@shijiu/jsview-vue-samples 2.3.151-test.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ABImageAlt/App.vue +114 -0
- package/ABImageAlt/Item.vue +133 -0
- package/{MetroWidgetDemos/SkeletonDiagram/assets/imageList.json → ABImageAlt/assets/imageList.js} +9 -1
- package/ABImageAlt/data.js +17 -0
- package/AI_Check_Rules.txt +5 -0
- package/AnimPicture/App.vue +20 -10
- package/ApicSwitch/App.vue +90 -0
- package/ApicSwitch/TabItem.vue +65 -0
- package/ApicSwitch/WebpShow.vue +24 -0
- package/ApicSwitch/data.js +50 -0
- package/Basic/AI_skills_update.md +1 -0
- package/Basic/components/div/ColorFormatTest.vue +93 -0
- package/Basic/components/div/DivRadius.vue +97 -15
- package/Basic/components/div/DivTag3Group.vue +30 -0
- package/Basic/components/img/ImageType.vue +65 -0
- package/Basic/components/panel/Panel2.vue +13 -1
- package/Basic/components/text/TextAlign.vue +7 -1
- package/BlobLoadTest/App.vue +201 -0
- package/BreakLinesApi/App.vue +82 -0
- package/CanvasDrawChart/App.vue +11 -0
- package/CanvasDrawChart/Graph1.vue +104 -0
- package/CanvasDrawChart/Graph2.vue +115 -0
- package/CssPreprocessor/Scss/PanelData.js +1 -1
- package/CssPreprocessor/Scss/components/scss-group4/ScssMaps.vue +4 -3
- package/CssPreprocessor/Scss/components/scss-group5/ScssImporting.vue +2 -2
- package/DemoForOperator/Bounce/FreeMoveBuilder.js +1 -1
- package/DemoForOperator/Firework1/App.vue +12 -1
- package/DemoForOperator/Firework1/Fireworks.vue +18 -0
- package/DemoForOperator/FlipPage/FlipPage/FlipPage.vue +1 -0
- package/DemoForOperator/Focus/Alpha/Item.vue +1 -0
- package/DemoForOperator/Focus/Light/Item.vue +1 -0
- package/DemoForOperator/Focus/Normal/Item.vue +1 -0
- package/DemoForOperator/FrameShadow/FrameShadow.vue +1 -1
- package/DemoForOperator/Genie/App.vue +20 -6
- package/DemoForOperator/Genie/App2.vue +61 -0
- package/DemoForOperator/Genie/geniePakcer/GenieImage.vue +298 -0
- package/DemoForOperator/Genie/geniePakcer/GenieSlot.vue +292 -0
- package/DemoForOperator/Genie/geniePakcer/GenieTools.ts +463 -0
- package/DemoForOperator/Jigsaw/JigsawFull.vue +12 -7
- package/DemoForOperator/Jigsaw/JigsawSingle.vue +13 -7
- package/DemoForOperator/LongChatBox/App.vue +13 -13
- package/DemoForOperator/LongChatBox/Bubble.vue +78 -66
- package/DemoForOperator/LongChatBox/LongChat.vue +68 -36
- package/DemoForOperator/LongChatBox/testData.js +7 -44
- package/DemoForOperator/Sound/Bounce/FreeMoveBuilder.js +1 -1
- package/DemoForOperator/routeList.js +8 -2
- package/DemoHomepage/App.vue +74 -1
- package/DemoHomepage/components/BodyFrame.vue +1 -0
- package/DemoHomepage/components/TabFrame.vue +1 -1
- package/DemoHomepage/router.js +723 -160
- package/DemoHomepage/views/Homepage.vue +60 -2
- package/DemoHomepage/watchTest.vue +50 -0
- package/FilterDemo/AnimatePic.vue +63 -17
- package/FilterDemo/App.vue +3 -3
- package/FlexCellDemo/AI_skills_update.md +4 -0
- package/FlexCellDemo/TestFrame1.vue +12 -2
- package/FlexCellDemo/TestFrame2.vue +10 -1
- package/FlexCellDemo/TestFrame3.vue +114 -59
- package/FpsLimit/App.vue +102 -0
- package/FreeMoveChildAttract/App.vue +18 -8
- package/FreeMoveLink/App.vue +49 -20
- package/Hover/App.vue +144 -0
- package/HttpRequestSSE/SSEReader.js +200 -0
- package/ImpactStop/App.vue +2 -2
- package/Input/FullKeyboard.vue +3 -3
- package/Input/InputPanel.vue +63 -3
- package/JsvLine/App.vue +53 -38
- package/LatexDemo/App.vue +3 -1
- package/LatexFormula/App.vue +196 -0
- package/LongImage/App.vue +1 -1
- package/LongImage/LongImageScroll.vue +100 -47
- package/LongImage/Scroll.vue +28 -9
- package/LongText/LongTextScroll.vue +1 -0
- package/Markdown/App.vue +36 -0
- package/Markdown/Bubble.vue +109 -0
- package/Markdown/LongChat.vue +206 -0
- package/Markdown/Markdown/Markdown.vue +156 -0
- package/Markdown/Markdown/index.ts +1 -0
- package/Markdown/Markdown/marked/LICENSE.md +45 -0
- package/Markdown/Markdown/marked/index.ts +2 -0
- package/Markdown/Markdown/marked/marked.d.ts +756 -0
- package/Markdown/Markdown/marked/marked.js +71 -0
- package/Markdown/Markdown/parser.ts +1365 -0
- package/Markdown/data.js +581 -0
- package/MetroWidgetDemos/AI_skills_update.md +2 -0
- package/MetroWidgetDemos/ListExpand/ChildItem.vue +130 -0
- package/MetroWidgetDemos/ListExpand/ExpandItem.vue +375 -0
- package/MetroWidgetDemos/ListExpand/ExpandItem1.vue +403 -0
- package/MetroWidgetDemos/ListExpand/assets/arrow-down.png +0 -0
- package/MetroWidgetDemos/ListExpand/assets/up-arrow.png +0 -0
- package/MetroWidgetDemos/ListExpand/components/WidgetListHandler.vue +150 -0
- package/MetroWidgetDemos/ListExpand/index.vue +88 -0
- package/MetroWidgetDemos/ListExpand/list.js +2421 -0
- package/MetroWidgetDemos/RefreshDemo/App.vue +14 -1
- package/MetroWidgetDemos/RenderAccelerate/App.vue +142 -0
- package/MetroWidgetDemos/RenderAccelerate/AppPage.vue +78 -0
- package/MetroWidgetDemos/RenderAccelerate/AppTab.vue +62 -0
- package/MetroWidgetDemos/RenderAccelerate/ContentItem.vue +409 -0
- package/MetroWidgetDemos/RenderAccelerate/Item.vue +67 -0
