@sharpee/engine 0.9.60-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +328 -0
- package/dist/action-context-factory.d.ts +11 -0
- package/dist/action-context-factory.d.ts.map +1 -0
- package/dist/action-context-factory.js +258 -0
- package/dist/action-context-factory.js.map +1 -0
- package/dist/capability-dispatch-helper.d.ts +106 -0
- package/dist/capability-dispatch-helper.d.ts.map +1 -0
- package/dist/capability-dispatch-helper.js +269 -0
- package/dist/capability-dispatch-helper.js.map +1 -0
- package/dist/command-executor.d.ts +53 -0
- package/dist/command-executor.d.ts.map +1 -0
- package/dist/command-executor.js +329 -0
- package/dist/command-executor.js.map +1 -0
- package/dist/event-adapter.d.ts +44 -0
- package/dist/event-adapter.d.ts.map +1 -0
- package/dist/event-adapter.js +127 -0
- package/dist/event-adapter.js.map +1 -0
- package/dist/event-sequencer.d.ts +73 -0
- package/dist/event-sequencer.d.ts.map +1 -0
- package/dist/event-sequencer.js +134 -0
- package/dist/event-sequencer.js.map +1 -0
- package/dist/events/event-emitter.d.ts +34 -0
- package/dist/events/event-emitter.d.ts.map +1 -0
- package/dist/events/event-emitter.js +67 -0
- package/dist/events/event-emitter.js.map +1 -0
- package/dist/game-engine.d.ts +292 -0
- package/dist/game-engine.d.ts.map +1 -0
- package/dist/game-engine.js +1631 -0
- package/dist/game-engine.js.map +1 -0
- package/dist/index.d.ts +27 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +62 -0
- package/dist/index.js.map +1 -0
- package/dist/narrative/index.d.ts +5 -0
- package/dist/narrative/index.d.ts.map +1 -0
- package/dist/narrative/index.js +10 -0
- package/dist/narrative/index.js.map +1 -0
- package/dist/narrative/narrative-settings.d.ts +73 -0
- package/dist/narrative/narrative-settings.d.ts.map +1 -0
- package/dist/narrative/narrative-settings.js +28 -0
- package/dist/narrative/narrative-settings.js.map +1 -0
- package/dist/parser-interface.d.ts +77 -0
- package/dist/parser-interface.d.ts.map +1 -0
- package/dist/parser-interface.js +48 -0
- package/dist/parser-interface.js.map +1 -0
- package/dist/platform-operations.d.ts +83 -0
- package/dist/platform-operations.d.ts.map +1 -0
- package/dist/platform-operations.js +218 -0
- package/dist/platform-operations.js.map +1 -0
- package/dist/save-restore-service.d.ts +133 -0
- package/dist/save-restore-service.d.ts.map +1 -0
- package/dist/save-restore-service.js +446 -0
- package/dist/save-restore-service.js.map +1 -0
- package/dist/scheduler/index.d.ts +9 -0
- package/dist/scheduler/index.d.ts.map +1 -0
- package/dist/scheduler/index.js +25 -0
- package/dist/scheduler/index.js.map +1 -0
- package/dist/scheduler/scheduler-service.d.ts +75 -0
- package/dist/scheduler/scheduler-service.d.ts.map +1 -0
- package/dist/scheduler/scheduler-service.js +310 -0
- package/dist/scheduler/scheduler-service.js.map +1 -0
- package/dist/scheduler/seeded-random.d.ts +7 -0
- package/dist/scheduler/seeded-random.d.ts.map +1 -0
- package/dist/scheduler/seeded-random.js +11 -0
- package/dist/scheduler/seeded-random.js.map +1 -0
- package/dist/scheduler/types.d.ts +134 -0
- package/dist/scheduler/types.d.ts.map +1 -0
- package/dist/scheduler/types.js +9 -0
- package/dist/scheduler/types.js.map +1 -0
- package/dist/shared-data-keys.d.ts +53 -0
- package/dist/shared-data-keys.d.ts.map +1 -0
- package/dist/shared-data-keys.js +29 -0
- package/dist/shared-data-keys.js.map +1 -0
- package/dist/story.d.ts +211 -0
- package/dist/story.d.ts.map +1 -0
- package/dist/story.js +60 -0
- package/dist/story.js.map +1 -0
- package/dist/test-helpers/mock-text-service.d.ts +11 -0
- package/dist/test-helpers/mock-text-service.d.ts.map +1 -0
- package/dist/test-helpers/mock-text-service.js +47 -0
- package/dist/test-helpers/mock-text-service.js.map +1 -0
- package/dist/turn-event-processor.d.ts +89 -0
- package/dist/turn-event-processor.d.ts.map +1 -0
- package/dist/turn-event-processor.js +144 -0
- package/dist/turn-event-processor.js.map +1 -0
- package/dist/types.d.ts +214 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +8 -0
- package/dist/types.js.map +1 -0
- package/dist/vocabulary-manager.d.ts +35 -0
- package/dist/vocabulary-manager.d.ts.map +1 -0
- package/dist/vocabulary-manager.js +74 -0
- package/dist/vocabulary-manager.js.map +1 -0
- package/package.json +70 -0
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"use strict";
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/**
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* Command Executor - Orchestrates command pipeline
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*
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* Responsibilities:
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* - Orchestrate the four-phase pattern (validate → execute → report/blocked)
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* - Handle implicit inference (ADR-104) when validation fails with pronouns
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* - Pass results between phases
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* - Return the final TurnResult
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*
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* All event creation is owned by the action components themselves.
