@sharpee/stdlib 1.0.0 → 1.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (462) hide show
  1. package/actions/author/index.d.ts.map +1 -1
  2. package/actions/author/trace.d.ts +1 -1
  3. package/actions/author/trace.d.ts.map +1 -1
  4. package/actions/base/index.d.ts.map +1 -1
  5. package/actions/base/migration-shim.d.ts +1 -1
  6. package/actions/base/migration-shim.d.ts.map +1 -1
  7. package/actions/base/report-helpers.d.ts +1 -1
  8. package/actions/base/report-helpers.d.ts.map +1 -1
  9. package/actions/base/snapshot-utils.d.ts +1 -1
  10. package/actions/base/snapshot-utils.d.ts.map +1 -1
  11. package/actions/base/snapshot-utils.js +1 -1
  12. package/actions/capability-dispatch.d.ts.map +1 -1
  13. package/actions/capability-dispatch.js +1 -1
  14. package/actions/constants.d.ts.map +1 -1
  15. package/actions/context-adapter.d.ts +3 -3
  16. package/actions/context-adapter.d.ts.map +1 -1
  17. package/actions/data-builder-types.d.ts +1 -1
  18. package/actions/data-builder-types.d.ts.map +1 -1
  19. package/actions/enhanced-context.d.ts +1 -1
  20. package/actions/enhanced-context.d.ts.map +1 -1
  21. package/actions/enhanced-context.js +2 -2
  22. package/actions/enhanced-types.d.ts +3 -3
  23. package/actions/enhanced-types.d.ts.map +1 -1
  24. package/actions/helpers/emit-illustrations.d.ts +2 -2
  25. package/actions/helpers/emit-illustrations.d.ts.map +1 -1
  26. package/actions/index.d.ts +1 -1
  27. package/actions/index.d.ts.map +1 -1
  28. package/actions/index.js +1 -1
  29. package/actions/meta-action.d.ts +1 -1
  30. package/actions/meta-action.d.ts.map +1 -1
  31. package/actions/meta-registry.d.ts.map +1 -1
  32. package/actions/registry.d.ts +1 -1
  33. package/actions/registry.d.ts.map +1 -1
  34. package/actions/standard/about/about-events.d.ts.map +1 -1
  35. package/actions/standard/about/about.d.ts.map +1 -1
  36. package/actions/standard/about/about.js +1 -1
  37. package/actions/standard/about/index.d.ts.map +1 -1
  38. package/actions/standard/again/again-events.d.ts.map +1 -1
  39. package/actions/standard/again/again.d.ts.map +1 -1
  40. package/actions/standard/again/again.js +1 -1
  41. package/actions/standard/again/index.d.ts.map +1 -1
  42. package/actions/standard/attacking/attacking-data.d.ts.map +1 -1
  43. package/actions/standard/attacking/attacking-events.d.ts +1 -1
  44. package/actions/standard/attacking/attacking-events.d.ts.map +1 -1
  45. package/actions/standard/attacking/attacking-types.d.ts +1 -1
  46. package/actions/standard/attacking/attacking-types.d.ts.map +1 -1
  47. package/actions/standard/attacking/attacking.d.ts.map +1 -1
  48. package/actions/standard/attacking/attacking.js +1 -1
  49. package/actions/standard/attacking/index.d.ts.map +1 -1
  50. package/actions/standard/climbing/climbing-events.d.ts +1 -1
  51. package/actions/standard/climbing/climbing-events.d.ts.map +1 -1
  52. package/actions/standard/climbing/climbing.d.ts.map +1 -1
  53. package/actions/standard/climbing/climbing.js +1 -1
  54. package/actions/standard/climbing/index.d.ts.map +1 -1
  55. package/actions/standard/closing/closing-data.d.ts.map +1 -1
  56. package/actions/standard/closing/closing-error-prevents-closing.d.ts.map +1 -1
  57. package/actions/standard/closing/closing-event-data.d.ts +1 -1
  58. package/actions/standard/closing/closing-event-data.d.ts.map +1 -1
  59. package/actions/standard/closing/closing-messages.d.ts.map +1 -1
  60. package/actions/standard/closing/closing.d.ts.map +1 -1
  61. package/actions/standard/closing/closing.js +1 -1
  62. package/actions/standard/closing/index.d.ts.map +1 -1
  63. package/actions/standard/drinking/drinking-events.d.ts +1 -1
  64. package/actions/standard/drinking/drinking-events.d.ts.map +1 -1
  65. package/actions/standard/drinking/drinking.d.ts.map +1 -1
  66. package/actions/standard/drinking/drinking.js +1 -1
  67. package/actions/standard/drinking/index.d.ts.map +1 -1
  68. package/actions/standard/dropping/dropping-data.d.ts.map +1 -1
  69. package/actions/standard/dropping/dropping-data.js +1 -1
  70. package/actions/standard/dropping/dropping-events.d.ts +1 -1
  71. package/actions/standard/dropping/dropping-events.d.ts.map +1 -1
  72. package/actions/standard/dropping/dropping-messages.d.ts.map +1 -1
  73. package/actions/standard/dropping/dropping-types.d.ts +2 -2
  74. package/actions/standard/dropping/dropping-types.d.ts.map +1 -1
  75. package/actions/standard/dropping/dropping.d.ts.map +1 -1
  76. package/actions/standard/dropping/dropping.js +1 -1
  77. package/actions/standard/dropping/index.d.ts.map +1 -1
  78. package/actions/standard/eating/eating-events.d.ts +1 -1
  79. package/actions/standard/eating/eating-events.d.ts.map +1 -1
  80. package/actions/standard/eating/eating.d.ts.map +1 -1
  81. package/actions/standard/eating/eating.js +1 -1
  82. package/actions/standard/eating/index.d.ts.map +1 -1
  83. package/actions/standard/entering/entering-events.d.ts +1 -1
  84. package/actions/standard/entering/entering-events.d.ts.map +1 -1
  85. package/actions/standard/entering/entering-messages.d.ts.map +1 -1
  86. package/actions/standard/entering/entering.d.ts.map +1 -1
