@sharpee/if-services 0.9.65-beta → 0.9.66-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,25 +1,15 @@
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  {
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  "name": "@sharpee/if-services",
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- "version": "0.9.65-beta",
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+ "version": "0.9.66-beta",
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  "description": "Runtime service interfaces for Sharpee Interactive Fiction Platform",
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- "main": "./dist-npm/index.js",
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- "types": "./dist-npm/index.d.ts",
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+ "main": "./index.js",
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+ "types": "./index.d.ts",
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  "scripts": {
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  "build": "tsc",
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  "clean": "rimraf dist",
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  "test": "jest",
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  "build:npm": "tsc --outDir dist-npm"
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  },
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- "dependencies": {
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- "@sharpee/core": "workspace:*",
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- "@sharpee/if-domain": "workspace:*",
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- "@sharpee/world-model": "workspace:*"
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- },
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- "devDependencies": {
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- "@types/node": "^20.11.19",
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- "rimraf": "^5.0.5",
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- "typescript": "^5.3.3"
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- },
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  "files": [
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  "dist-npm"
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  ],
@@ -37,8 +27,9 @@
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  },
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  "exports": {
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  ".": {
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- "types": "./dist-npm/index.d.ts",
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- "require": "./dist-npm/index.js"
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+ "types": "./index.d.ts",
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+ "require": "./index.js",
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+ "default": "./index.js"
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  }
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  }
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  }
@@ -1,8 +0,0 @@
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- /**
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- * @sharpee/if-services - Runtime service interfaces for Sharpee Interactive Fiction Platform
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- *
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- * This package contains interfaces for runtime services that need access to
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- * the world model, separating them from the pure domain package.
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- */
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- export * from './perception-service';
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- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAGH,cAAc,sBAAsB,CAAC"}
package/dist-npm/index.js DELETED
@@ -1,25 +0,0 @@
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- "use strict";
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- /**
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- * @sharpee/if-services - Runtime service interfaces for Sharpee Interactive Fiction Platform
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- *
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- * This package contains interfaces for runtime services that need access to
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- * the world model, separating them from the pure domain package.
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- */
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- var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- var desc = Object.getOwnPropertyDescriptor(m, k);
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- if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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- desc = { enumerable: true, get: function() { return m[k]; } };
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- }
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- Object.defineProperty(o, k2, desc);
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- }) : (function(o, m, k, k2) {
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- if (k2 === undefined) k2 = k;
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- o[k2] = m[k];
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- }));
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- var __exportStar = (this && this.__exportStar) || function(m, exports) {
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- for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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- };
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- Object.defineProperty(exports, "__esModule", { value: true });
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- // Perception service interfaces
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- __exportStar(require("./perception-service"), exports);
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- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../src/index.ts"],"names":[],"mappings":";AAAA;;;;;GAKG;;;;;;;;;;;;;;;;AAEH,gCAAgC;AAChC,uDAAqC"}
@@ -1,68 +0,0 @@
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- /**
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- * Perception service interface for Interactive Fiction
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- *
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- * Perception services filter events based on what the player can perceive.
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- * They sit between action execution and the text service, transforming
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- * events that describe things the player cannot perceive (due to darkness,
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- * blindness, etc.) into appropriate alternative events.
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- *
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- * @see ADR-069 Perception-Based Event Filtering
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- */
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- import type { ISemanticEvent } from "../../core/dist-npm/src/index";
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- import type { IFEntity, IWorldModel } from "../../world-model/dist-npm/src/index";
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- /**
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- * Sense types for perception checks
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- */
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- export type Sense = 'sight' | 'hearing' | 'smell' | 'touch';
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- /**
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- * Reasons why perception might be blocked
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- */
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- export type PerceptionBlockReason = 'darkness' | 'blindness' | 'blindfolded' | 'unknown';
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- /**
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- * Data for a perception-blocked event
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- */
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- export interface PerceptionBlockedData {
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- /** The original event type that was blocked */
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- originalType: string;
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- /** Why perception was blocked */
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- reason: PerceptionBlockReason;
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- /** Which sense was blocked */
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- sense: Sense;
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- /** Original event data (for debugging/logging) */
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- originalData?: unknown;
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- }
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- /**
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- * Service interface for filtering events based on player perception.
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- *
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- * The perception service determines what the player can perceive based on:
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- * - Environmental factors (darkness, noise, etc.)
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- * - Actor state (blindness, deafness, etc.)
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- * - Equipment (blindfold, earplugs, etc.)
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- *
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- * Events that describe things the player cannot perceive are transformed
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- * or removed before being sent to the text service.
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- *
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- * @see ADR-069 Perception-Based Event Filtering
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- */
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- export interface IPerceptionService {
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- /**
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- * Filter events based on what the actor can perceive.
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- *
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- * @param events - Raw events from action execution
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- * @param actor - The perceiving actor (usually the player)
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- * @param world - The world model for checking environment state
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- * @returns Filtered/transformed events based on perception
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- */
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- filterEvents(events: ISemanticEvent[], actor: IFEntity, world: IWorldModel): ISemanticEvent[];
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- /**
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- * Check if an actor can perceive using a specific sense.
