@shapediver/viewer.rendering-engine.rendering-engine-threejs 3.19.3 → 3.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/RenderingEngine.d.ts +5 -2
- package/dist/RenderingEngine.d.ts.map +1 -1
- package/dist/RenderingEngine.js +34 -15
- package/dist/RenderingEngine.js.map +1 -1
- package/dist/index.d.ts +2 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/dist/interfaces/IRenderingEngine.d.ts +2 -1
- package/dist/interfaces/IRenderingEngine.d.ts.map +1 -1
- package/dist/loaders/EnvironmentMapLoader.d.ts.map +1 -1
- package/dist/loaders/EnvironmentMapLoader.js.map +1 -1
- package/dist/loaders/GeometryLoader.d.ts +7 -0
- package/dist/loaders/GeometryLoader.d.ts.map +1 -1
- package/dist/loaders/GeometryLoader.js +27 -6
- package/dist/loaders/GeometryLoader.js.map +1 -1
- package/dist/loaders/LightLoader.d.ts +1 -1
- package/dist/loaders/MaterialLoader.d.ts +5 -2
- package/dist/loaders/MaterialLoader.d.ts.map +1 -1
- package/dist/loaders/MaterialLoader.js +78 -8
- package/dist/loaders/MaterialLoader.js.map +1 -1
- package/dist/managers/RenderingManager.d.ts +5 -0
- package/dist/managers/RenderingManager.d.ts.map +1 -1
- package/dist/managers/RenderingManager.js +120 -11
- package/dist/managers/RenderingManager.js.map +1 -1
- package/dist/managers/SceneTreeManager.d.ts +1 -1
- package/dist/managers/SceneTreeManager.d.ts.map +1 -1
- package/dist/managers/SceneTreeManager.js +1 -0
- package/dist/managers/SceneTreeManager.js.map +1 -1
- package/dist/managers/postprocessing/ao/ao/AOPass.d.ts +2 -2
- package/dist/managers/postprocessing/ao/ao/AOPass.d.ts.map +1 -1
- package/dist/managers/postprocessing/ao/ao/AOPass.js +7 -4
- package/dist/managers/postprocessing/ao/ao/AOPass.js.map +1 -1
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts +1 -1
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.d.ts.map +1 -1
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js +2 -1
- package/dist/managers/postprocessing/ao/poissionDenoise/PoissionDenoisePass.js.map +1 -1
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.d.ts +2 -2
- package/dist/managers/postprocessing/effects/tone-mapping/ToneMappingEffect.d.ts.map +1 -1
- package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts +2 -2
- package/dist/managers/postprocessing/utils/FullScreenQuad.d.ts.map +1 -1
- package/dist/managers/postprocessing/utils/NormalPass.d.ts +2 -2
- package/dist/managers/postprocessing/utils/NormalPass.d.ts.map +1 -1
- package/dist/materials/SpecularGlossinessMaterial.d.ts.map +1 -1
- package/dist/materials/SpecularGlossinessMaterial.js +12 -3
- package/dist/materials/SpecularGlossinessMaterial.js.map +1 -1
- package/dist/shaders/PCSS.d.ts +2 -2
- package/dist/shaders/PCSS.d.ts.map +1 -1
- package/dist/shaders/PCSS.js +108 -87
- package/dist/shaders/PCSS.js.map +1 -1
- package/dist/shaders/gem.d.ts +2 -2
- package/dist/shaders/gem.d.ts.map +1 -1
- package/dist/shaders/gem.js +24 -20
- package/dist/shaders/gem.js.map +1 -1
- package/package.json +20 -20
package/dist/shaders/gem.js
CHANGED
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@@ -8,6 +8,7 @@ varying vec3 vViewPosition;
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varying vec3 vWorldPosition;
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#endif
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#include <common>
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+
#include <batching_pars_vertex>
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#include <uv_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <color_pars_vertex>
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@@ -27,7 +28,9 @@ varying vec3 frag_normal;
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void main() {
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#include <uv_vertex>
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#include <color_vertex>
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#include <morphinstance_vertex>
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#include <morphcolor_vertex>
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#include <batching_vertex>
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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@@ -59,7 +62,7 @@ exports.frag = `
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#define STANDARD
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#ifdef PHYSICAL
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#define IOR
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-
#define
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#define USE_SPECULAR
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#endif
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// CUSTOM START
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@@ -76,13 +79,13 @@ uniform float opacity;
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#ifdef IOR
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uniform float ior;
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#endif
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-
#ifdef
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#ifdef USE_SPECULAR
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uniform float specularIntensity;
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uniform vec3 specularColor;
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-
#ifdef
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#ifdef USE_SPECULAR_INTENSITYMAP
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uniform sampler2D specularIntensityMap;
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#endif
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-
#ifdef
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#ifdef USE_SPECULAR_COLORMAP
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uniform sampler2D specularColorMap;
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#endif
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#endif
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@@ -99,10 +102,10 @@ uniform float opacity;
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#ifdef USE_SHEEN
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uniform vec3 sheenColor;
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uniform float sheenRoughness;
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-
#ifdef
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#ifdef USE_SHEEN_COLORMAP
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uniform sampler2D sheenColorMap;
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#endif
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-
#ifdef
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#ifdef USE_SHEEN_ROUGHNESSMAP
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uniform sampler2D sheenRoughnessMap;
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#endif
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#endif
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@@ -115,6 +118,7 @@ varying vec3 vViewPosition;
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#include <map_pars_fragment>
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#include <alphamap_pars_fragment>
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#include <alphatest_pars_fragment>
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#include <alphahash_pars_fragment>
