@shapediver/viewer.viewport 3.16.8 → 3.16.9

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Files changed (68) hide show
  1. package/dist/implementation/PostProcessingApi.d.ts +37 -37
  2. package/dist/implementation/PostProcessingApi.js +149 -149
  3. package/dist/implementation/PostProcessingApi.js.map +1 -1
  4. package/dist/implementation/ViewportApi.d.ts +217 -217
  5. package/dist/implementation/ViewportApi.js +1003 -993
  6. package/dist/implementation/ViewportApi.js.map +1 -1
  7. package/dist/implementation/camera/AbstractCameraApi.d.ts +140 -140
  8. package/dist/implementation/camera/AbstractCameraApi.js +478 -478
  9. package/dist/implementation/camera/AbstractCameraApi.js.map +1 -1
  10. package/dist/implementation/camera/OrthographicCameraApi.d.ts +10 -10
  11. package/dist/implementation/camera/OrthographicCameraApi.js +47 -47
  12. package/dist/implementation/camera/OrthographicCameraApi.js.map +1 -1
  13. package/dist/implementation/camera/PerspectiveCameraApi.d.ts +10 -10
  14. package/dist/implementation/camera/PerspectiveCameraApi.js +46 -46
  15. package/dist/implementation/camera/PerspectiveCameraApi.js.map +1 -1
  16. package/dist/implementation/lights/AbstractLightApi.d.ts +19 -19
  17. package/dist/implementation/lights/AbstractLightApi.js +80 -80
  18. package/dist/implementation/lights/AbstractLightApi.js.map +1 -1
  19. package/dist/implementation/lights/LightSceneApi.d.ts +68 -68
  20. package/dist/implementation/lights/LightSceneApi.js +171 -171
  21. package/dist/implementation/lights/LightSceneApi.js.map +1 -1
  22. package/dist/implementation/lights/types/AmbientLightApi.d.ts +8 -8
  23. package/dist/implementation/lights/types/AmbientLightApi.js +26 -26
  24. package/dist/implementation/lights/types/AmbientLightApi.js.map +1 -1
  25. package/dist/implementation/lights/types/DirectionalLightApi.d.ts +17 -17
  26. package/dist/implementation/lights/types/DirectionalLightApi.js +76 -76
  27. package/dist/implementation/lights/types/DirectionalLightApi.js.map +1 -1
  28. package/dist/implementation/lights/types/HemisphereLightApi.d.ts +11 -11
  29. package/dist/implementation/lights/types/HemisphereLightApi.js +46 -46
  30. package/dist/implementation/lights/types/HemisphereLightApi.js.map +1 -1
  31. package/dist/implementation/lights/types/PointLightApi.d.ts +15 -15
  32. package/dist/implementation/lights/types/PointLightApi.js +66 -66
  33. package/dist/implementation/lights/types/PointLightApi.js.map +1 -1
  34. package/dist/implementation/lights/types/SpotLightApi.d.ts +21 -21
  35. package/dist/implementation/lights/types/SpotLightApi.js +96 -96
  36. package/dist/implementation/lights/types/SpotLightApi.js.map +1 -1
  37. package/dist/index.d.ts +52 -52
  38. package/dist/index.js +189 -189
  39. package/dist/interfaces/IPostProcessingApi.d.ts +183 -183
  40. package/dist/interfaces/IPostProcessingApi.js +2 -2
  41. package/dist/interfaces/IViewportApi.d.ts +699 -699
  42. package/dist/interfaces/IViewportApi.js +2 -2
  43. package/dist/interfaces/camera/ICameraApi.d.ts +256 -256
  44. package/dist/interfaces/camera/ICameraApi.js +2 -2
  45. package/dist/interfaces/camera/IOrthographicCameraApi.d.ts +13 -13
  46. package/dist/interfaces/camera/IOrthographicCameraApi.js +2 -2
  47. package/dist/interfaces/camera/IPerspectiveCameraApi.d.ts +12 -12
  48. package/dist/interfaces/camera/IPerspectiveCameraApi.js +2 -2
  49. package/dist/interfaces/lights/ILightApi.d.ts +35 -35
  50. package/dist/interfaces/lights/ILightApi.js +2 -2
  51. package/dist/interfaces/lights/ILightSceneApi.d.ts +138 -138
  52. package/dist/interfaces/lights/ILightSceneApi.js +2 -2
  53. package/dist/interfaces/lights/types/IAmbientLightApi.d.ts +6 -6
  54. package/dist/interfaces/lights/types/IAmbientLightApi.d.ts.map +1 -1
  55. package/dist/interfaces/lights/types/IAmbientLightApi.js +2 -2
  56. package/dist/interfaces/lights/types/IDirectionalLightApi.d.ts +24 -24
  57. package/dist/interfaces/lights/types/IDirectionalLightApi.js +2 -2
  58. package/dist/interfaces/lights/types/IHemisphereLightApi.d.ts +12 -12
  59. package/dist/interfaces/lights/types/IHemisphereLightApi.js +2 -2
  60. package/dist/interfaces/lights/types/IPointLightApi.d.ts +20 -20
  61. package/dist/interfaces/lights/types/IPointLightApi.js +2 -2
  62. package/dist/interfaces/lights/types/ISpotLightApi.d.ts +32 -32
  63. package/dist/interfaces/lights/types/ISpotLightApi.js +2 -2
  64. package/dist/main.d.ts +30 -30
  65. package/dist/main.d.ts.map +1 -1
  66. package/dist/main.js +91 -91
  67. package/dist/main.js.map +1 -1
  68. package/package.json +20 -20
@@ -1,69 +1,69 @@
1
- import { ILightScene } from "@shapediver/viewer.rendering-engine.light-engine";
2
- import { ITreeNode } from "@shapediver/viewer.shared.node-tree";
3
- import { Color } from "@shapediver/viewer.shared.types";
4
- import { vec3 } from "gl-matrix";
5