- package/MetroWidgetDemos/RenderAccelerate/TabItem.vue +100 -0
- package/MetroWidgetDemos/RenderAccelerate/ViewSwiper.vue +215 -0
- package/MetroWidgetDemos/RenderAccelerate/WidgetItem.vue +107 -0
- package/MetroWidgetDemos/SkeletonDiagram/App.vue +35 -8
- package/MetroWidgetDemos/SkeletonDiagram/Item.vue +11 -2
- package/MetroWidgetDemos/SkeletonDiagram/assets/imageList.js +245 -0
- package/MetroWidgetDemos/SkeletonDiagram/data.js +3 -3
- package/MetroWidgetDemos/SpatialNav/App.vue +177 -0
- package/MetroWidgetDemos/SpatialNav/Buttons.vue +83 -0
- package/MetroWidgetDemos/SpatialNav/CustomFocus.vue +57 -0
- package/MetroWidgetDemos/{TripleWidget → SpatialNav}/Item.vue +1 -8
- package/MetroWidgetDemos/{TripleWidget/WidgetItem.vue → SpatialNav/SimpleFloor.vue} +14 -45
- package/MetroWidgetDemos/SpatialNav/StepMw.vue +113 -0
- package/MetroWidgetDemos/SpatialNav/TabContent/TabContent.vue +185 -0
- package/MetroWidgetDemos/SpatialNav/TripleSection/TripleSection.vue +69 -0
- package/MetroWidgetDemos/SpatialNav/TripleSection/WidgetItem.vue +100 -0
- package/MetroWidgetDemos/SpatialNav/TvSection/List.vue +75 -0
- package/MetroWidgetDemos/SpatialNav/TvSection/TvSection.vue +91 -0
- package/MetroWidgetDemos/basic2/App.vue +407 -0
- package/MetroWidgetDemos/basic2/Item.vue +68 -0
- package/MetroWidgetDemos/direction/App.vue +22 -0
- package/MetroWidgetDemos/gazeFocusDiff/App.vue +126 -0
- package/MetroWidgetDemos/gazeFocusDiff/Item.vue +87 -0
- package/MetroWidgetDemos/minimalUsage/App.vue +66 -0
- package/MetroWidgetDemos/minimalUsage/Item.vue +54 -0
- package/MetroWidgetDemos/ninePatchFocusPage/App.vue +22 -7
- package/MetroWidgetDemos/ninePatchFocusPage/Item.vue +7 -5
- package/MetroWidgetDemos/ninePatchFocusPage/focusConstants.js +2 -0
- package/MetroWidgetDemos/routeList.js +203 -12
- package/MetroWidgetDemos/slideSetting/App.vue +288 -99
- package/MetroWidgetDemos/zIndex/App.vue +117 -0
- package/MetroWidgetDemos/zIndex/Item.vue +61 -0
- package/NinePatchTester/App.vue +24 -31
- package/PreDecode/App.vue +140 -0
- package/ReactiveTest/App.vue +115 -0
- package/ReactiveTest/Item.vue +92 -0
- package/ReactiveTest/assets/imageList.js +245 -0
- package/ReactiveTest/component/TestSmartDiv.vue +50 -0
- package/ReactiveTest/component/TestSmartDivSrcList.vue +74 -0
- package/ReactiveTest/component/TestSmartImage.vue +46 -0
- package/ReactiveTest/component/TestSmartImageSrcList.vue +90 -0
- package/ReactiveTest/component/TestSmartImageStyle.vue +41 -0
- package/ReactiveTest/data.js +49 -0
- package/ScreenToBlob/App.vue +250 -0
- package/SecTorTest/App.vue +9 -3
- package/SpringFestival/SpringFestivalScene/FreeMoveBuilder.js +3 -3
- package/SyncDecode/App.vue +137 -0
- package/TextSizeLimit/App.vue +211 -0
- package/TransitPage/App.vue +2 -0
- package/assets/logo.png +0 -0
- package/package.json +5 -5
- package/DemoForOperator/Genie/geniePakcer/Genie.vue +0 -741
- package/DemoForOperator/LongChatBox/TextManager.ts +0 -147
- package/DemoForOperator/LongChatBox/VirtualList.vue +0 -298
- package/DemoForOperator/LongChatBox/utile.js +0 -331
- package/DivMetroPerformance/App.vue +0 -157
- package/DivMetroPerformance/Item.vue +0 -58
- package/DivMetroPerformance/assets/bg.jpg +0 -0
- package/DivMetroPerformance/assets/coupon_content.png +0 -0
- package/DivMetroPerformance/assets/coupon_left.png +0 -0
- package/DivMetroPerformance/assets/coupon_mid.png +0 -0
- package/DivMetroPerformance/assets/coupon_right.png +0 -0
- package/DivMetroPerformance/assets/focus_border.png +0 -0
- package/DivMetroPerformance/assets/holder_logo.png +0 -0
- package/DivMetroPerformance/assets/jrbm.png +0 -0
- package/DivMetroPerformance/assets/line_left.png +0 -0
- package/DivMetroPerformance/assets/line_mid.png +0 -0
- package/DivMetroPerformance/assets/line_right.png +0 -0
- package/DivMetroPerformance/assets/loading.png +0 -0
- package/DivMetroPerformance/assets/logo.png +0 -0
- package/DivMetroPerformance/assets/mcjx.png +0 -0
- package/DivMetroPerformance/assets/tao.png +0 -0
- package/DivMetroPerformance/assets/tmall.png +0 -0
- package/DivMetroPerformance/border.png +0 -0
- package/DivMetroPerformance/components/ContentItem.vue +0 -384
- package/DivMetroPerformance/components/MyTab.vue +0 -129
- package/DivMetroPerformance/data.js +0 -124
- package/DivMetroPerformance/utils/GridItem.vue +0 -28
- package/DivMetroPerformance/utils/GridPlate.vue +0 -85
- package/MediaDemo/App.vue +0 -127
- package/MediaDemo/assets/audio-poster.png +0 -0
- package/MediaDemo/components/Button.vue +0 -69
- package/MediaDemo/components/Controllor.vue +0 -286
- package/MediaDemo/components/StatusBar.vue +0 -100
- package/MediaDemo/components/frames/AudioFrame.vue +0 -39
- package/MediaDemo/components/frames/AudioPoster.vue +0 -48
- package/MediaDemo/components/frames/MediaFrame.vue +0 -153
- package/MediaDemo/components/frames/VideoFrame.vue +0 -39
- package/MetroWidgetDemos/TripleWidget/App.vue +0 -87
- package/MetroWidgetDemos/TripleWidget/SWidgetItem.vue +0 -99
- package/Parkour/App.vue +0 -13
