@shjjs/visual-ui 1.0.1 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/components/commons-product-model/index.vue.mjs +2 -2
- package/es/components/commons-product-model/index.vue2.mjs +33 -33
- package/es/components/commons-three-loader3/index.vue.mjs +2 -2
- package/es/components/commons-three-loader3/index.vue2.mjs +40 -40
- package/es/components/index.d.ts +5 -0
- package/es/components/index.mjs +82 -72
- package/es/components/interaction-data-picker/index.d.ts +14 -12
- package/es/components/interaction-data-picker/index.mjs +2 -2
- package/es/components/interaction-data-picker/index.vue.d.ts +14 -12
- package/es/components/interaction-data-picker/index.vue.mjs +5 -11
- package/es/components/interaction-data-picker/index.vue2.mjs +130 -2
- package/es/components/interaction-input/index.d.ts +25 -5
- package/es/components/interaction-input/index.vue.d.ts +25 -5
- package/es/components/interaction-input/index.vue.mjs +2 -2
- package/es/components/interaction-input/index.vue2.mjs +67 -36
- package/es/components/interaction-select/index.d.ts +188 -8
- package/es/components/interaction-select/index.vue.d.ts +193 -8
- package/es/components/interaction-select/index.vue.mjs +5 -11
- package/es/components/interaction-select/index.vue2.mjs +220 -2
- package/es/components/interaction-slider/index.d.ts +22 -5
- package/es/components/interaction-slider/index.vue.d.ts +22 -5
- package/es/components/interaction-slider/index.vue.mjs +2 -2
- package/es/components/interaction-slider/index.vue2.mjs +84 -50
- package/es/components/scene-amap2d/index.d.ts +2 -2
- package/es/components/scene-amap2d/index.vue.d.ts +2 -2
- package/es/components/scene-amap2d/index.vue.mjs +2 -2
- package/es/components/scene-amap2d/index.vue2.mjs +16 -16
- package/es/components/scene-amap3d/index.d.ts +2 -2
- package/es/components/scene-amap3d/index.vue.d.ts +2 -2
- package/es/components/scene-amap3d/index.vue.mjs +2 -2
- package/es/components/scene-amap3d/index.vue2.mjs +95 -88
- package/es/components/scene-map3d/index.d.ts +2 -2
- package/es/components/scene-map3d/index.vue.d.ts +2 -2
- package/es/components/scene-map3d/index.vue.mjs +2 -2
- package/es/components/scene-map3d/index.vue2.mjs +13 -13
- package/es/components/scene-map3d/map3d/module/MapMirror.mjs +1 -1
- package/es/components/scene-ue-iframe/index.d.ts +50 -0
- package/es/components/scene-ue-iframe/index.mjs +7 -0
- package/es/components/scene-ue-iframe/index.vue.d.ts +50 -0
- package/es/components/scene-ue-iframe/index.vue.mjs +7 -0
- package/es/components/scene-ue-iframe/index.vue2.mjs +48 -0
- package/es/components/scene-ue-shj/index.d.ts +50 -0
- package/es/components/scene-ue-shj/index.mjs +7 -0
- package/es/components/scene-ue-shj/index.vue.d.ts +50 -0
- package/es/components/scene-ue-shj/index.vue.mjs +7 -0
- package/es/components/scene-ue-shj/index.vue2.mjs +37 -0
- package/es/components/scene-unity-iframe/index.d.ts +61 -0
- package/es/components/scene-unity-iframe/index.mjs +7 -0
- package/es/components/scene-unity-iframe/index.vue.d.ts +61 -0
- package/es/components/scene-unity-iframe/index.vue.mjs +7 -0
- package/es/components/scene-unity-iframe/index.vue2.mjs +37 -0
- package/es/components/scene-unity-webgl/index.d.ts +61 -0
- package/es/components/scene-unity-webgl/index.mjs +7 -0
- package/es/components/scene-unity-webgl/index.vue.d.ts +61 -0
- package/es/components/scene-unity-webgl/index.vue.mjs +7 -0
- package/es/components/scene-unity-webgl/index.vue2.mjs +37 -0
- package/es/components/scene-vr/entity/audio.d.ts +6 -0
- package/es/components/scene-vr/index.d.ts +103 -0
- package/es/components/scene-vr/index.mjs +7 -0
- package/es/components/scene-vr/index.vue.d.ts +103 -0
- package/es/components/scene-vr/index.vue.mjs +7 -0
- package/es/components/scene-vr/index.vue2.mjs +355 -0
- package/es/components/scene-vr/resources/zv-add.svg.mjs +4 -0
- package/es/components/scene-vr/resources/zv-pause.svg.mjs +4 -0
- package/es/components/scene-vr/resources/zv-play.svg.mjs +4 -0
- package/es/components/scene-vr/resources/zv-reduce.svg.mjs +4 -0
- package/es/components/scene-vr/resources/zv-refresh.svg.mjs +4 -0
- package/es/components/scene-vr/resources/zv-return.svg.mjs +4 -0
- package/es/components/scene-vr/resources/zv-vr-select.svg.mjs +4 -0
