@shijiu/jsview-vue-samples 2.2.35 → 2.2.201

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/BakeViewDemo/AnimatePic.vue +93 -0
  2. package/BakeViewDemo/App.vue +109 -0
  3. package/ClickDivDemo/App.vue +150 -0
  4. package/CoupletsTest/widget/Banger/Maroon.vue +4 -6
  5. package/CoupletsTest/widget/Fireworks/Fireworks.vue +52 -42
  6. package/CustomShader/App.vue +157 -0
  7. package/CustomShader/gaussianBlur.glsl +27 -0
  8. package/CustomShader/pageFlip.glsl +40 -0
  9. package/CustomShader/sdf.glsl +22 -0
  10. package/CustomShader/test.glsl +8 -0
  11. package/CustomShader/vortex.glsl +38 -0
  12. package/DemoHomepage/App.vue +36 -27
  13. package/DemoHomepage/components/Dialog.vue +37 -11
  14. package/DemoHomepage/components/TabFrame.vue +8 -1
  15. package/DemoHomepage/router.js +71 -26
  16. package/DemoHomepage/views/Homepage.vue +30 -13
  17. package/DriftScopeTest/App.vue +128 -0
  18. package/FocusMoveStyle/App.vue +21 -4
  19. package/FocusMoveStyle/FoldableItem.vue +39 -12
  20. package/FreeMove/App.vue +62 -64
  21. package/FreeMoveChildAttract/App.vue +105 -0
  22. package/FreeMoveLink/App.vue +55 -0
  23. package/FreeMoveResize/App.vue +102 -0
  24. package/ImpactStop/App.vue +45 -45
  25. package/LongImage/App.vue +1 -2
  26. package/LongText/App.vue +3 -5
  27. package/LongText/LongTextScroll.vue +83 -38
  28. package/LongText/Scroll.vue +28 -9
  29. package/LongTextLatex/App.vue +93 -0
  30. package/LongTextLatex/Button.vue +50 -0
  31. package/LongTextLatex/ButtonItem.vue +44 -0
  32. package/LongTextLatex/LongTextScroll.vue +189 -0
  33. package/LongTextLatex/Scroll.vue +14 -0
  34. package/MetroWidgetDemos/MassiveItems/App.vue +87 -0
  35. package/MetroWidgetDemos/MassiveItems/ContentItem.vue +388 -0
  36. package/MetroWidgetDemos/MassiveItems/Item.vue +203 -0
  37. package/MetroWidgetDemos/MassiveItems/WidgetItem.vue +101 -0
  38. package/MetroWidgetDemos/MassiveItems/data.js +17 -0
  39. package/MetroWidgetDemos/PingPong/AppPage.vue +19 -9
  40. package/MetroWidgetDemos/RefreshDemo/App.vue +172 -56
  41. package/MetroWidgetDemos/RefreshDemo/ControlItem.vue +45 -0
  42. package/MetroWidgetDemos/RefreshDemo/Item.vue +20 -4
  43. package/MetroWidgetDemos/routeList.js +6 -0
  44. package/SceneTransition/JsvSceneTransition.vue +30 -42
  45. package/ScrollBoxTest/App.vue +109 -0
  46. package/ScrollBoxTest/ClipBar.vue +153 -0
  47. package/ScrollBoxTest/DrawCircle.ts +25 -0
  48. package/ScrollBoxTest/NinePatchBar.vue +187 -0
  49. package/ScrollBoxTest/NoBackgroundBar.vue +125 -0
  50. package/ScrollBoxTest/SizeDivBar.vue +138 -0
  51. package/TestNativeSharedView/App.vue +166 -73
  52. package/TextureAnimation/App2.vue +17 -6
  53. package/TombSweepingDayTest/Raining/Rain.vue +8 -8
  54. package/TombSweepingDayTest/Raining/RainScene.vue +36 -24
  55. package/package.json +1 -1
  56. package/MetroWidgetDemos/RefreshDemo/data.js +0 -16
@@ -0,0 +1,128 @@
1
+ <script setup>
2
+ import { ref, shallowRef, onBeforeUnmount } from "vue";
3
+ import { useRouter } from "vue-router";
4
+ import { JsvDriftScope, JsvNinePatch, JsvTextureStoreApi } from "jsview";
5
+
6
+ const getRandom = (start, end) => {
7
+ return Math.round(Math.random() * (end - start) + start);
8
+ };
9
+
10
+ const router = useRouter();
11
+ const width = ref(300);
12
+ const height = ref(200);
13
+ const left = ref(50);
14
+ const top = ref(80);
15
+
16
+ // 设置设定模拟绘制.9图
17
+ let canvasRef;
18
+ let sourceId = null;
19