- package/Parkour/Common/Context.js +0 -21
- package/Parkour/Common/MatchmanInfo.js +0 -62
- package/Parkour/Common/Random.js +0 -61
- package/Parkour/Common/Sound.js +0 -50
- package/Parkour/appConfig/HOW_TO_CONFIG.md +0 -20
- package/Parkour/appConfig/app.config.mjs +0 -5
- package/Parkour/appConfig/app_sign_private_key_sample.crt +0 -28
- package/Parkour/appConfig/app_sign_public_key_sample.pem +0 -9
- package/Parkour/appConfig/jsview.config.mjs +0 -39
- package/Parkour/assets/Bgimages/bg1.png +0 -0
- package/Parkour/assets/Bgimages/bg2.png +0 -0
- package/Parkour/assets/Bgimages/bg3.png +0 -0
- package/Parkour/assets/Bgimages/bg4.png +0 -0
- package/Parkour/assets/Bgimages/bg5.png +0 -0
- package/Parkour/assets/audio/jump.mp3 +0 -0
- package/Parkour/assets/audio/lose.mp3 +0 -0
- package/Parkour/assets/role_skin1/fail.json +0 -44
- package/Parkour/assets/role_skin1/fail.png +0 -0
- package/Parkour/assets/role_skin1/jump_down.json +0 -20
- package/Parkour/assets/role_skin1/jump_down.png +0 -0
- package/Parkour/assets/role_skin1/jump_up.json +0 -44
- package/Parkour/assets/role_skin1/jump_up.png +0 -0
- package/Parkour/assets/role_skin1/roll.json +0 -44
- package/Parkour/assets/role_skin1/roll.png +0 -0
- package/Parkour/assets/role_skin1/run.json +0 -52
- package/Parkour/assets/role_skin1/run.png +0 -0
- package/Parkour/components/Backdrop.vue +0 -61
- package/Parkour/components/GameSence.vue +0 -602
- package/Parkour/components/Matchman.vue +0 -85
- package/ThrowMoveDemo/AccelerateDemo.vue +0 -85
- package/ThrowMoveDemo/App.vue +0 -104
- package/ThrowMoveDemo/LRParabolicDemo.vue +0 -101
- package/ThrowMoveDemo/TargetDemo.vue +0 -87
- package/ThrowMoveDemo/UDParabolicDemo.vue +0 -92
- /package/{AnimPicture/assets → assets}/animated_webp.webp +0 -0
- /package/{AnimPicture/assets → assets}/ball_3.webp +0 -0
- /package/{AnimPicture/assets → assets}/girl_run.gif +0 -0
- /package/{AnimPicture/assets → assets}/quan.webp +0 -0
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<template>
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<jsv-focus-block autoFocus :onAction="actionDefines">
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<Backdrop :control="control1" :ArrayItem="ArrayItem1" :bgImg="bgImg1" :preload_info="preload_info1"
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:TopRef="GameContext.TopRef1" :MidRef="GameContext.MidRef1" :BottomRef="GameContext.BottomRef1"
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:ObstacleRef="GameContext.ObstacleRef1" :style="{ left: 1280 * 1.5 }" :LeftRef="GameContext.LeftRef1"></Backdrop>
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<Backdrop :control="control2" :ArrayItem="ArrayItem2" :bgImg="bgImg2" :preload_info="preload_info2"
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:TopRef="GameContext.TopRef2" :MidRef="GameContext.MidRef2" :BottomRef="GameContext.BottomRef2"
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:ObstacleRef="GameContext.ObstacleRef2" :LeftRef="GameContext.LeftRef2"></Backdrop>
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<Matchman />
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<div v-if="isover" :style="{
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width: 460,
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height: 180,
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top: 280,
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left: 440 - 60,
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backgroundColor: 'rgba(255, 255, 255, 0.8)',
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color: '#000000',
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textAlign: 'center',
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borderRadius: 30
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}">游戏结束
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<div :style="{
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width: 460,
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height: 180,
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top: 90,
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left: 0,
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}">按[OK]键重新开始</div>
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:style="{ width: 300, height: 50, color: '#FF1213', top: 40, left: 660, fontSize: 40, animation: 'show 2s ease-in-out' }"
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@animationend="AnimEnd">
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</template>
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<script setup>
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import {
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JsvActorMoveControl, SpriteController,
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createImpactTracer,
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createImpactCallback,
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createImpactAutoFroze,
