@shijiu/jsview-vue 0.9.254 → 0.9.267

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Files changed (168) hide show
  1. package/dom/bin/package.json +11 -11
  2. package/dom/browser-root-style.css +21 -21
  3. package/loader/jsview-main.js +41 -41
  4. package/loader/jsview.config.default.js +37 -37
  5. package/loader/jsview.default.config.js +37 -37
  6. package/package.json +1 -5
  7. package/samples/AdvanceMetroWidget/App.vue +122 -122
  8. package/samples/AdvanceMetroWidget/Frame.vue +100 -100
  9. package/samples/AdvanceMetroWidget/Item.vue +57 -57
  10. package/samples/AdvanceMetroWidget/data.js +136 -136
  11. package/samples/AnimPicture/App.vue +223 -223
  12. package/samples/Basic/App.vue +128 -128
  13. package/samples/Basic/components/TitleBar.vue +28 -28
  14. package/samples/Basic/components/anim/AnimGroup.vue +67 -67
  15. package/samples/Basic/components/anim/AnimKeyframeBasic.vue +101 -101
  16. package/samples/Basic/components/anim/AnimKeyframeComposite.vue +52 -52
  17. package/samples/Basic/components/anim/AnimTransition.vue +116 -116
  18. package/samples/Basic/components/div/DivBackground.vue +14 -14
  19. package/samples/Basic/components/div/DivClip.vue +80 -80
  20. package/samples/Basic/components/div/DivCssScoped.vue +26 -26
  21. package/samples/Basic/components/div/DivCssVar.vue +49 -49
  22. package/samples/Basic/components/div/DivGroup1.vue +32 -32
  23. package/samples/Basic/components/div/DivGroup2.vue +40 -40
  24. package/samples/Basic/components/div/DivLayout.vue +11 -11
  25. package/samples/Basic/components/div/DivRadius.vue +46 -46
  26. package/samples/Basic/components/text/TextAlign.vue +47 -47
  27. package/samples/Basic/components/text/TextFontStyle.vue +57 -57
  28. package/samples/Basic/components/text/TextGroup.vue +31 -31
  29. package/samples/Basic/components/text/TextOverflow.vue +77 -77
  30. package/samples/BasicFocusControl/App.vue +124 -124
  31. package/samples/BasicFocusControl/components/BaseBlock.vue +50 -50
  32. package/samples/BasicFocusControl/components/MainArea.vue +97 -97
  33. package/samples/BasicFocusControl/components/MainAreaLeftBlock.vue +20 -20
  34. package/samples/BasicFocusControl/components/MainAreaRightBlock.vue +29 -29
  35. package/samples/BasicFocusControl/components/SideBar.vue +72 -72
  36. package/samples/BasicFocusControl/components/SideBarBlock.vue +29 -29
  37. package/samples/ClassNameDemo/App.vue +119 -119
  38. package/samples/ClassNameDemo/components/ContentItem.vue +252 -252
  39. package/samples/ClassNameDemo/components/LoadingView.vue +43 -43
  40. package/samples/ClassNameDemo/components/TitleView.vue +24 -24
  41. package/samples/ClassNameDemo/data.js +24 -24
  42. package/samples/ColorSpace/App.vue +134 -134
  43. package/samples/DemoHomepage/App.vue +31 -31
  44. package/samples/DemoHomepage/components/BodyFrame.vue +81 -81
  45. package/samples/DemoHomepage/components/Dialog.vue +93 -93
  46. package/samples/DemoHomepage/components/Item.vue +76 -76
  47. package/samples/DemoHomepage/components/TabFrame.vue +86 -86
  48. package/samples/DemoHomepage/router.js +132 -132
  49. package/samples/DemoHomepage/views/Homepage.vue +186 -186
  50. package/samples/FlipCard/App.vue +80 -80
  51. package/samples/FlipCard/FlipCard.vue +123 -123
  52. package/samples/FlipCard/data.js +12 -12
  53. package/samples/FlowMultiWidget/App.vue +90 -90
  54. package/samples/FlowMultiWidget/components/Block.vue +106 -106
  55. package/samples/FlowMultiWidget/components/FlowPage.vue +59 -59
  56. package/samples/FlowMultiWidget/components/Item.vue +102 -102
  57. package/samples/FlowMultiWidget/components/MenuItem.vue +71 -71
  58. package/samples/FlowMultiWidget/components/MyMenu.vue +89 -89
  59. package/samples/FlowMultiWidget/data.js +446 -446
  60. package/samples/HashHistory/App.vue +124 -124
  61. package/samples/HashHistory/components/HorizontalButtonList.vue +113 -113
  62. package/samples/HashHistory/components/Item.vue +73 -73
  63. package/samples/HashHistory/router.js +29 -29
  64. package/samples/HashHistory/views/BasePage.vue +18 -18
  65. package/samples/HashHistory/views/MainPage.vue +67 -67
  66. package/samples/HashHistory/views/SubPage.vue +78 -78
  67. package/samples/HashHistory/views/SubPageFirst.vue +9 -9
  68. package/samples/HashHistory/views/SubPageSecond.vue +9 -9
  69. package/samples/LongImage/App.vue +96 -96
  70. package/samples/LongImage/Button.vue +153 -153
  71. package/samples/LongImage/LongImageScroll.vue +126 -126
  72. package/samples/LongImage/Scroll.vue +15 -15
  73. package/samples/LongText/App.vue +111 -111
  74. package/samples/LongText/Button.vue +153 -153
  75. package/samples/LongText/LongTextScroll.vue +224 -224
  76. package/samples/LongText/Scroll.vue +15 -15
  77. package/samples/Preload/App.vue +145 -145
  78. package/samples/Preload/data.js +22 -22
  79. package/samples/Preload/preloadItem.vue +21 -21
