@shogo-ai/voice 1.10.0 → 2.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +89 -0
- package/dist/{chunk-S3S2RNO6.js → chunk-BI6SL35K.js} +1 -184
- package/dist/chunk-CLF25CZC.js +987 -0
- package/dist/chunk-KMSL5PWK.js +540 -0
- package/dist/chunk-ME3SIZZU.js +581 -0
- package/dist/chunk-TQOBJMEK.js +17 -0
- package/dist/{chunk-T3T4EBWY.js → chunk-UH75UVM2.js} +6 -2
- package/dist/chunk-UW7VQ3S6.js +148 -0
- package/dist/chunk-XE4LLC7Z.js +1067 -0
- package/dist/chunk-ZAW6F3YT.js +172 -0
- package/dist/index.cjs +735 -25
- package/dist/index.d.cts +373 -3
- package/dist/index.d.ts +373 -3
- package/dist/index.js +59 -3
- package/dist/live/client.cjs +173 -0
- package/dist/live/client.d.cts +132 -0
- package/dist/live/client.d.ts +132 -0
- package/dist/live/client.js +9 -0
- package/dist/native/index.d.cts +5 -2
- package/dist/native/index.d.ts +5 -2
- package/dist/native/index.js +15 -11
- package/dist/{organicParticlesShaders-DIva0vBO.d.ts → organicParticlesShaders-seZq7jYX.d.cts} +1 -421
- package/dist/{organicParticlesShaders-DIva0vBO.d.cts → organicParticlesShaders-seZq7jYX.d.ts} +1 -421
- package/dist/particlesConfig-0YbdPOdY.d.cts +223 -0
- package/dist/particlesConfig-0YbdPOdY.d.ts +223 -0
- package/dist/react/conversation.cjs +789 -0
- package/dist/react/conversation.d.cts +134 -0
- package/dist/react/conversation.d.ts +134 -0
- package/dist/react/conversation.js +13 -0
- package/dist/react/index.cjs +374 -36
- package/dist/react/index.d.cts +10 -141
- package/dist/react/index.d.ts +10 -141
- package/dist/react/index.js +23 -770
- package/dist/react/visuals.cjs +1048 -0
- package/dist/react/visuals.d.cts +70 -0
- package/dist/react/visuals.d.ts +70 -0
- package/dist/react/visuals.js +10 -0
- package/dist/route/agent.cjs +1038 -85
- package/dist/route/agent.js +3 -3
- package/dist/route/audio-tags.cjs +1038 -85
- package/dist/route/audio-tags.js +3 -3
- package/dist/route/index.cjs +1042 -85
- package/dist/route/index.d.cts +19 -3
- package/dist/route/index.d.ts +19 -3
- package/dist/route/index.js +3 -3
- package/dist/route/music.cjs +1038 -85
- package/dist/route/music.js +3 -3
- package/dist/route/op.cjs +2118 -0
- package/dist/route/op.d.cts +43 -0
- package/dist/route/op.d.ts +43 -0
- package/dist/route/op.js +27 -0
- package/dist/route/signed-url.cjs +1038 -85
- package/dist/route/signed-url.js +3 -3
- package/dist/route/tts-preview.cjs +1038 -85
- package/dist/route/tts-preview.d.cts +6 -4
- package/dist/route/tts-preview.d.ts +6 -4
- package/dist/route/tts-preview.js +3 -3
- package/dist/server.cjs +1038 -85
- package/dist/server.d.cts +40 -8
- package/dist/server.d.ts +40 -8
- package/dist/server.js +2 -2
- package/dist/types-Bfhu-aQH.d.cts +199 -0
- package/dist/types-Bfhu-aQH.d.ts +199 -0
- package/dist/{types-W9y6eMj3.d.ts → types-CadjTXNH.d.cts} +193 -12
- package/dist/{types-W9y6eMj3.d.cts → types-CadjTXNH.d.ts} +193 -12
- package/package.json +21 -1
- package/dist/chunk-B4JC3DK2.js +0 -529
- package/dist/chunk-O362EJQR.js +0 -524
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/**
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* Configuration surface for the `OrganicSphere` audio-reactive
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* visualization. All values are plain numbers / strings / null so the
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* whole object is JSON-serializable — save it, transport it, paste it
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* into a preset library.
