@shimotsuki/core 2.0.38 → 2.0.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +13 -11
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -2421,10 +2421,10 @@ class SocialGameClientManager extends BaseManager {
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2421
2421
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case 'show':
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2422
2422
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this.isInBackground = false;
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2423
2423
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await this.triggerReconnectAll();
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2424
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-
await this.
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2424
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+
await this.onEventShowDelegate.dispatch();
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2425
2425
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break;
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2426
2426
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case 'hide':
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2427
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-
await this.
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2427
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+
await this.onEventHideDelegate.dispatch();
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2428
2428
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this.isInBackground = true;
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2429
2429
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this.disconnectAll(true);
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2430
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break;
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@@ -2450,15 +2450,6 @@ class SocialGameClientManager extends BaseManager {
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2450
2450
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cat.gui.showToast({ title: `${client.name}服重连失败` });
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2451
2451
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// 不抛出错误,让 Promise.allSettled 收集结果
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2452
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}
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2453
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-
try {
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2454
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-
// 2. 执行业务层连接请求
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2455
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-
await client.connectRequest();
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2456
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-
}
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2457
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-
catch (err) {
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2458
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error(`${client.name}服登录错误`, err);
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2459
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-
cat.gui.showToast({ title: `登录${client.name}服错误` });
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2460
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// 同样不抛出错误
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2461
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-
}
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2462
2453
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}));
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2463
2454
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// 检查是否有客户端未成功连接
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2464
2455
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const failedClients = this.activeClients.filter(client => client.socketConnectStatus !== SocketConnectStatus.CONNECTED);
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@@ -2481,6 +2472,17 @@ class SocialGameClientManager extends BaseManager {
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2481
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handleSingleReconnect = async () => {
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2482
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if (this.activeClients.every(client => client.socketConnectStatus === SocketConnectStatus.CONNECTED)) {
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2483
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log('单个WS重连成功回调===', this.managedClients);
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2475
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+
await Promise.allSettled(this.activeClients.map(async (client) => {
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2476
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+
// 连接社交游戏服务
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2477
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+
try {
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2478
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+
// 2. 执行业务层连接请求
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2479
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+
await client.connectRequest();
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2480
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+
}
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2481
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+
catch (err) {
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2482
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+
error(`${client.name}服登录错误`, err);
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2483
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+
cat.gui.showToast({ title: `登录${client.name}服错误` });
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2484
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+
}
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2485
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+
}));
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2484
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await this.onEventReloadSceneDelegate.dispatch();
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cat.gui.hideLoading().reloadScene();
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}
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