@shipload/sdk 2.0.0-rc5 → 2.0.0-rc7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/README.md +1 -349
  2. package/lib/shipload.d.ts +607 -1113
  3. package/lib/shipload.js +1482 -2077
  4. package/lib/shipload.js.map +1 -1
  5. package/lib/shipload.m.js +1421 -2038
  6. package/lib/shipload.m.js.map +1 -1
  7. package/package.json +1 -1
  8. package/src/capabilities/crafting.ts +28 -0
  9. package/src/capabilities/extraction.ts +14 -8
  10. package/src/capabilities/guards.ts +0 -5
  11. package/src/capabilities/index.ts +2 -0
  12. package/src/capabilities/modules.ts +49 -0
  13. package/src/capabilities/storage.ts +0 -8
  14. package/src/contracts/server.ts +231 -313
  15. package/src/data/colors.ts +28 -0
  16. package/src/data/items.json +15 -15
  17. package/src/data/recipes.ts +351 -0
  18. package/src/derivation/crafting.ts +142 -0
  19. package/src/derivation/index.ts +1 -0
  20. package/src/derivation/stats.ts +91 -15
  21. package/src/derivation/stratum.ts +2 -2
  22. package/src/entities/cargo-utils.ts +6 -64
  23. package/src/entities/container.ts +18 -0
  24. package/src/entities/entity-inventory.ts +0 -4
  25. package/src/entities/inventory-accessor.ts +0 -4
  26. package/src/entities/location.ts +2 -197
  27. package/src/entities/makers.ts +10 -9
  28. package/src/entities/player.ts +1 -274
  29. package/src/entities/ship-deploy.ts +89 -0
  30. package/src/entities/ship.ts +14 -27
  31. package/src/entities/warehouse.ts +0 -4
  32. package/src/index-module.ts +66 -41
  33. package/src/managers/actions.ts +77 -88
  34. package/src/managers/context.ts +0 -9
  35. package/src/managers/index.ts +0 -1
  36. package/src/managers/locations.ts +2 -85
  37. package/src/market/items.ts +0 -1
  38. package/src/resolution/resolve-item.ts +242 -0
  39. package/src/scheduling/projection.ts +0 -10
  40. package/src/shipload.ts +0 -5
  41. package/src/travel/travel.ts +3 -3
  42. package/src/types/capabilities.ts +1 -9
  43. package/src/types/entity-traits.ts +3 -4
  44. package/src/types/entity.ts +3 -4
  45. package/src/types.ts +6 -43
  46. package/src/utils/system.ts +5 -4
  47. package/src/managers/trades.ts +0 -119
  48. package/src/market/market.ts +0 -195
  49. package/src/market/rolls.ts +0 -8
  50. package/src/trading/collect.ts +0 -938
  51. package/src/trading/deal.ts +0 -207
  52. package/src/trading/trade.ts +0 -203
@@ -1,288 +1,15 @@
1
- import {
2
- Int64,
3
- Int64Type,
4
- Name,
5
- NameType,
6
- UInt32,
7
- UInt32Type,
8
- UInt64,
9
- UInt64Type,
10
- } from '@wharfkit/antelope'
1
+ import {Name, NameType} from '@wharfkit/antelope'
11
2
  import {ServerContract} from '../contracts'
12
3
 
13
4
  export interface PlayerStateInput {
14
5
  owner: NameType
15
- balance: UInt64Type
16
- debt: UInt32Type
17
- networth: Int64Type
18
6
  }
19
7
 
20
- /**
21
- * Player helper class extending player_row with computed financial properties.
22
- * Provides easy access to balance, debt, networth, and loan calculations.
23
- */
24
8
  export class Player extends ServerContract.Types.player_row {
25
- /**
26
- * Construct a Player instance from individual state pieces.
27
- * Used by UI's ReactivePlayer to reconstruct Player from reactive state.
