@shaunlwm/pickle.ts 0.0.2 → 0.1.0

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package/README.md CHANGED
@@ -2,7 +2,7 @@
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  Type-safe client library for Club Penguin Private Servers.
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- Built with TypeScript, Socket.IO, and msgpack. Supports multiple CPPS backends through an adapter pattern — currently ships with CPJourney support.
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+ Built with TypeScript, Socket.IO, and msgpack. Supports multiple CPPS backends through an adapter pattern — ships with CPJourney and CPLegacy support.
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  ## Install
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@@ -44,7 +44,7 @@ Creates a new client instance.
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  | Param | Type | Description |
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  |---|---|---|
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- | `server` | `"CPJourney"` | CPPS server identifier (strongly typed) |
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+ | `server` | `"CPJourney" \| "CPLegacy"` | CPPS server identifier (strongly typed) |
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  | `options.debug` | `boolean \| LogFn` | Enable debug logging. Pass `true` for console.log, or a custom function |
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  ```typescript
@@ -102,6 +102,7 @@ After `connect()` resolves, `client.player`, `client.room`, and `client.users` a
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  | `client.player` | `PlayerData \| null` | Your penguin's full data (coins, inventory, settings, etc.) |
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  | `client.room` | `number \| null` | Current room ID |
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  | `client.users` | `Map<number, RoomUser>` | All penguins in the current room, keyed by ID |
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+ | `client.connected` | `boolean` | Whether the client is connected to a game server |
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  `client.users` is automatically kept in sync — players are added/removed as they join/leave, positions and equipment update in real-time.
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@@ -134,10 +135,20 @@ client.addItem(itemId)
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  // Social
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  client.buddyRequest(userId)
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  client.buddyAccept(userId)
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+ client.buddyReject(userId)
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+ client.buddyRequestSeen(userId)
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+ client.getBuddy(userId, "buddies") // fetch buddy details
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+ client.getBuddy(userId, "buddyRequests") // fetch request details
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  client.removeBuddy(userId)
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  client.addIgnore(userId)
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  client.removeIgnore(userId)
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  client.getPlayer(userId)
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+ client.sendPostcard(userId, "62") // send mail (costs coins)
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+
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+ // Stamps & Igloos
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+ client.getStamps(userId) // view stampbook
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+ client.getIglooOpen(userId) // check if igloo is open
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+ client.joinIgloo(userId) // enter igloo
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  // Animation
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  client.sendFrame(frameId)
@@ -191,11 +202,29 @@ client.on("wait_queue_update", ({ position, queueLength }) => {
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  console.log(`Queue: #${position}/${queueLength}`)
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  })
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+ client.on("kick", ({ reason }) => {
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+ console.log(`Kicked: ${reason}`)
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+ })
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+
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+ client.on("close_with_error", ({ error }) => {
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+ console.log(`Disconnected: ${error}`)
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+ })
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+
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+ client.on("buddy_accept", ({ id, username, online }) => {
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+ console.log(`${username} accepted your buddy request (online: ${online})`)
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+ })
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+
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+ client.on("stamps_result", ({ stamps, username }) => {
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+ console.log(`${username} has ${stamps.length} stamps`)
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+ })
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+
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  client.on("disconnect", () => {
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  console.log("Connection lost")
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  })
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  ```
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+ The `kick` event fires on CPLegacy, `close_with_error` on CPJourney — both indicate the server forcibly disconnected the client (e.g. duplicate login). State is automatically cleaned up in both cases.
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+
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  ## Types
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  All types are exported for external use:
package/dist/index.d.ts CHANGED
@@ -57,12 +57,19 @@ declare abstract class BaseAdapter {
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  equipPhoto(item: number): void;
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  buddyRequest(id: number): void;
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  buddyAccept(id: number): void;
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+ buddyReject(id: number): void;
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+ buddyRequestSeen(id: number): void;
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+ getBuddy(id: number, type: "buddies" | "buddyRequests"): void;
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  removeBuddy(id: number): void;
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  addIgnore(id: number): void;
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  removeIgnore(id: number): void;
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  getPlayer(id: number): void;
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  getAllSlots(): void;
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  getMascots(): void;
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+ sendPostcard(userId: number, cardId: string): void;
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+ getStamps(userId: number): void;
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+ getIglooOpen(igloo: number): void;
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+ joinIgloo(igloo: number, x?: number, y?: number): void;
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  }
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  declare class CpjourneyAdapter extends BaseAdapter {
@@ -74,8 +81,19 @@ declare class CpjourneyAdapter extends BaseAdapter {
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  private createSocket;
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  }
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+ declare class CplegacyAdapter extends BaseAdapter {
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+ readonly id = "CPLegacy";
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+ private version;
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+ login(options: LoginOptions | TokenLoginOptions): Promise<LoginResult>;
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+ connect(serverName: string, loginResult: LoginResult, options?: ConnectOptions): Promise<Socket>;
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+ send(action: string, args: Record<string, unknown>): void;
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+ disconnect(): void;
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+ private postLogin;
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+ }
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+