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import { shallowRef, onMounted, watch, onBeforeUnmount, ref, provide, inject } from "vue";
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import Matchman from "./Matchman.vue"
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import { _formatInfo, jsonObject } from "../Common/MatchmanInfo"
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import { randomBg, randomFloor } from "../Common/Random";
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import Backdrop from "./Backdrop.vue";
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import Sound from "../Common/Sound.js"
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import { Context } from "../Common/Context";
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/* 火柴人相关变量控制 */
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//火柴人纵向动作控制器
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const onAnimEnd = () => {
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ischange.value = false
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isroll.value = false
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isdown.value = false
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isrun.value = false
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}
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else if (!isover.value) {
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isroll.value = false
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isdown.value = false
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isjump.value = false
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isrun.value = true
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num.value = 0
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} else {
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isover.value = true
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134
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isroll.value = false
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135
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isdown.value = false
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136
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isjump.value = false
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137
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isrun.value = false
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138
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}
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139
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140
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}
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141
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provide("onAnimEnd", onAnimEnd)
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142
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-
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143
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-
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144
|
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/* 背景图相关 */
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145
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//背景控制
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146
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const control1 = new JsvActorMoveControl()
|
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147
|
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const control2 = new JsvActorMoveControl()
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148
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//随机数组
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149
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-
let ArrayItem1 = ref([])
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150
|
-
let ArrayItem2 = ref([])
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151
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-
//随机背景图片
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152
|
-
let bgImg1 = shallowRef('')
|
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153
|
-
let bgImg2 = shallowRef('')
|
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154
|
-
//预加载的背景图
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155
|
-
const preload_info1 = shallowRef([]);
|
|
156
|
-
const preload_info2 = shallowRef([])
|
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157
|
-
|
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158
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-
//背景和地板初始化
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159
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-
randomFloor(ArrayItem1)
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160
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-
randomFloor(ArrayItem2)
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161
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randomBg(bgImg1, preload_info1)