- import { IViewportApi } from "../../interfaces/IViewportApi";
6
- import { ILightApi } from "../../interfaces/lights/ILightApi";
7
- import { ILightSceneApi } from "../../interfaces/lights/ILightSceneApi";
8
- import { IAmbientLightApi } from "../../interfaces/lights/types/IAmbientLightApi";
9
- import { IDirectionalLightApi } from "../../interfaces/lights/types/IDirectionalLightApi";
10
- import { IHemisphereLightApi } from "../../interfaces/lights/types/IHemisphereLightApi";
11
- import { IPointLightApi } from "../../interfaces/lights/types/IPointLightApi";
12
- import { ISpotLightApi } from "../../interfaces/lights/types/ISpotLightApi";
13
- export declare class LightSceneApi implements ILightSceneApi {
14
- #private;
15
- constructor(viewportApi: IViewportApi, lightScene: ILightScene);
16
- get id(): string;
17
- get lights(): {
18
- [key: string]: ILightApi;
19
- };
20
- get name(): string | undefined;
21
- set name(value: string | undefined);
22
- get node(): ITreeNode;
23
- addAmbientLight(properties: {
24
- color?: Color | undefined;
25
- intensity?: number | undefined;
26
- id?: string | undefined;
27
- name?: string | undefined;
28
- }): IAmbientLightApi;
29
- addDirectionalLight(properties: {
30
- color?: Color | undefined;
31
- intensity?: number | undefined;
32
- direction?: vec3 | undefined;
33
- castShadow?: boolean | undefined;
34
- shadowMapResolution?: number | undefined;
35
- shadowMapBias?: number | undefined;
36
- id?: string | undefined;
37
- name?: string | undefined;
38
- }): IDirectionalLightApi;
39
- addHemisphereLight(properties: {
40
- color?: Color | undefined;
41
- intensity?: number | undefined;
42
- groundColor?: Color | undefined;
43
- id?: string | undefined;
44
- name?: string | undefined;
45
- }): IHemisphereLightApi;
46
- addPointLight(properties: {
47
- color?: Color | undefined;
48
- intensity?: number | undefined;
49
- position?: vec3 | undefined;
50
- distance?: number | undefined;
51
- decay?: number | undefined;
52
- id?: string | undefined;
53
- name?: string | undefined;
54
- }): IPointLightApi;
55
- addSpotLight(properties: {
56
- color?: Color | undefined;
57
- intensity?: number | undefined;
58
- position?: vec3 | undefined;
59
- target?: vec3 | undefined;
60
- distance?: number | undefined;
61
- decay?: number | undefined;
62
- angle?: number | undefined;
63
- penumbra?: number | undefined;
64
- id?: string | undefined;
65
- name?: string | undefined;
66
- }): ISpotLightApi;
67
- removeLight(id: string): boolean;
68
- }
1
+ import { ILightScene } from "@shapediver/viewer.rendering-engine.light-engine";
2
+ import { ITreeNode } from "@shapediver/viewer.shared.node-tree";
3
+ import { Color } from "@shapediver/viewer.shared.types";
4
+ import { vec3 } from "gl-matrix";
5
+ import { IViewportApi } from "../../interfaces/IViewportApi";
6
+ import { ILightApi } from "../../interfaces/lights/ILightApi";
7
+ import { ILightSceneApi } from "../../interfaces/lights/ILightSceneApi";
8
+ import { IAmbientLightApi } from "../../interfaces/lights/types/IAmbientLightApi";
9
+ import { IDirectionalLightApi } from "../../interfaces/lights/types/IDirectionalLightApi";
10
+ import { IHemisphereLightApi } from "../../interfaces/lights/types/IHemisphereLightApi";
11
+ import { IPointLightApi } from "../../interfaces/lights/types/IPointLightApi";
12
+ import { ISpotLightApi } from "../../interfaces/lights/types/ISpotLightApi";
13
+ export declare class LightSceneApi implements ILightSceneApi {
14
+ #private;
15
+ constructor(viewportApi: IViewportApi, lightScene: ILightScene);
16
+ get id(): string;
17
+ get lights(): {
18
+ [key: string]: ILightApi;
19
+ };
20
+ get name(): string | undefined;
21
+ set name(value: string | undefined);
22
+ get node(): ITreeNode;
23
+ addAmbientLight(properties: {
24
+ color?: Color | undefined;
25
+ intensity?: number | undefined;
26
+ id?: string | undefined;
27
+ name?: string | undefined;
28
+ }): IAmbientLightApi;
29
+ addDirectionalLight(properties: {
30
+ color?: Color | undefined;
31
+ intensity?: number | undefined;
32
+ direction?: vec3 | undefined;
33
+ castShadow?: boolean | undefined;
34
+ shadowMapResolution?: number | undefined;
35
+ shadowMapBias?: number | undefined;
36
+ id?: string | undefined;
37
+ name?: string | undefined;
38
+ }): IDirectionalLightApi;
39
+ addHemisphereLight(properties: {
40
+ color?: Color | undefined;
41
+ intensity?: number | undefined;
42
+ groundColor?: Color | undefined;
43
+ id?: string | undefined;
44
+ name?: string | undefined;
45
+ }): IHemisphereLightApi;
46
+ addPointLight(properties: {
47
+ color?: Color | undefined;
48
+ intensity?: number | undefined;
49
+ position?: vec3 | undefined;
50
+ distance?: number | undefined;
51
+ decay?: number | undefined;
52
+ id?: string | undefined;
53
+ name?: string | undefined;
54
+ }): IPointLightApi;
55
+ addSpotLight(properties: {
56
+ color?: Color | undefined;
57
+ intensity?: number | undefined;