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  declare const ADAPTERS: {
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  readonly CPJourney: typeof CpjourneyAdapter;
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+ readonly CPLegacy: typeof CplegacyAdapter;
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  };
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  type AdapterName = keyof typeof ADAPTERS;
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@@ -200,18 +218,43 @@ type ClientMessages = {
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  buddy_accept: {
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  id: number;
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  };
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+ buddy_reject: {
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+ id: number;
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+ };
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+ buddy_request_seen: {
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+ id: number;
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+ };
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+ get_buddy: {
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+ id: number;
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+ type: "buddies" | "buddyRequests";
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+ };
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  remove_buddy: {
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  id: number;
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  };
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  get_player: {
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  id: number;
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  };
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- add_ignore: {
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+ ignore_add: {
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  id: number;
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  };
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- remove_ignore: {
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+ ignore_remove: {
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  id: number;
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  };
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+ send_postcard: {
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+ userId: number;
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+ cardId: string;
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+ };
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+ get_stamps: {
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+ userId: number;
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+ };
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+ get_igloo_open: {
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+ igloo: number;
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+ };
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+ join_igloo: {
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+ igloo: number;
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+ x?: number;
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+ y?: number;
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+ };
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  update_color: {
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  item: number;
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  };
@@ -310,6 +353,61 @@ type ServerMessages = {
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  get_player: {
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  user: RoomUser;
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  };
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+ buddy_request: {
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+ id: number;
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+ };
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+ buddy_accept: {
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+ id: number;
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+ username: string;
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+ requester: boolean;
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+ online: boolean;
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+ };
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+ buddy_reject: {
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+ id: number;
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+ };
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+ buddy_request_seen: {
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+ id: number;
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+ };
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+ get_buddy: {
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+ id: number;
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+ penguin: Record<string, unknown>;
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+ type: "buddies" | "buddyRequests";
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+ };
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+ send_postcard: {
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+ coins: number;
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+ };
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+ stamps_result: {
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+ stamps: number[];
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+ inventory: number[];
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+ coverOnly: number[];
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+ unseen: number[];
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+ username: string;
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+ playerColor: number;
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+ stampbook: {
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+ userId: number;
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+ colour: number;
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+ clasp: number;
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+ highlight: number;
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+ pattern: number;
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+ };
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+ coverStamps: {
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+ stampId: number;
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+ itemId: number;
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+ x: number;
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+ y: number;
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+ rotation: number;
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+ }[];
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+ };
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+ ignore_add: {
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+ id: number;
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+ username: string;
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+ };
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+ ignore_remove: {
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+ id: number;
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+ };
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+ get_igloo_open: {
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+ open: boolean;
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+ };
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  update_player: {
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  id: number;
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  item: number;
@@ -319,6 +417,13 @@ type ServerMessages = {
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  error: {
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  error: number;
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  };
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+ kick: {
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+ reason: string;
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+ };
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+ close_with_error: {
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+ error: string;
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+ };
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+ disconnect: void;
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  };
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  type ServerMessageHandler<K extends keyof ServerMessages> = (args: ServerMessages[K]) => void;
@@ -330,6 +435,7 @@ declare class Client extends EventEmitter {
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  player: PlayerData | null;
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  room: number | null;
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  users: Map<number, RoomUser>;
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+ connected: boolean;
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  private adapter;
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  private loginResult;
