@shopify/react-native-skia 0.1.139 → 0.1.140

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@@ -1,5 +1,10 @@
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  cmake_minimum_required(VERSION 3.4.1)
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+ if(${BUILD_TYPE} STREQUAL "debug")
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+ set (CMAKE_BUILD_TYPE Debug)
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+ message("-- Building with Debug Symbols")
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+ endif()
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+
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  set (CMAKE_VERBOSE_MAKEFILE ON)
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  set (CMAKE_CXX_STANDARD 17)
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  set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DSK_GL -DSK_BUILD_FOR_ANDROID -DFOLLY_NO_CONFIG=1 -DFOLLY_HAVE_CLOCK_GETTIME=1 -DFOLLY_HAVE_MEMRCHR=1 -DFOLLY_USE_LIBCPP=1 -DFOLLY_MOBILE=1 -DON_ANDROID -DONANDROID")
@@ -45,7 +50,6 @@ add_library(
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  )
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-
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  target_include_directories(
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  ${PACKAGE_NAME}
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  PRIVATE
@@ -123,7 +123,9 @@ android {
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  arguments '-DANDROID_STL=c++_shared',
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  "-DREACT_NATIVE_VERSION=${REACT_NATIVE_VERSION}",
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  "-DNODE_MODULES_DIR=${nodeModules}",
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- "-DPREBUILT_DIR=${prebuiltDir}"
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+ "-DPREBUILT_DIR=${prebuiltDir}",
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+ "-DBUILD_TYPE=${buildType}"
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+
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  }
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  }
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  }
@@ -4,8 +4,6 @@ Object.defineProperty(exports, "__esModule", {
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  value: true
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  });
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  exports.ColorType = exports.AlphaType = void 0;
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-
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- /* eslint-disable camelcase */
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  let AlphaType;
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  exports.AlphaType = AlphaType;
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@@ -1 +1 @@
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- {"version":3,"sources":["ImageFactory.ts"],"names":["AlphaType","ColorType"],"mappings":";;;;;;;AAAA;IAKYA,S;;;WAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;GAAAA,S,yBAAAA,S;;IAOAC,S;;;WAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;GAAAA,S,yBAAAA,S","sourcesContent":["/* eslint-disable camelcase */\nimport type { SkData } from \"../Data\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, //!< uninitialized\n Alpha_8, //!< pixel with alpha in 8-bit byte\n RGB_565, //!< pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, //!< pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, //!< pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, //!< pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, //!< pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, //!< 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, //!< 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, //!< pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, //!< pixel with 10 bits each for blue, green, red; in 32-bit word\n Gray_8, //!< pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, //!< pixel with half floats in [0,1] for red, green, blue, alpha;\n // in 64-bit word\n RGBA_F16, //!< pixel with half floats for red, green, blue, alpha;\n // in 64-bit word\n RGBA_F32, //!< pixel using C float for red, green, blue, alpha; in 128-bit word\n\n // The following 6 colortypes are just for reading from - not for rendering to\n R8G8_unorm, //!< pixel with a uint8_t for red and green\n\n A16_float, //!< pixel with a half float for alpha\n R16G16_float, //!< pixel with a half float for red and green\n\n A16_unorm, //!< pixel with a little endian uint16_t for alpha\n R16G16_unorm, //!< pixel with a little endian uint16_t for red and green\n R16G16B16A16_unorm, //!< pixel with a little endian uint16_t for red, green, blue\n // and alpha\n SRGBA_8888,\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"]}
1
+ {"version":3,"sources":["ImageFactory.ts"],"names":["AlphaType","ColorType"],"mappings":";;;;;;IAIYA,S;;;WAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;GAAAA,S,yBAAAA,S;;IAOAC,S;;;WAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;GAAAA,S,yBAAAA,S","sourcesContent":["import type { SkData } from \"../Data\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, //!< uninitialized\n Alpha_8, //!< pixel with alpha in 8-bit byte\n RGB_565, //!< pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, //!< pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, //!< pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, //!< pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, //!< pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, //!< 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, //!< 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, //!< pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, //!< pixel with 10 bits each for blue, green, red; in 32-bit word\n Gray_8, //!< pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, //!< pixel with half floats in [0,1] for red, green, blue, alpha;\n // in 64-bit word\n RGBA_F16, //!< pixel with half floats for red, green, blue, alpha;\n // in 64-bit word\n RGBA_F32, //!< pixel using C float for red, green, blue, alpha; in 128-bit word\n\n // The following 6 colortypes are just for reading from - not for rendering to\n R8G8_unorm, //!< pixel with a uint8_t for red and green\n\n A16_float, //!< pixel with a half float for alpha\n R16G16_float, //!< pixel with a half float for red and green\n\n A16_unorm, //!< pixel with a little endian uint16_t for alpha\n R16G16_unorm, //!< pixel with a little endian uint16_t for red and green\n R16G16B16A16_unorm, //!< pixel with a little endian uint16_t for red, green, blue\n // and alpha\n SRGBA_8888,\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["Path.ts"],"names":["FillType","PathOp","PathVerb","isPath","obj","__typename__"],"mappings":";;;;;;;AAOA;AACA;AACA;IAeYA,Q;;;WAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;GAAAA,Q,wBAAAA,Q;;IAOAC,M;;;WAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;GAAAA,M,sBAAAA,M;;IAQAC,Q;;;WAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;GAAAA,Q,wBAAAA,Q;;AAWL,MAAMC,MAAM,GAAIC,GAAD,IACpBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,MADhC","sourcesContent":["import type { SkRect } from \"../Rect\";\nimport type { SkPoint } from \"../Point\";\nimport type { SkRRect } from \"../RRect\";\nimport type { StrokeJoin, StrokeCap } from \"../Paint\";\nimport type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\n\n/**\n * Options used for Path.stroke(). If an option is omitted, a sensible default will be used.\n */\nexport interface StrokeOpts {\n /** The width of the stroked lines. */\n width?: number;\n // eslint-disable-next-line camelcase\n miter_limit?: number;\n /**\n * if > 1, increase precision, else if (0 < resScale < 1) reduce precision to\n * favor speed and size\n */\n precision?: number;\n join?: StrokeJoin;\n cap?: StrokeCap;\n}\n\nexport enum FillType {\n Winding,\n EvenOdd,\n InverseWinding,\n InverseEvenOdd,\n}\n\nexport enum PathOp {\n Difference, //!< subtract the op path from the first path\n Intersect, //!< intersect the two paths\n Union, //!< union (inclusive-or) the two paths\n XOR, //!< exclusive-or the two paths\n ReverseDifference,\n}\n\nexport enum PathVerb {\n Move,\n Line,\n Quad,\n Conic,\n Cubic,\n Close,\n}\n\nexport type PathCommand = number[];\n\nexport const isPath = (obj: SkJSIInstance<string> | null): obj is SkPath =>\n obj !== null && obj.__typename__ === \"Path\";\n\nexport interface SkPath extends SkJSIInstance<\"Path\"> {\n /**\n * Appends arc to Path, as the start of new contour. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngle\n * @param sweepAngle\n */\n addArc(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number\n ): SkPath;\n\n /**\n * Adds oval to Path, appending kMove_Verb, four kConic_Verb, and kClose_Verb.\n * Oval is upright ellipse bounded by Rect oval with radii equal to half oval width\n * and half oval height. Oval begins at start and continues clockwise by default.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param isCCW - if the path should be drawn counter-clockwise or not\n * @param startIndex - index of initial point of ellipse\n */\n addOval(oval: SkRect, isCCW?: boolean, startIndex?: number): SkPath;\n\n /**\n * Returns the number of points in this path. Initially zero.\n */\n countPoints(): number;\n\n /**\n * Adds contour created from array of n points, adding (count - 1) line segments.\n * Contour added starts at pts[0], then adds a line for every additional point\n * in pts array. If close is true, appends kClose_Verb to Path, connecting\n * pts[count - 1] and pts[0].\n * Returns the modified path for easier chaining.\n * @param points\n * @param close - if true, will add a line connecting last point to the first point.\n */\n addPoly(points: SkPoint[], close: boolean): SkPath;\n\n /** Adds beginning of contour at SkPoint (x, y).\n\n @param x x-axis value of contour start\n @param y y-axis value of contour start\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_moveTo\n */\n moveTo(x: number, y: number): SkPath;\n /** Adds line from last point to (x, y). If SkPath is empty, or last SkPath::Verb is\n kClose_Verb, last point is set to (0, 0) before adding line.\n\n lineTo() appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed.\n lineTo() then appends kLine_Verb to verb array and (x, y) to SkPoint array.\n\n @param x end of added line on x-axis\n @param y end of added line on y-axis\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_lineTo\n */\n lineTo(x: number, y: number): SkPath;\n\n /**\n * Returns a new path that covers the same area as the original path, but with the\n * Winding FillType. This may re-draw some contours in the path as counter-clockwise\n * instead of clockwise to achieve that effect. If such a transformation cannot\n * be done, null is returned.\n */\n makeAsWinding(): SkPath | null;\n\n /**\n * Translates all the points in the path by dx, dy.\n * @param dx\n * @param dy\n */\n offset(dx: number, dy: number): SkPath;\n\n /**\n * Relative version of arcToRotated.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param dx\n * @param dy\n */\n rArcTo(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n dx: number,\n dy: number\n ): SkPath;\n\n /**\n * Relative version of conicTo.\n * @param dx1\n * @param dy1\n * @param dx2\n * @param dy2\n * @param w\n */\n rConicTo(\n dx1: number,\n dy1: number,\n dx2: number,\n dy2: number,\n w: number\n ): SkPath;\n\n /**\n * Relative version of cubicTo.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n rCubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Relative version of moveTo.\n * @param x\n * @param y\n */\n rMoveTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of lineTo.\n * @param x\n * @param y\n */\n rLineTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of quadTo.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n */\n rQuadTo(x1: number, y1: number, x2: number, y2: number): SkPath;\n\n /**\n * Sets FillType, the rule used to fill Path.\n * @param fill\n */\n setFillType(fill: FillType): void;\n\n /**\n * Specifies whether Path is volatile; whether it will be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false.