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#include <aomap_pars_fragment>
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#include <lightmap_pars_fragment>
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#include <emissivemap_pars_fragment>
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@@ -169,10 +173,10 @@ vec3 getIBLRadianceVariation( const in vec3 viewDir, const in vec3 normal, const
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#if defined( ENVMAP_TYPE_CUBE_UV )
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vec3 reflectVec = reflect( - viewDir, normal );
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// Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
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-
reflectVec = normalize( mix( reflectVec, normal, roughness
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reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
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reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
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vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
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return
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vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
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return envMapColor.rgb * envMapIntensity;
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#else
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return vec3( 0.0 );
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#endif
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@@ -193,13 +197,13 @@ vec3 calculateReflectedLight(vec3 position, vec3 normal, vec3 viewDir, PhysicalM
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// Calculate the view direction vector in world space
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vec3 currentGeometryViewDir = normalize(normalMatrix * -viewDir);
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-
vec3 currentGeometryClearcoatNormal;
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vec3 currentGeometryClearcoatNormal = vec3( 0.0 );
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#ifdef USE_CLEARCOAT
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currentGeometryClearcoatNormal = clearcoatNormal;
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#endif
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-
ReflectedLight rLight;
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ReflectedLight rLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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IncidentLight dLight;
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float temp = material.roughness;
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@@ -218,7 +222,7 @@ vec3 calculateReflectedLight(vec3 position, vec3 normal, vec3 viewDir, PhysicalM
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getPointLightInfo( pointLight, currentGeometryPosition, dLight );
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
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pointLightShadow = pointLightShadows[ i ];
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-
dLight.color *=
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dLight.color *= ( dLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
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#endif
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RE_Direct( dLight, currentGeometryPosition, currentGeometryNormal, currentGeometryViewDir, currentGeometryClearcoatNormal, material, rLight );
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}
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@@ -235,7 +239,7 @@ vec3 calculateReflectedLight(vec3 position, vec3 normal, vec3 viewDir, PhysicalM
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getSpotLightInfo( spotLight, currentGeometryPosition, dLight );
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
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spotLightShadow = spotLightShadows[ i ];
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-
dLight.color *=
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dLight.color *= ( dLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
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#endif
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RE_Direct( dLight, currentGeometryPosition, currentGeometryNormal, currentGeometryViewDir, currentGeometryClearcoatNormal, material, rLight );
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}
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@@ -253,7 +257,7 @@ vec3 calculateReflectedLight(vec3 position, vec3 normal, vec3 viewDir, PhysicalM
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getDirectionalLightInfo( directionalLight, dLight );
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
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directionalLightShadow = directionalLightShadows[ i ];
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dLight.color *=
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dLight.color *= ( dLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
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#endif
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RE_Direct( dLight, currentGeometryPosition, currentGeometryNormal, currentGeometryViewDir, currentGeometryClearcoatNormal, material, rLight );
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}
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@@ -293,7 +297,7 @@ vec3 calculateReflectedLight(vec3 position, vec3 normal, vec3 viewDir, PhysicalM
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#if defined( RE_IndirectDiffuse )
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#ifdef USE_LIGHTMAP
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vec4 lightMapTexel = texture2D( lightMap,
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vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
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vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
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irradiance += lightMapIrradiance;
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#endif
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@@ -361,7 +365,7 @@ vec3 normalLookUp(vec3 dir) {
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#ifdef USE_IMPURITYMAP
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float impurityLookUp(vec3 dir) {
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vec3 c =
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vec3 c = texture2D(impurityMap, dir.xy * 0.5 + 0.5).rgb;
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return (c.x + c.y + c.z) / 3.0;
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}
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#endif
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@@ -421,6 +425,7 @@ void main() {
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#include <color_fragment>
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#include <alphamap_fragment>
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#include <alphatest_fragment>
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#include <alphahash_fragment>