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  private log;
@@ -363,14 +469,22 @@ declare class Client extends EventEmitter {
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  equipPhoto(item: number): void;
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  buddyRequest(id: number): void;
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  buddyAccept(id: number): void;
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+ buddyReject(id: number): void;
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+ buddyRequestSeen(id: number): void;
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+ getBuddy(id: number, type: "buddies" | "buddyRequests"): void;
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  removeBuddy(id: number): void;
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  addIgnore(id: number): void;
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  removeIgnore(id: number): void;
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  getPlayer(id: number): void;
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  getAllSlots(): void;
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  getMascots(): void;
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+ sendPostcard(userId: number, cardId: string): void;
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+ getStamps(userId: number): void;
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+ getIglooOpen(igloo: number): void;
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+ joinIgloo(igloo: number, x?: number, y?: number): void;
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  sleep(ms: number): Promise<void>;
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  disconnect(): void;
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+ private cleanup;
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  private handleMessage;
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  }
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package/dist/index.js CHANGED
@@ -1,2 +1,2 @@
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- import{EventEmitter as w}from"events";import{io as v}from"socket.io-client";import y from"socket.io-msgpack-parser";var c=class{socket=null;sendMessage(e){this.send("send_message",{message:e})}sendEmote(e){this.send("send_emote",{emote:e})}sendSafe(e){this.send("send_safe",{safe:e})}walk(e,s){this.send("send_position",{x:e,y:s})}sendFrame(e,s){this.send("send_frame",{frame:e,set:s})}snowball(e,s){this.send("snowball",{x:e,y:s})}joinRoom(e,s,n){this.send("join_room",{room:e,x:s??0,y:n??0})}addItem(e){this.send("add_item",{item:e})}equipColor(e){this.send("update_color",{item:e})}equipHead(e){this.send("update_head",{item:e})}equipFace(e){this.send("update_face",{item:e})}equipNeck(e){this.send("update_neck",{item:e})}equipBody(e){this.send("update_body",{item:e})}equipHand(e){this.send("update_hand",{item:e})}equipFeet(e){this.send("update_feet",{item:e})}equipFlag(e){this.send("update_flag",{item:e})}equipPhoto(e){this.send("update_photo",{item:e})}buddyRequest(e){this.send("buddy_request",{id:e})}buddyAccept(e){this.send("buddy_accept",{id:e})}removeBuddy(e){this.send("remove_buddy",{id:e})}addIgnore(e){this.send("add_ignore",{id:e})}removeIgnore(e){this.send("remove_ignore",{id:e})}getPlayer(e){this.send("get_player",{id:e})}getAllSlots(){this.send("get_all_slots",{})}getMascots(){this.send("get_mascots",{})}};var b="wss://play.cpjourney.net",f="skip",m=class extends c{id="CPJourney";async login(e){let s=this.createSocket("/world/login/");return await new Promise((t,o)=>{let a=setTimeout(()=>{s.disconnect(),o(new Error("Login timed out"))},1e4);s.on("connect",()=>{let i=e.secret??f,r="token"in e?{username:e.username,token:e.token,secret:i}:{username:e.username,password:e.password,secret:i};s.emit("message",{action:"login",args:r})}),s.on("message",i=>{if(i.action!=="login")return;clearTimeout(a),s.disconnect();let r=i.args;if(!r.success){o(new Error("Login failed"));return}let u=Object.entries(r.populations).map(([l,p])=>({name:l,population:p}));t({servers:u,key:r.key,username:r.username,moderator:r.moderator,buddyWorlds:r.buddyWorlds??[]})}),s.on("connect_error",i=>{clearTimeout(a),s.disconnect(),o(new Error(`Login connection failed: ${i.message}`))})})}async connect(e,s,n){let t=this.createSocket(`/world/${e.toLowerCase()}/`);return this.socket=t,await new Promise((o,a)=>{let i=!1;t.on("connect",()=>{t.emit("message",{action:"game_auth",args:{username:s.username,key:s.key,createToken:!1,joinInvis:!1,takeoverMascot:!1,token:""}})}),t.on("message",r=>{switch(r.action){case"wait_queue_update":{n?.onQueueUpdate?.(r.args);break}case"game_auth":{if(i)break;if(i=!0,!r.args.success){t.disconnect(),a(new Error("Game auth failed"));return}t.emit("message",{action:"join_server",args:{}}),o();break}}}),t.on("connect_error",r=>{t.disconnect(),a(new Error(`Game connection failed: ${r.message}`))})}),t}send(e,s){if(!this.socket)throw new Error("Not connected");this.socket.emit("message",{action:e,args:s})}disconnect(){this.socket?.disconnect(),this.socket=null}createSocket(e){return v(b,{path:e,parser:y,transports:["polling","websocket"],reconnection:!1})}};var k={CPJourney:m};function h(d){return new k[d]}function _(d){return typeof d=="object"&&d!==null&&"action"in d&&"args"in d}var g=class extends w{player=null;room=null;users=new Map;adapter;loginResult=null;log=null;constructor(e,s){super(),this.adapter=h(e),s?.debug&&(this.log=typeof s.debug=="function"?s.debug:console.log.bind(console))}async login(e){return this.log?.("[login] logging in as",e.username),this.loginResult=await this.adapter.login(e),this.log?.("[login] success \u2014",this.loginResult.servers.length,"servers"),this.loginResult.servers}async connect(e,s){if(!this.loginResult)throw new Error("Must call login() first");this.log?.("[connect] joining",e);let n={...s,onQueueUpdate:o=>{this.log?.("[queue]",`#${o.position}/${o.queueLength}`),this.emit("wait_queue_update",o),s?.onQueueUpdate?.(o)}},t=await this.adapter.connect(e,this.loginResult,n);await new Promise((o,a)=>{let i=setTimeout(()=>{a(new Error("Waiting for load_player timed out"))},1e4),r=!1,u=!1,l=()=>{r&&u&&(clearTimeout(i),o())};t.on("message",p=>{if(_(p))switch(this.handleMessage(p),p.action){case"load_player":r=!0,l();break;case"join_room":u=!0,l();break}}),t.on("disconnect",()=>{clearTimeout(i),(!r||!u)&&a(new Error("Disconnected before fully loaded")),this.emit("disconnect")})})}on(e,s){return super.on(e,s)}off(e,s){return super.off(e,s)}once(e,s){return super.once(e,s)}emit(e,...s){return super.emit(e,...s)}sendMessage(e){this.adapter.sendMessage(e)}sendEmote(e){this.adapter.sendEmote(e)}sendSafe(e){this.adapter.sendSafe(e)}walk(e,s){this.adapter.walk(e,s)}sendFrame(e,s){this.adapter.sendFrame(e,s)}snowball(e,s){this.adapter.snowball(e,s)}joinRoom(e,s,n){this.adapter.joinRoom(e,s,n)}addItem(e){this.adapter.addItem(e)}equipColor(e){this.adapter.equipColor(e)}equipHead(e){this.adapter.equipHead(e)}equipFace(e){this.adapter.equipFace(e)}equipNeck(e){this.adapter.equipNeck(e)}equipBody(e){this.adapter.equipBody(e)}equipHand(e){this.adapter.equipHand(e)}equipFeet(e){this.adapter.equipFeet(e)}equipFlag(e){this.adapter.equipFlag(e)}equipPhoto(e){this.adapter.equipPhoto(e)}buddyRequest(e){this.adapter.buddyRequest(e)}buddyAccept(e){this.adapter.buddyAccept(e)}removeBuddy(e){this.adapter.removeBuddy(e)}addIgnore(e){this.adapter.addIgnore(e)}removeIgnore(e){this.adapter.removeIgnore(e)}getPlayer(e){this.adapter.getPlayer(e)}getAllSlots(){this.adapter.getAllSlots()}getMascots(){this.adapter.getMascots()}sleep(e){return new Promise(s=>setTimeout(s,e))}disconnect(){this.log?.("[disconnect] closing connection"),this.adapter.disconnect(),this.player=null,this.room=null,this.users.clear()}handleMessage(e){let{action:s,args:n}=e;switch(s){case"load_player":{let t=n.user;this.player=t,this.log?.("[load_player]",t.username,`id=${t.id}`);break}case"join_room":{let t=n.room,o=n.users;this.room=t,this.users.clear();for(let a of o)this.users.set(a.id,a);this.log?.("[join_room]",`room=${t}`,`users=${o.length}`);break}case"add_player":{let t=n.user;this.users.set(t.id,t),this.log?.("[add_player]",t.username,`id=${t.id}`);break}case"remove_player":{let t=n.user;this.users.delete(t),this.log?.("[remove_player]",`id=${t}`);break}case"send_position":{let t=n.id,o=this.users.get(t);o&&(o.x=n.x,o.y=n.y);break}case"send_frame":{let t=n.id,o=this.users.get(t);o&&(o.frame=n.frame);break}case"update_player":{let t=n.id,o=n.slot,a=n.item,i=this.users.get(t);i&&o in i&&(i[o]=a);break}default:{this.log?.(`[${s}]`,JSON.stringify(n));break}}this.emit(s,n)}};export{c as BaseAdapter,g as Client};
1