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.CommandExecutor = void 0;
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exports.createCommandExecutor = createCommandExecutor;
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const core_1 = require("@sharpee/core");
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const parser_interface_1 = require("./parser-interface");
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const shared_data_keys_1 = require("./shared-data-keys");
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const stdlib_1 = require("@sharpee/stdlib");
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const event_sequencer_1 = require("./event-sequencer");
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const action_context_factory_1 = require("./action-context-factory");
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const capability_dispatch_helper_1 = require("./capability-dispatch-helper");
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class CommandExecutor {
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parser;
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validator;
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actionRegistry;
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eventProcessor;
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scopeResolver;
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parsedCommandTransformers = [];
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constructor(world, actionRegistry, eventProcessor, parser, systemEvents) {
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if (!world)
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throw new Error('World model is required');
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if (!actionRegistry)
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throw new Error('Action registry is required');
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if (!eventProcessor)
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throw new Error('Event processor is required');
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if (!parser)
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throw new Error('Parser is required');
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this.parser = parser;
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this.validator = new stdlib_1.CommandValidator(world, actionRegistry);
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if (systemEvents) {
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this.validator.setSystemEventSource(systemEvents);
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}
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this.actionRegistry = actionRegistry;
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this.eventProcessor = eventProcessor;
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}
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/**
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* Register a transformer that can modify parsed commands before validation.
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* Transformers are called in order of registration.
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*
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* @param transformer - Function to transform parsed commands
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*/
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registerParsedCommandTransformer(transformer) {
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this.parsedCommandTransformers.push(transformer);
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}
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/**
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* Unregister a previously registered transformer.
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*
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* @param transformer - The transformer to remove
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* @returns true if the transformer was found and removed
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*/
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unregisterParsedCommandTransformer(transformer) {
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const index = this.parsedCommandTransformers.indexOf(transformer);
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if (index !== -1) {
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this.parsedCommandTransformers.splice(index, 1);
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return true;
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}
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return false;
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}
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async execute(input, world, context, config) {
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const turn = context.currentTurn;
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event_sequencer_1.eventSequencer.resetTurn(turn);
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// Timing tracking
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const startTime = config?.collectTiming ? Date.now() : 0;
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let parseTime = 0;
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let executionTime = 0;
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try {
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// Set world context for parser entity resolution
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const player = world.getPlayer();
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if (player && (0, parser_interface_1.hasWorldContext)(this.parser)) {
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const playerLocation = world.getLocation(player.id) || '';
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this.parser.setWorldContext(world, player.id, playerLocation);
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}
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// Phase 1: Parse
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const parseStart = config?.collectTiming ? Date.now() : 0;
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const parseResult = this.parser.parse(input);
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if (config?.collectTiming) {
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parseTime = Date.now() - parseStart;
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}
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if (!parseResult.success) {
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throw new Error(`Parse failed: ${parseResult.error.code}`);
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}
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// Phase 1.5: Apply parsed command transformers
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// Allows stories to modify parsed commands before validation
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let parsedCommand = parseResult.value;
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for (const transformer of this.parsedCommandTransformers) {