+ let sampleImageWidth = 90;
20
+ canvasRef = JsvTextureStoreApi.canvasTexture(
21
+ sampleImageWidth,
22
+ sampleImageWidth
23
+ ); // 创建画布
24
+
25
+ let circleInnerDiameter = 70; // 环形内直径, 为所要包括图形的borderRadius的一倍
26
+ let circleLineWidth = 6; // 线宽
27
+ let circleRadius = Math.floor(circleInnerDiameter / 2 + circleLineWidth / 2); // 绘制线是圆圈的轨迹中线
28
+ let customPath = canvasRef.circlePath(
29
+ Math.floor(sampleImageWidth / 2),
30
+ Math.floor(sampleImageWidth / 2),
31
+ circleRadius
32
+ ); // 创建圆环绘制路径,圆形在画布的中心点位置
33
+ canvasRef.drawColor("rgba(0,0,0,0)"); // 画布绘制半透明底色
34
+ customPath.stroke(circleLineWidth, "#FF00FF7F"); // 以给定线宽绘制圆环
35
+ sourceId = canvasRef.commit(); // texture和div的textureStore绑定
36
+
37
+ const onKeyDown = (ev) => {
38
+ // 8:Backspace, 27:Escape, 10000:盒子返回键
39
+ if (ev.keyCode == 8 || ev.keyCode == 27 || ev.keyCode == 10000) {
40
+ router?.go(-1); // 有router时,是从DemoHomepage进入,回退
41
+ } else if (ev.keyCode == 13) {
42
+ left.value = getRandom(50, 400);
43
+ top.value = getRandom(80, 200);
44
+ width.value = getRandom(100, 300);
45
+ height.value = getRandom(100, 300);
46
+ }
47
+ return true;
48
+ };
49
+
50
+ onBeforeUnmount(() => {
51
+ JsvTextureStoreApi.deleteTexture(sourceId);
52
+ });
53
+ </script>
54
+ <template>
55
+ <jsv-focus-block
56
+ autoFocus
57
+ :onKeyDown="onKeyDown"
58
+ :style="{
59
+ width: 1280,
60
+ height: 720,
61
+ }"
62
+ >
63
+ <div
64
+ :style="{
65
+ textAlign: 'center',
66
+ fontSize: 30,
67
+ lineHeight: 50,
68
+ color: '#ffffff',
69
+ left: 140,
70
+ top: 20,
71
+ width: 1000,
72
+ height: 50,
73
+ backgroundColor: 'rgba(27,38,151,0.8)',
74
+ }"
75
+ >
76
+ 透视镜效果,OK键进行随机位置+尺寸变换
77
+ </div>
78
+
79
+ <jsv-drift-scope
80
+ :frameStyle="{
81
+ left: left,
82
+ top: top,
83
+ transition: 'top 0.5s, left 0.5s',
84
+ transfrom: 'rotate3d(0deg, 0deg, 30deg)',
85
+ }"
86
+ :scopeStyle="{
87
+ width: width,
88
+ height: height,
89
+ transition: 'width 0.5s, height 0.5s',
90
+ }"
91
+ >
92
+ <template #Frame>
93
+ <div
94
+ :style="{
95
+ width: width,
96
+ height: height,
97
+ backgroundColor: 'rgba(0, 128, 128, 0.7)',
98
+ transition: 'width 0.5s, height 0.5s',
99
+ }"
100
+ />
101
+ </template>
102
+
103
+ <template #Scene>
104
+ <div
105
+ :style="{
106
+ width: 1280,
107
+ height: 720,
108
+ backgroundImage:
109
+ 'https://qcast-image.oss-cn-qingdao.aliyuncs.com/JsViewVideo/ImageTestSample/SceneTransition/fly2.jpg',
110
+ }"
111
+ />
112
+ </template>
113
+ </jsv-drift-scope>
114
+ <jsv-nine-patch
115
+ :style="{
116
+ left: left,
117
+ top: top,
118
+ width: width,
119
+ height: height,
120
+ }"
121
+ :imageUrl="`jsvtexturestore://${sourceId}`"
122
+ :imageWidth="sampleImageWidth"
123
+ :centerWidth="2"
124
+ :borderOutset="Math.floor((sampleImageWidth - circleInnerDiameter) / 2)"
125
+ :animTime="500"
126
+ />
127
+ </jsv-focus-block>
128
+ </template>
@@ -5,6 +5,8 @@ import {
5
5
  getTextWidth,
6
6
  FixPositionSlide,
7
7
  ListWidget,
8
+ SeamlessSlide,
9
+ METRO_WIDGET_CONST
8
10
  } from "jsview";
9
11
  import FoldableItem from "./FoldableItem.vue";
10
12
  import redCircle from "./assets/redCircle.png";
@@ -17,20 +19,33 @@ const randomColor = () => {
17
19
  "#" + new Array(6 - randomColor.length).fill("0").join("") + randomColor
18
20
  );
19
21
  };
20
- const slideType = new FixPositionSlide();
22
+ // const slideType = new FixPositionSlide();
23
+ const slideType = new SeamlessSlide({ startPercent: .5, endPercent: .5});
24
+
21
25
  const focusHub = useFocusHub();
22
26
 