+ import{EventEmitter as A}from"events";import{io as f}from"socket.io-client";import w from"socket.io-msgpack-parser";var p=class{socket=null;sendMessage(e){this.send("send_message",{message:e})}sendEmote(e){this.send("send_emote",{emote:e})}sendSafe(e){this.send("send_safe",{safe:e})}walk(e,s){this.send("send_position",{x:e,y:s})}sendFrame(e,s){this.send("send_frame",{frame:e,set:s})}snowball(e,s){this.send("snowball",{x:e,y:s})}joinRoom(e,s,o){this.send("join_room",{room:e,x:s??0,y:o??0})}addItem(e){this.send("add_item",{item:e})}equipColor(e){this.send("update_color",{item:e})}equipHead(e){this.send("update_head",{item:e})}equipFace(e){this.send("update_face",{item:e})}equipNeck(e){this.send("update_neck",{item:e})}equipBody(e){this.send("update_body",{item:e})}equipHand(e){this.send("update_hand",{item:e})}equipFeet(e){this.send("update_feet",{item:e})}equipFlag(e){this.send("update_flag",{item:e})}equipPhoto(e){this.send("update_photo",{item:e})}buddyRequest(e){this.send("buddy_request",{id:e})}buddyAccept(e){this.send("buddy_accept",{id:e})}buddyReject(e){this.send("buddy_reject",{id:e})}buddyRequestSeen(e){this.send("buddy_request_seen",{id:e})}getBuddy(e,s){this.send("get_buddy",{id:e,type:s})}removeBuddy(e){this.send("remove_buddy",{id:e})}addIgnore(e){this.send("ignore_add",{id:e})}removeIgnore(e){this.send("ignore_remove",{id:e})}getPlayer(e){this.send("get_player",{id:e})}getAllSlots(){this.send("get_all_slots",{})}getMascots(){this.send("get_mascots",{})}sendPostcard(e,s){this.send("send_postcard",{userId:e,cardId:s})}getStamps(e){this.send("get_stamps",{userId:e})}getIglooOpen(e){this.send("get_igloo_open",{igloo:e})}joinIgloo(e,s,o){this.send("join_igloo",{igloo:e,x:s??0,y:o??0})}};var _="wss://play.cpjourney.net",R="skip",l=class extends p{id="CPJourney";async login(e){let s=this.createSocket("/world/login/");return await new Promise((n,t)=>{let a=setTimeout(()=>{s.disconnect(),t(new Error("Login timed out"))},1e4);s.on("connect",()=>{let r=e.secret??R,i="token"in e?{username:e.username,token:e.token,secret:r}:{username:e.username,password:e.password,secret:r};s.emit("message",{action:"login",args:i})}),s.on("message",r=>{if(r.action!=="login")return;clearTimeout(a),s.disconnect();let i=r.args;if(!i.success){t(new Error("Login failed"));return}let u=Object.entries(i.populations).map(([c,m])=>({name:c,population:m}));n({servers:u,key:i.key,username:i.username,moderator:i.moderator,buddyWorlds:i.buddyWorlds??[]})}),s.on("connect_error",r=>{clearTimeout(a),s.disconnect(),t(new Error(`Login connection failed: ${r.message}`))})})}async connect(e,s,o){let n=this.createSocket(`/world/${e.toLowerCase()}/`);return this.socket=n,await new Promise((t,a)=>{let r=!1;n.on("connect",()=>{n.emit("message",{action:"game_auth",args:{username:s.username,key:s.key,createToken:!1,joinInvis:!1,takeoverMascot:!1,token:""}})}),n.on("message",i=>{switch(i.action){case"wait_queue_update":{o?.onQueueUpdate?.(i.args);break}case"game_auth":{if(r)break;if(r=!0,!i.args.success){n.disconnect(),a(new Error("Game auth failed"));return}n.emit("message",{action:"join_server",args:{}}),t();break}}}),n.on("connect_error",i=>{n.disconnect(),a(new Error(`Game connection failed: ${i.message}`))})}),n}send(e,s){if(!this.socket)throw new Error("Not connected");this.socket.emit("message",{action:e,args:s})}disconnect(){this.socket?.disconnect(),this.socket=null}createSocket(e){return f(_,{path:e,parser:w,transports:["polling","websocket"],reconnection:!1})}};import{io as S}from"socket.io-client";import L from"socket.io-msgpack-parser";var P="https://api.cplegacy.com/login",q="https://api.cplegacy.com/token_login";function O(d){let e=d.on.bind(d);return d.on=function(s,o){return s==="message"?e(s,(n,t)=>{o({action:n,args:t??{}})}):e(s,o)},d}var h=class extends p{id="CPLegacy";version="";async login(e){let s="token"in e?q:P,o="token"in e?{username:e.username,token:e.token}:{username:e.username,password:e.password,version:this.version},n=await this.postLogin(s,o);if(!n.success&&n.wantedVersion&&(this.version=n.wantedVersion,o.version=this.version,n=await this.postLogin(s,o)),!n.success)throw new Error(`Login failed: ${n.message??"unknown error"}`);return{servers:Object.entries(n.populations??{}).map(([a,r])=>({name:a,population:r})),key:n.key,username:n.username,moderator:!1,buddyWorlds:[]}}async connect(e,s,o){let n=`wss://${e.toLowerCase()}.server.cplegacy.com`,t=S(n,{path:"/socket.io/",parser:L,transports:["websocket"],reconnection:!1});return this.socket=t,await new Promise((a,r)=>{let i=setTimeout(()=>{t.disconnect(),r(new Error("Game connection timed out"))},15e3);t.on("connect",()=>{t.emit("message","game_auth",{username:s.username,key:s.key,createToken:!1,token:""})}),t.on("message",(u,c)=>{switch(u){case"wait_queue_update":{o?.onQueueUpdate?.(c);break}case"game_auth":{if(!c.success){clearTimeout(i),t.disconnect(),r(new Error("Game auth failed"));return}t.emit("message","load_player",{}),t.emit("message","join_server",{}),clearTimeout(i),a();break}}}),t.on("connect_error",u=>{clearTimeout(i),t.disconnect(),r(new Error(`Game connection failed: ${u.message}`))})}),O(t)}send(e,s){if(!this.socket)throw new Error("Not connected");this.socket.emit("message",e,s)}disconnect(){this.socket?.disconnect(),this.socket=null}async postLogin(e,s){return(await fetch(e,{method:"POST",headers:{"Content-Type":"application/json",Accept:"application/json"},body:JSON.stringify(s)})).json()}};var M={CPJourney:l,CPLegacy:h};function y(d){return new M[d]}function v(d){return typeof d=="object"&&d!==null&&"action"in d&&"args"in d}var b=class extends A{player=null;room=null;users=new Map;connected=!1;adapter;loginResult=null;log=null;constructor(e,s){super(),this.adapter=y(e),s?.debug&&(this.log=typeof s.debug=="function"?s.debug:console.log.bind(console))}async login(e){return this.log?.("[login] logging in as",e.username),this.loginResult=await this.adapter.login(e),this.log?.("[login] success \u2014",this.loginResult.servers.length,"servers"),this.loginResult.servers}async connect(e,s){if(!this.loginResult)throw new Error("Must call login() first");this.log?.("[connect] joining",e);let o={...s,onQueueUpdate:t=>{this.log?.("[queue]",`#${t.position}/${t.queueLength}`),this.emit("wait_queue_update",t),s?.onQueueUpdate?.(t)}},n=await this.adapter.connect(e,this.loginResult,o);n.on("message",t=>{v(t)&&this.handleMessage(t)}),n.on("disconnect",()=>{this.log?.("[disconnect] connection lost"),this.cleanup(),this.emit("disconnect")}),await new Promise((t,a)=>{let r=setTimeout(()=>{a(new Error("Waiting for load_player timed out"))},1e4),i=!1,u=!1,c=()=>{i&&u&&(clearTimeout(r),this.connected=!0,t())},m=g=>{if(v(g))switch(g.action){case"load_player":i=!0,c();break;case"join_room":u=!0,c();break;case"kick":clearTimeout(r),n.off("message",m),a(new Error(`Kicked: ${g.args.reason??"unknown"}`));break;case"close_with_error":clearTimeout(r),n.off("message",m),a(new Error(`Kicked: ${g.args.error??"unknown"}`));break}},k=()=>{(!i||!u)&&(clearTimeout(r),a(new Error("Disconnected before fully loaded")))};n.on("message",m),n.once("disconnect",k)})}on(e,s){return super.on(e,s)}off(e,s){return super.off(e,s)}once(e,s){return super.once(e,s)}emit(e,...s){return super.emit(e,...s)}sendMessage(e){this.adapter.sendMessage(e)}sendEmote(e){this.adapter.sendEmote(e)}sendSafe(e){this.adapter.sendSafe(e)}walk(e,s){this.adapter.walk(e,s)}sendFrame(e,s){this.adapter.sendFrame(e,s)}snowball(e,s){this.adapter.snowball(e,s)}joinRoom(e,s,o){this.adapter.joinRoom(e,s,o)}addItem(e){this.adapter.addItem(e)}equipColor(e){this.adapter.equipColor(e)}equipHead(e){this.adapter.equipHead(e)}equipFace(e){this.adapter.equipFace(e)}equipNeck(e){this.adapter.equipNeck(e)}equipBody(e){this.adapter.equipBody(e)}equipHand(e){this.adapter.equipHand(e)}equipFeet(e){this.adapter.equipFeet(e)}equipFlag(e){this.adapter.equipFlag(e)}equipPhoto(e){this.adapter.equipPhoto(e)}buddyRequest(e){this.adapter.buddyRequest(e)}buddyAccept(e){this.adapter.buddyAccept(e)}buddyReject(e){this.adapter.buddyReject(e)}buddyRequestSeen(e){this.adapter.buddyRequestSeen(e)}getBuddy(e,s){this.adapter.getBuddy(e,s)}removeBuddy(e){this.adapter.removeBuddy(e)}addIgnore(e){this.adapter.addIgnore(e)}removeIgnore(e){this.adapter.removeIgnore(e)}getPlayer(e){this.adapter.getPlayer(e)}getAllSlots(){this.adapter.getAllSlots()}getMascots(){this.adapter.getMascots()}sendPostcard(e,s){this.adapter.sendPostcard(e,s)}getStamps(e){this.adapter.getStamps(e)}getIglooOpen(e){this.adapter.getIglooOpen(e)}joinIgloo(e,s,o){this.adapter.joinIgloo(e,s,o)}sleep(e){return new Promise(s=>setTimeout(s,e))}disconnect(){this.log?.("[disconnect] closing connection"),this.adapter.disconnect(),this.cleanup()}cleanup(){this.connected=!1,this.player=null,this.room=null,this.users.clear()}handleMessage(e){let{action:s,args:o}=e;switch(s){case"load_player":{let n=o.user;this.player=n,this.log?.("[load_player]",n.username,`id=${n.id}`);break}case"join_room":{let n=o.room,t=o.users;this.room=n,this.users.clear();for(let a of t)this.users.set(a.id,a);this.log?.("[join_room]",`room=${n}`,`users=${t.length}`);break}case"add_player":{let n=o.user;this.users.set(n.id,n),this.log?.("[add_player]",n.username,`id=${n.id}`);break}case"remove_player":{let n=o.user;this.users.delete(n),this.log?.("[remove_player]",`id=${n}`);break}case"send_position":{let n=o.id,t=this.users.get(n);t&&(t.x=o.x,t.y=o.y);break}case"send_frame":{let n=o.id,t=this.users.get(n);t&&(t.frame=o.frame);break}case"update_player":{let n=o.id,t=o.slot,a=o.item,r=this.users.get(n);r&&t in r&&(r[t]=a);break}case"kick":{let n=o.reason??"unknown";this.log?.("[kick]",n),this.cleanup();break}case"close_with_error":{let n=o.error??"unknown";this.log?.("[kick]",n),this.cleanup();break}default:{this.log?.(`[${s}]`,JSON.stringify(o));break}}this.emit(s,o)}};export{p as BaseAdapter,b as Client};