28
- */
29
9
  static fromState(state: PlayerStateInput): Player {
30
10
  const playerRow = ServerContract.Types.player_row.from({
31
11
  owner: Name.from(state.owner),
32
- balance: UInt64.from(state.balance),
33
- debt: UInt32.from(state.debt),
34
- networth: Int64.from(state.networth),
35
12
  })
36
13
  return new Player(playerRow)
37
14
  }
38
- // Constants for game rules (match smart contract)
39
- private static readonly MAX_LOAN = 1000000
40
- // Contract formula: 2500 * pow(5, sequence - 1) = 500 * pow(5, sequence)
41
- private static readonly BASE_SHIP_COST = 500
42
- private static readonly SHIP_COST_MULTIPLIER = 5
43
-
44
- // Optional ship count for nextShipCost calculation
45
- private _shipCount?: number
46
-
47
- /**
48
- * Set the current ship count (needed for nextShipCost calculation)
49
- */
50
- setShipCount(count: number): void {
51
- this._shipCount = count
52
- }
53
-
54
- /**
55
- * Get the current ship count (if set)
56
- */
57
- get shipCount(): number | undefined {
58
- return this._shipCount
59
- }
60
-
61
- /**
62
- * Calculate the cost of the next ship based on current ship count
63
- * Matches contract: pow(5, sequence) * 100
64
- * @param shipCount - Optional ship count (uses cached value if not provided)
65
- */
66
- getNextShipCost(shipCount?: number): UInt64 {
67
- const count = shipCount ?? this._shipCount ?? 0
68
- const cost = Math.pow(Player.SHIP_COST_MULTIPLIER, count) * Player.BASE_SHIP_COST
69
- return UInt64.from(Math.floor(cost))
70
- }
71
-
72
- /**
73
- * Get the cost of the next ship based on cached ship count
74
- */
75
- get nextShipCost(): UInt64 {
76
- return this.getNextShipCost()
77
- }
78
-
79
- /**
80
- * Check if player can afford to buy a ship
81
- * @param shipCount - Optional ship count (uses cached value if not provided)
82
- */
83
- canBuyShip(shipCount?: number): boolean {
84
- return UInt64.from(this.balance).gte(this.getNextShipCost(shipCount))
85
- }
86
-
87
- /**
88
- * Calculate available loan amount (max loan - current debt)
89
- */
90
- get availableLoan(): UInt64 {
91
- const maxLoan = UInt64.from(Player.MAX_LOAN)
92
- if (UInt64.from(this.debt).gte(maxLoan)) {
93
- return UInt64.from(0)
94
- }
95
- return maxLoan.subtracting(this.debt)
96
- }
97
-
98
- /**
99
- * Check if player can take out a loan
100
- */
101
- get canTakeLoan(): boolean {
102
- return this.availableLoan.gt(UInt64.zero)
103
- }
104
-
105
- /**
106
- * Check if player can pay back loan
107
- */
108
- get canPayLoan(): boolean {
109
- return UInt64.from(this.debt).gt(UInt64.zero) && UInt64.from(this.balance).gt(UInt64.zero)
110
- }
111
-
112
- /**
113
- * Calculate maximum payback amount (min of debt and balance)
114
- */
115
- get maxPayback(): UInt64 {
116
- return UInt64.from(this.debt).lt(this.balance) ? this.debt : this.balance
117
- }
118
-
119
- /**
120
- * Get the maximum loan amount (constant)
121
- */
122
- static get MAX_LOAN_LIMIT(): number {
123
- return Player.MAX_LOAN
124
- }
125
-
126
- /**
127
- * Check if player is in debt
128
- */
129
- get hasDebt(): boolean {
130
- return UInt64.from(this.debt).gt(UInt64.zero)
131
- }
132
-
133
- /**
134
- * Check if player is solvent (positive networth)