23
27
  const creepFocus = ref(null);
24
28
  const showFocus = ref(true);
25
29
  let currentFocusRect = {};
30
+ let expandItemCount = 0;
26
31
  const focusFrameController = {
27
- focusVisible: (visible) => {
28
- showFocus.value = visible ? true : false;
29
- },
30
32
  onFocusChange: (rect, focusIndex, doAnim) => {
31
33
  creepFocus.value?.changeRect(rect, doAnim);
32
34
  currentFocusRect = rect;
33
35
  },
36
+ onItemSizeChange: (ifExpand) => {
37
+ if (ifExpand) {
38
+ expandItemCount++;
39
+ } else {
40
+ expandItemCount--;
41
+ }
42
+ if (expandItemCount <= 0) {
43
+ showFocus.value = true;
44
+ expandItemCount = 0;
45
+ } else {
46
+ showFocus.value = false;
47
+ }
48
+ }
34
49
  };
35
50
  provide("focusFrameController", focusFrameController);
36
51
 
@@ -85,6 +100,7 @@ for (let i = 0; i < 12; ++i) {
85
100
  content: contentData[i],
86
101
  marginRight: 10,
87
102
  name: "item_" + i, // focus name
103
+ expandWhenFocus: contentData[i] == "云影院" || contentData[i] == "综艺",
88
104
  childTab: {
89
105
  width: totalWidth, //4个item + 3个gap
90
106
  list: childList,
@@ -110,6 +126,7 @@ const measures = (item) => {
110
126
  width: item.width,
111
127
  height: item.height,
112
128
  marginRight: item.marginRight,
129
+ itemSlide: item.expandWhenFocus ? METRO_WIDGET_CONST.ITEM_SLIDE.DISABLE : METRO_WIDGET_CONST.ITEM_SLIDE.ACT_ITEM_FOCUS
113
130
  };
114
131
  };
115
132
 