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parsedCommand = transformer(parsedCommand, world);
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}
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// Phase 2: Validate
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const validationResult = this.validator.validate(parsedCommand);
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if (!validationResult.success) {
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// Check for disambiguation - emit client.query event instead of throwing
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if (validationResult.error.code === 'AMBIGUOUS_ENTITY') {
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const details = validationResult.error.details || {};
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const candidates = details.ambiguousEntities || [];
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// Emit client.query event for disambiguation
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const queryEvent = event_sequencer_1.eventSequencer.sequence({
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type: 'client.query',
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data: {
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source: core_1.QuerySource.DISAMBIGUATION,
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type: core_1.QueryType.DISAMBIGUATION,
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messageId: 'core.disambiguation_prompt',
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candidates: candidates,
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searchText: details.searchText,
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originalCommand: parsedCommand
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}
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}, turn);
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// Return early with query pending
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return {
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turn,
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input,
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success: false,
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needsInput: true,
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events: [queryEvent],
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error: 'DISAMBIGUATION_NEEDED'
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};
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}
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// Other validation errors still throw
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throw new Error(`Validation failed: ${validationResult.error.code}`);
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}
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// Phase 3: Execute action's three-phase pattern
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const executionStart = config?.collectTiming ? Date.now() : 0;
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const command = validationResult.value;
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const action = this.actionRegistry.get(command.actionId);
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if (!action) {
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throw new Error(`Action not found: ${command.actionId}`);
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}
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// Create context
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if (!this.scopeResolver) {
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this.scopeResolver = (0, stdlib_1.createScopeResolver)(world);
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}
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const actionContext = (0, action_context_factory_1.createActionContext)(world, context, command, action, this.scopeResolver);
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// Universal Capability Dispatch: Check if any involved entity has a capability for this action
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// If so, the entity's behavior handles the action instead of the stdlib default
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// Check all entities: directObject, indirectObject, and any others
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const involvedEntities = [
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command.directObject?.entity,
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command.indirectObject?.entity
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];
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const capabilityCheck = (0, capability_dispatch_helper_1.checkCapabilityDispatchMulti)(command.actionId, involvedEntities);
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// Run action's four phases: validate → execute → report (or blocked)
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// If capability dispatch applies, use capability behavior; otherwise use action
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let actionValidation = capabilityCheck.shouldDispatch
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? (0, capability_dispatch_helper_1.executeCapabilityValidate)(capabilityCheck, actionContext)
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: action.validate(actionContext);
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let currentCommand = command;
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let currentContext = actionContext;
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let useCapabilityDispatch = capabilityCheck.shouldDispatch;
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// ADR-104: Implicit inference - if validation fails and pronoun was used,
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// try to find a valid alternative target
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// Check story-level config first
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const inferenceEnabled = context.implicitActions?.inference !== false;
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if (!actionValidation.valid && action.targetRequirements && inferenceEnabled) {
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const directObject = command.directObject;
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// Check if pronoun was used (INounPhrase has wasPronoun, cast is safe)
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const parsedNounPhrase = directObject?.parsed;
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const wasPronoun = parsedNounPhrase?.wasPronoun === true;
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if (wasPronoun && directObject?.entity) {
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// Note: directObject.parsed is typed as IParsedObjectReference but at runtime
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// it's actually an INounPhrase (command-validator sets it from the noun phrase)
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// Get entities in scope for inference (visible entities)
