@shimotsuki/core 1.0.43 → 1.0.45
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +47 -120
- package/dist/index.js +2842 -1
- package/package.json +3 -2
package/dist/index.d.ts
CHANGED
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@@ -1,9 +1,10 @@
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import { Component, Node, Prefab, Vec3, Quat, math, Layers, AudioSource, Label, Button, Scene, Asset, Constructor, AssetManager, SpriteFrame, Sprite, AsyncDelegate } from 'cc';
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import { IReactionPublic, IReactionOptions } from '@shimotsuki/mobx';
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import EventEmitter, { EventEmitter as EventEmitter$1 } from 'eventemitter3';
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import * as crypto_es_lib_cipher_core from 'crypto-es/lib/cipher-core';
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import { DescMessage, MessageShape } from '@bufbuild/protobuf';
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import { ClientOption } from 'pitayaclient';
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import {
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import { SocialGameClientOption, AllEventResponsePairs, SocialGameClient, AudienceOptionsJson } from 'sgc';
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import { ReflectMessage } from '@bufbuild/protobuf/reflect';
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/**
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@@ -168,63 +169,6 @@ declare class StorageManager extends BaseManager {
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clear(): void;
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}
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/**
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* @describe 事件消息管理
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* @author 游金宇(KM)
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* @date 2023-08-03 18:15:38
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*/
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type ListenerFunc = (data: any, event: string | number) => void;
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type EventKeyType = string | number;
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interface EventBase {
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/**注册事件 */
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on(event: string, listener: ListenerFunc, obj: object): void;
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/**取消所有事件 */
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offAll(): void;
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/**注册单次触发事件 */
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once(event: string, listener: ListenerFunc, obj: object): void;
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/**取消单个事件 */
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off(event: string, listener: Function, obj: object): void;
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/**调用事件 */
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dispatchEvent<T>(event: string, args: Record<string, T>): void;
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}
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declare class MessageManager implements EventBase {
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private events;
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/**
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* 注册全局事件
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* @param event 事件名
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* @param listener 处理事件的侦听器函数
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* @param obj 侦听函数绑定的作用域对象
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*/
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on<T extends EventKeyType>(event: T, listener: ListenerFunc | null, obj: object): this;
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/**
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* 监听一次事件,事件响应后,该监听自动移除
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* @param event 事件名
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* @param listener 事件触发回调方法
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* @param obj 侦听函数绑定的作用域对象
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*/
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once<T extends EventKeyType>(event: T, listener: ListenerFunc, obj: object | Symbol): void;
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/**
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* 移除单个事件
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* @param event 事件名
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* @param listener 处理事件的侦听器函数
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* @param obj 侦听函数绑定的作用域对象
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*/
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off<T extends EventKeyType>(event: T, listener: Function | null, obj: object): this;
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/**
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* 触发全局事件
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* @param event(string) 事件名
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* @param args(any) 事件参数
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*/
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dispatchEvent<T extends EventKeyType>(event: T, args?: any): this;
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/**移除所有事件 */
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offAll(): void;
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/**是否存在事件 */
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has(event: EventKeyType): boolean;
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/**删除事件通过组件 */
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deleteEventByComponent(component: Component): void;
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}
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-
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/**
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* @describe 组件基类
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* @author 游金宇(KM)
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@@ -253,7 +197,7 @@ declare class BaseComponent<T extends object = {}, K extends object = {}> extend
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private autorunDisposers;
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/**reaction销毁 */
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private reactionDisposers;
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private
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private eventEmitter;
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hook: HOOK;
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/**初始化UI(可在本函数中进行节点赋值或注册节点事件等...) */
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protected initUI(): void;
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@@ -265,9 +209,10 @@ declare class BaseComponent<T extends object = {}, K extends object = {}> extend
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protected addAutorun(cb: (() => void) | (() => void)[]): this;
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/**添加自动收集 */
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protected addReaction<T, FireImmediately extends boolean = false>(expression: (r: IReactionPublic) => T, effect: (arg: T, prev: FireImmediately extends true ? T | undefined : T, r: IReactionPublic) => void, opts?: IReactionOptions<T, FireImmediately>): this;
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protected addAudoListener(
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protected addAudoListener(eventEmitter: EventEmitter): EventEmitter<string | symbol, any>;
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_onPreDestroy(): void;
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protected onDisable(): void;
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private deleteAllEventByEmitter;
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protected onEnable(): void;
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/**子类继承该方法(全局事件(cat.event)注册在components上的事件可以不添加取消监听(自动取消监听了)) */
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protected onEventListener(): void;
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@@ -820,6 +765,44 @@ declare class CoreUtil extends BaseManager {
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encryptUtil: typeof EncryptUtil;
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}
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/**
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* @describe 基于社交游戏封装的游戏基础ws类
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* @author 游金宇(KM)
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* @date 2024-09-12 11:47:51
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*/
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declare class WrapperSocialGameClient extends SocialGameClient {
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/**名称 */
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name: string;
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/**日志黑名单 */
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protected logBlackList: string[];
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ignore: (route: string) => boolean;
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constructor(name: string, opts: Partial<SocialGameClientOption>, eventResponsePairs: Partial<AllEventResponsePairs>, clientOption?: ClientOption);
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destroy(): void;
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GameRequest<U extends DescMessage>(route: string, reqReflect: ReflectMessage, resp: U, audOptions?: AudienceOptionsJson): Promise<MessageShape<U>>;