\n *\n * Mark animating or temporary paths as volatile to improve performance.\n * Mark unchanging Path non-volatile to improve repeated rendering.\n * @param volatile\n */\n setIsVolatile(volatile: boolean): void;\n\n /**\n * Turns this path into the filled equivalent of the stroked path. Returns false if the operation\n * fails (e.g. the path is a hairline).\n * @param opts - describe how stroked path should look.\n * If such a transformation cannot be done, null is returned.\n */\n stroke(opts?: StrokeOpts): null | SkPath;\n\n /**\n * Appends CLOSE_VERB to Path. A closed contour connects the first and last point\n * with a line, forming a continuous loop.\n */\n close(): void;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is released\n */\n reset(): void;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is *not* released.\n * Use rewind() instead of reset() if Path storage will be reused and performance\n * is critical.\n */\n rewind(): void;\n\n /**\n * Returns minimum and maximum axes values of the lines and curves in Path.\n * Returns (0, 0, 0, 0) if Path contains no points.\n * Returned bounds width and height may be larger or smaller than area affected\n * when Path is drawn.\n *\n * Behaves identically to getBounds() when Path contains\n * only lines. If Path contains curves, computed bounds includes\n * the maximum extent of the quad, conic, or cubic; is slower than getBounds();\n * and unlike getBounds(), does not cache the result.\n */\n computeTightBounds(): SkRect;\n\n /**\n * Appends arc to Path. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngleInDegrees\n * @param sweepAngleInDegrees\n * @param forceMoveTo\n */\n arcToOval(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number,\n forceMoveTo: boolean\n ): SkPath;\n\n /**\n * Appends arc to Path. Arc is implemented by one or more conics weighted to\n * describe part of oval with radii (rx, ry) rotated by xAxisRotate degrees. Arc\n * curves from last Path Point to (x, y), choosing one of four possible routes:\n * clockwise or counterclockwise, and smaller or larger. See SkPath.h for more details.\n * Returns the modified path for easier chaining.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param x\n * @param y\n */\n arcToRotated(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Appends arc to Path, after appending line if needed. Arc is implemented by conic\n * weighted to describe part of circle. Arc is contained by tangent from\n * last Path point to (x1, y1), and tangent from (x1, y1) to (x2, y2). Arc\n * is part of circle sized to radius, positioned so it touches both tangent lines.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param radius\n */\n arcToTangent(\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n radius: number\n ): SkPath;\n\n /**\n * Adds conic from last point towards (x1, y1), to (x2, y2), weighted by w.\n * If Path is empty, or path is closed, the last point is set to (0, 0)\n * before adding conic.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param w\n */\n conicTo(x1: number, y1: number, x2: number, y2: number, w: number): SkPath;\n\n /**\n * Returns true if the point (x, y) is contained by Path, taking into\n * account FillType.\n * @param x\n * @param y\n */\n contains(x: number, y: number): boolean;\n\n /**\n * Returns a copy of this Path.\n */\n copy(): SkPath;\n\n /**\n * Adds cubic from last point towards (x1, y1), then towards (x2, y2), ending at\n * (x3, y3). If Path is empty, or path is closed, the last point is set to\n * (0, 0) before adding cubic.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n cubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Changes this path to be the dashed version of itself. This is the same effect as creating\n * a DashPathEffect and calling filterPath on this path.\n * @param on\n * @param off\n * @param phase\n */\n dash(on: number, off: number, phase: number): boolean;\n\n /**\n * Returns true if other path is equal to this path.\n * @param other\n */\n equals(other: SkPath): boolean;\n\n /**\n * Returns minimum and maximum axes values of Point array.\n * Returns (0, 0, 0, 0) if Path contains no points. Returned bounds width and height may\n * be larger or smaller than area affected when Path is drawn.\n */\n getBounds(): SkRect;\n\n /**\n * Return the FillType for this path.\n */\n getFillType(): FillType;\n\n /**\n Adds quad from last point towards (x1, y1), to (x2, y2).\n\n If SkPath is empty, or last SkPath::Verb is kClose_Verb, last point is set to (0, 0) before adding quad.\n\n Appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed; then appends kQuad_Verb to verb array;\n and (x1, y1), (x2, y2) to SkPoint array.\n\n Parameters\n x1\tcontrol SkPoint of quad on x-axis\n y1\tcontrol SkPoint of quad on y-axis\n x2\tend SkPoint of quad on x-axis\n y2\tend SkPoint of quad on y-axis\n Returns\n reference to SkPath\n example: https://fiddle.skia.org/c/@Path_quadTo\n */\n quadTo(x1: number, y1: number, x2: number, y2: number): void;\n\n /**\n * Adds Rect to Path, appending kMove_Verb, three kLine_Verb, and kClose_Verb,\n * starting with top-left corner of Rect; followed by top-right, bottom-right,\n * and bottom-left if isCCW is false; or followed by bottom-left,\n * bottom-right, and top-right if isCCW is true.\n * Returns the modified path for easier chaining.\n * @param rect\n * @param isCCW\n */\n addRect(rect: SkRect, isCCW?: boolean): void;\n\n /**\n * Adds rrect to Path, creating a new closed contour.\n * Returns the modified path for easier chaining.\n * @param rrect\n * @param isCCW\n */\n addRRect(rrect: SkRRect, isCCW?: boolean): SkPath;\n\n /**\n * Returns the Point at index in Point array. Valid range for index is\n * 0 to countPoints() - 1.\n * @param index\n */\n getPoint(index: number): SkPoint;\n\n /**\n * Returns true if there are no verbs in the path.\n */\n isEmpty(): boolean;\n\n /**\n * Returns true if the path is volatile; it will not be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false, allowing\n * Surface to attach a cache of data which speeds repeated drawing. If true, Surface\n * may not speed repeated drawing.\n */\n isVolatile(): boolean;\n\n /** Adds circle centered at (x, y) of size radius to SkPath, appending kMove_Verb,\n four kConic_Verb, and kClose_Verb. Circle begins at: (x + radius, y), continuing\n clockwise if dir is kCW_Direction, and counterclockwise if dir is kCCW_Direction.\n\n Has no effect if radius is zero or negative.\n\n @param x center of circle\n @param y center of circle\n @param radius distance from center to edge \n @return reference to SkPath\n */\n addCircle(x: number, y: number, r: number): SkPath;\n\n getLastPt(): { x: number; y: number };\n\n /** Set this path to the result of applying the Op to this path and the\n specified path: this = (this op operand).\n The resulting path will be constructed from non-overlapping contours.\n The curve order is reduced where possible so that cubics may be turned\n into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param path The second path (for difference, the subtrahend)\n @param op The operator to apply.\n @param result The product of the operands. The result may be one of the\n inputs.\n @return True if the operation succeeded.\n */\n op(path: SkPath, op: PathOp): boolean;\n\n /** Set this path to a set of non-overlapping contours that describe the\n same area as the original path.\n The curve order is reduced where possible so that cubics may\n be turned into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param result The simplified path. The result may be the input.\n @return True if simplification succeeded.\n */\n simplify(): boolean;\n\n /**\n * Returns this path as an SVG string.\n */\n toSVGString(): string;\n\n /**\n * Take start and stop \"t\" values (values between 0...1), and modify this path such that\n * it is a subset of the original path.\n * The trim values apply to the entire path, so if it contains several contours, all of them\n * are including in the calculation.\n * Null is returned if either input value is NaN.\n * @param startT - a value in the range [0.0, 1.0]. 0.0 is the beginning of the path.\n * @param stopT - a value in the range [0.0, 1.0]. 1.0 is the end of the path.\n * @param isComplement\n */\n trim(startT: number, stopT: number, isComplement: boolean): null | SkPath;\n\n /**\n * Transforms the path by the specified matrix.\n */\n transform(m3: SkMatrix): void;\n\n /**\n * Interpolates between Path with point array of equal size.\n * Copy verb array and weights to result, and set result path to a weighted\n * average of this path array and ending path.\n\n * weight is most useful when between zero (ending path) and\n one (this path); will work with values outside of this\n range.\n\n * interpolate() returns undefined if path is not\n * the same size as ending path. Call isInterpolatable() to check Path\n * compatibility prior to calling interpolate().\n\n * @param ending path to interpolate with\n * @param weight contribution of this path, and\n * one minus contribution of ending path\n * @return Path replaced by interpolated averages or null if \n * not interpolatable\n * */\n interpolate(end: SkPath, weight: number): SkPath | null;\n\n /** Returns true if Path contain equal verbs and equal weights.\n * @param compare path to compare\n * @return true if Path can be interpolated equivalent\n *\n * */\n isInterpolatable(compare: SkPath): boolean;\n\n /**\n * Serializes the contents of this path as a series of commands.\n */\n toCmds(): PathCommand[];\n}\n"]}
1
+ {"version":3,"sources":["Path.ts"],"names":["FillType","PathOp","PathVerb","isPath","obj","__typename__"],"mappings":";;;;;;;AAOA;AACA;AACA;IAcYA,Q;;;WAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;GAAAA,Q,wBAAAA,Q;;IAOAC,M;;;WAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;GAAAA,M,sBAAAA,M;;IAQAC,Q;;;WAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;GAAAA,Q,wBAAAA,Q;;AAWL,MAAMC,MAAM,GAAIC,GAAD,IACpBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,MADhC","sourcesContent":["import type { SkRect } from \"../Rect\";\nimport type { SkPoint } from \"../Point\";\nimport type { SkRRect } from \"../RRect\";\nimport type { StrokeJoin, StrokeCap } from \"../Paint\";\nimport type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\n\n/**\n * Options used for Path.stroke(). If an option is omitted, a sensible default will be used.\n */\nexport interface StrokeOpts {\n /** The width of the stroked lines. */\n width?: number;\n miter_limit?: number;\n /**\n * if > 1, increase precision, else if (0 < resScale < 1) reduce precision to\n * favor speed and size\n */\n precision?: number;\n join?: StrokeJoin;\n cap?: StrokeCap;\n}\n\nexport enum FillType {\n Winding,\n EvenOdd,\n InverseWinding,\n InverseEvenOdd,\n}\n\nexport enum PathOp {\n Difference, //!< subtract the op path from the first path\n Intersect, //!< intersect the two paths\n Union, //!< union (inclusive-or) the two paths\n XOR, //!< exclusive-or the two paths\n ReverseDifference,\n}\n\nexport enum PathVerb {\n Move,\n Line,\n Quad,\n Conic,\n Cubic,\n Close,\n}\n\nexport type PathCommand = number[];\n\nexport const isPath = (obj: SkJSIInstance<string> | null): obj is SkPath =>\n obj !== null && obj.__typename__ === \"Path\";\n\nexport interface SkPath extends SkJSIInstance<\"Path\"> {\n /**\n * Appends arc to Path, as the start of new contour. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngle\n * @param sweepAngle\n */\n addArc(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number\n ): SkPath;\n\n /**\n * Adds oval to Path, appending kMove_Verb, four kConic_Verb, and kClose_Verb.\n * Oval is upright ellipse bounded by Rect oval with radii equal to half oval width\n * and half oval height. Oval begins at start and continues clockwise by default.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param isCCW - if the path should be drawn counter-clockwise or not\n * @param startIndex - index of initial point of ellipse\n */\n addOval(oval: SkRect, isCCW?: boolean, startIndex?: number): SkPath;\n\n /**\n * Returns the number of points in this path. Initially zero.