@@ -30,6 +30,12 @@ const width = ref(props.data.width);
30
30
  const widgetRef = shallowRef(null);
31
31
  const widgetLeft = ref(0);
32
32
 
33
+ /**
34
+ * 关键代码
35
+ * 焦点快速往复移动时, 复用一个子widget会导致slideToDiv焦点位置的偏移, 因此每次缩放时都创建新的widget
36
+ */
37
+ const changeToken = ref(0);
38
+
33
39
  const focusRectController = {
34
40
  onFocusChange: (rect) => {
35
41
  creepFocus.value?.changeRect(rect);
@@ -51,15 +57,17 @@ const measures = (data) => {
51
57
 
52
58
  // 注册回调
53
59
  const onFocus = () => {
54
- focusFrameController.focusVisible(true);
55
60
  focused.value = true;
56
61
  folded.value = true;
62
+ if (props.data.expandWhenFocus) {
63
+ expand();
64
+ }
57
65
  };
58
66
 
59
67
  const foldSubTab = () => {
60
68
  if (!folded.value) {
61
69
  if (width.value == props.data.childTab.width) {
62
- // showFocus.value = false;
70
+ changeToken.value++;
63
71
  width.value = props.data.width;
64
72
  let index =
65
73
  widgetRef.value?.getCurrentFocusIndex() ?? props.data.initFocus;
@@ -86,13 +94,16 @@ const foldSubTab = () => {
86
94
  },
87
95
  {
88
96
  duration: DURATION,
89
- onEnd: () => {
90
- focusFrameController.focusVisible(true);
91
- folded.value = true;
92
- console.log("fold anim end.");
97
+ anchor: getAnchor(widgetRef.value.getCurrentFocusIndex()),
98
+ onEnd: (cancel) => {
99
+ if (!(focused.value && props.data.expandWhenFocus)) {
100
+ folded.value = true;
101
+ }
102
+ console.log("fold anim end.", cancel);
93
103
  },
94
104
  }
95
105
  );
106
+ focusFrameController.onItemSizeChange(false);
96
107
  }
97
108
  focusHub.returnFocusToParent();
98
109
  }
@@ -166,11 +177,16 @@ const getAnchor = (index) => {
166
177
  return anchor;
167
178
  };
168
179
 
169
- const onClick = () => {
180
+ const expand = () => {
170
181
  if (folded.value) {
182
+ changeToken.value++;
183
+
171
184
  itemKeepScale.value = false;
172
185
  showFocus.value = true;
173
186
  widgetLeft.value = 0;
187
+ /**
188
+ * 动画未结束时, widgetLeft不为0, 此时又获焦那一帧同时设置的widgetLeft值未同步到div, slideToDiv获取的就不是展开后item的正确位置
189
+ */
174
190
  folded.value = false;
175
191
  width.value = props.data.childTab.width;
176
192
  //为了居中而计算锚点
@@ -195,8 +211,16 @@ const onClick = () => {
195
211
  }
196
212
  );
197
213
 
198
- focusHub.setFocus(props.data.name);
199
- focusFrameController.focusVisible(false);
214
+ focusHub.setFocus(props.data.name + changeToken.value);
215
+ focusFrameController.onItemSizeChange(true);
216
+
217
+ // focusFrameController.focusVisible(false);
218
+ }
219
+ };
220
+
221
+ const onClick = () => {
222
+ if (!props.data.expandWhenFocus) {
223
+ expand();
200
224
  }
201
225
  };
202
226
  props.onAction.register("onFocus", onFocus);
@@ -205,8 +229,10 @@ props.onAction.register("onClick", onClick);
205
229
 