  80. package/samples/QrcodeDemo/App.vue +72 -72
  81. package/samples/SimpleWidgetDemo/App.vue +203 -203
  82. package/samples/SimpleWidgetDemo/Item.vue +82 -82
  83. package/samples/SimpleWidgetDemo/components/ContentItem.vue +411 -411
  84. package/samples/SimpleWidgetDemo/components/MyTab.vue +116 -116
  85. package/samples/SimpleWidgetDemo/data.js +110 -110
  86. package/samples/SprayView/App.vue +269 -269
  87. package/samples/SpriteImage/App.vue +174 -174
  88. package/samples/SpriteImage/images/egg_break.json +116 -116
  89. package/samples/TextBox/App.vue +178 -178
  90. package/samples/TextBox/RenderCenter.vue +108 -108
  91. package/samples/TextBox/RenderLeft.vue +108 -108
  92. package/samples/TextBox/RenderOneLine.vue +119 -119
  93. package/samples/TextBox/RenderRight.vue +106 -106
  94. package/samples/TextShadowDemo/App.vue +97 -97
  95. package/samples/TextureSize/App.vue +141 -141
  96. package/samples/ThrowMoveDemo/AccelerateDemo.vue +117 -117
  97. package/samples/ThrowMoveDemo/App.vue +113 -113
  98. package/samples/ThrowMoveDemo/LRParabolicDemo.vue +115 -115
  99. package/samples/ThrowMoveDemo/TargetDemo.vue +116 -116
  100. package/samples/ThrowMoveDemo/UDParabolicDemo.vue +121 -121
  101. package/samples/TransitPage/App.vue +40 -40
  102. package/samples/VideoDemo/App.vue +137 -137
  103. package/samples/VideoDemo/components/Button.vue +68 -68
  104. package/samples/VideoDemo/components/Controllor.vue +195 -195
  105. package/samples/VideoDemo/components/VideoFrame.vue +152 -152
  106. package/scripts/common.js +57 -115
  107. package/scripts/jsview-install-local-packages.js +73 -73
  108. package/scripts/jsview-post-build.js +127 -127
  109. package/scripts/jsview-post-install.js +78 -78
  110. package/scripts/jsview-run-android.js +64 -64
  111. package/utils/JsViewEngineWidget/bin/index.js +1 -1
  112. package/utils/JsViewEngineWidget/bin/package.json +11 -11
  113. package/utils/JsViewVueTools/JsvHashHistory.js +111 -111
  114. package/utils/JsViewVueTools/JsvRuntimeBridge.js +417 -417
  115. package/utils/JsViewVueWidget/BrowserDebugWidget/BrowserPreload.vue +80 -80
  116. package/utils/JsViewVueWidget/BrowserDebugWidget/BrowserQrcode.vue +147 -147
  117. package/utils/JsViewVueWidget/BrowserDebugWidget/BrowserSpray.vue +54 -54
  118. package/utils/JsViewVueWidget/BrowserDebugWidget/JsvApic/ApicDataBase.js +28 -28
  119. package/utils/JsViewVueWidget/BrowserDebugWidget/JsvApic/BrowserApic.vue +123 -123
  120. package/utils/JsViewVueWidget/BrowserDebugWidget/JsvApic/GifData.js +83 -83
  121. package/utils/JsViewVueWidget/BrowserDebugWidget/JsvApic/LoopToolBase.js +25 -25
  122. package/utils/JsViewVueWidget/BrowserDebugWidget/JsvApic/NormalLoopTool.js +61 -61
  123. package/utils/JsViewVueWidget/BrowserDebugWidget/JsvApic/PartLoopTool.js +119 -119
  124. package/utils/JsViewVueWidget/BrowserDebugWidget/JsvApic/Viewer.js +106 -106
  125. package/utils/JsViewVueWidget/BrowserDebugWidget/JsvApic/WebpData.js +141 -141
  126. package/utils/JsViewVueWidget/BrowserDebugWidget/WidgetLoader.js +20 -20
  127. package/utils/JsViewVueWidget/JsvActorMove/ActorControlBase.js +204 -204
  128. package/utils/JsViewVueWidget/JsvActorMove/JsvActorMove.vue +63 -63
  129. package/utils/JsViewVueWidget/JsvActorMove/JsvActorMoveControl.js +426 -426
  130. package/utils/JsViewVueWidget/JsvActorMove/index.js +12 -12
  131. package/utils/JsViewVueWidget/JsvApic/JsvApic.vue +178 -178
  132. package/utils/JsViewVueWidget/JsvApic/index.js +17 -17
  133. package/utils/JsViewVueWidget/JsvMarquee.vue +196 -196
  134. package/utils/JsViewVueWidget/JsvNinePatch.vue +76 -76
  135. package/utils/JsViewVueWidget/JsvPreload/JsvPreload.vue +350 -350
  136. package/utils/JsViewVueWidget/JsvPreload/index.js +21 -21
  137. package/utils/JsViewVueWidget/JsvQrcode/JsvQrcode.vue +140 -140
  138. package/utils/JsViewVueWidget/JsvQrcode/index.js +18 -18
  139. package/utils/JsViewVueWidget/JsvSpray/JsvSpray.vue +139 -139
  140. package/utils/JsViewVueWidget/JsvSpray/index.js +14 -14
  141. package/utils/JsViewVueWidget/JsvSpriteAnim/JsvSpriteAnim.vue +447 -447
  142. package/utils/JsViewVueWidget/JsvSpriteAnim/SpriteController.js +56 -56
  143. package/utils/JsViewVueWidget/JsvSpriteAnim/index.js +6 -6
  144. package/utils/JsViewVueWidget/JsvSwiper/Indicator.vue +34 -34
  145. package/utils/JsViewVueWidget/JsvSwiper/JsvSwiper.vue +494 -494
  146. package/utils/JsViewVueWidget/JsvSwiper/index.js +9 -9
  147. package/utils/JsViewVueWidget/JsvSwiper3D/Indicator.vue +34 -34
  148. package/utils/JsViewVueWidget/JsvSwiper3D/JsvSwiper.vue +403 -403
  149. package/utils/JsViewVueWidget/JsvSwiper3D/index.js +9 -9
  150. package/utils/JsViewVueWidget/JsvTextBox.vue +110 -110
  151. package/utils/JsViewVueWidget/JsvVideo.vue +35 -35
  152. package/patches/node_modules/@babel/preset-env/lib/available-plugins.js +0 -219
  153. package/patches/node_modules/@vue/cli-plugin-typescript/index.js +0 -100