\n */\n countPoints(): number;\n\n /**\n * Adds contour created from array of n points, adding (count - 1) line segments.\n * Contour added starts at pts[0], then adds a line for every additional point\n * in pts array. If close is true, appends kClose_Verb to Path, connecting\n * pts[count - 1] and pts[0].\n * Returns the modified path for easier chaining.\n * @param points\n * @param close - if true, will add a line connecting last point to the first point.\n */\n addPoly(points: SkPoint[], close: boolean): SkPath;\n\n /** Adds beginning of contour at SkPoint (x, y).\n\n @param x x-axis value of contour start\n @param y y-axis value of contour start\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_moveTo\n */\n moveTo(x: number, y: number): SkPath;\n /** Adds line from last point to (x, y). If SkPath is empty, or last SkPath::Verb is\n kClose_Verb, last point is set to (0, 0) before adding line.\n\n lineTo() appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed.\n lineTo() then appends kLine_Verb to verb array and (x, y) to SkPoint array.\n\n @param x end of added line on x-axis\n @param y end of added line on y-axis\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_lineTo\n */\n lineTo(x: number, y: number): SkPath;\n\n /**\n * Returns a new path that covers the same area as the original path, but with the\n * Winding FillType. This may re-draw some contours in the path as counter-clockwise\n * instead of clockwise to achieve that effect. If such a transformation cannot\n * be done, null is returned.\n */\n makeAsWinding(): SkPath | null;\n\n /**\n * Translates all the points in the path by dx, dy.\n * @param dx\n * @param dy\n */\n offset(dx: number, dy: number): SkPath;\n\n /**\n * Relative version of arcToRotated.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param dx\n * @param dy\n */\n rArcTo(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n dx: number,\n dy: number\n ): SkPath;\n\n /**\n * Relative version of conicTo.\n * @param dx1\n * @param dy1\n * @param dx2\n * @param dy2\n * @param w\n */\n rConicTo(\n dx1: number,\n dy1: number,\n dx2: number,\n dy2: number,\n w: number\n ): SkPath;\n\n /**\n * Relative version of cubicTo.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n rCubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Relative version of moveTo.\n * @param x\n * @param y\n */\n rMoveTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of lineTo.\n * @param x\n * @param y\n */\n rLineTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of quadTo.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n */\n rQuadTo(x1: number, y1: number, x2: number, y2: number): SkPath;\n\n /**\n * Sets FillType, the rule used to fill Path.\n * @param fill\n */\n setFillType(fill: FillType): void;\n\n /**\n * Specifies whether Path is volatile; whether it will be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false.\n *\n * Mark animating or temporary paths as volatile to improve performance.\n * Mark unchanging Path non-volatile to improve repeated rendering.\n * @param volatile\n */\n setIsVolatile(volatile: boolean): void;\n\n /**\n * Turns this path into the filled equivalent of the stroked path. Returns false if the operation\n * fails (e.g. the path is a hairline).\n * @param opts - describe how stroked path should look.\n * If such a transformation cannot be done, null is returned.\n */\n stroke(opts?: StrokeOpts): null | SkPath;\n\n /**\n * Appends CLOSE_VERB to Path. A closed contour connects the first and last point\n * with a line, forming a continuous loop.\n */\n close(): void;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is released\n */\n reset(): void;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is *not* released.\n * Use rewind() instead of reset() if Path storage will be reused and performance\n * is critical.\n */\n rewind(): void;\n\n /**\n * Returns minimum and maximum axes values of the lines and curves in Path.\n * Returns (0, 0, 0, 0) if Path contains no points.\n * Returned bounds width and height may be larger or smaller than area affected\n * when Path is drawn.\n *\n * Behaves identically to getBounds() when Path contains\n * only lines. If Path contains curves, computed bounds includes\n * the maximum extent of the quad, conic, or cubic; is slower than getBounds();\n * and unlike getBounds(), does not cache the result.\n */\n computeTightBounds(): SkRect;\n\n /**\n * Appends arc to Path. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngleInDegrees\n * @param sweepAngleInDegrees\n * @param forceMoveTo\n */\n arcToOval(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number,\n forceMoveTo: boolean\n ): SkPath;\n\n /**\n * Appends arc to Path. Arc is implemented by one or more conics weighted to\n * describe part of oval with radii (rx, ry) rotated by xAxisRotate degrees. Arc\n * curves from last Path Point to (x, y), choosing one of four possible routes:\n * clockwise or counterclockwise, and smaller or larger. See SkPath.h for more details.\n * Returns the modified path for easier chaining.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param x\n * @param y\n */\n arcToRotated(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Appends arc to Path, after appending line if needed. Arc is implemented by conic\n * weighted to describe part of circle. Arc is contained by tangent from\n * last Path point to (x1, y1), and tangent from (x1, y1) to (x2, y2). Arc\n * is part of circle sized to radius, positioned so it touches both tangent lines.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param radius\n */\n arcToTangent(\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n radius: number\n ): SkPath;\n\n /**\n * Adds conic from last point towards (x1, y1), to (x2, y2), weighted by w.\n * If Path is empty, or path is closed, the last point is set to (0, 0)\n * before adding conic.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param w\n */\n conicTo(x1: number, y1: number, x2: number, y2: number, w: number): SkPath;\n\n /**\n * Returns true if the point (x, y) is contained by Path, taking into\n * account FillType.\n * @param x\n * @param y\n */\n contains(x: number, y: number): boolean;\n\n /**\n * Returns a copy of this Path.\n */\n copy(): SkPath;\n\n /**\n * Adds cubic from last point towards (x1, y1), then towards (x2, y2), ending at\n * (x3, y3). If Path is empty, or path is closed, the last point is set to\n * (0, 0) before adding cubic.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n cubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Changes this path to be the dashed version of itself. This is the same effect as creating\n * a DashPathEffect and calling filterPath on this path.\n * @param on\n * @param off\n * @param phase\n */\n dash(on: number, off: number, phase: number): boolean;\n\n /**\n * Returns true if other path is equal to this path.\n * @param other\n */\n equals(other: SkPath): boolean;\n\n /**\n * Returns minimum and maximum axes values of Point array.\n * Returns (0, 0, 0, 0) if Path contains no points. Returned bounds width and height may\n * be larger or smaller than area affected when Path is drawn.\n */\n getBounds(): SkRect;\n\n /**\n * Return the FillType for this path.\n */\n getFillType(): FillType;\n\n /**\n Adds quad from last point towards (x1, y1), to (x2, y2).\n\n If SkPath is empty, or last SkPath::Verb is kClose_Verb, last point is set to (0, 0) before adding quad.\n\n Appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed; then appends kQuad_Verb to verb array;\n and (x1, y1), (x2, y2) to SkPoint array.\n\n Parameters\n x1\tcontrol SkPoint of quad on x-axis\n y1\tcontrol SkPoint of quad on y-axis\n x2\tend SkPoint of quad on x-axis\n y2\tend SkPoint of quad on y-axis\n Returns\n reference to SkPath\n example: https://fiddle.skia.org/c/@Path_quadTo\n */\n quadTo(x1: number, y1: number, x2: number, y2: number): void;\n\n /**\n * Adds Rect to Path, appending kMove_Verb, three kLine_Verb, and kClose_Verb,\n * starting with top-left corner of Rect; followed by top-right, bottom-right,\n * and bottom-left if isCCW is false; or followed by bottom-left,\n * bottom-right, and top-right if isCCW is true.\n * Returns the modified path for easier chaining.\n * @param rect\n * @param isCCW\n */\n addRect(rect: SkRect, isCCW?: boolean): void;\n\n /**\n * Adds rrect to Path, creating a new closed contour.\n * Returns the modified path for easier chaining.\n * @param rrect\n * @param isCCW\n */\n addRRect(rrect: SkRRect, isCCW?: boolean): SkPath;\n\n /**\n * Returns the Point at index in Point array. Valid range for index is\n * 0 to countPoints() - 1.\n * @param index\n */\n getPoint(index: number): SkPoint;\n\n /**\n * Returns true if there are no verbs in the path.\n */\n isEmpty(): boolean;\n\n /**\n * Returns true if the path is volatile; it will not be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false, allowing\n * Surface to attach a cache of data which speeds repeated drawing. If true, Surface\n * may not speed repeated drawing.\n */\n isVolatile(): boolean;\n\n /** Adds circle centered at (x, y) of size radius to SkPath, appending kMove_Verb,\n four kConic_Verb, and kClose_Verb. Circle begins at: (x + radius, y), continuing\n clockwise if dir is kCW_Direction, and counterclockwise if dir is kCCW_Direction.\n\n Has no effect if radius is zero or negative.\n\n @param x center of circle\n @param y center of circle\n @param radius distance from center to edge \n @return reference to SkPath\n */\n addCircle(x: number, y: number, r: number): SkPath;\n\n getLastPt(): { x: number; y: number };\n\n /** Set this path to the result of applying the Op to this path and the\n specified path: this = (this op operand).\n The resulting path will be constructed from non-overlapping contours.\n The curve order is reduced where possible so that cubics may be turned\n into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param path The second path (for difference, the subtrahend)\n @param op The operator to apply.\n @param result The product of the operands. The result may be one of the\n inputs.\n @return True if the operation succeeded.\n */\n op(path: SkPath, op: PathOp): boolean;\n\n /** Set this path to a set of non-overlapping contours that describe the\n same area as the original path.\n The curve order is reduced where possible so that cubics may\n be turned into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param result The simplified path. The result may be the input.\n @return True if simplification succeeded.\n */\n simplify(): boolean;\n\n /**\n * Returns this path as an SVG string.\n */\n toSVGString(): string;\n\n /**\n * Take start and stop \"t\" values (values between 0...1), and modify this path such that\n * it is a subset of the original path.\n * The trim values apply to the entire path, so if it contains several contours, all of them\n * are including in the calculation.\n * Null is returned if either input value is NaN.\n * @param startT - a value in the range [0.0, 1.0]. 0.0 is the beginning of the path.\n * @param stopT - a value in the range [0.0, 1.0]. 1.0 is the end of the path.\n * @param isComplement\n */\n trim(startT: number, stopT: number, isComplement: boolean): null | SkPath;\n\n /**\n * Transforms the path by the specified matrix.\n */\n transform(m3: SkMatrix): void;\n\n /**\n * Interpolates between Path with point array of equal size.\n * Copy verb array and weights to result, and set result path to a weighted\n * average of this path array and ending path.\n\n * weight is most useful when between zero (ending path) and\n one (this path); will work with values outside of this\n range.\n\n * interpolate() returns undefined if path is not\n * the same size as ending path. Call isInterpolatable() to check Path\n * compatibility prior to calling interpolate().\n\n * @param ending path to interpolate with\n * @param weight contribution of this path, and\n * one minus contribution of ending path\n * @return Path replaced by interpolated averages or null if \n * not interpolatable\n * */\n interpolate(end: SkPath, weight: number): SkPath | null;\n\n /** Returns true if Path contain equal verbs and equal weights.\n * @param compare path to compare\n * @return true if Path can be interpolated equivalent\n *\n * */\n isInterpolatable(compare: SkPath): boolean;\n\n /**\n * Serializes the contents of this path as a series of commands.\n */\n toCmds(): PathCommand[];\n}\n"]}