  87. package/actions/standard/entering/entering.js +1 -1
  88. package/actions/standard/entering/index.d.ts.map +1 -1
  89. package/actions/standard/examining/examining-data.d.ts +1 -1
  90. package/actions/standard/examining/examining-data.d.ts.map +1 -1
  91. package/actions/standard/examining/examining-data.js +2 -2
  92. package/actions/standard/examining/examining-events.d.ts +1 -1
  93. package/actions/standard/examining/examining-events.d.ts.map +1 -1
  94. package/actions/standard/examining/examining-messages.d.ts.map +1 -1
  95. package/actions/standard/examining/examining.d.ts.map +1 -1
  96. package/actions/standard/examining/index.d.ts.map +1 -1
  97. package/actions/standard/exiting/exiting-events.d.ts +1 -1
  98. package/actions/standard/exiting/exiting-events.d.ts.map +1 -1
  99. package/actions/standard/exiting/exiting-messages.d.ts.map +1 -1
  100. package/actions/standard/exiting/exiting.d.ts.map +1 -1
  101. package/actions/standard/exiting/exiting.js +1 -1
  102. package/actions/standard/exiting/index.d.ts.map +1 -1
  103. package/actions/standard/giving/giving-events.d.ts.map +1 -1
  104. package/actions/standard/giving/giving.d.ts.map +1 -1
  105. package/actions/standard/giving/giving.js +1 -1
  106. package/actions/standard/giving/index.d.ts.map +1 -1
  107. package/actions/standard/going/going-data.d.ts.map +1 -1
  108. package/actions/standard/going/going-data.js +1 -1
  109. package/actions/standard/going/going-events.d.ts +1 -1
  110. package/actions/standard/going/going-events.d.ts.map +1 -1
  111. package/actions/standard/going/going-messages.d.ts.map +1 -1
  112. package/actions/standard/going/going.d.ts +1 -1
  113. package/actions/standard/going/going.d.ts.map +1 -1
  114. package/actions/standard/going/going.js +1 -1
  115. package/actions/standard/going/index.d.ts.map +1 -1
  116. package/actions/standard/help/help-events.d.ts.map +1 -1
  117. package/actions/standard/help/help.d.ts.map +1 -1
  118. package/actions/standard/help/index.d.ts.map +1 -1
  119. package/actions/standard/hiding/concealment-break.d.ts +1 -1
  120. package/actions/standard/hiding/concealment-break.d.ts.map +1 -1
  121. package/actions/standard/hiding/concealment-break.js +1 -1
  122. package/actions/standard/hiding/hiding-events.d.ts +2 -2
  123. package/actions/standard/hiding/hiding-events.d.ts.map +1 -1
  124. package/actions/standard/hiding/hiding.d.ts.map +1 -1
  125. package/actions/standard/hiding/hiding.js +1 -1
  126. package/actions/standard/hiding/index.d.ts.map +1 -1
  127. package/actions/standard/hiding/revealing.d.ts.map +1 -1
  128. package/actions/standard/hiding/revealing.js +1 -1
  129. package/actions/standard/index.d.ts.map +1 -1
  130. package/actions/standard/inserting/index.d.ts.map +1 -1
  131. package/actions/standard/inserting/inserting-data.d.ts.map +1 -1
  132. package/actions/standard/inserting/inserting-events.d.ts.map +1 -1
  133. package/actions/standard/inserting/inserting-messages.d.ts.map +1 -1
  134. package/actions/standard/inserting/inserting.d.ts.map +1 -1
  135. package/actions/standard/inventory/index.d.ts.map +1 -1
  136. package/actions/standard/inventory/inventory-events.d.ts.map +1 -1
  137. package/actions/standard/inventory/inventory-messages.d.ts.map +1 -1
  138. package/actions/standard/inventory/inventory.d.ts.map +1 -1
  139. package/actions/standard/inventory/inventory.js +1 -1
  140. package/actions/standard/listening/index.d.ts.map +1 -1
  141. package/actions/standard/listening/listening-events.d.ts +1 -1
  142. package/actions/standard/listening/listening-events.d.ts.map +1 -1
  143. package/actions/standard/listening/listening.d.ts.map +1 -1
  144. package/actions/standard/listening/listening.js +1 -1
  145. package/actions/standard/lock-shared.d.ts +2 -2
  146. package/actions/standard/lock-shared.d.ts.map +1 -1
  147. package/actions/standard/lock-shared.js +1 -1
  148. package/actions/standard/locking/index.d.ts.map +1 -1
  149. package/actions/standard/locking/locking-events.d.ts +1 -1
  150. package/actions/standard/locking/locking-events.d.ts.map +1 -1
  151. package/actions/standard/locking/locking-messages.d.ts.map +1 -1
  152. package/actions/standard/locking/locking.d.ts.map +1 -1
  153. package/actions/standard/locking/locking.js +1 -1
  154. package/actions/standard/looking/index.d.ts.map +1 -1
  155. package/actions/standard/looking/looking-data.d.ts.map +1 -1
  156. package/actions/standard/looking/looking-data.js +2 -2
  157. package/actions/standard/looking/looking-events.d.ts.map +1 -1
  158. package/actions/standard/looking/looking-messages.d.ts.map +1 -1
  159. package/actions/standard/looking/looking.d.ts.map +1 -1
  160. package/actions/standard/looking/looking.js +1 -1
  161. package/actions/standard/lowering/index.d.ts.map +1 -1
  162. package/actions/standard/lowering/lowering.d.ts.map +1 -1
  163. package/actions/standard/opening/index.d.ts.map +1 -1
  164. package/actions/standard/opening/opening-data.d.ts.map +1 -1
  165. package/actions/standard/opening/opening-events.d.ts +1 -1
  166. package/actions/standard/opening/opening-events.d.ts.map +1 -1
  167. package/actions/standard/opening/opening-messages.d.ts.map +1 -1
