@shimotsuki/core 2.0.37 → 2.0.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -785,6 +785,7 @@ declare class SocialGameClientManager extends BaseManager {
785
785
  private isInBackground;
786
786
  readonly onEventHideDelegate: AsyncDelegate<() => (Promise<void> | void)>;
787
787
  readonly onEventShowDelegate: AsyncDelegate<() => (Promise<void> | void)>;
788
+ readonly onEventReloadSceneDelegate: AsyncDelegate<() => (Promise<void> | void)>;
788
789
  get activeClients(): WrapperSocialGameClient[];
789
790
  constructor(cat: Manager);
790
791
  /**
package/dist/index.js CHANGED
@@ -2350,6 +2350,7 @@ class SocialGameClientManager extends BaseManager {
2350
2350
  isInBackground = false;
2351
2351
  onEventHideDelegate = new AsyncDelegate();
2352
2352
  onEventShowDelegate = new AsyncDelegate();
2353
+ onEventReloadSceneDelegate = new AsyncDelegate();
2353
2354
  get activeClients() {
2354
2355
  return Array.from(this.managedClients)
2355
2356
  .map(([_, client]) => client)
@@ -2420,10 +2421,10 @@ class SocialGameClientManager extends BaseManager {
2420
2421
  case 'show':
2421
2422
  this.isInBackground = false;
2422
2423
  await this.triggerReconnectAll();
2423
- await this.onEventHideDelegate.dispatch();
2424
+ await this.onEventShowDelegate.dispatch();
2424
2425
  break;
2425
2426
  case 'hide':
2426
- await this.onEventShowDelegate.dispatch();
2427
+ await this.onEventHideDelegate.dispatch();
2427
2428
  this.isInBackground = true;
2428
2429
  this.disconnectAll(true);
2429
2430
  break;
@@ -2449,15 +2450,6 @@ class SocialGameClientManager extends BaseManager {
2449
2450
  cat.gui.showToast({ title: `${client.name}服重连失败` });
2450
2451
  // 不抛出错误,让 Promise.allSettled 收集结果
2451
2452
  }
2452
- try {
2453
- // 2. 执行业务层连接请求
2454
- await client.connectRequest();
2455
- }
2456
- catch (err) {
2457
- error(`${client.name}服登录错误`, err);
2458
- cat.gui.showToast({ title: `登录${client.name}服错误` });
2459
- // 同样不抛出错误
2460
- }
2461
2453
  }));
2462
2454
  // 检查是否有客户端未成功连接
2463
2455
  const failedClients = this.activeClients.filter(client => client.socketConnectStatus !== SocketConnectStatus.CONNECTED);
@@ -2477,9 +2469,21 @@ class SocialGameClientManager extends BaseManager {
2477
2469
  });
2478
2470
  }
2479
2471
  // 单个WS重连成功回调
2480
- handleSingleReconnect = () => {
2472
+ handleSingleReconnect = async () => {
2481
2473
  if (this.activeClients.every(client => client.socketConnectStatus === SocketConnectStatus.CONNECTED)) {
2482
2474
  log('单个WS重连成功回调===', this.managedClients);
2475
+ await Promise.allSettled(this.activeClients.map(async (client) => {
2476
+ // 连接社交游戏服务
2477
+ try {
2478
+ // 2. 执行业务层连接请求
2479
+ await client.connectRequest();
2480
+ }
2481
+ catch (err) {
2482
+ error(`${client.name}服登录错误`, err);
2483
+ cat.gui.showToast({ title: `登录${client.name}服错误` });
2484
+ }
2485
+ }));
2486
+ await this.onEventReloadSceneDelegate.dispatch();
2483
2487
  cat.gui.hideLoading().reloadScene();
2484
2488
  }
2485
2489
  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@shimotsuki/core",
3
- "version": "2.0.37",
3
+ "version": "2.0.39",
4
4
  "description": "",
5
5
  "license": "MIT",
6
6
  "main": "dist/index.js",