@@ -21,7 +21,7 @@ const useInternalTouchHandler = function (handlers) {
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  history.forEach(touches => {
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  // Enumerate touches
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  for (let i = 0; i < touches.length; i++) {
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- var _prevTouchInfoRef$cur, _prevTouchInfoRef$cur2, _prevTouchInfoRef$cur3, _prevTouchInfoRef$cur4, _prevTouchInfoRef$cur5, _prevTouchInfoRef$cur6, _prevVelocityRef$curr, _prevVelocityRef$curr2;
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+ var _prevTouchInfoRef$cur, _prevTouchInfoRef$cur2, _prevTouchInfoRef$cur3, _prevTouchInfoRef$cur4, _prevTouchInfoRef$cur5, _prevTouchInfoRef$cur6;
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  if (!multiTouch && i > 0) {
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  break;
@@ -39,12 +39,17 @@ const useInternalTouchHandler = function (handlers) {
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  x: distX / timeDiffseconds / _reactNative.PixelRatio.get(),
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  y: distY / timeDiffseconds / _reactNative.PixelRatio.get()
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  };
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+ } else {
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+ prevVelocityRef.current[touch.id] = {
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+ x: 0,
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+ y: 0
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+ };
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  }
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  }
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  const extendedTouchInfo = { ...touch,
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- velocityX: (_prevVelocityRef$curr = prevVelocityRef.current[touch.id]) === null || _prevVelocityRef$curr === void 0 ? void 0 : _prevVelocityRef$curr.x,
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- velocityY: (_prevVelocityRef$curr2 = prevVelocityRef.current[touch.id]) === null || _prevVelocityRef$curr2 === void 0 ? void 0 : _prevVelocityRef$curr2.y
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+ velocityX: prevVelocityRef.current[touch.id].x,
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+ velocityY: prevVelocityRef.current[touch.id].y
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  }; // Save previous touch
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  prevTouchInfoRef.current[touch.id] = touch;
@@ -1 +1 @@
1
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Call it with the touches property from\n * the info object.\n */\nexport const useTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = []\n): TouchHandler => {\n return useInternalTouchHandler(handlers, deps, false);\n};\n\n/**\n * Provides a callback for handling touch events in the Skia View.\n * This touch handler handles multiple touches.\n * @param handlers Callbacks for the different touch states\n * @param deps optional Dependency array to update the handlers\n * @returns A function that can be used from within the onDraw callback to\n * update and handle touch events. Call it with the touches property from\n * the info object.\n */\nexport const useMultiTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = []\n): TouchHandler => {\n return useInternalTouchHandler(handlers, deps, true);\n};\n"]}
1
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touch.timestamp);\n\n const distX =\n touch.x - (prevTouchInfoRef.current[touch.id]?.x ?? touch.x);\n const distY =\n touch.y - (prevTouchInfoRef.current[touch.id]?.y ?? touch.y);\n\n if (\n touch.type !== TouchType.Start &&\n touch.type !== TouchType.End &&\n touch.type !== TouchType.Cancelled\n ) {\n if (timeDiffseconds > 0) {\n prevVelocityRef.current[touch.id] = {\n x: distX / timeDiffseconds / PixelRatio.get(),\n y: distY / timeDiffseconds / PixelRatio.get(),\n };\n } else {\n prevVelocityRef.current[touch.id] = { x: 0, y: 0 };\n }\n }\n\n const extendedTouchInfo: ExtendedTouchInfo = {\n ...touch,\n velocityX: prevVelocityRef.current[touch.id].x,\n velocityY: prevVelocityRef.current[touch.id].y,\n };\n\n // Save previous touch\n prevTouchInfoRef.current[touch.id] = touch;\n\n if (touch.type === TouchType.Start) {\n delete prevVelocityRef.current[touch.id];\n handlers.onStart && handlers.onStart(touch);\n } else if (touch.type === TouchType.Active) {\n handlers.onActive && handlers.onActive(extendedTouchInfo);\n } else {\n handlers.onActive && handlers.onActive(extendedTouchInfo);\n handlers.onEnd && handlers.onEnd(extendedTouchInfo);\n }\n }\n });\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n};\n\n/**\n * Provides a callback for handling touch events in the Skia View.\n * This touch handler only handles single touches.\n * @param handlers Callbacks for the different touch states\n * @param deps optional Dependency array to update the handlers\n * @returns A function that can be used from within the onDraw callback to\n * update and handle touch events. Call it with the touches property from\n * the info object.\n */\nexport const useTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = []\n): TouchHandler => {\n return useInternalTouchHandler(handlers, deps, false);\n};\n\n/**\n * Provides a callback for handling touch events in the Skia View.\n * This touch handler handles multiple touches.\n * @param handlers Callbacks for the different touch states\n * @param deps optional Dependency array to update the handlers\n * @returns A function that can be used from within the onDraw callback to\n * update and handle touch events. Call it with the touches property from\n * the info object.\n */\nexport const useMultiTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = []\n): TouchHandler => {\n return useInternalTouchHandler(handlers, deps, true);\n};\n"]}
@@ -1,4 +1,3 @@
1
- /* eslint-disable camelcase */
2
1
  export let AlphaType;
3
2
 
4
3
  (function (AlphaType) {
@@ -1 +1 @@
1
- {"version":3,"sources":["ImageFactory.ts"],"names":["AlphaType","ColorType"],"mappings":"AAAA;AAKA,WAAYA,SAAZ;;WAAYA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S;;AAOZ,WAAYC,SAAZ;;WAAYA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S","sourcesContent":["/* eslint-disable camelcase */\nimport type { SkData } from \"../Data\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, //!< uninitialized\n Alpha_8, //!< pixel with alpha in 8-bit byte\n RGB_565, //!< pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, //!< pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, //!< pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, //!< pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, //!< pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, //!< 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, //!< 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, //!< pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, //!< pixel with 10 bits each for blue, green, red; in 32-bit word\n Gray_8, //!< pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, //!< pixel with half floats in [0,1] for red, green, blue, alpha;\n // in 64-bit word\n RGBA_F16, //!< pixel with half floats for red, green, blue, alpha;\n // in 64-bit word\n RGBA_F32, //!< pixel using C float for red, green, blue, alpha; in 128-bit word\n\n // The following 6 colortypes are just for reading from - not for rendering to\n R8G8_unorm, //!< pixel with a uint8_t for red and green\n\n A16_float, //!< pixel with a half float for alpha\n R16G16_float, //!< pixel with a half float for red and green\n\n A16_unorm, //!< pixel with a little endian uint16_t for alpha\n R16G16_unorm, //!< pixel with a little endian uint16_t for red and green\n R16G16B16A16_unorm, //!< pixel with a little endian uint16_t for red, green, blue\n // and alpha\n SRGBA_8888,\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"]}
1
+ {"version":3,"sources":["ImageFactory.ts"],"names":["AlphaType","ColorType"],"mappings":"AAIA,WAAYA,SAAZ;;WAAYA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S;;AAOZ,WAAYC,SAAZ;;WAAYA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;AAAAA,EAAAA,S,CAAAA,S;GAAAA,S,KAAAA,S","sourcesContent":["import type { SkData } from \"../Data\";\n\nimport type { SkImage } from \"./Image\";\n\nexport enum AlphaType {\n Unknown,\n Opaque,\n Premul,\n Unpremul,\n}\n\nexport enum ColorType {\n Unknown, //!< uninitialized\n Alpha_8, //!< pixel with alpha in 8-bit byte\n RGB_565, //!< pixel with 5 bits red, 6 bits green, 5 bits blue, in 16-bit word\n ARGB_4444, //!< pixel with 4 bits for alpha, red, green, blue; in 16-bit word\n RGBA_8888, //!< pixel with 8 bits for red, green, blue, alpha; in 32-bit word\n RGB_888x, //!< pixel with 8 bits each for red, green, blue; in 32-bit word\n BGRA_8888, //!< pixel with 8 bits for blue, green, red, alpha; in 32-bit word\n RGBA_1010102, //!< 10 bits for red, green, blue; 2 bits for alpha; in 32-bit word\n BGRA_1010102, //!< 10 bits for blue, green, red; 2 bits for alpha; in 32-bit word\n RGB_101010x, //!< pixel with 10 bits each for red, green, blue; in 32-bit word\n BGR_101010x, //!< pixel with 10 bits each for blue, green, red; in 32-bit word\n Gray_8, //!< pixel with grayscale level in 8-bit byte\n RGBA_F16Norm, //!< pixel with half floats in [0,1] for red, green, blue, alpha;\n // in 64-bit word\n RGBA_F16, //!< pixel with half floats for red, green, blue, alpha;\n // in 64-bit word\n RGBA_F32, //!< pixel using C float for red, green, blue, alpha; in 128-bit word\n\n // The following 6 colortypes are just for reading from - not for rendering to\n R8G8_unorm, //!< pixel with a uint8_t for red and green\n\n A16_float, //!< pixel with a half float for alpha\n R16G16_float, //!< pixel with a half float for red and green\n\n A16_unorm, //!< pixel with a little endian uint16_t for alpha\n R16G16_unorm, //!< pixel with a little endian uint16_t for red and green\n R16G16B16A16_unorm, //!< pixel with a little endian uint16_t for red, green, blue\n // and alpha\n SRGBA_8888,\n}\n\nexport interface ImageInfo {\n alphaType: AlphaType;\n // TODO: add support for color space\n // colorSpace: ColorSpace;\n colorType: ColorType;\n height: number;\n width: number;\n}\n\nexport interface ImageFactory {\n /**\n * Return an Image backed by the encoded data, but attempt to defer decoding until the image\n * is actually used/drawn. This deferral allows the system to cache the result, either on the\n * CPU or on the GPU, depending on where the image is drawn.\n * This decoding uses the codecs that have been compiled into CanvasKit. If the bytes are\n * invalid (or an unrecognized codec), null will be returned. See Image.h for more details.\n * @param data - Data object with bytes of data\n * @returns If the encoded format is not supported, or subset is outside of the bounds of the decoded\n * image, nullptr is returned.\n */\n MakeImageFromEncoded: (encoded: SkData) => SkImage | null;\n\n /**\n * Returns an image with the given pixel data and format.\n * Note that we will always make a copy of the pixel data, because of inconsistencies in\n * behavior between GPU and CPU (i.e. the pixel data will be turned into a GPU texture and\n * not modifiable after creation).\n *\n * @param info\n * @param data - bytes representing the pixel data.\n * @param bytesPerRow\n */\n MakeImage(info: ImageInfo, data: SkData, bytesPerRow: number): SkImage | null;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["Path.ts"],"names":["FillType","PathOp","PathVerb","isPath","obj","__typename__"],"mappings":"AAOA;AACA;AACA;AAeA,WAAYA,QAAZ;;WAAYA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;GAAAA,Q,KAAAA,Q;;AAOZ,WAAYC,MAAZ;;WAAYA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;GAAAA,M,KAAAA,M;;AAQZ,WAAYC,QAAZ;;WAAYA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;GAAAA,Q,KAAAA,Q;;AAWZ,OAAO,MAAMC,MAAM,GAAIC,GAAD,IACpBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,MADhC","sourcesContent":["import type { SkRect } from \"../Rect\";\nimport type { SkPoint } from \"../Point\";\nimport type { SkRRect } from \"../RRect\";\nimport type { StrokeJoin, StrokeCap } from \"../Paint\";\nimport type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\n\n/**\n * Options used for Path.stroke(). If an option is omitted, a sensible default will be used.