint = this.Skia.Paint();\n lPaint.setColor(this.Skia.Color(color));\n lPaint.setAlphaf(paint.getAlphaf() * opacity);\n\n lPaint.setMaskFilter(\n this.Skia.MaskFilter.MakeBlur(BlurStyle.Normal, blur, true)\n );\n const inner = deflate(this.Skia, box, spread, spread, dx, dy);\n const outer = inflate(this.Skia, box, delta.x, delta.y);\n canvas.drawDRRect(outer, inner, lPaint);\n canvas.restore();\n });\n }\n}\n"],"mappings":"AACA,SAASA,SAAT,EAAoBC,MAApB,EAA4BC,OAA5B,QAA2C,qBAA3C;AAEA,SAASC,eAAT,EAA0BC,QAA1B,QAA0C,aAA1C;AAGA,SAASC,kBAAT,QAAmC,SAAnC;AACA,SAASC,aAAT,QAA8B,eAA9B;;AAEA,MAAMC,OAAO,GAAG,UACdC,IADc,EAEdC,GAFc,EAGdC,EAHc,EAIdC,EAJc;EAAA,IAKdC,EALc,uEAKT,CALS;EAAA,IAMdC,EANc,uEAMT,CANS;EAAA,OAQdL,IAAI,CAACM,OAAL,CACEN,IAAI,CAACO,QAAL,CACEN,GAAG,CAACO,IAAJ,CAASC,CAAT,GAAaP,EAAb,GAAkBE,EADpB,EAEEH,GAAG,CAACO,IAAJ,CAASE,CAAT,GAAaP,EAAb,GAAkBE,EAFpB,EAGEJ,GAAG,CAACO,IAAJ,CAASG,KAAT,GAAiB,IAAIT,EAHvB,EAIED,GAAG,CAACO,IAAJ,CAASI,MAAT,GAAkB,IAAIT,EAJxB,CADF,EAOEF,GAAG,CAACY,EAAJ,GAASX,EAPX,EAQED,GAAG,CAACa,EAAJ,GAASX,EARX,CARc;AAAA,CAAhB;;AAmBA,MAAMY,OAAO,GAAG,UACdf,IADc,EAEdC,GAFc,EAGdC,EAHc,EAIdC,EAJc;EAAA,IAKdC,EALc,uEAKT,CALS;EAAA,IAMdC,EANc,uEAMT,CANS;EAAA,OAOXN,OAAO,CAACC,IAAD,EAAOC,GAAP,EAAY,CAACC,EAAb,EAAiB,CAACC,EAAlB,EAAsBC,EAAtB,EAA0BC,EAA1B,CAPI;AAAA,CAAhB;;AASA,OAAO,MAAMW,aAAN,SAA4BnB,kBAA5B,CAGL;EACAoB,WAAW,CAACC,GAAD,EAAmBC,KAAnB,EAA0C;IACnD,MAAMD,GAAN,EAAWvB,eAAe,CAACyB,OAA3B,EAAoCxB,QAAQ,CAACyB,GAA7C,EAAkDF,KAAlD;EACD;;EAEDG,WAAW,GAAG;IACZ,OAAO,KAAKH,KAAZ;EACD;;AAPD;AAUF,OAAO,MAAMI,OAAN,SAAsBzB,aAAtB,CAA8C;EACnDmB,WAAW,CAACC,GAAD,EAAmBC,KAAnB,EAAoC;IAC7C,MAAMD,GAAN,EAAWtB,QAAQ,CAACyB,GAApB,EAAyBF,KAAzB;EACD;;EAEDK,UAAU,OAAoC;IAAA,IAAnC;MAAEC,MAAF;MAAUC;IAAV,CAAmC;IAC5C,MAAM;MAAEzB,GAAG,EAAE0B;IAAP,IAAsB,KAAKR,KAAjC;IACA,MAAMS,OAAO,GAAGF,KAAK,CAACG,SAAN,EAAhB;IACA,MAAM5B,GAAG,GAAGP,OAAO,CAACiC,UAAD,CAAP,GACRA,UADQ,GAER,KAAK3B,IAAL,CAAUM,OAAV,CAAkBqB,UAAlB,EAA8B,CAA9B,EAAiC,CAAjC,CAFJ;;IAGA,MAAMG,OAAO,GAAG,KAAKC,SAAL,CACbC,GADa,CACRC,IAAD,IAAU;MACb,IAAIA,IAAI,YAAYjB,aAApB,EAAmC;QACjC,OAAOiB,IAAI,CAACX,WAAL,EAAP;MACD;;MACD,OAAO,IAAP;IACD,CANa,EAObY,MAPa,CAOLC,CAAD,IAA4BA,CAAC,KAAK,IAP5B,CAAhB;;IAQAL,OAAO,CACJI,MADH,CACWE,MAAD,IAAY,CAACA,MAAM,CAACC,KAD9B,EAEGL,GAFH,CAEQI,MAAD,IAAY;MACf,MAAM;QAAEE,KAAK,GAAG,OAAV;QAAmBC,IAAnB;QAAyBC,MAAM,GAAG,CAAlC;QAAqCtC,EAAE,GAAG,CAA1C;QAA6CC,EAAE,GAAG;MAAlD,IAAwDiC,MAA9D;MACA,MAAMK,MAAM,GAAG,KAAKzC,IAAL,CAAU0C,KAAV,EAAf;MACAD,MAAM,CAACE,QAAP,CAAgB,KAAK3C,IAAL,CAAU4C,KAAV,CAAgBN,KAAhB,CAAhB;MACAG,MAAM,CAACI,SAAP,CAAiBnB,KAAK,CAACG,SAAN,KAAoBD,OAArC;MACAa,MAAM,CAACK,aAAP,CACE,KAAK9C,IAAL,CAAU+C,UAAV,CAAqBC,QAArB,CAA8BxD,SAAS,CAACyD,MAAxC,EAAgDV,IAAhD,EAAsD,IAAtD,CADF;MAGAd,MAAM,CAACyB,SAAP,CACEnD,OAAO,CAAC,KAAKC,IAAN,EAAYC,GAAZ,EAAiBuC,MAAjB,EAAyBA,MAAzB,EAAiCtC,EAAjC,EAAqCC,EAArC,CADT,EAEEsC,MAFF;IAID,CAdH;IAgBAhB,MAAM,CAACyB,SAAP,CAAiBjD,GAAjB,EAAsByB,KAAtB;IAEAI,OAAO,CACJI,MADH,CACWE,MAAD,IAAYA,MAAM,CAACC,KAD7B,EAEGL,GAFH,CAEQI,MAAD,IAAY;MACf,MAAM;QAAEE,KAAK,GAAG,OAAV;QAAmBC,IAAnB;QAAyBC,MAAM,GAAG,CAAlC;QAAqCtC,EAAE,GAAG,CAA1C;QAA6CC,EAAE,GAAG;MAAlD,IAAwDiC,MAA9D;MACA,MAAMe,KAAK,GAAG,KAAKnD,IAAL,CAAUoD,KAAV,CAAgB,KAAKC,IAAI,CAACC,GAAL,CAASpD,EAAT,CAArB,EAAmC,KAAKmD,IAAI,CAACC,GAAL,CAASnD,EAAT,CAAxC,CAAd;MACAsB,MAAM,CAAC8B,IAAP;MACA9B,MAAM,CAAC+B,SAAP,CAAiBvD,GAAjB,EAAsBR,MAAM,CAACgE,SAA7B,EAAwC,KAAxC;MACA,MAAMhB,MAAM,GAAG,KAAKzC,IAAL,CAAU0C,KAAV,EAAf;MACAD,MAAM,CAACE,QAAP,CAAgB,KAAK3C,IAAL,CAAU4C,KAAV,CAAgBN,KAAhB,CAAhB;MACAG,MAAM,CAACI,SAAP,CAAiBnB,KAAK,CAACG,SAAN,KAAoBD,OAArC;MAEAa,MAAM,CAACK,aAAP,CACE,KAAK9C,IAAL,CAAU+C,UAAV,CAAqBC,QAArB,CAA8BxD,SAAS,CAACyD,MAAxC,EAAgDV,IAAhD,EAAsD,IAAtD,CADF;MAGA,MAAMF,KAAK,GAAGtB,OAAO,CAAC,KAAKf,IAAN,EAAYC,GAAZ,EAAiBuC,MAAjB,EAAyBA,MAAzB,EAAiCtC,EAAjC,EAAqCC,EAArC,CAArB;MACA,MAAMuD,KAAK,GAAG3D,OAAO,CAAC,KAAKC,IAAN,EAAYC,GAAZ,EAAiBkD,KAAK,CAAC1C,CAAvB,EAA0B0C,KAAK,CAACzC,CAAhC,CAArB;MACAe,MAAM,CAACkC,UAAP,CAAkBD,KAAlB,EAAyBrB,KAAzB,EAAgCI,MAAhC;MACAhB,MAAM,CAACmC,OAAP;IACD,CAlBH;EAmBD;;AAxDkD"}
1
+ {"version":3,"names":["BlurStyle","ClipOp","isRRect","DeclarationType","NodeType","JsiDeclarationNode","JsiRenderNode","inflate","Skia","box","dx","dy","tx","ty","RRectXY","XYWHRect","rect","x","y","width","height","rx","ry","deflate","BoxShadowNode","constructor","ctx","props","Unknown","BoxShadow","materialize","BoxNode","Box","renderNode","canvas","paint","defaultBox","opacity","getAlphaf","shadows","_children","map","node","filter","n","shadow","inner","color","blur","spread","lPaint","Paint","setColor","Color","setAlphaf","setMaskFilter","MaskFilter","MakeBlur","Normal","drawRRect","delta","Point","Math","abs","save","clipRRect","Intersect","outer","drawDRRect","restore"],"sources":["Box.ts"],"sourcesContent":["import type { SkRRect, Skia } from \"../../../skia/types\";\nimport { BlurStyle, ClipOp, isRRect } from \"../../../skia/types\";\nimport type { DrawingContext } from \"../../types\";\nimport { DeclarationType, NodeType } from \"../../types\";\nimport type { BoxShadowProps, BoxProps } from \"../../types/Drawings\";\nimport type { NodeContext } from \"../Node\";\nimport { JsiDeclarationNode } from \"../Node\";\nimport { JsiRenderNode } from \"../RenderNode\";\n\nconst inflate = (\n Skia: Skia,\n box: SkRRect,\n dx: number,\n dy: number,\n tx = 0,\n ty = 0\n) =>\n Skia.RRectXY(\n Skia.XYWHRect(\n box.rect.x - dx + tx,\n box.rect.y - dy + ty,\n box.rect.width + 2 * dx,\n box.rect.height + 2 * dy\n ),\n box.rx + dx,\n box.ry + dy\n );\n\nconst deflate = (\n Skia: Skia,\n box: SkRRect,\n dx: number,\n dy: number,\n tx = 0,\n ty = 0\n) => inflate(Skia, box, -dx, -dy, tx, ty);\n\nexport class BoxShadowNode extends JsiDeclarationNode<\n BoxShadowProps,\n BoxShadowProps\n> {\n constructor(ctx: NodeContext, props: BoxShadowProps) {\n super(ctx, DeclarationType.Unknown, NodeType.BoxShadow, props);\n }\n\n materialize() {\n return this.props;\n }\n}\n\nexport class BoxNode extends JsiRenderNode<BoxProps> {\n constructor(ctx: NodeContext, props: BoxProps) {\n super(ctx, NodeType.Box, props);\n }\n\n renderNode({ canvas, paint }: DrawingContext) {\n const { box: defaultBox } = this.props;\n const opacity = paint.getAlphaf();\n const box = isRRect(defaultBox)\n ? defaultBox\n : this.Skia.RRectXY(defaultBox, 0, 0);\n const shadows = this._children\n .map((node) => {\n if (node instanceof BoxShadowNode) {\n return node.materialize();\n }\n return null;\n })\n .filter((n): n is BoxShadowProps => n !