@shohojdhara/atomix 0.5.8 → 0.5.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1,159 +1,61 @@
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@use 'sass:math';
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@use 'sass:color';
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@use 'sass:
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@use 'sass:list';
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@use 'sass:math';
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@use '../01-settings/settings.background' as *;
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@use '../01-settings/settings.colors' as *;
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/* Background utility simplification
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* - Consolidates duplicated glass, mesh, shadow, border, and noise patterns into private helpers.
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* - Replaces magic values with local token aliases backed by existing background settings.
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* - Flattens variant and interaction branching, keeps public mixin signatures intact, and removes old backdrop prefixes.
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*/
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$_bg-highlight: $white !default;
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$_bg-shadow: $black !default;
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$_bg-filters: ('glass': blur(12px) saturate(1.4), 'solid': blur(8px), 'mesh': blur(16px)) !default;
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$_bg-motion: ('base': 0.3s, 'press': 0.2s, 'easing': cubic-bezier(0.4, 0, 0.2, 1), 'scale': 0.98) !default;
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$_bg-glass: ('angle': 110deg, 'edge-angle': 180deg, 'edge-stop': 30%, 'ambient-stop': 60%, 'ambient-size': ellipse 120% 80% at 50% 120%) !default;
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$_bg-states: ('base': ('shimmer': (0.08, 0.12, 0.08), 'edge': (0.15, 0.05), 'mix': (0.13, 0, -0.1, 0.03), 'ambient': 0.4), 'hover': ('shimmer': (0.1, 0.15, 0.1), 'edge': (0.18, 0.08), 'mix': (0.16, 0, -0.12, 0.04), 'ambient': 0.5), 'active': ('edge': (0.12, 0.05), 'mix': (0.18, 0, -0.09))) !default;
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$_bg-shadow-ambient: ('base': 0 2px 4px rgba($_bg-shadow, 0.05), 'hover': 0 2px 4px rgba($_bg-shadow, 0.08)) !default;
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// Changelog: Added a shared color-mix helper so all variants use the same tokenized transparency math.
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@function _bg-mix($color, $weight) { @return color-mix(in srgb, #{$color} #{math.percentage($weight)}, transparent); }
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@function _bg-state($state, $group) { @return map.get($_bg-states, $state, $group); }
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@function _bg-surface($state, $transparency) { @return if($state == 'hover', $background-transparency-hover, if($state == 'active', $background-transparency-active, $transparency)); }
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@function _bg-noise-image() { @return url("data:image/svg+xml,%3Csvg viewBox='0 0 #{$background-noise-scale} #{$background-noise-scale}' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noise'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='4' /%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noise)' /%3E%3C/svg%3E"); }
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// Changelog: Extracted glass background generation so base, hover, and active states reuse one recipe.
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@function _bg-glass($color, $transparency, $state: 'base') {
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$surface: _bg-surface($state, $transparency);
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$edge: _bg-state($state, 'edge');
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$mix: _bg-state($state, 'mix');
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@if $state == 'active' {
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@return linear-gradient(map.get($_bg-glass, 'edge-angle'), rgba($_bg-highlight, list.nth($edge, 1)) 0%, rgba($_bg-highlight, list.nth($edge, 2)) 20%, transparent 40%), linear-gradient($background-gradient-angle, _bg-mix($color, $surface + list.nth($mix, 1)) 0%, _bg-mix($color, $surface + list.nth($mix, 2)) 50%, _bg-mix($color, $surface + list.nth($mix, 3)) 100%);
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}
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$shimmer: _bg-state($state, 'shimmer');
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@return linear-gradient(map.get($_bg-glass, 'angle'), transparent 0%, rgba($_bg-highlight, list.nth($shimmer, 1)) 45%, rgba($_bg-highlight, list.nth($shimmer, 2)) 50%, rgba($_bg-highlight, list.nth($shimmer, 3)) 55%, transparent 100%), linear-gradient(map.get($_bg-glass, 'edge-angle'), rgba($_bg-highlight, list.nth($edge, 1)) 0%, rgba($_bg-highlight, list.nth($edge, 2)) 15%, transparent map.get($_bg-glass, 'edge-stop')), linear-gradient($background-gradient-angle, _bg-mix($color, $surface + list.nth($mix, 1)) 0%, _bg-mix($color, $surface + list.nth($mix, 2)) 40%, _bg-mix($color, $surface + list.nth($mix, 3)) 70%, _bg-mix($color, $surface + list.nth($mix, 4)) 100%), radial-gradient(map.get($_bg-glass, 'ambient-size'), _bg-mix($color, $surface * map.get($_bg-states, $state, 'ambient')) 0%, transparent map.get($_bg-glass, 'ambient-stop'));
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}
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// Changelog: Extracted shadow composition so base and hover shadows share one loop and corrected opacity scaling.