  154. package/patches/node_modules/@vue/cli-service/lib/commands/serve.js +0 -395
  155. package/patches/node_modules/@vue/cli-service/lib/config/app.js +0 -272
  156. package/patches/node_modules/@vue/cli-service/lib/config/assets.js +0 -70
  157. package/patches/node_modules/@vue/cli-service/lib/config/base.js +0 -212
  158. package/patches/node_modules/@vue/compiler-sfc/dist/compiler-sfc.cjs.js +0 -2566
  159. package/patches/node_modules/@vue/compiler-sfc/dist/jsview-css-to-js.js +0 -274
  160. package/patches/node_modules/@vue/runtime-dom/dist/runtime-dom.esm-bundler.js +0 -1596
  161. package/patches/node_modules/postcss-js/objectifier.js +0 -90
  162. package/patches/node_modules/vue-loader/dist/resolveScript.js +0 -70
  163. package/scripts/deploy-fast-pack.js +0 -17
  164. package/scripts/deploy-fast-publish.js +0 -44
  165. package/scripts/deploy-git-commit-empty.js +0 -21
  166. package/scripts/deploy-prepare.js +0 -56
  167. package/scripts/make-js.sh +0 -181
  168. package/vetur.config.js +0 -5
@@ -1,427 +1,427 @@
1
- /*
2
- * @Author: ChenChanghua
3
- * @Date: 2021-10-20 17:04:26
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- * @LastEditors: ChenChanghua
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- * @LastEditTime: 2021-10-21 13:17:05
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- * @Description: file content
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- */
8
-
9
- import { Forge } from "../../../dom/jsv-forge-define";
10
- import ActorControlBase from "./ActorControlBase";
11
-
12
- const CONST_MOVE_TYPE_ACC = 1; // 抛物变速运动
13
- const CONST_MOVE_TYPE_UNIFORM = 2; // 匀速运动
14
- const CONST_MOVE_TYPE_JUMP = 3; // 无动画,直接调整坐标到目标位置
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-
16
- // 单向运动控制模块,单方向指的是只能进行一个方向的运动,要不是x,要不是y
17
- class JsvActorMoveControl extends ActorControlBase {
18
- constructor() {
19
- // 0: X位置,
20
- // 1: Y位置,
21
- super(2);
22
- }
23
-
24
- /*
25
- * moveToX 参数说明:
26
- * paused_callback (Function(x,y)) 运动暂停完成后的回调,回报当前JsvActorMove的相对x,y
27
- */
28
- pause(paused_callback) {
29
- super.pause(paused_callback);
30
- }
31
-
32
- /*
33
- * moveToX 参数说明:
34
- * target_x (int) 带符号整数,标识运动的目标位置,相对于JsvActorMove当前位置
35
- * speed (int) 带符号整数,符号表示方向,标识运动的运行速度,单位(pixel/s)
36
- * end_callback (Function(x,y)) 运动到目标位置后的回调函数,回报当前JsvActorMove的相对x,y
37
- */
38
- moveToX(target_x, speed, end_callback) {
39
- this._UniformMove(0, target_x, NaN, speed, null, end_callback);
40
- }
41
-
42
- /*
43
- * moveToY 参数说明:
44
- * target_y (int) 带符号整数,标识运动的目标位置,相对于JsvActorMove当前位置
45
- * speed (int) 带符号整数,符号表示方向,标识运动的运行速度,单位(pixel/s)
46
- * end_callback (Function(x,y)) 运动到目标位置后的回调函数,回报当前JsvActorMove的相对x,y
47
- */
48
- moveToY(target_y, speed, end_callback) {
49
- this._UniformMove(1, NaN, target_y, speed, null, end_callback);
50
- }
51
-
52
- /*
53
- * repeatMoveAlongX 参数说明:
54
- * target_x (int) 带符号整数,标识运动的目标位置,相对于JsvActorMove当前位置
55
- * speed (int) 带符号整数,符号表示方向,标识运动的运行速度,单位(pixel/s)
56
- * repeat_start (int) 带符号整数,标识往复运动的起始点,使用时注意,JsvActorMove的当前位置必须在
57
- * repeat_start和target_x之间
58
- * repeat_callback (Function(times)) 完整一个运动周期后的回调,返回当前运动的周期数times
59
- */
60
- repeatMoveAlongX(target_x, speed, repeat_start, repeat_callback) {
61
- this._UniformMove(0,
62
- target_x, NaN, speed,
63
- {
64
- start: repeat_start,
65
- repeatCallback: repeat_callback,
66
- },
67
- null);
68
- }
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-
70
- /*
71
- * repeatMoveAlongY 参数说明:
72
- * target_y (int) 带符号整数,标识运动的目标位置,相对于JsvActorMove当前位置
73
- * speed (int) 带符号整数,符号表示方向,标识运动的运行速度,单位(pixel/s)
74
- * repeat_start (int) 带符号整数,标识往复运动的起始点,使用时注意,JsvActorMove的当前位置必须在
75
- * repeat_start和target_y之间
76
- * repeat_callback (Function(times)) 完整一个运动周期后的回调,返回当前运动的周期数times
77
- */
78
- repeatMoveAlongY(target_y, speed, repeat_start, repeat_callback) {
79
- this._UniformMove(1,
80
- NaN, target_y, speed,
81
- {
82
- start: repeat_start,
83
- repeatCallback: repeat_callback,
84
- },
85
- null);
86
- }
87
-
88
- _UniformMove(x_or_y, target_x, target_y, speed, repeat_set, end_callback) {
89
- const start_params = {
90
- type: CONST_MOVE_TYPE_UNIFORM,
91
- xOrY: x_or_y,
92
- speed,
93
- repeatSet: repeat_set,
94
- };
95
- this._Target[0] = target_x;
96
- this._Target[1] = target_y;
97
- super.start(start_params, end_callback);
98
- }
99
-
100
- /*
101
- * throwAlongX 参数说明:
102
- * init_v (int) 带符号整形,描素运动初速度,单位(pixel/s)
103
- * acc (int) 带符号整形,描素运动的加速度,单位(pixel/(s*s))
104
- * end_condition (Object) 动画结束的条件设定
105
- * 格式{type:"catch", position:xxx, offset:xxx, direction: 1 or -1}
106
- * 例如:
107
- * 1. X轴方向运动,在相对于起始点右方30px位置,接住向上运动的物体时,
108
- * 设置 direction = -1, offset = -30
109
- * 2. X轴方向运动,在相对于起始点左方30px位置,接住运动到右边界后回旋向左的运动的物体时,
110
- * 设置 direction = 1, offset = 30
111
- * position为相对于元素0点位置的绝对坐标,和offset的设定二选一
112
- * end_callback (Function(x,y)) 运动到目标位置后的回调函数,回报当前JsvActorMove的相对x,y
113
- * pole_callback (Function(void)) 动画运行到拐点时的回调
114
