@shimotsuki/core 1.0.10 → 1.0.12

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package/dist/index.d.ts CHANGED
@@ -970,12 +970,12 @@ type UIComponentType<T> = T extends UILayer<infer U> ? U : void;
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  type SceneComponentType<T> = T extends SceneLayer<infer U> ? U : void;
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  /**预制体路径 */
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  declare enum BasePrefab {
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- Root = "root",
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- Toast = "toast",
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- BlackMask = "black-mask",
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- Loading = "loading",
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- Notice = "notice",
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- Reconnection = "reconnection"
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+ Root = "prefabs/root",
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+ Toast = "prefabs/toast",
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+ BlackMask = "prefabs/black-mask",
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+ Loading = "prefabs/loading",
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+ Notice = "prefabs/notice",
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+ Reconnection = "prefabs/reconnection"
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  }
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  declare class GuiManager extends BaseManager {
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  #private;
@@ -988,7 +988,44 @@ declare class GuiManager extends BaseManager {
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  */
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  private getGuiPrefabByType;
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  /**初始化 */
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- init(bundleName?: string, path?: string): Promise<this>;
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+ init(bundleName?: string): Promise<this>;
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+ }
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+
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+ type TimerCallback = (executionTime: number) => void;
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+ declare class TimerManager extends BaseManager {
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+ private timers;
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+ private lastUpdateTime;
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+ constructor(cat: Manager);
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+ private onHandleAppBackground;
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+ private onHandleAppForeground;
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+ /**
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+ * 注册一个计时器
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+ * @param tag 注册计时器的对象
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+ * @param interval 间隔时间(毫秒)
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+ * @param callback 计时器回调函数
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+ * @returns 计时器的唯一标识
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+ */
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+ registerInterval(tag: any, interval: number, callback: TimerCallback): void;
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+ /**
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+ * 注册一个延时器
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+ * @param tag 注册延时器的对象
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+ * @param delay 延时时间(毫秒)
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+ * @param callback 延时器回调函数
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+ * @returns 延时器的唯一标识
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+ */
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+ registerDelay(tag: any, delay: number, callback: TimerCallback): void;
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+ /**
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+ * 取消一个计时器或延时器
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+ * @param tag 计时器或延时器的唯一标识
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+ */
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+ unregister(tag: any): void;
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+ /**是否拥有定时器 */
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+ has(object: any): boolean;
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+ /**
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+ * 更新计时器状态
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+ * @param dt 间隔时间(毫秒)
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+ */
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+ private update;
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  }
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  /**
@@ -1013,8 +1050,7 @@ declare class Manager {
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  /**工具类 */
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  util: CoreUtil;
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  /**GUI资源配置 */
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- setConfig: ({ gui_path, gui_bundleName }?: {
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- gui_path?: string;
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+ setConfig: ({ gui_bundleName }?: {
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  gui_bundleName?: string;
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  }) => this;
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  /**启动 */
@@ -1022,4 +1058,4 @@ declare class Manager {
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  }
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  declare const cat: Manager;
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- export { AudioEventConstant, AudioSourceBaseComponent, AudioTypeEnum, BaseComponent, BaseManager, BasePrefab, CoreBlackMask, CoreNotice, type CoreNoticeProps, CoreReconnection, CoreShowLoading, type CoreShowLoadingProps, CoreToast, CoreUIContainer, CoreUIModal, type CoreUIModalProps, CoreUtil, GlobalEventConstant, Gui, GuiManager, type HOOK, type ICloseOptions, type IDirection, type IOpenOptions, type IUIOption, LayerType, Manager, ReconnectPrompt, type SceneComponentType, type SceneDataType, SceneLayer, type ScenePropsType, type ToastProps, ToastType, type UIComponentType, UILayer, WrapperSocialGameClient, cat };
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+ export { AudioEventConstant, AudioManager, AudioSourceBaseComponent, AudioTypeEnum, BaseComponent, BaseManager, BasePrefab, CoreBlackMask, CoreNotice, type CoreNoticeProps, CoreReconnection, CoreShowLoading, type CoreShowLoadingProps, CoreToast, CoreUIContainer, CoreUIModal, type CoreUIModalProps, CoreUtil, type EventKeyType, GlobalEventConstant, Gui, GuiManager, type HOOK, type ICloseOptions, type IDirection, type IOpenOptions, type IUIOption, LayerType, type ListenerFunc, Manager, MessageManager, ReconnectPrompt, type SceneComponentType, type SceneDataType, SceneLayer, type ScenePropsType, TimerManager, type ToastProps, ToastType, type UIComponentType, UILayer, WrapperSocialGameClient, cat };