135
- */
136
- get isSolvent(): boolean {
137
- return this.networth.gte(Int64.zero)
138
- }
139
-
140
- /**
141
- * Create an optimistic update for balance changes
142
- * Uses integer math to match contract
143
- * @param delta - Amount to change (can be negative)
144
- */
145
- withBalanceChange(delta: UInt64 | number): Player {
146
- const newPlayer = Player.from(this)
147
- const amount = typeof delta === 'number' ? UInt64.from(Math.abs(delta)) : delta
148
-
149
- if (typeof delta === 'number' && delta < 0) {
150
- // Subtract, ensuring we don't go below 0
151
- newPlayer.balance = UInt64.from(this.balance).gte(amount)
152
- ? this.balance.subtracting(amount)
153
- : UInt64.from(0)
154
- } else {
155
- // Add
156
- newPlayer.balance = this.balance.adding(amount)
157
- }
158
-
159
- // Calculate networth as Int64 (can be negative)
160
- const balanceInt = Int64.from(newPlayer.balance)
161
- const debtInt = Int64.from(newPlayer.debt)
162
- newPlayer.networth = balanceInt.subtracting(debtInt)
163
- return newPlayer
164
- }
165
-
166
- /**
167
- * Create an optimistic update for debt changes
168
- * Uses integer math to match contract
169
- * @param delta - Amount to change (can be negative)
170
- */
171
- withDebtChange(delta: UInt64 | number): Player {
172
- const newPlayer = Player.from(this)
173
- const amount = typeof delta === 'number' ? UInt64.from(Math.abs(delta)) : delta
174
-
175
- if (typeof delta === 'number' && delta < 0) {
176
- // Subtract, ensuring we don't go below 0
177
- newPlayer.debt = UInt64.from(this.debt).gte(amount)
178
- ? this.debt.subtracting(amount)
179
- : UInt64.from(0)
180
- } else {
181
- // Add
182
- newPlayer.debt = this.debt.adding(amount)
183
- }
184
-
185
- // Calculate networth as Int64 (can be negative)
186
- const balanceInt = Int64.from(newPlayer.balance)
187
- const debtInt = Int64.from(newPlayer.debt)
188
- newPlayer.networth = balanceInt.subtracting(debtInt)
189
- return newPlayer
190
- }
191
-
192
- /**
193
- * Create an optimistic update for taking a loan
194
- */
195
- withLoan(amount: UInt64): Player {
196
- const newPlayer = Player.from(this)
197
- newPlayer.balance = this.balance.adding(amount)
198
- newPlayer.debt = this.debt.adding(amount)
199
- // Calculate networth as Int64 (can be negative)
200
- const balanceInt = Int64.from(newPlayer.balance)
201
- const debtInt = Int64.from(newPlayer.debt)
202
- newPlayer.networth = balanceInt.subtracting(debtInt)
203
- return newPlayer
204
- }
205
-
206
- /**
207
- * Create an optimistic update for paying back a loan
208
- */
209
- withLoanPayment(amount: UInt64): Player {
210
- const actualPayment = this.maxPayback.lt(amount) ? this.maxPayback : amount
211
- const newPlayer = Player.from(this)
212
- newPlayer.balance = this.balance.subtracting(actualPayment)
213
- newPlayer.debt = this.debt.subtracting(actualPayment)
214
- // Calculate networth as Int64 (can be negative)
215
- const balanceInt = Int64.from(newPlayer.balance)
216
- const debtInt = Int64.from(newPlayer.debt)
217
- newPlayer.networth = balanceInt.subtracting(debtInt)
218
- return newPlayer
219
- }
220
-
221
- /**
222
- * Simulate networth update from selling goods.