\n */\nexport interface StrokeOpts {\n /** The width of the stroked lines. */\n width?: number;\n // eslint-disable-next-line camelcase\n miter_limit?: number;\n /**\n * if > 1, increase precision, else if (0 < resScale < 1) reduce precision to\n * favor speed and size\n */\n precision?: number;\n join?: StrokeJoin;\n cap?: StrokeCap;\n}\n\nexport enum FillType {\n Winding,\n EvenOdd,\n InverseWinding,\n InverseEvenOdd,\n}\n\nexport enum PathOp {\n Difference, //!< subtract the op path from the first path\n Intersect, //!< intersect the two paths\n Union, //!< union (inclusive-or) the two paths\n XOR, //!< exclusive-or the two paths\n ReverseDifference,\n}\n\nexport enum PathVerb {\n Move,\n Line,\n Quad,\n Conic,\n Cubic,\n Close,\n}\n\nexport type PathCommand = number[];\n\nexport const isPath = (obj: SkJSIInstance<string> | null): obj is SkPath =>\n obj !== null && obj.__typename__ === \"Path\";\n\nexport interface SkPath extends SkJSIInstance<\"Path\"> {\n /**\n * Appends arc to Path, as the start of new contour. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngle\n * @param sweepAngle\n */\n addArc(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number\n ): SkPath;\n\n /**\n * Adds oval to Path, appending kMove_Verb, four kConic_Verb, and kClose_Verb.\n * Oval is upright ellipse bounded by Rect oval with radii equal to half oval width\n * and half oval height. Oval begins at start and continues clockwise by default.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param isCCW - if the path should be drawn counter-clockwise or not\n * @param startIndex - index of initial point of ellipse\n */\n addOval(oval: SkRect, isCCW?: boolean, startIndex?: number): SkPath;\n\n /**\n * Returns the number of points in this path. Initially zero.\n */\n countPoints(): number;\n\n /**\n * Adds contour created from array of n points, adding (count - 1) line segments.\n * Contour added starts at pts[0], then adds a line for every additional point\n * in pts array. If close is true, appends kClose_Verb to Path, connecting\n * pts[count - 1] and pts[0].\n * Returns the modified path for easier chaining.\n * @param points\n * @param close - if true, will add a line connecting last point to the first point.\n */\n addPoly(points: SkPoint[], close: boolean): SkPath;\n\n /** Adds beginning of contour at SkPoint (x, y).\n\n @param x x-axis value of contour start\n @param y y-axis value of contour start\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_moveTo\n */\n moveTo(x: number, y: number): SkPath;\n /** Adds line from last point to (x, y). If SkPath is empty, or last SkPath::Verb is\n kClose_Verb, last point is set to (0, 0) before adding line.\n\n lineTo() appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed.\n lineTo() then appends kLine_Verb to verb array and (x, y) to SkPoint array.\n\n @param x end of added line on x-axis\n @param y end of added line on y-axis\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_lineTo\n */\n lineTo(x: number, y: number): SkPath;\n\n /**\n * Returns a new path that covers the same area as the original path, but with the\n * Winding FillType. This may re-draw some contours in the path as counter-clockwise\n * instead of clockwise to achieve that effect. If such a transformation cannot\n * be done, null is returned.\n */\n makeAsWinding(): SkPath | null;\n\n /**\n * Translates all the points in the path by dx, dy.\n * @param dx\n * @param dy\n */\n offset(dx: number, dy: number): SkPath;\n\n /**\n * Relative version of arcToRotated.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param dx\n * @param dy\n */\n rArcTo(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n dx: number,\n dy: number\n ): SkPath;\n\n /**\n * Relative version of conicTo.\n * @param dx1\n * @param dy1\n * @param dx2\n * @param dy2\n * @param w\n */\n rConicTo(\n dx1: number,\n dy1: number,\n dx2: number,\n dy2: number,\n w: number\n ): SkPath;\n\n /**\n * Relative version of cubicTo.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n rCubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Relative version of moveTo.\n * @param x\n * @param y\n */\n rMoveTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of lineTo.\n * @param x\n * @param y\n */\n rLineTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of quadTo.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n */\n rQuadTo(x1: number, y1: number, x2: number, y2: number): SkPath;\n\n /**\n * Sets FillType, the rule used to fill Path.\n * @param fill\n */\n setFillType(fill: FillType): void;\n\n /**\n * Specifies whether Path is volatile; whether it will be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false.\n *\n * Mark animating or temporary paths as volatile to improve performance.\n * Mark unchanging Path non-volatile to improve repeated rendering.\n * @param volatile\n */\n setIsVolatile(volatile: boolean): void;\n\n /**\n * Turns this path into the filled equivalent of the stroked path. Returns false if the operation\n * fails (e.g. the path is a hairline).\n * @param opts - describe how stroked path should look.\n * If such a transformation cannot be done, null is returned.\n */\n stroke(opts?: StrokeOpts): null | SkPath;\n\n /**\n * Appends CLOSE_VERB to Path. A closed contour connects the first and last point\n * with a line, forming a continuous loop.\n */\n close(): void;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is released\n */\n reset(): void;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is *not* released.\n * Use rewind() instead of reset() if Path storage will be reused and performance\n * is critical.\n */\n rewind(): void;\n\n /**\n * Returns minimum and maximum axes values of the lines and curves in Path.\n * Returns (0, 0, 0, 0) if Path contains no points.\n * Returned bounds width and height may be larger or smaller than area affected\n * when Path is drawn.\n *\n * Behaves identically to getBounds() when Path contains\n * only lines. If Path contains curves, computed bounds includes\n * the maximum extent of the quad, conic, or cubic; is slower than getBounds();\n * and unlike getBounds(), does not cache the result.\n */\n computeTightBounds(): SkRect;\n\n /**\n * Appends arc to Path. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngleInDegrees\n * @param sweepAngleInDegrees\n * @param forceMoveTo\n */\n arcToOval(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number,\n forceMoveTo: boolean\n ): SkPath;\n\n /**\n * Appends arc to Path. Arc is implemented by one or more conics weighted to\n * describe part of oval with radii (rx, ry) rotated by xAxisRotate degrees. Arc\n * curves from last Path Point to (x, y), choosing one of four possible routes:\n * clockwise or counterclockwise, and smaller or larger. See SkPath.h for more details.\n * Returns the modified path for easier chaining.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param x\n * @param y\n */\n arcToRotated(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Appends arc to Path, after appending line if needed. Arc is implemented by conic\n * weighted to describe part of circle. Arc is contained by tangent from\n * last Path point to (x1, y1), and tangent from (x1, y1) to (x2, y2). Arc\n * is part of circle sized to radius, positioned so it touches both tangent lines.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param radius\n */\n arcToTangent(\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n radius: number\n ): SkPath;\n\n /**\n * Adds conic from last point towards (x1, y1), to (x2, y2), weighted by w.\n * If Path is empty, or path is closed, the last point is set to (0, 0)\n * before adding conic.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param w\n */\n conicTo(x1: number, y1: number, x2: number, y2: number, w: number): SkPath;\n\n /**\n * Returns true if the point (x, y) is contained by Path, taking into\n * account FillType.\n * @param x\n * @param y\n */\n contains(x: number, y: number): boolean;\n\n /**\n * Returns a copy of this Path.\n */\n copy(): SkPath;\n\n /**\n * Adds cubic from last point towards (x1, y1), then towards (x2, y2), ending at\n * (x3, y3). If Path is empty, or path is closed, the last point is set to\n * (0, 0) before adding cubic.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n cubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Changes this path to be the dashed version of itself. This is the same effect as creating\n * a DashPathEffect and calling filterPath on this path.\n * @param on\n * @param off\n * @param phase\n */\n dash(on: number, off: number, phase: number): boolean;\n\n /**\n * Returns true if other path is equal to this path.\n * @param other\n */\n equals(other: SkPath): boolean;\n\n /**\n * Returns minimum and maximum axes values of Point array.\n * Returns (0, 0, 0, 0) if Path contains no points. Returned bounds width and height may\n * be larger or smaller than area affected when Path is drawn.\n */\n getBounds(): SkRect;\n\n /**\n * Return the FillType for this path.\n */\n getFillType(): FillType;\n\n /**\n Adds quad from last point towards (x1, y1), to (x2, y2).\n\n If SkPath is empty, or last SkPath::Verb is kClose_Verb, last point is set to (0, 0) before adding quad.\n\n Appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed; then appends kQuad_Verb to verb array;\n and (x1, y1), (x2, y2) to SkPoint array.\n\n Parameters\n x1\tcontrol SkPoint of quad on x-axis\n y1\tcontrol SkPoint of quad on y-axis\n x2\tend SkPoint of quad on x-axis\n y2\tend SkPoint of quad on y-axis\n Returns\n reference to SkPath\n example: https://fiddle.skia.org/c/@Path_quadTo\n */\n quadTo(x1: number, y1: number, x2: number, y2: number): void;\n\n /**\n * Adds Rect to Path, appending kMove_Verb, three kLine_Verb, and kClose_Verb,\n * starting with top-left corner of Rect; followed by top-right, bottom-right,\n * and bottom-left if isCCW is false; or followed by bottom-left,\n * bottom-right, and top-right if isCCW is true.\n * Returns the modified path for easier chaining.\n * @param rect\n * @param isCCW\n */\n addRect(rect: SkRect, isCCW?: boolean): void;\n\n /**\n * Adds rrect to Path, creating a new closed contour.\n * Returns the modified path for easier chaining.\n * @param rrect\n * @param isCCW\n */\n addRRect(rrect: SkRRect, isCCW?: boolean): SkPath;\n\n /**\n * Returns the Point at index in Point array. Valid range for index is\n * 0 to countPoints() - 1.\n * @param index\n */\n getPoint(index: number): SkPoint;\n\n /**\n * Returns true if there are no verbs in the path.\n */\n isEmpty(): boolean;\n\n /**\n * Returns true if the path is volatile; it will not be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false, allowing\n * Surface to attach a cache of data which speeds repeated drawing. If true, Surface\n * may not speed repeated drawing.\n */\n isVolatile(): boolean;\n\n /** Adds circle centered at (x, y) of size radius to SkPath, appending kMove_Verb,\n four kConic_Verb, and kClose_Verb. Circle begins at: (x + radius, y), continuing\n clockwise if dir is kCW_Direction, and counterclockwise if dir is kCCW_Direction.\n\n Has no effect if radius is zero or negative.\n\n @param x center of circle\n @param y center of circle\n @param radius distance from center to edge \n @return reference to SkPath\n */\n addCircle(x: number, y: number, r: number): SkPath;\n\n getLastPt(): { x: number; y: number };\n\n /** Set this path to the result of applying the Op to this path and the\n specified path: this = (this op operand).\n The resulting path will be constructed from non-overlapping contours.\n The curve order is reduced where possible so that cubics may be turned\n into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param path The second path (for difference, the subtrahend)\n @param op The operator to apply.