- */
115
- throwAlongX(init_v, acc, end_condition, end_callback, pole_callback) {
116
- this._Throw(0, init_v, acc, end_condition, end_callback, pole_callback);
117
- }
118
-
119
- /*
120
- * throwAlongY 参数说明:
121
- * init_v (int) 带符号整形,描素运动初速度,单位(pixel/s)
122
- * acc (int) 带符号整形,描素运动的加速度,单位(pixel/(s*s))
123
- * end_condition (Object) 动画结束的条件设定
124
- * 格式{type:"catch", position:xxx, offset:xxx, direction: 1 or -1}
125
- * 例如:
126
- * 1. Y轴方向运动,在相对于起始点上方30px位置,接住向上运动的物体时,
127
- * 设置 direction = -1, offset = -30
128
- * 2. Y轴方向运动,在相对于起始点下方30px位置,接住运动到高点后跌落下来的运动的物体时,
129
- * 设置 direction = 1, offset = 30
130
- * position为相对于元素0点位置的绝对坐标,和offset的设定二选一
131
- * end_callback (Function(x,y)) 运动到目标位置后的回调函数,回报当前JsvActorMove的相对x,y
132
- * pole_callback (Function(void)) 动画运行到拐点时的回调
133
- */
134
- throwAlongY(init_v, acc, end_condition, end_callback, pole_callback) {
135
- this._Throw(1, init_v, acc, end_condition, end_callback, pole_callback);
136
- }
137
-
138
- _Throw(x_or_y, init_v, acc, end_condition, end_callback, pole_callback) {
139
- // 需要先进行动画停止,以确定本次动画的起始点(this._Current)
140
- let super_start = super.start.bind(this);
141
- super.pause(() => {
142
- const start_params = this._CalculateTerminalStatus(x_or_y, init_v, acc, end_condition, pole_callback);
143
- if (start_params !== null) {
144
- super_start(start_params, end_callback);
145
- } else {
146
- // 无法确定终止点,动画无法启动
147
- }
148
- });
149
- }
150
-
151
- /*
152
- * jumpTo 参数说明:
153
- * new_x (int) 带符号整数,标识目标位置,数值相对于JsvActorMove在render中的起始位置
154
- * new_y (int) 带符号整数,标识目标位置,数值相对于JsvActorMove在render中的起始位置
155
- */
156
- jumpTo(new_x, new_y) {
157
- this._Target[0] = new_x;
158
- this._Target[1] = new_y;
159
-
160
- const start_params = {
161
- type: CONST_MOVE_TYPE_JUMP,
162
- };
163
- super.start(start_params, null);
164
- }
165
-
166
- _CalculateTerminalStatus(x_or_y, init_v, acc, end_condition, pole_callback) {
167
- const start_params = {
168
- type: CONST_MOVE_TYPE_ACC,
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- xOrY: x_or_y,
170
- initV: init_v,
171
- acc,
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- hasPole: false,
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- polePosition: 0,
174
- poleCallback: pole_callback,
175
- isPositiveMove: (init_v > 0 || (init_v === 0 && acc > 0))
176
- };
177
- let start_pos = (x_or_y === 0 ? this._Current[0] : this._Current[1]);
178
-
179
- if (acc === 0) {
180
- console.error("Error: Acceleration is not inited!");
181
- return null;
182
- }
183
-
184
- let direction_revert = false;
185
- let catch_direction = end_condition.direction;
186
- let catch_pos = Object.prototype.hasOwnProperty.call(end_condition, "position") ?
187
- end_condition.position
188
- : (end_condition.offset + start_pos);
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- let move_pole_pos = 0; // 减速运动的顶点位置
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- let trace_include_pole = false; // 运动轨迹包含拐点
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-
192
- // 为了方便设计计算思路,根据初速度进行坐标系归一化(同归为向正方向进行计算)
193
- if (init_v < 0 || (init_v === 0 && acc < 0)) {
194
- // 启动坐标系反转
195
- direction_revert = true;
196
- init_v = -init_v;
197
- acc = -acc;
198
- start_pos = -start_pos;
199
- catch_direction = -catch_direction;
200
- catch_pos = -catch_pos;
201
- }
202
-
203
- if (acc * init_v < 0) {
204
- // 初速度与加速度反向
205
-
206
- // 计算减速运动最终位移
207
- move_pole_pos = start_pos + init_v * init_v / 2 / (-acc);
208
-
209
- if (init_v * catch_direction < 0) {
210
- // 准备在返回轨道中进行捕获
211
- if (catch_pos > move_pole_pos) {
212
- console.error(`Error: can not catch, range(<${move_pole_pos}), but catch=${catch_pos}`);
213
- return null;
214
- }
215
- trace_include_pole = true;
216
- } else {
217
- // 准备在前进轨道中捕获
218
- if (catch_pos > move_pole_pos || catch_pos < start_pos) {
219
- console.error(`Error: can not catch, range(${start_pos}-${move_pole_pos}), but catch=${catch_pos}`);
220
- return null;
221
- }
222
- }
223
- } else {
224
- // 初速度与加速度方向相同,包含初速度为0的场景
225
- if (acc * catch_direction < 0) {
226
- // 准备在返回轨道中进行捕获,但速度与加速度同向,无返回轨道,无法捕捉
227
- console.error("Error: can not catch, direction incorrect");
228
- return null;
229
- }
230
- // 准备在前进轨道中捕获
231
- if (catch_pos < start_pos) {
232
- console.error(`Error: can not catch, range(>${start_pos}), but catch=${catch_pos}`);
233
- return null;
234
- }
235
- }
236
-
237
- // 方向恢复
238
- if (direction_revert) {
239
- catch_pos = -catch_pos;
240
- move_pole_pos = -move_pole_pos;
241
- }
242
-
243
- // 记录拐点信息
244
- start_params.hasPole = trace_include_pole;
245
- start_params.polePosition = move_pole_pos;
246
-
247
- // 刷新Target信息
248
- if (x_or_y === 0) {
249
- // X轴方向运动
250
- this._Target[0] = catch_pos;
251
- this._Target[1] = this._Current[1];
252
- } else {
253
- // Y轴方向运动
254
- this._Target[0] = this._Current[0];
255
- this._Target[1] = catch_pos;
256
- }
257
-
258
- return start_params;
259
- }
260
-
261
