@shimotsuki/core 2.0.36 → 2.0.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -1
- package/dist/index.js +11 -4
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -785,6 +785,7 @@ declare class SocialGameClientManager extends BaseManager {
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private isInBackground;
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readonly onEventHideDelegate: AsyncDelegate<() => (Promise<void> | void)>;
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readonly onEventShowDelegate: AsyncDelegate<() => (Promise<void> | void)>;
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+
readonly onEventReloadSceneDelegate: AsyncDelegate<() => (Promise<void> | void)>;
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get activeClients(): WrapperSocialGameClient[];
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constructor(cat: Manager);
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/**
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@@ -1024,10 +1025,12 @@ declare class Manager {
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get store(): CoreStore;
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get gui_bundle_name(): string;
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get audio_local_store_key(): string;
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+
get default_audio_effect(): string;
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/**GUI资源配置 */
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1028
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-
setConfig: ({ gui_bundleName, audio_local_store_key }?: {
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+
setConfig: ({ default_audio_effect, gui_bundleName, audio_local_store_key }?: {
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gui_bundleName?: string;
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audio_local_store_key?: string;
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+
default_audio_effect?: string;
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}) => this;
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/**启动 */
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boot(): Promise<void>;
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package/dist/index.js
CHANGED
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@@ -2350,6 +2350,7 @@ class SocialGameClientManager extends BaseManager {
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isInBackground = false;
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onEventHideDelegate = new AsyncDelegate();
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onEventShowDelegate = new AsyncDelegate();
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+
onEventReloadSceneDelegate = new AsyncDelegate();
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get activeClients() {
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return Array.from(this.managedClients)
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.map(([_, client]) => client)
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@@ -2477,9 +2478,10 @@ class SocialGameClientManager extends BaseManager {
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});
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}
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// 单个WS重连成功回调
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-
handleSingleReconnect = () => {
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+
handleSingleReconnect = async () => {
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if (this.activeClients.every(client => client.socketConnectStatus === SocketConnectStatus.CONNECTED)) {
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log('单个WS重连成功回调===', this.managedClients);
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+
await this.onEventReloadSceneDelegate.dispatch();
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cat.gui.hideLoading().reloadScene();
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}
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};
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@@ -2764,8 +2766,9 @@ const AudioEffect = (effect, callBackFun) => {
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return (_target, _propertyKey, descriptor) => {
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let oldFun = descriptor.value;
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descriptor.value = function (...args) {
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2767
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-
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-
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+
const _effect = effect ?? cat.default_audio_effect;
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if (_effect) {
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cat.audio.playEffect(_effect);
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}
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else {
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console.warn(`请添加音效路径参数`);
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@@ -2860,13 +2863,17 @@ class Manager {
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/**音效本地存储key */
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#audio_local_store_key = '';
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get audio_local_store_key() { return this.#audio_local_store_key; }
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+
/**默认音效路径 */
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#default_audio_effect = '';
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get default_audio_effect() { return this.#default_audio_effect; }
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/**GUI资源配置 */
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-
setConfig = ({ gui_bundleName = 'resources', audio_local_store_key = 'game_audio' } = {}) => {
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+
setConfig = ({ default_audio_effect = '', gui_bundleName = 'resources', audio_local_store_key = 'game_audio' } = {}) => {
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if (this.#initialized) {
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throw new Error('[CAT] 已初始化,无法修改配置');
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}
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this.#gui_bundle_name = gui_bundleName;
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this.#audio_local_store_key = audio_local_store_key;
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+
this.#default_audio_effect = default_audio_effect;
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return this;
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};
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/**启动 */
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