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*
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* The sphere renders four eased "variations" driven by frequency bands:
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*
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* low → modulates time-evolution speed (drift + noise phase)
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* volume → drives `uDisplacementStrength` (how far each vertex pushes
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* out from the sphere surface)
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* medium → drives `uFresnelMultiplier` (how bright the lighting pass
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* gets near silhouette edges)
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* high → drives `uDistortionStrength` (large-scale warping of the
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* underlying position field before displacement)
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*
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* Each variation has a resting `idle` value used when audio is off, a
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* `gain` multiplier applied to the band level, a `floor` minimum while
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* audio is playing, and separate attack / decay easing rates.
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*
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* Use `resolveOrganicSphereConfig(partial)` to merge a partial override
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* into the defaults; `OrganicSphere` does this internally so consumers
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* can pass any subset.
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*/
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interface BandReactivity {
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/** Resting target used when no audio source is connected. */
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idle: number;
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/** Multiplier applied to the normalized band level (0–1) while audio plays. */
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gain: number;
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/** Minimum target while audio is playing, before easing. */
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floor: number;
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/**
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* Easing rate when the target rises above `current` (snappier attack
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* at higher values; per-ms-of-frame delta, not per-frame).
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*/
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attack: number;
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/** Easing rate when the target falls below `current` (per-ms). */
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decay: number;
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}
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interface OrganicSphereConfig {
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/** Color of light A (default is a deep Shogo burnt orange). */
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lightAColor: string;
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/** Color of light B (default is a warm Shogo amber). */
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lightBColor: string;
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/** Intensity multiplier for light A. Higher = brighter contribution. */
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lightAIntensity: number;
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/** Intensity multiplier for light B. */
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lightBIntensity: number;
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/**
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* Rim-highlight color. `null` falls back to `lightBColor`, which keeps
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* the silhouette monochromatic and impossible to wash out to white.
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*/
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rimColor: string | null;
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/**
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* Fresnel value above which the rim starts contributing. Higher →
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* tighter rim; lower → rim bleeds across more of the surface.
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*/
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rimThreshold: number;
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/** Exponent on the rim falloff curve. Higher → sharper edge. */
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rimPower: number;
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/** Spatial frequency of the distortion noise (`uDistortionFrequency`). */
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distortionFrequency: number;
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/** Spatial frequency of the displacement noise (`uDisplacementFrequency`). */
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displacementFrequency: number;
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/** Fresnel offset — shifts where the rim and lighting gradient peak. */
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fresnelOffset: number;
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/** Fresnel power — steepens or softens the lighting gradient. */
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fresnelPower: number;
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/**
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* Volume variation → `uDisplacementStrength`. Driven by the loudest
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* of the first three bands (`max(l0, l1, l2)`).
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*/
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volume: BandReactivity;
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/** Mid-band variation → `uFresnelMultiplier`. Driven by `l1`. */
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medium: BandReactivity;
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/** High-band variation → `uDistortionStrength`. Driven by `l2`. */
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high: BandReactivity;
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/**
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* Low-band variation → time evolution speed (how fast the noise
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* offset scrolls). Driven by `l0`.
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*/
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low: BandReactivity;
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/** Camera z-position. Larger = more zoomed out. */
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cameraZ: number;
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/** Vertical field-of-view in degrees. */
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fov: number;
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/**
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* Seed used to derive the initial "wander" offset phase, so identical
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* audio produces identical visuals across playbacks. Any integer is
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* fine; change it to roll a different starting pose. When `active`
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* flips from `false` → `true`, the sphere resets to this phase.
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*/
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seed: number;
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/**
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* Sphere mesh subdivisions. Higher = smoother displacement, more GPU
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* cost. Changing at runtime triggers a scene rebuild.
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*/
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subdivisions: number;
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/**
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* Device-pixel-ratio cap. `null` picks `min(devicePixelRatio, 2)`.
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* Set to `1` for lower-end devices.
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*/
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maxPixelRatio: number | null;
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/**
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* Scene clear color. `null` keeps the canvas fully transparent so the
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* sphere blends into the host UI.
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*/
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backgroundColor: string | null;
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}
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/**
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* Preset tuned for Shogo's Voice Mode hero — warm Shogo orange palette,
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* rim tied to `lightBColor`, camera zoomed back so the sphere reads
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* "contained" rather than "looming", reactivity values copied from
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* Bruno Simon's upstream `organic-sphere` demo so silhouettes animate
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* faithfully.
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*/
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declare const DEFAULT_ORGANIC_SPHERE_CONFIG: OrganicSphereConfig;
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/**
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* Merge a partial override into `DEFAULT_ORGANIC_SPHERE_CONFIG`, doing a
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* shallow merge on the root + per-band merge on `volume/medium/high/low`
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* so consumers only need to specify what they want to change.