206
230
  const onKeyDown = (ev) => {
207
231
  if (ev.keyCode === 10000 || ev.keyCode === 8 || ev.keyCode === 27) {
208
- itemKeepScale.value = true;
209
- foldSubTab();
232
+ if (!props.data.expandWhenFocus) {
233
+ itemKeepScale.value = true;
234
+ foldSubTab();
235
+ }
210
236
  return true;
211
237
  }
212
238
  return false;
@@ -251,8 +277,9 @@ const onKeyDown = (ev) => {
251
277
  }"
252
278
  >
253
279
  <list-widget
280
+ :key="changeToken"
254
281
  ref="widgetRef"
255
- :name="data.name"
282
+ :name="data.name + changeToken"
256
283
  :width="data.childTab.width"
257
284
  :height="data.height"
258
285
  :provideData="provideData"
package/FreeMove/App.vue CHANGED
@@ -53,46 +53,46 @@ const procKeyDown = (ev) => {
53
53
  };
54
54
  // ******* 直接跳转位置 *******
55
55
  window.DebugResetPos = (x, y) => {
56
- actorControl.run([
57
- actorControl.state().clearAllConditions(),
58
- actorControl.action().teleportTo(x, y),
56
+ actorControl.run((cmds) => [
57
+ cmds.state().clearAllConditions(),
58
+ cmds.action().teleportTo(x, y),
59
59
  ]);
60
60
 
61
- actorControl2.run([
62
- actorControl2.state().clearAllConditions(),
63
- actorControl2.action().teleportTo(x, y + 50),
61
+ actorControl2.run((cmds) => [
62
+ cmds.state().clearAllConditions(),
63
+ cmds.action().teleportTo(x, y + 50),
64
64
  ]);
65
65
  };
66
66
 
67
67
  window.DebugResetOffsetPos = (x, y) => {
68
- actorControl.run([
69
- actorControl.state().clearAllConditions(),
70
- actorControl.action().teleportOffset(x, y),
68
+ actorControl.run((cmds) => [
69
+ cmds.state().clearAllConditions(),
70
+ cmds.action().teleportOffset(x, y),
71
71
  ]);
72
72
 
73
- actorControl2.run([
74
- actorControl2.state().clearAllConditions(),
75
- actorControl2.action().teleportOffset(x, y),
73
+ actorControl2.run((cmds) => [
74
+ cmds.state().clearAllConditions(),
75
+ cmds.action().teleportOffset(x, y),
76
76
  ]);
77
77
  };
78
78
 
79
79
  // ******* 有参照物的刹车测试,仅X轴移动 *******
80
80
  window.DebugBrakeToPosX = () => {
81
81
  // 参照物
82
- actorControl.run([
83
- actorControl.state().clearAllConditions(),
84
- actorControl.action().teleportTo(400, 50),
82
+ actorControl.run((cmds) => [
83
+ cmds.state().clearAllConditions(),
84
+ cmds.action().teleportTo(400, 50),
85
85
  ]);
86
86
  // 运动体
87
- actorControl2.run([
88
- actorControl2.state().clearAllConditions(),
89
- actorControl2.state().setStartPos(0, 200),
90
- actorControl2.action().moveTo(300, undefined, 10, undefined),
91
- actorControl2
87
+ actorControl2.run((cmds) => [
88
+ cmds.state().clearAllConditions(),
89
+ cmds.state().setStartPos(0, 200),
90
+ cmds.action().moveTo(300, undefined, 10, undefined),
91
+ cmds
92
92
  .condition()
93
93
  .reachPosition(200, undefined)
94
94
  .then([
95
- actorControl2.action(1).brakeToPosition(
95
+ cmds.action(1).brakeToPosition(
96
96
  400,
97
97
  undefined,
98
98
  (a, b, c, d) => {
@@ -111,20 +111,20 @@ window.DebugBrakeToPosX = () => {
111
111
  // ******* 有参照物的刹车测试,XY都移动 *******
112
112
  window.DebugBrakeToPosXY = () => {
113
113
  // 参照物
114
- actorControl.run([
115
- actorControl.state().clearAllConditions(),
116
- actorControl.action().teleportTo(400, 50),
114
+ actorControl.run((cmds) => [
115
+ cmds.state().clearAllConditions(),
116
+ cmds.action().teleportTo(400, 50),
117
117
  ]);
118
118
  // 运动体
119
- actorControl2.run([
120
- actorControl2.state().clearAllConditions(),
121
- actorControl2.state().setStartPos(800, 400),
122
- actorControl2.action().moveTo(100, 50, 10, undefined),
123
- actorControl2
119
+ actorControl2.run((cmds) => [
120
+ cmds.state().clearAllConditions(),
121
+ cmds.state().setStartPos(800, 400),
122
+ cmds.action().moveTo(100, 50, 10, undefined),
123
+ cmds
124
124
  .condition()
125
125
  .reachPosition(400, undefined)
126
126
  .then([
127
- actorControl2.action(3).brakeToPosition(
127
+ cmds.action(3).brakeToPosition(
128
128
  100,
129
129
  50,
130
130
  (a, b, c, d) => {
@@ -142,20 +142,20 @@ window.DebugBrakeToPosXY = () => {
142
142
 