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const scopeEntities = this.scopeResolver.getVisible(world.getPlayer());
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// Try to infer a different target
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const inferenceResult = (0, stdlib_1.tryInferTarget)(directObject.entity, wasPronoun, action, scopeEntities, world);
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if (inferenceResult.inferred && inferenceResult.inferredTarget) {
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// Create a modified command with the inferred target
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const inferredCommand = {
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...command,
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directObject: {
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entity: inferenceResult.inferredTarget,
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parsed: {
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...directObject.parsed,
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// Update text to reflect inferred entity
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text: inferenceResult.inferredTarget.name
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}
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}
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};
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// Create new context with inferred command
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const inferredContext = (0, action_context_factory_1.createActionContext)(world, context, inferredCommand, action, this.scopeResolver);
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// Mark that inference occurred (for "(the leaflet)" message)
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const sharedData = inferredContext.sharedData;
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sharedData[shared_data_keys_1.SharedDataKeys.INFERENCE_PERFORMED] = true;
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sharedData[shared_data_keys_1.SharedDataKeys.ORIGINAL_TARGET] = directObject.entity;
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sharedData[shared_data_keys_1.SharedDataKeys.INFERRED_TARGET] = inferenceResult.inferredTarget;
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// Re-check capability dispatch for inferred target
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const inferredInvolvedEntities = [
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inferenceResult.inferredTarget,
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command.indirectObject?.entity
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];
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const inferredCapabilityCheck = (0, capability_dispatch_helper_1.checkCapabilityDispatchMulti)(command.actionId, inferredInvolvedEntities);
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// Re-validate with inferred target (using capability dispatch if applicable)
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const retryValidation = inferredCapabilityCheck.shouldDispatch
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? (0, capability_dispatch_helper_1.executeCapabilityValidate)(inferredCapabilityCheck, inferredContext)
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: action.validate(inferredContext);
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if (retryValidation.valid) {
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// Inference succeeded - use the inferred command
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actionValidation = retryValidation;
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currentCommand = inferredCommand;
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currentContext = inferredContext;
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useCapabilityDispatch = inferredCapabilityCheck.shouldDispatch;
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}
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}
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}
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}
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// Thread validation result to later phases via context
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// This allows actions to access data from validate() in execute/report
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currentContext.validationResult = actionValidation;
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let events;
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if (actionValidation.valid) {
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if (useCapabilityDispatch) {
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// Capability dispatch: use behavior phases
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(0, capability_dispatch_helper_1.executeCapabilityExecute)(currentContext);
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events = (0, capability_dispatch_helper_1.executeCapabilityReport)(currentContext);
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}
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else {
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// Standard action: use action phases
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const executeResult = action.execute(currentContext);
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// Check pattern (new vs old)
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if (executeResult === undefined || executeResult === null) {
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// New pattern: use report() for success events only
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if (action.report) {
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events = action.report(currentContext);
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}
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else {
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throw new Error(`Action ${action.id} uses new pattern but lacks report()`);
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}
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|
237
|
+
}
|
|
238
|
+
else {
|
|
239
|
+
// Old pattern: events from execute()
|
|
240
|
+
events = executeResult;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
}
|
|
244
|
+
else {
|
|
245
|
+
// Validation failed - use blocked() for error events
|
|
246
|
+
if (useCapabilityDispatch) {
|
|
247
|
+
// Capability dispatch: use behavior's blocked phase
|
|
248
|
+
events = (0, capability_dispatch_helper_1.executeCapabilityBlocked)(currentContext, actionValidation, command.actionId);
|
|
249
|
+
}
|
|
250
|
+
else if (action.blocked) {
|
|
251
|
+
events = action.blocked(currentContext, actionValidation);
|
|
252
|
+
}
|
|
253
|
+
else {
|
|
254
|
+
// Fallback for unmigrated actions
|
|
255
|
+
events = [{
|
|
256
|
+
id: `${turn}-error`,
|
|
257
|
+
type: 'action.error',
|
|
258
|
+
timestamp: Date.now(),
|
|
259
|
+
data: {
|
|
260
|
+
actionId: command.actionId,
|
|
261
|
+