58
+ position?: vec3 | undefined;
59
+ target?: vec3 | undefined;
60
+ distance?: number | undefined;
61
+ decay?: number | undefined;
62
+ angle?: number | undefined;
63
+ penumbra?: number | undefined;
64
+ id?: string | undefined;
65
+ name?: string | undefined;
66
+ }): ISpotLightApi;
67
+ removeLight(id: string): boolean;
68
+ }
69
69
  //# sourceMappingURL=LightSceneApi.d.ts.map
@@ -1,172 +1,172 @@
1
- "use strict";
2
- var __classPrivateFieldSet = (this && this.__classPrivateFieldSet) || function (receiver, state, value, kind, f) {
3
- if (kind === "m") throw new TypeError("Private method is not writable");
4
- if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
5
- if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it");
6
- return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;
7
- };
8
- var __classPrivateFieldGet = (this && this.__classPrivateFieldGet) || function (receiver, state, kind, f) {
9
- if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a getter");
10
- if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot read private member from an object whose class did not declare it");
11
- return kind === "m" ? f : kind === "a" ? f.call(receiver) : f ? f.value : state.get(receiver);
12
- };
13
- var _LightSceneApi_inputValidator, _LightSceneApi_lightScene, _LightSceneApi_lights, _LightSceneApi_logger, _LightSceneApi_viewportApi;
14
- Object.defineProperty(exports, "__esModule", { value: true });
15
- exports.LightSceneApi = void 0;
16
- const viewer_rendering_engine_light_engine_1 = require("@shapediver/viewer.rendering-engine.light-engine");
17
- const viewer_shared_services_1 = require("@shapediver/viewer.shared.services");
18
- const AmbientLightApi_1 = require("./types/AmbientLightApi");
19
- const DirectionalLightApi_1 = require("./types/DirectionalLightApi");
20
- const HemisphereLightApi_1 = require("./types/HemisphereLightApi");
21
- const PointLightApi_1 = require("./types/PointLightApi");
22
- const SpotLightApi_1 = require("./types/SpotLightApi");
23
- class LightSceneApi {
24
- // #endregion Properties (5)
25
- // #region Constructors (1)
26
- constructor(viewportApi, lightScene) {
27
- // #region Properties (5)
28
- _LightSceneApi_inputValidator.set(this, viewer_shared_services_1.InputValidator.instance);
29
- _LightSceneApi_lightScene.set(this, void 0);
30
- _LightSceneApi_lights.set(this, {});
31
- _LightSceneApi_logger.set(this, viewer_shared_services_1.Logger.instance);
32
- _LightSceneApi_viewportApi.set(this, void 0);
33
- __classPrivateFieldSet(this, _LightSceneApi_viewportApi, viewportApi, "f");
34
- __classPrivateFieldSet(this, _LightSceneApi_lightScene, lightScene, "f");
35
- // Whenever a light is added or removed from the light scene, this update is called.
36
- __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").update = () => {
37
- for (const l in __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights) {
38
- if (!__classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l]) {
39
- switch (__classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l].type) {
40
- case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.AMBIENT:
41
- __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new AmbientLightApi_1.AmbientLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
42
- break;
43
- case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.DIRECTIONAL:
44
- __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new DirectionalLightApi_1.DirectionalLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
45
- break;
46
- case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.HEMISPHERE:
47
- __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new HemisphereLightApi_1.HemisphereLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
48
- break;
49
- case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.POINT:
50
- __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new PointLightApi_1.PointLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
51
- break;
52
- case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.SPOT:
53
- __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new SpotLightApi_1.SpotLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
54
- break;
55
- default:
56
- }
57
- }
58
- }
59
- for (const l in __classPrivateFieldGet(this, _LightSceneApi_lights, "f")) {
60
- if (!__classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]) {
61
- delete __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l];
62
- }
63
- }
64
- };
65
- // We call it once in the beginning to get the current state.
66
- __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").update();
67
- }
68
- // #endregion Constructors (1)
69
- // #region Public Getters And Setters (5)
70
- get id() {
71
- return __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").id;
72
- }
73
- get lights() {
74
- return __classPrivateFieldGet(this, _LightSceneApi_lights, "f");