  168. package/actions/standard/opening/opening-types.d.ts +1 -1
  169. package/actions/standard/opening/opening-types.d.ts.map +1 -1
  170. package/actions/standard/opening/opening.d.ts.map +1 -1
  171. package/actions/standard/opening/opening.js +1 -1
  172. package/actions/standard/pulling/index.d.ts.map +1 -1
  173. package/actions/standard/pulling/pulling-events.d.ts +1 -1
  174. package/actions/standard/pulling/pulling-events.d.ts.map +1 -1
  175. package/actions/standard/pulling/pulling.d.ts.map +1 -1
  176. package/actions/standard/pulling/pulling.js +1 -1
  177. package/actions/standard/pushing/index.d.ts.map +1 -1
  178. package/actions/standard/pushing/pushing-events.d.ts +1 -1
  179. package/actions/standard/pushing/pushing-events.d.ts.map +1 -1
  180. package/actions/standard/pushing/pushing-original.d.ts.map +1 -1
  181. package/actions/standard/pushing/pushing-original.js +1 -1
  182. package/actions/standard/pushing/pushing-types.d.ts +1 -1
  183. package/actions/standard/pushing/pushing-types.d.ts.map +1 -1
  184. package/actions/standard/pushing/pushing.d.ts.map +1 -1
  185. package/actions/standard/pushing/pushing.js +1 -1
  186. package/actions/standard/putting/index.d.ts.map +1 -1
  187. package/actions/standard/putting/putting-data.d.ts.map +1 -1
  188. package/actions/standard/putting/putting-events.d.ts.map +1 -1
  189. package/actions/standard/putting/putting-messages.d.ts.map +1 -1
  190. package/actions/standard/putting/putting-types.d.ts +1 -1
  191. package/actions/standard/putting/putting-types.d.ts.map +1 -1
  192. package/actions/standard/putting/putting.d.ts.map +1 -1
  193. package/actions/standard/putting/putting.js +1 -1
  194. package/actions/standard/quitting/index.d.ts.map +1 -1
  195. package/actions/standard/quitting/quitting-events.d.ts.map +1 -1
  196. package/actions/standard/quitting/quitting.d.ts.map +1 -1
  197. package/actions/standard/quitting/quitting.js +1 -1
  198. package/actions/standard/raising/index.d.ts.map +1 -1
  199. package/actions/standard/raising/raising.d.ts.map +1 -1
  200. package/actions/standard/reading/index.d.ts.map +1 -1
  201. package/actions/standard/reading/reading-events.d.ts +1 -1
  202. package/actions/standard/reading/reading-events.d.ts.map +1 -1
  203. package/actions/standard/reading/reading.d.ts.map +1 -1
  204. package/actions/standard/reading/reading.js +1 -1
  205. package/actions/standard/removing/index.d.ts.map +1 -1
  206. package/actions/standard/removing/removing-data.d.ts.map +1 -1
  207. package/actions/standard/removing/removing-events.d.ts.map +1 -1
  208. package/actions/standard/removing/removing-messages.d.ts.map +1 -1
  209. package/actions/standard/removing/removing-types.d.ts +1 -1
  210. package/actions/standard/removing/removing-types.d.ts.map +1 -1
  211. package/actions/standard/removing/removing.d.ts.map +1 -1
  212. package/actions/standard/removing/removing.js +1 -1
  213. package/actions/standard/restarting/index.d.ts.map +1 -1
  214. package/actions/standard/restarting/restarting-events.d.ts.map +1 -1
  215. package/actions/standard/restarting/restarting.d.ts.map +1 -1
  216. package/actions/standard/restarting/restarting.js +1 -1
  217. package/actions/standard/restoring/index.d.ts.map +1 -1
  218. package/actions/standard/restoring/restoring-events.d.ts.map +1 -1
  219. package/actions/standard/restoring/restoring.d.ts.map +1 -1
  220. package/actions/standard/restoring/restoring.js +1 -1
  221. package/actions/standard/saving/index.d.ts.map +1 -1
  222. package/actions/standard/saving/saving-events.d.ts.map +1 -1
  223. package/actions/standard/saving/saving.d.ts.map +1 -1
  224. package/actions/standard/saving/saving.js +1 -1
  225. package/actions/standard/scoring/index.d.ts.map +1 -1
  226. package/actions/standard/scoring/scoring-events.d.ts.map +1 -1
  227. package/actions/standard/scoring/scoring.d.ts.map +1 -1
  228. package/actions/standard/scoring/scoring.js +1 -1
  229. package/actions/standard/searching/index.d.ts.map +1 -1
  230. package/actions/standard/searching/searching-events.d.ts +1 -1
  231. package/actions/standard/searching/searching-events.d.ts.map +1 -1
  232. package/actions/standard/searching/searching.d.ts.map +1 -1
  233. package/actions/standard/searching/searching.js +1 -1
  234. package/actions/standard/searching-helpers.d.ts +1 -1
  235. package/actions/standard/searching-helpers.d.ts.map +1 -1
  236. package/actions/standard/searching-helpers.js +1 -1
  237. package/actions/standard/showing/index.d.ts.map +1 -1
  238. package/actions/standard/showing/showing-events.d.ts.map +1 -1
  239. package/actions/standard/showing/showing.d.ts.map +1 -1
  240. package/actions/standard/showing/showing.js +1 -1
  241. package/actions/standard/sleeping/index.d.ts.map +1 -1
  242. package/actions/standard/sleeping/sleeping-events.d.ts +1 -1
  243. package/actions/standard/sleeping/sleeping-events.d.ts.map +1 -1
  244. package/actions/standard/sleeping/sleeping.d.ts.map +1 -1
  245. package/actions/standard/smelling/index.d.ts.map +1 -1
  246. package/actions/standard/smelling/smelling-events.d.ts +1 -1
  247. package/actions/standard/smelling/smelling-events.d.ts.map +1 -1
  248. package/actions/standard/smelling/smelling.d.ts.map +1 -1