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*/
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declare function resolveOrganicSphereConfig(partial?: Partial<OrganicSphereConfig>): OrganicSphereConfig;
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/**
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* Configuration surface for the `OrganicParticles` audio-reactive
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* visualization — a particle-cloud sibling of `OrganicSphere`.
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*
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* Shares the same `BandReactivity` shape and four-band model
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* (volume / medium / high / low) as the sphere, so audio-tuning muscle
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* memory carries over. What changes is the cloud-specific fields:
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*
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* volume → radial displacement (how far the cloud bursts outward)
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* medium → particle size boost (how puffy each point renders)
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* high → swirl strength (how much the cloud twists)
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* low → time evolution speed (noise phase drift)
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*
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* Like `OrganicSphereConfig`, everything is JSON-serializable.
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*/
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interface OrganicParticlesConfig {
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/**
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* Number of particles. Changing this rebuilds the scene. Sweet spot
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* for visual density without frame-drop is 20k–80k on a modern GPU.
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*/
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count: number;
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/**
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* Inner / outer radius of the seeded spawn shell. Particles are
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* uniformly distributed between these two radii so the cloud has
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* perceptible thickness rather than sitting on a single sphere.
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*/
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innerRadius: number;
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outerRadius: number;
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/** Spatial frequency of the Perlin noise warp. */
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noiseFrequency: number;
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/** Strength of the noise warp. */
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noiseStrength: number;
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/**
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* Constant per-ms Y-axis rotation applied to the whole cloud,
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* independent of audio. `0` (default) means the cloud is perfectly
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* still when no audio plays. Positive = spin right, negative = left.
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*/
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rotationBias: number;
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/**
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* Rate (per ms) at which `uTime` advances the per-particle swirl
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* angle in the shader, independent of audio. `0` (default) = swirl
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* only responds to audio high-band + particle height.
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*/
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swirlTimeRate: number;
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/**
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* Rate (per ms) at which `uTime` advances while the cloud is idle
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* (i.e. `active === false`). Lets the Perlin noise field keep
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* shimmering subtly when nothing is playing so the cloud doesn't feel
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* dead. `0` = fully frozen when paused. Default `0.0001` ≈ one full
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* noise period every ~10 s — perceptible but not distracting.
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*/
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idleNoiseRate: number;
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/** Base particle size (before audio boost / perspective scaling). */
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sizeBase: number;
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/**
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* Edge softness of each particle sprite, in [0, 1]. `0` = hard disc,
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* `1` = heavy feather/plasma. ~0.6 reads as "nebula".
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*/
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softness: number;
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/** Overall opacity multiplier. */
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opacity: number;
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/** Color at the cloud core (low `vHeat`). */
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colorCool: string;
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/** Color at the cloud fringe (high `vHeat`). */
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colorHot: string;
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/** volume → radial displacement push. */
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volume: BandReactivity;
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/** medium → per-particle size boost. */
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medium: BandReactivity;
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/** high → swirl / twist amount. */
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high: BandReactivity;
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/** low → time evolution speed. */
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low: BandReactivity;
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cameraZ: number;
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fov: number;
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/**
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* Seed used to generate the initial particle positions AND the wander
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* phase. Same seed + same audio → same visual across playbacks.
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*/
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seed: number;
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/** `null` picks `min(devicePixelRatio, 2)`. */
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maxPixelRatio: number | null;
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/** Scene clear color. `null` = transparent. */
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backgroundColor: string | null;
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}
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/**
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* Preset tuned to match the Shogo warm-orange palette used by
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* `DEFAULT_ORGANIC_SPHERE_CONFIG`, so the two modes read as siblings.
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* Count/size defaults target 60fps on mid-tier GPUs.
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*/
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declare const DEFAULT_ORGANIC_PARTICLES_CONFIG: OrganicParticlesConfig;
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/**
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* Merge a partial override into `DEFAULT_ORGANIC_PARTICLES_CONFIG`,
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* with per-band shallow merges for `volume/medium/high/low`.
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*/
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declare function resolveOrganicParticlesConfig(partial?: Partial<OrganicParticlesConfig>): OrganicParticlesConfig;
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export { type BandReactivity as B, DEFAULT_ORGANIC_PARTICLES_CONFIG as D, type OrganicParticlesConfig as O, DEFAULT_ORGANIC_SPHERE_CONFIG as a, type OrganicSphereConfig as b, resolveOrganicSphereConfig as c, resolveOrganicParticlesConfig as r };
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