@shardflux/menubar-darwin 0.3.0 → 0.3.1
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package/CHANGELOG.md
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# Changelog
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## 0.3.1
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- The launcher opens the moment you press ⌥⇧Space: the bar is built when the app starts and stays ready, so the first press is as fast as every later one. Projects are listed instantly and rescanned on every open; the scan rereads only the folders and session files that changed since the last one (about 10 ms; a first scan after installing reads everything once), so a project you just opened in Claude Code, Codex, VS Code, Cursor or ~/code is there the next time. The frontmost app's project is detected without delaying the bar. Typing, the arrow keys, the Claude/Codex switch and Start answer within a frame.
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- Every launcher control responds to the pointer. Project and conversation rows highlight in your macOS accent colour under the pointer and with ↑↓, Return picks the highlighted row, and Esc closes the project list before the bar. The project button, +, the capture button, context chips and the Claude/Codex switch show hover and pressed states.
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- The menu, the launcher and notifications name each conversation by its title, or its first prompt, and by the repository or folder you work in, such as `todo-app` or `Daylight (sample)`. The `[SF]` tag that marks Shardflux sessions in claude.ai and the Claude and Codex apps stays there.
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- Try it once shows your agent's screen and its activity live until the agent finishes, then its result and screenshot.
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- Continue with ChatGPT on an account with two-factor authentication checks your code at once, with "Verifying…" while it works and a clear line when a code doesn't match.
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- Claude conversations open where you work: in Claude Desktop when it's installed, otherwise Claude Code in Terminal. Pick Claude Desktop, Terminal or your browser in Settings → Agents → Claude → Open conversations in; Shardflux remembers it. Codex conversations open in the Codex app.
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## 0.3.0
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- “Try it once” reaches its result and Continue when a Codex Cloud conversation finishes its turn; Claude keeps its existing finish detection too.
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package/README.md
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# Shardflux menu bar for macOS
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The native app payload for `shard menubar` (CLI 0.15.0+), version **0.3.
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The native app payload for `shard menubar` (CLI 0.15.0+), version **0.3.1**. macOS 14+, Apple Silicon and Intel.
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Install once with `npm i -g shardflux`, then run `shard` or `shard ./` on a project. The CLI installs the app in
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`~/Applications/Shardflux.app` and starts it automatically on macOS the first time `shard` runs, with launch at login enabled.
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shard menubar stop
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```
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The menu shows live conversations in one-line rows. Click a row to open it; hover or right-click to archive it. Finished conversations collapse under **N done**. The **⋯** menu contains **Settings…**, **Check for updates** and **Quit**. A dot marks an available update.
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The menu shows live conversations in one-line rows, each named by its title (or first prompt) and the repository or folder you work in. Click a row to open it; hover or right-click to archive it. Finished conversations collapse under **N done**. The **⋯** menu contains **Settings…**, **Check for updates** and **Quit**. A dot marks an available update.
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It reads the CLI's saved profile and project key; enable notifications in Settings. `shard menubar stop` turns
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it off, including launch at login.
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The npm package is a universal ad-hoc signed app.
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Press **Option-Shift-Space** from any app, or choose **New conversation** in the menu (⌘N). In the floating launcher, describe what the agent should do, choose a project and Claude or Codex, then press **⌘Enter**. Both the task and project are required. Your task becomes the conversation's first user-authored message.
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The launcher remembers the agent and last project. It uses the frontmost app's working folder when macOS exposes an unambiguous folder without extra permission. Otherwise it keeps the last project. **Tab** searches recent local projects or opens **Choose folder
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The launcher remembers the agent and last project. It uses the frontmost app's working folder when macOS exposes an unambiguous folder without extra permission. Otherwise it keeps the last project. **Tab** searches recent local projects or opens **Choose folder…**; the list is ready the moment the launcher opens. Typing also searches live conversations. The highlighted row follows the pointer and the arrow keys in your macOS accent colour; Enter opens it, and **Esc** closes the list before the launcher. Add up to five small text files, branch context or a clipboard link through **+**, or drop text files into the panel. These become text context in the first message. **Esc** closes the panel and returns focus.
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Show the agent what you see: click the camera button or press **⇧⌘S**, then drag across any part of any display. The capture is attached at native resolution as a thumbnail chip; hover or click it to preview, × removes it, and up to five fit. **Esc** during a capture returns to the launcher with your text and attachments; a second **Esc** closes it. The first capture asks macOS for Screen Recording; if it is off, the launcher shows **Open System Settings**. Captures stay in memory on your Mac and go straight into the conversation's VM, where Claude and Codex open them.
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Settings uses the Shardflux mark beside your account. Claude and Codex icons come from the installed apps through macOS, matching your Dock. If no app is installed, the app uses an unmodified official publisher mark. The same icons appear in conversation rows, the launcher and conversation notification attachments.
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The conversation opens where you work (0.3.1+): Claude in Claude Desktop when it's installed, otherwise Claude Code in Terminal, and Codex in the Codex app. Choose Claude Desktop, Terminal or your browser (claude.ai) in **Settings → Agents → Claude → Open conversations in**; the choice is remembered.
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This uses `shard agents new --app claude|codex --path <folder> --prompt-file <file> [--image -] --json` (captures as PNG on standard input, CLI 0.15.0+), then the same `shard agents open <workspace> --in auto --json` path as session rows (`--in web` for the browser; Terminal runs `shard agents open <workspace>` there). The CLI chooses the app destination. Progress and errors stay in the launcher; **Open created conversation** retries an existing creation. The menu is optional: both CLI commands work independently.
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On macOS 26, the menu, launcher and approval panels use native Liquid Glass; Settings uses native translucent materials and unified toolbar chrome. macOS 14/15 keeps live frosted materials. Reduce Transparency and Increase Contrast select solid backgrounds. See the repository’s `apps/menubar/GLASS.md` for the shared onboarding integration API and build requirements.
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<key>CFBundleDisplayName</key><string>Shardflux</string>
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<key>CFBundleExecutable</key><string>ShardfluxMenuBar</string>
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<key>CFBundlePackageType</key><string>APPL</string>
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<key>CFBundleShortVersionString</key><string>0.3.
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<key>CFBundleVersion</key><string>0.3.
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<key>CFBundleShortVersionString</key><string>0.3.1</string>
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<key>CFBundleVersion</key><string>0.3.1</string>
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<key>CFBundleIconFile</key><string>AppIcon.icns</string>
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<key>LSMinimumSystemVersion</key><string>14.0</string>
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<key>LSUIElement</key><true/>
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Binary file
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