143
143
  // ******* 定向移动 *******
144
144
  window.DebugMoveTarget = () => {
145
- actorControl2.run([
146
- actorControl2.state().clearAllConditions(),
147
- actorControl2.state().setStartPos(0, 400),
148
- actorControl2.action().moveTo(300, undefined, 10, undefined),
145
+ actorControl2.run((cmds) => [
146
+ cmds.state().clearAllConditions(),
147
+ cmds.state().setStartPos(0, 400),
148
+ cmds.action().moveTo(300, undefined, 10, undefined),
149
149
  ]);
150
150
  };
151
151
 
152
152
  // ******* 定向移动 + 回调监听 和 共享结束监听(OnNexusEvent) *******
153
153
  window.DebugTestMove = (x, y) => {
154
154
  let actRef = {};
155
- actorControl.run([
156
- actorControl.state().clearAllConditions(),
157
- actorControl.state().setStartPos(160, 150),
158
- actorControl.action(0, 0, actRef).moveTo(x, y, 2, 2, (a, b, c, d) => {
155
+ actorControl.run((cmds) => [
156
+ cmds.state().clearAllConditions(),
157
+ cmds.state().setStartPos(160, 150),
158
+ cmds.action(0, 0, actRef).moveTo(x, y, 2, 2, (a, b, c, d) => {
159
159
  console.log(
160
160
  "LudlDebugCB DebugTestMove enter " +
161
161
  " a=" +
@@ -168,7 +168,7 @@ window.DebugTestMove = (x, y) => {
168
168
  d
169
169
  );
170
170
  }),
171
- actorControl
171
+ cmds
172
172
  .condition()
173
173
  .onNexusEvent(actRef, actEvents.ActFinish)
174
174
  .then([
@@ -180,39 +180,37 @@ window.DebugTestMove = (x, y) => {
180
180
  };
181
181
 
182
182
  window.DebugTestOffset = (control, startPos) => {
183
- control.run([
184
- actorControl.state().clearAllConditions(),
185
- control.state().setStartPos(startPos, 150),
186
- control.action().altSpeed(3, undefined, 0),
187
- control
183
+ control.run((cmds) => [
184
+ cmds.state().clearAllConditions(),
185
+ cmds.state().setStartPos(startPos, 150),
186
+ cmds.action().altSpeed(3, undefined, 0),
187
+ cmds
188
188
  .condition(undefined, true)
189
189
  .reachPosition(460, undefined)
190
- .then([actorControl.action(1, 0).teleportOffset(-300, undefined)]),
190
+ .then([cmds.action(1, 0).teleportOffset(-300, undefined)]),
191
191
  ]);
192
192
  };
193
193
  window.DebugTestThrowStart = () => {
194
194
  // 参照物
195
- actorControl2.run([
196
- actorControl2.state().clearAllConditions(),
197
- actorControl2.action().teleportTo(400, 300),
195
+ actorControl2.run((cmds) => [
196
+ cmds.state().clearAllConditions(),
197
+ cmds.action().teleportTo(400, 300),
198
198
  ]);
199
199
 