2
2
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/client.ts","../src/adapters/cpjourney-adapter.ts","../src/adapters/base-adapter.ts","../src/adapters/index.ts"],"sourcesContent":["import { EventEmitter } from \"node:events\"\nimport { createAdapter, type AdapterName } from \"./adapters/index.js\"\nimport type { BaseAdapter, ConnectOptions } from \"./adapters/base-adapter.js\"\nimport type { LoginOptions, LoginResult, QueueUpdate, ServerInfo, TokenLoginOptions } from \"./types/adapter-types.js\"\nimport type { ServerMessages } from \"./types/message-types.js\"\nimport type { PlayerData, RoomUser } from \"./types/player-types.js\"\n\ntype ServerMessageHandler<K extends keyof ServerMessages> = (args: ServerMessages[K]) => void\n\nexport type LogFn = (message: string, ...args: unknown[]) => void\n\nexport type ClientOptions = {\n debug?: boolean | LogFn\n}\n\ntype MessagePayload = {\n action: string\n args: Record<string, unknown>\n}\n\nfunction isMessagePayload(msg: unknown): msg is MessagePayload {\n return typeof msg === \"object\" && msg !== null && \"action\" in msg && \"args\" in msg\n}\n\nexport class Client extends EventEmitter {\n player: PlayerData | null = null\n room: number | null = null\n users: Map<number, RoomUser> = new Map()\n\n private adapter: BaseAdapter\n private loginResult: LoginResult | null = null\n private log: LogFn | null = null\n\n constructor(server: AdapterName, options?: ClientOptions) {\n super()\n this.adapter = createAdapter(server)\n\n if (options?.debug) {\n this.log = typeof options.debug === \"function\"\n ? options.debug\n : console.log.bind(console)\n }\n }\n\n async login(options: LoginOptions | TokenLoginOptions): Promise<ServerInfo[]> {\n this.log?.(\"[login] logging in as\", options.username)\n this.loginResult = await this.adapter.login(options)\n this.log?.(\"[login] success —\", this.loginResult.servers.length, \"servers\")\n return this.loginResult.servers\n }\n\n async connect(serverName: string, options?: ConnectOptions): Promise<void> {\n if (!this.loginResult) throw new Error(\"Must call login() first\")\n\n this.log?.(\"[connect] joining\", serverName)\n\n const connectOptions: ConnectOptions = {\n ...options,\n onQueueUpdate: (update: QueueUpdate) => {\n this.log?.(\"[queue]\", `#${update.position}/${update.queueLength}`)\n this.emit(\"wait_queue_update\", update)\n options?.onQueueUpdate?.(update)\n },\n }\n\n const socket = await this.adapter.connect(serverName, this.loginResult, connectOptions)\n\n await new Promise<void>((resolve, reject) => {\n const timeout = setTimeout(() => {\n reject(new Error(\"Waiting for load_player timed out\"))\n }, 10_000)\n\n let playerLoaded = false\n let roomJoined = false\n\n const checkReady = (): void => {\n if (playerLoaded && roomJoined) {\n clearTimeout(timeout)\n resolve()\n }\n }\n\n socket.on(\"message\", (msg: unknown) => {\n if (!isMessagePayload(msg)) return\n this.handleMessage(msg)\n\n switch (msg.action) {\n case \"load_player\":\n playerLoaded = true\n checkReady()\n break\n case \"join_room\":\n roomJoined = true\n checkReady()\n break\n }\n })\n\n socket.on(\"disconnect\", () => {\n clearTimeout(timeout)\n if (!playerLoaded || !roomJoined) {\n reject(new Error(\"Disconnected before fully loaded\"))\n }\n this.emit(\"disconnect\")\n })\n })\n }\n\n on<K extends keyof ServerMessages>(event: K, listener: ServerMessageHandler<K>): this\n on(event: string, listener: (...args: unknown[]) => void): this\n on(event: string, listener: (...args: unknown[]) => void): this {\n return super.on(event, listener)\n }\n\n off<K extends keyof ServerMessages>(event: K, listener: ServerMessageHandler<K>): this\n off(event: string, listener: (...args: unknown[]) => void): this\n off(event: string, listener: (...args: unknown[]) => void): this {\n return super.off(event, listener)\n }\n\n once<K extends keyof ServerMessages>(event: K, listener: ServerMessageHandler<K>): this\n once(event: string, listener: (...args: unknown[]) => void): this\n once(event: string, listener: (...args: unknown[]) => void): this {\n return super.once(event, listener)\n }\n\n emit<K extends keyof ServerMessages>(event: K, args: ServerMessages[K]): boolean\n emit(event: string, ...args: unknown[]): boolean\n emit(event: string, ...args: unknown[]): boolean {\n return super.emit(event, ...args)\n }\n\n sendMessage(message: string): void { this.adapter.sendMessage(message) }\n sendEmote(emote: number): void { this.adapter.sendEmote(emote) }\n sendSafe(safe: number): void { this.adapter.sendSafe(safe) }\n walk(x: number, y: number): void { this.adapter.walk(x, y) }\n sendFrame(frame: number, set?: boolean): void { this.adapter.sendFrame(frame, set) }\n snowball(x: number, y: number): void { this.adapter.snowball(x, y) }\n joinRoom(room: number, x?: number, y?: number): void { this.adapter.joinRoom(room, x, y) }\n addItem(item: number): void { this.adapter.addItem(item) }\n equipColor(item: number): void { this.adapter.equipColor(item) }\n equipHead(item: number): void { this.adapter.equipHead(item) }\n equipFace(item: number): void { this.adapter.equipFace(item) }\n equipNeck(item: number): void { this.adapter.equipNeck(item) }\n equipBody(item: number): void { this.adapter.equipBody(item) }\n equipHand(item: number): void { this.adapter.equipHand(item) }\n equipFeet(item: number): void { this.adapter.equipFeet(item) }\n equipFlag(item: number): void { this.adapter.equipFlag(item) }\n equipPhoto(item: number): void { this.adapter.equipPhoto(item) }\n buddyRequest(id: number): void { this.adapter.buddyRequest(id) }\n buddyAccept(id: number): void { this.adapter.buddyAccept(id) }\n removeBuddy(id: number): void { this.adapter.removeBuddy(id) }\n addIgnore(id: number): void { this.adapter.addIgnore(id) }\n removeIgnore(id: number): void { this.adapter.removeIgnore(id) }\n getPlayer(id: number): void { this.adapter.getPlayer(id) }\n getAllSlots(): void { this.adapter.getAllSlots() }\n getMascots(): void { this.adapter.getMascots() }\n\n sleep(ms: number): Promise<void> {\n return new Promise(resolve => setTimeout(resolve, ms))\n }\n\n disconnect(): void {\n this.log?.(\"[disconnect] closing connection\")\n this.adapter.disconnect()\n this.player = null\n this.room = null\n this.users.clear()\n }\n\n private handleMessage(msg: MessagePayload): void {\n const { action, args } = msg\n\n switch (action) {\n case \"load_player\": {\n const user = args.user as PlayerData\n this.player = user\n this.log?.(\"[load_player]\", user.username, `id=${user.id}`)\n break\n }\n case \"join_room\": {\n const room = args.room as number\n const users = args.users as RoomUser[]\n this.room = room\n this.users.clear()\n for (const user of users) {\n this.users.set(user.id, user)\n }\n this.log?.(\"[join_room]\", `room=${room}`, `users=${users.length}`)\n break\n }\n case \"add_player\": {\n const user = args.user as RoomUser\n this.users.set(user.id, user)\n this.log?.(\"[add_player]\", user.username, `id=${user.id}`)\n break\n }\n case \"remove_player\": {\n const id = args.user as number\n this.users.delete(id)\n this.log?.(\"[remove_player]\", `id=${id}`)\n break\n }\n case \"send_position\": {\n const id = args.id as number\n const user = this.users.get(id)\n if (user) {\n user.x = args.x as number\n user.y = args.y as number\n }\n break\n }\n case \"send_frame\": {\n const id = args.id as number\n const user = this.users.get(id)\n if (user) {\n user.frame = args.frame as number\n }\n break\n }\n case \"update_player\": {\n const id = args.id as number\n const slot = args.slot as string\n const item = args.item as number\n const user = this.users.get(id)\n if (user && slot in user) {\n (user as Record<string, unknown>)[slot] = item\n }\n break\n }\n default: {\n this.log?.(`[${action}]`, JSON.stringify(args))\n break\n }\n }\n\n this.emit(action, args)\n }\n}\n","import { io, type Socket } from \"socket.io-client\"\nimport msgpackParser from \"socket.io-msgpack-parser\"\nimport type { LoginOptions, LoginResult, QueueUpdate, ServerInfo, TokenLoginOptions } from \"../types/adapter-types.js\"\nimport { BaseAdapter, type ConnectOptions } from \"./base-adapter.js\"\n\nconst BASE_URL = \"wss://play.cpjourney.net\"\nconst DEFAULT_SECRET = \"skip\"\n\ntype LoginResponse = {\n success: boolean\n username: string\n key: string\n populations: Record<string, number>\n moderator: boolean\n buddyWorlds: string[]\n}\n\ntype GameAuthResponse = {\n success: boolean\n token?: string\n}\n\ntype ServerMessage = {\n action: string\n args: Record<string, unknown>\n}\n\nexport class CpjourneyAdapter extends BaseAdapter {\n readonly id = \"CPJourney\"\n\n async login(options: LoginOptions | TokenLoginOptions): Promise<LoginResult> {\n const loginSocket = this.createSocket(\"/world/login/\")\n\n const result = await new Promise<LoginResult>((resolve, reject) => {\n const timeout = setTimeout(() => {\n loginSocket.disconnect()\n reject(new Error(\"Login timed out\"))\n }, 10_000)\n\n loginSocket.on(\"connect\", () => {\n const secret = options.secret ?? DEFAULT_SECRET\n const args = \"token\" in options\n ? { username: options.username, token: options.token, secret }\n : { username: options.username, password: options.password, secret }\n\n loginSocket.emit(\"message\", { action: \"login\", args })\n })\n\n loginSocket.on(\"message\", (msg: ServerMessage) => {\n if (msg.action !