- _BuildAccelAnimation(current_array, tos_array, start_params) {
262
- const anim = new Forge.ThrowAnimation(
263
- current_array[0],
264
- current_array[1],
265
- start_params.xOrY,
266
- start_params.initV,
267
- start_params.acc,
268
- (start_params.xOrY === 0 ? tos_array[0] : tos_array[1]),
269
- start_params.hasPole,
270
- start_params.polePosition
271
- );
272
- anim.SetPoleCallback(start_params.poleCallback);
273
- return anim;
274
- }
275
-
276
- _BuildUniformMoveAnimation(current_array, tos_array, start_params) {
277
- const affect_x = (start_params.xOrY === 0);
278
- const from_pos = (affect_x ? current_array[0] : current_array[1]);
279
- const to_pos = (affect_x ? tos_array[0] : tos_array[1]);
280
- let anim = null;
281
-
282
- if (start_params.repeatSet !== null) {
283
- // 进行Repeat处理
284
- const repeat_set = start_params.repeatSet;
285
-
286
- // Repeat动画中,循环运动区域为repeatSet.start 到 to_pos,
287
- // 但首次动画从from_pos开始运行,首次运动完成后,第二次运行再从repeatSet.start开始
288
- const start_percent = (from_pos - repeat_set.start) / (to_pos - repeat_set.start);
289
- if (start_percent > 1 || start_percent < 0) {
290
- console.error(`Error: current=${from_pos} out of repeat range[${repeat_set.start}-${to_pos}]`);
291
- return null;
292
- }
293
-
294
- anim = new Forge.TranslateFrameAnimation(
295
- repeat_set.start, to_pos,
296
- start_params.speed, affect_x,
297
- current_array[0], current_array[1]
298
- );
299
- anim.SetStartPos(start_percent);
300
- anim.EnableInfinite();
301
- } else {
302
- // 单次动画,无repeat
303
- anim = new Forge.TranslateFrameAnimation(
304
- from_pos, to_pos,
305
- start_params.speed, affect_x,
306
- current_array[0], current_array[1]
307
- );
308
- }
309
-
310
- return anim;
311
- }
312
-
313
- _BuildJumpAnimation(current_array, tos_array) {
314
- // 使用时长为0的Translate动画来完成jump动作
315
- const anim = new Forge.TranslateAnimation(
316
- tos_array[0], tos_array[0],
317
- tos_array[1], tos_array[1],
318
- 1, null);
319
- return anim;
320
- }
321
-
322
- _ReCalculateAccelCurrent(froms, tos, progress, start_params) {
323
- const position = { x: { value: froms[0] }, y: { value: froms[1] } };
324
- let from = (start_params.xOrY === 0 ? position.x.value : position.y.value);
325
- let to = (start_params.xOrY === 0 ? tos[0] : tos[1]);
326
- const result_position_ref = (start_params.xOrY === 0 ? position.x : position.y);
327
- let result_pos_value = 0;
328
-
329
- // 转换坐标系,使运动始终向正方向以简化计算处理
330
- from = (start_params.isPositiveMove ? from : -from);
331
- to = (start_params.isPositiveMove ? to : -to);
332
- const pole_position = (start_params.isPositiveMove ? start_params.polePosition : -start_params.polePosition);
333
-
334
- if (start_params.hasPole) {
335
- const moved = (pole_position * 2 - from - to) * progress;
336
- if (moved > (pole_position - from)) {
337
- // 运动了超过了拐点的距离
338
- result_pos_value = pole_position - (moved - (pole_position - from));
339
- } else {
340
- // 未到达拐点
341
- result_pos_value = from + moved;
342
- }
343
- } else {
344
- result_pos_value = from + (to - from) * progress;
345
- }
346
-
347
- // 恢复坐标系
348
- result_position_ref.value = Math.floor(start_params.isPositiveMove ? result_pos_value : -result_pos_value);
349
-
350
- // 记录Current
351
- this._Current[0] = position.x.value;
352
- this._Current[1] = position.y.value;
353
- }
354
-
355
-
356
- _ReCalculateUMoveCurrent(froms, tos, progress, start_params) {
357
- if (start_params.xOrY === 0) {
358
- const value = (tos[0] - froms[0]) * progress + froms[0];
359
- const direction = value >= 0 ? 1 : -1;
360
- this._Current[0] = direction * Math.floor(Math.abs(value));
361
- } else {
362
- const value = (tos[1] - froms[1]) * progress + froms[1];
363
- const direction = value >= 0 ? 1 : -1;
364
- this._Current[1] = direction * Math.floor(Math.abs(value));
365
- }
366
- }
367
-
368
- _ReCalculateJumpCurrent(froms, tos) {
369
- this._Current[0] = tos[0];
370
- this._Current[1] = tos[1];
371
- }
372
-
373
- // 异常内部函数
374
- start() { }
375
-
376
- // Override
377
- _WrapBuildAnimation(current_array, tos_array, start_params) {
378
- if (start_params.type === CONST_MOVE_TYPE_ACC) {
379
- // 加速运动
380
- return this._BuildAccelAnimation(current_array, tos_array, start_params);
381
- } if (start_params.type === CONST_MOVE_TYPE_UNIFORM) {
382
- // 匀速运动
383
- return this._BuildUniformMoveAnimation(current_array, tos_array, start_params);
384
- } if (start_params.type === CONST_MOVE_TYPE_JUMP) {
385
- // 位置调整
386
- return this._BuildJumpAnimation(current_array, tos_array);
387
- }
388
- console.error("Error:Undefined yet");
389
- }
390
-
391
- // Override
392
- _WrapAddExtraListener(listener, start_params) {
393
- if (start_params.type === CONST_MOVE_TYPE_UNIFORM) {
394
- // 重复运动时,需要设定repeat回调
395
- if (start_params.repeatSet !== null && start_params.repeatSet.repeatCallback) {
396
- const repeat_callback = start_params.repeatSet.repeatCallback;
397
- listener.OnRepeat((times) => {
398
- repeat_callback(times);
399
- });