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162
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randomBg(bgImg2, preload_info2)
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163
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-
|
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164
|
-
/* 整体控制 */
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165
|
-
|
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166
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//拿取ref给子组件
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167
|
-
let GameContext = new Context()
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168
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-
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169
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//碰撞管理
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170
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let bump = shallowRef(false)
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171
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let sensorList = [];
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172
|
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173
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//碰撞即停变量
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174
|
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let viewsAutoFroze = null;
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175
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-
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176
|
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//变化标志
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177
|
-
let flag1 = shallowRef(0)
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178
|
-
let flag2 = shallowRef(0)
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179
|
-
|
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180
|
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//接收key
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181
|
-
let SenceKey = inject("SenceKey")
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182
|
-
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183
|
-
//地板碰撞函数
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184
|
-
const collisionCallback = () => {
|
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185
|
-
if (!bump.value) {
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186
|
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if (!isroll.value) {
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187
|
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isrun.value = true
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188
|
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isdown.value = false
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189
|
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isjump.value = false
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190
|
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isover.value = false
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191
|
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num.value = 0
|
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192
|
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}
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193
|
-
} else {
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194
|
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isover.value = true
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195
|
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isroll.value = false
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196
|
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isrun.value = false
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197
|
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isdown.value = false
|
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198
|
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isjump.value = false
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199
|
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num.value = 0
|
|
200
|
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}
|
|
201
|
-
}
|
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202
|
-
|
|
203
|
-
//边缘坠落函数
|
|
204
|
-
const separate = () => {
|
|
205
|
-
if (!isjump.value) {
|
|
206
|
-
verticalControl.throwAlongY(
|
|
207
|
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0,
|
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208
|
-
4000,
|
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209
|
-
{ type: "catch", position: 300, direction: 1 },
|
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210
|
-
() => {
|
|
211
|
-
gameOver()
|
|
212
|
-
}, // 未碰撞落地时,游戏结束
|
|
213
|
-
() => {
|
|
214
|
-
isdown.value = true
|
|
215
|
-
isroll.value = false
|
|
216
|
-
isrun.value = false
|
|
217
|
-
isdown.value = false
|
|
218
|
-
isjump.value = false
|
|
219
|
-
isover.value = false
|
|
220
|
-