== \"login\") return\n\n clearTimeout(timeout)\n loginSocket.disconnect()\n\n const response = msg.args as LoginResponse\n\n if (!response.success) {\n reject(new Error(\"Login failed\"))\n return\n }\n\n const servers: ServerInfo[] = Object.entries(response.populations).map(\n ([name, population]) => ({ name, population })\n )\n\n resolve({\n servers,\n key: response.key,\n username: response.username,\n moderator: response.moderator,\n buddyWorlds: response.buddyWorlds ?? [],\n })\n })\n\n loginSocket.on(\"connect_error\", (err: Error) => {\n clearTimeout(timeout)\n loginSocket.disconnect()\n reject(new Error(`Login connection failed: ${err.message}`))\n })\n })\n\n return result\n }\n\n async connect(serverName: string, loginResult: LoginResult, options?: ConnectOptions): Promise<Socket> {\n const gameSocket = this.createSocket(`/world/${serverName.toLowerCase()}/`)\n this.socket = gameSocket\n\n await new Promise<void>((resolve, reject) => {\n let authSent = false\n\n gameSocket.on(\"connect\", () => {\n gameSocket.emit(\"message\", {\n action: \"game_auth\",\n args: {\n username: loginResult.username,\n key: loginResult.key,\n createToken: false,\n joinInvis: false,\n takeoverMascot: false,\n token: \"\",\n },\n })\n })\n\n gameSocket.on(\"message\", (msg: ServerMessage) => {\n switch (msg.action) {\n case \"wait_queue_update\": {\n options?.onQueueUpdate?.(msg.args as QueueUpdate)\n break\n }\n case \"game_auth\": {\n if (authSent) break\n authSent = true\n\n const response = msg.args as GameAuthResponse\n if (!response.success) {\n gameSocket.disconnect()\n reject(new Error(\"Game auth failed\"))\n return\n }\n\n gameSocket.emit(\"message\", { action: \"join_server\", args: {} })\n resolve()\n break\n }\n }\n })\n\n gameSocket.on(\"connect_error\", (err: Error) => {\n gameSocket.disconnect()\n reject(new Error(`Game connection failed: ${err.message}`))\n })\n })\n\n return gameSocket\n }\n\n send(action: string, args: Record<string, unknown>): void {\n if (!this.socket) throw new Error(\"Not connected\")\n this.socket.emit(\"message\", { action, args })\n }\n\n disconnect(): void {\n this.socket?.disconnect()\n this.socket = null\n }\n\n private createSocket(path: string): Socket {\n return io(BASE_URL, {\n path,\n parser: msgpackParser,\n transports: [\"polling\", \"websocket\"],\n reconnection: false,\n })\n }\n}\n","import type { Socket } from \"socket.io-client\"\nimport type { LoginOptions, LoginResult, QueueUpdate, TokenLoginOptions } from \"../types/adapter-types.js\"\n\nexport type ConnectOptions = {\n onQueueUpdate?: (update: QueueUpdate) => void\n}\n\nexport abstract class BaseAdapter {\n abstract readonly id: string\n protected socket: Socket | null = null\n\n abstract login(options: LoginOptions | TokenLoginOptions): Promise<LoginResult>\n abstract connect(serverName: string, loginResult: LoginResult, options?: ConnectOptions): Promise<Socket>\n abstract disconnect(): void\n abstract send(action: string, args: Record<string, unknown>): void\n\n sendMessage(message: string): void {\n this.send(\"send_message\", { message })\n }\n\n sendEmote(emote: number): void {\n this.send(\"send_emote\", { emote })\n }\n\n sendSafe(safe: number): void {\n this.send(\"send_safe\", { safe })\n }\n\n walk(x: number, y: number): void {\n this.send(\"send_position\", { x, y })\n }\n\n sendFrame(frame: number, set?: boolean): void {\n this.send(\"send_frame\", { frame, set })\n }\n\n snowball(x: number, y: number): void {\n this.send(\"snowball\", { x, y })\n }\n\n joinRoom(room: number, x?: number, y?: number): void {\n this.send(\"join_room\", { room, x: x ?? 0, y: y ?? 0 })\n }\n\n addItem(item: number): void {\n this.send(\"add_item\", { item })\n }\n\n equipColor(item: number): void {\n this.send(\"update_color\", { item })\n }\n\n equipHead(item: number): void {\n this.send(\"update_head\", { item })\n }\n\n equipFace(item: number): void {\n this.send(\"update_face\", { item })\n }\n\n equipNeck(item: number): void {\n this.send(\"update_neck\", { item })\n }\n\n equipBody(item: number): void {\n this.send(\"update_body\", { item })\n }\n\n equipHand(item: number): void {\n this.send(\"update_hand\", { item })\n }\n\n equipFeet(item: number): void {\n this.send(\"update_feet\", { item })\n }\n\n equipFlag(item: number): void {\n this.send(\"update_flag\", { item })\n }\n\n equipPhoto(item: number): void {\n this.send(\"update_photo\", { item })\n }\n\n buddyRequest(id: number): void {\n this.send(\"buddy_request\", { id })\n }\n\n buddyAccept(id: number): void {\n this.send(\"buddy_accept\", { id })\n }\n\n removeBuddy(id: number): void {\n this.send(\"remove_buddy\", { id })\n }\n\n addIgnore(id: number): void {\n this.send(\"add_ignore\", { id })\n }\n\n removeIgnore(id: number): void {\n this.send(\"remove_ignore\", { id })\n }\n\n getPlayer(id: number): void {\n this.send(\"get_player\", { id })\n }\n\n getAllSlots(): void {\n this.send(\"get_all_slots\", {})\n }\n\n getMascots(): void {\n this.send(\"get_mascots\", {})\n }\n}\n","import type { BaseAdapter } from \"./base-adapter.js\"\nimport { CpjourneyAdapter } from \"./cpjourney-adapter.js\"\n\nconst ADAPTERS = {\n CPJourney: CpjourneyAdapter,\n} as const\n\nexport type AdapterName = keyof typeof ADAPTERS\n\nexport function createAdapter(name: AdapterName): BaseAdapter {\n return new 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1
+ {"version":3,"sources":["../src/client.ts","../src/adapters/cpjourney-adapter.ts","../src/adapters/base-adapter.ts","../src/adapters/cplegacy-adapter.ts","../src/adapters/index.ts"],"sourcesContent":["import { EventEmitter } from \"node:events\"\nimport { createAdapter, type AdapterName } from \"./adapters/index.js\"\nimport type { BaseAdapter, ConnectOptions } from \"./adapters/base-adapter.js\"\nimport type { LoginOptions, LoginResult, QueueUpdate, ServerInfo, TokenLoginOptions } from \"./types/adapter-types.js\"\nimport type { ServerMessages } from \"./types/message-types.js\"\nimport type { PlayerData, RoomUser } from \"./types/player-types.js\"\n\ntype ServerMessageHandler<K extends keyof ServerMessages> = (args: ServerMessages[K]) => void\n\nexport type LogFn = (message: string, ...args: unknown[]) => void\n\nexport type ClientOptions = {\n debug?: boolean | LogFn\n}\n\ntype MessagePayload = {\n action: string\n args: Record<string, unknown>\n}\n\nfunction isMessagePayload(msg: unknown): msg is MessagePayload {\n return typeof msg === \"object\" && msg !== null && \"action\" in msg && \"args\" in msg\n}\n\nexport class Client extends EventEmitter {\n player: PlayerData | null = null\n room: number | null = null\n users: Map<number, RoomUser> = new Map()\n connected = false\n\n private adapter: BaseAdapter\n private loginResult: LoginResult | null = null\n private log: LogFn | null = null\n\n constructor(server: AdapterName, options?: ClientOptions) {\n super()\n this.adapter = createAdapter(server)\n\n if (options?.debug) {\n this.log = typeof options.debug === \"function\"\n ? options.debug\n : console.log.bind(console)\n }\n }\n\n async login(options: LoginOptions | TokenLoginOptions): Promise<ServerInfo[]> {\n this.log?.(\"[login] logging in as\", options.username)\n this.loginResult = await this.adapter.login(options)\n this.log?.(\"[login] success —\", this.loginResult.servers.length, \"servers\")\n return this.loginResult.servers\n }\n\n async connect(serverName: string, options?: ConnectOptions): Promise<void> {\n if (!this.loginResult) throw new Error(\"Must call login() first\")\n\n this.log?.(\"[connect] joining\", serverName)\n\n const connectOptions: ConnectOptions = {\n ...options,\n onQueueUpdate: (update: QueueUpdate) => {\n this.log?.(\"[queue]\", `#${update.position}/${update.queueLength}`)\n this.emit(\"wait_queue_update\", update)\n options?.onQueueUpdate?.(update)\n },\n }\n\n const socket = await this.adapter.connect(serverName, this.loginResult, connectOptions)\n\n socket.on(\"message\", (msg: unknown) => {\n if (!isMessagePayload(msg)) return\n this.handleMessage(msg)\n })\n\n socket.on(\"disconnect\", () => {\n this.log?.