@sharpee/sharpee 0.9.61-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +114 -0
- package/dist-npm/cli/build-browser.d.ts +10 -0
- package/dist-npm/cli/build-browser.d.ts.map +1 -0
- package/dist-npm/cli/build-browser.js +206 -0
- package/dist-npm/cli/build-browser.js.map +1 -0
- package/dist-npm/cli/ifid.d.ts +2 -0
- package/dist-npm/cli/ifid.d.ts.map +1 -0
- package/dist-npm/cli/ifid.js +71 -0
- package/dist-npm/cli/ifid.js.map +1 -0
- package/dist-npm/cli/index.d.ts +8 -0
- package/dist-npm/cli/index.d.ts.map +1 -0
- package/dist-npm/cli/index.js +77 -0
- package/dist-npm/cli/index.js.map +1 -0
- package/dist-npm/cli/init-browser.d.ts +10 -0
- package/dist-npm/cli/init-browser.d.ts.map +1 -0
- package/dist-npm/cli/init-browser.js +192 -0
- package/dist-npm/cli/init-browser.js.map +1 -0
- package/dist-npm/cli/init.d.ts +10 -0
- package/dist-npm/cli/init.d.ts.map +1 -0
- package/dist-npm/cli/init.js +180 -0
- package/dist-npm/cli/init.js.map +1 -0
- package/dist-npm/index.d.ts +19 -0
- package/dist-npm/index.d.ts.map +1 -0
- package/dist-npm/index.js +51 -0
- package/dist-npm/index.js.map +1 -0
- package/package.json +77 -0
- package/templates/browser/browser-entry.ts.template +274 -0
- package/templates/browser/index.html +75 -0
- package/templates/browser/styles.css +495 -0
- package/templates/story/index.ts.template +74 -0
- package/templates/story/package.json.template +25 -0
- package/templates/story/tsconfig.json.template +14 -0
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/**
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* Browser Entry Point for {{STORY_TITLE}}
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*
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* This file connects your story to the browser UI.
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* Generated by: npx sharpee init-browser
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*/
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import { GameEngine } from '@sharpee/engine';
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import { WorldModel, EntityType } from '@sharpee/world-model';
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import { Parser } from '@sharpee/parser-en-us';
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import { LanguageProvider } from '@sharpee/lang-en-us';
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import { PerceptionService } from '@sharpee/stdlib';
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import { story, config } from './index';
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// DOM elements
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let statusLocation: HTMLElement | null;
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let statusScore: HTMLElement | null;
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let textContent: HTMLElement | null;
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let mainWindow: HTMLElement | null;
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let commandInput: HTMLInputElement | null;
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// Game state
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let engine: GameEngine;
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let world: WorldModel;
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let commandHistory: string[] = [];
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let historyIndex = -1;
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let currentTurn = 0;
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let currentScore = 0;
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/**
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* Initialize the game
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*/
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function initializeGame(): void {
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// Create world and player
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world = new WorldModel();
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const player = world.createEntity('player', EntityType.ACTOR);
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world.setPlayer(player.id);
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// Create parser and language
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const language = new LanguageProvider();
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const parser = new Parser(language);
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// Extend parser and language with story-specific vocabulary
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if (story.extendParser) {
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story.extendParser(parser);
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}
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if (story.extendLanguage) {
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story.extendLanguage(language);
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}
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// Create perception service
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const perceptionService = new PerceptionService();
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// Create engine
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engine = new GameEngine({
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world,
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player,
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parser,
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language,
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perceptionService,
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});
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// Set up event handlers
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engine.on('text:output', (text: string, turn: number) => {
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displayText(text);
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currentTurn = turn;
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updateStatusLine();
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});
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engine.on('event', (event: any) => {
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// Track score changes
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if (event.type === 'game.score_changed' && event.data) {
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currentScore = event.data.newScore ?? currentScore;
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updateStatusLine();
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}
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});
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// Set the story
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engine.setStory(story);
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}
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/**
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* Set up DOM elements and event handlers
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*/
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function setupDOM(): void {
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statusLocation = document.getElementById('location-name');
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statusScore = document.getElementById('score-turns');
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textContent = document.getElementById('text-content');
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mainWindow = document.getElementById('main-window');
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commandInput = document.getElementById('command-input') as HTMLInputElement;
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if (!commandInput) {
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console.error('Command input element not found');
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return;
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}
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// Handle keyboard input
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commandInput.addEventListener('keydown', (e: KeyboardEvent) => {
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if (e.key === 'Enter') {
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handleCommand();
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} else if (e.key === 'ArrowUp') {
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e.preventDefault();
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navigateHistory(-1);
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} else if (e.key === 'ArrowDown') {
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e.preventDefault();
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navigateHistory(1);
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}
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});
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// Keep focus on input
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document.addEventListener('click', () => {
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if (commandInput && !commandInput.disabled) {
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commandInput.focus();
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}
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});
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}
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/**
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* Handle command submission
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*/
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async function handleCommand(): Promise<void> {
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if (!commandInput) return;
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const command = commandInput.value.trim();
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if (!command) return;
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// Add to history
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commandHistory.push(command);
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historyIndex = commandHistory.length;
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// Clear input
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commandInput.value = '';
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// Display command echo
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displayCommand(command);
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// Execute command
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try {
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await engine.executeTurn(command);
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} catch (error) {
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const message = error instanceof Error ? error.message : String(error);
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displayText(`[Error: ${message}]`);
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}
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}
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/**
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* Navigate command history
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*/
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function navigateHistory(direction: number): void {
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if (!commandInput) return;
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const newIndex = historyIndex + direction;
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if (newIndex < 0) return;
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if (newIndex >= commandHistory.length) {
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historyIndex = commandHistory.length;
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commandInput.value = '';
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return;