  249. package/actions/standard/smelling/smelling.js +1 -1
  250. package/actions/standard/switching-shared.d.ts +1 -1
  251. package/actions/standard/switching-shared.d.ts.map +1 -1
  252. package/actions/standard/switching-shared.js +1 -1
  253. package/actions/standard/switching_off/index.d.ts.map +1 -1
  254. package/actions/standard/switching_off/switching_off-events.d.ts +1 -1
  255. package/actions/standard/switching_off/switching_off-events.d.ts.map +1 -1
  256. package/actions/standard/switching_off/switching_off-messages.d.ts.map +1 -1
  257. package/actions/standard/switching_off/switching_off.d.ts.map +1 -1
  258. package/actions/standard/switching_off/switching_off.js +1 -1
  259. package/actions/standard/switching_on/index.d.ts.map +1 -1
  260. package/actions/standard/switching_on/switching_on-events.d.ts +1 -1
  261. package/actions/standard/switching_on/switching_on-events.d.ts.map +1 -1
  262. package/actions/standard/switching_on/switching_on-messages.d.ts.map +1 -1
  263. package/actions/standard/switching_on/switching_on.d.ts.map +1 -1
  264. package/actions/standard/switching_on/switching_on.js +1 -1
  265. package/actions/standard/taking/index.d.ts.map +1 -1
  266. package/actions/standard/taking/taking-data.d.ts.map +1 -1
  267. package/actions/standard/taking/taking-events.d.ts +1 -1
  268. package/actions/standard/taking/taking-events.d.ts.map +1 -1
  269. package/actions/standard/taking/taking-messages.d.ts.map +1 -1
  270. package/actions/standard/taking/taking-types.d.ts +2 -2
  271. package/actions/standard/taking/taking-types.d.ts.map +1 -1
  272. package/actions/standard/taking/taking.d.ts.map +1 -1
  273. package/actions/standard/taking/taking.js +1 -1
  274. package/actions/standard/taking_off/index.d.ts.map +1 -1
  275. package/actions/standard/taking_off/taking-off-events.d.ts +1 -1
  276. package/actions/standard/taking_off/taking-off-events.d.ts.map +1 -1
  277. package/actions/standard/taking_off/taking-off.d.ts.map +1 -1
  278. package/actions/standard/taking_off/taking-off.js +1 -1
  279. package/actions/standard/talking/index.d.ts.map +1 -1
  280. package/actions/standard/talking/talking-events.d.ts +1 -1
  281. package/actions/standard/talking/talking-events.d.ts.map +1 -1
  282. package/actions/standard/talking/talking.d.ts.map +1 -1
  283. package/actions/standard/talking/talking.js +1 -1
  284. package/actions/standard/throwing/index.d.ts.map +1 -1
  285. package/actions/standard/throwing/throwing-events.d.ts.map +1 -1
  286. package/actions/standard/throwing/throwing.d.ts.map +1 -1
  287. package/actions/standard/throwing/throwing.js +1 -1
  288. package/actions/standard/touching/index.d.ts.map +1 -1
  289. package/actions/standard/touching/touching-events.d.ts +1 -1
  290. package/actions/standard/touching/touching-events.d.ts.map +1 -1
  291. package/actions/standard/touching/touching.d.ts.map +1 -1
  292. package/actions/standard/touching/touching.js +1 -1
  293. package/actions/standard/undoing/index.d.ts.map +1 -1
  294. package/actions/standard/undoing/undoing-events.d.ts.map +1 -1
  295. package/actions/standard/undoing/undoing.d.ts.map +1 -1
  296. package/actions/standard/undoing/undoing.js +1 -1
  297. package/actions/standard/unlocking/index.d.ts.map +1 -1
  298. package/actions/standard/unlocking/unlocking-events.d.ts +1 -1
  299. package/actions/standard/unlocking/unlocking-events.d.ts.map +1 -1
  300. package/actions/standard/unlocking/unlocking-messages.d.ts.map +1 -1
  301. package/actions/standard/unlocking/unlocking.d.ts.map +1 -1
  302. package/actions/standard/unlocking/unlocking.js +1 -1
  303. package/actions/standard/version/index.d.ts.map +1 -1
  304. package/actions/standard/version/version-events.d.ts.map +1 -1
  305. package/actions/standard/version/version.d.ts.map +1 -1
  306. package/actions/standard/version/version.js +1 -1
  307. package/actions/standard/waiting/index.d.ts.map +1 -1
  308. package/actions/standard/waiting/waiting-events.d.ts +1 -1
  309. package/actions/standard/waiting/waiting-events.d.ts.map +1 -1
  310. package/actions/standard/waiting/waiting.d.ts.map +1 -1
  311. package/actions/standard/wearable-shared.d.ts +2 -2
  312. package/actions/standard/wearable-shared.d.ts.map +1 -1
  313. package/actions/standard/wearable-shared.js +1 -1
  314. package/actions/standard/wearing/index.d.ts.map +1 -1
  315. package/actions/standard/wearing/wearing-events.d.ts +1 -1
  316. package/actions/standard/wearing/wearing-events.d.ts.map +1 -1
  317. package/actions/standard/wearing/wearing-messages.d.ts.map +1 -1
  318. package/actions/standard/wearing/wearing.d.ts.map +1 -1
  319. package/actions/standard/wearing/wearing.js +1 -1
  320. package/actions/types.d.ts +1 -1
  321. package/actions/types.d.ts.map +1 -1
  322. package/capabilities/command-history.d.ts +1 -1
  323. package/capabilities/command-history.d.ts.map +1 -1
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  462. package/sharpee-stdlib-0.9.110.tgz +0 -0
@@ -1,69 +0,0 @@
1
- "use strict";
2
- /**
3
- * Combat Message IDs (ADR-072)
4
- *
5
- * Semantic message IDs for combat-related events.
6
- * Actual text is provided by the language layer.