(\"[disconnect] connection lost\")\n this.cleanup()\n this.emit(\"disconnect\")\n })\n\n await new Promise<void>((resolve, reject) => {\n const timeout = setTimeout(() => {\n reject(new Error(\"Waiting for load_player timed out\"))\n }, 10_000)\n\n let playerLoaded = false\n let roomJoined = false\n\n const checkReady = (): void => {\n if (playerLoaded && roomJoined) {\n clearTimeout(timeout)\n this.connected = true\n resolve()\n }\n }\n\n const onMessage = (msg: unknown): void => {\n if (!isMessagePayload(msg)) return\n switch (msg.action) {\n case \"load_player\":\n playerLoaded = true\n checkReady()\n break\n case \"join_room\":\n roomJoined = true\n checkReady()\n break\n case \"kick\":\n clearTimeout(timeout)\n socket.off(\"message\", onMessage)\n reject(new Error(`Kicked: ${(msg.args as { reason?: string }).reason ?? \"unknown\"}`))\n break\n case \"close_with_error\":\n clearTimeout(timeout)\n socket.off(\"message\", onMessage)\n reject(new Error(`Kicked: ${(msg.args as { error?: string }).error ?? \"unknown\"}`))\n break\n }\n }\n\n const onDisconnect = (): void => {\n if (!playerLoaded || !roomJoined) {\n clearTimeout(timeout)\n reject(new Error(\"Disconnected before fully loaded\"))\n }\n }\n\n socket.on(\"message\", onMessage)\n socket.once(\"disconnect\", onDisconnect)\n })\n }\n\n on<K extends keyof ServerMessages>(event: K, listener: ServerMessageHandler<K>): this\n on(event: string, listener: (...args: unknown[]) => void): this\n on(event: string, listener: (...args: unknown[]) => void): this {\n return super.on(event, listener)\n }\n\n off<K extends keyof ServerMessages>(event: K, listener: ServerMessageHandler<K>): this\n off(event: string, listener: (...args: unknown[]) => void): this\n off(event: string, listener: (...args: unknown[]) => void): this {\n return super.off(event, listener)\n }\n\n once<K extends keyof ServerMessages>(event: K, listener: ServerMessageHandler<K>): this\n once(event: string, listener: (...args: unknown[]) => void): this\n once(event: string, listener: (...args: unknown[]) => void): this {\n return super.once(event, listener)\n }\n\n emit<K extends keyof ServerMessages>(event: K, args: ServerMessages[K]): boolean\n emit(event: string, ...args: unknown[]): boolean\n emit(event: string, ...args: unknown[]): boolean {\n return super.emit(event, ...args)\n }\n\n sendMessage(message: string): void { this.adapter.sendMessage(message) }\n sendEmote(emote: number): void { this.adapter.sendEmote(emote) }\n sendSafe(safe: number): void { this.adapter.sendSafe(safe) }\n walk(x: number, y: number): void { this.adapter.walk(x, y) }\n sendFrame(frame: number, set?: boolean): void { this.adapter.sendFrame(frame, set) }\n snowball(x: number, y: number): void { this.adapter.snowball(x, y) }\n joinRoom(room: number, x?: number, y?: number): void { this.adapter.joinRoom(room, x, y) }\n addItem(item: number): void { this.adapter.addItem(item) }\n equipColor(item: number): void { this.adapter.equipColor(item) }\n equipHead(item: number): void { this.adapter.equipHead(item) }\n equipFace(item: number): void { this.adapter.equipFace(item) }\n equipNeck(item: number): void { this.adapter.equipNeck(item) }\n equipBody(item: number): void { this.adapter.equipBody(item) }\n equipHand(item: number): void { this.adapter.equipHand(item) }\n equipFeet(item: number): void { this.adapter.equipFeet(item) }\n equipFlag(item: number): void { this.adapter.equipFlag(item) }\n equipPhoto(item: number): void { this.adapter.equipPhoto(item) }\n buddyRequest(id: number): void { this.adapter.buddyRequest(id) }\n buddyAccept(id: number): void { this.adapter.buddyAccept(id) }\n buddyReject(id: number): void { this.adapter.buddyReject(id) }\n buddyRequestSeen(id: number): void { this.adapter.buddyRequestSeen(id) }\n getBuddy(id: number, type: \"buddies\" | \"buddyRequests\"): void { this.adapter.getBuddy(id, type) }\n removeBuddy(id: number): void { this.adapter.removeBuddy(id) }\n addIgnore(id: number): void { this.adapter.addIgnore(id) }\n removeIgnore(id: number): void { this.adapter.removeIgnore(id) }\n getPlayer(id: number): void { this.adapter.getPlayer(id) }\n getAllSlots(): void { this.adapter.getAllSlots() }\n getMascots(): void { this.adapter.getMascots() }\n sendPostcard(userId: number, cardId: string): void { this.adapter.sendPostcard(userId, cardId) }\n getStamps(userId: number): void { this.adapter.getStamps(userId) }\n getIglooOpen(igloo: number): void { this.adapter.getIglooOpen(igloo) }\n joinIgloo(igloo: number, x?: number, y?: number): void { this.adapter.joinIgloo(igloo, x, y) }\n\n sleep(ms: number): Promise<void> {\n return new Promise(resolve => setTimeout(resolve, ms))\n }\n\n disconnect(): void {\n this.log?.(\"[disconnect] closing connection\")\n this.adapter.disconnect()\n this.cleanup()\n }\n\n private cleanup(): void {\n this.connected = false\n this.player = null\n this.room = null\n this.users.clear()\n }\n\n private handleMessage(msg: MessagePayload): void {\n const { action, args } = msg\n\n switch (action) {\n case \"load_player\": {\n const user = args.user as PlayerData\n this.player = user\n this.log?.(\"[load_player]\", user.username, `id=${user.id}`)\n break\n }\n case \"join_room\": {\n const room = args.room as number\n const users = args.users as RoomUser[]\n this.room = room\n this.users.clear()\n for (const user of users) {\n this.users.set(user.id, user)\n }\n this.log?.(\"[join_room]\", `room=${room}`, `users=${users.length}`)\n break\n }\n case \"add_player\": {\n const user = args.user as RoomUser\n this.users.set(user.id, user)\n this.log?.(\"[add_player]\", user.username, `id=${user.id}`)\n break\n }\n case \"remove_player\": {\n const id = args.user as number\n this.users.delete(id)\n this.log?.(\"[remove_player]\", `id=${id}`)\n break\n }\n case \"send_position\": {\n const id = args.id as number\n const user = this.users.get(id)\n if (user) {\n user.x = args.x as number\n user.y = args.y as number\n }\n break\n }\n case \"send_frame\": {\n const id = args.id as number\n const user = this.users.get(id)\n if (user) {\n user.frame = args.frame as number\n }\n break\n }\n case \"update_player\": {\n const id = args.id as number\n const slot = args.slot as string\n const item = args.item as number\n const user = this.users.get(id)\n if (user && slot in user) {\n (user as Record<string, unknown>)[slot] = item\n }\n break\n }\n case \"kick\": {\n const reason = (args as { reason?: string }).reason ?? \"unknown\"\n this.log?.(\"[kick]\", reason)\n this.cleanup()\n break\n }\n case \"close_with_error\": {\n const error = (args as { error?: string }).error ?? \"unknown\"\n this.log?.(\"[kick]\", error)\n this.cleanup()\n break\n }\n default: {\n this.log?.(`[${action}]`, JSON.stringify(args))\n break\n }\n }\n\n this.emit(action, args)\n }\n}\n","import { io, type Socket } from \"socket.io-client\"\nimport msgpackParser from \"socket.io-msgpack-parser\"\nimport type { LoginOptions, LoginResult, QueueUpdate, ServerInfo, TokenLoginOptions } from \"../types/adapter-types.js\"\nimport { BaseAdapter, type ConnectOptions } from \"./base-adapter.js\"\n\nconst BASE_URL = \"wss://play.cpjourney.net\"\nconst DEFAULT_SECRET = \"skip\"\n\ntype LoginResponse = {\n success: boolean\n username: string\n key: string\n populations: Record<string, number>\n moderator: boolean\n buddyWorlds: string[]\n}\n\ntype GameAuthResponse = {\n success: boolean\n token?: string\n}\n\ntype ServerMessage = {\n action: string\n args: Record<string, unknown>\n}\n\nexport class CpjourneyAdapter extends BaseAdapter {\n readonly id = \"CPJourney\"\n\n async login(options: LoginOptions | TokenLoginOptions): Promise<LoginResult> {\n const loginSocket = this.createSocket(\"/world/login/\")\n\n const result = await new Promise<LoginResult>((resolve, reject) => {\n const timeout = setTimeout(() => {\n loginSocket.disconnect()\n reject(new Error(\"Login timed out\"))\n }, 10_000)\n\n loginSocket.on(\"connect\", () => {\n const secret = options.secret ?? DEFAULT_SECRET\n const args = \"token\" in options\n ? { username: options.username, token: options.token, secret }\n : { username: options.username, password: options.password, secret }\n\n loginSocket.emit(\"message\", { action: \"login\", args })\n })\n\n loginSocket.on(\"message\", (msg: ServerMessage) => {\n if (msg.action !== \"login\") return\n\n clearTimeout(timeout)\n loginSocket.disconnect()\n\n const response = msg.args as LoginResponse\n\n if (!response.success) {\n reject(new Error(\"Login failed\"))\n return\n }\n\n const servers: ServerInfo[] = Object.entries(response.populations).map(\n ([name, population]) => ({ name, population })\n )\n\n resolve({\n servers,\n key: response.key,\n username: response.username,\n moderator: response.moderator,\n buddyWorlds: response.buddyWorlds ?? [],\n })\n })\n\n loginSocket.on(\"connect_error\", (err: Error) => {\n clearTimeout(timeout)\n loginSocket.disconnect()\n reject(new Error(`Login connection failed: ${err.message}`))\n })\n })\n\n return result\n }\n\n async connect(serverName: string, loginResult: LoginResult, options?: ConnectOptions): Promise<Socket> {\n const gameSocket = this.createSocket(`/world/${serverName.toLowerCase()}/`)\n this.socket = gameSocket\n\n await new Promise<void>((resolve, reject) => {\n let authSent = false\n\n gameSocket.on(\"connect\", () => {\n gameSocket.emit(\"message\", {\n action: \"game_auth\",\n args: {\n username: loginResult.username,\n key: loginResult.key,\n createToken: false,\n joinInvis: false,\n takeoverMascot: false,\n token: \"\",\n },\n })\n })\n\n gameSocket.on(\"message\", (msg: ServerMessage) => {\n switch (msg.action) {\n case \"wait_queue_update\": {\n options?.onQueueUpdate?.