400
- }
401
- }
402
- }
403
-
404
- // Override
405
- _WrapCallback(currents, callback, start_params) {
406
- if (callback) {
407
- callback(currents[0], currents[1], start_params);
408
- }
409
- }
410
-
411
- // Override
412
- _WrapReCalculateCurrent(froms, tos, progress, start_params) {
413
- if (start_params.type === CONST_MOVE_TYPE_ACC) {
414
- this._ReCalculateAccelCurrent(froms, tos, progress, start_params);
415
- } else if (start_params.type === CONST_MOVE_TYPE_UNIFORM) {
416
- // 匀速运动
417
- return this._ReCalculateUMoveCurrent(froms, tos, progress, start_params);
418
- } else if (start_params.type === CONST_MOVE_TYPE_JUMP) {
419
- // 位置调整
420
- return this._ReCalculateJumpCurrent(froms, tos);
421
- } else {
422
- console.error("Error:Undefined yet");
423
- }
424
- }
425
- }
426
-
1
+ /*
2
+ * @Author: ChenChanghua
3
+ * @Date: 2021-10-20 17:04:26
4
+ * @LastEditors: ChenChanghua
5
+ * @LastEditTime: 2021-10-21 13:17:05
6
+ * @Description: file content
7
+ */
8
+
9
+ import { Forge } from "../../../dom/jsv-forge-define";
10
+ import ActorControlBase from "./ActorControlBase";
11
+
12
+ const CONST_MOVE_TYPE_ACC = 1; // 抛物变速运动
13
+ const CONST_MOVE_TYPE_UNIFORM = 2; // 匀速运动
14
+ const CONST_MOVE_TYPE_JUMP = 3; // 无动画,直接调整坐标到目标位置
15
+
16
+ // 单向运动控制模块,单方向指的是只能进行一个方向的运动,要不是x,要不是y
17
+ class JsvActorMoveControl extends ActorControlBase {
18
+ constructor() {
19
+ // 0: X位置,
20
+ // 1: Y位置,
21
+ super(2);
22
+ }
23
+
24
+ /*
25
+ * moveToX 参数说明:
26
+ * paused_callback (Function(x,y)) 运动暂停完成后的回调,回报当前JsvActorMove的相对x,y
27
+ */
28
+ pause(paused_callback) {
29
+ super.pause(paused_callback);
30
+ }
31
+
32
+ /*
33
+ * moveToX 参数说明:
34
+ * target_x (int) 带符号整数,标识运动的目标位置,相对于JsvActorMove当前位置
35
+ * speed (int) 带符号整数,符号表示方向,标识运动的运行速度,单位(pixel/s)
36
+ * end_callback (Function(x,y)) 运动到目标位置后的回调函数,回报当前JsvActorMove的相对x,y
37
+ */
38
+ moveToX(target_x, speed, end_callback) {
39
+ this._UniformMove(0, target_x, NaN, speed, null, end_callback);
40
+ }
41
+
42
+ /*
43
+ * moveToY 参数说明:
44
+ * target_y (int) 带符号整数,标识运动的目标位置,相对于JsvActorMove当前位置
45
+ * speed (int) 带符号整数,符号表示方向,标识运动的运行速度,单位(pixel/s)
46
+ * end_callback (Function(x,y)) 运动到目标位置后的回调函数,回报当前JsvActorMove的相对x,y
47
+ */
48
+ moveToY(target_y, speed, end_callback) {
49
+ this._UniformMove(1, NaN, target_y, speed, null, end_callback);
50
+ }
51
+
52
+ /*
53
+ * repeatMoveAlongX 参数说明:
54
+ * target_x (int) 带符号整数,标识运动的目标位置,相对于JsvActorMove当前位置
55
+ * speed (int) 带符号整数,符号表示方向,标识运动的运行速度,单位(pixel/s)
56
+ * repeat_start (int) 带符号整数,标识往复运动的起始点,使用时注意,JsvActorMove的当前位置必须在
57
+ * repeat_start和target_x之间
58
+ * repeat_callback (Function(times)) 完整一个运动周期后的回调,返回当前运动的周期数times
59
+ */
60
+ repeatMoveAlongX(target_x, speed, repeat_start, repeat_callback) {
61
+ this._UniformMove(0,
62
+ target_x, NaN, speed,
63
+ {
64
+ start: repeat_start,
65
+ repeatCallback: repeat_callback,
66
+ },
67
+ null);
68
+ }
69
+
70
+ /*
71
+ * repeatMoveAlongY 参数说明:
72
+ * target_y (int) 带符号整数,标识运动的目标位置,相对于JsvActorMove当前位置
73
+ * speed (int) 带符号整数,符号表示方向,标识运动的运行速度,单位(pixel/s)
74
+ * repeat_start (int) 带符号整数,标识往复运动的起始点,使用时注意,JsvActorMove的当前位置必须在
75
+ * repeat_start和target_y之间
76
+ * repeat_callback (Function(times)) 完整一个运动周期后的回调,返回当前运动的周期数times
77
+ */
78
+ repeatMoveAlongY(target_y, speed, repeat_start, repeat_callback) {
79
+ this._UniformMove(1,
80
+ NaN, target_y, speed,
81
+ {
82
+ start: repeat_start,
83
+ repeatCallback: repeat_callback,
84
+ },
85
+ null);
86
+ }
87
+
88
+ _UniformMove(x_or_y, target_x, target_y, speed, repeat_set, end_callback) {
89
+ const start_params = {
90
+ type: CONST_MOVE_TYPE_UNIFORM,
91
+ xOrY: x_or_y,
92
+ speed,
93
+ repeatSet: repeat_set,
94
+ };
95
+ this._Target[0] = target_x;
96
+ this._Target[1] = target_y;
97
+ super.start(start_params, end_callback);
98
+ }
99
+
100
+ /*
101
+ * throwAlongX 参数说明:
102
+ * init_v (int) 带符号整形,描素运动初速度,单位(pixel/s)
103
+ * acc (int) 带符号整形,描素运动的加速度,单位(pixel/(s*s))
104
+ * end_condition (Object) 动画结束的条件设定
105
+ * 格式{type:"catch", position:xxx, offset:xxx, direction: 1 or -1}
106
+ * 例如:
107
+ * 1. X轴方向运动,在相对于起始点右方30px位置,接住向上运动的物体时,
108
+ * 设置 direction = -1, offset = -30
109
+ * 2. X轴方向运动,在相对于起始点左方30px位置,接住运动到右边界后回旋向左的运动的物体时,
110
+ * 设置 direction = 1, offset = 30
111
+ * position为相对于元素0点位置的绝对坐标,和offset的设定二选一
112
+ * end_callback (Function(x,y)) 运动到目标位置后的回调函数,回报当前JsvActorMove的相对x,y
113
+ * pole_callback (Function(void)) 动画运行到拐点时的回调
114
+ */
115
+ throwAlongX(init_v, acc, end_condition, end_callback, pole_callback) {
116
+ this._Throw(0, init_v, acc, end_condition, end_callback, pole_callback);
117
+ }
118
+
119
+ /*
120
+ * throwAlongY 参数说明:
121
+ * init_v (int) 带符号整形,描素运动初速度,单位(pixel/s)
122
+ * acc (int) 带符号整形,描素运动的加速度,单位(pixel/(s*s))
123
+ * end_condition (Object) 动画结束的条件设定
124
+ * 格式{type:"catch", position:xxx, offset:xxx, direction: 1 or -1}
125
+ * 例如:
126
+ * 1. Y轴方向运动,在相对于起始点上方30px位置,接住向上运动的物体时,
127
+ * 设置 direction = -1, offset = -30
128
+ * 2. Y轴方向运动,在相对于起始点下方30px位置,接住运动到高点后跌落下来的运动的物体时,