7
- */
8
- Object.defineProperty(exports, "__esModule", { value: true });
9
- exports.CombatMessages = void 0;
10
- exports.getHealthStatusMessageId = getHealthStatusMessageId;
11
- /**
12
- * Message IDs for combat events
13
- */
14
- exports.CombatMessages = {
15
- // Attack outcomes
16
- ATTACK_MISSED: 'combat.attack.missed',
17
- ATTACK_HIT: 'combat.attack.hit',
18
- ATTACK_HIT_LIGHT: 'combat.attack.hit_light',
19
- ATTACK_HIT_HEAVY: 'combat.attack.hit_heavy',
20
- ATTACK_KNOCKED_OUT: 'combat.attack.knocked_out',
21
- ATTACK_KILLED: 'combat.attack.killed',
22
- // Defense outcomes
23
- DEFEND_BLOCKED: 'combat.defend.blocked',
24
- DEFEND_PARRIED: 'combat.defend.parried',
25
- DEFEND_DODGED: 'combat.defend.dodged',
26
- // Health status descriptions
27
- HEALTH_HEALTHY: 'combat.health.healthy',
28
- HEALTH_WOUNDED: 'combat.health.wounded',
29
- HEALTH_BADLY_WOUNDED: 'combat.health.badly_wounded',
30
- HEALTH_NEAR_DEATH: 'combat.health.near_death',
31
- HEALTH_UNCONSCIOUS: 'combat.health.unconscious',
32
- HEALTH_DEAD: 'combat.health.dead',
33
- // Special weapon messages
34
- SWORD_GLOWS: 'combat.special.sword_glows',
35
- SWORD_STOPS_GLOWING: 'combat.special.sword_stops_glowing',
36
- BLESSED_WEAPON_EFFECT: 'combat.special.blessed_weapon',
37
- // Error/validation messages
38
- CANNOT_ATTACK: 'combat.cannot_attack',
39
- ALREADY_DEAD: 'combat.already_dead',
40
- NOT_HOSTILE: 'combat.not_hostile',
41
- NO_TARGET: 'combat.no_target',
42
- TARGET_UNCONSCIOUS: 'combat.target_unconscious',
43
- NEED_WEAPON: 'combat.need_weapon',
44
- // Combat state messages
45
- COMBAT_STARTED: 'combat.started',
46
- COMBAT_ENDED: 'combat.ended',
47
- PLAYER_DIED: 'combat.player_died',
48
- PLAYER_RESURRECTED: 'combat.player_resurrected',
49
- };
50
- /**
51
- * Get message ID for a health status
52
- */
53
- function getHealthStatusMessageId(status) {
54
- switch (status) {
55
- case 'healthy':
56
- return exports.CombatMessages.HEALTH_HEALTHY;
57
- case 'wounded':
58
- return exports.CombatMessages.HEALTH_WOUNDED;
59
- case 'badly_wounded':
60
- return exports.CombatMessages.HEALTH_BADLY_WOUNDED;
61
- case 'near_death':
62
- return exports.CombatMessages.HEALTH_NEAR_DEATH;
63
- case 'unconscious':
64
- return exports.CombatMessages.HEALTH_UNCONSCIOUS;
65
- case 'dead':
66
- return exports.CombatMessages.HEALTH_DEAD;
67
- }
68
- }
69
- //# sourceMappingURL=combat-messages.js.map
@@ -1 +0,0 @@
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@@ -1,109 +0,0 @@
1
- /**
2
- * Combat Service (ADR-072)
3
- *
4
- * Handles combat resolution using a skill-based probability system.
5
- */
6
- import { EntityId, SeededRandom } from "../../core/index";
7
- import { IFEntity, WorldModel } from "../../world-model/index";
8
- import { HealthStatus } from './combat-messages';
9
- /**
10
- * Context for combat resolution
11
- */
12
- export interface CombatContext {
13
- /** The attacker entity */
14
- attacker: IFEntity;
15
- /** The target entity */
16
- target: IFEntity;
17
- /** Weapon being used (if any) */
18
- weapon?: IFEntity;
19
- /** The world model */
20
- world: WorldModel;
21
- /** Seeded random number generator */
22
- random: SeededRandom;
23
- }
24
- /**
25
- * Result of combat resolution
26
- */
27
- export interface CombatResult {
28
- /** Whether the attack hit */
29
- hit: boolean;
30
- /** Damage dealt (0 if missed) */
31
- damage: number;
32
- /** Target's new health after damage */
33
- targetNewHealth: number;
34
- /** Whether target was knocked out (unconscious) */
35
- targetKnockedOut: boolean;
36
- /** Whether target was killed */
37
- targetKilled: boolean;
38
- /** Message ID for the result */
39
- messageId: string;
40
- /** Data for the message */
41
- messageData: Record<string, unknown>;
42
- }
43
- /**
44
- * Validation result for combat
45
- */
46
- export interface CombatValidation {
47
- valid: boolean;
48
- messageId?: string;
49
- messageData?: Record<string, unknown>;
50
- }
51
- /**
52
- * Combat Service interface
53
- */
54
- export interface ICombatService {
55
- /** Resolve a single attack */
56
- resolveAttack(context: CombatContext): CombatResult;
57
- /** Check if attacker can attack target */
58
- canAttack(attacker: IFEntity, target: IFEntity): CombatValidation;
59
- /** Get descriptive health status */
60
- getHealthStatus(entity: IFEntity): HealthStatus;
61
- /** Calculate hit chance */
62
- calculateHitChance(attackerSkill: number, defenderSkill: number, weaponBonus: number): number;
63
- }
64
- /**
65
- * Combat Service implementation
66
- */
67
- export declare class CombatService implements ICombatService {
68
- /**
69
- * Calculate hit chance based on skills
70
- *
71
- * Base chance starts at 50%.
72
- * Each point of skill advantage = +1%.
73
- * Clamped to 10%-95% (always some chance either way).
74
- */
75
- calculateHitChance(attackerSkill: number, defenderSkill: number, weaponBonus: number): number;
76
- /**
77
- * Resolve an attack
78
- */
79
- resolveAttack(context: CombatContext): CombatResult;
80
- /**
81
- * Check if an entity can attack another
82
- */
83
- canAttack(attacker: IFEntity, target: IFEntity): CombatValidation;
84
- /**
85
- * Get health status for an entity
86
- */
87
- getHealthStatus(entity: IFEntity): HealthStatus;
88
- }
89
- /**
90
- * Create a new Combat Service instance
91
- */
92
- export declare function createCombatService(): ICombatService;
93
- /**
94
- * Result of applying combat damage
95
- */
96
- export interface ApplyCombatResultInfo {
97
- /** IDs of items dropped from target's inventory */
98
- droppedItems: EntityId[];
99
- }
100
- /**
101
- * Apply combat result to the target entity
102
- * Handles health updates, consciousness changes, death, and inventory dropping
103
- */
104
- export declare function applyCombatResult(target: IFEntity, result: CombatResult, world: WorldModel): ApplyCombatResultInfo;
105
- /**
106
- * Find the wielded weapon for an entity
107
- */
108
- export declare function findWieldedWeapon(entity: IFEntity, world: WorldModel): IFEntity | undefined;
109
- //# sourceMappingURL=combat-service.d.ts.map
@@ -1 +0,0 @@
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@@ -1,244 +0,0 @@
1
- "use strict";
2
- /**
3
- * Combat Service (ADR-072)
4
- *
5
- * Handles combat resolution using a skill-based probability system.