- package/es/components/text-over-number/index.vue.d.ts +32 -32
- package/es/index.mjs +94 -84
- package/es/style.css +1 -1
- package/es/utils/clickOutSide.d.ts +5 -0
- package/es/utils/clickOutSide.mjs +13 -0
- package/es/utils/json2css.mjs +8 -8
- package/lib/components/commons-product-model/index.vue.js +1 -1
- package/lib/components/commons-product-model/index.vue2.js +1 -1
- package/lib/components/commons-three-loader3/index.vue.js +1 -1
- package/lib/components/commons-three-loader3/index.vue2.js +1 -1
- package/lib/components/index.js +1 -1
- package/lib/components/interaction-data-picker/index.js +1 -1
- package/lib/components/interaction-data-picker/index.vue.js +1 -1
- package/lib/components/interaction-data-picker/index.vue2.js +1 -1
- package/lib/components/interaction-input/index.vue.js +1 -1
- package/lib/components/interaction-input/index.vue2.js +1 -1
- package/lib/components/interaction-select/index.vue.js +1 -1
- package/lib/components/interaction-select/index.vue2.js +1 -1
- package/lib/components/interaction-slider/index.vue.js +1 -1
- package/lib/components/interaction-slider/index.vue2.js +1 -1
- package/lib/components/scene-amap2d/index.vue.js +1 -1
- package/lib/components/scene-amap2d/index.vue2.js +1 -1
- package/lib/components/scene-amap3d/index.vue.js +1 -1
- package/lib/components/scene-amap3d/index.vue2.js +2 -2
- package/lib/components/scene-map3d/index.vue.js +1 -1
- package/lib/components/scene-map3d/index.vue2.js +1 -1
- package/lib/components/scene-map3d/map3d/module/MapMirror.js +1 -1
- package/lib/components/scene-ue-iframe/index.js +1 -0
- package/lib/components/scene-ue-iframe/index.vue.js +1 -0
- package/lib/components/scene-ue-iframe/index.vue2.js +1 -0
- package/lib/components/scene-ue-shj/index.js +1 -0
- package/lib/components/scene-ue-shj/index.vue.js +1 -0
- package/lib/components/scene-ue-shj/index.vue2.js +1 -0
- package/lib/components/scene-unity-iframe/index.js +1 -0
- package/lib/components/scene-unity-iframe/index.vue.js +1 -0
- package/lib/components/scene-unity-iframe/index.vue2.js +1 -0
- package/lib/components/scene-unity-webgl/index.js +1 -0
- package/lib/components/scene-unity-webgl/index.vue.js +1 -0
- package/lib/components/scene-unity-webgl/index.vue2.js +1 -0
- package/lib/components/scene-vr/index.js +1 -0
- package/lib/components/scene-vr/index.vue.js +1 -0
- package/lib/components/scene-vr/index.vue2.js +11 -0
- package/lib/components/scene-vr/resources/zv-add.svg.js +1 -0
- package/lib/components/scene-vr/resources/zv-pause.svg.js +1 -0
- package/lib/components/scene-vr/resources/zv-play.svg.js +1 -0
- package/lib/components/scene-vr/resources/zv-reduce.svg.js +1 -0
- package/lib/components/scene-vr/resources/zv-refresh.svg.js +1 -0
- package/lib/components/scene-vr/resources/zv-return.svg.js +1 -0
- package/lib/components/scene-vr/resources/zv-vr-select.svg.js +1 -0
- package/lib/index.js +1 -1
- package/lib/style.css +1 -1
- package/lib/utils/clickOutSide.js +1 -0
- package/lib/utils/json2css.js +1 -1
- package/package.json +1 -1
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import o from "./index.vue2.mjs";
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/* empty css */
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import t from "../../_virtual/_plugin-vue_export-helper.mjs";
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const
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const m = /* @__PURE__ */ t(o, [["__scopeId", "data-v-f281f247"]]);
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export {
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m as default
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import { useResizeObserver as j } from "@vueuse/core";
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import { Engine as Q, Scene as X, Color4 as S, Color3 as b, DefaultRenderingPipeline as Z, DepthOfFieldEffectBlurLevel as C, Vector3 as v, DirectionalLight as $, ShadowGenerator as O, Tools as z, SceneLoader as ee } from "@babylonjs/core";
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import { hex2Color4 as T, hex2Color3 as w } from "../../utils/babylon/ColorConvert.mjs";
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const
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...