129
+ * 设置 direction = 1, offset = 30
130
+ * position为相对于元素0点位置的绝对坐标,和offset的设定二选一
131
+ * end_callback (Function(x,y)) 运动到目标位置后的回调函数,回报当前JsvActorMove的相对x,y
132
+ * pole_callback (Function(void)) 动画运行到拐点时的回调
133
+ */
134
+ throwAlongY(init_v, acc, end_condition, end_callback, pole_callback) {
135
+ this._Throw(1, init_v, acc, end_condition, end_callback, pole_callback);
136
+ }
137
+
138
+ _Throw(x_or_y, init_v, acc, end_condition, end_callback, pole_callback) {
139
+ // 需要先进行动画停止,以确定本次动画的起始点(this._Current)
140
+ let super_start = super.start.bind(this);
141
+ super.pause(() => {
142
+ const start_params = this._CalculateTerminalStatus(x_or_y, init_v, acc, end_condition, pole_callback);
143
+ if (start_params !== null) {
144
+ super_start(start_params, end_callback);
145
+ } else {
146
+ // 无法确定终止点,动画无法启动
147
+ }
148
+ });
149
+ }
150
+
151
+ /*
152
+ * jumpTo 参数说明:
153
+ * new_x (int) 带符号整数,标识目标位置,数值相对于JsvActorMove在render中的起始位置
154
+ * new_y (int) 带符号整数,标识目标位置,数值相对于JsvActorMove在render中的起始位置
155
+ */
156
+ jumpTo(new_x, new_y) {
157
+ this._Target[0] = new_x;
158
+ this._Target[1] = new_y;
159
+
160
+ const start_params = {
161
+ type: CONST_MOVE_TYPE_JUMP,
162
+ };
163
+ super.start(start_params, null);
164
+ }
165
+
166
+ _CalculateTerminalStatus(x_or_y, init_v, acc, end_condition, pole_callback) {
167
+ const start_params = {
168
+ type: CONST_MOVE_TYPE_ACC,
169
+ xOrY: x_or_y,
170
+ initV: init_v,
171
+ acc,
172
+ hasPole: false,
173
+ polePosition: 0,
174
+ poleCallback: pole_callback,
175
+ isPositiveMove: (init_v > 0 || (init_v === 0 && acc > 0))
176
+ };
177
+ let start_pos = (x_or_y === 0 ? this._Current[0] : this._Current[1]);
178
+
179
+ if (acc === 0) {
180
+ console.error("Error: Acceleration is not inited!");
181
+ return null;
182
+ }
183
+
184
+ let direction_revert = false;
185
+ let catch_direction = end_condition.direction;
186
+ let catch_pos = Object.prototype.hasOwnProperty.call(end_condition, "position") ?
187
+ end_condition.position
188
+ : (end_condition.offset + start_pos);
189
+ let move_pole_pos = 0; // 减速运动的顶点位置
190
+ let trace_include_pole = false; // 运动轨迹包含拐点
191
+
192
+ // 为了方便设计计算思路,根据初速度进行坐标系归一化(同归为向正方向进行计算)
193
+ if (init_v < 0 || (init_v === 0 && acc < 0)) {
194
+ // 启动坐标系反转
195
+ direction_revert = true;
196
+ init_v = -init_v;
197
+ acc = -acc;
198
+ start_pos = -start_pos;
199
+ catch_direction = -catch_direction;
200
+ catch_pos = -catch_pos;
201
+ }
202
+
203
+ if (acc * init_v < 0) {
204
+ // 初速度与加速度反向
205
+
206
+ // 计算减速运动最终位移
207
+ move_pole_pos = start_pos + init_v * init_v / 2 / (-acc);
208
+
209
+ if (init_v * catch_direction < 0) {
210
+ // 准备在返回轨道中进行捕获
211
+ if (catch_pos > move_pole_pos) {
212
+ console.error(`Error: can not catch, range(<${move_pole_pos}), but catch=${catch_pos}`);
213
+ return null;
214
+ }
215
+ trace_include_pole = true;
216
+ } else {
217
+ // 准备在前进轨道中捕获
218
+ if (catch_pos > move_pole_pos || catch_pos < start_pos) {
219
+ console.error(`Error: can not catch, range(${start_pos}-${move_pole_pos}), but catch=${catch_pos}`);
220
+ return null;
221
+ }
222
+ }
223
+ } else {
224
+ // 初速度与加速度方向相同,包含初速度为0的场景
225
+ if (acc * catch_direction < 0) {
226
+ // 准备在返回轨道中进行捕获,但速度与加速度同向,无返回轨道,无法捕捉
227
+ console.error("Error: can not catch, direction incorrect");
228
+ return null;
229
+ }
230
+ // 准备在前进轨道中捕获
231
+ if (catch_pos < start_pos) {
232
+ console.error(`Error: can not catch, range(>${start_pos}), but catch=${catch_pos}`);
233
+ return null;
234
+ }
235
+ }
236
+
237
+ // 方向恢复
238
+ if (direction_revert) {
239
+ catch_pos = -catch_pos;
240
+ move_pole_pos = -move_pole_pos;
241
+ }
242
+
243
+ // 记录拐点信息
244
+ start_params.hasPole = trace_include_pole;
245
+ start_params.polePosition = move_pole_pos;
246
+
247
+ // 刷新Target信息
248
+ if (x_or_y === 0) {
249
+ // X轴方向运动
250
+ this._Target[0] = catch_pos;
251
+ this._Target[1] = this._Current[1];
252
+ } else {
253
+ // Y轴方向运动
254
+ this._Target[0] = this._Current[0];
255
+ this._Target[1] = catch_pos;
256
+ }
257
+
258
+ return start_params;
259
+ }
260
+
261
+ _BuildAccelAnimation(current_array, tos_array, start_params) {
262
+ const anim = new Forge.ThrowAnimation(
263
+ current_array[0],
264
+ current_array[1],
265
+ start_params.xOrY,
266
+ start_params.initV,
267
+ start_params.acc,
268
+ (start_params.xOrY === 0 ? tos_array[0] : tos_array[1]),
269
+ start_params.hasPole,
270
+ start_params.polePosition
271
+ );
272
+ anim.SetPoleCallback(start_params.poleCallback);
273
+ return anim;
274
+ }
275
+
276
+ _BuildUniformMoveAnimation(current_array, tos_array, start_params) {
277
+ const affect_x = (start_params.xOrY === 0);
278
+ const from_pos = (affect_x ? current_array[0] : current_array[1]);
279
+ const to_pos = (affect_x ? tos_array[0] : tos_array[1]);
280
+ let anim = null;
281
+
282
+ if (start_params.repeatSet !== null) {
283
+ // 进行Repeat处理
284
+ const repeat_set = start_params.repeatSet;
285
+
286