== null);\n shadows\n .filter((shadow) => !shadow.inner)\n .map((shadow) => {\n const { color = \"black\", blur, spread = 0, dx = 0, dy = 0 } = shadow;\n const lPaint = this.Skia.Paint();\n lPaint.setColor(this.Skia.Color(color));\n lPaint.setAlphaf(paint.getAlphaf() * opacity);\n lPaint.setMaskFilter(\n this.Skia.MaskFilter.MakeBlur(BlurStyle.Normal, blur, true)\n );\n canvas.drawRRect(\n inflate(this.Skia, box, spread, spread, dx, dy),\n lPaint\n );\n });\n\n canvas.drawRRect(box, paint);\n\n shadows\n .filter((shadow) => shadow.inner)\n .map((shadow) => {\n const { color = \"black\", blur, spread = 0, dx = 0, dy = 0 } = shadow;\n const delta = this.Skia.Point(10 + Math.abs(dx), 10 + Math.abs(dy));\n canvas.save();\n canvas.clipRRect(box, ClipOp.Intersect, false);\n const lPaint = this.Skia.Paint();\n lPaint.setColor(this.Skia.Color(color));\n lPaint.setAlphaf(paint.getAlphaf() * opacity);\n\n lPaint.setMaskFilter(\n this.Skia.MaskFilter.MakeBlur(BlurStyle.Normal, blur, true)\n );\n const inner = deflate(this.Skia, box, spread, spread, dx, dy);\n const outer = inflate(this.Skia, box, delta.x, delta.y);\n canvas.drawDRRect(outer, inner, lPaint);\n canvas.restore();\n });\n }\n}\n"],"mappings":"AACA,SAASA,SAAT,EAAoBC,MAApB,EAA4BC,OAA5B,QAA2C,qBAA3C;AAEA,SAASC,eAAT,EAA0BC,QAA1B,QAA0C,aAA1C;AAGA,SAASC,kBAAT,QAAmC,SAAnC;AACA,SAASC,aAAT,QAA8B,eAA9B;;AAEA,MAAMC,OAAO,GAAG,UACdC,IADc,EAEdC,GAFc,EAGdC,EAHc,EAIdC,EAJc;EAAA,IAKdC,EALc,uEAKT,CALS;EAAA,IAMdC,EANc,uEAMT,CANS;EAAA,OAQdL,IAAI,CAACM,OAAL,CACEN,IAAI,CAACO,QAAL,CACEN,GAAG,CAACO,IAAJ,CAASC,CAAT,GAAaP,EAAb,GAAkBE,EADpB,EAEEH,GAAG,CAACO,IAAJ,CAASE,CAAT,GAAaP,EAAb,GAAkBE,EAFpB,EAGEJ,GAAG,CAACO,IAAJ,CAASG,KAAT,GAAiB,IAAIT,EAHvB,EAIED,GAAG,CAACO,IAAJ,CAASI,MAAT,GAAkB,IAAIT,EAJxB,CADF,EAOEF,GAAG,CAACY,EAAJ,GAASX,EAPX,EAQED,GAAG,CAACa,EAAJ,GAASX,EARX,CARc;AAAA,CAAhB;;AAmBA,MAAMY,OAAO,GAAG,UACdf,IADc,EAEdC,GAFc,EAGdC,EAHc,EAIdC,EAJc;EAAA,IAKdC,EALc,uEAKT,CALS;EAAA,IAMdC,EANc,uEAMT,CANS;EAAA,OAOXN,OAAO,CAACC,IAAD,EAAOC,GAAP,EAAY,CAACC,EAAb,EAAiB,CAACC,EAAlB,EAAsBC,EAAtB,EAA0BC,EAA1B,CAPI;AAAA,CAAhB;;AASA,OAAO,MAAMW,aAAN,SAA4BnB,kBAA5B,CAGL;EACAoB,WAAW,CAACC,GAAD,EAAmBC,KAAnB,EAA0C;IACnD,MAAMD,GAAN,EAAWvB,eAAe,CAACyB,OAA3B,EAAoCxB,QAAQ,CAACyB,SAA7C,EAAwDF,KAAxD;EACD;;EAEDG,WAAW,GAAG;IACZ,OAAO,KAAKH,KAAZ;EACD;;AAPD;AAUF,OAAO,MAAMI,OAAN,SAAsBzB,aAAtB,CAA8C;EACnDmB,WAAW,CAACC,GAAD,EAAmBC,KAAnB,EAAoC;IAC7C,MAAMD,GAAN,EAAWtB,QAAQ,CAAC4B,GAApB,EAAyBL,KAAzB;EACD;;EAEDM,UAAU,OAAoC;IAAA,IAAnC;MAAEC,MAAF;MAAUC;IAAV,CAAmC;IAC5C,MAAM;MAAE1B,GAAG,EAAE2B;IAAP,IAAsB,KAAKT,KAAjC;IACA,MAAMU,OAAO,GAAGF,KAAK,CAACG,SAAN,EAAhB;IACA,MAAM7B,GAAG,GAAGP,OAAO,CAACkC,UAAD,CAAP,GACRA,UADQ,GAER,KAAK5B,IAAL,CAAUM,OAAV,CAAkBsB,UAAlB,EAA8B,CAA9B,EAAiC,CAAjC,CAFJ;;IAGA,MAAMG,OAAO,GAAG,KAAKC,SAAL,CACbC,GADa,CACRC,IAAD,IAAU;MACb,IAAIA,IAAI,YAAYlB,aAApB,EAAmC;QACjC,OAAOkB,IAAI,CAACZ,WAAL,EAAP;MACD;;MACD,OAAO,IAAP;IACD,CANa,EAOba,MAPa,CAOLC,CAAD,IAA4BA,CAAC,KAAK,IAP5B,CAAhB;;IAQAL,OAAO,CACJI,MADH,CACWE,MAAD,IAAY,CAACA,MAAM,CAACC,KAD9B,EAEGL,GAFH,CAEQI,MAAD,IAAY;MACf,MAAM;QAAEE,KAAK,GAAG,OAAV;QAAmBC,IAAnB;QAAyBC,MAAM,GAAG,CAAlC;QAAqCvC,EAAE,GAAG,CAA1C;QAA6CC,EAAE,GAAG;MAAlD,IAAwDkC,MAA9D;MACA,MAAMK,MAAM,GAAG,KAAK1C,IAAL,CAAU2C,KAAV,EAAf;MACAD,MAAM,CAACE,QAAP,CAAgB,KAAK5C,IAAL,CAAU6C,KAAV,CAAgBN,KAAhB,CAAhB;MACAG,MAAM,CAACI,SAAP,CAAiBnB,KAAK,CAACG,SAAN,KAAoBD,OAArC;MACAa,MAAM,CAACK,aAAP,CACE,KAAK/C,IAAL,CAAUgD,UAAV,CAAqBC,QAArB,CAA8BzD,SAAS,CAAC0D,MAAxC,EAAgDV,IAAhD,EAAsD,IAAtD,CADF;MAGAd,MAAM,CAACyB,SAAP,CACEpD,OAAO,CAAC,KAAKC,IAAN,EAAYC,GAAZ,EAAiBwC,MAAjB,EAAyBA,MAAzB,EAAiCvC,EAAjC,EAAqCC,EAArC,CADT,EAEEuC,MAFF;IAID,CAdH;IAgBAhB,MAAM,CAACyB,SAAP,CAAiBlD,GAAjB,EAAsB0B,KAAtB;IAEAI,OAAO,CACJI,MADH,CACWE,MAAD,IAAYA,MAAM,CAACC,KAD7B,EAEGL,GAFH,CAEQI,MAAD,IAAY;MACf,MAAM;QAAEE,KAAK,GAAG,OAAV;QAAmBC,IAAnB;QAAyBC,MAAM,GAAG,CAAlC;QAAqCvC,EAAE,GAAG,CAA1C;QAA6CC,EAAE,GAAG;MAAlD,IAAwDkC,MAA9D;MACA,MAAMe,KAAK,GAAG,KAAKpD,IAAL,CAAUqD,KAAV,CAAgB,KAAKC,IAAI,CAACC,GAAL,CAASrD,EAAT,CAArB,EAAmC,KAAKoD,IAAI,CAACC,GAAL,CAASpD,EAAT,CAAxC,CAAd;MACAuB,MAAM,CAAC8B,IAAP;MACA9B,MAAM,CAAC+B,SAAP,CAAiBxD,GAAjB,EAAsBR,MAAM,CAACiE,SAA7B,EAAwC,KAAxC;MACA,MAAMhB,MAAM,GAAG,KAAK1C,IAAL,CAAU2C,KAAV,EAAf;MACAD,MAAM,CAACE,QAAP,CAAgB,KAAK5C,IAAL,CAAU6C,KAAV,CAAgBN,KAAhB,CAAhB;MACAG,MAAM,CAACI,SAAP,CAAiBnB,KAAK,CAACG,SAAN,KAAoBD,OAArC;MAEAa,MAAM,CAACK,aAAP,CACE,KAAK/C,IAAL,CAAUgD,UAAV,CAAqBC,QAArB,CAA8BzD,SAAS,CAAC0D,MAAxC,EAAgDV,IAAhD,EAAsD,IAAtD,CADF;MAGA,MAAMF,KAAK,GAAGvB,OAAO,CAAC,KAAKf,IAAN,EAAYC,GAAZ,EAAiBwC,MAAjB,EAAyBA,MAAzB,EAAiCvC,EAAjC,EAAqCC,EAArC,CAArB;MACA,MAAMwD,KAAK,GAAG5D,OAAO,CAAC,KAAKC,IAAN,EAAYC,GAAZ,EAAiBmD,KAAK,CAAC3C,CAAvB,EAA0B2C,KAAK,CAAC1C,CAAhC,CAArB;MACAgB,MAAM,CAACkC,UAAP,CAAkBD,KAAlB,EAAyBrB,KAAzB,EAAgCI,MAAhC;MACAhB,MAAM,CAACmC,OAAP;IACD,CAlBH;EAmBD;;AAxDkD"}
@@ -99,7 +99,7 @@ export class BlurImageFilterNode extends ImageFilterDeclaration {
99
99
  }
100
100
  export class DropShadowImageFilterNode extends ImageFilterDeclaration {
101
101
  constructor(ctx, props) {
102
- super(ctx, NodeType.BlurImageFilter, props);
102
+ super(ctx, NodeType.DropShadowImageFilter, props);
103
103
  }
104
104
 
105
105
  materialize() {
@@ -1 +1 @@
1
- {"version":3,"names":["BlendMode","ColorChannel","processUniforms","TileMode","DeclarationType","NodeType","processRadius","enumKey","JsiDeclarationNode","Black","Float32Array","of","MakeInnerShadow","Skia","shadowOnly","dx","dy","sigmaX","sigmaY","color","input","sourceGraphic","ImageFilter","MakeColorFilter","ColorFilter","MakeBlend","Dst","sourceAlpha","SrcIn","f1","SrcOut","f2","MakeOffset","f3","MakeBlur","Decal","f4","MakeCompose","SrcOver","ImageFilterDeclaration","constructor","ctx","type","props","getOptionalChildInstance","index","child","_children","getMandatoryChildInstance","isImageFilter","materialize","isShader","MakeShader","declarationType","Error","OffsetImageFilterNode","OffsetImageFilter","x","y","DisplacementMapImageFilterNode","DisplacementMapImageFilter","channelX","channelY","scale","MakeDisplacementMap","BlurImageFilterNode","BlurImageFilter","mode","blur","sigma","DropShadowImageFilterNode","cl","inner","Color","factory","bind","MakeDropShadowOnly","MakeDropShadow","MorphologyOperator","MorphologyImageFilterNode","MorphologyImageFilter","operator","r","radius","Erode","MakeErode","MakeDilate","BlendImageFilterNode","BlendImageFilter","a","b","RuntimeShaderImageFilterNode","RuntimeShaderImageFilter","source","uniforms","rtb","RuntimeShaderBuilder","MakeRuntimeShader"],"sources":["ImageFilters.ts"],"sourcesContent":["import type { SkImageFilter, SkColor, Skia } from \"../../../skia/types\";\nimport {\n BlendMode,\n ColorChannel,\n processUniforms,\n TileMode,\n} from \"../../../skia/types\";\nimport type {\n BlendImageFilterProps,\n BlurImageFilterProps,\n DisplacementMapImageFilterProps,\n DropShadowImageFilterProps,\n MorphologyImageFilterProps,\n OffsetImageFilterProps,\n RuntimeShaderImageFilterProps,\n} from \"../../types\";\nimport { DeclarationType, NodeType } from \"../../types\";\nimport { processRadius, enumKey } from \"../datatypes\";\nimport type { NodeContext } from \"../Node\";\nimport { JsiDeclarationNode } from \"../Node\";\n\nconst Black = Float32Array.of(0, 0, 0, 1);\n\nconst MakeInnerShadow = (\n Skia: Skia,\n shadowOnly: boolean | undefined,\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null\n) => {\n const sourceGraphic = Skia.ImageFilter.MakeColorFilter(\n Skia.ColorFilter.MakeBlend(Black, BlendMode.Dst),\n null\n );\n const sourceAlpha = Skia.ImageFilter.MakeColorFilter(\n Skia.ColorFilter.MakeBlend(Black, BlendMode.SrcIn),\n null\n );\n const f1 = Skia.ImageFilter.MakeColorFilter(\n Skia.ColorFilter.MakeBlend(color, BlendMode.SrcOut),\n null\n );\n const f2 = Skia.ImageFilter.MakeOffset(dx, dy, f1);\n const f3 = Skia.ImageFilter.MakeBlur(sigmaX, sigmaY, TileMode.Decal, f2);\n const f4 = Skia.ImageFilter.MakeBlend(BlendMode.SrcIn, sourceAlpha, f3);\n if (shadowOnly) {\n return f4;\n }\n return Skia.ImageFilter.MakeCompose(\n input,\n Skia.ImageFilter.MakeBlend(BlendMode.SrcOver, sourceGraphic, f4)\n );\n};\n\nexport abstract class ImageFilterDeclaration<\n P,\n Nullable extends null | never = never\n> extends JsiDeclarationNode<P, SkImageFilter, Nullable> {\n constructor(ctx: NodeContext, type: NodeType, props: P) {\n super(ctx, DeclarationType.ImageFilter, type, props);\n }\n\n getOptionalChildInstance(index: number) {\n const child = this._children[index];\n if (!child) {\n return null;\n }\n return this.getMandatoryChildInstance(index);\n }\n\n getMandatoryChildInstance(index: number) {\n const child = this._children[index];\n if (child instanceof JsiDeclarationNode) {\n if (child.isImageFilter()) {\n return child.materialize();\n } else if (child.isShader()) {\n return this.Skia.ImageFilter.MakeShader(child.materialize(), null);\n } else if (child.declarationType === DeclarationType.ColorFilter) {\n return this.Skia.ImageFilter.MakeColorFilter(child.materialize(), null);\n } else {\n throw new Error(`Found invalid child ${child.type} in ${this.type}`);\n }\n } else {\n throw new Error(`Found invalid child ${child.type} in ${this.type}`);\n }\n }\n}\n\nexport class OffsetImageFilterNode extends ImageFilterDeclaration<OffsetImageFilterProps> {\n constructor(ctx: NodeContext, props: OffsetImageFilterProps) {\n super(ctx, NodeType.OffsetImageFilter, props);\n }\n\n materialize() {\n const { x, y } = this.props;\n return this.Skia.ImageFilter.MakeOffset(\n x,\n y,\n this.getOptionalChildInstance(0)\n );\n }\n}\n\nexport class DisplacementMapImageFilterNode extends ImageFilterDeclaration<DisplacementMapImageFilterProps> {\n constructor(ctx: NodeContext, props: DisplacementMapImageFilterProps) {\n super(ctx, NodeType.DisplacementMapImageFilter, props);\n }\n\n materialize() {\n const { channelX, channelY, scale } = this.props;\n return this.Skia.ImageFilter.MakeDisplacementMap(\n ColorChannel[enumKey(channelX)],\n ColorChannel[enumKey(channelY)],\n scale,\n this.getMandatoryChildInstance(0),\n this.getOptionalChildInstance(1)\n );\n }\n}\n\nexport class BlurImageFilterNode extends ImageFilterDeclaration<BlurImageFilterProps> {\n constructor(ctx: NodeContext, props: BlurImageFilterProps) {\n super(ctx, NodeType.BlurImageFilter, props);\n }\n\n materialize() {\n const { mode, blur } = this.props;\n const sigma = processRadius(this.Skia, blur);\n return this.Skia.ImageFilter.MakeBlur(\n sigma.x,\n sigma.y,\n TileMode[enumKey(mode)],\n this.getOptionalChildInstance(0)\n );\n }\n}\n\nexport class DropShadowImageFilterNode extends ImageFilterDeclaration<DropShadowImageFilterProps> {\n constructor(ctx: NodeContext, props: DropShadowImageFilterProps) {\n super(ctx, NodeType.BlurImageFilter, props);\n }\n\n materialize() {\n const { dx, dy, blur, shadowOnly, color: cl, inner } = this.props;\n const color = this.Skia.Color(cl);\n const input = this.getOptionalChildInstance(0);\n let factory;\n if (inner) {\n factory = MakeInnerShadow.bind(null, this.Skia, shadowOnly);\n } else {\n factory = shadowOnly\n ? this.Skia.ImageFilter.MakeDropShadowOnly.bind(this.Skia.ImageFilter)\n : this.Skia.ImageFilter.MakeDropShadow.bind(this.Skia.ImageFilter);\n }\n return factory(dx, dy, blur, blur, color, input);\n }\n}\n\nexport enum MorphologyOperator {\n Erode,\n Dilate,\n}\n\nexport class MorphologyImageFilterNode extends ImageFilterDeclaration<MorphologyImageFilterProps> {\n constructor(ctx: NodeContext, props: MorphologyImageFilterProps) {\n super(ctx, NodeType.MorphologyImageFilter, props);\n }\n\n materialize() {\n const { operator } = this.props;\n const r = processRadius(this.Skia, this.props.radius);\n const input = this.getOptionalChildInstance(0);\n if (MorphologyOperator[enumKey(operator)] === MorphologyOperator.Erode) {\n return this.Skia.ImageFilter.MakeErode(r.x, r.y, input);\n }\n return this.Skia.ImageFilter.MakeDilate(r.x, r.y, input);\n }\n}\n\nexport class BlendImageFilterNode extends ImageFilterDeclaration<BlendImageFilterProps> {\n constructor(ctx: NodeContext, props: BlendImageFilterProps) {\n super(ctx, NodeType.BlendImageFilter, props);\n }\n\n materialize() {\n const { mode } = this.props;\n const a = this.getMandatoryChildInstance(0);\n const b = this.getMandatoryChildInstance(1);\n return this.Skia.ImageFilter.MakeBlend(mode, a, b);\n }\n}\n\nexport class RuntimeShaderImageFilterNode extends ImageFilterDeclaration<RuntimeShaderImageFilterProps> {\n constructor(ctx: 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{"version":3,"names":["BlendMode","ColorChannel","processUniforms","TileMode","DeclarationType","NodeType","processRadius","enumKey","JsiDeclarationNode","Black","Float32Array","of","MakeInnerShadow","Skia","shadowOnly","dx","dy","sigmaX","sigmaY","color","input","sourceGraphic","ImageFilter","MakeColorFilter","ColorFilter","MakeBlend","Dst","sourceAlpha","SrcIn","f1","SrcOut","f2","MakeOffset","f3","MakeBlur","Decal","f4","MakeCompose","SrcOver","ImageFilterDeclaration","constructor","ctx","type","props","getOptionalChildInstance","index","child","_children","getMandatoryChildInstance","isImageFilter","materialize","isShader","MakeShader","declarationType","Error","OffsetImageFilterNode","OffsetImageFilter","x","y","DisplacementMapImageFilterNode","DisplacementMapImageFilter","channelX","channelY","scale","MakeDisplacementMap","BlurImageFilterNode","BlurImageFilter","mode","blur","sigma","DropShadowImageFilterNode","DropShadowImageFilter","cl","inner","Color","factory","bind","MakeDropShadowOnly","MakeDropShadow","MorphologyOperator","MorphologyImageFilterNode","MorphologyImageFilter","operator","r","radius","Erode","MakeErode","MakeDilate","BlendImageFilterNode","BlendImageFilter","a","b","RuntimeShaderImageFilterNode","RuntimeShaderImageFilter","source","uniforms","rtb","RuntimeShaderBuilder","MakeRuntimeShader"],"sources":["ImageFilters.ts"],"sourcesContent":["import