6
- */
7
- Object.defineProperty(exports, "__esModule", { value: true });
8
- exports.CombatService = void 0;
9
- exports.createCombatService = createCombatService;
10
- exports.applyCombatResult = applyCombatResult;
11
- exports.findWieldedWeapon = findWieldedWeapon;
12
- const world_model_1 = require("../../world-model/index.js");
13
- const combat_messages_1 = require("./combat-messages");
14
- /**
15
- * Combat Service implementation
16
- */
17
- class CombatService {
18
- /**
19
- * Calculate hit chance based on skills
20
- *
21
- * Base chance starts at 50%.
22
- * Each point of skill advantage = +1%.
23
- * Clamped to 10%-95% (always some chance either way).
24
- */
25
- calculateHitChance(attackerSkill, defenderSkill, weaponBonus) {
26
- const baseChance = 50;
27
- const skillDiff = attackerSkill + weaponBonus - defenderSkill;
28
- return Math.max(10, Math.min(95, baseChance + skillDiff));
29
- }
30
- /**
31
- * Resolve an attack
32
- */
33
- resolveAttack(context) {
34
- const { attacker, target, weapon, random } = context;
35
- // Get combatant traits
36
- const attackerCombat = attacker.get(world_model_1.TraitType.COMBATANT);
37
- const targetCombat = target.get(world_model_1.TraitType.COMBATANT);
38
- const weaponTrait = weapon?.get(world_model_1.TraitType.WEAPON);
39
- // Get skill values
40
- const attackerSkill = attackerCombat?.skill ?? 30;
41
- const defenderSkill = targetCombat?.skill ?? 30;
42
- const weaponBonus = weaponTrait?.skillBonus ?? 0;
43
- // Calculate hit chance
44
- const hitChance = this.calculateHitChance(attackerSkill, defenderSkill, weaponBonus);
45
- // Roll to hit
46
- const roll = random.int(1, 100);
47
- const hit = roll <= hitChance;
48
- // Base message data
49
- const messageData = {
50
- attackerName: attacker.name,
51
- targetName: target.name,
52
- weaponName: weapon?.name,
53
- };
54
- if (!hit) {
55
- return {
56
- hit: false,
57
- damage: 0,
58
- targetNewHealth: targetCombat?.health ?? 0,
59
- targetKnockedOut: false,
60
- targetKilled: false,
61
- messageId: combat_messages_1.CombatMessages.ATTACK_MISSED,
62
- messageData,
63
- };
64
- }
65
- // Calculate damage
66
- const baseDamage = attackerCombat?.baseDamage ?? 1;
67
- const weaponDamage = weaponTrait?.damage ?? 0;
68
- let totalDamage = baseDamage + weaponDamage;
69
- // Blessed weapon bonus against undead (if applicable)
70
- if (weaponTrait?.isBlessed) {
71
- // Check if target is undead (story would define this trait)
72
- const targetIdentity = target.get(world_model_1.TraitType.IDENTITY);
73
- if (targetIdentity?.isUndead) {
74
- totalDamage = Math.floor(totalDamage * 1.5);
75
- }
76
- }
77
- // Apply armor reduction
78
- const armor = targetCombat?.armor ?? 0;
79
- const effectiveDamage = Math.max(1, totalDamage - armor); // Always do at least 1 damage
80
- // Calculate new health
81
- const currentHealth = targetCombat?.health ?? 10;
82
- const newHealth = Math.max(0, currentHealth - effectiveDamage);
83
- // Determine outcome
84
- const killed = newHealth <= 0;
85
- const maxHealth = targetCombat?.maxHealth ?? 10;
86
- const knockedOut = !killed && newHealth <= maxHealth * 0.2;
87
- // Add damage to message data
88
- messageData.damage = effectiveDamage;
89
- // Determine message based on outcome
90
- let messageId;
91
- if (killed) {
92
- messageId = combat_messages_1.CombatMessages.ATTACK_KILLED;
93
- }
94
- else if (knockedOut) {
95
- messageId = combat_messages_1.CombatMessages.ATTACK_KNOCKED_OUT;
96
- }
97
- else if (effectiveDamage >= maxHealth * 0.3) {
98
- messageId = combat_messages_1.CombatMessages.ATTACK_HIT_HEAVY;
99
- }
100
- else if (effectiveDamage <= maxHealth * 0.1) {
101
- messageId = combat_messages_1.CombatMessages.ATTACK_HIT_LIGHT;
102
- }
103
- else {
104
- messageId = combat_messages_1.CombatMessages.ATTACK_HIT;
105
- }
106
- return {
107
- hit: true,
108
- damage: effectiveDamage,
109
- targetNewHealth: newHealth,
110
- targetKnockedOut: knockedOut,
111
- targetKilled: killed,
112
- messageId,
113
- messageData,
114
- };
115
- }
116
- /**
117
- * Check if an entity can attack another
118
- */
119
- canAttack(attacker, target) {
120
- // Check if target has combatant trait
121
- const targetCombat = target.get(world_model_1.TraitType.COMBATANT);
122
- if (!targetCombat) {
123
- return {
124
- valid: false,
125
- messageId: combat_messages_1.CombatMessages.CANNOT_ATTACK,
126
- messageData: { targetName: target.name },
127
- };
128
- }
129
- // Check if target is alive
130
- if (!targetCombat.isAlive) {
131
- return {
132
- valid: false,
133
- messageId: combat_messages_1.CombatMessages.ALREADY_DEAD,
134
- messageData: { targetName: target.name },
135
- };
136
- }
137
- // Check if target is unconscious (optional - some games allow attacking unconscious targets)
138
- // For now, we allow it but could add a flag to control this
139
- return { valid: true };
140
- }
141
- /**
142
- * Get health status for an entity
143
- */
144
- getHealthStatus(entity) {
145
- const combatant = entity.get(world_model_1.TraitType.COMBATANT);
146
- if (!combatant) {
147
- return 'healthy'; // Non-combatants are "healthy"
148
- }
149
- if (!combatant.isAlive) {
150
- return 'dead';
151
- }
152
- if (!combatant.isConscious) {
153
- return 'unconscious';
154
- }
155
- const healthPercent = combatant.health / combatant.maxHealth;