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@function _bg-shadows($color, $hover: false) {
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$shadows: (inset 0 1px 0 rgba($_bg-highlight, if($hover, 0.15, 0.1)));
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$multiplier: if($hover, 1.5, 1);
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@for $i from 1 through $background-shadow-layers {
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$blur: $background-shadow-blur-base * $i * $multiplier;
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$opacity: math.div($background-shadow-intensity, $i) * $multiplier;
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$shadows: list.append($shadows, 0 $blur ($blur * 2) if($i == 1, $background-shadow-spread, 0) _bg-mix($color, $opacity), comma);
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}
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@return list.append($shadows, map.get($_bg-shadow-ambient, if($hover, 'hover', 'base')), comma);
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}
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// Changelog: Extracted a shared overlay scaffold so border, noise, and shimmer pseudo-elements stay aligned.
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@mixin _bg-overlay($z) { content: ''; position: absolute; inset: 0; border-radius: inherit; pointer-events: none; z-index: $z; }
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// Changelog: Moved the glass border effect into a private helper to remove duplicate pseudo-element declarations.
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@mixin _bg-border() {
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&::before { @include _bg-overlay(1); padding: $background-border-width; background: linear-gradient($background-gradient-angle, rgba($_bg-highlight, $background-border-opacity * 1.2) 0%, rgba($_bg-highlight, $background-border-opacity * 0.6) 50%, rgba($_bg-highlight, $background-border-opacity * 0.3) 100%); -webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0); mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0); -webkit-mask-composite: xor; mask-composite: exclude; }
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}
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// Changelog: Moved the noise overlay into a helper so the SVG asset and sizing are defined once.
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@mixin _bg-noise() {
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&::after { @include _bg-overlay(2); opacity: $background-noise-opacity; background-image: _bg-noise-image(); background-size: #{$background-noise-scale}px; mix-blend-mode: overlay; }
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}
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// Changelog: Moved the shimmer overlay into a helper so the variant branch only selects the effect.
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@mixin _bg-shimmer() {
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overflow: hidden;
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&::before { @include _bg-overlay(1); background: linear-gradient(map.get($_bg-glass, 'angle'), transparent 0%, rgba($_bg-highlight, $background-shimmer-intensity) 50%, transparent 100%); transform: translateX(-100%); animation: shimmer $background-shimmer-duration infinite; }
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}
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// Changelog: Rebuilt the main utility mixin around private helpers to preserve the API while removing nesting and redundancy.
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/// Dynamic background mixin with glass morphism effects
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/// Simplified dynamic background mixin - only basic background color features
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/// @param {Color} $color - Base color for the background
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/// @param {Number} $transparency [
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/// @param {Boolean} $enable-transparency [
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/// @param {Boolean} $enable-gradient [
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/// @param {Boolean} $enable-shadow [
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/// @param {Boolean} $enable-border [false] - Enable border gradient
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/// @param {Boolean} $enable-noise [false] - Enable noise texture
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/// @param {String} $variant ['
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/// @param {Number} $transparency [$background-transparency] - Transparency level (0-1)
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/// @param {Boolean} $enable-transparency [$background-transparency-enable] - Enable transparency effects
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/// @param {Boolean} $enable-gradient [false] - Enable gradient overlay (ignored in simplified version)
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/// @param {Boolean} $enable-shadow [false] - Enable shadow layers (ignored)
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/// @param {Boolean} $enable-border [false] - Enable border gradient (ignored)
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/// @param {Boolean} $enable-noise [false] - Enable noise texture (ignored)
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/// @param {String} $variant ['solid'] - Variant type (ignored, all treated as solid)
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@mixin dynamic-background(
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$color,
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$transparency: $background-transparency,
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$enable-transparency: $background-transparency-enable,
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$enable-gradient:
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$enable-shadow:
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$enable-gradient: false,
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$enable-shadow: false,
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$enable-border: false,
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$enable-noise:
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$variant: '
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$enable-noise: false,
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$variant: 'solid'
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) {
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backdrop-filter: map.get($_bg-filters, 'glass');
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} @else if $enable-transparency {
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background-color: _bg-mix($color, $transparency);
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backdrop-filter: map.get($_bg-filters, 'solid');
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} @else {
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background-color: $color;
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}
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@if $enable-border { @include _bg-border(); }
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@if $enable-noise { @include _bg-noise(); }
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} @else if $variant == 'solid' {
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background: if($enable-gradient, linear-gradient($background-gradient-angle, color.adjust($color, $lightness: 5%) 0%, $color 50%, color.adjust($color, $lightness: -5%) 100%), $color);