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const ie = { class: "zerov-widget" }, te = k({ name: "zv-commons-product-model" }), he = /* @__PURE__ */ k({
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...te,
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props: {
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basicOption: {},
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basicEvents: {},
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"on-play-animation"
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],
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setup(h, { expose: l, emit: g }) {
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const x = g, o = h, I = (
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const x = g, o = h, I = (i, s) => {
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const u = L(), y = L(), P = L(!0);
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class H {
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// eslint-disable-next-line no-useless-constructor
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}
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}
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class B {
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constructor(e,
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constructor(e, t, n) {
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d(this, "scene");
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d(this, "engine");
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// 默认环境
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d(this, "shadowGenerator");
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// 默认后期
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d(this, "defaultPipeline");
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this.canvas = e, this.option = t, this.events = n;
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try {
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this.engine = new Q(this.canvas, !0, {}, !1), this.engine.loadingScreen = new H(""), window.addEventListener("resize", () => {
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this.shadowsLight && (this.shadowsLight.dispose(), this.shadowsLight = null);
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}
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updateCamera(e) {
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t && (e.radius && (t.radius = e.radius), t.beta = z.ToRadians(e.beta), t.alpha = z.ToRadians(e.alpha), t.useAutoRotationBehavior = e.autoRotation, t.wheelDeltaPercentage = e.wheelDeltaPercentage || 0.01, t.panningSensibility = 1 / (e.panningSensibility || 0.01), t.lowerRadiusLimit = e.lowerRadiusLimit, t.upperRadiusLimit = e.upperRadiusLimit, t.lowerBetaLimit = 0, t.upperBetaLimit = Math.PI / 2.1);
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}
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updateDefaultEnvironment(e) {
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this.environmentHelper && this.environmentHelper.dispose(), this.environmentHelper = this.scene.createDefaultEnvironment({
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}), this.environmentHelper.ground && (this.environmentHelper.ground.position.y += 0.01);
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}
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updateMeshs(e) {
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e.meshes.forEach((t) => setTimeout(() => t.dispose())), ee.ImportMeshAsync("", this.option.meshs.url, "", e, (t) => {
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y.value = (t.loaded / t.total * 100).toFixed(2);
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}).then((t) => {
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const n = t.meshes;
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if (this.option.animationGroups = e.animationGroups.map((r) => ({
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uniqueId: r.uniqueId,
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name: r.name
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dispose() {
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this.scene && this.engine && (this.scene.dispose(), this.engine.dispose());
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}
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playAnimation(e,
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playAnimation(e, t = {
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}) {
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if (this.scene) {
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this.scene.stopAllAnimations();
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const n = this.scene.getAnimationGroupByName(e);
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n && (x("on-play-animation"), window.SHJParseEvent(o.useEvents, "on-play-animation"), n.start(