200
- actorControl.run([
201
- actorControl.state().clearAllConditions(),
202
- actorControl.state().setStartPos(100, 300),
203
- actorControl.action().setSpeed(2, undefined),
204
- actorControl
205
- .action(1)
206
- .setSpdAndAccel(undefined, -20, undefined, 0.3, null, () => {
207
- console.log("on pole");
208
- // 在接触地板时停止
209
- actorControl.run([
210
- actorControl
211
- .condition(undefined, true)
212
- .reachPosition(undefined, 300)
213
- .then([actorControl.action(3, 3).stopMoving()]),
214
- ]);
215
- }),
200
+ actorControl.run((cmds) => [
201
+ cmds.state().clearAllConditions(),
202
+ cmds.state().setStartPos(100, 300),
203
+ cmds.action().setSpeed(2, undefined),
204
+ cmds.action(1).setSpdAndAccel(undefined, -20, undefined, 0.3, null, () => {
205
+ console.log("on pole");
206
+ // 在接触地板时停止
207
+ actorControl.run((cmds) => [
208
+ cmds
209
+ .condition(undefined, true)
210
+ .reachPosition(undefined, 300)
211
+ .then([cmds.action(3, 3).stopMoving()]),
212
+ ]);
213
+ }),
216
214
  ]);
217
215
  };
218
216
 