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- *
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- * @param actor - The perceiving actor
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- * @param location - The location being perceived
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- * @param world - The world model
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- * @param sense - Which sense to check (defaults to 'sight')
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- * @returns true if the actor can perceive, false otherwise
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- */
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- canPerceive(actor: IFEntity, location: IFEntity, world: IWorldModel, sense: Sense): boolean;
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- }
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- //# sourceMappingURL=perception-service.d.ts.map
@@ -1 +0,0 @@
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@@ -1,13 +0,0 @@
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- "use strict";
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- /**
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- * Perception service interface for Interactive Fiction
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- *
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- * Perception services filter events based on what the player can perceive.
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- * They sit between action execution and the text service, transforming
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- * events that describe things the player cannot perceive (due to darkness,
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- * blindness, etc.) into appropriate alternative events.
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- *
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- * @see ADR-069 Perception-Based Event Filtering
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- */
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- Object.defineProperty(exports, "__esModule", { value: true });
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- //# sourceMappingURL=perception-service.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"perception-service.js","sourceRoot":"","sources":["../../../../src/perception-service.ts"],"names":[],"mappings":";AAAA;;;;;;;;;GASG"}
@@ -1,137 +0,0 @@
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- /**
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- * Text service interface for Interactive Fiction
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- *
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- * Text services are responsible for generating output after each turn.
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- * They have access to the game context and can query events, entities,
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- * and spatial relationships to build appropriate output.
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- */
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- import type { ISemanticEvent } from "../../core/dist-npm/src/index";
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- import type { LanguageProvider } from "../../if-domain/dist-npm/src/index";
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- import type { WorldModel, IFEntity } from "../../world-model/dist-npm/src/index";
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- /**
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- * Game context provided to text service
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- */
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- export interface TextServiceContext {
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- /**
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- * Current turn number
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- */
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- currentTurn: number;
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- /**
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- * Get events for the current turn
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- */
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- getCurrentTurnEvents(): ISemanticEvent[];
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- /**
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- * Get events by type for the current turn
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- */
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- getEventsByType(type: string): ISemanticEvent[];
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- /**
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- * Get all events (full history)
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- */
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- getAllEvents(): ISemanticEvent[];
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- /**
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- * Access to world model for entity queries
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- */
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- world: WorldModel;
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- /**
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- * Get the player entity
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- */
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- getPlayer(): IFEntity;
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- /**
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- * Get entities in a location
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- */
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- getContents(locationId: string): IFEntity[];
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- /**
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- * Get location of an entity
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- */
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- getLocation(entityId: string): string | null;
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- /**
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- * Get platform events for the current turn (optional)
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- * These are debug/system events from parser, world model, etc.
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- */
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- getPlatformEvents?(): ISemanticEvent[];
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- }
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- /**
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- * Output format for different client types
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- */
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- export type TextOutput = string | TextOutputJSON | TextOutputChanneled;
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- /**
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- * JSON output for web/rich clients
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- */
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- export interface TextOutputJSON {
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- type: 'json';
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- main: string;
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- metadata?: {
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- turn: number;
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- location?: string;
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- score?: number;
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- moves?: number;
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- };
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- sections?: {
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- room?: string;
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- inventory?: string[];
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- exits?: string[];
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- objects?: string[];
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- };
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- styling?: {
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- roomName?: string;
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- important?: string[];
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- };
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- }
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- /**
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- * Multi-channel output
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- */
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- export interface TextOutputChanneled {
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- type: 'channeled';
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- channels: Map<string, string>;
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- }
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- /**
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- * Text service interface
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- */
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- export interface TextService {
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- /**
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- * Initialize with context
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- */
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- initialize(context: TextServiceContext): void;
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- /**
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- * Process the current turn and generate output
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- * @returns The formatted output
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- */
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- processTurn(): TextOutput;
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- /**
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- * Set the language provider for template resolution
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- * @param provider The language provider
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- */
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- setLanguageProvider(provider: LanguageProvider): void;
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- /**
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- * Get the current language provider
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- * @returns The language provider or null if not set
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- */
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- getLanguageProvider(): LanguageProvider | null;
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- /**
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- * Set output format preference
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- * @param format The desired output format
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- */
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- setOutputFormat?(format: 'text' | 'json' | 'channeled'): void;
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- }
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- /**
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- * Text service configuration
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- */
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- export interface TextServiceConfig {
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- /**
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- * Output format (defaults to 'text')
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- */
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- outputFormat?: 'text' | 'json' | 'channeled';
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- /**
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- * Whether to include debug information in output
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- */
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- debug?: boolean;
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- /**
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- * Custom event processors by event type
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- */
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- processors?: Record<string, (event: ISemanticEvent, context: TextServiceContext) => string | null>;
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- /**
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- * Channels to use for channeled output
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- */
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- channels?: string[];
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- }
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- //# sourceMappingURL=text-service.d.ts.map
@@ -1 +0,0 @@
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@@ -1,10 +0,0 @@
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- "use strict";
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- /**
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- * Text service interface for Interactive Fiction
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- *
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- * Text services are responsible for generating output after each turn.
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- * They have access to the game context and can query events, entities,
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- * and spatial relationships to build appropriate output.
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- */
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- Object.defineProperty(exports, "__esModule", { value: true });
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- //# sourceMappingURL=text-service.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"text-service.js","sourceRoot":"","sources":["../src/text-service.ts"],"names":[],"mappings":";AAAA;;;;;;GAMG"}