type { SkImageFilter, SkColor, Skia } from \"../../../skia/types\";\nimport {\n BlendMode,\n ColorChannel,\n processUniforms,\n TileMode,\n} from \"../../../skia/types\";\nimport type {\n BlendImageFilterProps,\n BlurImageFilterProps,\n DisplacementMapImageFilterProps,\n DropShadowImageFilterProps,\n MorphologyImageFilterProps,\n OffsetImageFilterProps,\n RuntimeShaderImageFilterProps,\n} from \"../../types\";\nimport { DeclarationType, NodeType } from \"../../types\";\nimport { processRadius, enumKey } from \"../datatypes\";\nimport type { NodeContext } from \"../Node\";\nimport { JsiDeclarationNode } from \"../Node\";\n\nconst Black = Float32Array.of(0, 0, 0, 1);\n\nconst MakeInnerShadow = (\n Skia: Skia,\n shadowOnly: boolean | undefined,\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null\n) => {\n const sourceGraphic = Skia.ImageFilter.MakeColorFilter(\n Skia.ColorFilter.MakeBlend(Black, BlendMode.Dst),\n null\n );\n const sourceAlpha = Skia.ImageFilter.MakeColorFilter(\n Skia.ColorFilter.MakeBlend(Black, BlendMode.SrcIn),\n null\n );\n const f1 = Skia.ImageFilter.MakeColorFilter(\n Skia.ColorFilter.MakeBlend(color, BlendMode.SrcOut),\n null\n );\n const f2 = Skia.ImageFilter.MakeOffset(dx, dy, f1);\n const f3 = Skia.ImageFilter.MakeBlur(sigmaX, sigmaY, TileMode.Decal, f2);\n const f4 = Skia.ImageFilter.MakeBlend(BlendMode.SrcIn, sourceAlpha, f3);\n if (shadowOnly) {\n return f4;\n }\n return Skia.ImageFilter.MakeCompose(\n input,\n Skia.ImageFilter.MakeBlend(BlendMode.SrcOver, sourceGraphic, f4)\n );\n};\n\nexport abstract class ImageFilterDeclaration<\n P,\n Nullable extends null | never = never\n> extends JsiDeclarationNode<P, SkImageFilter, Nullable> {\n constructor(ctx: NodeContext, type: NodeType, props: P) {\n super(ctx, DeclarationType.ImageFilter, type, props);\n }\n\n getOptionalChildInstance(index: number) {\n const child = this._children[index];\n if (!child) {\n return null;\n }\n return this.getMandatoryChildInstance(index);\n }\n\n getMandatoryChildInstance(index: number) {\n const child = this._children[index];\n if (child instanceof JsiDeclarationNode) {\n if (child.isImageFilter()) {\n return child.materialize();\n } else if (child.isShader()) {\n return this.Skia.ImageFilter.MakeShader(child.materialize(), null);\n } else if (child.declarationType === DeclarationType.ColorFilter) {\n return this.Skia.ImageFilter.MakeColorFilter(child.materialize(), null);\n } else {\n throw new Error(`Found invalid child ${child.type} in ${this.type}`);\n }\n } else {\n throw new Error(`Found invalid child ${child.type} in ${this.type}`);\n }\n }\n}\n\nexport class OffsetImageFilterNode extends ImageFilterDeclaration<OffsetImageFilterProps> {\n constructor(ctx: NodeContext, props: OffsetImageFilterProps) {\n super(ctx, NodeType.OffsetImageFilter, props);\n }\n\n materialize() {\n const { x, y } = this.props;\n return this.Skia.ImageFilter.MakeOffset(\n x,\n y,\n this.getOptionalChildInstance(0)\n );\n }\n}\n\nexport class DisplacementMapImageFilterNode extends ImageFilterDeclaration<DisplacementMapImageFilterProps> {\n constructor(ctx: NodeContext, props: DisplacementMapImageFilterProps) {\n super(ctx, NodeType.DisplacementMapImageFilter, props);\n }\n\n materialize() {\n const { channelX, channelY, scale } = this.props;\n return this.Skia.ImageFilter.MakeDisplacementMap(\n ColorChannel[enumKey(channelX)],\n ColorChannel[enumKey(channelY)],\n scale,\n this.getMandatoryChildInstance(0),\n this.getOptionalChildInstance(1)\n );\n }\n}\n\nexport class BlurImageFilterNode extends ImageFilterDeclaration<BlurImageFilterProps> {\n constructor(ctx: NodeContext, props: BlurImageFilterProps) {\n super(ctx, NodeType.BlurImageFilter, props);\n }\n\n materialize() {\n const { mode, blur } = this.props;\n const sigma = processRadius(this.Skia, blur);\n return this.Skia.ImageFilter.MakeBlur(\n sigma.x,\n sigma.y,\n TileMode[enumKey(mode)],\n this.getOptionalChildInstance(0)\n );\n }\n}\n\nexport class DropShadowImageFilterNode extends ImageFilterDeclaration<DropShadowImageFilterProps> {\n constructor(ctx: NodeContext, props: DropShadowImageFilterProps) {\n super(ctx, NodeType.DropShadowImageFilter, props);\n }\n\n materialize() {\n const { dx, dy, blur, shadowOnly, color: cl, inner } = this.props;\n const color = this.Skia.Color(cl);\n const input = this.getOptionalChildInstance(0);\n let factory;\n if (inner) {\n factory = MakeInnerShadow.bind(null, this.Skia, shadowOnly);\n } else {\n factory = shadowOnly\n ? this.Skia.ImageFilter.MakeDropShadowOnly.bind(this.Skia.ImageFilter)\n : this.Skia.ImageFilter.MakeDropShadow.bind(this.Skia.ImageFilter);\n }\n return factory(dx, dy, blur, blur, color, input);\n }\n}\n\nexport enum MorphologyOperator {\n Erode,\n Dilate,\n}\n\nexport class MorphologyImageFilterNode extends ImageFilterDeclaration<MorphologyImageFilterProps> {\n constructor(ctx: NodeContext, props: MorphologyImageFilterProps) {\n super(ctx, NodeType.MorphologyImageFilter, props);\n }\n\n materialize() {\n const { operator } = this.props;\n const r = processRadius(this.Skia, this.props.radius);\n const input = this.getOptionalChildInstance(0);\n if (MorphologyOperator[enumKey(operator)] === MorphologyOperator.Erode) {\n return this.Skia.ImageFilter.MakeErode(r.x, r.y, input);\n }\n return this.Skia.ImageFilter.MakeDilate(r.x, r.y, input);\n }\n}\n\nexport class BlendImageFilterNode extends ImageFilterDeclaration<BlendImageFilterProps> {\n constructor(ctx: NodeContext, props: BlendImageFilterProps) {\n super(ctx, NodeType.BlendImageFilter, props);\n }\n\n materialize() {\n const { mode } = this.props;\n const a = this.getMandatoryChildInstance(0);\n const b = this.getMandatoryChildInstance(1);\n return this.Skia.ImageFilter.MakeBlend(mode, a, b);\n }\n}\n\nexport class RuntimeShaderImageFilterNode extends ImageFilterDeclaration<RuntimeShaderImageFilterProps> {\n constructor(ctx: NodeContext, props: RuntimeShaderImageFilterProps) {\n super(ctx, NodeType.RuntimeShaderImageFilter, props);\n }\n\n materialize() {\n const { source, uniforms } = this.props;\n const rtb = this.Skia.RuntimeShaderBuilder(source);\n if (uniforms) {\n processUniforms(source, uniforms, rtb);\n }\n const input = this.getOptionalChildInstance(0);\n return this.Skia.ImageFilter.MakeRuntimeShader(rtb, null, input);\n 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@@ -41,22 +41,23 @@ export class ImageShaderNode extends ShaderDeclaration {
41
41
  ...imageShaderProps
42
42
  } = this.props;
43
43
  const rct = getRect(this.Skia, imageShaderProps);
44
+ const m3 = this.Skia.Matrix();
44