\n @param result The product of the operands. The result may be one of the\n inputs.\n @return True if the operation succeeded.\n */\n op(path: SkPath, op: PathOp): boolean;\n\n /** Set this path to a set of non-overlapping contours that describe the\n same area as the original path.\n The curve order is reduced where possible so that cubics may\n be turned into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param result The simplified path. The result may be the input.\n @return True if simplification succeeded.\n */\n simplify(): boolean;\n\n /**\n * Returns this path as an SVG string.\n */\n toSVGString(): string;\n\n /**\n * Take start and stop \"t\" values (values between 0...1), and modify this path such that\n * it is a subset of the original path.\n * The trim values apply to the entire path, so if it contains several contours, all of them\n * are including in the calculation.\n * Null is returned if either input value is NaN.\n * @param startT - a value in the range [0.0, 1.0]. 0.0 is the beginning of the path.\n * @param stopT - a value in the range [0.0, 1.0]. 1.0 is the end of the path.\n * @param isComplement\n */\n trim(startT: number, stopT: number, isComplement: boolean): null | SkPath;\n\n /**\n * Transforms the path by the specified matrix.\n */\n transform(m3: SkMatrix): void;\n\n /**\n * Interpolates between Path with point array of equal size.\n * Copy verb array and weights to result, and set result path to a weighted\n * average of this path array and ending path.\n\n * weight is most useful when between zero (ending path) and\n one (this path); will work with values outside of this\n range.\n\n * interpolate() returns undefined if path is not\n * the same size as ending path. Call isInterpolatable() to check Path\n * compatibility prior to calling interpolate().\n\n * @param ending path to interpolate with\n * @param weight contribution of this path, and\n * one minus contribution of ending path\n * @return Path replaced by interpolated averages or null if \n * not interpolatable\n * */\n interpolate(end: SkPath, weight: number): SkPath | null;\n\n /** Returns true if Path contain equal verbs and equal weights.\n * @param compare path to compare\n * @return true if Path can be interpolated equivalent\n *\n * */\n isInterpolatable(compare: SkPath): boolean;\n\n /**\n * Serializes the contents of this path as a series of commands.\n */\n toCmds(): PathCommand[];\n}\n"]}
1
+ {"version":3,"sources":["Path.ts"],"names":["FillType","PathOp","PathVerb","isPath","obj","__typename__"],"mappings":"AAOA;AACA;AACA;AAcA,WAAYA,QAAZ;;WAAYA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;GAAAA,Q,KAAAA,Q;;AAOZ,WAAYC,MAAZ;;WAAYA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;AAAAA,EAAAA,M,CAAAA,M;GAAAA,M,KAAAA,M;;AAQZ,WAAYC,QAAZ;;WAAYA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;AAAAA,EAAAA,Q,CAAAA,Q;GAAAA,Q,KAAAA,Q;;AAWZ,OAAO,MAAMC,MAAM,GAAIC,GAAD,IACpBA,GAAG,KAAK,IAAR,IAAgBA,GAAG,CAACC,YAAJ,KAAqB,MADhC","sourcesContent":["import type { SkRect } from \"../Rect\";\nimport type { SkPoint } from \"../Point\";\nimport type { SkRRect } from \"../RRect\";\nimport type { StrokeJoin, StrokeCap } from \"../Paint\";\nimport type { SkMatrix } from \"../Matrix\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\n\n/**\n * Options used for Path.stroke(). If an option is omitted, a sensible default will be used.\n */\nexport interface StrokeOpts {\n /** The width of the stroked lines. */\n width?: number;\n miter_limit?: number;\n /**\n * if > 1, increase precision, else if (0 < resScale < 1) reduce precision to\n * favor speed and size\n */\n precision?: number;\n join?: StrokeJoin;\n cap?: StrokeCap;\n}\n\nexport enum FillType {\n Winding,\n EvenOdd,\n InverseWinding,\n InverseEvenOdd,\n}\n\nexport enum PathOp {\n Difference, //!< subtract the op path from the first path\n Intersect, //!< intersect the two paths\n Union, //!< union (inclusive-or) the two paths\n XOR, //!< exclusive-or the two paths\n ReverseDifference,\n}\n\nexport enum PathVerb {\n Move,\n Line,\n Quad,\n Conic,\n Cubic,\n Close,\n}\n\nexport type PathCommand = number[];\n\nexport const isPath = (obj: SkJSIInstance<string> | null): obj is SkPath =>\n obj !== null && obj.__typename__ === \"Path\";\n\nexport interface SkPath extends SkJSIInstance<\"Path\"> {\n /**\n * Appends arc to Path, as the start of new contour. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngle\n * @param sweepAngle\n */\n addArc(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number\n ): SkPath;\n\n /**\n * Adds oval to Path, appending kMove_Verb, four kConic_Verb, and kClose_Verb.\n * Oval is upright ellipse bounded by Rect oval with radii equal to half oval width\n * and half oval height. Oval begins at start and continues clockwise by default.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param isCCW - if the path should be drawn counter-clockwise or not\n * @param startIndex - index of initial point of ellipse\n */\n addOval(oval: SkRect, isCCW?: boolean, startIndex?: number): SkPath;\n\n /**\n * Returns the number of points in this path. Initially zero.\n */\n countPoints(): number;\n\n /**\n * Adds contour created from array of n points, adding (count - 1) line segments.\n * Contour added starts at pts[0], then adds a line for every additional point\n * in pts array. If close is true, appends kClose_Verb to Path, connecting\n * pts[count - 1] and pts[0].\n * Returns the modified path for easier chaining.\n * @param points\n * @param close - if true, will add a line connecting last point to the first point.\n */\n addPoly(points: SkPoint[], close: boolean): SkPath;\n\n /** Adds beginning of contour at SkPoint (x, y).\n\n @param x x-axis value of contour start\n @param y y-axis value of contour start\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_moveTo\n */\n moveTo(x: number, y: number): SkPath;\n /** Adds line from last point to (x, y). If SkPath is empty, or last SkPath::Verb is\n kClose_Verb, last point is set to (0, 0) before adding line.\n\n lineTo() appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed.\n lineTo() then appends kLine_Verb to verb array and (x, y) to SkPoint array.\n\n @param x end of added line on x-axis\n @param y end of added line on y-axis\n @return reference to SkPath\n\n example: https://fiddle.skia.org/c/@Path_lineTo\n */\n lineTo(x: number, y: number): SkPath;\n\n /**\n * Returns a new path that covers the same area as the original path, but with the\n * Winding FillType. This may re-draw some contours in the path as counter-clockwise\n * instead of clockwise to achieve that effect. If such a transformation cannot\n * be done, null is returned.\n */\n makeAsWinding(): SkPath | null;\n\n /**\n * Translates all the points in the path by dx, dy.\n * @param dx\n * @param dy\n */\n offset(dx: number, dy: number): SkPath;\n\n /**\n * Relative version of arcToRotated.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param dx\n * @param dy\n */\n rArcTo(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n dx: number,\n dy: number\n ): SkPath;\n\n /**\n * Relative version of conicTo.\n * @param dx1\n * @param dy1\n * @param dx2\n * @param dy2\n * @param w\n */\n rConicTo(\n dx1: number,\n dy1: number,\n dx2: number,\n dy2: number,\n w: number\n ): SkPath;\n\n /**\n * Relative version of cubicTo.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n rCubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Relative version of moveTo.\n * @param x\n * @param y\n */\n rMoveTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of lineTo.\n * @param x\n * @param y\n */\n rLineTo(x: number, y: number): SkPath;\n\n /**\n * Relative version of quadTo.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n */\n rQuadTo(x1: number, y1: number, x2: number, y2: number): SkPath;\n\n /**\n * Sets FillType, the rule used to fill Path.\n * @param fill\n */\n setFillType(fill: FillType): void;\n\n /**\n * Specifies whether Path is volatile; whether it will be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false.\n *\n * Mark animating or temporary paths as volatile to improve performance.\n * Mark unchanging Path non-volatile to improve repeated rendering.\n * @param volatile\n */\n setIsVolatile(volatile: boolean): void;\n\n /**\n * Turns this path into the filled equivalent of the stroked path. Returns false if the operation\n * fails (e.g. the path is a hairline).\n * @param opts - describe how stroked path should look.\n * If such a transformation cannot be done, null is returned.\n */\n stroke(opts?: StrokeOpts): null | SkPath;\n\n /**\n * Appends CLOSE_VERB to Path. A closed contour connects the first and last point\n * with a line, forming a continuous loop.\n */\n close(): void;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is released\n */\n reset(): void;\n\n /**\n * Sets Path to its initial state.\n * Removes verb array, point array, and weights, and sets FillType to Winding.\n * Internal storage associated with Path is *not* released.\n * Use rewind() instead of reset() if Path storage will be reused and performance\n * is critical.\n */\n rewind(): void;\n\n /**\n * Returns minimum and maximum axes values of the lines and curves in Path.\n * Returns (0, 0, 0, 0) if Path contains no points.\n * Returned bounds width and height may be larger or smaller than area affected\n * when Path is drawn.\n *\n * Behaves identically to getBounds() when Path contains\n * only lines. If Path contains curves, computed bounds includes\n * the maximum extent of the quad, conic, or cubic; is slower than getBounds();\n * and unlike getBounds(), does not cache the result.\n */\n computeTightBounds(): SkRect;\n\n /**\n * Appends arc to Path. Arc added is part of ellipse\n * bounded by oval, from startAngle through sweepAngle. Both startAngle and\n * sweepAngle are measured in degrees, where zero degrees is aligned with the\n * positive x-axis, and positive sweeps extends arc clockwise.\n * Returns the modified path for easier chaining.\n * @param oval\n * @param startAngleInDegrees\n * @param sweepAngleInDegrees\n * @param forceMoveTo\n */\n arcToOval(\n oval: SkRect,\n startAngleInDegrees: number,\n sweepAngleInDegrees: number,\n forceMoveTo: boolean\n ): SkPath;\n\n /**\n * Appends arc to Path. Arc is implemented by one or more conics weighted to\n * describe part of oval with radii (rx, ry) rotated by xAxisRotate degrees. Arc\n * curves from last Path Point to (x, y), choosing one of four possible routes:\n * clockwise or counterclockwise, and smaller or larger. See SkPath.h for more details.\n * Returns the modified path for easier chaining.\n * @param rx\n * @param ry\n * @param xAxisRotate\n * @param useSmallArc\n * @param isCCW\n * @param x\n * @param y\n */\n arcToRotated(\n rx: number,\n ry: number,\n xAxisRotateInDegrees: number,\n useSmallArc: boolean,\n isCCW: boolean,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Appends arc to Path, after appending line if needed. Arc is implemented by conic\n * weighted to describe part of circle. Arc is contained by tangent from\n * last Path point to (x1, y1), and tangent from (x1, y1) to (x2, y2). Arc\n * is part of circle sized to radius, positioned so it touches both tangent lines.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param radius\n */\n arcToTangent(\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n radius: number\n ): SkPath;\n\n /**\n * Adds conic from last point towards (x1, y1), to (x2, y2), weighted by w.\n * If Path is empty, or path is closed, the last point is set to (0, 0)\n * before adding conic.\n * Returns the modified path for easier chaining.\n * @param x1\n * @param y1\n * @param x2\n * @param y2\n * @param w\n */\n conicTo(x1: number, y1: number, x2: number, y2: number, w: number): SkPath;\n\n /**\n * Returns true if the point (x, y) is contained by Path, taking into\n * account FillType.\n * @param x\n * @param y\n */\n contains(x: number, y: number): boolean;\n\n /**\n * Returns a copy of this Path.\n */\n copy(): SkPath;\n\n /**\n * Adds cubic from last point towards (x1, y1), then towards (x2, y2), ending at\n * (x3, y3). If Path is empty, or path is closed, the last point is set to\n * (0, 0) before adding cubic.