156
- if (healthPercent <= 0.1) {
157
- return 'near_death';
158
- }
159
- else if (healthPercent <= 0.3) {
160
- return 'badly_wounded';
161
- }
162
- else if (healthPercent <= 0.7) {
163
- return 'wounded';
164
- }
165
- else {
166
- return 'healthy';
167
- }
168
- }
169
- }
170
- exports.CombatService = CombatService;
171
- /**
172
- * Create a new Combat Service instance
173
- */
174
- function createCombatService() {
175
- return new CombatService();
176
- }
177
- /**
178
- * Apply combat result to the target entity
179
- * Handles health updates, consciousness changes, death, and inventory dropping
180
- */
181
- function applyCombatResult(target, result, world) {
182
- const info = { droppedItems: [] };
183
- if (!result.hit)
184
- return info;
185
- const combatant = target.get(world_model_1.TraitType.COMBATANT);
186
- if (!combatant)
187
- return info;
188
- // Update health
189
- combatant.health = result.targetNewHealth;
190
- // Update consciousness
191
- if (result.targetKnockedOut) {
192
- combatant.knockOut();
193
- }
194
- // Update alive status and handle death
195
- if (result.targetKilled) {
196
- combatant.kill();
197
- // Drop inventory if configured
198
- if (combatant.dropsInventory) {
199
- const location = world.getLocation(target.id);
200
- if (location) {
201
- const inventory = world.getContents(target.id);
202
- for (const item of inventory) {
203
- world.moveEntity(item.id, location);
204
- info.droppedItems.push(item.id);
205
- }
206
- }
207
- }
208
- }
209
- return info;
210
- }
211
- /**
212
- * Find the wielded weapon for an entity
213
- */
214
- function findWieldedWeapon(entity, world) {
215
- // Get entity's inventory
216
- const inventory = world.getContents(entity.id);
217
- // Find weapons
218
- const weapons = inventory.filter((item) => item.has(world_model_1.TraitType.WEAPON));
219
- if (weapons.length === 0) {
220
- return undefined;
221
- }
222
- // Prefer equipped weapons
223
- const equipped = weapons.filter((w) => {
224
- if (!w.has(world_model_1.TraitType.EQUIPPED))
225
- return false;
226
- const equippedTrait = w.get(world_model_1.TraitType.EQUIPPED);
227
- return equippedTrait?.isEquipped;
228
- });
229
- if (equipped.length > 0) {
230
- // Return weapon with highest damage
231
- return equipped.reduce((best, current) => {
232
- const bestWeapon = best.get(world_model_1.TraitType.WEAPON);
233
- const currentWeapon = current.get(world_model_1.TraitType.WEAPON);
234
- return currentWeapon.damage > bestWeapon.damage ? current : best;
235
- });
236
- }
237
- // Return first weapon found (or best by damage)
238
- return weapons.reduce((best, current) => {
239
- const bestWeapon = best.get(world_model_1.TraitType.WEAPON);
240
- const currentWeapon = current.get(world_model_1.TraitType.WEAPON);
241
- return currentWeapon.damage > bestWeapon.damage ? current : best;
242
- });
243
- }
244
- //# sourceMappingURL=combat-service.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,44 +0,0 @@
1
- /**
2
- * Helper utilities for common event handler patterns
3
- */
4
- import { ISemanticEvent } from "../../core/index";
5
- import { IFEntity, WorldModel } from "../../world-model/index";
6
- interface GameEvent extends ISemanticEvent {
7
- type: string;
8
- data: Record<string, any>;
9
- }
10
- type EntityEventHandler = (event: GameEvent, world: WorldModel) => void | ISemanticEvent[];
11
- /**
12
- * Create a handler that toggles a switchable entity
13
- */
14
- export declare function createToggleHandler(entity: IFEntity): EntityEventHandler;
15
- /**
16
- * Create a handler that opens something when triggered
17
- */
18
- export declare function createOpenHandler(entity: IFEntity, target: string): EntityEventHandler;
19
- /**
20
- * Create a handler that reveals a hidden passage
21
- */
22
- export declare function createRevealHandler(entity: IFEntity, passage: string): EntityEventHandler;
23
- /**
24
- * Create a handler that displays a message
25
- */
26
- export declare function createMessageHandler(message: string, params?: Record<string, any>): EntityEventHandler;
27
- /**
28
- * Compose multiple handlers into one
29
- */
30
- export declare function composeHandlers(...handlers: EntityEventHandler[]): EntityEventHandler;
31
- /**
32
- * Create a handler that only fires once
33
- */
34
- export declare function createOnceHandler(handler: EntityEventHandler): EntityEventHandler;
35
- /**
36
- * Create a handler that only fires after N times
37
- */
38
- export declare function createAfterHandler(count: number, handler: EntityEventHandler): EntityEventHandler;
39
- /**
40
- * Create a handler with a condition
41
- */
42
- export declare function createConditionalHandler(condition: (event: GameEvent) => boolean, handler: EntityEventHandler): EntityEventHandler;
43
- export {};
44
- //# sourceMappingURL=helpers.d.ts.map
@@ -1 +0,0 @@
1
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package/events/helpers.js DELETED
@@ -1,141 +0,0 @@
1
- "use strict";
2
- /**
3
- * Helper utilities for common event handler patterns
4
- */
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.createToggleHandler = createToggleHandler;
7
- exports.createOpenHandler = createOpenHandler;
8
- exports.createRevealHandler = createRevealHandler;
9