45
 
45
46
  if (rct) {
46
- var _imageShaderProps$tra;
47
-
48
47
  const rects = fitRects(fit, {
49
48
  x: 0,
50
49
  y: 0,
51
50
  width: image.width(),
52
51
  height: image.height()
53
52
  }, rct);
54
- const m3 = rect2rect(rects.src, rects.dst);
55
- imageShaderProps.transform = [...((_imageShaderProps$tra = imageShaderProps.transform) !== null && _imageShaderProps$tra !== void 0 ? _imageShaderProps$tra : []), ...m3];
53
+ const [x, y, sx, sy] = rect2rect(rects.src, rects.dst);
54
+ m3.translate(x.translateX, y.translateY);
55
+ m3.scale(sx.scaleX, sy.scaleY);
56
56
  }
57
57
 
58
58
  const lm = this.Skia.Matrix();
59
59
  processTransformProps(lm, imageShaderProps);
60
+ lm.concat(m3);
60
61
  return image.makeShaderOptions(TileMode[enumKey(tx)], TileMode[enumKey(ty)], FilterMode[enumKey(fm)], MipmapMode[enumKey(mm)], lm);
61
62
  }
62
63
 
@@ -1 +1 @@
1
- {"version":3,"names":["processUniforms","FilterMode","MipmapMode","TileMode","JsiDeclarationNode","DeclarationType","NodeType","enumKey","fitRects","getRect","processGradientProps","processTransformProps","rect2rect","ShaderDeclaration","constructor","ctx","type","props","Shader","ShaderNode","materialize","source","uniforms","transform","m3","Skia","Matrix","makeShaderWithChildren","children","filter","child","isShader","map","ImageShaderNode","ImageShader","fit","image","tx","ty","fm","mm","imageShaderProps","rct","rects","x","y","width","height","src","dst","lm","makeShaderOptions","ColorNode","ColorShader","color","MakeColor","Color","TurbulenceNode","Turbulence","freqX","freqY","octaves","seed","tileWidth","tileHeight","MakeTurbulence","FractalNoiseNode","FractalNoise","MakeFractalNoise","LinearGradientNode","LinearGradient","start","end","colors","positions","mode","localMatrix","flags","MakeLinearGradient","RadialGradientNode","RadialGradient","c","r","MakeRadialGradient","SweepGradientNode","SweepGradient","MakeSweepGradient","TwoPointConicalGradientNode","TwoPointConicalGradient","startR","endR","MakeTwoPointConicalGradient"],"sources":["Shaders.ts"],"sourcesContent":["import {\n processUniforms,\n FilterMode,\n MipmapMode,\n TileMode,\n} from \"../../../skia/types\";\nimport type { SkShader } from \"../../../skia/types\";\nimport type { NodeContext } from \"../Node\";\nimport { JsiDeclarationNode } from \"../Node\";\nimport type {\n ColorProps,\n FractalNoiseProps,\n ImageShaderProps,\n LinearGradientProps,\n RadialGradientProps,\n ShaderProps,\n SweepGradientProps,\n TurbulenceProps,\n TwoPointConicalGradientProps,\n} from \"../../types\";\nimport { DeclarationType, NodeType } from \"../../types\";\nimport {\n enumKey,\n fitRects,\n getRect,\n processGradientProps,\n processTransformProps,\n rect2rect,\n} from \"../datatypes\";\n\nexport abstract class ShaderDeclaration<P> extends JsiDeclarationNode<\n P,\n SkShader\n> {\n constructor(ctx: NodeContext, type: NodeType, props: P) {\n super(ctx, DeclarationType.Shader, type, props);\n }\n}\n\nexport class ShaderNode extends ShaderDeclaration<ShaderProps> {\n constructor(ctx: NodeContext, props: ShaderProps) {\n super(ctx, NodeType.Shader, props);\n }\n\n materialize() {\n const { source, uniforms, ...transform } = this.props;\n const m3 = this.Skia.Matrix();\n processTransformProps(m3, transform);\n return source.makeShaderWithChildren(\n processUniforms(source, uniforms),\n this.children()\n .filter(\n (child): child is JsiDeclarationNode<unknown, SkShader> =>\n child instanceof JsiDeclarationNode && child.isShader()\n )\n .map((child) => child.materialize()),\n m3\n );\n }\n}\n\nexport class ImageShaderNode extends ShaderDeclaration<ImageShaderProps> {\n constructor(ctx: NodeContext, props: ImageShaderProps) {\n super(ctx, NodeType.ImageShader, props);\n }\n\n materialize() {\n const { fit, image, tx, ty, fm, mm, ...imageShaderProps } = this.props;\n const rct = getRect(this.Skia, imageShaderProps);\n if (rct) {\n const rects = fitRects(\n fit,\n { x: 0, y: 0, width: image.width(), height: image.height() },\n rct\n );\n const m3 = rect2rect(rects.src, rects.dst);\n imageShaderProps.transform = [\n ...(imageShaderProps.transform ?? []),\n ...m3,\n ];\n }\n const lm = this.Skia.Matrix();\n processTransformProps(lm, imageShaderProps);\n return image.makeShaderOptions(\n TileMode[enumKey(tx)],\n TileMode[enumKey(ty)],\n FilterMode[enumKey(fm)],\n MipmapMode[enumKey(mm)],\n lm\n );\n }\n}\n\nexport class ColorNode extends ShaderDeclaration<ColorProps> {\n constructor(ctx: NodeContext, props: ColorProps) {\n super(ctx, NodeType.ColorShader, props);\n }\n\n materialize() {\n const { color } = this.props;\n return this.Skia.Shader.MakeColor(this.Skia.Color(color));\n }\n}\n\nexport class TurbulenceNode extends ShaderDeclaration<TurbulenceProps> {\n constructor(ctx: NodeContext, props: TurbulenceProps) {\n super(ctx, NodeType.Turbulence, props);\n }\n\n materialize() {\n const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props;\n return this.Skia.Shader.MakeTurbulence(\n freqX,\n freqY,\n octaves,\n seed,\n tileWidth,\n tileHeight\n );\n }\n}\n\nexport class FractalNoiseNode extends ShaderDeclaration<FractalNoiseProps> {\n constructor(ctx: NodeContext, props: FractalNoiseProps) {\n super(ctx, NodeType.FractalNoise, props);\n }\n\n materialize() {\n const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props;\n return this.Skia.Shader.MakeFractalNoise(\n freqX,\n freqY,\n octaves,\n seed,\n tileWidth,\n tileHeight\n );\n }\n}\n\nexport class LinearGradientNode extends ShaderDeclaration<LinearGradientProps> {\n constructor(ctx: NodeContext, props: LinearGradientProps) {\n super(ctx, NodeType.LinearGradient, props);\n }\n\n materialize() {\n const { start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeLinearGradient(\n start,\n end,\n colors,\n positions ?? null,\n mode,\n localMatrix,\n flags\n );\n }\n}\n\nexport class RadialGradientNode extends ShaderDeclaration<RadialGradientProps> {\n constructor(ctx: NodeContext, props: RadialGradientProps) {\n super(ctx, NodeType.RadialGradient, props);\n }\n\n materialize() {\n const { c, r } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeRadialGradient(\n c,\n r,\n colors,\n positions,\n mode,\n localMatrix,\n flags\n );\n }\n}\n\nexport class SweepGradientNode extends ShaderDeclaration<SweepGradientProps> {\n constructor(ctx: NodeContext, props: SweepGradientProps) {\n super(ctx, NodeType.SweepGradient, props);\n }\n\n materialize() {\n const { c, start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeSweepGradient(\n c.x,\n c.y,\n colors,\n positions,\n mode,\n localMatrix,\n flags,\n start,\n end\n );\n }\n}\n\nexport class TwoPointConicalGradientNode extends ShaderDeclaration<TwoPointConicalGradientProps> {\n