\n * @param cpx1\n * @param cpy1\n * @param cpx2\n * @param cpy2\n * @param x\n * @param y\n */\n cubicTo(\n cpx1: number,\n cpy1: number,\n cpx2: number,\n cpy2: number,\n x: number,\n y: number\n ): SkPath;\n\n /**\n * Changes this path to be the dashed version of itself. This is the same effect as creating\n * a DashPathEffect and calling filterPath on this path.\n * @param on\n * @param off\n * @param phase\n */\n dash(on: number, off: number, phase: number): boolean;\n\n /**\n * Returns true if other path is equal to this path.\n * @param other\n */\n equals(other: SkPath): boolean;\n\n /**\n * Returns minimum and maximum axes values of Point array.\n * Returns (0, 0, 0, 0) if Path contains no points. Returned bounds width and height may\n * be larger or smaller than area affected when Path is drawn.\n */\n getBounds(): SkRect;\n\n /**\n * Return the FillType for this path.\n */\n getFillType(): FillType;\n\n /**\n Adds quad from last point towards (x1, y1), to (x2, y2).\n\n If SkPath is empty, or last SkPath::Verb is kClose_Verb, last point is set to (0, 0) before adding quad.\n\n Appends kMove_Verb to verb array and (0, 0) to SkPoint array, if needed; then appends kQuad_Verb to verb array;\n and (x1, y1), (x2, y2) to SkPoint array.\n\n Parameters\n x1\tcontrol SkPoint of quad on x-axis\n y1\tcontrol SkPoint of quad on y-axis\n x2\tend SkPoint of quad on x-axis\n y2\tend SkPoint of quad on y-axis\n Returns\n reference to SkPath\n example: https://fiddle.skia.org/c/@Path_quadTo\n */\n quadTo(x1: number, y1: number, x2: number, y2: number): void;\n\n /**\n * Adds Rect to Path, appending kMove_Verb, three kLine_Verb, and kClose_Verb,\n * starting with top-left corner of Rect; followed by top-right, bottom-right,\n * and bottom-left if isCCW is false; or followed by bottom-left,\n * bottom-right, and top-right if isCCW is true.\n * Returns the modified path for easier chaining.\n * @param rect\n * @param isCCW\n */\n addRect(rect: SkRect, isCCW?: boolean): void;\n\n /**\n * Adds rrect to Path, creating a new closed contour.\n * Returns the modified path for easier chaining.\n * @param rrect\n * @param isCCW\n */\n addRRect(rrect: SkRRect, isCCW?: boolean): SkPath;\n\n /**\n * Returns the Point at index in Point array. Valid range for index is\n * 0 to countPoints() - 1.\n * @param index\n */\n getPoint(index: number): SkPoint;\n\n /**\n * Returns true if there are no verbs in the path.\n */\n isEmpty(): boolean;\n\n /**\n * Returns true if the path is volatile; it will not be altered or discarded\n * by the caller after it is drawn. Path by default have volatile set false, allowing\n * Surface to attach a cache of data which speeds repeated drawing. If true, Surface\n * may not speed repeated drawing.\n */\n isVolatile(): boolean;\n\n /** Adds circle centered at (x, y) of size radius to SkPath, appending kMove_Verb,\n four kConic_Verb, and kClose_Verb. Circle begins at: (x + radius, y), continuing\n clockwise if dir is kCW_Direction, and counterclockwise if dir is kCCW_Direction.\n\n Has no effect if radius is zero or negative.\n\n @param x center of circle\n @param y center of circle\n @param radius distance from center to edge \n @return reference to SkPath\n */\n addCircle(x: number, y: number, r: number): SkPath;\n\n getLastPt(): { x: number; y: number };\n\n /** Set this path to the result of applying the Op to this path and the\n specified path: this = (this op operand).\n The resulting path will be constructed from non-overlapping contours.\n The curve order is reduced where possible so that cubics may be turned\n into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param path The second path (for difference, the subtrahend)\n @param op The operator to apply.\n @param result The product of the operands. The result may be one of the\n inputs.\n @return True if the operation succeeded.\n */\n op(path: SkPath, op: PathOp): boolean;\n\n /** Set this path to a set of non-overlapping contours that describe the\n same area as the original path.\n The curve order is reduced where possible so that cubics may\n be turned into quadratics, and quadratics maybe turned into lines.\n\n Returns true if operation was able to produce a result;\n otherwise, result is unmodified.\n\n @param result The simplified path. The result may be the input.\n @return True if simplification succeeded.\n */\n simplify(): boolean;\n\n /**\n * Returns this path as an SVG string.\n */\n toSVGString(): string;\n\n /**\n * Take start and stop \"t\" values (values between 0...1), and modify this path such that\n * it is a subset of the original path.\n * The trim values apply to the entire path, so if it contains several contours, all of them\n * are including in the calculation.\n * Null is returned if either input value is NaN.\n * @param startT - a value in the range [0.0, 1.0]. 0.0 is the beginning of the path.\n * @param stopT - a value in the range [0.0, 1.0]. 1.0 is the end of the path.\n * @param isComplement\n */\n trim(startT: number, stopT: number, isComplement: boolean): null | SkPath;\n\n /**\n * Transforms the path by the specified matrix.\n */\n transform(m3: SkMatrix): void;\n\n /**\n * Interpolates between Path with point array of equal size.\n * Copy verb array and weights to result, and set result path to a weighted\n * average of this path array and ending path.\n\n * weight is most useful when between zero (ending path) and\n one (this path); will work with values outside of this\n range.\n\n * interpolate() returns undefined if path is not\n * the same size as ending path. Call isInterpolatable() to check Path\n * compatibility prior to calling interpolate().\n\n * @param ending path to interpolate with\n * @param weight contribution of this path, and\n * one minus contribution of ending path\n * @return Path replaced by interpolated averages or null if \n * not interpolatable\n * */\n interpolate(end: SkPath, weight: number): SkPath | null;\n\n /** Returns true if Path contain equal verbs and equal weights.\n * @param compare path to compare\n * @return true if Path can be interpolated equivalent\n *\n * */\n isInterpolatable(compare: SkPath): boolean;\n\n /**\n * Serializes the contents of this path as a series of commands.\n */\n toCmds(): PathCommand[];\n}\n"]}
@@ -12,7 +12,7 @@ const useInternalTouchHandler = function (handlers) {
12
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  history.forEach(touches => {
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  // Enumerate touches
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  for (let i = 0; i < touches.length; i++) {
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- var _prevTouchInfoRef$cur, _prevTouchInfoRef$cur2, _prevTouchInfoRef$cur3, _prevTouchInfoRef$cur4, _prevTouchInfoRef$cur5, _prevTouchInfoRef$cur6, _prevVelocityRef$curr, _prevVelocityRef$curr2;
15
+ var _prevTouchInfoRef$cur, _prevTouchInfoRef$cur2, _prevTouchInfoRef$cur3, _prevTouchInfoRef$cur4, _prevTouchInfoRef$cur5, _prevTouchInfoRef$cur6;
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  if (!multiTouch && i > 0) {
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  break;
@@ -30,12 +30,17 @@ const useInternalTouchHandler = function (handlers) {
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  x: distX / timeDiffseconds / PixelRatio.get(),
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  y: distY / timeDiffseconds / PixelRatio.get()
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  };
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+ } else {
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+ prevVelocityRef.current[touch.id] = {
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+ x: 0,
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+ y: 0
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+ };
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  }
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  }
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  const extendedTouchInfo = { ...touch,
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- velocityX: (_prevVelocityRef$curr = prevVelocityRef.current[touch.id]) === null || _prevVelocityRef$curr === void 0 ? void 0 : _prevVelocityRef$curr.x,
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- velocityY: (_prevVelocityRef$curr2 = prevVelocityRef.current[touch.id]) === null || _prevVelocityRef$curr2 === void 0 ? void 0 : _prevVelocityRef$curr2.y
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+ velocityX: prevVelocityRef.current[touch.id].x,
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+ velocityY: prevVelocityRef.current[touch.id].y
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  }; // Save previous touch
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  prevTouchInfoRef.current[touch.id] = touch;
@@ -1 +1 @@
1
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touch.timestamp);\n\n const distX =\n touch.x - (prevTouchInfoRef.current[touch.id]?.x ?? touch.x);\n const distY =\n touch.y - (prevTouchInfoRef.current[touch.id]?.y ?? touch.y);\n\n if (\n touch.type !== TouchType.Start &&\n touch.type !== TouchType.End &&\n touch.type !== TouchType.Cancelled\n ) {\n if (timeDiffseconds > 0) {\n prevVelocityRef.current[touch.id] = {\n x: distX / timeDiffseconds / PixelRatio.get(),\n y: distY / timeDiffseconds / PixelRatio.get(),\n };\n }\n }\n\n const extendedTouchInfo: ExtendedTouchInfo = {\n ...touch,\n velocityX: prevVelocityRef.current[touch.id]?.x,\n velocityY: prevVelocityRef.current[touch.id]?.y,\n };\n\n // Save previous touch\n prevTouchInfoRef.current[touch.id] = touch;\n\n if (touch.type === TouchType.Start) {\n delete prevVelocityRef.current[touch.id];\n handlers.onStart && handlers.onStart(touch);\n } else if (touch.type === TouchType.Active) {\n handlers.onActive && handlers.onActive(extendedTouchInfo);\n } else {\n handlers.onActive && handlers.onActive(extendedTouchInfo);\n handlers.onEnd && handlers.onEnd(extendedTouchInfo);\n }\n }\n });\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n};\n\n/**\n * Provides a callback for handling touch events in the Skia View.\n * This touch handler only handles single touches.\n * @param handlers Callbacks for the different touch states\n * @param deps optional Dependency array to update the handlers\n * @returns A function that can be used from within the onDraw callback to\n * update and handle touch events. Call it with the touches property from\n * the info object.\n */\nexport const useTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = []\n): TouchHandler => {\n return useInternalTouchHandler(handlers, deps, false);\n};\n\n/**\n * Provides a callback for handling touch events in the Skia View.\n * This touch handler handles multiple touches.\n * @param handlers Callbacks for the different touch states\n * @param deps optional Dependency array to update the handlers\n * @returns A function that can be used from within the onDraw callback to\n * update and handle touch events. Call it with the touches property from\n * the info object.\n */\nexport const useMultiTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = []\n): TouchHandler => {\n return useInternalTouchHandler(handlers, deps, true);\n};\n"]}
1