messageId: actionValidation.error || 'validation_failed',
|
|
262
|
+
params: actionValidation.params || {}
|
|
263
|
+
},
|
|
264
|
+
entities: {}
|
|
265
|
+
}];
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
if (config?.collectTiming) {
|
|
269
|
+
executionTime = Date.now() - executionStart;
|
|
270
|
+
}
|
|
271
|
+
// Process events and collect reactions (ADR-052 entity handlers)
|
|
272
|
+
let allEvents = events;
|
|
273
|
+
if (events.length > 0) {
|
|
274
|
+
const processed = this.eventProcessor.processEvents(events);
|
|
275
|
+
// Add reaction events from entity handlers
|
|
276
|
+
if (processed.reactions && processed.reactions.length > 0) {
|
|
277
|
+
allEvents = [...events, ...processed.reactions];
|
|
278
|
+
}
|
|
279
|
+
}
|
|
280
|
+
// Preserve all event properties (including requiresClientAction for platform events)
|
|
281
|
+
const sequenced = event_sequencer_1.eventSequencer.sequenceAll(allEvents, turn);
|
|
282
|
+
const result = {
|
|
283
|
+
turn,
|
|
284
|
+
input,
|
|
285
|
+
success: !events.some(e => e.type === 'action.error'),
|
|
286
|
+
events: sequenced,
|
|
287
|
+
actionId: command.actionId,
|
|
288
|
+
parsedCommand: command.parsed,
|
|
289
|
+
validatedCommand: command
|
|
290
|
+
};
|
|
291
|
+
// Add timing data if requested
|
|
292
|
+
if (config?.collectTiming) {
|
|
293
|
+
result.timing = {
|
|
294
|
+
parsing: parseTime,
|
|
295
|
+
execution: executionTime,
|
|
296
|
+
total: Date.now() - startTime
|
|
297
|
+
};
|
|
298
|
+
}
|
|
299
|
+
return result;
|
|
300
|
+
}
|
|
301
|
+
catch (error) {
|
|
302
|
+
// Minimal error handling - just return failure
|
|
303
|
+
const result = {
|
|
304
|
+
turn,
|
|
305
|
+
input,
|
|
306
|
+
success: false,
|
|
307
|
+
events: [event_sequencer_1.eventSequencer.sequence({
|
|
308
|
+
type: 'command.failed',
|
|
309
|
+
data: { reason: error.message, input }
|
|
310
|
+
}, turn)],
|
|
311
|
+
error: error.message
|
|
312
|
+
};
|
|
313
|
+
// Add timing data even for errors if requested
|
|
314
|
+
if (config?.collectTiming) {
|
|
315
|
+
result.timing = {
|
|
316
|
+
parsing: parseTime,
|
|
317
|
+
execution: executionTime,
|
|
318
|
+
total: Date.now() - startTime
|
|
319
|
+
};
|
|
320
|
+
}
|
|
321
|
+
return result;
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
exports.CommandExecutor = CommandExecutor;
|
|
326
|
+
function createCommandExecutor(world, actionRegistry, eventProcessor, parser, systemEvents) {
|
|
327
|
+
return new CommandExecutor(world, actionRegistry, eventProcessor, parser, systemEvents);
|
|
328
|
+
}
|
|
329
|
+
//# sourceMappingURL=command-executor.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,44 @@
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1
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/**
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2
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* Event Adapter - Converts between SemanticEvent and SequencedEvent
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3
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*
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4
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* This adapter handles:
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5
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* - Event normalization for consistent structure
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6
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* - Event enrichment pipeline for adding metadata
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7
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+
*/
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8
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+
import { ISemanticEvent } from '@sharpee/core';
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9
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+
import { SequencedEvent } from './types';
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10
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+
/**
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11
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* Event normalization - ensures consistent event structure
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12
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+
* Preserves all original properties (including requiresClientAction for platform events)
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13
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+
*/
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14
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+
export declare function normalizeEvent(event: ISemanticEvent): ISemanticEvent;
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15
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+
/**
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16
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+
* Event enrichment pipeline - adds additional metadata
|
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17
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+
*/
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18
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+
export declare function enrichEvent(event: ISemanticEvent, context?: EventProcessingContext): ISemanticEvent;
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19
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+
/**
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20
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* Event processing context for enrichment
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21
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+
*/
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22
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+
export interface EventProcessingContext {
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23
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+
turn?: number;
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24
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+
playerId?: string;
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25
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+
locationId?: string;
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26
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+
}
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27
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+
/**
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28
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+
* Process an event through the pipeline.
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29
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+
*
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30
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+
* Pipeline stages:
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31
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+
* 1. Normalization (ensure required fields, lowercase type)
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32
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+
* 2. Enrichment (add turn info, default entities)
|
|
33
|
+
*/
|