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n && (x("on-play-animation"), window.SHJParseEvent(o.useEvents, "on-play-animation"), n.start(t.loop, t.speedRatio, n.from, n.to, !1));
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}
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}
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}
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i.meshs && (p.value = new B(u.value, i, s).run(), j(u.value, (D) => {
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p.value && p.value.engine.resize();
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}));
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};
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}, { canvasRef: E, babylon: a, Babylon: M, babylonLoadingStatus: R, babylonLoadingTitle: _ } = I(o.basicOption, o.basicEvents);
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return l({
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playAnimation: (
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loop:
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speedRatio:
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playAnimation: (i, s) => {
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const u = i[0].value, y = {
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loop: i[1].keys[0].defaultValue,
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speedRatio: i[1].keys[1].defaultValue
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a.value.playAnimation(u, y);
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}
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}), c(() => f(o.basicOption.environment), (
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}), c(() => f(o.basicOption.environment), (i, s) => {
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}, {
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deep: !0
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}), c(() => f(o.basicOption.shadow), (
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}), c(() => f(o.basicOption.shadow), (i, s) => {
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}), c(() => f(o.basicOption.camera), (
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}), c(() => f(o.basicOption.camera), (i, s) => {
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}), c(() => f(o.basicOption.meshs), (
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}), c(() => f(o.basicOption.meshs), (i, s) => {
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!m(i, s) && a.value && (a.value.dispose(), a.value = new M(E.value, o.basicOption, o.basicEvents).run());
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}), c(() => f(o.basicOption.defaultAnimation), (
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}), c(() => f(o.basicOption.defaultAnimation), (i, s) => {
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}), c(() => f(o.basicOption.scene), (
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}), (
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}), (i, s) => (F(), G("div", ie, [
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const
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const m = /* @__PURE__ */ t(o, [["__scopeId", "data-v-fb57aa49"]]);
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export {
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let v, o, s, p, f, l, L, O, d, g, r,
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const
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let v, o, s, p, f, l, L, O, d, g, r, a;
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const S = () => {
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s || (s = new t.ArcRotateCamera(
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"Camera",
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e.basicOption.camera.alpha,
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e.basicOption.camera.target[0],
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e.basicOption.camera.target[2]
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-
), s.lowerRadiusLimit = e.basicOption.camera.lowerRadiusLimit, s.upperRadiusLimit = e.basicOption.camera.upperRadiusLimit, s.lowerBetaLimit = t.Tools.ToRadians(e.basicOption.camera.lowerBetaLimit), s.upperBetaLimit = t.Tools.ToRadians(e.basicOption.camera.upperBetaLimit), s.useBouncingBehavior = e.basicOption.camera.useBouncingBehavior, s.wheelDeltaPercentage = e.basicOption.camera.wheelDeltaPercentage || 0.01, s.useAutoRotationBehavior = e.basicOption.camera.autoRotation, s.attachControl(
|
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-
},
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+