(msg.args as QueueUpdate)\n break\n }\n case \"game_auth\": {\n if (authSent) break\n authSent = true\n\n const response = msg.args as GameAuthResponse\n if (!response.success) {\n gameSocket.disconnect()\n reject(new Error(\"Game auth failed\"))\n return\n }\n\n gameSocket.emit(\"message\", { action: \"join_server\", args: {} })\n resolve()\n break\n }\n }\n })\n\n gameSocket.on(\"connect_error\", (err: Error) => {\n gameSocket.disconnect()\n reject(new Error(`Game connection failed: ${err.message}`))\n })\n })\n\n return gameSocket\n }\n\n send(action: string, args: Record<string, unknown>): void {\n if (!this.socket) throw new Error(\"Not connected\")\n this.socket.emit(\"message\", { action, args })\n }\n\n disconnect(): void {\n this.socket?.disconnect()\n this.socket = null\n }\n\n private createSocket(path: string): Socket {\n return io(BASE_URL, {\n path,\n parser: msgpackParser,\n transports: [\"polling\", \"websocket\"],\n reconnection: false,\n })\n }\n}\n","import type { Socket } from \"socket.io-client\"\nimport type { LoginOptions, LoginResult, QueueUpdate, TokenLoginOptions } from \"../types/adapter-types.js\"\n\nexport type ConnectOptions = {\n onQueueUpdate?: (update: QueueUpdate) => void\n}\n\nexport abstract class BaseAdapter {\n abstract readonly id: string\n protected socket: Socket | null = null\n\n abstract login(options: LoginOptions | TokenLoginOptions): Promise<LoginResult>\n abstract connect(serverName: string, loginResult: LoginResult, options?: ConnectOptions): Promise<Socket>\n abstract disconnect(): void\n abstract send(action: string, args: Record<string, unknown>): void\n\n sendMessage(message: string): void {\n this.send(\"send_message\", { message })\n }\n\n sendEmote(emote: number): void {\n this.send(\"send_emote\", { emote })\n }\n\n sendSafe(safe: number): void {\n this.send(\"send_safe\", { safe })\n }\n\n walk(x: number, y: number): void {\n this.send(\"send_position\", { x, y })\n }\n\n sendFrame(frame: number, set?: boolean): void {\n this.send(\"send_frame\", { frame, set })\n }\n\n snowball(x: number, y: number): void {\n this.send(\"snowball\", { x, y })\n }\n\n joinRoom(room: number, x?: number, y?: number): void {\n this.send(\"join_room\", { room, x: x ?? 0, y: y ?? 0 })\n }\n\n addItem(item: number): void {\n this.send(\"add_item\", { item })\n }\n\n equipColor(item: number): void {\n this.send(\"update_color\", { item })\n }\n\n equipHead(item: number): void {\n this.send(\"update_head\", { item })\n }\n\n equipFace(item: number): void {\n this.send(\"update_face\", { item })\n }\n\n equipNeck(item: number): void {\n this.send(\"update_neck\", { item })\n }\n\n equipBody(item: number): void {\n this.send(\"update_body\", { item })\n }\n\n equipHand(item: number): void {\n this.send(\"update_hand\", { item })\n }\n\n equipFeet(item: number): void {\n this.send(\"update_feet\", { item })\n }\n\n equipFlag(item: number): void {\n this.send(\"update_flag\", { item })\n }\n\n equipPhoto(item: number): void {\n this.send(\"update_photo\", { item })\n }\n\n buddyRequest(id: number): void {\n this.send(\"buddy_request\", { id })\n }\n\n buddyAccept(id: number): void {\n this.send(\"buddy_accept\", { id })\n }\n\n buddyReject(id: number): void {\n this.send(\"buddy_reject\", { id })\n }\n\n buddyRequestSeen(id: number): void {\n this.send(\"buddy_request_seen\", { id })\n }\n\n getBuddy(id: number, type: \"buddies\" | \"buddyRequests\"): void {\n this.send(\"get_buddy\", { id, type })\n }\n\n removeBuddy(id: number): void {\n this.send(\"remove_buddy\", { id })\n }\n\n addIgnore(id: number): void {\n this.send(\"ignore_add\", { id })\n }\n\n removeIgnore(id: number): void {\n this.send(\"ignore_remove\", { id })\n }\n\n getPlayer(id: number): void {\n this.send(\"get_player\", { id })\n }\n\n getAllSlots(): void {\n this.send(\"get_all_slots\", {})\n }\n\n getMascots(): void {\n this.send(\"get_mascots\", {})\n }\n\n sendPostcard(userId: number, cardId: string): void {\n this.send(\"send_postcard\", { userId, cardId })\n }\n\n getStamps(userId: number): void {\n this.send(\"get_stamps\", { userId })\n }\n\n getIglooOpen(igloo: number): void {\n this.send(\"get_igloo_open\", { igloo })\n }\n\n joinIgloo(igloo: number, x?: number, y?: number): void {\n this.send(\"join_igloo\", { igloo, x: x ?? 0, y: y ?? 0 })\n }\n}\n","import { io, type Socket } from \"socket.io-client\"\nimport msgpackParser from \"socket.io-msgpack-parser\"\nimport type { LoginOptions, LoginResult, QueueUpdate, ServerInfo, TokenLoginOptions } from \"../types/adapter-types.js\"\nimport { BaseAdapter, type ConnectOptions } from \"./base-adapter.js\"\n\nconst LOGIN_URL = \"https://api.cplegacy.com/login\"\nconst TOKEN_LOGIN_URL = \"https://api.cplegacy.com/token_login\"\n\ntype LoginResponse = {\n success: boolean\n username: string\n key: string\n populations: Record<string, number>\n requires2FA: boolean\n message?: string\n wantedVersion?: string\n}\n\ntype GameAuthResponse = {\n success: boolean\n}\n\n/**\n * Wraps a CPLegacy socket to normalize its positional message format\n * `(\"message\", action, args)` into the `{ action, args }` envelope\n * that the Client class expects.\n */\nfunction wrapSocket(raw: Socket): Socket {\n const original = raw.on.bind(raw)\n\n raw.on = function (event: string, listener: (...args: unknown[]) => void) {\n if (event === \"message\") {\n return original(event, (action: unknown, args: unknown) => {\n listener({ action, args: args ?? {} })\n })\n }\n return original(event, listener)\n } as typeof raw.on\n\n return raw\n}\n\nexport class CplegacyAdapter extends BaseAdapter {\n readonly id = \"CPLegacy\"\n private version = \"\"\n\n async login(options: LoginOptions | TokenLoginOptions): Promise<LoginResult> {\n const url = \"token\" in options ? TOKEN_LOGIN_URL : LOGIN_URL\n const body: Record<string, unknown> = \"token\" in options\n ? { username: options.username, token: options.token }\n : { username: options.username, password: options.password, version: this.version }\n\n let data = await this.postLogin(url, body)\n\n // Version negotiation: server returns wantedVersion when ours is stale/empty\n if (!data.success && data.wantedVersion) {\n this.version = data.wantedVersion\n body.version = this.version\n data = await this.postLogin(url, body)\n }\n\n if (!data.success) {\n throw new Error(`Login failed: ${data.message ?? \"unknown error\"}`)\n }\n\n const servers: ServerInfo[] = Object.entries(data.populations ?? {}).map(\n ([name, population]) => ({ name, population })\n )\n\n return {\n servers,\n key: data.key,\n username: data.username,\n moderator: false,\n buddyWorlds: [],\n }\n }\n\n async connect(serverName: string, loginResult: LoginResult, options?: ConnectOptions): Promise<Socket> {\n const wsUrl = `wss://${serverName.toLowerCase()}.server.cplegacy.com`\n const rawSocket = io(wsUrl, {\n path: \"/socket.io/\",\n parser: msgpackParser,\n transports: [\"websocket\"],\n reconnection: false,\n })\n this.socket = rawSocket\n\n await new Promise<void>((resolve, reject) => {\n const timeout = setTimeout(() => {\n rawSocket.disconnect()\n reject(new Error(\"Game connection timed out\"))\n }, 15_000)\n\n rawSocket.on(\"connect\", () => {\n rawSocket.emit(\"message\", \"game_auth\", {\n username: loginResult.username,\n key: loginResult.key,\n createToken: false,\n token: \"\",\n })\n })\n\n rawSocket.on(\"message\", (action: string, args: Record<string, unknown>) => {\n switch (action) {\n case \"wait_queue_update\": {\n options?.onQueueUpdate?.(args as unknown as QueueUpdate)\n break\n }\n case \"game_auth\": {\n const response = args as unknown as GameAuthResponse\n if (!response.success) {\n clearTimeout(timeout)\n rawSocket.disconnect()\n reject(new Error(\"Game auth failed\"))\n return\n }\n\n // CPLegacy requires explicitly requesting load_player before join_server\n rawSocket.emit(\"message\", \"load_player\", {})\n rawSocket.emit(\"message\", \"join_server\", {})\n clearTimeout(timeout)\n resolve()\n break\n }\n }\n })\n\n rawSocket.on(\"connect_error\", (err: Error) => {\n clearTimeout(timeout)\n rawSocket.disconnect()\n reject(new Error(`Game connection failed: ${err.message}`))\n })\n })\n\n // Return wrapped socket so Client receives normalized { action, args } messages\n return wrapSocket(rawSocket)\n }\n\n send(action: string, args: Record<string, unknown>): void {\n if (!this.socket) throw new Error(\"Not connected\")\n this.socket.emit(\"message\", action, args)\n }\n\n disconnect(): void {\n this.socket?.disconnect()\n this.socket = null\n }\n\n private async postLogin(url: string, body: Record<string, unknown>): Promise<LoginResponse> {\n const resp = await fetch(url, {\n method: \"POST\",\n headers: {\n \"Content-Type\": \"application/json\",\n Accept: \"application/json\",\n },\n body: JSON.stringify(body),\n })\n\n return resp.json() as Promise<LoginResponse>\n }\n}\n","import type { BaseAdapter } from \"./base-adapter.js\"\nimport { CpjourneyAdapter } from \"./cpjourney-adapter.js\"\nimport { CplegacyAdapter } from \"./cplegacy-adapter.js\"\n\nconst ADAPTERS = {\n CPJourney: CpjourneyAdapter,\n CPLegacy: CplegacyAdapter,\n} as const\n\nexport type AdapterName = keyof typeof ADAPTERS\n\nexport function createAdapter(name: AdapterName): BaseAdapter {\n return new 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@shaunlwm/pickle.ts",
3
- "version": "0.0.2",
3
+ "version": "0.1.0",
4
4
  "description": "Club Penguin Private Server client library",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",