@@ -0,0 +1,105 @@
1
+ <template>
2
+ <jsv-focus-block autoFocus :onKeyDown="procKeyDown">
3
+ <div class="bgStyle">
4
+ <jsv-free-move-div
5
+ ref="mActRef1"
6
+ :style="{
7
+ top: 200,
8
+ left: 400,
9
+ width: 500,
10
+ height: 350,
11
+ backgroundColor: '#00F00F',
12
+ }"
13
+ >
14
+ <jsv-free-move-div
15
+ ref="mActRef2"
16
+ :style="{
17
+ width: 50,
18
+ height: 50,
19
+ backgroundColor: '#FF0000',
20
+ }"
21
+ />
22
+ </jsv-free-move-div>
23
+ </div>
24
+ </jsv-focus-block>
25
+ </template>
26
+
27
+ <script setup>
28
+ import { JsvFreeMoveDiv, ForgeConst } from "jsview";
29
+ import { shallowRef, onMounted, watch } from "vue";
30
+ import { useRouter } from "vue-router";
31
+
32
+ const router = useRouter();
33
+ const procKeyDown = (ev) => {
34
+ // 8:Backspace, 27:Escape, 10000:盒子返回键
35
+ if (ev.keyCode == 8 || ev.keyCode == 27 || ev.keyCode == 10000) {
36
+ router.go(-1); // 有router时,是从DemoHomepage进入,回退
37
+ return true;
38
+ }
39
+
40
+ return false;
41
+ };
42
+
43
+ const mActRef1 = shallowRef(null);
44
+ const mActRef2 = shallowRef(null);
45
+ let mActControl1 = null;
46
+ let mActControl2 = null;
47
+
48
+ onMounted(() => {
49
+ mActControl1 = mActRef1.value.control;
50
+ mActControl2 = mActRef2.value.control;
51
+
52
+ mActControl1
53
+ .getBindedView()
54
+ .DragEnables?.(ForgeConst.DragFlags.TOUCH_RECV_FIRST_START);
55
+ mActControl2
56
+ .getBindedView()
57
+ .DragEnables?.(
58
+ ForgeConst.DragFlags.TOUCH_RECV_MOVE_BIT |
59
+ ForgeConst.DragFlags.TOUCH_RECV_FIRST_START |
60
+ ForgeConst.DragFlags.TOUCH_RECV_LAST_END
61
+ );
62
+
63
+ mActControl1.run([mActControl1.state().setTouchAttractChild(mActControl2)]);
64
+
65
+ console.log(`OnMoved starting onMovement`);
66
+ mActControl2.run([
67
+ mActControl2
68
+ .condition(0, true) // 通过第二个参数设置回调为多次触发
69
+ .onMovement(12) // 设置x或y移动超过12时才触发回调,以此减少回调的频次,规避js的性能影响
70
+ .then([
71
+ (pointInfo) => {
72
+ console.log(`OnMoved x=${pointInfo.xPos} y=${pointInfo.yPos}`);
73
+ },
74
+ ]),
75
+ ]);
76
+ window.DebugControl = mActControl1;
77
+ });
78
+ </script>
79
+
80
+ <!-- Add "scoped" attribute to limit CSS to this component only -->
81
+ <style scoped>
82
+ .bgStyle {
83
+ width: 1280;
84
+ height: 720;
85
+ background-color: #007788;
86
+ }
87
+ .box {
88
+ width: 150;
89
+ height: 150;
90
+ font-size: 30;
91
+ color: #000000;
92
+ background-color: #3fb524;
93
+ }
94
+ .tip {
95
+ width: 300;
96
+ height: 30;
97
+ line-height: 28;
98
+ font-size: 28;
99
+ left: 980;
100
+ top: 680;
101
+ text-align: center;
102
+ font-weight: bold;
103
+ color: #ffffff;
104
+ }
105
+ </style>
@@ -0,0 +1,55 @@
1
+ <script setup>
2
+ import { ref, onMounted } from "vue";
3
+ import { FreeMoveFunc, ForgeConst } from "jsview";
4
+
5
+ const div1 = ref();
6
+ const div2 = ref();
7
+
8
+ const control1 = new FreeMoveFunc.ActControlDebug();
9
+ const control2 = new FreeMoveFunc.ActControlDebug();
10
+
11
+ onMounted(() => {
12
+ const linkNexusId = FreeMoveFunc.newNexus();
13
+
14
+ let div1View = div1.value.jsvGetProxyView();
15
+ control1.bindForgeView(div1View, true);
16
+ div1View.DragEnables?.(ForgeConst.DragFlags.TOUCH_RECV_MOVE_BIT); // 只激活drag
17
+
18
+ control1.run([
19
+ control1.state().startMovementSync(linkNexusId, -200, 200, -200, 200, 0b11),
20
+ ]);
21
+
22
+ let div2View = div2.value.jsvGetProxyView();
23
+ control2.bindForgeView(div2View, true);
24
+ div2View.DragEnables?.(ForgeConst.DragFlags.TOUCH_RECV_MOVE_BIT); // 只激活drag
25
+ control2.run([
26
+ control2
27
+ .condition()
28
+ .movementSync(linkNexusId)
29
+ .then([control2.action().ackMovementSync(-100, 100, -100, 100, 0b11, 1)]),
30
+ ]);
31
+ });
32
+ </script>
33
+
34
+ <template>
35
+ <div
36
+ ref="div1"
37
+ :style="{
38
+ left: 50,
39
+ top: 50,
40
+ width: 300,
41
+ height: 300,
42
+ backgroundColor: '#FF0000',
43
+ }"
44
+ ></div>
45
+ <div
46
+ ref="div2"
47
+ :style="{
48
+ left: 550,
49
+ top: 50,
50
+ width: 100,
51
+ height: 100,
52
+ backgroundColor: '#00FF00',
53
+ }"
54
+ ></div>
55
+ </template>