), s.lowerRadiusLimit = e.basicOption.camera.lowerRadiusLimit, s.upperRadiusLimit = e.basicOption.camera.upperRadiusLimit, s.lowerBetaLimit = t.Tools.ToRadians(e.basicOption.camera.lowerBetaLimit), s.upperBetaLimit = t.Tools.ToRadians(e.basicOption.camera.upperBetaLimit), s.useBouncingBehavior = e.basicOption.camera.useBouncingBehavior, s.wheelDeltaPercentage = e.basicOption.camera.wheelDeltaPercentage || 0.01, s.useAutoRotationBehavior = e.basicOption.camera.autoRotation, s.panningSensibility = 1 / (e.basicOption.camera.panningSensibility || 0.01), s.attachControl(T.value, !0);
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}, B = () => {
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o || (o = new t.Scene(v)), o.environmentTexture = t.CubeTexture.CreateFromPrefilteredData(e.basicOption.scene.environmentTexture, o), o.environmentIntensity = e.basicOption.scene.environmentIntensity, e.basicOption.scene.colorShow ? o.clearColor = U(e.basicOption.scene.color, new t.Color4(1, 1, 1, 1)) : o.clearColor = new t.Color4(0, 0, 0, 0), o.fogEnabled = e.basicOption.scene.fogEnabled, o.fogMode = e.basicOption.scene.fogMode || 1, o.fogColor = A(e.basicOption.scene.fogColor, new t.Color3(1, 1, 1)), o.fogEnd = e.basicOption.scene.fogEnd || 2e3, o.fogStart = e.basicOption.scene.fogStart || 1, o.fogDensity = e.basicOption.scene.fogDensity * 1e-4;
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}, R = () => {
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if (p || (p = new t.DirectionalLight("dirLight", new t.Vector3(
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e.basicOption.directionalLight.position[1],
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e.basicOption.directionalLight.position[2]
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), p.diffuse = A(e.basicOption.directionalLight.diffuse, new t.Color3(1, 1, 1)), p.intensity = e.basicOption.directionalLight.intensity, p.shadowMinZ = e.basicOption.directionalLight.shadowMinZ, p.shadowMaxZ = e.basicOption.directionalLight.shadowMaxZ, p.autoCalcShadowZBounds = e.basicOption.directionalLight.autoCalcShadowZBounds, e.basicOption.directionalLight.shadowGenerator.enable) {
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const { mapSize: i, transparencyShadow:
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const { mapSize: i, transparencyShadow: n, usePercentageCloserFiltering: c, bias: h } = e.basicOption.directionalLight.shadowGenerator;
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if (!l && (l = new t.ShadowGenerator(i, p), r))
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for (let w = 0; w < r.length; w++)
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e.basicOption.meshes.isCasterShadow && l && l.addShadowCaster(r[w], !0);
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l.mapSize = i, l.transparencyShadow =
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l.mapSize = i, l.transparencyShadow = n, l.usePercentageCloserFiltering = c, l.bias = h;
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} else
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l && (l.dispose(), l = null);
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e.basicOption.directionalLight.lightGizmo && e.basicOption.directionalLight.lightGizmo.enable ? (f || (f = new t.LightGizmo(), f.light = p), f.scaleRatio = e.basicOption.directionalLight.lightGizmo.scaleRatio) : f && (f.dispose(), f = null);
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), L.intensity = e.basicOption.hemisphericLight.intensity, L.diffuse = A(e.basicOption.hemisphericLight.diffuse, new t.Color3(1, 1, 1)), e.basicOption.hemisphericLight.lightGizmo && e.basicOption.hemisphericLight.lightGizmo.enable ? (O || (O = new t.LightGizmo(), O.light = L), O.scaleRatio = e.basicOption.hemisphericLight.lightGizmo.scaleRatio) : O && (O.dispose(), O = null);
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}, G = () => {
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if (e.basicOption.ground.enable) {
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const { width: i, height:
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d || (d = t.MeshBuilder.CreateGround("ground", { width: i, height:
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const { width: i, height: n, position: c, rotation: h, scaling: w, material: C, receiveShadows: Z } = e.basicOption.ground;
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d || (d = t.MeshBuilder.CreateGround("ground", { width: i, height: n }, o)), d.position = new t.Vector3(
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c[0],
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c[1],
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c[2]
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@@ -92,20 +92,20 @@ const X = { class: "zerov-widget" }, j = z({ name: "zv-commons-three-loader3" })
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if (e.basicOption.skybox.enable) {
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const { size: i } = e.basicOption.skybox;