75
- }
76
- get name() {
77
- return __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").name;
78
- }
79
- set name(value) {
80
- const scope = "name";
81
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, value, "string", false);
82
- __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").name = value;
83
- __classPrivateFieldGet(this, _LightSceneApi_logger, "f").debug(`LightSceneApi.${scope}: ${scope} was set to: ${value}`);
84
- }
85
- get node() {
86
- return __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").node;
87
- }
88
- // #endregion Public Getters And Setters (5)
89
- // #region Public Methods (6)
90
- addAmbientLight(properties) {
91
- const scope = "addAmbientLight";
92
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
93
- const prop = Object.assign({}, properties);
94
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
95
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
96
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
97
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
98
- const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addAmbientLight(properties);
99
- __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
100
- return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
101
- }
102
- addDirectionalLight(properties) {
103
- const scope = "addDirectionalLight";
104
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
105
- const prop = Object.assign({}, properties);
106
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
107
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
108
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.direction, "vec3", false);
109
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.castShadow, "boolean", false);
110
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.shadowMapResolution, "number", false);
111
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.shadowMapBias, "number", false);
112
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
113
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
114
- const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addDirectionalLight(properties);
115
- __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
116
- return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
117
- }
118
- addHemisphereLight(properties) {
119
- const scope = "addHemisphereLight";
120
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
121
- const prop = Object.assign({}, properties);
122
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
123
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
124
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.groundColor, "color", false);
125
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
126
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
127
- const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addHemisphereLight(properties);
128
- __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
129
- return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
130
- }
131
- addPointLight(properties) {
132
- const scope = "addPointLight";
133
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
134
- const prop = Object.assign({}, properties);
135
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
136
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
137
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.position, "vec3", false);
138
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.distance, "number", false);
139
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.decay, "number", false);
140
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
141
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
142
- const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addPointLight(properties);
143
- __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
144
- return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
145
- }
146
- addSpotLight(properties) {
147
- const scope = "addSpotLight";
148
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
149
- const prop = Object.assign({}, properties);
150
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
151
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
152
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.position, "vec3", false);
153
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.target, "vec3", false);
154
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.distance, "number", false);
155
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.decay, "number", false);
156
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.angle, "number", false);
157
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.penumbra, "number", false);
158
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
159
- __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
160
- const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addSpotLight(properties);