223
- * Matches contract: networth += (sellPrice - paid * quantity)
224
- * Contract reference: market.cpp:75
225
- *
226
- * @param sellPrice - Total revenue from sale (price * quantity)
227
- * @param paidPerUnit - Average cost per unit paid (from cargo.paid)
228
- * @param quantity - Quantity being sold
229
- * @returns New player with updated networth
230
- *
231
- * @example
232
- * // Sold 10 units at 150 each (revenue=1500), paid 100 per unit
233
- * const newPlayer = player.withSaleNetworth(
234
- * UInt64.from(1500),
235
- * UInt64.from(100),
236
- * UInt32.from(10)
237
- * )
238
- * // Networth increases by: 1500 - (100*10) = 500
239
- */
240
- withSaleNetworth(sellPrice: UInt64, paidPerUnit: UInt64, quantity: UInt64): Player {
241
- // Match contract: price - paid * quantity
242
- const cost = paidPerUnit.multiplying(quantity)
243
- const profit = sellPrice.gte(cost) ? sellPrice.subtracting(cost) : Int64.from(0)
244
-
245
- const newPlayer = Player.from(this)
246
- newPlayer.networth = Int64.from(this.networth).adding(profit)
247
- return newPlayer
248
- }
249
-
250
- /**
251
- * Simulate complete sell goods transaction.
252
- * Updates both balance (adds revenue) and networth (adds profit).
253
- * Matches contract actions: update_balance + update_networth
254
- *
255
- * @param sellPrice - Total revenue from sale (price * quantity)
256
- * @param paidPerUnit - Average cost per unit paid (from cargo.paid)
257
- * @param quantity - Quantity being sold
258
- * @returns New player with updated balance and networth
259
- */
260
- withSellGoods(sellPrice: UInt64, paidPerUnit: UInt64, quantity: UInt64): Player {
261
- const cost = paidPerUnit.multiplying(quantity)
262
- const profit = sellPrice.gte(cost) ? sellPrice.subtracting(cost) : Int64.from(0)
263
-
264
- const newPlayer = Player.from(this)
265
- newPlayer.balance = this.balance.adding(sellPrice)
266
- newPlayer.networth = Int64.from(this.networth).adding(profit)
267
- return newPlayer
268
- }
269
-
270
- /**
271
- * Simulate complete buy goods transaction.
272
- * Updates balance (subtracts cost).
273
- *
274
- * @param purchaseCost - Total cost of purchase (price * quantity)
275
- * @returns New player with updated balance
276
- */
277
- withBuyGoods(purchaseCost: UInt64): Player {
278
- const newPlayer = Player.from(this)
279
- newPlayer.balance = UInt64.from(this.balance).gte(purchaseCost)
280
- ? this.balance.subtracting(purchaseCost)
281
- : UInt64.from(0)
282
- // Calculate networth as Int64 (can be negative)
283
- const balanceInt = Int64.from(newPlayer.balance)
284
- const debtInt = Int64.from(newPlayer.debt)
285
- newPlayer.networth = balanceInt.subtracting(debtInt)
286
- return newPlayer
287
- }
288
15
  }
@@ -0,0 +1,89 @@
1
+ export function computeShipHullCapabilities(stats: Record<string, number>): {
2
+ hullmass: number
3
+ capacity: number
4
+ } {
5
+ const density = stats.density ?? 500
6
+ const strength = stats.strength ?? 500
7
+ const ductility = stats.ductility ?? 500
8
+ const purity = stats.purity ?? 500
9
+
10
+ const hullmass = 25000 + 75 * density
11
+ const statSum = strength + ductility + purity
12
+ const exponent = statSum / 2997.0