- exports.createMessageHandler = createMessageHandler;
10
- exports.composeHandlers = composeHandlers;
11
- exports.createOnceHandler = createOnceHandler;
12
- exports.createAfterHandler = createAfterHandler;
13
- exports.createConditionalHandler = createConditionalHandler;
14
- /**
15
- * Create a handler that toggles a switchable entity
16
- */
17
- function createToggleHandler(entity) {
18
- return (event, _world) => {
19
- // Toggle the switch state
20
- const switchable = entity.get('SWITCHABLE');
21
- if (switchable && 'isOn' in switchable) {
22
- switchable.isOn = !switchable.isOn;
23
- // Return event indicating the state change
24
- return [{
25
- id: `${Date.now()}-toggled`,
26
- type: 'if.event.toggled',
27
- timestamp: Date.now(),
28
- data: {
29
- entity: entity.id,
30
- newState: switchable.isOn
31
- },
32
- entities: { [entity.id]: entity }
33
- }];
34
- }
35
- return undefined;
36
- };
37
- }
38
- /**
39
- * Create a handler that opens something when triggered
40
- */
41
- function createOpenHandler(entity, target) {
42
- return (event, _world) => {
43
- // Return event to open the target
44
- return [{
45
- id: `${Date.now()}-open-triggered`,
46
- type: 'if.event.open_triggered',
47
- timestamp: Date.now(),
48
- data: {
49
- trigger: entity.id,
50
- target: target
51
- },
52
- entities: { [entity.id]: entity }
53
- }];
54
- };
55
- }
56
- /**
57
- * Create a handler that reveals a hidden passage
58
- */
59
- function createRevealHandler(entity, passage) {
60
- return (event, _world) => {
61
- // Return event to reveal the passage
62
- return [{
63
- id: `${Date.now()}-passage-revealed`,
64
- type: 'if.event.passage_revealed',
65
- timestamp: Date.now(),
66
- data: {
67
- trigger: entity.id,
68
- passage: passage
69
- },
70
- entities: { [entity.id]: entity }
71
- }];
72
- };
73
- }
74
- /**
75
- * Create a handler that displays a message
76
- */
77
- function createMessageHandler(message, params) {
78
- return (event, _world) => {
79
- return [{
80
- id: `${Date.now()}-custom-message`,
81
- type: 'action.message',
82
- timestamp: Date.now(),
83
- data: {
84
- messageId: 'custom',
85
- message: message,
86
- params: params || {}
87
- },
88
- entities: {}
89
- }];
90
- };
91
- }
92
- /**
93
- * Compose multiple handlers into one
94
- */
95
- function composeHandlers(...handlers) {
96
- return (event, world) => {
97
- const results = [];
98
- for (const handler of handlers) {
99
- const result = handler(event, world);
100
- if (result && Array.isArray(result)) {
101
- results.push(...result);
102
- }
103
- }
104
- return results.length > 0 ? results : undefined;
105
- };
106
- }
107
- /**
108
- * Create a handler that only fires once
109
- */
110
- function createOnceHandler(handler) {
111
- let fired = false;
112
- return (event, world) => {
113
- if (!fired) {
114
- fired = true;
115
- return handler(event, world);
116
- }
117
- };
118
- }
119
- /**
120
- * Create a handler that only fires after N times
121
- */
122
- function createAfterHandler(count, handler) {
123
- let callCount = 0;
124
- return (event, world) => {
125
- callCount++;
126
- if (callCount >= count) {
127
- return handler(event, world);
128
- }
129
- };
130
- }
131
- /**
132
- * Create a handler with a condition
133
- */
134
- function createConditionalHandler(condition, handler) {
135
- return (event, world) => {
136
- if (condition(event)) {
137
- return handler(event, world);
138
- }
139
- };
140
- }
141
- //# sourceMappingURL=helpers.js.map
@@ -1 +0,0 @@
1
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@@ -1,6 +0,0 @@
1
- /**
2
- * Scoring service exports (ADR-085)
3
- */
4
- export { IScoringService, ScoringService, ScoringServiceConfig, ScoringDefinition, ScoreEntry, RankDefinition, DEFAULT_RANKS, } from './scoring-service';
5
- export { ScoringEventProcessor, IEventProcessorRegistration, TreasureConfig, RoomVisitConfig, SequenceStep, SequenceConfig, SequenceState, GoalCondition, GoalConfig, GoalProgress, UnlockConfig, ScoringProcessorState, } from './scoring-event-processor';
6
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../repos/sharpee/packages/stdlib/src/services/scoring/index.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,EACL,eAAe,EACf,cAAc,EACd,oBAAoB,EACpB,iBAAiB,EACjB,UAAU,EACV,cAAc,EACd,aAAa,GACd,MAAM,mBAAmB,CAAC;AAE3B,OAAO,EACL,qBAAqB,EACrB,2BAA2B,EAC3B,cAAc,EACd,eAAe,EACf,YAAY,EACZ,cAAc,EACd,aAAa,EACb,aAAa,EACb,UAAU,EACV,YAAY,EACZ,YAAY,EACZ,qBAAqB,GACtB,MAAM,2BAA2B,CAAC"}
@@ -1,12 +0,0 @@
1
- "use strict";
2
- /**
3
- * Scoring service exports (ADR-085)
4
- */
5
- Object.defineProperty(exports, "__esModule", { value: true });
6
- exports.ScoringEventProcessor = exports.DEFAULT_RANKS = exports.ScoringService = void 0;
7
- var scoring_service_1 = require("./scoring-service");
8
- Object.defineProperty(exports, "ScoringService", { enumerable: true, get: function () { return scoring_service_1.ScoringService; } });
9
- Object.defineProperty(exports, "DEFAULT_RANKS", { enumerable: true, get: function () { return scoring_service_1.DEFAULT_RANKS; } });
10
- var scoring_event_processor_1 = require("./scoring-event-processor");
11
- Object.defineProperty(exports, "ScoringEventProcessor", { enumerable: true, get: function () { return scoring_event_processor_1.ScoringEventProcessor; } });
12
- //# sourceMappingURL=index.js.map