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g || (g = t.MeshBuilder.CreateBox("skyBox", { size: i }, o));
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-
const
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-
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95
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+
const n = new t.StandardMaterial("skyBox", o);
|
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+
n.backFaceCulling = !1, n.reflectionTexture = t.CubeTexture.CreateFromPrefilteredData(e.basicOption.scene.environmentTexture, o), n.reflectionTexture.coordinatesMode = t.Texture.SKYBOX_MODE, n.diffuseColor = new t.Color3(1, 1, 1), n.specularColor = new t.Color3(1, 1, 1), n.disableLighting = !0, g.material = n, g.isPickable = !1;
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} else
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g && (g.dispose(), g = null);
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-
}, D = (i,
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+
}, D = (i, n = {
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speedRatio: 1
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}) => {
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if (o) {
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o.stopAllAnimations();
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const c = o.getAnimationGroupByName(i);
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c && (E("on-play-animation"), window.SHJParseEvent(e.useEvents, "on-play-animation"), c.start(
|
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c && (E("on-play-animation"), window.SHJParseEvent(e.useEvents, "on-play-animation"), c.start(n.loop, n.speedRatio, c.from, c.to, !1));
|
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}
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},
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+
}, y = async () => {
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r || (r = (await t.SceneLoader.ImportMeshAsync("", e.basicOption.meshes.url, "", o)).meshes), r[0].position = new t.Vector3(
|
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e.basicOption.meshes.position[0],
|
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e.basicOption.meshes.position[1],
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|
@@ -127,71 +127,71 @@ const X = { class: "zerov-widget" }, j = z({ name: "zv-commons-three-loader3" })
|
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}) : o.animationGroups && o.animationGroups[0] && o.animationGroups[0].stop();
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}, k = () => {
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const i = e.basicOption.pipelineOption;
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i && i.enabled ? (
|
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i && i.enabled ? (a || (a = new t.DefaultRenderingPipeline(
|
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"defaultPipeline",
|
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!0,
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o,
|
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[s]
|
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135
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-
)),
|
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135
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+
)), a.samples = i.samples ? 4 : 1, a.fxaaEnabled = i.fxaaEnabled, a.grainEnabled = i.grainEnabled, a.grain.intensity = i.grainIntensity, a.grain.animated = i.grainAnimated, a.bloomEnabled = i.bloomEnabled, a.bloomThreshold = i.bloomThreshold, a.bloomWeight = i.bloomWeight, a.bloomKernel = i.bloomKernel, a.bloomScale = i.bloomScale, a.depthOfFieldEnabled = i.depthOfFieldEnabled, i.depthOfFieldBlurLevel < 1 ? a.depthOfFieldBlurLevel = t.DepthOfFieldEffectBlurLevel.Low : i.depthOfFieldBlurLevel < 2 ? a.depthOfFieldBlurLevel = t.DepthOfFieldEffectBlurLevel.Medium : i.depthOfFieldBlurLevel < 3 && (a.depthOfFieldBlurLevel = t.DepthOfFieldEffectBlurLevel.High), a.depthOfField.focusDistance = i.depthOfFieldFocusDistance, a.depthOfField.fStop = i.depthOfFieldFStop, a.depthOfField.focalLength = i.depthOfFieldFocalLength, a.chromaticAberrationEnabled = i.chromaticAberrationEnabled, a.chromaticAberration.aberrationAmount = i.chromaticAberrationAberrationAmount, a.chromaticAberration.radialIntensity = i.chromaticAberrationRadialIntensity, i.chromaticAberrationDirection === 0 ? (a.chromaticAberration.direction.x = 0, a.chromaticAberration.direction.y = 0) : (a.chromaticAberration.direction.x = Math.sin(i.chromaticAberrationDirection), a.chromaticAberration.direction.y = Math.cos(i.chromaticAberrationDirection)), a.sharpenEnabled = i.sharpenEnabled, a.sharpen.edgeAmount = i.sharpenEdgeAmount, a.sharpen.colorAmount = i.sharpenColorAmount) : a && (a.dispose(), a = null);