+ // Repeat动画中,循环运动区域为repeatSet.start 到 to_pos,
287
+ // 但首次动画从from_pos开始运行,首次运动完成后,第二次运行再从repeatSet.start开始
288
+ const start_percent = (from_pos - repeat_set.start) / (to_pos - repeat_set.start);
289
+ if (start_percent > 1 || start_percent < 0) {
290
+ console.error(`Error: current=${from_pos} out of repeat range[${repeat_set.start}-${to_pos}]`);
291
+ return null;
292
+ }
293
+
294
+ anim = new Forge.TranslateFrameAnimation(
295
+ repeat_set.start, to_pos,
296
+ start_params.speed, affect_x,
297
+ current_array[0], current_array[1]
298
+ );
299
+ anim.SetStartPos(start_percent);
300
+ anim.EnableInfinite();
301
+ } else {
302
+ // 单次动画,无repeat
303
+ anim = new Forge.TranslateFrameAnimation(
304
+ from_pos, to_pos,
305
+ start_params.speed, affect_x,
306
+ current_array[0], current_array[1]
307
+ );
308
+ }
309
+
310
+ return anim;
311
+ }
312
+
313
+ _BuildJumpAnimation(current_array, tos_array) {
314
+ // 使用时长为0的Translate动画来完成jump动作
315
+ const anim = new Forge.TranslateAnimation(
316
+ tos_array[0], tos_array[0],
317
+ tos_array[1], tos_array[1],
318
+ 1, null);
319
+ return anim;
320
+ }
321
+
322
+ _ReCalculateAccelCurrent(froms, tos, progress, start_params) {
323
+ const position = { x: { value: froms[0] }, y: { value: froms[1] } };
324
+ let from = (start_params.xOrY === 0 ? position.x.value : position.y.value);
325
+ let to = (start_params.xOrY === 0 ? tos[0] : tos[1]);
326
+ const result_position_ref = (start_params.xOrY === 0 ? position.x : position.y);
327
+ let result_pos_value = 0;
328
+
329
+ // 转换坐标系,使运动始终向正方向以简化计算处理
330
+ from = (start_params.isPositiveMove ? from : -from);
331
+ to = (start_params.isPositiveMove ? to : -to);
332
+ const pole_position = (start_params.isPositiveMove ? start_params.polePosition : -start_params.polePosition);
333
+
334
+ if (start_params.hasPole) {
335
+ const moved = (pole_position * 2 - from - to) * progress;
336
+ if (moved > (pole_position - from)) {
337
+ // 运动了超过了拐点的距离
338
+ result_pos_value = pole_position - (moved - (pole_position - from));
339
+ } else {
340
+ // 未到达拐点
341
+ result_pos_value = from + moved;
342
+ }
343
+ } else {
344
+ result_pos_value = from + (to - from) * progress;
345
+ }
346
+
347
+ // 恢复坐标系
348
+ result_position_ref.value = Math.floor(start_params.isPositiveMove ? result_pos_value : -result_pos_value);
349
+
350
+ // 记录Current
351
+ this._Current[0] = position.x.value;
352
+ this._Current[1] = position.y.value;
353
+ }
354
+
355
+
356
+ _ReCalculateUMoveCurrent(froms, tos, progress, start_params) {
357
+ if (start_params.xOrY === 0) {
358
+ const value = (tos[0] - froms[0]) * progress + froms[0];
359
+ const direction = value >= 0 ? 1 : -1;
360
+ this._Current[0] = direction * Math.floor(Math.abs(value));
361
+ } else {
362
+ const value = (tos[1] - froms[1]) * progress + froms[1];
363
+ const direction = value >= 0 ? 1 : -1;
364
+ this._Current[1] = direction * Math.floor(Math.abs(value));
365
+ }
366
+ }
367
+
368
+ _ReCalculateJumpCurrent(froms, tos) {
369
+ this._Current[0] = tos[0];
370
+ this._Current[1] = tos[1];
371
+ }
372
+
373
+ // 异常内部函数
374
+ start() { }
375
+
376
+ // Override
377
+ _WrapBuildAnimation(current_array, tos_array, start_params) {
378
+ if (start_params.type === CONST_MOVE_TYPE_ACC) {
379
+ // 加速运动
380
+ return this._BuildAccelAnimation(current_array, tos_array, start_params);
381
+ } if (start_params.type === CONST_MOVE_TYPE_UNIFORM) {
382
+ // 匀速运动
383
+ return this._BuildUniformMoveAnimation(current_array, tos_array, start_params);
384
+ } if (start_params.type === CONST_MOVE_TYPE_JUMP) {
385
+ // 位置调整
386
+ return this._BuildJumpAnimation(current_array, tos_array);
387
+ }
388
+ console.error("Error:Undefined yet");
389
+ }
390
+
391
+ // Override
392
+ _WrapAddExtraListener(listener, start_params) {
393
+ if (start_params.type === CONST_MOVE_TYPE_UNIFORM) {
394
+ // 重复运动时,需要设定repeat回调
395
+ if (start_params.repeatSet !== null && start_params.repeatSet.repeatCallback) {
396
+ const repeat_callback = start_params.repeatSet.repeatCallback;
397
+ listener.OnRepeat((times) => {
398
+ repeat_callback(times);
399
+ });
400
+ }
401
+ }
402
+ }
403
+
404
+ // Override
405
+ _WrapCallback(currents, callback, start_params) {
406
+ if (callback) {
407
+ callback(currents[0], currents[1], start_params);
408
+ }
409
+ }
410
+
411
+ // Override
412
+ _WrapReCalculateCurrent(froms, tos, progress, start_params) {
413
+ if (start_params.type === CONST_MOVE_TYPE_ACC) {
414
+ this._ReCalculateAccelCurrent(froms, tos, progress, start_params);
415
+ } else if (start_params.type === CONST_MOVE_TYPE_UNIFORM) {
416
+ // 匀速运动
417
+ return this._ReCalculateUMoveCurrent(froms, tos, progress, start_params);
418
+ } else if (start_params.type === CONST_MOVE_TYPE_JUMP) {
419
+ // 位置调整
420
+ return this._ReCalculateJumpCurrent(froms, tos);
421
+ } else {
422
+ console.error("Error:Undefined yet");
423
+ }
424
+ }
425
+ }
426
+
427
427
  export default JsvActorMoveControl;