13
+ const capacity = Math.floor(1000000 * Math.pow(10, exponent))
14
+
15
+ return {hullmass, capacity}
16
+ }
17
+
18
+ export function computeEngineCapabilities(stats: Record<string, number>): {
19
+ thrust: number
20
+ drain: number
21
+ } {
22
+ const vol = stats.volatility ?? 500
23
+ const thm = stats.thermal ?? 500
24
+
25
+ return {
26
+ thrust: 400 + Math.floor(vol * 3 / 4),
27
+ drain: Math.max(16, 30 - Math.floor(thm / 70)),
28
+ }
29
+ }
30
+
31
+ export function computeGeneratorCapabilities(stats: Record<string, number>): {
32
+ capacity: number
33
+ recharge: number
34
+ } {
35
+ const res = stats.resonance ?? 500
36
+ const clr = stats.clarity ?? 500
37
+
38
+ return {
39
+ capacity: 300 + Math.floor(res / 6),
40
+ recharge: 5 + Math.floor(clr * 15 / 1000),
41
+ }
42
+ }
43
+
44
+ export function computeExtractorCapabilities(stats: Record<string, number>): {
45
+ rate: number
46
+ drain: number
47
+ depth: number
48
+ drill: number
49
+ } {
50
+ const str = stats.strength ?? 500
51
+ const con = stats.conductivity ?? 500
52
+ const ref = stats.reflectivity ?? 500
53
+ const tol = stats.tolerance ?? 500
54
+
55
+ return {
56
+ rate: 200 + str,
57
+ drain: Math.max(10, 50 - Math.floor(con / 20)),
58
+ depth: 200 + Math.floor(tol * 3 / 2),
59
+ drill: 100 + Math.floor(ref * 4 / 5),
60
+ }
61
+ }
62
+
63
+ export function computeLoaderCapabilities(stats: Record<string, number>): {
64
+ mass: number
65
+ thrust: number
66
+ quantity: number
67
+ } {
68
+ const duc = stats.ductility ?? 500
69
+ const pla = stats.plasticity ?? 500
70
+
71
+ return {
72
+ mass: Math.max(200, 2000 - Math.floor(duc * 2)),
73
+ thrust: 1 + Math.floor(pla / 500),
74
+ quantity: 1,
75
+ }
76
+ }
77
+
78
+ export function computeManufacturingCapabilities(stats: Record<string, number>): {
79
+ speed: number
80
+ drain: number
81
+ } {
82
+ const rea = stats.reactivity ?? 500
83
+ const clr = stats.clarity ?? 500
84
+
85
+ return {
86
+ speed: 100 + Math.floor(rea * 4 / 5),
87
+ drain: Math.max(5, 30 - Math.floor(clr / 33)),
88
+ }
89
+ }
@@ -21,7 +21,6 @@ import {
21
21
  hasEnergyForDistance,
22
22
  maxTravelDistance,
23
23
  } from '../capabilities/movement'
24
- import * as cargoUtils from './cargo-utils'
25
24
  import * as schedule from '../scheduling/schedule'
26
25
 
27
26
  export interface ShipStateInput {
@@ -29,12 +28,12 @@ export interface ShipStateInput {
29
28
  owner: string
30
29
  name: string
31
30
  coordinates: CoordinatesType | {x: number; y: number; z?: number}
32
- hullmass: number
33
- capacity: number
34
- energy: number
35
- engines: ServerContract.Types.movement_stats
36
- generator: ServerContract.Types.energy_stats
37
- loaders: ServerContract.Types.loader_stats
31
+ hullmass?: number
32
+ capacity?: number
33
+ energy?: number
34
+ engines?: ServerContract.Types.movement_stats
35
+ generator?: ServerContract.Types.energy_stats
36
+ loaders?: ServerContract.Types.loader_stats
38
37
  schedule?: ServerContract.Types.schedule
39
38
  cargo?: ServerContract.Types.cargo_item[]
40
39
  }
@@ -109,6 +108,14 @@ export class Ship extends ServerContract.Types.entity_info {
109
108