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}
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historyIndex = newIndex;
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commandInput.value = commandHistory[historyIndex];
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// Move cursor to end
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commandInput.setSelectionRange(
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commandInput.value.length,
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commandInput.value.length
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);
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}
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/**
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* Display text in the main window
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*/
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function displayText(text: string): void {
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if (!textContent) return;
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// Split on double newlines to get paragraphs
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const paragraphs = text.split(/\n\n+/);
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for (const para of paragraphs) {
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const trimmed = para.trim();
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if (trimmed) {
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const p = document.createElement('p');
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p.style.whiteSpace = 'pre-line';
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p.textContent = trimmed;
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textContent.appendChild(p);
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}
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}
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scrollToBottom();
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}
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/**
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* Display command echo
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*/
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function displayCommand(command: string): void {
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if (!textContent) return;
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const div = document.createElement('div');
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div.className = 'command-echo';
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div.textContent = `> ${command}`;
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textContent.appendChild(div);
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scrollToBottom();
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}
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/**
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* Update the status line
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*/
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function updateStatusLine(): void {
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const player = world.getPlayer();
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let locationName = '';
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if (player) {
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const locationId = world.getLocation(player.id);
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if (locationId) {
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const room = world.getEntity(locationId);
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if (room) {
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locationName = room.name || 'Unknown';
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}
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}
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}
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if (statusLocation) {
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statusLocation.textContent = locationName;
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}
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if (statusScore) {
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statusScore.textContent = `Score: ${currentScore} | Turns: ${currentTurn}`;
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}
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}
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/**
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* Scroll main window to bottom
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*/
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function scrollToBottom(): void {
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if (mainWindow) {
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mainWindow.scrollTop = mainWindow.scrollHeight;
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}
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}
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/**
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* Start the game
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*/
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async function start(): Promise<void> {
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console.log('=== {{STORY_TITLE}} BROWSER START ===');
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try {
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setupDOM();
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initializeGame();
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// Start the engine
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await engine.start();
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// Initial look
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await engine.executeTurn('look');
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// Focus input
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if (commandInput) {
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commandInput.focus();
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}
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} catch (error) {
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console.error('=== STARTUP ERROR ===', error);
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displayText(`[Startup Error: ${error}]`);
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}
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}
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// Start when DOM is ready
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if (document.readyState === 'loading') {
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document.addEventListener('DOMContentLoaded', start);
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} else {
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start();
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}
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@@ -0,0 +1,75 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>{{STORY_TITLE}}</title>
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<link rel="stylesheet" href="styles.css">
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</head>
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<body>
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<div id="game-container">
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<div id="status-line">
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<span id="location-name"></span>
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<span id="score-turns">Score: 0 | Turns: 0</span>
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</div>
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<div id="main-window">
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<div id="text-content"></div>
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</div>
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<div id="input-area">
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<span class="prompt">></span>
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<input id="command-input" type="text"
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autocomplete="off" autocapitalize="none"
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spellcheck="false" autofocus>
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</div>
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</div>
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<!-- Save/Restore Modal Dialogs -->
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<div id="modal-overlay" class="modal-hidden">
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<!-- Save Dialog -->
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<div id="save-dialog" class="modal-dialog modal-hidden">
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<div class="modal-title">SAVE GAME</div>
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<div class="modal-content">
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<div class="save-input-row">
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<label for="save-name-input">Save name:</label>
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<input type="text" id="save-name-input" maxlength="30"
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autocomplete="off" spellcheck="false">
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</div>
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<div class="saves-list-label">Existing saves (click to overwrite):</div>
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<div id="save-slots-list" class="saves-list"></div>
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</div>
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<div class="modal-buttons">
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<button id="save-confirm-btn" class="modal-btn">Save</button>
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<button id="save-cancel-btn" class="modal-btn">Cancel</button>
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</div>
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</div>
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<!-- Restore Dialog -->
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<div id="restore-dialog" class="modal-dialog modal-hidden">
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<div class="modal-title">RESTORE GAME</div>
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<div class="modal-content">
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<div class="saves-list-label">Select a saved game:</div>
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<div id="restore-slots-list" class="saves-list"></div>
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<div id="no-saves-message" class="no-saves-message modal-hidden">No saved games found.</div>
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</div>
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<div class="modal-buttons">
|
|
55
|
+
<button id="restore-confirm-btn" class="modal-btn">Restore</button>
|
|
56
|
+
<button id="restore-cancel-btn" class="modal-btn">Cancel</button>
|
|
57
|
+
</div>
|
|
58
|
+
</div>
|
|
59
|
+
|
|
60
|
+
<!-- Startup Dialog (continue saved game?) -->
|
|
61
|
+
<div id="startup-dialog" class="modal-dialog modal-hidden">
|
|
62
|
+
<div class="modal-title">CONTINUE GAME?</div>
|
|
63
|
+
<div class="modal-content">
|
|
64
|
+
<p id="startup-save-info" class="startup-info"></p>
|
|
65
|
+
<p class="startup-question">Continue where you left off?</p>
|
|
66
|
+
</div>
|
|
67
|
+
<div class="modal-buttons">
|
|
68
|
+
<button id="startup-continue-btn" class="modal-btn">Continue</button>
|
|
69
|
+
<button id="startup-new-btn" class="modal-btn">New Game</button>
|
|
70
|
+
</div>
|
|
71
|
+
</div>
|
|
72
|
+
</div>
|
|
73
|
+
<script src="{{STORY_ID}}.js"></script>
|
|
74
|
+
</body>
|
|
75
|
+
</html>
|