|
|
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136
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}, I = function(i) {
|
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|
-
|
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-
},
|
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137
|
+
B(), S(), F(), R(), G(), M(), y(), k(), E("on-load-success"), window.SHJParseEvent(e.useEvents, "on-load-success");
|
|
138
|
+
}, T = H();
|
|
139
139
|
return q(() => {
|
|
140
|
-
v = new t.Engine(
|
|
140
|
+
v = new t.Engine(T.value, !0), v && e.basicOption.meshes.url && (I(), v.runRenderLoop(function() {
|
|
141
141
|
o && o.render();
|
|
142
142
|
}));
|
|
143
143
|
}), K(() => {
|
|
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144
|
o.dispose(), v.dispose();
|
|
145
145
|
}), P({
|
|
146
|
-
playAnimation: (i,
|
|
146
|
+
playAnimation: (i, n) => {
|
|
147
147
|
const c = i[0].value, h = {
|
|
148
148
|
loop: i[1].keys[0].defaultValue,
|
|
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149
|
speedRatio: i[1].keys[1].defaultValue
|
|
150
150
|
};
|
|
151
151
|
D(c, h);
|
|
152
152
|
}
|
|
153
|
-
}), m(() => b(e.basicOption.camera), (i,
|
|
154
|
-
!u(i,
|
|
153
|
+
}), m(() => b(e.basicOption.camera), (i, n) => {
|
|
154
|
+
!u(i, n) && s && S();
|
|
155
155
|
}, {
|
|
156
156
|
deep: !0
|
|
157
|
-
}), m(() => b(e.basicOption.scene), (i,
|
|
158
|
-
!u(i,
|
|
157
|
+
}), m(() => b(e.basicOption.scene), (i, n) => {
|
|
158
|
+
!u(i, n) && o && B();
|
|
159
159
|
}, {
|
|
160
160
|
deep: !0
|
|
161
|
-
}), m(() => b(e.basicOption.directionalLight), (i,
|
|
162
|
-
u(i,
|
|
161
|
+
}), m(() => b(e.basicOption.directionalLight), (i, n) => {
|
|
162
|
+
u(i, n) || R();
|
|
163
163
|
}, {
|
|
164
164
|
deep: !0
|
|
165
|
-
}), m(() => b(e.basicOption.hemisphericLight), (i,
|
|
166
|
-
u(i,
|
|
165
|
+
}), m(() => b(e.basicOption.hemisphericLight), (i, n) => {
|
|
166
|
+
u(i, n) || F();
|
|
167
167
|
}, {
|
|
168
168
|
deep: !0
|
|
169
|
-
}), m(() => b(e.basicOption.ground), (i,
|
|
170
|
-
u(i,
|
|
169
|
+
}), m(() => b(e.basicOption.ground), (i, n) => {
|
|
170
|
+
u(i, n) || G();
|
|
171
171
|
}, {
|
|
172
172
|
deep: !0
|
|
173
|
-
}), m(() => b(e.basicOption.skybox), (i,
|
|
174
|
-
u(i,
|
|
173
|
+
}), m(() => b(e.basicOption.skybox), (i, n) => {
|
|
174
|
+
u(i, n) || M();
|
|
175
175
|
}, {
|
|
176
176
|
deep: !0
|
|
177
|
-
}), m(() => b(e.basicOption.meshes), (i,
|
|
178
|
-
!u(i,
|
|
177
|
+
}), m(() => b(e.basicOption.meshes), (i, n) => {
|
|
178
|
+
!u(i, n) && r && i.url === n.url && y();
|
|
179
179
|
}, {
|
|
180
180
|
deep: !0
|
|
181
|
-
}), m(() => b(e.basicOption.meshes.url), (i,
|
|
182
|
-
u(i,
|
|
181
|
+
}), m(() => b(e.basicOption.meshes.url), (i, n) => {
|
|
182
|
+
u(i, n) || (o.meshes.forEach((c, h) => {
|
|
183
183
|
h > 1 && c.dispose();
|
|
184
|
-
}), r = null,
|
|
184
|
+
}), r = null, y());
|
|
185
185
|
}, {
|
|
186
186
|
deep: !0
|
|
187
|
-
}), m(() => b(e.basicOption.pipelineOption), (i,
|
|
188
|
-
u(i,
|
|
187
|
+
}), m(() => b(e.basicOption.pipelineOption), (i, n) => {
|
|
188
|
+
u(i, n) || k();
|
|
189
189
|
}, {
|
|
190
190
|
deep: !0
|
|
191
|
-
}), (i,
|
|
191
|
+
}), (i, n) => (N(), J("div", X, [
|
|
192
192
|
W("canvas", {
|
|
193
193
|
ref_key: "canvasRef",
|
|
194
|
-
ref:
|
|
194
|
+
ref: T,
|
|
195
195
|
class: Y(["widget", { show: !0 }])
|
|
196
196
|
}, null, 512)
|
|
197
197
|
]));
|
package/es/components/index.d.ts
CHANGED
|
@@ -113,3 +113,8 @@ export * from './graphical-right-triangle';
|
|
|
113
113
|
export * from './scene-map3d';
|
|
114
114
|
export * from './scene-amap2d';
|
|
115
115
|
export * from './scene-amap3d';
|
|
116
|
+
export * from './scene-vr';
|
|
117
|
+
export * from './scene-unity-iframe';
|
|
118
|
+
export * from './scene-unity-webgl';
|
|
119
|
+
export * from './scene-ue-iframe';
|
|
120
|
+
export * from './scene-ue-shj';
|
package/es/components/index.mjs
CHANGED
|
@@ -7,21 +7,21 @@ import { ZvChartBarLineBar as h } from "./chart-bar-line-bar/index.mjs";
|
|
|
7
7
|
import { ZvChartBarStack2 as C } from "./chart-bar-stack2/index.mjs";
|
|
8
8
|
import { ZvChartBarStackLine as l } from "./chart-bar-stack-line/index.mjs";
|
|
9
9
|
import { ZvChartBarGradientColumnChart as d } from "./chart-bar-gradient-column-chart/index.mjs";
|
|
10
|
-
import { ZvChartBarSpire as
|
|
11
|
-
import { ZvChartPieBasic as
|
|
10
|
+
import { ZvChartBarSpire as S } from "./chart-bar-spire/index.mjs";
|
|
11
|
+
import { ZvChartPieBasic as u } from "./chart-pie-basic/index.mjs";
|
|
12
12
|
import { ZvChartLineSmooth as I } from "./chart-line-smooth/index.mjs";
|
|
13
13
|
import { ZvChartLineSmoothArea as O } from "./chart-line-smooth-area/index.mjs";
|
|
14
14
|
import { ZvChartScatterBasic as G } from "./chart-scatter-basic/index.mjs";
|
|
15
15
|
import { ZvTextTextBasic as R } from "./text-text-basic/index.mjs";