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34
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+
export declare function processEvent(event: ISemanticEvent, context?: EventProcessingContext): ISemanticEvent;
|
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35
|
+
/**
|
|
36
|
+
* Convert a SemanticEvent to a SequencedEvent
|
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37
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+
*/
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38
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+
export declare function toSequencedEvent(event: ISemanticEvent, turn: number, sequence: number): SequencedEvent;
|
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39
|
+
/**
|
|
40
|
+
* Convert a SequencedEvent back to a SemanticEvent
|
|
41
|
+
* Preserves all original properties (including requiresClientAction for platform events)
|
|
42
|
+
*/
|
|
43
|
+
export declare function toSemanticEvent(event: SequencedEvent): ISemanticEvent;
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44
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+
//# sourceMappingURL=event-adapter.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"event-adapter.d.ts","sourceRoot":"","sources":["../src/event-adapter.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAEzC;;;GAGG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,cAAc,GAAG,cAAc,CAcpE;AAED;;GAEG;AACH,wBAAgB,WAAW,CACzB,KAAK,EAAE,cAAc,EACrB,OAAO,CAAC,EAAE,sBAAsB,GAC/B,cAAc,CAmChB;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACrC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAC1B,KAAK,EAAE,cAAc,EACrB,OAAO,CAAC,EAAE,sBAAsB,GAC/B,cAAc,CAIhB;AAED;;GAEG;AACH,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,cAAc,EACrB,IAAI,EAAE,MAAM,EACZ,QAAQ,EAAE,MAAM,GACf,cAAc,CAYhB;AAsBD;;;GAGG;AACH,wBAAgB,eAAe,CAAC,KAAK,EAAE,cAAc,GAAG,cAAc,CASrE"}
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"use strict";
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/**
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* Event Adapter - Converts between SemanticEvent and SequencedEvent
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*
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* This adapter handles:
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* - Event normalization for consistent structure
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* - Event enrichment pipeline for adding metadata
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.normalizeEvent = normalizeEvent;
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exports.enrichEvent = enrichEvent;
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exports.processEvent = processEvent;
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exports.toSequencedEvent = toSequencedEvent;
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exports.toSemanticEvent = toSemanticEvent;
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/**
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* Event normalization - ensures consistent event structure
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* Preserves all original properties (including requiresClientAction for platform events)
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*/
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function normalizeEvent(event) {
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const normalized = {
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...event, // Preserve all original properties (e.g., requiresClientAction)
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id: event.id || generateEventId(),
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type: event.type.toLowerCase(),
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timestamp: event.timestamp || Date.now(),
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entities: event.entities || {},
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data: event.data,
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tags: event.tags,
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priority: event.priority,
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narrate: event.narrate
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};
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return normalized;
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}
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/**
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* Event enrichment pipeline - adds additional metadata
|
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*/
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function enrichEvent(event, context) {
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const enriched = { ...event };
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if (context) {
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// Add turn information to data
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if (context.turn !== undefined && enriched.data && typeof enriched.data === 'object') {
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enriched.data = { ...enriched.data, turn: context.turn };
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}
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// Add player as actor if not specified
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+
if (context.playerId && !enriched.entities.actor) {
|
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+
enriched.entities = { ...enriched.entities, actor: context.playerId };
|
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+
}
|
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+
// Add location if not specified
|
|
48
|
+
if (context.locationId && !enriched.entities.location) {
|
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+
enriched.entities = { ...enriched.entities, location: context.locationId };
|
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+
}
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}
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// Add default tags based on event type
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if (!enriched.tags) {
|
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enriched.tags = [];
|
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+
}
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// Add category tags
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if (enriched.type.startsWith('action.') && !enriched.tags.includes('action')) {
|
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+
enriched.tags = [...enriched.tags, 'action'];
|
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+
}
|
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|
+
else if (enriched.type.startsWith('system.') && !enriched.tags.includes('system')) {
|
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|
+
enriched.tags = [...enriched.tags, 'system'];
|
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+
}
|
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|
+
else if (enriched.type.startsWith('game.') && !enriched.tags.includes('game')) {
|
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|
+