} // 到达拐点时调整成落下状态
|
|
221
|
-
);
|
|
222
|
-
}
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
//键盘事件
|
|
226
|
-
const onKeyDown = (ev) => {
|
|
227
|
-
if (ev.keyCode == 8 || ev.keyCode == 27 || ev.keyCode == 10000) {
|
|
228
|
-
//交给主页处理,这里不做处理
|
|
229
|
-
}
|
|
230
|
-
else if (isover.value) {
|
|
231
|
-
if (ev.keyCode == 13) {
|
|
232
|
-
SenceKey.value += 1
|
|
233
|
-
} else {
|
|
234
|
-
return true
|
|
235
|
-
}
|
|
236
|
-
} else if (ev.keyCode == 38 && num.value < 2) {
|
|
237
|
-
ischange.value = false
|
|
238
|
-
isroll.value = false
|
|
239
|
-
isjump.value = true
|
|
240
|
-
isdown.value = false
|
|
241
|
-
isrun.value = false
|
|
242
|
-
isover.value = false
|
|
243
|
-
num.value += 1
|
|
244
|
-
verticalControl.throwAlongY(
|
|
245
|
-
-1000,
|
|
246
|
-
2450,
|
|
247
|
-
{ type: "catch", position: 300, direction: 1 },
|
|
248
|
-
() => {
|
|
249
|
-
gameOver()
|
|
250
|
-
}, // 未碰撞落地时,游戏结束
|
|
251
|
-
() => {
|
|
252
|
-
isroll.value = false
|
|
253
|
-
isrun.value = false
|
|
254
|
-
isdown.value = true
|
|
255
|
-
isjump.value = false
|
|
256
|
-
isover.value = false
|
|
257
|
-
} // 到达拐点时调整成落下状态
|
|
258
|
-
);
|
|
259
|
-
//跳跃音频
|
|
260
|
-
PlaySound.playJumpSound()
|
|
261
|
-
|
|
262
|
-
} else if (ev.keyCode == 40) {
|
|
263
|
-
isroll.value = true
|
|
264
|
-
isrun.value = false
|
|
265
|
-
isdown.value = false
|
|
266
|
-
isjump.value = false
|
|
267
|
-
isover.value = false
|
|
268
|
-
num.value = 0
|
|
269
|
-
ischange.value = true
|
|
270
|
-
spriteController_roll.start()
|
|
271
|
-
}
|
|
272
|
-
}
|
|
273
|
-
//游戏结束函数
|
|
274
|
-
const gameOver = () => {
|
|
275
|
-
spriteController_fail.start()
|
|
276
|
-
isover.value = true
|
|
277
|
-
isrun.value = false
|
|
278
|
-
isdown.value = false
|
|
279
|
-
isjump.value = false
|
|
280
|
-
isroll.value = false
|
|
281
|
-
num.value = 0
|
|
282
|
-
//播放失败音频,停止运动
|
|
283
|
-
PlaySound.playFailSound()
|
|
284
|
-
control1.pause()
|
|
285
|
-
control2.pause()
|
|
286
|
-
}
|
|
287
|
-
|
|
288
|
-
const actionDefines = {
|
|
289
|
-
onKeyDown
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
//速度显示变量
|
|
293
|
-
let speed = shallowRef(274)
|
|
294
|
-
//控制速度动画div的变量
|
|
295
|
-
let isshow = shallowRef(true)
|
|
296
|
-
|
|
297
|
-
//速度动画结束回调
|
|
298
|
-
const AnimEnd = () => {
|
|
299
|
-
isshow.value = false
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
//监听背景图运动 更新随机地板以及变速
|
|
303
|
-
watch(flag1, (n, o) => {
|
|
304
|
-
if (n == 1) {
|
|
305
|
-
isshow.value = true
|
|
306
|
-
speed.value = 640
|
|
307
|
-
control1.altStraightSpeed(640, 3000)
|
|
308
|
-
control2.altStraightSpeed(640, 3000)
|
|
309
|
-
ArrayItem1.value = []
|
|
310
|
-
randomFloor(ArrayItem1)
|
|
311
|
-
} else if (n == 2) {
|
|
312
|
-
ArrayItem1.value = []
|
|
313
|
-
}
|
|
314
|
-
bgImg1.value = ''
|
|
315
|
-
randomBg(bgImg1, preload_info1)
|
|
316
|
-
})
|
|
317
|
-
watch(flag2, (n, o) => {
|
|
318
|
-
if (n == 1) {
|
|
319
|
-
isshow.value = true
|
|
320
|
-
speed.value = 384
|
|
321
|
-
control1.altStraightSpeed(384, 3000)
|
|
322
|
-
control2.altStraightSpeed(384, 3000)
|
|
323
|
-
}
|
|
324
|
-
ArrayItem2.value = []
|
|
325
|
-
randomFloor(ArrayItem2)
|
|
326
|
-
bgImg2.value = ''
|
|
327
|
-
randomBg(bgImg2, preload_info2)
|
|
328
|
-
})
|
|
329
|
-
|
|
330
|
-
/* 在此生命周期进行碰撞体定义操作以及初始化音频 */
|
|
331
|
-
onMounted(() => {
|
|
332
|
-
//初始化音频
|
|
333
|
-
PlaySound.initSound()
|
|
334
|
-
//初始落下
|
|
335
|
-
verticalControl.throwAlongY(
|
|
336
|
-
0,
|
|
337
|
-
9000,
|
|
338
|
-
{ type: "catch", position: 300, direction: 1 },
|
|
339
|
-
() => {
|
|
340
|
-
gameOver()
|
|
341
|
-
},
|
|
342
|
-
() => {
|
|
343
|
-
isroll.value = false
|
|
344
|
-
isrun.value = false
|
|
345
|
-
isdown.value = true
|
|
346
|
-
isjump.value = false
|
|
347
|
-
isover.value = false
|
|
348
|
-
num.value = 1
|
|
349
|
-
}
|
|
350
|
-
);
|
|
351
|
-
//给定碰撞即停句柄
|
|
352
|
-
viewsAutoFroze = createImpactAutoFroze(
|
|
353
|
-
[match.value.mainDiv], null
|
|
354
|
-
);
|
|
355
|
-
|
|
356
|
-
//移动两个背景图
|
|
357
|
-
control1.scrollMoveAlongX(-1280 * 2 * 1.5, 274, 0, () => {
|
|
358
|
-
flag1.value += 1
|
|
359
|
-
return true
|
|
360
|
-
})
|
|
361
|
-
control2.scrollMoveAlongX(-1280 * 1.5, 274, 1280 * 1.5, () => {
|
|
362
|
-
flag2.value += 1
|
|
363
|
-
return true
|
|
364
|
-
})
|
|
365
|
-
|
|
366
|
-
//创建碰撞体,因为每个场景只有两个地板,直接为2
|
|
367
|
-
for (let i = 0; i < 2; i++) {
|
|
368
|
-
|
|
369
|
-
//第一屏 上层碰撞体,边缘坠落(火柴人主碰撞体)
|
|
370
|
-
sensorList.push(
|
|
371
|
-
createImpactTracer(
|
|
372
|
-
body.value,
|
|
373
|
-
GameContext.TopRef1.value[i],
|
|
374
|
-
createImpactCallback(() => {
|
|
375
|
-
collisionCallback()
|
|
376
|
-
}, () => {
|
|
377
|
-
num.value = 1
|
|
378
|
-
separate()
|
|
379
|
-
}, null),
|
|
380
|
-
)
|
|
381
|
-
);
|
|
382
|
-
//第二屏 上层碰撞体,边缘坠落(火柴人主碰撞体)
|
|
383
|
-
sensorList.push(
|
|
384
|
-
createImpactTracer(
|
|
385
|
-
body.value,
|
|
386
|
-
GameContext.TopRef2.value[i],
|
|
387
|
-
createImpactCallback(() => {
|
|
388
|
-
collisionCallback()
|
|
389
|
-
}, () => {
|
|
390
|
-