|
|
16
|
-
import { ZvTextTableBasic as
|
|
17
|
-
import { ZvChartOtherGauge as
|
|
18
|
-
import { ZvChartOtherWordCloud as
|
|
16
|
+
import { ZvTextTableBasic as y } from "./text-table-basic/index.mjs";
|
|
17
|
+
import { ZvChartOtherGauge as k } from "./chart-other-gauge/index.mjs";
|
|
18
|
+
import { ZvChartOtherWordCloud as E } from "./chart-other-word-cloud/index.mjs";
|
|
19
19
|
import { ZvChartOtherLiquidfill as F } from "./chart-other-liquidfill/index.mjs";
|
|
20
20
|
import { ZvChartBarHorizontal as H } from "./chart-bar-horizontal/index.mjs";
|
|
21
|
-
import { ZvChartBarThree as
|
|
22
|
-
import { ZvChartBarRank as
|
|
23
|
-
import { ZvChartBarMini as
|
|
24
|
-
import { ZvChartLineDashed as
|
|
21
|
+
import { ZvChartBarThree as W } from "./chart-bar-three/index.mjs";
|
|
22
|
+
import { ZvChartBarRank as j } from "./chart-bar-rank/index.mjs";
|
|
23
|
+
import { ZvChartBarMini as N } from "./chart-bar-mini/index.mjs";
|
|
24
|
+
import { ZvChartLineDashed as J } from "./chart-line-dashed/index.mjs";
|
|
25
25
|
import { ZvChartPieSemicircle as X } from "./chart-pie-semicircle/index.mjs";
|
|
26
26
|
import { ZvChartPieRose as _ } from "./chart-pie-rose/index.mjs";
|
|
27
27
|
import { ZvChartScatterBasic2 as rr } from "./chart-scatter-basic2/index.mjs";
|
|
@@ -34,21 +34,21 @@ import { ZvChartMapLines as hr } from "./chart-map-lines/index.mjs";
|
|
|
34
34
|
import { ZvChartMapBasic as Cr } from "./chart-map-basic/index.mjs";
|
|
35
35
|
import { ZvChartMapScatter as lr } from "./chart-map-scatter/index.mjs";
|
|
36
36
|
import { ZvChartMapCustomize as dr } from "./chart-map-customize/index.mjs";
|
|
37
|
-
import { ZvChartMapBmapRich as
|
|
38
|
-
import { ZvChartOtherCircularGraph as
|
|
37
|
+
import { ZvChartMapBmapRich as Sr } from "./chart-map-bmap-rich/index.mjs";
|
|
38
|
+
import { ZvChartOtherCircularGraph as ur } from "./chart-other-circular-graph/index.mjs";
|
|
39
39
|
import { ZvChartMapBmapHeatmap as Ir } from "./chart-map-bmap-heatmap/index.mjs";
|
|
40
40
|
import { ZvChartMapBmapBasic as Or } from "./chart-map-bmap-basic/index.mjs";
|
|
41
41
|
import { ZvMapEarthBasic as Gr } from "./map-earth-basic/index.mjs";
|
|
42
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Vo as ZvInteractionSelect,
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Uo as ZvInteractionSlider,
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zo as ZvInteractionSwitch,
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Po as ZvInteractionTabs2,
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Gr as ZvMapEarthBasic,
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Rr as ZvMapEarthCoolTech,
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Er as ZvMapEarthFlyLine,
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kr as ZvMapEarthHacker,
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yr as ZvMapEarthParticle,
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te as ZvMediaAudio,
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se as ZvMediaAudioDynamic,
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xe as ZvMediaCarousel,
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ve as ZvMediaCarouselSlides,
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ne as ZvMediaIframe,
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ie as ZvMediaIframeCarousel,
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Ko as ZvMediaImage,
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Me as ZvMediaImageDynamic,
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ce as ZvMediaM3u8,
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oe as ZvMediaVideo,
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Be as ZvMediaVideoDynamic,
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ot as ZvSceneAmap2d,
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tt as ZvSceneAmap3d,
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$e as ZvSceneMap3d,
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it as ZvSceneUeIframe,
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nt as ZvSceneUeShj,
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xt as ZvSceneUnityIframe,
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vt as ZvSceneUnityWebgl,
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mt as ZvSceneVr,
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be as ZvTextCarousel,
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me as ZvTextRealTime,
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y as ZvTextTableBasic,
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Pe as ZvTextTableScroll,
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R as ZvTextTextBasic,
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Yo as ZvTextTitle
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};
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