enriched.tags = [...enriched.tags, 'game'];
|
|
65
|
+
}
|
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|
+
return enriched;
|
|
67
|
+
}
|
|
68
|
+
/**
|
|
69
|
+
* Process an event through the pipeline.
|
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70
|
+
*
|
|
71
|
+
* Pipeline stages:
|
|
72
|
+
* 1. Normalization (ensure required fields, lowercase type)
|
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73
|
+
* 2. Enrichment (add turn info, default entities)
|
|
74
|
+
*/
|
|
75
|
+
function processEvent(event, context) {
|
|
76
|
+
const normalized = normalizeEvent(event);
|
|
77
|
+
const enriched = enrichEvent(normalized, context);
|
|
78
|
+
return enriched;
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* Convert a SemanticEvent to a SequencedEvent
|
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82
|
+
*/
|
|
83
|
+
function toSequencedEvent(event, turn, sequence) {
|
|
84
|
+
const processed = processEvent(event, { turn });
|
|
85
|
+
return {
|
|
86
|
+
type: processed.type,
|
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|
+
data: processed.data,
|
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|
+
sequence,
|
|
89
|
+
timestamp: new Date(processed.timestamp),
|
|
90
|
+
turn,
|
|
91
|
+
scope: determineScope(processed),
|
|
92
|
+
source: processed.id
|
|
93
|
+
};
|
|
94
|
+
}
|
|
95
|
+
/**
|
|
96
|
+
* Generate a unique event ID
|
|
97
|
+
*/
|
|
98
|
+
function generateEventId() {
|
|
99
|
+
return `event-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;
|
|
100
|
+
}
|
|
101
|
+
/**
|
|
102
|
+
* Determine the scope of an event
|
|
103
|
+
*/
|
|
104
|
+
function determineScope(event) {
|
|
105
|
+
if (event.type.startsWith('platform.')) {
|
|
106
|
+
return 'system';
|
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107
|
+
}
|
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108
|
+
if (event.type === 'action.error') {
|
|
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|
+
return 'turn';
|
|
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|
+
}
|
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|
+
return 'turn';
|
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112
|
+
}
|
|
113
|
+
/**
|
|
114
|
+
* Convert a SequencedEvent back to a SemanticEvent
|
|
115
|
+
* Preserves all original properties (including requiresClientAction for platform events)
|
|
116
|
+
*/
|
|
117
|
+
function toSemanticEvent(event) {
|
|
118
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+
return {
|
|
119
|
+
...event, // Preserve all original properties (e.g., requiresClientAction, payload)
|
|
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|
+
id: event.source || `${event.turn}-${event.sequence}`,
|
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121
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+
type: event.type,
|
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122
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+
timestamp: event.timestamp.getTime(),
|
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123
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+
data: event.data,
|
|
124
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+
entities: event.entities || {}
|
|
125
|
+
};
|
|
126
|
+
}
|
|
127
|
+
//# sourceMappingURL=event-adapter.js.map
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|
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1
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+
{"version":3,"file":"event-adapter.js","sourceRoot":"","sources":["../src/event-adapter.ts"],"names":[],"mappings":";AAAA;;;;;;GAMG;;AASH,wCAcC;AAKD,kCAsCC;AAkBD,oCAOC;AAKD,4CAgBC;AA0BD,0CASC;AA9ID;;;GAGG;AACH,SAAgB,cAAc,CAAC,KAAqB;IAClD,MAAM,UAAU,GAAmB;QACjC,GAAI,KAAa,EAAG,gEAAgE;QACpF,EAAE,EAAE,KAAK,CAAC,EAAE,IAAI,eAAe,EAAE;QACjC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE;QAC9B,SAAS,EAAE,KAAK,CAAC,SAAS,IAAI,IAAI,CAAC,GAAG,EAAE;QACxC,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,EAAE;QAC9B,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,QAAQ,EAAE,KAAK,CAAC,QAAQ;QACxB,OAAO,EAAE,KAAK,CAAC,OAAO;KACvB,CAAC;IAEF,OAAO,UAAU,CAAC;AACpB,CAAC;AAED;;GAEG;AACH,SAAgB,WAAW,CACzB,KAAqB,EACrB,OAAgC;IAEhC,MAAM,QAAQ,GAAG,EAAE,GAAG,KAAK,EAAE,CAAC;IAE9B,IAAI,OAAO,EAAE,CAAC;QACZ,+BAA+B;QAC/B,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS,IAAI,QAAQ,CAAC,IAAI,IAAI,OAAO,QAAQ,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;YACrF,QAAQ,CAAC,IAAI,GAAG,EAAE,GAAG,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3D,CAAC;QAED,uCAAuC;QACvC,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;YACjD,QAAQ,CAAC,QAAQ,GAAG,EAAE,GAAG,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,OAAO,CAAC,QAAQ,EAAE,CAAC;QACxE,CAAC;QAED,gCAAgC;QAChC,IAAI,OAAO,CAAC,UAAU,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACtD,QAAQ,CAAC,QAAQ,GAAG,EAAE,GAAG,QAAQ,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,UAAU,EAAE,CAAC;QAC7E,CAAC;IACH,CAAC;IAED,uCAAuC;IACvC,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACnB,QAAQ,CAAC,IAAI,GAAG,EAAE,CAAC;IACrB,CAAC;IAED,oBAAoB;IACpB,IAAI,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC;QAC7E,QAAQ,CAAC,IAAI,GAAG,CAAC,GAAG,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAC/C,CAAC;SAAM,IAAI,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC;QACpF,QAAQ,CAAC,IAAI,GAAG,CAAC,GAAG,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAC/C,CAAC;SAAM,IAAI,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC;QAChF,QAAQ,CAAC,IAAI,GAAG,CAAC,GAAG,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAC7C,CAAC;IAED,OAAO,QAAQ,CAAC;AAClB,CAAC;AAWD;;;;;;GAMG;AACH,SAAgB,YAAY,CAC1B,KAAqB,EACrB,OAAgC;IAEhC,MAAM,UAAU,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;IACzC,MAAM,QAAQ,GAAG,WAAW,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IAClD,OAAO,QAAQ,CAAC;AAClB,CAAC;AAED;;GAEG;AACH,SAAgB,gBAAgB,CAC9B,KAAqB,EACrB,IAAY,EACZ,QAAgB;IAEhB,MAAM,SAAS,GAAG,YAAY,CAAC,KAAK,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC;IAEhD,OAAO;QACL,IAAI,EAAE,SAAS,CAAC,IAAI;QACpB,IAAI,EAAE,SAAS,CAAC,IAAI;QACpB,QAAQ;QACR,SAAS,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;QACxC,IAAI;QACJ,KAAK,EAAE,cAAc,CAAC,SAAS,CAAC;QAChC,MAAM,EAAE,SAAS,CAAC,EAAE;KACrB,CAAC;AACJ,CAAC;AAED;;GAEG;AACH,SAAS,eAAe;IACtB,OAAO,SAAS,IAAI,CAAC,GAAG,EAAE,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;AAC1E,CAAC;AAED;;GAEG;AACH,SAAS,cAAc,CAAC,KAAqB;IAC3C,IAAI,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,CAAC;QACvC,OAAO,QAAQ,CAAC;IAClB,CAAC;IACD,IAAI,KAAK,CAAC,IAAI,KAAK,cAAc,EAAE,CAAC;QAClC,OAAO,MAAM,CAAC;IAChB,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED;;;GAGG;AACH,SAAgB,eAAe,CAAC,KAAqB;IACnD,OAAO;QACL,GAAI,KAAa,EAAG,yEAAyE;QAC7F,EAAE,EAAE,KAAK,CAAC,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,QAAQ,EAAE;QACrD,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,SAAS,EAAE,KAAK,CAAC,SAAS,CAAC,OAAO,EAAE;QACpC,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,QAAQ,EAAG,KAAa,CAAC,QAAQ,IAAI,EAAE;KACxC,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Event Sequencer - Manages event ordering within turns
|
|
3
|
+
*
|
|
4
|
+
* Ensures all events have proper sequence numbers for ordering
|
|
5
|
+
* and grouping within a turn.