constructor(ctx: NodeContext, props: TwoPointConicalGradientProps) 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{"version":3,"names":["processUniforms","FilterMode","MipmapMode","TileMode","JsiDeclarationNode","DeclarationType","NodeType","enumKey","fitRects","getRect","processGradientProps","processTransformProps","rect2rect","ShaderDeclaration","constructor","ctx","type","props","Shader","ShaderNode","materialize","source","uniforms","transform","m3","Skia","Matrix","makeShaderWithChildren","children","filter","child","isShader","map","ImageShaderNode","ImageShader","fit","image","tx","ty","fm","mm","imageShaderProps","rct","rects","x","y","width","height","sx","sy","src","dst","translate","translateX","translateY","scale","scaleX","scaleY","lm","concat","makeShaderOptions","ColorNode","ColorShader","color","MakeColor","Color","TurbulenceNode","Turbulence","freqX","freqY","octaves","seed","tileWidth","tileHeight","MakeTurbulence","FractalNoiseNode","FractalNoise","MakeFractalNoise","LinearGradientNode","LinearGradient","start","end","colors","positions","mode","localMatrix","flags","MakeLinearGradient","RadialGradientNode","RadialGradient","c","r","MakeRadialGradient","SweepGradientNode","SweepGradient","MakeSweepGradient","TwoPointConicalGradientNode","TwoPointConicalGradient","startR","endR","MakeTwoPointConicalGradient"],"sources":["Shaders.ts"],"sourcesContent":["import {\n processUniforms,\n FilterMode,\n MipmapMode,\n TileMode,\n} from \"../../../skia/types\";\nimport type { SkShader } from \"../../../skia/types\";\nimport type { NodeContext } from \"../Node\";\nimport { JsiDeclarationNode } from \"../Node\";\nimport type {\n ColorProps,\n FractalNoiseProps,\n ImageShaderProps,\n LinearGradientProps,\n RadialGradientProps,\n ShaderProps,\n SweepGradientProps,\n TurbulenceProps,\n TwoPointConicalGradientProps,\n} from \"../../types\";\nimport { DeclarationType, NodeType } from \"../../types\";\nimport {\n enumKey,\n fitRects,\n getRect,\n processGradientProps,\n processTransformProps,\n rect2rect,\n} from \"../datatypes\";\n\nexport abstract class ShaderDeclaration<P> extends JsiDeclarationNode<\n P,\n SkShader\n> {\n constructor(ctx: NodeContext, type: NodeType, props: P) {\n super(ctx, DeclarationType.Shader, type, props);\n }\n}\n\nexport class ShaderNode extends ShaderDeclaration<ShaderProps> {\n constructor(ctx: NodeContext, props: ShaderProps) {\n super(ctx, NodeType.Shader, props);\n }\n\n materialize() {\n const { source, uniforms, ...transform } = this.props;\n const m3 = this.Skia.Matrix();\n processTransformProps(m3, transform);\n return source.makeShaderWithChildren(\n processUniforms(source, uniforms),\n this.children()\n .filter(\n (child): child is JsiDeclarationNode<unknown, SkShader> =>\n child instanceof JsiDeclarationNode && child.isShader()\n )\n .map((child) => child.materialize()),\n m3\n );\n }\n}\n\nexport class ImageShaderNode extends ShaderDeclaration<ImageShaderProps> {\n constructor(ctx: NodeContext, props: ImageShaderProps) {\n super(ctx, NodeType.ImageShader, props);\n }\n\n materialize() {\n const { fit, image, tx, ty, fm, mm, ...imageShaderProps } = this.props;\n const rct = getRect(this.Skia, imageShaderProps);\n const m3 = this.Skia.Matrix();\n if (rct) {\n const rects = fitRects(\n fit,\n { x: 0, y: 0, width: image.width(), height: image.height() },\n rct\n );\n const [x, y, sx, sy] = rect2rect(rects.src, rects.dst);\n m3.translate(x.translateX, y.translateY);\n m3.scale(sx.scaleX, sy.scaleY);\n }\n const lm = this.Skia.Matrix();\n processTransformProps(lm, imageShaderProps);\n lm.concat(m3);\n return image.makeShaderOptions(\n TileMode[enumKey(tx)],\n TileMode[enumKey(ty)],\n FilterMode[enumKey(fm)],\n MipmapMode[enumKey(mm)],\n lm\n );\n }\n}\n\nexport class ColorNode extends ShaderDeclaration<ColorProps> {\n constructor(ctx: NodeContext, props: ColorProps) {\n super(ctx, NodeType.ColorShader, props);\n }\n\n materialize() {\n const { color } = this.props;\n return this.Skia.Shader.MakeColor(this.Skia.Color(color));\n }\n}\n\nexport class TurbulenceNode extends ShaderDeclaration<TurbulenceProps> {\n constructor(ctx: NodeContext, props: TurbulenceProps) {\n super(ctx, NodeType.Turbulence, props);\n }\n\n materialize() {\n const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props;\n return this.Skia.Shader.MakeTurbulence(\n freqX,\n freqY,\n octaves,\n seed,\n tileWidth,\n tileHeight\n );\n }\n}\n\nexport class FractalNoiseNode extends ShaderDeclaration<FractalNoiseProps> {\n constructor(ctx: NodeContext, props: FractalNoiseProps) {\n super(ctx, NodeType.FractalNoise, props);\n }\n\n materialize() {\n const { freqX, freqY, octaves, seed, tileWidth, tileHeight } = this.props;\n return this.Skia.Shader.MakeFractalNoise(\n freqX,\n freqY,\n octaves,\n seed,\n tileWidth,\n tileHeight\n );\n }\n}\n\nexport class LinearGradientNode extends ShaderDeclaration<LinearGradientProps> {\n constructor(ctx: NodeContext, props: LinearGradientProps) {\n super(ctx, NodeType.LinearGradient, props);\n }\n\n materialize() {\n const { start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeLinearGradient(\n start,\n end,\n colors,\n positions ?? null,\n mode,\n localMatrix,\n flags\n );\n }\n}\n\nexport class RadialGradientNode extends ShaderDeclaration<RadialGradientProps> {\n constructor(ctx: NodeContext, props: RadialGradientProps) {\n super(ctx, NodeType.RadialGradient, props);\n }\n\n materialize() {\n const { c, r } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeRadialGradient(\n c,\n r,\n colors,\n positions,\n mode,\n localMatrix,\n flags\n );\n }\n}\n\nexport class SweepGradientNode extends ShaderDeclaration<SweepGradientProps> {\n constructor(ctx: NodeContext, props: SweepGradientProps) {\n super(ctx, NodeType.SweepGradient, props);\n }\n\n materialize() {\n const { c, start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeSweepGradient(\n c.x,\n c.y,\n colors,\n positions,\n mode,\n localMatrix,\n flags,\n start,\n end\n );\n }\n}\n\nexport class TwoPointConicalGradientNode extends ShaderDeclaration<TwoPointConicalGradientProps> {\n constructor(ctx: NodeContext, props: TwoPointConicalGradientProps) {\n super(ctx, NodeType.TwoPointConicalGradient, props);\n }\n\n materialize() {\n const { startR, endR, start, end } = this.props;\n const { colors, positions, mode, localMatrix, flags } =\n processGradientProps(this.Skia, this.props);\n return this.Skia.Shader.MakeTwoPointConicalGradient(\n start,\n startR,\n end,\n endR,\n colors,\n positions,\n mode,\n localMatrix,\n flags\n );\n 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@@ -4,42 +4,41 @@ const isVector = obj => // We have an issue to check property existence on JSI b
