@sharpee/if-services 0.9.60-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE ADDED
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2025 David Cornelson
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
package/README.md ADDED
@@ -0,0 +1,48 @@
1
+ # @sharpee/if-services
2
+
3
+ Runtime service interfaces for the Sharpee Interactive Fiction Platform.
4
+
5
+ ## Purpose
6
+
7
+ This package provides runtime service interfaces that need access to the world model. It separates these interfaces from the pure domain package (`@sharpee/if-domain`) to maintain clean architectural boundaries.
8
+
9
+ ## Contents
10
+
11
+ - **TextService**: Interface for text generation services that process game events and produce formatted output
12
+ - (Future) Audio service interfaces
13
+ - (Future) Graphics service interfaces
14
+ - (Future) Analytics service interfaces
15
+
16
+ ## Architecture
17
+
18
+ The if-services package acts as a bridge between:
19
+ - The pure domain model (`@sharpee/if-domain`)
20
+ - The world model (`@sharpee/world-model`)
21
+ - Runtime implementations that need both
22
+
23
+ This pattern ensures that domain packages remain pure and don't have runtime dependencies, while still providing typed interfaces for runtime services.
24
+
25
+ ## Usage
26
+
27
+ ```typescript
28
+ import { TextService, TextServiceContext } from '@sharpee/if-services';
29
+
30
+ // Implement the TextService interface
31
+ class MyTextService implements TextService {
32
+ initialize(context: TextServiceContext): void {
33
+ // Initialize with game context
34
+ }
35
+
36
+ processTurn(): TextOutput {
37
+ // Generate output for the current turn
38
+ }
39
+
40
+ // ... other methods
41
+ }
42
+ ```
43
+
44
+ ## Dependencies
45
+
46
+ - `@sharpee/core`: Core event system
47
+ - `@sharpee/if-domain`: Domain types and contracts
48
+ - `@sharpee/world-model`: World state management
@@ -0,0 +1,8 @@
1
+ /**
2
+ * @sharpee/if-services - Runtime service interfaces for Sharpee Interactive Fiction Platform
3
+ *
4
+ * This package contains interfaces for runtime services that need access to
5
+ * the world model, separating them from the pure domain package.
6
+ */
7
+ export * from './perception-service';
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAGH,cAAc,sBAAsB,CAAC"}
package/dist/index.js ADDED
@@ -0,0 +1,25 @@
1
+ "use strict";
2
+ /**
3
+ * @sharpee/if-services - Runtime service interfaces for Sharpee Interactive Fiction Platform
4
+ *
5
+ * This package contains interfaces for runtime services that need access to
6
+ * the world model, separating them from the pure domain package.
7
+ */
8
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
9
+ if (k2 === undefined) k2 = k;
10
+ var desc = Object.getOwnPropertyDescriptor(m, k);
11
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
12
+ desc = { enumerable: true, get: function() { return m[k]; } };
13
+ }
14
+ Object.defineProperty(o, k2, desc);
15
+ }) : (function(o, m, k, k2) {
16
+ if (k2 === undefined) k2 = k;
17
+ o[k2] = m[k];
18
+ }));
19
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
20
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
21
+ };
22
+ Object.defineProperty(exports, "__esModule", { value: true });
23
+ // Perception service interfaces
24
+ __exportStar(require("./perception-service"), exports);
25
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";AAAA;;;;;GAKG;;;;;;;;;;;;;;;;AAEH,gCAAgC;AAChC,uDAAqC"}
@@ -0,0 +1,68 @@
1
+ /**
2
+ * Perception service interface for Interactive Fiction
3
+ *
4
+ * Perception services filter events based on what the player can perceive.
5
+ * They sit between action execution and the text service, transforming
6
+ * events that describe things the player cannot perceive (due to darkness,
7
+ * blindness, etc.) into appropriate alternative events.
8
+ *
9
+ * @see ADR-069 Perception-Based Event Filtering
10
+ */
11
+ import type { ISemanticEvent } from '@sharpee/core';
12
+ import type { IFEntity, IWorldModel } from '@sharpee/world-model';
13
+ /**
14
+ * Sense types for perception checks
15
+ */
16
+ export type Sense = 'sight' | 'hearing' | 'smell' | 'touch';
17
+ /**
18
+ * Reasons why perception might be blocked
19
+ */
20
+ export type PerceptionBlockReason = 'darkness' | 'blindness' | 'blindfolded' | 'unknown';
21
+ /**
22
+ * Data for a perception-blocked event
23
+ */
24
+ export interface PerceptionBlockedData {
25
+ /** The original event type that was blocked */
26
+ originalType: string;
27
+ /** Why perception was blocked */
28
+ reason: PerceptionBlockReason;
29
+ /** Which sense was blocked */
30
+ sense: Sense;
31
+ /** Original event data (for debugging/logging) */
32
+ originalData?: unknown;
33
+ }
34
+ /**
35
+ * Service interface for filtering events based on player perception.