num.value = 1
|
|
391
|
-
separate()
|
|
392
|
-
}, null),
|
|
393
|
-
)
|
|
394
|
-
);
|
|
395
|
-
|
|
396
|
-
//第一屏 中层碰撞(火柴人主碰撞体)
|
|
397
|
-
sensorList.push(
|
|
398
|
-
createImpactTracer(
|
|
399
|
-
body.value,
|
|
400
|
-
GameContext.MidRef1.value[i],
|
|
401
|
-
createImpactCallback(() => {
|
|
402
|
-
//此处计算是针对于pc端 320为初始小人top,50和40为上下两个碰撞体大小。20是为视觉效果更好。
|
|
403
|
-
verticalControl.jumpTo(0, ArrayItem1.value[i].top - 320 - 50 - 40 - 20)
|
|
404
|
-
collisionCallback()
|
|
405
|
-
}, null),
|
|
406
|
-
viewsAutoFroze
|
|
407
|
-
)
|
|
408
|
-
);
|
|
409
|
-
//第二屏 中层碰撞(火柴人主碰撞体)
|
|
410
|
-
sensorList.push(
|
|
411
|
-
createImpactTracer(
|
|
412
|
-
body.value,
|
|
413
|
-
GameContext.MidRef2.value[i],
|
|
414
|
-
createImpactCallback(() => {
|
|
415
|
-
verticalControl.jumpTo(0, ArrayItem2.value[i].top - 320 - 50 - 40 - 20)
|
|
416
|
-
collisionCallback()
|
|
417
|
-
}, null),
|
|
418
|
-
viewsAutoFroze
|
|
419
|
-
)
|
|
420
|
-
);
|
|
421
|
-
|
|
422
|
-
//第一屏 下层碰撞体,碰撞即游戏结束(火柴人主碰撞体)
|
|
423
|
-
sensorList.push(
|
|
424
|
-
createImpactTracer(
|
|
425
|
-
body.value,
|
|
426
|
-
GameContext.BottomRef1.value[i],
|
|
427
|
-
createImpactCallback(() => {
|
|
428
|
-
if (isjump.value) {
|
|
429
|
-
bump.value = true
|
|
430
|
-
gameOver()
|
|
431
|
-
}
|
|
432
|
-
}, null),
|
|
433
|
-
viewsAutoFroze
|
|
434
|
-
)
|
|
435
|
-
);
|
|
436
|
-
// 第一屏 下层碰撞体,碰撞即游戏结束(火柴人副碰撞体)
|
|
437
|
-
sensorList.push(
|
|
438
|
-
createImpactTracer(
|
|
439
|
-
head.value,
|
|
440
|
-
GameContext.BottomRef1.value[i],
|
|
441
|
-
createImpactCallback(() => {
|
|
442
|
-
if (isjump.value) {
|
|
443
|
-
bump.value = true
|
|
444
|
-
gameOver()
|
|
445
|
-
}
|
|
446
|
-
}, null),
|
|
447
|
-
viewsAutoFroze
|
|
448
|
-
)
|
|
449
|
-
);
|
|
450
|
-
|
|
451
|
-
//第二屏 下层碰撞体,碰撞即游戏结束(火柴人主碰撞体)
|
|
452
|
-
sensorList.push(
|
|
453
|
-
createImpactTracer(
|
|
454
|
-
body.value,
|
|
455
|
-
GameContext.BottomRef2.value[i],
|
|
456
|
-
createImpactCallback(() => {
|
|
457
|
-
if (isjump.value) {
|
|
458
|
-
bump.value = true
|
|
459
|
-
gameOver()
|
|
460
|
-
}
|
|
461
|
-
}, null),
|
|
462
|
-
viewsAutoFroze
|
|
463
|
-
)
|
|
464
|
-
);
|
|
465
|
-
// 第一屏 下层碰撞体,碰撞即游戏结束(火柴人副碰撞体)
|
|
466
|
-
sensorList.push(
|
|
467
|
-
createImpactTracer(
|
|
468
|
-
head.value,
|
|
469
|
-
GameContext.BottomRef2.value[i],
|
|
470
|
-
createImpactCallback(() => {
|
|
471
|
-
if (isjump.value) {
|
|
472
|
-
bump.value = true
|
|
473
|
-
gameOver()
|
|
474
|
-
}
|
|
475
|
-
}, null),
|
|
476
|
-
viewsAutoFroze
|
|
477
|
-
)
|
|
478
|
-
);
|
|
479
|
-
//第一屏 跳跃碰到左边临界点(火柴人主碰撞体)
|
|
480
|
-
sensorList.push(
|
|
481
|
-
createImpactTracer(
|
|
482
|
-
body.value,
|
|
483
|
-
GameContext.LeftRef1.value[i],
|
|
484
|
-
createImpactCallback(() => {
|
|
485
|
-
bump.value = true
|
|
486
|
-
gameOver()
|
|
487
|
-
}, null),
|
|
488
|
-
viewsAutoFroze
|
|
489
|
-
)
|
|
490
|
-
);
|
|
491
|
-
//第一屏 跳跃碰到左边临界点(火柴人副碰撞体)
|
|
492
|
-
sensorList.push(
|
|
493
|
-
createImpactTracer(
|
|
494
|
-
head.value,
|
|
495
|
-
GameContext.LeftRef1.value[i],
|
|
496
|
-
createImpactCallback(() => {
|
|
497
|
-
bump.value = true
|
|
498
|
-
gameOver()
|
|
499
|
-
}, null),
|
|
500
|
-
viewsAutoFroze
|
|
501
|
-
)
|
|
502
|
-
);
|
|
503
|
-
//第二屏 跳跃碰到左边临界点(火柴人主碰撞体)
|
|
504
|
-
sensorList.push(
|
|
505
|
-
createImpactTracer(
|
|
506
|
-
body.value,
|
|
507
|
-
GameContext.LeftRef2.value[i],
|
|
508
|
-
createImpactCallback(() => {
|
|
509
|
-
bump.value = true
|
|
510
|
-
gameOver()
|
|
511
|
-
}, null),
|
|
512
|
-
viewsAutoFroze
|
|
513
|
-
)
|
|
514
|
-
);
|
|
515
|
-
//第二屏 跳跃碰到左边临界点(火柴人副碰撞体)
|
|
516
|
-
sensorList.push(
|
|
517
|
-
createImpactTracer(
|
|
518
|
-
head.value,
|
|
519
|
-
GameContext.LeftRef2.value[i],
|
|
520
|
-
createImpactCallback(() => {
|
|
521
|
-
bump.value = true
|
|
522
|
-
gameOver()
|
|
523
|
-
}, null),
|
|
524
|
-
viewsAutoFroze
|
|
525
|
-
)
|
|
526
|
-
);
|
|
527
|
-
}
|
|
528
|
-
//第一屏 与障碍物相撞(火柴人主碰撞体)
|
|
529
|
-
sensorList.push(
|
|
530
|
-
createImpactTracer(
|
|
531
|
-
body.value,
|
|
532
|
-
GameContext.ObstacleRef1.value[0],
|
|
533
|
-
createImpactCallback(() => {
|
|
534
|
-
bump.value = true
|
|
535
|
-
gameOver()
|
|
536
|
-
}, null),
|
|
537
|
-
viewsAutoFroze
|
|
538
|
-
)
|
|
539
|
-
);
|
|
540
|
-
//第一屏 与障碍物相撞(火柴人副碰撞体)
|
|
541
|
-
sensorList.push(
|
|
542
|
-
createImpactTracer(
|
|
543
|
-
head.value,
|
|
544
|
-
GameContext.ObstacleRef1.value[0],
|
|
545
|
-
createImpactCallback(() => {
|
|
546
|
-
bump.value = true
|
|
547
|
-
gameOver()
|
|
548
|
-
}, null),
|
|
549
|
-
viewsAutoFroze
|
|
550
|
-
)
|
|
551
|
-
);
|
|
552
|
-
//第二屏 与障碍物相撞(火柴人主碰撞体)
|
|
553
|
-
sensorList.push(
|
|
554
|
-
createImpactTracer(
|
|
555
|
-
body.value,
|
|
556
|
-
GameContext.ObstacleRef2.value[0],
|
|
557
|
-
createImpactCallback(() => {
|
|
558
|
-
bump.value = true
|
|
559
|
-
gameOver()
|
|
560
|
-
}, null),
|
|
561
|
-
viewsAutoFroze
|
|
562
|
-
)
|
|
563
|
-
);
|
|
564
|
-
//第二屏 与障碍物相撞(火柴人副碰撞体)
|
|
565
|
-
sensorList.push(
|
|
566
|
-
createImpactTracer(
|
|
567
|
-
head.value,
|
|