4
4
  // eslint-disable-next-line @typescript-eslint/no-explicit-any
5
5
  obj.x !== undefined && obj.y !== undefined;
6
6
 
7
- const processValue = value => {
8
- if (isVector(value)) {
9
- return [value.x, value.y];
7
+ const processValue = (values, value) => {
8
+ if (typeof value === "number") {
9
+ values.push(value);
10
+ } else if (Array.isArray(value)) {
11
+ value.forEach(v => processValue(values, v));
12
+ } else if (isVector(value)) {
13
+ values.push(value.x, value.y);
14
+ } else if (value instanceof Float32Array) {
15
+ values.push(...value);
10
16
  }
11
-
12
- return value;
13
17
  };
14
18
 
15
19
  export const processUniforms = (source, uniforms, builder) => {
16
- const processed = new Array(source.getUniformCount()).fill(0).flatMap((_, i) => {
20
+ const result = [];
21
+ const uniformsCount = source.getUniformCount();
22
+
23
+ for (let i = 0; i < uniformsCount; i++) {
17
24
  const name = source.getUniformName(i);
18
- const rawValue = uniforms[name];
25
+ const value = uniforms[name];
19
26
 
20
- if (rawValue === undefined) {
21
- throw new Error(`No value specified for uniform ${name}`);
27
+ if (!value === undefined) {
28
+ throw new Error( // eslint-disable-next-line max-len
29
+ `The runtime effect has the uniform value "${name}" declared, but it is missing from the uniforms property of the Runtime effect.`);
22
30
  }
23
31
 
24
- const value = rawValue instanceof Float32Array ? Array.from(rawValue) : rawValue;
25
- const result = Array.isArray(value) ? value.flatMap(processValue) : processValue(value);
26
- builder === null || builder === void 0 ? void 0 : builder.setUniform(name, typeof result === "number" ? [result] : result);
27
- return result;
28
- });
29
- const names = Object.keys(uniforms);
30
-
31
- if (names.length > source.getUniformCount()) {
32
- const usedUniforms = new Array(source.getUniformCount()).fill(0).map((_, i) => source.getUniformName(i));
33
- const unusedUniform = names.map(name => {
34
- if (usedUniforms.indexOf(name) === -1) {
35
- return name;
36
- }
37
-
38
- return null;
39
- }).filter(n => n !== null);
40
- console.warn("Unused uniforms were provided: " + unusedUniform.join(", "));
32
+ if (builder === undefined) {
33
+ processValue(result, value);
34
+ } else {
35
+ const uniformValue = [];
36
+ processValue(uniformValue, value);
37
+ builder.setUniform(name, uniformValue);
38
+ result.push(...uniformValue);
39
+ }
41
40
  }
42
41
 
43
- return processed;
42
+ return result;
44
43
  };
45
44
  //# sourceMappingURL=Shader.js.map
@@ -1 +1 @@
1
- {"version":3,"names":["isShader","obj","__typename__","isVector","x","undefined","y","processValue","value","processUniforms","source","uniforms","builder","processed","Array","getUniformCount","fill","flatMap","_","i","name","getUniformName","rawValue","Error","Float32Array","from","result","isArray","setUniform","names","Object","keys","length","usedUniforms","map","unusedUniform","indexOf","filter","n","console","warn","join"],"sources":["Shader.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { Vector } from \"../Point\";\nimport type { SkRuntimeEffect, SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\n\nexport const isShader = (obj: SkJSIInstance<string> | null): obj is SkShader =>\n obj !== null && obj.__typename__ === \"Shader\";\n\nexport type SkShader = SkJSIInstance<\"Shader\">;\n\nexport type UniformValue = number | Vector | readonly number[];\n\nexport type Uniform = UniformValue | readonly UniformValue[] | Float32Array;\n\nexport interface Uniforms {\n [name: string]: Uniform;\n}\n\nconst isVector = (obj: unknown): obj is Vector =>\n // We have an issue to check property existence on JSI backed instances\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (obj as any).x !== undefined && (obj as any).y !== undefined;\n\nconst processValue = (value: UniformValue): number | readonly number[] => {\n if (isVector(value)) {\n return [value.x, value.y];\n }\n return value;\n};\n\nexport const processUniforms = (\n source: SkRuntimeEffect,\n uniforms: Uniforms,\n builder?: SkRuntimeShaderBuilder\n) => {\n const processed = new Array(source.getUniformCount())\n .fill(0)\n .flatMap((_, i) => {\n const name = source.getUniformName(i);\n const rawValue = uniforms[name];\n if (rawValue === undefined) {\n throw new Error(`No value specified for uniform ${name}`);\n }\n const value =\n rawValue instanceof Float32Array ? Array.from(rawValue) : rawValue;\n const result = Array.isArray(value)\n ? value.flatMap(processValue)\n : processValue(value as UniformValue);\n builder?.setUniform(name, typeof result === \"number\" ? [result] : result);\n return result;\n });\n const names = Object.keys(uniforms);\n if (names.length > source.getUniformCount()) {\n const usedUniforms = new Array(source.getUniformCount())\n .fill(0)\n .map((_, i) => source.getUniformName(i));\n const unusedUniform = names\n .map((name) => {\n if (usedUniforms.indexOf(name) === -1) {\n return name;\n }\n return null;\n })\n .filter((n) => n !== null);\n console.warn(\"Unused uniforms were provided: \" + unusedUniform.join(\", \"));\n }\n return processed;\n};\n"],"mappings":"AAIA,OAAO,MAAMA,QAAQ,GAAIC,GAAD,IACtBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,QADhC;;AAaP,MAAMC,QAAQ,GAAIF,GAAD,IACf;AACA;AACCA,GAAD,CAAaG,CAAb,KAAmBC,SAAnB,IAAiCJ,GAAD,CAAaK,CAAb,KAAmBD,SAHrD;;AAKA,MAAME,YAAY,GAAIC,KAAD,IAAqD;EACxE,IAAIL,QAAQ,CAACK,KAAD,CAAZ,EAAqB;IACnB,OAAO,CAACA,KAAK,CAACJ,CAAP,EAAUI,KAAK,CAACF,CAAhB,CAAP;EACD;;EACD,OAAOE,KAAP;AACD,CALD;;AAOA,OAAO,MAAMC,eAAe,GAAG,CAC7BC,MAD6B,EAE7BC,QAF6B,EAG7BC,OAH6B,KAI1B;EACH,MAAMC,SAAS,GAAG,IAAIC,KAAJ,CAAUJ,MAAM,CAACK,eAAP,EAAV,EACfC,IADe,CACV,CADU,EAEfC,OAFe,CAEP,CAACC,CAAD,EAAIC,CAAJ,KAAU;IACjB,MAAMC,IAAI,GAAGV,MAAM,CAACW,cAAP,CAAsBF,CAAtB,CAAb;IACA,MAAMG,QAAQ,GAAGX,QAAQ,CAACS,IAAD,CAAzB;;IACA,IAAIE,QAAQ,KAAKjB,SAAjB,EAA4B;MAC1B,MAAM,IAAIkB,KAAJ,CAAW,kCAAiCH,IAAK,EAAjD,CAAN;IACD;;IACD,MAAMZ,KAAK,GACTc,QAAQ,YAAYE,YAApB,GAAmCV,KAAK,CAACW,IAAN,CAAWH,QAAX,CAAnC,GAA0DA,QAD5D;IAEA,MAAMI,MAAM,GAAGZ,KAAK,CAACa,OAAN,CAAcnB,KAAd,IACXA,KAAK,CAACS,OAAN,CAAcV,YAAd,CADW,GAEXA,YAAY,CAACC,KAAD,CAFhB;IAGAI,OAAO,SAAP,IAAAA,OAAO,WAAP,YAAAA,OAAO,CAAEgB,UAAT,CAAoBR,IAApB,EAA0B,OAAOM,MAAP,KAAkB,QAAlB,GAA6B,CAACA,MAAD,CAA7B,GAAwCA,MAAlE;IACA,OAAOA,MAAP;EACD,CAfe,CAAlB;EAgBA,MAAMG,KAAK,GAAGC,MAAM,CAACC,IAAP,CAAYpB,QAAZ,CAAd;;EACA,IAAIkB,KAAK,CAACG,MAAN,GAAetB,MAAM,CAACK,eAAP,EAAnB,EAA6C;IAC3C,MAAMkB,YAAY,GAAG,IAAInB,KAAJ,CAAUJ,MAAM,CAACK,eAAP,EAAV,EAClBC,IADkB,CACb,CADa,EAElBkB,GAFkB,CAEd,CAAChB,CAAD,EAAIC,CAAJ,KAAUT,MAAM,CAACW,cAAP,CAAsBF,CAAtB,CAFI,CAArB;IAGA,MAAMgB,aAAa,GAAGN,KAAK,CACxBK,GADmB,CACdd,IAAD,IAAU;MACb,IAAIa,YAAY,CAACG,OAAb,CAAqBhB,IAArB,MAA+B,CAAC,CAApC,EAAuC;QACrC,OAAOA,IAAP;MACD;;MACD,OAAO,IAAP;IACD,CANmB,EAOnBiB,MAPmB,CAOXC,CAAD,IAAOA,CAAC,KAAK,IAPD,CAAtB;IAQAC,OAAO,CAACC,IAAR,CAAa,oCAAoCL,aAAa,CAACM,IAAd,CAAmB,IAAnB,CAAjD;EACD;;EACD,OAAO5B,SAAP;AACD,CArCM"}