161
- __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
162
- return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
163
- }
164
- removeLight(id) {
165
- const check = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").removeLight(id);
166
- __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
167
- return check;
168
- }
169
- }
170
- exports.LightSceneApi = LightSceneApi;
171
- _LightSceneApi_inputValidator = new WeakMap(), _LightSceneApi_lightScene = new WeakMap(), _LightSceneApi_lights = new WeakMap(), _LightSceneApi_logger = new WeakMap(), _LightSceneApi_viewportApi = new WeakMap();
1
+ "use strict";
2
+ var __classPrivateFieldSet = (this && this.__classPrivateFieldSet) || function (receiver, state, value, kind, f) {
3
+ if (kind === "m") throw new TypeError("Private method is not writable");
4
+ if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
5
+ if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it");
6
+ return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;
7
+ };
8
+ var __classPrivateFieldGet = (this && this.__classPrivateFieldGet) || function (receiver, state, kind, f) {
9
+ if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a getter");
10
+ if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot read private member from an object whose class did not declare it");
11
+ return kind === "m" ? f : kind === "a" ? f.call(receiver) : f ? f.value : state.get(receiver);
12
+ };
13
+ var _LightSceneApi_inputValidator, _LightSceneApi_lightScene, _LightSceneApi_lights, _LightSceneApi_logger, _LightSceneApi_viewportApi;
14
+ Object.defineProperty(exports, "__esModule", { value: true });
15
+ exports.LightSceneApi = void 0;
16
+ const viewer_rendering_engine_light_engine_1 = require("@shapediver/viewer.rendering-engine.light-engine");
17
+ const viewer_shared_services_1 = require("@shapediver/viewer.shared.services");
18
+ const AmbientLightApi_1 = require("./types/AmbientLightApi");
19
+ const DirectionalLightApi_1 = require("./types/DirectionalLightApi");
20
+ const HemisphereLightApi_1 = require("./types/HemisphereLightApi");
21
+ const PointLightApi_1 = require("./types/PointLightApi");
22
+ const SpotLightApi_1 = require("./types/SpotLightApi");
23
+ class LightSceneApi {
24
+ // #endregion Properties (5)
25
+ // #region Constructors (1)
26
+ constructor(viewportApi, lightScene) {
27
+ // #region Properties (5)
28
+ _LightSceneApi_inputValidator.set(this, viewer_shared_services_1.InputValidator.instance);
29
+ _LightSceneApi_lightScene.set(this, void 0);
30
+ _LightSceneApi_lights.set(this, {});
31
+ _LightSceneApi_logger.set(this, viewer_shared_services_1.Logger.instance);
32
+ _LightSceneApi_viewportApi.set(this, void 0);
33
+ __classPrivateFieldSet(this, _LightSceneApi_viewportApi, viewportApi, "f");
34
+ __classPrivateFieldSet(this, _LightSceneApi_lightScene, lightScene, "f");
35
+ // Whenever a light is added or removed from the light scene, this update is called.
36
+ __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").update = () => {
37
+ for (const l in __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights) {
38
+ if (!__classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l]) {
39
+ switch (__classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l].type) {
40
+ case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.AMBIENT:
41
+ __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new AmbientLightApi_1.AmbientLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
42
+ break;
43
+ case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.DIRECTIONAL:
44
+ __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new DirectionalLightApi_1.DirectionalLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
45
+ break;
46
+ case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.HEMISPHERE:
47
+ __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new HemisphereLightApi_1.HemisphereLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
48
+ break;
49
+ case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.POINT:
50
+ __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new PointLightApi_1.PointLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
51
+ break;
52
+ case viewer_rendering_engine_light_engine_1.LIGHT_TYPE.SPOT:
53
+ __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l] = new SpotLightApi_1.SpotLightApi(__classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f"), __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]);
54
+ break;
55
+ default:
56
+ }
57
+ }
58
+ }
59
+ for (const l in __classPrivateFieldGet(this, _LightSceneApi_lights, "f")) {
60
+ if (!__classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").lights[l]) {
61
+ delete __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[l];
62
+ }
63
+ }
64
+ };
65
+ // We call it once in the beginning to get the current state.