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} @else if $variant == 'mesh' {
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background: radial-gradient(circle at 20% 30%, _bg-mix($color, 0.4) 0%, transparent 50%), radial-gradient(circle at 80% 70%, _bg-mix($color, 0.35) 0%, transparent 50%), radial-gradient(circle at 50% 50%, _bg-mix($color, $transparency) 0%, _bg-mix($color, 0.39) 100%);
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backdrop-filter: map.get($_bg-filters, 'mesh');
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} @else if $variant == 'shimmer' {
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background: _bg-mix($color, 0.75);
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@include _bg-shimmer();
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}
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@if $enable-shadow { box-shadow: _bg-shadows($color); }
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transition: background map.get($_bg-motion, 'base') map.get($_bg-motion, 'easing'), box-shadow map.get($_bg-motion, 'base') map.get($_bg-motion, 'easing');
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@if $background-enable-hover-effects {
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@media (hover: hover) {
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&:hover {
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@if $variant == 'glass' and $enable-transparency { background: _bg-glass($color, $transparency, 'hover'); }
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@if $enable-shadow { box-shadow: _bg-shadows($color, true); }
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}
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}
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// Only support basic background color with optional transparency
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@if $enable-transparency {
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background-color: color-mix(in srgb, #{$color} #{math.percentage($transparency)}, transparent);
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} @else {
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background-color: $color;
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}
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}
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// Changelog: Kept the public animation name intact while trimming it to the minimal required transform states.
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@keyframes shimmer {
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from { transform: translateX(-100%); }
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to { transform: translateX(200%); }
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// All other features (gradient, shadow, border, noise, variants) are ignored
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// This keeps the implementation focused purely on background color features
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}
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/// Simplified dynamic background for quick usage
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/// Glass background - simplified to basic transparent background
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/// @param {Color} $color - Base color
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/// @param {Number} $transparency [
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/// @param {Number} $transparency [$background-transparency] - Transparency level
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@mixin glass-background($color, $transparency: $background-transparency) {
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@include dynamic-background($color, $transparency, true,
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@include dynamic-background($color, $transparency, true, false, false, false, false, 'solid');
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}
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/// Solid background with subtle gradient
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/// Solid background - simplified to basic solid background
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/// @param {Color} $color - Base color
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@mixin solid-background($color) {
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@mixin solid-background($color) {
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@include dynamic-background($color, 0, false, false, false, false, false, 'solid');
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}
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/// Mesh gradient background
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/// Mesh background - simplified to basic transparent background
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/// @param {Color} $color - Base color
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/// @param {Number} $transparency [
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@mixin mesh-background($color, $transparency: $background-transparency) {
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/// @param {Number} $transparency [$background-transparency] - Transparency level
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@mixin mesh-background($color, $transparency: $background-transparency) {
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@include dynamic-background($color, $transparency, true, false, false, false, false, 'solid');
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}
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/// Shimmer effect background
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/// Shimmer background - simplified to basic transparent background
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/// @param {Color} $color - Base color
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/// @param {Number} $transparency [
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@mixin shimmer-background($color, $transparency: $background-transparency) {
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/// @param {Number} $transparency [$background-transparency] - Transparency level
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@mixin shimmer-background($color, $transparency: $background-transparency) {
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@include dynamic-background($color, $transparency, true, false, false, false, false, 'solid');
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}
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@supports (property: opacity) and (animation-timeline: view()) {
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opacity: var(--masonry-img-opacity);
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animation: masonry-item-fade-in-advanced masonry.$masonry-grid-item-animation-duration masonry.$masonry-grid-item-animation-timing forwards;
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@property --masonry-img-opacity {
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syntax: '<number>';
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inherits: false;
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initial-value: 0;
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}
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}
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}
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}
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