  return schedule.isExtracting(this, now)
110
109
  }
111
110
 
111
+ get hasEngines(): boolean {
112
+ return this.engines !== undefined
113
+ }
114
+
115
+ get hasGenerator(): boolean {
116
+ return this.generator !== undefined
117
+ }
118
+
112
119
  get hasExtractor(): boolean {
113
120
  return this.extractor !== undefined
114
121
  }
@@ -133,10 +140,6 @@ export class Ship extends ServerContract.Types.entity_info {
133
140
  return this.inv.totalMass
134
141
  }
135
142
 
136
- get cargoValue(): UInt64 {
137
- return this.inv.totalValue
138
- }
139
-
140
143
  get totalMass(): UInt64 {
141
144
  let mass = UInt64.from(this.hullmass ?? 0).adding(this.totalCargoMass)
142
145
  if (this.loaders) {
@@ -193,20 +196,4 @@ export class Ship extends ServerContract.Types.entity_info {
193
196
  if (!this.engines || !this.generator || this.energy === undefined) return false
194
197
  return hasEnergyForDistance(this as MovementEntity, distance)
195
198
  }
196
-
197
- calculateSaleValue(prices: Map<number, UInt64>): cargoUtils.SaleValue {
198
- return cargoUtils.calculateSaleValue(this.cargo, prices)
199
- }
200
-
201
- calculateSaleValueFromArray(prices: UInt64[]): cargoUtils.SaleValue {
202
- return cargoUtils.calculateSaleValueFromArray(this.cargo, prices)
203
- }
204
-
205
- afterSellItems(goodsToSell: Array<{goodId: number; quantity: number}>): EntityInventory[] {
206
- return cargoUtils.afterSellItems(this.cargo, goodsToSell)
207
- }
208
-
209
- afterSellAllItems(): EntityInventory[] {
210
- return cargoUtils.afterSellAllItems(this.cargo)
211
- }
212
199
  }
@@ -58,10 +58,6 @@ export class Warehouse extends ServerContract.Types.entity_info {
58
58
  return this.inv.totalMass
59
59
  }
60
60
 
61
- get cargoValue(): UInt64 {
62
- return this.inv.totalValue
63
- }
64
-
65
61
  get maxCapacity(): UInt64 {
66
62
  return UInt64.from(this.capacity)
67
63
  }
@@ -37,7 +37,6 @@ export {
37
37
  EntitiesManager,
38
38
  PlayersManager,
39
39
  LocationsManager,
40
- TradesManager,
41
40
  EpochsManager,
42
41
  ActionsManager,
43
42
  } from './managers'
@@ -47,8 +46,6 @@ export type {EntityRefInput} from './managers/actions'
47
46
  export {getItem, getItems, itemIds} from './market/items'
48
47
  export {getCurrentEpoch, getEpochInfo} from './scheduling/epoch'
49
48
  export type {EpochInfo} from './scheduling/epoch'
50
- export {marketPrice, marketPrices, getRarity, getRarityMultiplier, Rarities} from './market/market'
51
- export type {Rarity} from './market/market'
52
49
  export {
53
50
  getSystemName,
54
51
  hasSystem,
@@ -91,31 +88,6 @@ export type {StatDefinition, NamedStats} from './derivation'
91
88
 
92
89
  export {hash, hash512} from './utils/hash'
93
90
 
94
- export type {Deal, FindDealsOptions} from './trading/deal'
95
- export {findDealsForShip, findBestDeal} from './trading/deal'
96
-
97
- export type {
98
- CollectActionType,
99
- CollectOption,
100
- CollectAnalysis,
101
- CollectAnalysisOptions,
102
- CollectAnalysisCallbacks,
103
- BetterSaleLocation,
104
- RepositionLocation,
105
- DiscountedItemInfo,
106
- PotentialDeal,
107
- CargoSaleItem,
108
- } from './trading/collect'
109
- export {
110