66
+ __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").update();
67
+ }
68
+ // #endregion Constructors (1)
69
+ // #region Public Getters And Setters (5)
70
+ get id() {
71
+ return __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").id;
72
+ }
73
+ get lights() {
74
+ return __classPrivateFieldGet(this, _LightSceneApi_lights, "f");
75
+ }
76
+ get name() {
77
+ return __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").name;
78
+ }
79
+ set name(value) {
80
+ const scope = "name";
81
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, value, "string", false);
82
+ __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").name = value;
83
+ __classPrivateFieldGet(this, _LightSceneApi_logger, "f").debug(`LightSceneApi.${scope}: ${scope} was set to: ${value}`);
84
+ }
85
+ get node() {
86
+ return __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").node;
87
+ }
88
+ // #endregion Public Getters And Setters (5)
89
+ // #region Public Methods (6)
90
+ addAmbientLight(properties) {
91
+ const scope = "addAmbientLight";
92
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
93
+ const prop = Object.assign({}, properties);
94
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
95
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
96
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
97
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
98
+ const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addAmbientLight(properties);
99
+ __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
100
+ return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
101
+ }
102
+ addDirectionalLight(properties) {
103
+ const scope = "addDirectionalLight";
104
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
105
+ const prop = Object.assign({}, properties);
106
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
107
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
108
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.direction, "vec3", false);
109
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.castShadow, "boolean", false);
110
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.shadowMapResolution, "number", false);
111
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.shadowMapBias, "number", false);
112
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
113
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
114
+ const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addDirectionalLight(properties);
115
+ __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
116
+ return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
117
+ }
118
+ addHemisphereLight(properties) {
119
+ const scope = "addHemisphereLight";
120
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
121
+ const prop = Object.assign({}, properties);
122
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
123
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
124
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.groundColor, "color", false);
125
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
126
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
127
+ const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addHemisphereLight(properties);
128
+ __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
129
+ return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
130
+ }
131
+ addPointLight(properties) {
132
+ const scope = "addPointLight";
133
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
134
+ const prop = Object.assign({}, properties);
135
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
136
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
137
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.position, "vec3", false);
138
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.distance, "number", false);
139
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.decay, "number", false);
140
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
141
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
142
+ const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addPointLight(properties);
143
+ __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
144
+ return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
145
+ }
146
+ addSpotLight(properties) {
147
+ const scope = "addSpotLight";
148
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, properties, "object", false);
149
+ const prop = Object.assign({}, properties);
150
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.color, "color", false);
151
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.intensity, "number", false);
152
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.position, "vec3", false);
153
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.target, "vec3", false);
154
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.distance, "number", false);
155
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.decay, "number", false);
156
