@shipload/sdk 1.0.0-next.22 → 1.0.0-next.23

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package/lib/shipload.js CHANGED
@@ -10228,15 +10228,15 @@ function computeEngineCapabilities(stats) {
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  const thm = stats.thermal;
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  return {
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  thrust: 400 + Math.floor((vol * 3) / 4),
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- drain: Math.max(30, 50 - Math.floor(thm / 70)),
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+ drain: 2 * Math.max(30, 50 - Math.floor(thm / 70)),
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  };
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  }
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  function computeGeneratorCapabilities(stats) {
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  const res = stats.resonance;
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  const ref = stats.reflectivity;
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  return {
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- capacity: 300 + Math.floor(res / 6),
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- recharge: 1 + Math.floor((ref * 3) / 1000),
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+ capacity: 950 + Math.floor(res / 2),
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+ recharge: 2 * (1 + Math.floor((ref * 3) / 1000)),
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  };
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  }
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  const GATHERER_DEPTH_TABLE = [
@@ -10265,7 +10265,7 @@ function computeGathererCapabilities(stats, tier) {
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  const tol = stats.tolerance;
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  return {
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  yield: 200 + str,
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- drain: Math.max(250, 1250 - Math.floor((con * 25) / 20)),
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+ drain: 2 * Math.max(250, 1250 - Math.floor((con * 25) / 20)),
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  depth: gathererDepthForTier(tol, tier),
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  };
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  }
@@ -10606,7 +10606,7 @@ function calc_craft_duration(speed, totalInputMass) {
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  }
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  function calc_craft_energy(drain, totalInputMass) {
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  const raw = Math.floor((totalInputMass * drain) / CRAFT_ENERGY_DIVISOR);
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- return antelope.UInt16.from(Math.min(raw, 65535));
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+ return antelope.UInt16.from(Math.min(Math.max(raw, 1), 65535));
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  }
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  class PlotManager extends BaseManager {
@@ -12527,11 +12527,11 @@ function computeBaseCapacityWarehouse(stats) {
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  return Math.floor(100000000 * 6 ** (s / 2997));
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  }
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  const computeEngineThrust = (vol) => 400 + idiv(vol * 3, 4);
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- const computeEngineDrain = (thm) => Math.max(30, 50 - idiv(thm, 70));
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- const computeGeneratorCap = (com) => 300 + idiv(com, 6);
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- const computeGeneratorRech = (fin) => 1 + idiv(fin * 3, 1000);
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+ const computeEngineDrain = (thm) => 2 * Math.max(30, 50 - idiv(thm, 70));
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+ const computeGeneratorCap = (com) => 950 + idiv(com, 2);
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+ const computeGeneratorRech = (fin) => 2 * (1 + idiv(fin * 3, 1000));
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  const computeGathererYield = (str) => 200 + str;
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- const computeGathererDrain = (con) => Math.max(250, 1250 - idiv(con * 25, 20));
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+ const computeGathererDrain = (con) => 2 * Math.max(250, 1250 - idiv(con * 25, 20));
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  const computeGathererDepth = (tol, tier) => gathererDepthForTier(tol, tier);
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  const computeLoaderMass = (ins) => Math.max(200, 2000 - ins * 2);
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  const computeLoaderThrust = (pla) => 1 + idiv(pla, 500);