- analyzeCollectOptions,
111
- analyzeCargoSale,
112
- createSellAndTradeOption,
113
- createTravelToSellOption,
114
- createSellAndRepositionOption,
115
- createSellAndStayOption,
116
- createExploreOption,
117
- } from './trading/collect'
118
-
119
91
  export {
120
92
  distanceBetweenCoordinates,
121
93
  distanceBetweenPoints,
@@ -153,19 +125,6 @@ export type {
153
125
  HasScheduleAndLocation,
154
126
  } from './travel/travel'
155
127
 
156
- export {
157
- calculateUpdatedCargoCost,
158
- calculateMaxTradeQuantity,
159
- calculateTradeProfit,
160
- calculateProfitPerMass,
161
- calculateProfitPerSecond,
162
- findBestItemToTrade,
163
- calculateBreakEvenPrice,
164
- isProfitable,
165
- calculateROI,
166
- } from './trading/trade'
167
- export type {TradeCalculation, TradeProfitResult} from './trading/trade'
168
-
169
128
  export * as schedule from './scheduling/schedule'
170
129
  export type {Scheduleable, ScheduleData} from './scheduling/schedule'
171
130
  export {ScheduleAccessor, createScheduleAccessor} from './scheduling/accessor'
@@ -181,3 +140,69 @@ export type {Projectable, ProjectedEntity} from './scheduling/projection'
181
140
  export * from './types/capabilities'
182
141
  export * from './types/entity'
183
142
  export * from './capabilities'
143
+
144
+ export {categoryColors, tierColors, categoryIcons, componentIcon, moduleIcon} from './data/colors'
145
+
146
+ export {
147
+ components,
148
+ entityRecipes,
149
+ moduleRecipes,
150
+ getComponentById,
151
+ getEntityRecipe,
152
+ getEntityRecipeByItemId,
153
+ getModuleRecipe,
154
+ getModuleRecipeByItemId,
155
+ getAllCraftableItems,
156
+ getComponentsForCategory,
157
+ getComponentsForStat,
158
+ ITEM_HULL_PLATES,
159
+ ITEM_CARGO_LINING,
160
+ ITEM_CONTAINER_PACKED,
161
+ ITEM_THRUSTER_CORE,
162
+ ITEM_POWER_CELL,
163
+ ITEM_ENGINE_T1,
164
+ ITEM_GENERATOR_T1,
165
+ ITEM_SHIP_T1_PACKED,
166
+ ITEM_DRILL_SHAFT,
167
+ ITEM_EXTRACTION_PROBE,
168
+ ITEM_CARGO_ARM,
169
+ ITEM_TOOL_BIT,
170
+ ITEM_REACTION_CHAMBER,
171
+ ITEM_EXTRACTOR_T1,
172
+ ITEM_LOADER_T1,
173
+ ITEM_MANUFACTURING_T1,
174
+ } from './data/recipes'
175
+ export type {
176
+ ComponentDefinition,
177
+ ComponentStat,
178
+ RecipeInput,
179
+ EntityRecipe,
180
+ ModuleRecipe,
181
+ CraftableItem,
182
+ } from './data/recipes'
183
+
184
+ export {
185
+ encodeStats,
186
+ decodeStats,
187
+ decodeCraftedItemStats,
188
+ blendStacks,
189
+ computeComponentStats,
190
+ blendComponentStacks,
191
+ computeEntityStats,
192
+ blendCargoStacks,
193
+ } from './derivation/crafting'
194
+ export type {StackInput, CategoryStacks} from './derivation/crafting'
195
+
196
+ export {computeContainerCapabilities} from './entities/container'
197
+
198
+ export {
199
+ computeShipHullCapabilities,
200
+ computeEngineCapabilities,
201
+ computeGeneratorCapabilities,
202
+ computeExtractorCapabilities,
203
+ computeLoaderCapabilities,
204
+ computeManufacturingCapabilities,
205
+ } from './entities/ship-deploy'
206
+
207
+ export {resolveItem} from './resolution/resolve-item'
208
+ export type {ResolvedItem, ResolvedItemStat, ResolvedAttributeGroup, ResolvedItemType} from './resolution/resolve-item'