|
|
6
|
+
*/
|
|
7
|
+
import { GameEvent, SequencedEvent } from './types';
|
|
8
|
+
/**
|
|
9
|
+
* Event sequencer class
|
|
10
|
+
*/
|
|
11
|
+
declare class EventSequencer {
|
|
12
|
+
private counter;
|
|
13
|
+
/**
|
|
14
|
+
* Get next sequence number
|
|
15
|
+
*/
|
|
16
|
+
next(): number;
|
|
17
|
+
/**
|
|
18
|
+
* Reset turn counter (optional, for testing)
|
|
19
|
+
*/
|
|
20
|
+
resetTurn(turn: number): void;
|
|
21
|
+
/**
|
|
22
|
+
* Sequence a single event
|
|
23
|
+
*/
|
|
24
|
+
sequence(event: GameEvent, turn: number): SequencedEvent;
|
|
25
|
+
/**
|
|
26
|
+
* Sequence multiple events
|
|
27
|
+
*/
|
|
28
|
+
sequenceAll(events: GameEvent[], turn: number): SequencedEvent[];
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Event sequence utilities
|
|
32
|
+
*/
|
|
33
|
+
export declare class EventSequenceUtils {
|
|
34
|
+
/**
|
|
35
|
+
* Sort events by sequence number
|
|
36
|
+
*/
|
|
37
|
+
static sort(events: SequencedEvent[]): SequencedEvent[];
|
|
38
|
+
/**
|
|
39
|
+
* Filter events by type
|
|
40
|
+
*/
|
|
41
|
+
static filterByType(events: SequencedEvent[], type: string): SequencedEvent[];
|
|
42
|
+
/**
|
|
43
|
+
* Filter events by turn
|
|
44
|
+
*/
|
|
45
|
+
static filterByTurn(events: SequencedEvent[], turn: number): SequencedEvent[];
|
|
46
|
+
/**
|
|
47
|
+
* Filter events by scope
|
|
48
|
+
*/
|
|
49
|
+
static filterByScope(events: SequencedEvent[], scope: SequencedEvent['scope']): SequencedEvent[];
|
|
50
|
+
/**
|
|
51
|
+
* Group events by type
|
|
52
|
+
*/
|
|
53
|
+
static groupByType(events: SequencedEvent[]): Record<string, SequencedEvent[]>;
|
|
54
|
+
/**
|
|
55
|
+
* Group events by turn
|
|
56
|
+
*/
|
|
57
|
+
static groupByTurn(events: SequencedEvent[]): Record<number, SequencedEvent[]>;
|
|
58
|
+
/**
|
|
59
|
+
* Get latest event by type
|
|
60
|
+
*/
|
|
61
|
+
static getLatestByType(events: SequencedEvent[], type: string): SequencedEvent | undefined;
|
|
62
|
+
/**
|
|
63
|
+
* Count events by type
|
|
64
|
+
*/
|
|
65
|
+
static countByType(events: SequencedEvent[]): Record<string, number>;
|
|
66
|
+
/**
|
|
67
|
+
* Get events in sequence range
|
|
68
|
+
*/
|
|
69
|
+
static getInRange(events: SequencedEvent[], start: number, end: number, inclusive?: boolean): SequencedEvent[];
|
|
70
|
+
}
|
|
71
|
+
export declare const eventSequencer: EventSequencer;
|
|
72
|
+
export {};
|
|
73
|
+
//# sourceMappingURL=event-sequencer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
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