36
+ *
37
+ * The perception service determines what the player can perceive based on:
38
+ * - Environmental factors (darkness, noise, etc.)
39
+ * - Actor state (blindness, deafness, etc.)
40
+ * - Equipment (blindfold, earplugs, etc.)
41
+ *
42
+ * Events that describe things the player cannot perceive are transformed
43
+ * or removed before being sent to the text service.
44
+ *
45
+ * @see ADR-069 Perception-Based Event Filtering
46
+ */
47
+ export interface IPerceptionService {
48
+ /**
49
+ * Filter events based on what the actor can perceive.
50
+ *
51
+ * @param events - Raw events from action execution
52
+ * @param actor - The perceiving actor (usually the player)
53
+ * @param world - The world model for checking environment state
54
+ * @returns Filtered/transformed events based on perception
55
+ */
56
+ filterEvents(events: ISemanticEvent[], actor: IFEntity, world: IWorldModel): ISemanticEvent[];
57
+ /**
58
+ * Check if an actor can perceive using a specific sense.
59
+ *
60
+ * @param actor - The perceiving actor
61
+ * @param location - The location being perceived
62
+ * @param world - The world model
63
+ * @param sense - Which sense to check (defaults to 'sight')
64
+ * @returns true if the actor can perceive, false otherwise
65
+ */
66
+ canPerceive(actor: IFEntity, location: IFEntity, world: IWorldModel, sense: Sense): boolean;
67
+ }
68
+ //# sourceMappingURL=perception-service.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"perception-service.d.ts","sourceRoot":"","sources":["../src/perception-service.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,KAAK,EAAE,QAAQ,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAElE;;GAEG;AACH,MAAM,MAAM,KAAK,GAAG,OAAO,GAAG,SAAS,GAAG,OAAO,GAAG,OAAO,CAAC;AAE5D;;GAEG;AACH,MAAM,MAAM,qBAAqB,GAC7B,UAAU,GACV,WAAW,GACX,aAAa,GACb,SAAS,CAAC;AAEd;;GAEG;AACH,MAAM,WAAW,qBAAqB;IACpC,+CAA+C;IAC/C,YAAY,EAAE,MAAM,CAAC;IACrB,iCAAiC;IACjC,MAAM,EAAE,qBAAqB,CAAC;IAC9B,8BAA8B;IAC9B,KAAK,EAAE,KAAK,CAAC;IACb,kDAAkD;IAClD,YAAY,CAAC,EAAE,OAAO,CAAC;CACxB;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;IACjC;;;;;;;OAOG;IACH,YAAY,CACV,MAAM,EAAE,cAAc,EAAE,EACxB,KAAK,EAAE,QAAQ,EACf,KAAK,EAAE,WAAW,GACjB,cAAc,EAAE,CAAC;IAEpB;;;;;;;;OAQG;IACH,WAAW,CACT,KAAK,EAAE,QAAQ,EACf,QAAQ,EAAE,QAAQ,EAClB,KAAK,EAAE,WAAW,EAClB,KAAK,EAAE,KAAK,GACX,OAAO,CAAC;CACZ"}
@@ -0,0 +1,13 @@
1
+ "use strict";
2
+ /**
3
+ * Perception service interface for Interactive Fiction
4
+ *
5
+ * Perception services filter events based on what the player can perceive.
6
+ * They sit between action execution and the text service, transforming
7
+ * events that describe things the player cannot perceive (due to darkness,
8
+ * blindness, etc.) into appropriate alternative events.
9
+ *
10
+ * @see ADR-069 Perception-Based Event Filtering
11
+ */
12
+ Object.defineProperty(exports, "__esModule", { value: true });
13
+ //# sourceMappingURL=perception-service.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"perception-service.js","sourceRoot":"","sources":["../src/perception-service.ts"],"names":[],"mappings":";AAAA;;;;;;;;;GASG"}
@@ -0,0 +1,137 @@
1
+ /**
2
+ * Text service interface for Interactive Fiction
3
+ *
4
+ * Text services are responsible for generating output after each turn.
5
+ * They have access to the game context and can query events, entities,
6
+ * and spatial relationships to build appropriate output.