568
|
-
GameContext.ObstacleRef2.value[0],
|
|
569
|
-
createImpactCallback(() => {
|
|
570
|
-
bump.value = true
|
|
571
|
-
gameOver()
|
|
572
|
-
}, null),
|
|
573
|
-
viewsAutoFroze
|
|
574
|
-
)
|
|
575
|
-
);
|
|
576
|
-
|
|
577
|
-
})
|
|
578
|
-
|
|
579
|
-
/* 重要! 退出后应该释放所有碰撞监听者 */
|
|
580
|
-
onBeforeUnmount(() => {
|
|
581
|
-
for (const sensor of sensorList) {
|
|
582
|
-
sensor.Recycle();
|
|
583
|
-
}
|
|
584
|
-
viewsAutoFroze?.Recycle();
|
|
585
|
-
//摧毁音频
|
|
586
|
-
PlaySound.destroy();
|
|
587
|
-
})
|
|
588
|
-
</script>
|
|
589
|
-
|
|
590
|
-
<style lang="scss" scoped>
|
|
591
|
-
@keyframes show {
|
|
592
|
-
from {
|
|
593
|
-
transform: scale3d(1, 1, 1);
|
|
594
|
-
opacity: 1;
|
|
595
|
-
}
|
|
596
|
-
|
|
597
|
-
to {
|
|
598
|
-
transform: scale3d(1.2, 1.2, 1.2);
|
|
599
|
-
opacity: 0;
|
|
600
|
-
}
|
|
601
|
-
}
|
|
602
|
-
</style>
|
|
@@ -1,85 +0,0 @@
|
|
|
1
|
-
<template>
|
|
2
|
-
<div>
|
|
3
|
-
<JsvPreload :preloadList="preload_info"></JsvPreload>
|
|
4
|
-
<JsvActorMove :control="verticalControl" :style="{ top: 720 / 2 - 40, left: 50 }" ref="match">
|
|
5
|
-
<!-- 跑动 -->
|
|
6
|
-
<JsvSpriteAnim :spriteInfo="sprite_info_run.info" :loop="'infinite'" :viewSize="view_size" :duration="0.5"
|
|
7
|
-
:autostart="true" :imageUrl="pngObject.run_png" :controller="spriteController_run" v-show="isrun">
|
|
8
|
-
</JsvSpriteAnim>
|
|
9
|
-
<!-- 跳起 -->
|
|
10
|
-
<JsvSpriteAnim :spriteInfo="sprite_info_jumpUp.info" :loop="1" :viewSize="view_size" :duration="0.6"
|
|
11
|
-
:autostart="true" :imageUrl="pngObject.jumpUp_png" :controller="spriteController_jump" v-show="isjump">
|
|
12
|
-
</JsvSpriteAnim>
|
|
13
|
-
<!-- 落下 -->
|
|
14
|
-
<JsvSpriteAnim :spriteInfo="sprite_info_jumpDown.info" :loop="'infinite'" :viewSize="view_size" :duration="1"
|
|
15
|
-
:autostart="true" :imageUrl="pngObject.jumpDown_png" :controller="spriteController_down" v-show="isdown">
|
|
16
|
-
</JsvSpriteAnim>
|
|
17
|
-
<!-- 滚动 -->
|
|
18
|
-
<JsvSpriteAnim :spriteInfo="sprite_info_roll.info" :loop="2" :viewSize="view_size" :duration="0.4" :autostart="true"
|
|
19
|
-
:imageUrl="pngObject.roll_png" :onAnimEnd="onAnimEnd" :controller="spriteController_roll" v-show="isroll">
|
|
20
|
-
</JsvSpriteAnim>
|
|
21
|
-
<!-- 失败 -->
|
|
22
|
-
<JsvSpriteAnim :spriteInfo="sprite_info_fail.info" :loop="1" :viewSize="view_size" :duration="0.6" :autostart="true"
|
|
23
|
-
:imageUrl="pngObject.fail_png" :controller="spriteController_fail" v-show="isover" :onAnimEnd="onAnimEnd">
|
|
24
|
-
</JsvSpriteAnim>
|
|
25
|
-
<!-- 主碰撞体 -->
|
|
26
|
-
<div key="body" ref="body" :style="{
|
|
27
|
-
top: 60,
|
|
28
|
-
left: 70,
|
|
29
|
-
width: 20,
|
|
30
|
-
height: 50,
|
|
31
|
-
backgroundColor: 'rgba(0,0,0,0)'
|
|
32
|
-
}"></div>
|
|
33
|
-
<!-- 副碰撞体 上层区域 -->
|
|
34
|
-
<div key="head" ref="head" :style="{
|
|
35
|
-
top: 20,
|
|
36
|
-
left: 70,
|
|
37
|
-
width: 20,
|
|
38
|
-
height: 40,
|
|
39
|
-
backgroundColor: 'rgba(0,0,0,0)'
|
|
40
|
-
}" v-show="!ischange"></div>
|
|
41
|
-
</JsvActorMove>
|
|
42
|
-
</div>
|
|
43
|
-
</template>
|
|
44
|
-
|
|
45
|
-
<script setup>
|
|
46
|
-
import {
|
|
47
|
-
JsvActorMove,
|
|
48
|
-
JsvSpriteAnim,
|
|
49
|
-
JsvPreload,
|
|
50
|
-
buildPreloadInfo,
|
|
51
|
-
} from "jsview"
|
|
52
|
-
import { inject } from "vue";
|
|
53
|
-
import { pngObject, _formatInfo, jsonObject } from "../Common/MatchmanInfo";
|
|
54
|
-
//预加载火柴人信息
|
|
55
|
-
const preload_info = [buildPreloadInfo(pngObject.fail_png), buildPreloadInfo(pngObject.roll_png), buildPreloadInfo(pngObject.jumpDown_png), buildPreloadInfo(pngObject.jumpUp_png), buildPreloadInfo(pngObject.run_png)]
|
|
56
|
-
//接收信息
|
|
57
|
-
let verticalControl = inject("verticalControl")
|
|
58
|
-
let body = inject("body")
|
|
59
|
-
let head = inject("head")
|
|
60
|
-
let ischange = inject("ischange")
|
|
61
|
-
const onAnimEnd = inject("onAnimEnd")
|
|
62
|
-
let view_size = inject("view_size")
|
|
63
|
-
let match = inject("match")
|
|
64
|
-
let isrun = inject("isrun")
|
|
65
|
-
let isroll = inject("isroll")
|
|
66
|
-
let isdown = inject("isdown")
|
|
67
|
-
let isjump = inject("isjump")
|
|
68
|
-
let isover = inject('isover')
|
|
69
|
-
|
|
70
|
-
//不同形态控制器
|
|
71
|
-
const spriteController_run = inject("spriteController_run")
|
|
72
|
-
const spriteController_jump = inject("spriteController_jump")
|
|
73
|
-
const spriteController_down = inject("spriteController_down")
|
|
74
|
-
const spriteController_roll = inject("spriteController_roll")
|
|
75
|
-
const spriteController_fail = inject("spriteController_fail")
|
|
76
|
-
|
|
77
|
-
const sprite_info_run = _formatInfo(jsonObject.run_json)
|
|
78
|
-
const sprite_info_jumpUp = _formatInfo(jsonObject.jumpUp_json)
|
|
79
|
-
const sprite_info_jumpDown = _formatInfo(jsonObject.jumpDown_json)
|
|
80
|
-
const sprite_info_roll = _formatInfo(jsonObject.roll_json)
|
|
81
|
-
const sprite_info_fail = _formatInfo(jsonObject.fail_json)
|
|
82
|
-
|
|
83
|
-
</script>
|
|
84
|
-
|
|
85
|
-
<style lang="scss" scoped></style>
|