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#include <roughnessmap_fragment>
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#include <metalnessmap_fragment>
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#include <normal_fragment_begin>
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#include <transmission_fragment>
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vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
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#ifdef USE_SHEEN
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outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
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outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;
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#endif
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#ifdef USE_CLEARCOAT
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float dotNVcc = saturate( dot(
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float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
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vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
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outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) +
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outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
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#endif
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#include <opaque_fragment>
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package/dist/shaders/gem.js.map
CHANGED
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{"version":3,"file":"gem.js","sourceRoot":"","sources":["../../src/shaders/gem.ts"],"names":[],"mappings":";;;AAAa,QAAA,IAAI,GAAG
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{"version":3,"file":"gem.js","sourceRoot":"","sources":["../../src/shaders/gem.ts"],"names":[],"mappings":";;;AAAa,QAAA,IAAI,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwDnB,CAAC;AAEW,QAAA,IAAI,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4gBnB,CAAC"}
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package/package.json
CHANGED
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{
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"name": "@shapediver/viewer.rendering-engine.rendering-engine-threejs",
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"version": "3.
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"version": "3.20.0",
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"description": "",
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"keywords": [],
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"author": "Michael Oppitz <michael@shapediver.com>",
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@@ -37,28 +37,28 @@
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"testEnvironment": "node"
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},
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"dependencies": {
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"@shapediver/viewer.data-engine.gltf-converter": "3.
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"@shapediver/viewer.data-engine.shared-types": "3.
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"@shapediver/viewer.data-engine.tag3d-engine": "3.
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"@shapediver/viewer.rendering-engine.animation-engine": "3.
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"@shapediver/viewer.rendering-engine.animation-frame-engine": "3.
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"@shapediver/viewer.rendering-engine.camera-engine": "3.
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"@shapediver/viewer.rendering-engine.canvas-engine": "3.
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"@shapediver/viewer.rendering-engine.intersection-engine": "3.
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"@shapediver/viewer.rendering-engine.light-engine": "3.
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"@shapediver/viewer.rendering-engine.rendering-engine": "3.
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"@shapediver/viewer.shared.global-access-objects": "3.
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"@shapediver/viewer.shared.math": "3.
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"@shapediver/viewer.shared.node-tree": "3.
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"@shapediver/viewer.shared.services": "3.
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"@shapediver/viewer.shared.types": "3.
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"@shapediver/viewer.data-engine.gltf-converter": "3.20.0",
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"@shapediver/viewer.data-engine.shared-types": "3.20.0",
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"@shapediver/viewer.data-engine.tag3d-engine": "3.20.0",
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"@shapediver/viewer.rendering-engine.animation-engine": "3.20.0",
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"@shapediver/viewer.rendering-engine.animation-frame-engine": "3.20.0",
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"@shapediver/viewer.rendering-engine.camera-engine": "3.20.0",
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"@shapediver/viewer.rendering-engine.canvas-engine": "3.20.0",
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"@shapediver/viewer.rendering-engine.intersection-engine": "3.20.0",
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"@shapediver/viewer.rendering-engine.light-engine": "3.20.0",
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"@shapediver/viewer.rendering-engine.rendering-engine": "3.20.0",
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"@shapediver/viewer.shared.global-access-objects": "3.20.0",
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"@shapediver/viewer.shared.math": "3.20.0",
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"@shapediver/viewer.shared.node-tree": "3.20.0",
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"@shapediver/viewer.shared.services": "3.20.0",
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"@shapediver/viewer.shared.types": "3.20.0",
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"@tweenjs/tween.js": "25.0.0",
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"@types/stats.js": "0.17.4",
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"@types/three": "0.
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"@types/three": "0.184.1",
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"gl-matrix": "3.4.4",
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"postprocessing": "6.
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"postprocessing": "6.39.1",
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"stats.js": "0.17.0",
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"three": "0.
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"three": "0.184.0"
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},
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"gitHead": "
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"gitHead": "d2c1d8b252ed15fd76824f8dd991bfb858539f62"
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}
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