7
+ */
8
+ import type { ISemanticEvent } from '@sharpee/core';
9
+ import type { LanguageProvider } from '@sharpee/if-domain';
10
+ import type { WorldModel, IFEntity } from '@sharpee/world-model';
11
+ /**
12
+ * Game context provided to text service
13
+ */
14
+ export interface TextServiceContext {
15
+ /**
16
+ * Current turn number
17
+ */
18
+ currentTurn: number;
19
+ /**
20
+ * Get events for the current turn
21
+ */
22
+ getCurrentTurnEvents(): ISemanticEvent[];
23
+ /**
24
+ * Get events by type for the current turn
25
+ */
26
+ getEventsByType(type: string): ISemanticEvent[];
27
+ /**
28
+ * Get all events (full history)
29
+ */
30
+ getAllEvents(): ISemanticEvent[];
31
+ /**
32
+ * Access to world model for entity queries
33
+ */
34
+ world: WorldModel;
35
+ /**
36
+ * Get the player entity
37
+ */
38
+ getPlayer(): IFEntity;
39
+ /**
40
+ * Get entities in a location
41
+ */
42
+ getContents(locationId: string): IFEntity[];
43
+ /**
44
+ * Get location of an entity
45
+ */
46
+ getLocation(entityId: string): string | null;
47
+ /**
48
+ * Get platform events for the current turn (optional)
49
+ * These are debug/system events from parser, world model, etc.
50
+ */
51
+ getPlatformEvents?(): ISemanticEvent[];
52
+ }
53
+ /**
54
+ * Output format for different client types
55
+ */
56
+ export type TextOutput = string | TextOutputJSON | TextOutputChanneled;
57
+ /**
58
+ * JSON output for web/rich clients
59
+ */
60
+ export interface TextOutputJSON {
61
+ type: 'json';
62
+ main: string;
63
+ metadata?: {
64
+ turn: number;
65
+ location?: string;
66
+ score?: number;
67
+ moves?: number;
68
+ };
69
+ sections?: {
70
+ room?: string;
71
+ inventory?: string[];
72
+ exits?: string[];
73
+ objects?: string[];
74
+ };
75
+ styling?: {
76
+ roomName?: string;
77
+ important?: string[];
78
+ };
79
+ }
80
+ /**
81
+ * Multi-channel output
82
+ */
83
+ export interface TextOutputChanneled {
84
+ type: 'channeled';
85
+ channels: Map<string, string>;
86
+ }
87
+ /**
88
+ * Text service interface
89
+ */
90
+ export interface TextService {
91
+ /**
92
+ * Initialize with context
93
+ */
94
+ initialize(context: TextServiceContext): void;
95
+ /**
96
+ * Process the current turn and generate output
97
+ * @returns The formatted output
98
+ */
99
+ processTurn(): TextOutput;
100
+ /**
101
+ * Set the language provider for template resolution
102
+ * @param provider The language provider
103
+ */
104
+ setLanguageProvider(provider: LanguageProvider): void;
105
+ /**
106
+ * Get the current language provider
107
+ * @returns The language provider or null if not set
108
+ */
109
+ getLanguageProvider(): LanguageProvider | null;
110
+ /**
111
+ * Set output format preference
112
+ * @param format The desired output format
113
+ */
114
+ setOutputFormat?(format: 'text' | 'json' | 'channeled'): void;
115
+ }
116
+ /**
117
+ * Text service configuration
118
+ */
119
+ export interface TextServiceConfig {
120
+ /**
121
+ * Output format (defaults to 'text')
122
+ */
123
+ outputFormat?: 'text' | 'json' | 'channeled';
124
+ /**
125
+ * Whether to include debug information in output
126
+ */
127
+ debug?: boolean;
128
+ /**
129
+ * Custom event processors by event type
130
+ */
131
+ processors?: Record<string, (event: ISemanticEvent, context: TextServiceContext) => string | null>;
132
+ /**
133
+ * Channels to use for channeled output
134
+ */
135
+ channels?: string[];
136
+ }
137