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+ {"version":3,"names":["isShader","obj","__typename__","isVector","x","undefined","y","processValue","values","value","push","Array","isArray","forEach","v","Float32Array","processUniforms","source","uniforms","builder","result","uniformsCount","getUniformCount","i","name","getUniformName","Error","uniformValue","setUniform"],"sources":["Shader.ts"],"sourcesContent":["import type { SkJSIInstance } from \"../JsiInstance\";\nimport type { Vector } from \"../Point\";\nimport type { SkRuntimeEffect, SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\n\nexport const isShader = (obj: SkJSIInstance<string> | null): obj is SkShader =>\n obj !== null && obj.__typename__ === \"Shader\";\n\nexport type SkShader = SkJSIInstance<\"Shader\">;\n\nexport type Uniform = number | Vector | Float32Array | Uniform[];\n\nexport interface Uniforms {\n [name: string]: Uniform;\n}\n\nconst isVector = (obj: unknown): obj is Vector =>\n // We have an issue to check property existence on JSI backed instances\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n (obj as any).x !== undefined && (obj as any).y !== undefined;\n\nconst processValue = (values: number[], value: Uniform) => {\n if (typeof value === \"number\") {\n values.push(value);\n } else if (Array.isArray(value)) {\n value.forEach((v) => processValue(values, v));\n } else if (isVector(value)) {\n values.push(value.x, value.y);\n } else if (value instanceof Float32Array) {\n values.push(...value);\n }\n};\n\nexport const processUniforms = (\n source: SkRuntimeEffect,\n uniforms: Uniforms,\n builder?: SkRuntimeShaderBuilder\n) => {\n const result: number[] = [];\n const uniformsCount = source.getUniformCount();\n for (let i = 0; i < uniformsCount; i++) {\n const name = source.getUniformName(i);\n const value = uniforms[name];\n if (!value === undefined) {\n throw new Error(\n // eslint-disable-next-line max-len\n `The runtime effect has the uniform value \"${name}\" declared, but it is missing from the uniforms property of the Runtime effect.`\n );\n }\n if (builder === undefined) {\n processValue(result, value);\n } else {\n const uniformValue: number[] = [];\n processValue(uniformValue, value);\n builder.setUniform(name, uniformValue);\n result.push(...uniformValue);\n }\n }\n return result;\n};\n"],"mappings":"AAIA,OAAO,MAAMA,QAAQ,GAAIC,GAAD,IACtBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,QADhC;;AAWP,MAAMC,QAAQ,GAAIF,GAAD,IACf;AACA;AACCA,GAAD,CAAaG,CAAb,KAAmBC,SAAnB,IAAiCJ,GAAD,CAAaK,CAAb,KAAmBD,SAHrD;;AAKA,MAAME,YAAY,GAAG,CAACC,MAAD,EAAmBC,KAAnB,KAAsC;EACzD,IAAI,OAAOA,KAAP,KAAiB,QAArB,EAA+B;IAC7BD,MAAM,CAACE,IAAP,CAAYD,KAAZ;EACD,CAFD,MAEO,IAAIE,KAAK,CAACC,OAAN,CAAcH,KAAd,CAAJ,EAA0B;IAC/BA,KAAK,CAACI,OAAN,CAAeC,CAAD,IAAOP,YAAY,CAACC,MAAD,EAASM,CAAT,CAAjC;EACD,CAFM,MAEA,IAAIX,QAAQ,CAACM,KAAD,CAAZ,EAAqB;IAC1BD,MAAM,CAACE,IAAP,CAAYD,KAAK,CAACL,CAAlB,EAAqBK,KAAK,CAACH,CAA3B;EACD,CAFM,MAEA,IAAIG,KAAK,YAAYM,YAArB,EAAmC;IACxCP,MAAM,CAACE,IAAP,CAAY,GAAGD,KAAf;EACD;AACF,CAVD;;AAYA,OAAO,MAAMO,eAAe,GAAG,CAC7BC,MAD6B,EAE7BC,QAF6B,EAG7BC,OAH6B,KAI1B;EACH,MAAMC,MAAgB,GAAG,EAAzB;EACA,MAAMC,aAAa,GAAGJ,MAAM,CAACK,eAAP,EAAtB;;EACA,KAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGF,aAApB,EAAmCE,CAAC,EAApC,EAAwC;IACtC,MAAMC,IAAI,GAAGP,MAAM,CAACQ,cAAP,CAAsBF,CAAtB,CAAb;IACA,MAAMd,KAAK,GAAGS,QAAQ,CAACM,IAAD,CAAtB;;IACA,IAAI,CAACf,KAAD,KAAWJ,SAAf,EAA0B;MACxB,MAAM,IAAIqB,KAAJ,EACJ;MACC,6CAA4CF,IAAK,iFAF9C,CAAN;IAID;;IACD,IAAIL,OAAO,KAAKd,SAAhB,EAA2B;MACzBE,YAAY,CAACa,MAAD,EAASX,KAAT,CAAZ;IACD,CAFD,MAEO;MACL,MAAMkB,YAAsB,GAAG,EAA/B;MACApB,YAAY,CAACoB,YAAD,EAAelB,KAAf,CAAZ;MACAU,OAAO,CAACS,UAAR,CAAmBJ,IAAnB,EAAyBG,YAAzB;MACAP,MAAM,CAACV,IAAP,CAAY,GAAGiB,YAAf;IACD;EACF;;EACD,OAAOP,MAAP;AACD,CA1BM"}
@@ -3,8 +3,7 @@ import type { Vector } from "../Point";
3
3
  import type { SkRuntimeEffect, SkRuntimeShaderBuilder } from "../RuntimeEffect";
4
4
  export declare const isShader: (obj: SkJSIInstance<string> | null) => obj is SkShader;
5
5
  export declare type SkShader = SkJSIInstance<"Shader">;
6
- export declare type UniformValue = number | Vector | readonly number[];
7
- export declare type Uniform = UniformValue | readonly UniformValue[] | Float32Array;
6
+ export declare type Uniform = number | Vector | Float32Array | Uniform[];
8
7
  export interface Uniforms {
9
8
  [name: string]: Uniform;
10
9
  }
package/package.json CHANGED
@@ -7,7 +7,7 @@
7
7
  "setup-skia-web": "./scripts/setup-canvaskit.js"
8
8
  },
9
9
  "title": "React Native Skia",
10
- "version": "0.1.165",
10
+ "version": "0.1.166",
11
11
  "description": "High-performance React Native Graphics using Skia",
12
12
  "main": "lib/module/index.js",
13
13
  "files": [
@@ -40,7 +40,7 @@ export class BoxShadowNode extends JsiDeclarationNode<
40
40
  BoxShadowProps
41
41
  > {
42
42
  constructor(ctx: NodeContext, props: BoxShadowProps) {
43
- super(ctx, DeclarationType.Unknown, NodeType.Box, props);
43
+ super(ctx, DeclarationType.Unknown, NodeType.BoxShadow, props);
44
44
  }
45
45
 
46
46
  materialize() {
@@ -140,7 +140,7 @@ export class BlurImageFilterNode extends ImageFilterDeclaration<BlurImageFilterP
140
140
 
141
141
  export class DropShadowImageFilterNode extends ImageFilterDeclaration<DropShadowImageFilterProps> {
142
142
  constructor(ctx: NodeContext, props: DropShadowImageFilterProps) {
143
- super(ctx, NodeType.BlurImageFilter, props);
143
+ super(ctx, NodeType.DropShadowImageFilter, props);
144
144
  }
145
145
 
146
146
  materialize() {
@@ -67,20 +67,20 @@ export class ImageShaderNode extends ShaderDeclaration<ImageShaderProps> {
67
67
  materialize() {
68
68
  const { fit, image, tx, ty, fm, mm, ...imageShaderProps } = this.props;
69
69
  const rct = getRect(this.Skia, imageShaderProps);
70
+ const m3 = this.Skia.Matrix();
70
71
  if (rct) {
71
72
  const rects = fitRects(
72
73
  fit,
73
74
  { x: 0, y: 0, width: image.width(), height: image.height() },
74
75
  rct
75
76
  );
76
- const m3 = rect2rect(rects.src, rects.dst);
77
- imageShaderProps.transform = [
78
- ...(imageShaderProps.transform ?? []),
79
- ...m3,
80
- ];
77
+ const [x, y, sx, sy] = rect2rect(rects.src, rects.dst);
78
+ m3.translate(x.translateX, y.translateY);
79
+ m3.scale(sx.scaleX, sy.scaleY);
81
80
  }
82
81
  const lm = this.Skia.Matrix();
83
82
  processTransformProps(lm, imageShaderProps);
83
+ lm.concat(m3);
84
84
  return image.makeShaderOptions(
85
85
  TileMode[enumKey(tx)],
86
86
  TileMode[enumKey(ty)],