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subscribe<T extends DescMessage>(route: string, respType: T, fn?: (data: MessageShape<T>) => void): this;
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}
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declare class SocialGameClientManager extends BaseManager {
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private managedClients;
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private isGlobalOnline;
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private isInBackground;
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constructor(cat: Manager);
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/**
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* 创建并注册WebSocket客户端
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* @param name 客户端唯一标识(如"game", "room")
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* @param clientOption 客户端配置选项
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* @param opts 社交游戏选项
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* @param eventResponsePairs 事件响应配置
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*/
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createWebSocket(name: string, clientOption: ClientOption, opts: Partial<SocialGameClientOption>, eventResponsePairs: Partial<AllEventResponsePairs>): WrapperSocialGameClient;
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register(client: WrapperSocialGameClient): void;
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unregister(client: WrapperSocialGameClient): void;
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private initGlobalListeners;
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private handleGlobalStateChange;
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private triggerReconnectAll;
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private disconnectAll;
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private handleSingleReconnect;
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}
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declare enum AudioEventConstant {
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/**音乐开 */
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MUSIC_ON = "AudioEventConstant/MUSIC_ON",
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ROOT_MASK_CHANGE = "GlobalEventConstant/ROOT_MASK_CHANGE"
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}
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type GameNotifyType = (route: string, reqReflect: ReflectMessage, options?: {
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audOptions?: {
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forwardReq: false;
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forwardResp: false;
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};
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show_log?: boolean;
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}) => Promise<void>;
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/**
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* @describe 基于社交游戏封装的游戏基础ws类
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* @author 游金宇(KM)
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* @date 2024-09-12 11:47:51
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*/
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declare class WrapperSocialGameClient extends SocialGameClient {
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/**需要重连(标记接下来需要重连) */
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private isNeedReconnect;
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/**网络在线 */
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private isOnline;
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/**在后台 */
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private isInBackground;
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/**状态机运行 */
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private running;
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private index;
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/**日志黑名单 */
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protected logBlackList: string[];
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constructor(opts: SocialGameClientOption, eventResponsePairs: AllEventResponsePairs, clientOption?: ClientOption);
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/**初始化 */
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addEvent(): void;
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removeEvent(): void;
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private onShowHandler;
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private onHideHandler;
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/**网络在线处理 */
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private onOnlineHandler;
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/**网络断开处理 */
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private onOfflineHandler;
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private handleEvent;
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destroy(): void;
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/**
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* 断开
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* @param activeDisconnect 主动断开
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*/
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disconnect(activeDisconnect?: boolean): void;
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private destroyStateMachine;
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request<U extends DescMessage>(route: string, reqReflect: ReflectMessage, resSchema: U): Promise<MessageShape<U>>;
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Request<U extends DescMessage>(route: string, reqReflect: ReflectMessage, resSchema: U, { audOptions, show_log }?: {
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audOptions?: {
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forwardReq: boolean;
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forwardResp: boolean;
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} | undefined;
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show_log?: boolean | undefined;
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}): Promise<MessageShape<U>>;
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protected GameRequest<U extends DescMessage>(route: string, reqReflect: ReflectMessage, resp: U, audOptions?: AudienceOptions): Promise<MessageShape<U>>;
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protected gameRequest<U extends DescMessage>(route: string, reqReflect: ReflectMessage, resSchema: U): Promise<MessageShape<U>>;
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protected GameNotify: (route: string, reqReflect: ReflectMessage, audOptions?: AudienceOptions) => Promise<void>;
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Notify: GameNotifyType;
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subscribe<T extends DescMessage>(route: string, respType: T, fn?: (data: MessageShape<T>) => void): this;
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onData(body: Uint8Array): void;
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}
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type CoreUIModalProps = {
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content: string | SpriteFrame | null;
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confirmCB: () => void;
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/**音频 */
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audio: AudioManager;
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/**事件 */
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event:
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event: EventEmitter$1;
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/**gui */
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gui: Gui;
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/**本地存储 */
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res: ResLoader;
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/**工具类 */
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util: CoreUtil;
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/**类 */
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socialGameClient: SocialGameClientManager;
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/**GUI */
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gui_bundle_name: string;
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/**音效本地存储key */
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}
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declare const cat: Manager;
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export { AudioEventConstant, AudioManager, AudioSourceBaseComponent, AudioSourceUILayer, AudioTypeEnum, BaseComponent, BaseManager, BasePrefab, CoreBlackMask, CoreNotice, type CoreNoticeProps, CoreReconnection, CoreShowLoading, type CoreShowLoadingProps, CoreToast, CoreUIContainer, CoreUIModal, type CoreUIModalProps, CoreUtil,
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export { AudioEventConstant, AudioManager, AudioSourceBaseComponent, AudioSourceUILayer, AudioTypeEnum, BaseComponent, BaseManager, BasePrefab, CoreBlackMask, CoreNotice, type CoreNoticeProps, CoreReconnection, CoreShowLoading, type CoreShowLoadingProps, CoreToast, CoreUIContainer, CoreUIModal, type CoreUIModalProps, CoreUtil, GlobalEventConstant, Gui, GuiManager, type HOOK, type ICloseOptions, type IDirection, type IOpenOptions, type IUIOption, LayerType, Manager, ReconnectPrompt, RootUILayer, type SceneComponentType, type SceneDataType, SceneLayer, type ScenePropsType, TimerManager, type ToastProps, ToastType, type UIComponentType, UILayer, WrapperSocialGameClient, cat };
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