+ //# sourceMappingURL=text-service.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"text-service.d.ts","sourceRoot":"","sources":["../src/text-service.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AACpD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAC3D,OAAO,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEjE;;GAEG;AACH,MAAM,WAAW,kBAAkB;IACjC;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,oBAAoB,IAAI,cAAc,EAAE,CAAC;IAEzC;;OAEG;IACH,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,cAAc,EAAE,CAAC;IAEhD;;OAEG;IACH,YAAY,IAAI,cAAc,EAAE,CAAC;IAEjC;;OAEG;IACH,KAAK,EAAE,UAAU,CAAC;IAElB;;OAEG;IACH,SAAS,IAAI,QAAQ,CAAC;IAEtB;;OAEG;IACH,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAC;IAE5C;;OAEG;IACH,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,MAAM,GAAG,IAAI,CAAC;IAE7C;;;OAGG;IACH,iBAAiB,CAAC,IAAI,cAAc,EAAE,CAAC;CACxC;AAED;;GAEG;AACH,MAAM,MAAM,UAAU,GAClB,MAAM,GACN,cAAc,GACd,mBAAmB,CAAC;AAExB;;GAEG;AACH,MAAM,WAAW,cAAc;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,CAAC,EAAE;QACT,IAAI,EAAE,MAAM,CAAC;QACb,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,KAAK,CAAC,EAAE,MAAM,CAAC;QACf,KAAK,CAAC,EAAE,MAAM,CAAC;KAChB,CAAC;IACF,QAAQ,CAAC,EAAE;QACT,IAAI,CAAC,EAAE,MAAM,CAAC;QACd,SAAS,CAAC,EAAE,MAAM,EAAE,CAAC;QACrB,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC;QACjB,OAAO,CAAC,EAAE,MAAM,EAAE,CAAC;KACpB,CAAC;IACF,OAAO,CAAC,EAAE;QACR,QAAQ,CAAC,EAAE,MAAM,CAAC;QAClB,SAAS,CAAC,EAAE,MAAM,EAAE,CAAC;KACtB,CAAC;CACH;AAED;;GAEG;AACH,MAAM,WAAW,mBAAmB;IAClC,IAAI,EAAE,WAAW,CAAC;IAClB,QAAQ,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CAC/B;AAED;;GAEG;AACH,MAAM,WAAW,WAAW;IAC1B;;OAEG;IACH,UAAU,CAAC,OAAO,EAAE,kBAAkB,GAAG,IAAI,CAAC;IAE9C;;;OAGG;IACH,WAAW,IAAI,UAAU,CAAC;IAE1B;;;OAGG;IACH,mBAAmB,CAAC,QAAQ,EAAE,gBAAgB,GAAG,IAAI,CAAC;IAEtD;;;OAGG;IACH,mBAAmB,IAAI,gBAAgB,GAAG,IAAI,CAAC;IAE/C;;;OAGG;IACH,eAAe,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,WAAW,GAAG,IAAI,CAAC;CAC/D;AAED;;GAEG;AACH,MAAM,WAAW,iBAAiB;IAChC;;OAEG;IACH,YAAY,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,WAAW,CAAC;IAE7C;;OAEG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC;IAEhB;;OAEG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,cAAc,EAAE,OAAO,EAAE,kBAAkB,KAAK,MAAM,GAAG,IAAI,CAAC,CAAC;IAEnG;;OAEG;IACH,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC;CACrB"}
@@ -0,0 +1,10 @@
1
+ "use strict";
2
+ /**
3
+ * Text service interface for Interactive Fiction
4
+ *
5
+ * Text services are responsible for generating output after each turn.
6
+ * They have access to the game context and can query events, entities,
7
+ * and spatial relationships to build appropriate output.
8
+ */
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ //# sourceMappingURL=text-service.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"text-service.js","sourceRoot":"","sources":["../src/text-service.ts"],"names":[],"mappings":";AAAA;;;;;;GAMG"}
package/package.json ADDED
@@ -0,0 +1,37 @@
1
+ {
2
+ "name": "@sharpee/if-services",
3
+ "version": "0.9.60-beta",
4
+ "description": "Runtime service interfaces for Sharpee Interactive Fiction Platform",
5
+ "main": "dist/index.js",
6
+ "types": "dist/index.d.ts",
7
+ "dependencies": {
8
+ "@sharpee/world-model": "0.9.60-beta",
9
+ "@sharpee/core": "0.9.60-beta",
10
+ "@sharpee/if-domain": "0.9.60-beta"
11
+ },
12
+ "devDependencies": {
13
+ "@types/node": "^20.11.19",
14
+ "rimraf": "^5.0.5",
15
+ "typescript": "^5.3.3"
16
+ },
17
+ "files": [
18
+ "dist"
19
+ ],
20
+ "keywords": [
21
+ "sharpee",
22
+ "interactive-fiction",
23
+ "if",
24
+ "services",
25
+ "runtime"
26
+ ],
27
+ "author": "Sharpee Team",
28
+ "license": "MIT",
29
+ "publishConfig": {
30
+ "access": "public"
31
+ },
32
+ "scripts": {
33
+ "build": "tsc",
34
+ "clean": "rimraf dist",
35
+ "test": "jest"
36
+ }
37
+ }