+ {"version":3,"sources":["useTouchHandler.ts"],"names":["useCallback","useRef","PixelRatio","TouchType","useInternalTouchHandler","handlers","deps","multiTouch","prevTouchInfoRef","prevVelocityRef","history","forEach","touches","i","length","touch","timeDiffseconds","timestamp","current","id","distX","x","distY","y","type","Start","End","Cancelled","get","extendedTouchInfo","velocityX","velocityY","onStart","Active","onActive","onEnd","useTouchHandler","useMultiTouchHandler"],"mappings":"AACA,SAASA,WAAT,EAAsBC,MAAtB,QAAoC,OAApC;AACA,SAASC,UAAT,QAA2B,cAA3B;AAQA,SAASC,SAAT,QAA0B,SAA1B;;AAEA,MAAMC,uBAAuB,GAAG,UAC9BC,QAD8B,EAIb;AAAA,MAFjBC,IAEiB,uEAFM,EAEN;AAAA,MADjBC,UACiB,uEADJ,KACI;AACjB,QAAMC,gBAAgB,GAAGP,MAAM,CAA+B,EAA/B,CAA/B;AACA,QAAMQ,eAAe,GAAGR,MAAM,CAC5B,EAD4B,CAA9B;AAIA,SAAOD,WAAW,CAAEU,OAAD,IAAsC;AACvD;AACAA,IAAAA,OAAO,CAACC,OAAR,CAAiBC,OAAD,IAAa;AAC3B;AACA,WAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGD,OAAO,CAACE,MAA5B,EAAoCD,CAAC,EAArC,EAAyC;AAAA;;AACvC,YAAI,CAACN,UAAD,IAAeM,CAAC,GAAG,CAAvB,EAA0B;AACxB;AACD;;AAED,cAAME,KAAK,GAAGH,OAAO,CAACC,CAAD,CAArB,CALuC,CAOvC;;AACA,cAAMG,eAAe,GACnBD,KAAK,CAACE,SAAN,uDACCT,gBAAgB,CAACU,OAAjB,CAAyBH,KAAK,CAACI,EAA/B,CADD,2DACC,uBAAoCF,SADrC,yEACkDF,KAAK,CAACE,SADxD,CADF;AAIA,cAAMG,KAAK,GACTL,KAAK,CAACM,CAAN,wDAAWb,gBAAgB,CAACU,OAAjB,CAAyBH,KAAK,CAACI,EAA/B,CAAX,2DAAW,uBAAoCE,CAA/C,2EAAoDN,KAAK,CAACM,CAA1D,CADF;AAEA,cAAMC,KAAK,GACTP,KAAK,CAACQ,CAAN,wDAAWf,gBAAgB,CAACU,OAAjB,CAAyBH,KAAK,CAACI,EAA/B,CAAX,2DAAW,uBAAoCI,CAA/C,2EAAoDR,KAAK,CAACQ,CAA1D,CADF;;AAGA,YACER,KAAK,CAACS,IAAN,KAAerB,SAAS,CAACsB,KAAzB,IACAV,KAAK,CAACS,IAAN,KAAerB,SAAS,CAACuB,GADzB,IAEAX,KAAK,CAACS,IAAN,KAAerB,SAAS,CAACwB,SAH3B,EAIE;AACA,cAAIX,eAAe,GAAG,CAAtB,EAAyB;AACvBP,YAAAA,eAAe,CAACS,OAAhB,CAAwBH,KAAK,CAACI,EAA9B,IAAoC;AAClCE,cAAAA,CAAC,EAAED,KAAK,GAAGJ,eAAR,GAA0Bd,UAAU,CAAC0B,GAAX,EADK;AAElCL,cAAAA,CAAC,EAAED,KAAK,GAAGN,eAAR,GAA0Bd,UAAU,CAAC0B,GAAX;AAFK,aAApC;AAID,WALD,MAKO;AACLnB,YAAAA,eAAe,CAACS,OAAhB,CAAwBH,KAAK,CAACI,EAA9B,IAAoC;AAAEE,cAAAA,CAAC,EAAE,CAAL;AAAQE,cAAAA,CAAC,EAAE;AAAX,aAApC;AACD;AACF;;AAED,cAAMM,iBAAoC,GAAG,EAC3C,GAAGd,KADwC;AAE3Ce,UAAAA,SAAS,EAAErB,eAAe,CAACS,OAAhB,CAAwBH,KAAK,CAACI,EAA9B,EAAkCE,CAFF;AAG3CU,UAAAA,SAAS,EAAEtB,eAAe,CAACS,OAAhB,CAAwBH,KAAK,CAACI,EAA9B,EAAkCI;AAHF,SAA7C,CAhCuC,CAsCvC;;AACAf,QAAAA,gBAAgB,CAACU,OAAjB,CAAyBH,KAAK,CAACI,EAA/B,IAAqCJ,KAArC;;AAEA,YAAIA,KAAK,CAACS,IAAN,KAAerB,SAAS,CAACsB,KAA7B,EAAoC;AAClC,iBAAOhB,eAAe,CAACS,OAAhB,CAAwBH,KAAK,CAACI,EAA9B,CAAP;AACAd,UAAAA,QAAQ,CAAC2B,OAAT,IAAoB3B,QAAQ,CAAC2B,OAAT,CAAiBjB,KAAjB,CAApB;AACD,SAHD,MAGO,IAAIA,KAAK,CAACS,IAAN,KAAerB,SAAS,CAAC8B,MAA7B,EAAqC;AAC1C5B,UAAAA,QAAQ,CAAC6B,QAAT,IAAqB7B,QAAQ,CAAC6B,QAAT,CAAkBL,iBAAlB,CAArB;AACD,SAFM,MAEA;AACLxB,UAAAA,QAAQ,CAAC6B,QAAT,IAAqB7B,QAAQ,CAAC6B,QAAT,CAAkBL,iBAAlB,CAArB;AACAxB,UAAAA,QAAQ,CAAC8B,KAAT,IAAkB9B,QAAQ,CAAC8B,KAAT,CAAeN,iBAAf,CAAlB;AACD;AACF;AACF,KArDD,EAFuD,CAwDvD;AACD,GAzDiB,EAyDfvB,IAzDe,CAAlB;AA0DD,CApED;AAsEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;AACA,OAAO,MAAM8B,eAAe,GAAG,UAC7B/B,QAD6B,EAGZ;AAAA,MADjBC,IACiB,uEADM,EACN;AACjB,SAAOF,uBAAuB,CAACC,QAAD,EAAWC,IAAX,EAAiB,KAAjB,CAA9B;AACD,CALM;AAOP;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AACA,OAAO,MAAM+B,oBAAoB,GAAG,UAClChC,QADkC,EAGjB;AAAA,MADjBC,IACiB,uEADM,EACN;AACjB,SAAOF,uBAAuB,CAACC,QAAD,EAAWC,IAAX,EAAiB,IAAjB,CAA9B;AACD,CALM","sourcesContent":["import type { DependencyList } from \"react\";\nimport { useCallback, useRef } from \"react\";\nimport { PixelRatio } from \"react-native\";\n\nimport type {\n ExtendedTouchInfo,\n TouchHandlers,\n TouchHandler,\n TouchInfo,\n} from \"./types\";\nimport { TouchType } from \"./types\";\n\nconst useInternalTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = [],\n multiTouch = false\n): TouchHandler => {\n const prevTouchInfoRef = useRef<{ [key: number]: TouchInfo }>({});\n const prevVelocityRef = useRef<{ [key: number]: { x: number; y: number } }>(\n {}\n );\n\n return useCallback((history: Array<Array<TouchInfo>>) => {\n // Process all items in the current touch history\n history.forEach((touches) => {\n // Enumerate touches\n for (let i = 0; i < touches.length; i++) {\n if (!multiTouch && i > 0) {\n break;\n }\n\n const touch = touches[i];\n\n // Calculate the velocity from the previous touch.\n const timeDiffseconds =\n touch.timestamp -\n (prevTouchInfoRef.current[touch.id]?.timestamp ?? touch.timestamp);\n\n const distX =\n touch.x - (prevTouchInfoRef.current[touch.id]?.x ?? touch.x);\n const distY =\n touch.y - (prevTouchInfoRef.current[touch.id]?.y ?? touch.y);\n\n if (\n touch.type !== TouchType.Start &&\n touch.type !== TouchType.End &&\n touch.type !== TouchType.Cancelled\n ) {\n if (timeDiffseconds > 0) {\n prevVelocityRef.current[touch.id] = {\n x: distX / timeDiffseconds / PixelRatio.get(),\n y: distY / timeDiffseconds / PixelRatio.get(),\n };\n } else {\n prevVelocityRef.current[touch.id] = { x: 0, y: 0 };\n }\n }\n\n const extendedTouchInfo: ExtendedTouchInfo = {\n ...touch,\n velocityX: prevVelocityRef.current[touch.id].x,\n velocityY: prevVelocityRef.current[touch.id].y,\n };\n\n // Save previous touch\n prevTouchInfoRef.current[touch.id] = touch;\n\n if (touch.type === TouchType.Start) {\n delete prevVelocityRef.current[touch.id];\n handlers.onStart && handlers.onStart(touch);\n } else if (touch.type === TouchType.Active) {\n handlers.onActive && handlers.onActive(extendedTouchInfo);\n } else {\n handlers.onActive && handlers.onActive(extendedTouchInfo);\n handlers.onEnd && handlers.onEnd(extendedTouchInfo);\n }\n }\n });\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n};\n\n/**\n * Provides a callback for handling touch events in the Skia View.\n * This touch handler only handles single touches.\n * @param handlers Callbacks for the different touch states\n * @param deps optional Dependency array to update the handlers\n * @returns A function that can be used from within the onDraw callback to\n * update and handle touch events. Call it with the touches property from\n * the info object.\n */\nexport const useTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = []\n): TouchHandler => {\n return useInternalTouchHandler(handlers, deps, false);\n};\n\n/**\n * Provides a callback for handling touch events in the Skia View.\n * This touch handler handles multiple touches.\n * @param handlers Callbacks for the different touch states\n * @param deps optional Dependency array to update the handlers\n * @returns A function that can be used from within the onDraw callback to\n * update and handle touch events. Call it with the touches property from\n * the info object.\n */\nexport const useMultiTouchHandler = (\n handlers: TouchHandlers,\n deps: DependencyList = []\n): TouchHandler => {\n return useInternalTouchHandler(handlers, deps, true);\n};\n"]}
package/package.json CHANGED
@@ -7,7 +7,7 @@
7
7
  "setup-skia-web": "./scripts/setup-canvaskit.js"
8
8
  },
9
9
  "title": "React Native Skia",
10
- "version": "0.1.139",
10
+ "version": "0.1.140",
11
11
  "description": "High-performance React Native Graphics using Skia",
12
12
  "main": "lib/module/index.js",
13
13
  "files": [
@@ -69,13 +69,18 @@
69
69
  "react-native": ">=0.63.0-rc.0 <1.0.x",
70
70
  "react-native-reanimated": ">=2.0.0"
71
71
  },
72
+ "peerDependenciesMeta": {
73
+ "react-native-reanimated": {
74
+ "optional": true
75
+ }
76
+ },
72
77
  "devDependencies": {
73
78
  "@types/jest": "^27.0.3",
74
79
  "@types/react-native": "^0.65.0",
75
80
  "@types/react-reconciler": "^0.26.4",
76
- "eslint": "7.32.0",
77
- "eslint-config-react-native-wcandillon": "^3.7.2",
78
- "eslint-plugin-reanimated": "^1.2.6",
81
+ "eslint": "8.21.0",
82
+ "eslint-config-react-native-wcandillon": "3.9.0",
83
+ "eslint-plugin-reanimated": "2.0.0",
79
84
  "jest": "^27.4.3",
80
85
  "react": "17.0.2",
81
86
  "react-native": "0.66.2",
@@ -1,4 +1,3 @@
1
- /* eslint-disable camelcase */
2
1
  import type { SkData } from "../Data";
3
2
 
4
3
  import type { SkImage } from "./Image";
@@ -11,7 +11,6 @@ import type { SkJSIInstance } from "../JsiInstance";
11
11
  export interface StrokeOpts {
12
12
  /** The width of the stroked lines. */
13
13
  width?: number;
14
- // eslint-disable-next-line camelcase
15
14
  miter_limit?: number;
16
15
  /**
17
16
  * if > 1, increase precision, else if (0 < resScale < 1) reduce precision to
@@ -51,13 +51,15 @@ const useInternalTouchHandler = (
51
51
  x: distX / timeDiffseconds / PixelRatio.get(),
52
52
  y: distY / timeDiffseconds / PixelRatio.get(),
53
53
  };
54
+ } else {
55
+ prevVelocityRef.current[touch.id] = { x: 0, y: 0 };
54
56
  }
55
57
  }
56
58
 
57
59
  const extendedTouchInfo: ExtendedTouchInfo = {
58
60
  ...touch,
59
- velocityX: prevVelocityRef.current[touch.id]?.x,
60
- velocityY: prevVelocityRef.current[touch.id]?.y,
61
+ velocityX: prevVelocityRef.current[touch.id].x,
62
+ velocityY: prevVelocityRef.current[touch.id].y,
61
63
  };
62
64
 
63
65
  // Save previous touch
package/android/README.md DELETED
@@ -1,14 +0,0 @@
1
- README
2
- ======
3
-
4
- If you want to publish the lib as a maven dependency, follow these steps before publishing a new version to npm:
5
-
6
- 1. Be sure to have the Android [SDK](https://developer.android.com/studio/index.html) and [NDK](https://developer.android.com/ndk/guides/index.html) installed
7
- 2. Be sure to have a `local.properties` file in this folder that points to the Android SDK and NDK
8
- ```
9
- ndk.dir=/Users/{username}/Library/Android/sdk/ndk-bundle
10
- sdk.dir=/Users/{username}/Library/Android/sdk
11
- ```
12
- 3. Delete the `maven` folder
13
- 4. Run `./gradlew installArchives`
14
- 5. Verify that latest set of generated files is in the maven folder with the correct version number
@@ -1,29 +0,0 @@
1
- // Copyright (c) 2018 Google Inc. All rights reserved.
2
- //
3
- // Redistribution and use in source and binary forms, with or without
4
- // modification, are permitted provided that the following conditions are
5
- // met:
6
- //
7
- // * Redistributions of source code must retain the above copyright
8
- // notice, this list of conditions and the following disclaimer.
9
- // * Redistributions in binary form must reproduce the above
10
- // copyright notice, this list of conditions and the following disclaimer
11
- // in the documentation and/or other materials provided with the
12
- // distribution.
13
- // * Neither the name of Google Inc. nor the names of its
14
- // contributors may be used to endorse or promote products derived from
15
- // this software without specific prior written permission.
16
- //
17
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
18
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
19
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
20
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
21
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
22
- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
23
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
24
- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
25
- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
27
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
-
29
- --------------------------------------------------------------------------------
@@ -1,29 +0,0 @@
1
- // Copyright (c) 2018 Google Inc. All rights reserved.
2
- //
3
- // Redistribution and use in source and binary forms, with or without
4
- // modification, are permitted provided that the following conditions are
5
- // met:
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- //
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- // * Redistributions of source code must retain the above copyright
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- // notice, this list of conditions and the following disclaimer.
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- // * Redistributions in binary form must reproduce the above
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- // copyright notice, this list of conditions and the following disclaimer
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- // in the documentation and/or other materials provided with the
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- // distribution.
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- // * Neither the name of Google Inc. nor the names of its
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- // contributors may be used to endorse or promote products derived from
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- // this software without specific prior written permission.
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- //
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- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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- // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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- // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-
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- --------------------------------------------------------------------------------
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- Placeholder for the Skia include files.