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.angle, "number", false);
157
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.penumbra, "number", false);
158
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.id, "string", false);
159
+ __classPrivateFieldGet(this, _LightSceneApi_inputValidator, "f").validateAndError(`LightSceneApi.${scope}`, prop.name, "string", false);
160
+ const light = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").addSpotLight(properties);
161
+ __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
162
+ return __classPrivateFieldGet(this, _LightSceneApi_lights, "f")[light.id];
163
+ }
164
+ removeLight(id) {
165
+ const check = __classPrivateFieldGet(this, _LightSceneApi_lightScene, "f").removeLight(id);
166
+ __classPrivateFieldGet(this, _LightSceneApi_viewportApi, "f").update();
167
+ return check;
168
+ }
169
+ }
170
+ exports.LightSceneApi = LightSceneApi;
171
+ _LightSceneApi_inputValidator = new WeakMap(), _LightSceneApi_lightScene = new WeakMap(), _LightSceneApi_lights = new WeakMap(), _LightSceneApi_logger = new WeakMap(), _LightSceneApi_viewportApi = new WeakMap();
172
172
  //# sourceMappingURL=LightSceneApi.js.map
@@ -1 +1 @@
1
- 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@@ -1,9 +1,9 @@
1
- import { IAmbientLight } from "@shapediver/viewer.rendering-engine.light-engine";
2
- import { IViewportApi } from "../../../interfaces/IViewportApi";
3
- import { IAmbientLightApi } from "../../../interfaces/lights/types/IAmbientLightApi";
4
- import { AbstractLightApi } from "../AbstractLightApi";
5
- export declare class AmbientLightApi extends AbstractLightApi implements IAmbientLightApi {
6
- #private;
7
- constructor(viewportApi: IViewportApi, light: IAmbientLight);
8
- }
1
+ import { IAmbientLight } from "@shapediver/viewer.rendering-engine.light-engine";
2
+ import { IViewportApi } from "../../../interfaces/IViewportApi";
3
+ import { IAmbientLightApi } from "../../../interfaces/lights/types/IAmbientLightApi";
4
+ import { AbstractLightApi } from "../AbstractLightApi";
5
+ export declare class AmbientLightApi extends AbstractLightApi implements IAmbientLightApi {
6
+ #private;
7
+ constructor(viewportApi: IViewportApi, light: IAmbientLight);
8
+ }
9
9
  //# sourceMappingURL=AmbientLightApi.d.ts.map
@@ -1,27 +1,27 @@
1
- "use strict";
2
- var __classPrivateFieldSet = (this && this.__classPrivateFieldSet) || function (receiver, state, value, kind, f) {
3
- if (kind === "m") throw new TypeError("Private method is not writable");
4
- if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
5
- if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it");
6
- return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;
7
- };
8
- var _AmbientLightApi_light, _AmbientLightApi_viewportApi;
9
- Object.defineProperty(exports, "__esModule", { value: true });
10
- exports.AmbientLightApi = void 0;
11
- const AbstractLightApi_1 = require("../AbstractLightApi");
12
- class AmbientLightApi extends AbstractLightApi_1.AbstractLightApi {
13
- // #endregion Properties (2)
14
- // #region Constructors (1)
15
- constructor(viewportApi, light) {
16
- super(viewportApi, light);
17
- // #region Properties (2)
18
- _AmbientLightApi_light.set(this, void 0);
19
- _AmbientLightApi_viewportApi.set(this, void 0);
20
- __classPrivateFieldSet(this, _AmbientLightApi_viewportApi, viewportApi, "f");
21
- __classPrivateFieldSet(this, _AmbientLightApi_light, light, "f");
22
- this.scope = "AmbientLightApi";
23
- }
24
- }
25
- exports.AmbientLightApi = AmbientLightApi;
26
- _AmbientLightApi_light = new WeakMap(), _AmbientLightApi_viewportApi = new WeakMap();
1
+ "use strict";
2
+ var __classPrivateFieldSet = (this && this.__classPrivateFieldSet) || function (receiver, state, value, kind, f) {
3
+ if (kind === "m") throw new TypeError("Private method is not writable");
4
+ if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
5
+ if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it");
6
+ return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;
7
+ };
8
+ var _AmbientLightApi_light, _AmbientLightApi_viewportApi;
9
+ Object.defineProperty(exports, "__esModule", { value: true });
10
+ exports.AmbientLightApi = void 0;
11
+ const AbstractLightApi_1 = require("../AbstractLightApi");
12
+ class AmbientLightApi extends AbstractLightApi_1.AbstractLightApi {
13
+ // #endregion Properties (2)
14
+ // #region Constructors (1)
15
+ constructor(viewportApi, light) {
16
+ super(viewportApi, light);
17
+ // #region Properties (2)
18
+ _AmbientLightApi_light.set(this, void 0);
19
+ _AmbientLightApi_viewportApi.set(this, void 0);
20
+ __classPrivateFieldSet(this, _AmbientLightApi_viewportApi, viewportApi, "f");
21
+ __classPrivateFieldSet(this, _AmbientLightApi_light, light, "f");
22
+ this.scope = "AmbientLightApi";
23
+ }
24
+ }
25
+ exports.AmbientLightApi = AmbientLightApi;
26
+ _AmbientLightApi_light = new WeakMap(), _AmbientLightApi_viewportApi = new WeakMap();
27
27
  //# sourceMappingURL=AmbientLightApi.js.map